Endir HP: 450…………………(107.5%)
MP: 202…………………(94.1%)
True Atk : 210 (87)
True Def: 132 (89)............(Cuts damage by 8/-4.8% to average damage)
True Mag: 194 (85)
True MDef: 121 (87)............(Takes extra 4.8/+2.9% to average damage)
Speed: 101.8% turn 1, 98.5% after………..…(102.1/100% w/o Kir’s speed boost in average)
Evasion: 3.3% Relative, 13% Raw………………(Raw number may be less reflective on in-game effect since I only tested on 1 enemy)
Cuts Elements (and perhaps Non-Elemental Magic; took less from Meteo than Aeterna did) by 10%
Momentum: 123/43/109/34 (+3.95% PDamage/-/+2.8% MDamage/-1.6, -20% Crit Rate)
Alternates (% Chg in Phys done to average, # Chg in Phy Damage Taken, % Chg in Magic done to average, # Chg in Mag Damage Taken))Rainbow: 118/43/106/32, Crit Rate Up (***Guessing 20%; Didn’t have time to confirm) (-3.8%/-/-2.8%/+1.6)
Timeforger: 120/39/107/31, Increases SP Gain from attacking by 50% (-2.3%/+3.2/-1.8%/+2.4)
Shadowmoon: 116/41/104/33, Add Dark to Attacks, +5% Dark Res (-0.6%/+1.6/-4.6%/+0.8)
Blue Frost: 85/31/76/26, Add Water to Attacks, +5% Water Res (-29.5%/+9.6/-30.3%/+6.4)
Crimson Lotus: 62/23/55/19, Add Fire to Attacks, +5% Fire Res (-47%/+16/-49.5%/+12)
Avarshina: 50/20/45/16, Add Light to attacks, +5% Light Res (-56.1%/+18.4/-58.7%/+13.6 )
Attack- 132 Physical Damage (+105 P. Damage)
Cyclone (10 MP)- 158 Physical Damage (+92 P. Damage)
Shock (14 MP): 152 Magical Damage (+98 M. Damage)
Blade Wave- (16 MP) 198 Physical Damage (~+238 MT HP Recovery)
Backslash (20 MP)- 158 Physical Damage (+211 P Damage)
Radiance (28 MP): 239 (59 x 4) Pseudo-Physical Damage (+104 (26 x 4) Pseudo P Damage)
Cleave (30 MP)- 264 Physical Damage (+105 P Damage)Spark (42 MP)- 211 Physical Damage (244/277/304 w/ 1/2/3 SPs) (~+ 292 HP Recovery)
Meteo (62 MP): 271 Magic Damage, Half Ignores Def (+154 Half ITD Damage)
Aura (10 MP): 333 AoE Healing (+Status Healing)Realization (18 MP): +0.6 SP if below 0.4 SP otherwise set SP to 0.99 + 2x SP Gain Rate from waiting for next 3 Actions (+Extend 2 Actions)
Wall (22 MP): Creates two barriers (one magical, one physical) that nulls 0.5 PC HP (of target) damage; Spillover damage goes through (+MT)
Life (22 MP) : 333 Healing or 176 Revival (+20% Auto-Life for next 2 Actions)
Battlecry (36 MP): +50% Atk/Def/Mag/Mdef and approximately ~2.5x speed increase for next action, MT-->+79.5% Physical Damage Done, +89% Damage with Shock, +64.2% Damage Done with Meteo
-->Cuts Physicals 60.8 (36.3% from average damage) and Magic 43.8 (25.3%)
-->I need to test the speed boost a little more
Quick (48 MP): ATB Bar is 50% filled for next 3 Actions (+2 Extend Actions)
Setsuna HP: 360…………………(86%)
MP: 252…………………(117.4%)
True Atk : 154 (65)
True Def: 102 (67).................(Takes extra 16/+9.6% to average damage)
True Mag: 230 (102)
True MDef: 156 (104)............(Cuts damage by 23.2/-13.9% to average damage)
Speed: 87.4% turn 1, 80.8% after……………..(87.7%/82% w/o Kir’s Speed Boost)
Evasion: -4.4% Relative, 6% Raw………………(Raw number may be less reflective on in-game effect since I only tested on 1 enemy)Cuts Light (Holy/Lightning Hybrid) Damage 30%
