Author Topic: 2024 Gaming in Review  (Read 988 times)

Cmdr_King

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2024 Gaming in Review
« on: December 31, 2024, 09:25:46 PM »
It's that time, a nice little place to put any end of year ratings list or the like you might have so they're nice and easy to track for later!

Previous Years: 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, and 2023
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Cmdr_King

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Re: 2024 Gaming in Review
« Reply #1 on: January 01, 2025, 03:36:47 AM »
17. Rhapsody III: Memories of Marl Kingdom (Switch, 2023 (as part of Rhapsody: Marl Kingdom Chronicles))

I feel a bit bad that this ended up at the bottom of the annual roundup, because it's such a "this game shouldn't even exist in this form" and it feels bad to not hype those kinda games up!  Like, fundamentally this is a fresh localization of a game from like 2001 or some shit!  NISA doing this is wild!  And really even in its day it's nuts to me that they actually made a third Rhapsody game that exists basically to tell Cherie's story, even if they make you work to get there.
And when it is doing that it's fine, like... if you played Rhapsody in the first place you knew what you were getting there in terms of play experience, and it delivers.  The main trouble, aside from being too light on the music, is you have to play the other parts to get to that stuff and most of those... suck.  They are annoyingly grindy and needlessly lethal.  It's just not fun to sit through them even if conceptually a series of micro-RPGs with wacky core concepts ala SaGa is something I wish more games did.  It's a crying shame.

16. Princess Peach Showtime! (Switch, 2024)

Easily the least substantial game I played this year.  The new Peach designs are truly some A+++ work, absolutely no notes except to bring them back, but this is very much designed as babby's first platformer except for the parts that are instead babby's first room search and it just doesn't really have much meat on the bone beyond the sheer aesthetic appeal.  Which was enough to get me through the entire game quite easily, to be clear.  Let's not discount the fact that it's a game I largely enjoyed playing.  And I'm not sure how you make it a bigger and better experience?  But I know that what's here is just not really doing enough.

15. Tales of Hearts R (Vita, 2014)

I played the original version of this back in, what, 2010 or something?  Well, started it, then finished a few years later.  And I rated that version pretty highly as these things go, but... well, two things.
- A bunch more Tales games have since come out and, divorced from that sense that Tales was dying and I needed to love this one extra hard, it feels a lot more mid in retrospect and that carries over to this remake.  Doubly so now that I can read it.
- Honestly I... kinda think the DS version benefited from the fact it couldn't have full Tales dungeons?  Dungeoneering has never been that series strong suit and yeah, despite the fact it was kinda hard to navigate at times because copy pasted hallways it also didn't have stupid doors and shit.  Or if it did I COMPLETELY memory holed it.  But probably the first thing.
So yeah, I had a decent time and I played a version I could read now, but it's just kinda there among Tales games.

14. Xenoblade Chronicles: Definitive Edition (Switch, 2020)

Gosh, hi, after completely failing to play this in 2012 or whatever it was I sure chewed through its remaster really fast.  So... mm.
Like, there's good stuff in here but I gotta admit that, between all the stuff that's come since this game, and my deep familiarity with Takahashi's prior works, a lot of this feels like a watered down version of things that have come before.  It's not fair to the game in its own right of course, but at the same time it's pervasive.  Like, they go for some big emotional swings, but not as big of them as you might expect if you're coming here from Xenogears.  And  I do appreciate them, the game definitely has some forward momentum if you aren't getting caught up hunting level 'fuck off' beasties, but yeah, it does feel like it doesn't have the same impact it had on the gaming world as a whole for me.

13. Final Fantasy V Pixel Remaster (Switch, 2023)

It was neat to revisit this, I haven't played FFV in like 20 years and played the worst version of it even then.
What really stands out here is I think the original FFV gets the appeal of this kind of game in a way many of its successors do not, despite some mechanical limitations that later FFV-likes don't have.  Like, you can only really equip one ability from another job, two as you start to master them and three if you're feeling frisky, and very few games in this mold (or FFT's, which is probably the most restrictive job-based game besides FFV I can think of) is quite so restrictive when it comes to that.  But the core jobs themselves are shockingly... balanced isn't the right word, there's a lot of very clear winners and losers, BUT every job does have its moments to shine if you understand where to look for them.  And as I've often noted for games like Fell Seal, FFV wasn't afraid to just go "yeah this job is cracked right now, good for you, you found it!  Enjoy!"  And that's just nice to return to once in a while.
I have to admit that the plot of FFV was more maudlin than I remember?  It actually goes for a lot more death and tragedy than I thought it did, because honestly the bits where Bartz is just straight out of an anime really drown those out.  Krile in particular actually gets a lot of scenes about her kinda struggling with losing Galuf, and having to put on a brave face.  Now, I'm not gonna say the other more dramatic scenes in the game are especially good but... I think the game has the right amount of restraint between dwelling on her sadness but also making if very present, which is something most games of this vintage really struggle with at times.  So yeah, that was a good time.  Been a while since I played a game I was fundamentally familiar with like that.

