1. Rose- I let her start with 2 SP, so she has turn 1 ID off slightly above average speed. Against ID immune, Fear is a neat back up trick if it works.
2. Ursula- 110% HP, 143% Speed, 39% Holy Physical or 37% Ice/Thunder/Fire Phys or 37% NE + 33% <Adj> Confuse (good for healer busting). Resistances: Thunder 70%, Paralysis Null (Also Toad/Blind/Mini/Petrify). Not the highest damage, but speed is so good plus plus Confuse could cause an effective 4-1 turn split
3. Crono 3.6. 140% Speed with 3hKO Magic or Physicals + Anti Status. Definitely underrated his physical when I ranked him. Could still have MP woes v healers
4. Gryz- 81% ID. Not generally winning on damage, although he 3HKOs and has decent Pdur + Fire Halving (or can have some mental status resistance). I think the general ability to kill on turn 1 is still enough to him up pretty high up. Not saying he's a Heavy, but there are Heavy with nothing else but super accurate ID
5. Guy- 92% Pdur, 83% MDur, 56%! Evade, which means 2HKO goes to 4HKO and 3HKO goes to like a 7HKO and it gets worse if the initial attack isn't 100% accurate. Damage averages near on 40%. Weak to status though (which would hurt against someone like Eiko, this hurts him more compared to when I initially ranked based on new status views) and I guess there might be more piercing ITE around that I would expect (although I don't think I'd see either Squall's or Alexia's getting best his evade, so maybe now)
6. Mario (SMRPG)- 51.6% Magic Damage, 40% Physical, Effectively 2 PC Dur, Slow Turn 1 but converges to average. Kind of similar durability often in practice to Guy
7. Nicholai (SH2)- 56% Phys and 51% Magic and I am bad at rings, so his HP is actually pretty decent to me.
8. Alexia (XF)- 87% HP, 60% effectively ITE Physical, Initiative but 60% Speed (which improves +3.5% a turn), 3 Turn Status/Stat Down Lock...Now, this does depend on taking Tony at face value but not including any generics, but she at least 2HKOs regardless. If might matter a fair amount regarding speed since it will factor into who will double her after turn 1. Assuming this package works better than Squall/Guy in terms of weigh killing quickly versus healer busting.
9. Squall (FF8)- 55% ITE Physical and Beats Tie Break Speeds. Murder damage below 33% HP. Think the ITE aspect edges him out over Guy
10. Guy (Lufia 2)- 120% HP, 85% Speed, 46% Phys (once Selan is using the equips that she would be in the default damage average). Starts with 26% of IP bar, so needs 39% for Deadly Smash with is a loss of 62% HP (or leaving Guy 46% of average HP remaining)
11. Ramza- Scrapes a 3HKO at default (or 4HKO magic), ~115% Speed, and shields are cool. A few extra equips round him out well enough plus a method to deal with low damage healers. 38% MEvade or 27% Evade, Can halve Ice/Thunder/Fire, Null Holy + Lots of Status Blocking
12. Eiko (FF9)- 41% Silence and Mini <adj>, 50.1% Holy Damage (But falls to 25% Damage if Holy is halved/nulled), Dead Average Speed, 80% HP
13. Lightning (FF13)- 40% Healing gives some endless stall, but other than that she's kind of average with both magic and physical damage. As far as defensive tricks, it's no 56% Evade or Halving Damage). Granted, better blockers!
14. Guy (TotA)- I seem to remember that I let about 3 Centers be chained a turn, he's fast on attacking (or running at least), average damage
15. Teddie (Pers4)- 88% HP (but more like 80% Durability), Murdered by Thunder (at trade for nulling Ice/halving Dark/Wind), slow turn 1 but converges to average, 2HKOs I guess (but taking everything into account, only 2hKOs for 3 turns), Healing. So most in this field for options for shutting things down in 2 turns, but most of them are not elemental (and mono-elemental at that) and that Thunder weakness is notable. Contrast to Eiko who has two ways to shut down on turn 2 (Damage and Status) and has better elemental resists, no weakness and I allow some status blockers.