Pengy Chaikram- 89/35/128/52
Alternates (% Chg in Phys done to avg, # Chg in Phy Damage Taken, % Chg in Magic done to avg, # Chg in Mag Damage Taken)Valkryie Bow- 94/31/121/48 (+6.6%/+3.2/ -4.9%/+3.2)
Amadeus- 91/32/126/54, Recover Small MP on attacking (+2.6%/+2.4/-1.4%/-1.6)
Adalheidis- 73/29/101/45, Starts with Initiative (-21.1%/+4.8/-18.8%/+5.6)
Ribbon Chakram- 64/26/89/40, Status Immunity (-32.9% /+7.2/-27.1%/+11.2)
Time Crown- 55/22/77/35, Speed Up (-44.7% /+10.4/-35.4%/+13.6)
Attack- 75 Physical Damage (+22 Light P Damage)
Lightning (12 MP)- 217 Light Magical Damage (+72 Light M Damage + Bugged “Light” Resistance Down)
Sanctity (16 MP)- 105 Light Physical Damage (+290 HP Recovery)
Lightning II (24 MP)- 203 MT Light Magical Damage (+145 MT Light M Damage)
Whirling Shot (34 MP)- 110 (22 x 5) Physical Damage (+First hit is critical and rate of rest raised 30%; 134 Average Damage)
-->Game says 6 hits
Luminaire (56 MP)- 290 MT Light Magical Damage + 349 MT Healing (+20% Auto Life for next 2 Actions)
Holy Light (80 MP)- 290 Light Magical Damage, extra 100 Points of Healing increases damage 1.65% (+0.85 ATB Boost)-->With given credit for other PCs, each Luminaire casting increases with 17.3% (5.8% with just herself)
Incite (8 MP)- Draw attention to target (for next 3 actions of target?)
Cure (10 MP)- 543 Healing (+Start with ATB bar 60% full)
Enthunder (12 MP)- Increases Light Damage 30% for next 3 Actions (+MT)
Remedy (16 MP)- Status Healing + Status Immunity for next 2 Actions (+MT)
Inspire (16 MP)- Increases Attack/Magic 30% for 3 Actions, MT (+Extend 2 Actions)-->+60.5% Physical Damage, +47.6% Magic Damage Done
Cure II (20 MP)- 453 MT Healing (+Heals for 679)
Prayer (20 MP)- Restore 30 MP (+Heals for 45)
Play Dead (28 MP) - Invisible (Can’t be targeted, splash damage can still hit) + Accuracy + Crit Rate Up for next turn (+Attack up 40% for next turn/+81.1% Physical Damage/+63.6% Magic Damage)-->Invisible status means you can’t be targeted, but splash/field damage will still hit
Cheer (40 MP)- MT Combo Release (Combos can be used even if only 1 PC has full ATB gauge)
Life II (56 MP)-Revival+Full Healing (+20% Auto Life for next 2 Actions)
AeternaHP: 405…………………(96.8%)
MP: 232…………………(108.1%)
True Atk : 197 (78)
True Def: 115 (82).............(Takes extra 5.6/+3.3% to average damage)
True Mag: 202 (89)
True MDef: 126 (89)..........(Takes extra 9.2/+5.5% to average damage)
Speed: 126% turn 1, 125% after………………….(126.6%/127% w/o Kir’s Speed Boost)
Evasion: 11.1% Relative, 20% Raw………………(Raw number may be less reflective on in-game effect since I only tested on 1 enemy)
Cuts Time Damage 30%
Radiant Dagger: 119/33/113/37, +20% Crit Rate
Alternates (% Chg in Phys done to avg, # Chg in Phy Damage Taken, % Chg in Magic done to avg, # Chg in Mag Damage Taken)Kitchen Knife- 122/34/110/36 (-1.7%/+0.8/-1.7%/+0.8, -20% Crit Rate)
Crisis Dagger: 117/38/111/39, Lower HP = Higher Damage (Didn’t have time to test) (-1.7%/-4/-1.7%/-1.6, -20% Crit Rate)
Wargod Dagger: 107/32/102/34, Increases Status Hit Rate (-10.2%/+0.8/-9.4%/+2.4, -20% Crit Rate)
All Attacks have a 20% base crit rate thanks to Radiant Dagger