12. Atelier Sophie (Playstation 4, 2015)

Honestly the first half or so of Sophie landed weird for me.  Like, I dunno, the church being so important is just sorta off-putting for me in a setting at this stage, at least one that's not doing a whole lotta legwork to not be like one of our Earth churches.  Doubly noticeable because the designated best friend character is decidedly not into the heroine!  Game's still good at all the normal Atelier things, and the book format mostly works.
Then they go ahead and say "actually I'm just gonna make Platcha a whole new body!" and the game goes places.  I honestly barely even remember most of what happens after that point, because now in my memory it's just a haze of sapphic affection.
I am okay with this.

11. Eiyuden Chronicle: Rising (Switch, 2022)

So I dunno that this game accomplishes its original task of enticing people to play the main Eiyuden Chronicle, which hadn't come out at the time.  It does establish a bit about the setting, and introduces a bunch of characters who obviously are going to be Stars of Destiny in the big game, but most of it comes across as having a bit less mystique than Suikoden did with many very similar elements. 
But it's also just a very pleasant, breezy little game.  It has that energy that a lot of PSP games did where it was just endlessly easy to pick it up and play for like 15 or 20 minutes to do a quest or the next leg of the story.  And I think it'll set me up to have some cool "point and snap" moments for the core cast, because honestly they're pretty good.  Not deep characters, but developed enough to sustain the game for its runtime.

10. The Legend of Heroes: Trails of Cold Steel IV (Playstation 4 2018)

The second half of the Erebonia Arc is... fraught.  Because there is so, so much good stuff in them, the core of what I like about Trails that's gotten me to play 10 and counting of the damn things comes through strong.  The entire first act of this game in particular is probably the best sustained stretch of any Cold Steel game, with an excellent tension where you're fighting things above your weight class but you don't have to win, just hold out.  And Altina makes a surprisingly compelling main character.
But inevitably once Rean comes back you have to deal with the fallout of Osborne's master plan.  And while there's definitely good moments in the remainder of the game, the constant reminder of the tumor at the heart of it really holds it back.  The game is just categorically unwilling to let Osborne be a monster, even one who's just convinced he's doing the right thing, and the contortions it goes through to achieve that torpedo so much of the core plot here.  So for instance, it's cool to see how many people Musse brings together as part of her "how to win a world war when only the other side has Gundams" plan, and I love her arc running parallel to it, but fundamentally the cause of that war is so fucking stupid.  So here it sits, middle of the list.

9. Disgaea 7: Vows of the Virtueless (Switch, 2023)

Disgaea has really rebounded a bit after losing steam in the mid-00s I think.  Like, DD2 and D5?  Meh.  D6 for its flaws really has that return to form shine, and Disgaea 7 continues that.  There's not the sort of full cast dynamic that D4 had, but you do buy into the idea that everyone is willing to go along with Pirilika's mad plan, and from there that everyone is looking out for Fuji.  It lacks that parodic spark of the original or D6, but the core story being a thorough ribbing of weebs that's also about how fucking boneheaded old school Japanese values are feels right at home in the series.
Surprisingly there's not a whole lot of overambitious geopanel setups in this one, which I always appreciate.  Like, I get the appeal as a designer but honestly most of the time when you layer on multiple enemy boosts at the far end of the map you get the delightful choice of fighting enemies who are effectively double your level or spreading your squad so thin that they all get to face 3 to 1 odds and die after your throw chain is finished.  D7 just... only does that like once or twice, which is great.  Very restrained.  It invents whole new bullshit through the magic of "if I hit you you lose your entire next turn and also my basic attack hits for an entire 3 panel spread in front of me", but that's just the one boss even if you fight him three times.  Still balances out to a bit less frustration than several prior games.  Still annoying enough to land the game firmly in the "good but" category but I'm not nearly as angry at it as I remember being at, say, Disgaea 3.

8. Xenoblade Chronicles 2 (Switch, 2017)

In part, I ended up liking Xenoblade 2 more because, thanks to picking up the DLC, I was able to just nerf the difficulty into the ground and breeze through this game in unfathomably short amounts of time, and that let me get the best parts of the game concentrated.  A mere 40 hours!
And as a consequence that also means several of the game's biggest shortcomings were stuff that just kinda didn't matter to me.  I do think the handling of skills was a bit much, like the game doesn't do a great job of explaining how to hit benchmarks and has a couple of fairly stiff ones to meet if you don't understand how that works, which sucks.  But once you do, the fact you don't really have to engage that much with the gacha or go out grinding or can just do the quests that look interesting instead of having to be a completionist about the game really helps mitigate the fact that the game's handling of all those elements is not so good.
But the much larger part is just... I think the game put a lot more thought into trying to explore new territory.  This game has a handling of alters that I don't normally see outside of fanfic written by trans ladies.  The way it presents the big endgame twists has that feel of explaining why the game's world ended up like it did where you go "oh!  Yes, this is it, this is that weirdness that was underneath everything!"  Secondary cast could use some time to shine, but what's there is nice.  But the main trio is so good, I can forgive that.

7. The Legend of Heroes: Trails of Cold Steel III (Playstation 4, 2017)

I'm not sure how much I can say about CS3 that hasn't been said before.  Game would have benefited from placing Juna more firmly in the main character role and letting Rean step back to do important stuff in the background more.  They get just a bit too low brow with the school tropes.  Fuck the entire concept of the Curse of Erebonia.  All that stuff is true but also, well, obvious.  I said it before, most fans of Trails have said it before, it stays true.
But everything around that stuff is really good, honestly the best Cold Steel gets.  New Class VII are just stronger characters up and down the roster than the original, Rean himself aside.  I adore watching Musse at work, and honestly she's even better when you know the core twists and the basics of what she's gonna get up to in CS4 ahead of time.  Even Kurt, the token boring guy, still gets stuff to do in a way that the guys among Rean's classmates really didn't.  And I didn't talk about gameplay in CS4 but CS3 is a whole lotta fun to play because you get some SHIT you can do.  Musse spell cannon goes brrrrrrrrrrrr.  So I do like this quite a bit, just... gah it could have been so much better.

6. NEO: The World Ends with You (Switch, 2021)

This game is much more my jam than the original TWEWY, just by virtue of having a growing but stable cast of core party members rather than swapping out your second party member every few hours.  There's also a bunch of small but very welcome improvements to the underlying mechanics, I like how this game handles fashion a lot more in particular.  I really like Shoko, the way they handle her trying to help the main crew without stepping over the line before it becomes clear the whole game is rigged even more than the game is expected to be.
I do think that like... Rindo is just kinda there as a main character, which isn't unusual for a main character but the game is drawing such a strong comparison to the original TWEWY that it's hard not to notice that he's no Neku.  So while the supporting cast is more than strong enough to carry the game, it does kinda stand out for the comparison.  And it's not like Rindo is bad, he's just not the most interesting guy here.

5. Ace Attorney Investigations 2: Prosecutors Gambit (Switch, 2024 (as part of Ace Attorney Investigations Collection))

Gosh, so.  This game took me forever in real time to play, but not really from any cause within the game itself.  I just got distracted because it was the peak busy time at work when it came out and I wasn't fully able to switch to gaming mindset for it, then I got ~mysteriously depressed~ in November and didn't actually finish it until quite recently.  But!  But.  None of that is the game's fault. I just am bad at things sometimes.
So the thing that stands out about Edgeworth 2 here is that, Great Ace Attorney aside, it feels the most thematically cohesive across all of its cases.  This is something that normally just doesn't fully work in Ace Attorney's format, sometimes you just gotta roll with a funny case idea you had, but AAI2's cases were by their nature fairly interconnected and thus actually all touch on the same basic themes and plotline.  Now, GAA is better at it, but hey, it's cool that Edgeworth gots that treatment first!
Now, within that there's definitely some messiness here, but like AAI1 before it I feel like this game is less weird and frustrating about what evidence is the right pick in a given situation, partially because only a few presentations are really as technical as some of the mainline games can get, and in part because some of the gameplay is instead done with Mind Chess. 
And gosh what a fun mechanic that leads to some really great moments.  Most especially the one against Eustace (nee Sebastian) in case 5.  Like phewww, god, what a *moment* for all his his big-little brother instincts to manifest in such a [/i]him[/i] way.  Honestly as much as you can definitely complain about some of the cameos in this, that's the real thing that I loved about this.  It's not just a good showcase of Edgeworth as a prosecutor, building upon the conclusion he came to in Trials and Tribulations, it's a showcase of him as a character, and despite some retread ground it's really great to see in motion.  And REALLY sets up his return to the main series in Dual Destinies, now 20% gayer and rocking hot gay nerd glasses.