Attack- 119 Physical Damage (+TBD Time P. Damage; Probably 95)
Charge (10 MP)- 166 Physical Damage (+107 P Damage)
Demi (16 MP)- 175 Time Magic Damage (+58 Time Magic + Time Resistance Down…Either very short lived or does nothing to neutral)
Flawless Blow (18 MP)- 166 Physical Damage, +0.33 ATB Bar (+304 HP Recovery)
Dream Shatterer (22 MP)- 178 Physical Damage (+Evasion Rate Up TBD)
Oblivion (32 MP)- 220 (55 x 4) Physical Damage, Ignores Half of Defense (+25% Defense Down)
**Frog Squash (44 MP)- (Damage increases as HP decreases)- Special Damage TBD
Frenzy (58 MP)-232 (29 x 8) Physical Damage, (1st Hit is Critical, Other Hits get 30% Critical Boost; Averages 295 w/ Radiant Dagger Crit Boost)
All Creation (88 MP)- TBD
Gearadia (80 MP)- 216 (27 x 8) Physical/Magical/Who Knows? Damage. Damage increases 1 per hit for each action taken since this was last used and 4/5 for each different action taken. Crits hits for 80%-->Likely checks both Def and Mdef (or just the lowest one?) or some other stat entirely. I’d need to test a lot more to get insight. (+1st Hit guaranteed to be a critical; Rest of rate is raised 30%; Average 310 Damage w/ Radiant Dagger Crit Boost; 419 w/ 2 previous different moves)
Enchrono (12 MP)- Increases Time Damage 30% for next 3 Actions (+MT)
Protect (14 MP)- Defense up 30% For next 3 actions (+Extend Duration Two Actions)
Slow (20 MP)-
Slow for 3 Enemy Actions (+0.4 ATB Boost)
Haste (28 MP)-Speed up 33% for next 3 actions (+Extend Duration 2 Actions)
Stop (40 MP)- Very accurate Stop (+0.4 ATB Boost)Permanence (50 MP)- Extend Duration x Turns (+Make MT)
Mirage (40 MP): Guaranteed Evasion against HP Damage Moves for Next 3 Hits (+Becomes MT)NidrHP: 540…………………(129.1%)
MP: 218…………………(101.6%)
True Atk : 220 (95)
True Def: 142 (92)............(Cuts damage by 16/-9.6% to average damage)
True Mag: 154 (59)
True MDef: 98 (60)...........(Takes extra 23.2/+13.8% to average damage)
Speed: 102.5% turn 1, 80.8% after………………..(124.7%/82% w/o Kir’s Speed Boost)
Evasion: -4.4% Relative, 6% Raw (Raw number may be less reflective on in-game effect)
Master’s Sword- 125/50/95/38
Alternates (% Chg in Phys done to avg, # Chg in Phy Damage Taken, % Chg in Magic done to avg, # Chg in Mag Damage Taken)Paladin Blade- 118/55/91/43, Absorb (Untested, Likely 5%) of HP on dealing damage (-4.9%/-4/-4.7%/-4)
Nirvanan Blade- 121/53/92/41, 50% SP Gain Increase from Taking Damage (-2.8%/-2.4/3.5%/-2.4)
Iokan Sword- 123/52/90/40, Increase Critical Damage (-1.4%/-1.6/-5.9%/-1.6)
Vitality Blade- 86/39/65/29, Increase HP 15% (-28.9%/+8.8/-35.3%/+7.2)
Defender Blade- 74/34/56/26, Increase Evade ? Amount(-37.3%/+12.8/-45.9%/+9.6)
Attack- 143 Physical Damage (+85 P Damage)
Aerial Strike (12 MP)- 200 Physical Damage (+100 P Damage)
Wind Slash (14 MP)- 214 Physical Damage (+59 M Damage)
Blunt Blow (16 MP)- 185 Physical Damage + Extremely Accurate Paralysis (+258 MT Healing)
Stone Slash (20 MP)- 200 Physical Damage + Extremely Accurate Stone (+258 MT Healing)Pinpoint (28 MP)- 214 Physical Damage (+71 P Damage)