4. Super Mario RPG (Switch, 2023)

I feel kinda bad that this is so high because it's... very much just SMRPG in all its glory.  I can't say for sure but the underlying math and even the timing of attacks seems spot on 1 for 1 with the original game.  There is new stuff but I honestly didn't do any of it, I just wanted something light and fluffy to kick off the year with and it delivered.  And y'know, I played SMRPG many years ago, feels weird to hype it up!  But... it was good, it'd be dishonest to not put it pretty high.  I guess I could separate it out, I've done that before, but... seeing as its just really good, not "literally the best game I played this year",  I think it can stay here.
But yeah, no, if you wanted a reason to revisit SMRPG, by all means this is an excellent version of SMRPG.  But it very much is just SMRPG in its soul.

3. Xenoblade Chronicles 2: Torna- The Golden Country (Switch, 2018)

At some level I do think XB2 itself has a stronger story, like the interplay between Pyra and Mythra and how Rex impacts their lives is really the heart of that game.  And by necessity you can't have any of that in "the story babby Mythra and how Pyra came to be born", but apart from babby Mythra being interesting in her own right, what's in this game instead is the full tragic backstory for the primary villains!  And honestly they were already pretty neat in that story, definitely kinda basic but with a lot of personality.  Seeing them in their prime here, if on opposite sides, gives this plot a lot more focus and forward momentum than XB2, even above and beyond the obvious perks of this being a literally smaller game.  On top of that, the smaller core cast gives them a good amount of character despite having a lot less runway to fit it in with, and I think making most of the zones of the game part of Torna gives the region a lot of personality.  Also means that the focus on its internal politics feels relevant throughout, where in XB2 they kinda set up that sort of story but ultimately abandoned it.
The smaller cast also means that the game had to color within certain lines in terms of using field abilities, which is a major boon to basic playability.  It's a much smoother playthrough all around for it.

2. The Legend of Heroes: Trails into Reverie (Playstation 4, 2020)

This is what happens when you give me a Trails game where I don't spend a bunch of time cussing out the inexplicable writing decisions.
Okay so there's plenty of good stuff in this game in its own right.  Rufus' Quattro arc is interesting to see start because unlike the original, he didn't just fuck off after the war, dude was in prison and did the "ahh fuck I gotta go take care of this don't I" maneuver.  And the characters introduced to be his crew are established quickly and efficiently.  I think the endgame brings Rean's character arc home a lot more effectively than CS4 did, and that's not a diss on the end of CS4.  The Crossbell crew does feel a smidged obligatory at times, but they do have a good energy with some of the rest of the cast.  It's also nice to see some of these characters in relative peacetime here and there, like I wish Alisa got a bit more here but what she does get is really cool because she's just a natural fit for rebuilding.  Like, yeah, this is exactly where she should be.
They actually toned down a few things but this game is also a lot easier to appreciate on a gameplay level, partially because they give you a lot more stuff to do with a properly twinked out party due to unlocking stuff earlier and then getting better versions of it as you go, and partially because it fights back a little more.  And also just well.  The true final boss was those rare moments where I just fucking cranked up the volume and rocked it, because they brought back goddamned Azure Arbitrator.  Fuck yeah.