Whirlwind Blade (38 MP)- 243 Physical Damage (+143 P Damage)Demonic Strike (42 MP)- 171 Physical Damage + Set Enemy’s Attacking Element for 3 Actions to Nidr’s Choice (+30% MT Elemental Resistance for next 3 Actions)
Emission (52 MP)- 171 Physical Damage (**TBD Momentum Bonus/Bonus for hitting statused enemies)
Rebellion (80 MP)- 171 Pseudo Physical Damage (**Probably +0.85 ATB)
-->Each hit Nidr takes since last use increases damage 12.5%; If damaged is nulled by Impenetrable Defense, it still counts, but evasion does not
Counter (22 MP)- All Physicals do 0 damage and Nidr counters for 1x Physical until Nidr’s next action (which he can opt to never take) (+Increase Status Infliction)
Double Back (24 MP)- Magic is reflected until Nidr’s next action (which he can opt to never take) (+Increase Status Infliction)
Tenacity (34 MP)- Can’t drop below 1 HP for next 3 actions taken (+40% ATB Boost)Impenetrable Defense (94 MP)- +50% Def/MDef For next 2 Actions + Can use Momentum to Block damage to 0 (+MT Guaranteed Evasion for 1 hit)
-->Cuts Physical Damage by 72.8 (-43.4% from average attack), Cuts Magical Damage by 19.8 (-11.8% from average attack)
KirHP: 337…………………(80.5%)
MP: 242…………………(112.8%)
True Atk : 151 (65)
True Def: 95 (67)…….............(Takes extra 21.6/+12.9% to average damage)
True Mag: 246 (110)
True MDef: 166 (112)............(Cuts damage by 31.2/-18.7% to average damage)
Speed: 75% turn 1, 90.5% after………………(~70.7%/80.8% w/o Speed weapon)
Evasion: -4.4% Relative, 6% Raw………………(Raw number may be less reflective on in-game effect since I only tested on 1 enemy)Cuts Fire Damage 30%
Chronos Staff: 86/28/136/54 (Increases Speed)
Alternates (% Chg in Phys done to avg, # Chg in Phy Damage Taken, % Chg in Magic done to avg, # Chg in Mag Damage Taken)Akashic Staff: 89/30/137/53, Ignores elemental resistances (+4.1%/-1.6/+0.6%/-0.8)
Blood Rod: 87/29/139/51, Absorbs 5% HP on dealing damage (+1.4%/-0.8/+1.9%/+2.4)
Attack- 74 Physical Damage (+49 Fire M Damage)
Osmose (4 MP)- 32 Magical Damage, Drains as MP (+~15 MT MP Recovery)
Drain (10 MP)- 164 Draining Magical Damage (~+ 281 MT HP Recovery)Fire (12 MP)- 246 Fire Magic Damage (+82 Fire M Damage + Bugged Fire Resistance Down)
Dispel (14 MP)-180 Magical Damage + Dispel (+Nullify Boosts for next 2 Enemy Actions)Fire 2 (24 MP)- 229 MT Fire Magic Damage (+81 Fire M Damage)
Bio (26 MP)- 180 Magical Damage (+Increases Status Infliction Rate)-->Lowers average enemy attacks by 80 in game
-->Cuts Physicals by 58.4 (34.9%); Cuts Magic by 111.4 (66.6%)
Meltdown (26 MP)- 180 Magical Damage (+TBD Critical Hit Rate for Kir)
Flare (48 MP)- 390 Fire Magic Damage, Ignores ~40% Mdef (+88 Fire M Damage, Ignores ~40% Mdef)-->Game says 50%, but 40% fits the outcome
Doom (80 MP)- 402 Field Pseudo-Magic Damage (+378 MT Revival/Healing)
-->This can’t drop Kir below 1 HP
Enflame (12 MP)- Increases Fire Damage 30% for next 3 actions (+MT)
Regen (24 MP)- 15% MHP Regen for next 3 actions (+Extend by 2 actions)
-->Kicks in around once a turn
Vanish (30 MP)- Invisible Status for next 3 actions (+Extend 2 Actions)-->Invisible status means you can’t be targeted, but splash/field damage will still hit.
-->In a Previous Game Version casting Vanish on all PCs resulted in the game freezing. That bug is no longer present in the Switch version
Barrier (52 MP)- Halves Damage from Element of Choice for next 3 Actions (+Extend 2 Actions)
Weaken (64 MP) -50% elemental resistance (Null->Halve, Halve->Neutral…etc) to the element of Kir’s choice for Kir’s the next 3 actions (+Extend 2 Actions)
Booster (72 MP)- Increases Damage and MP Use by 50% for next 3 actions taken (+25 MP Recovery)
JulienneHP: 427…………………(102%)
MP: 182…………………(84.8%)
True Atk : 241 (104)
True Def: 144 (105)............(Cuts damage by 17.6/-10.5% to average damage)
True Mag: 182 (81)
True MDef: 103 (81)............(Takes extra 19.2/+11.5% to average damage)
Speed: 96.8% turn 1, 98.5% after…………...(97.1%/100% w/o Kir’s Speed Boost)
Evasion: -4.4% Relative, 6% Raw………………(Raw number may be less reflective on in-game effect since I only tested on 1 enemy)Cuts Water/Ice damage 30%
Abyss Horn: 137/39/101/22
Alternates (% Chg in Phys done to avg, # Chg in Phy Damage Taken, % Chg in Magic done to avg, # Chg in Mag Damage Taken)Masayune: 134/41/104/24, Ignore Elemental Resistance (-1.8% /-1.6/+3.1%/1.6)
Aletheian Lance: 121/37/94/21, Crits are 2x Damage instead of 1.5x (-9.8%/+1.6/-7.2%/+0.8)
Avalance: 95/29/74/18, Adds Water/Ice to attacks, + 5% Water/Ice Res (-25.7%/+8/-27.8%/+3.2)
Attack- 161 Physical Damage (+48 Ice P Damage)
Ice (12 MP): 142 Ice Magical Damage (+71 Ice M Damage + Bugged Ice Resistance Down)
Precise Thrust (16 MP): 193 Pseudo-Physical Damage, 15% Crit Rate (Crits do 2x; 2.67x with Alethian Lance) (+~269 HP Recovery)
Jump (20 MP)- 322 Physical Damage (+161 P Damage)
Icicle Lance (20 MP)- 241 Ice Physical Damage (+Unknown Speed Down)Ice 2 (24 MP)- 133 MT Ice Magical Damage (+95 Ice M Damage)
Apex Thrust (32 MP)- 257 (64 x 4) Physical Damage (+First hit is critical and rate on other hits increases 30%; 316 Average Damage)
Royal Lance (38 MP)- 280 (70 x 4) Physical Damage, Ignores half of defense (+80 P Damage+ Defense Down 20%? For likely 3 enemy actions)
Meteor Thrust (46 MP)- 289 MT Pseudo-Physical Damage (+161 P Damage)Eclipse (80 MP): 193 Pseudo-Physical Damage (+Starts with ~85% Bar Filled)
-->Damage increases based on number of critical hits; I didn’t have time to test
Chakra (4 MP)- 325 HP + 18 MP Small AoE Healing; Can Critical (+Heal Status Ailments)Enfrost (12 MP)- Increases Ice Damage 30% for next 3 Actions (+MT)
Berserk (30 MP)- 1.5x Attack, -30% Def for next 3 Actions (+~0.6 ATB Boost)-->+73.6% Physical Damage Done, (minus Royal Lance), +59% with Royal Lance, +93.8% Magic Damage Done
-->Takes 17.6 extra from physicals (+10.5%), Takes 43.9 extra from magic (+26.2%)
Serenity (56 MP)- Increases Critical Rate; I didn’t have time to test
Transcendence (66 MP) - Damage up 50% if using MP, MP costs up 50% for next 3 actions (+361 Healing)
-->In a previous version this boosted her basic physical; it doesn’t in the Switch version