1. Final Fantasy VII Rebirth (Playstation 5, 2024)

It feels weird to me to put this game at the top of my ratings for the year, and I was glad last year when something displaced Remake.  Like, as much as I adore the cast of FFVII, and love how much these games add to them while understanding the core of who they are in a way a lot of the expanded material doesn't, it's strange to say "this overly produced remake of a game from 25 years ago is better than everything else that I played this year."  And that's probably the part to point out, even more than Remake, Rebirth indulges in a lot of trends that I find broadly off-putting in modern game design.  Not as egregiously as many other games, but it absolutely does.  And it definitely indulges in a lot of fanbait kinda behavior, probably a bit more than Remake if I'm honest.
But...
Y'all... fuck.  The moments that hit just fucking hit.  Corel Prison is just so fucking raw in this version of the game.  They invest so hard in having these subtle tweaks to parts of the story that not only answer potential questions that might have cropped up in the original telling, but actually create new opportunities to enrich the story that they recognize and take advantage of.  For one that's pretty early and has a lot of recurring impact, in Kalm Tifa and Aerith are sharing a room, and Tifa just... tells her that the version of Nibelheim Cloud told all of them isn't what she remembers.  Just confides this deep rooted fear she has because she doesn't think Cloud is lying, but she doesn't know why he knows so much he shouldn't yet still gets a bunch of very important details wrong.  And this informs so many things going forward for both how a lot of later scenes play out, creates multiple new scenes later, and massively changes a lot of the dynamic between Tifa and Aerith themselves, all in ways that are frequently much more interesting than the tension Tifa expresses but doesn't explain until after the fact.
So... yeah.  I didn't expect it when I finished the game, but honestly nothing quite beat out FFVII Rebirth as my favorite game I played this year.  The feels were too strong and I just didn't play anything that really hit hard.  Weird year!
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Captain K

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Re: 2024 Gaming in Review
« Reply #2 on: January 01, 2025, 04:39:46 AM »
No particular order.

Elden Ring: Shadow of the Erdtree. It has its faults, and overall I think it's an 8/10 DLC. But damned if I didn't play this literally all summer long. I'm probably more familiar with the DLC than the main game at this point, having played through it with five different characters. And yet I've never gone to New Game+, because I'd rather make a new character and try something different than just move my stats around.

Baldur's Gate 3: I also have make new character syndrome here. Currently on my third restart, and I find new things each time I play. Perhaps eventually I'll complete Act I, but I doubt it will be anytime soon. Also, the DM is really out to kill you. The game doesn't pull any punches, even on the normal difficulty.

Metaphor Re Fantazio: A solid game that is Persona in every way except the name. I'd place it below P3 and P4 but above P5. I would have like the top-level personas to be named after real-world humans like Caesar and Robin Hood rather than generic titles. That would have fit the "metaphor" better.

Idleon: My default mobile game. It's hard to describe if you've never played it. Basically a single-player MMO. It's really quite amazing for a game made by a single person.

Marvel Snap: Why am I still playing this? Why am I still spending money on it? I did have some actual fun when Arishem first released because it made games dynamic and unexpected. But other than that, the devs are idiots and an inanimate carbon rod could run the game better than they do.

Marvel Rivals: It has some things that need to be tuned up, but this may be the best launch of a multiplayer game ever seen. It's really good, like when Overwatch used to be good.

Other than that I just play mobile games until I get tired of them and start new ones. Currently into Friends and Dragons.

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Re: 2024 Gaming in Review
« Reply #3 on: January 02, 2025, 06:22:40 AM »
We've got detective games, Metroidvanias, and strategy RPGs on offer in 2024 at SnowFireville.

Here's my Steam Year In Review thingy for those curious. https://s.team/y24/fkmdvmq?l=english

Okay (6/10)

8. Lucifer Within Us (PC, 2020)

It's a detective investigation game with two cool gimmicks.  Gimmick 1 is a very cool setting; you are an inquisitor at a futuristic Middle Ages monastery hunting those possessed by digital demons.  Gimmick 2 is that all of the witness testimonies include timelines, so you can easily compare what witness A said happened compared to witness B, and puzzle out where things don't add up or have something missing.  This is the core mechanic of the game.

So why is it down here at 6?  Because this game is way too short and bears the signs of indie games shoved out the door when the budget ran out.  I'd love to see what the team could have accomplished with 3 extra cases, or expanding the runtime of some of the existing cases and adding in more mechanics.  But they didn't.  Sure, it's only 5 bucks when it's on sale so being short is fine, but when case 1 is an intro case and case 3 is a bit unfulfilling and easy, it's tough that the game really has to stand on just case 2 being cool.


Good (7/10)

7. Dune: Imperium (PC, 2024)

Fun board game to play with friends.  I'm mostly ranking it here as far as its single-player goes, as you can challenge AI players in various custom rules & objectives settings to mix things up.  Definitely spent some time cleaning out the various challenges, although the expert versions seemed like a bit too luck-heavy to bother with.