FidesHP: 410…………………(98%)
MP: 174…………………(81.1%)
True Atk : 222 (97)
True Def: 124 (99)..............(Cuts damage by 8/-4.8% to average damage)
True Mag: 226 (99)
True MDef: 130 (99)............(Cuts damage by 2.4/-1.5% to average damage)
Speed: 113.2% turn 1, 125% after…………….(113.8%/127% w/o Kir’s Speed Boost)
Evasion: 3.3% Relative, 13% Raw………………(Raw number may be less reflective on in-game effect since I only tested on 1 enemy)
Cuts Dark Damage 30%
Odium Scythe: 125/25/127/31
Alternates (% Chg in Phys done to avg, # Chg in Phy Damage Taken, % Chg in Magic done to avg, # Chg in Mag Damage Taken)
Tantibus: 127/30/122/31, Increases Status Infliction Rate (+1.4%/-4/-3.5%/-)
Reaper’s Scythe: 129/25/124/26 (Sometimes inflicts ID) (+2.8%/-/-2.1%/+4)
Dragonwing: 121/33/115/34 (-2.8%/-6/-8.5%/-2.4)
Calamity Scythe: 133/27/120/24 (+5.6%/-1.6/-5%/+5.6)
Doom Scythe- 123/29/117/30, Lower HP = Higher Damage (Effect Untested) (-1.4%/-3.2/-7.1%/+0.8)
Attack- 144 Physical Damage (+115 Dark P Damage)
Helix Slash (10 MP)- 186 (93 x 2 hits) Pseudo Physical Damage (+86 P Damage)
Dark Mist (12 MP)- 211 Dark Magic Damage (+70 Dark M Damage)
Cursed Slash (18 MP) 201 Dark Physical Damage + Extremely Accurate Sap (+Status Infliction Up)
Hellfire (24 MP)- 216 Dark Physical Damage + Extermely Accurate Instant Death (+72 Dark P Damage)Earthsplitter (22 MP)- 216 Physical Damage (+112 M Damage)
Black Hole (34 MP)- 239 Dark Magic Damage (+141 Dark M Damage)
Dark Pact (40 MP)- ~300 Dark Physical Damage, 10% MHP Loss (+144 Dark P Damage)
-->This checks something else besides/in addition to Def. I didn’t have time to get accurate numbers so this is a very rough estimate
Pandemic (46 MP)- 187 Dark Physical Damage (+86 Dark P Damage)
-->Damage increases as target has more status. I didn’t have time to test
Dark Matter (54 MP)- 294 (49 x 6) Dark Magic Damage (1st Hit is Critical, Other Hits get 30% Critical Boost; Average Damage is 355)Dragnarok (80 MP): 230 Pseudo Physical Damage (+0.85 ATB Boost)
-->Damage increases with every turn taken without Momenum (I didn’t have time to test)
Endark (12 MP)- Increases Dark Damage 30% for next 3 Turns (+MT)
Phantom (22 MP)- Extremely accurate Stun/Paralysis/Confuse/Sap (+Didn’t get Momentum bonus)Snatch (30 MP)- Steals enemy Atk/Def/Mag/MDef. Didin’t have time to test.
Stalker (32 MP) Add basic Physical to Attacking Moves for 3 Actions (Extra attack gets no bonus if SP used) (+MT)
Absorb (52 MP)- Absorb 20% of Damage as HP and MP for 3 Actions (+2 Actions)
Dragonic Soul (90 MP)- Atk/Mag/Def/MDef Speed up 25% and Momentum Lock For 3 Actions (+Heal Status- Including the Momentum Lock that was just applied)
-->Also has bonuses to Crit Rate/Evas/Accu/Status Infliction Up that I didn’t have time to get
-->Increases Magic Damage 40% and Physical Damage 38%
-->Now cuts 32 from Physical Damage (-19.1%) and 28.4 from Magical Damage (-17%)