6. Momodora: Moonlit Farewell (PC, 2024)

It's a serviceable Metroidvania.  Felt a bit more combat-focused rather than exploration-focused, but that's fine.  Momodora: Reverie Under The Moonlight was quite good if short, and this felt like an expansion pack I guess?

You shouldn't really play these games for the plot, but I wasn't very impressed with the plot here. Not that RUTM was particularly deep or complex, but it basically worked.  This game tries to do a mild plot twist or some such but mostly just faceplants at it with it coming across as more incoherent.

5. Chants of Senaar (PC, 2023)

An adventure game themed around language acquisition?  That's certainly a new idea.  Our hero is climbing some Babel-esque gigantic tower, but people in each section speak their own language, so you get to puzzle out their language indirectly and use it to continue your quest upward to get to the bottom of things.

I definitely enjoyed the game, although I kinda wish that the vibe had stayed more on the weird / spooky side.  Eventually it gets a little too "nice", which is an odd complaint I know, but I'd definitely rather be unwrapping a bizarre Xenogears techno-religious conspiracy than to be organizing a kumbayah world peace jamboree.  So it goes.

4. Touhou Luna Nights (PC, 2019)

I played Deedlit in Wonder Labyrinth a few years back, and this game was made by the same team earlier.  However, this game is actually better than Deedlit despite being earlier?  If nothing else, it's certainly more unique with the whole hovering / time slowing / etc. mechanics that aren't seen commonly in other Metroidvanias. 

Similar to Deedlit, the Metroidvania elements expanding the map are somewhat simple and direct - lots of "pick up [color key] behind a boss to open [color door]" rather than anything more clever.  The room design is also consistently cramped.  Buuuut the combat is actually pretty interesting.  The bosses are all really well-designed, too, to be evil enough to be a challenge to a fairly overpowered PC skill set on paper while still being fair enough to potentially dodge their stuff even when not slowing / stopping time.  That's a tough balance!

Soundtrack is also great, too.

3. Triangle Strategy (Switch, 2022)
I ranked it provisionally in 2022 as 7/10 off the first 60% or so, but finished it this year (and played at least somewhat into an NG+).  Still a 7/10, though.

The good: On Hard mode New Game, it provides some incredibly gripping and tough fights.  They really don't mess around and make you take them seriously, and for someone still gaming after a long time, having stuff at that level is appreciated.  A software patch also lets you slowly grind for healing items now (unlike release), which prevents soft-locks and makes things mildly less stressful about using your incredibly key limited items.

I also like that the characters have a "mature" vibe in parts and this isn't Shonen Anime #7843 most of the time.  The translation and the "issues" raised try to tackle some srs ideas, and there are some genuinely cool badass moments.

The bad: Whyyyy are promotion items so limited.  Given that the game makes level catch-up so easy, you'd think that means they want to let you experiment with party composition, but even in a NG+ you'll have lots of characters stuck at Tier 2 with no Tier 3 items.  Some of the mechanics are slightly annoyingly "gotcha", like Benedict's route's final boss with a "don't let your charge points get too high" mechanic (oh joy, don't save up for big skills and keep your resources low, why is this fun).

But the bigger issue is that I think a serious-vibe'd plot needs to ultimately deliver a bit more, and too much of TriStrat's world and plot just doesn't add up for my tastes.  Or isn't cool enough.  It's wonderful that some of these characters get a bunch of dialogue, but their backstories just aren't interesting enough and their plot arcs aren't doing enough.  Frustrating.  I respect the attempt, and TriStrat has its moments, but the overall package falls a bit short.  (I'm sure I'll return to finish off the NG+ playthrough of another route eventually, though.)

2. Unicorn Overlord (Switch, 2024)

There's a lot to like about UO.  The art is beautiful (I'm thinking more stuff like the world map here than the characters, actually), the translation is excellent, and there's a lot of thought put into the gameplay.  OG SNES Ogre Battle hasn't aged well in a lot of ways, and UO modernizes and fixes a ton - more counter-matchups to make it so that squads have interesting dynamics rather than just big numbers win, healing is more interesting than pressing heal buttons afterward, map effects like healing rain, managing Valor, etc.  The game was just clearly made with a lot of love.

On the downside, the plot is just very juvenile.  And there's some great plots in video games I'd consider perfectly safe for 10-year olds, just the first half of UO is a one-note "people being mind controlled is bad", and parts of the second half are arguably even more confusing as it features people being bad but for very strange reasons (e.g. in the Elheim & Albion arcs).  You can sometimes get around weak villains with great PCs, but while the translation is great, eh, I'm still not sold.  Alain is cool for what he is (generic destined prince) which counts for something, at least.  There's some vaguely cool stuff toward the very end, but not enough to salvage things.

On the gameplay angle, the desire to let you customize teams and build characters eventually overwhelms the balance side, and you probably generate several Uber Death Squads that wipe out everyone even on Hard / Zenoiran Mode which renders the other mechanics in the game less relevant.  It's tough, because I respect wanting to let players just have their goodies, but it did make the game a bit of a cleanup slog in parts.  Bastorias had some parts with surprising teeth, but other than that, a lot of domination that can become a slog.

I think I'm more comfortable with UO as a high, positive 7 than a whiny, nitpicky weak 8. 

Great (8/10)

1. The Case of the Golden Idol (PC, 2022, Redux 2024)
Maybe I'm biased by this being my most recent completed game, but this was great!  It's a detective game that owns the "game" side much more.  Your average Ace Attorney game needs to at least mildly justify the weird set of data you're given, but the leap Golden Idol makes is just… removing the detective.  I guess Obra Dinn already did this, sort of, but you-the-player get to see a select set of scene data, and use it puzzle out what really happened.  It's tough but fair, and very rewarding when you figure it out. As an example, an early great chapter lets you solve a seemingly easy case, and then you realize you've jumped to conclusions after the game isn't accepting your claimed solution as valid, causing you to reinvestigate and look a bit deeper. 

As kind of the reverse to Triangle Strategy above, despite having a silly and at times comedic feel, the Golden Idol story is actually pretty srs in its own way and really delivers on it.  The story told would make a great novel on its own that sort of "tricks" you-the-player into making it interactive by doling out the story in portions, and letting you put things together. Basically what I'm saying is that the core story is a good one that makes sense.

The high ranking includes the two DLC stories, each of 3 stories.  The first DLC, Spider of Lanka, has a very weak chapter 1 - easily the worst chapter in the game, the only one I required hints on and it still doesn't make tons of sense even in retrospect.  But everything else was still great, so don't let that one bad chapter dissuade you from finishing the DLC.

Oh, one other comment - a new version, Redux, with a new graphics engine was released in 2024.  I definitely prefer the new graphics, which are less early-90s Monkey Island.  Just something to be aware of, don't freak out if you see the old graphics, you won't be stuck with them.
« Last Edit: January 02, 2025, 07:44:11 AM by SnowFire »

Reiska

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Re: 2024 Gaming in Review
« Reply #4 on: January 02, 2025, 07:33:42 AM »
My list is going to be unranked, and also frankly kinda short and may include some things I didn't actually finish (or which can't really *be* finished objectively).  I don't actively *remember* finishing a lot of games this year and in general, it hasn't been a great year for me actively remembering things!

Also I haven't actually posted to the forums in three years.  That's a thing too. :P  So I might actually throw in some comments on games from 2022 or 2023 by accident or maybe even on purpose because I like writing.

So!  Here we go, in no particular order.

Caves of Qud
Entertaining classical roguelike with a post-apocalyptic future setting.  Takes a lot of good lessons from other modern classical roguelikes like Tales of Maj'Eyal, like not punishing you for eschewing permadeath.  Definitely will keep coming back to this.

Dwarf Fortress
I had another burst of playing DF this year courtesy of the Steam release.  Can't say I have a whole lot to say *about* it; it's still largely the same old game, just (considerably) more user-friendly now than it used to be.

False Skies
This was actually a 2023 play but it's one of the best indie RPGs I've ever played and I want to plug it.  It's a game with a visual style that is a clear love letter to the Game Boy Color and is strongly inspired by DQ3 and the Game Boy SaGa games, runs on literal potatoes, and costs nine dollars for a full-length experience (I got about 70 hours out of it).  Actually it's on sale for six dollars as of the time of this posting, for like... another 12 hours or so.

Grim Dawn
Probably the best western-style action RPG (read: Diablo clone) I've played.  Still haven't actually finished it yet, admittedly; these are a style of game I tend to play in bursts.  Plays well with a gamepad too, which is really nice as I get older and too much mouse time starts to be painful.  Also benefits from not just being another generic grim fantasy setting and instead being a post-apocalyptic Victorian setting.  Also it frequently goes deeply on sale and still gets regular updates despite being nine years old, I respect that!

HoloCure: Save the Fans!
Fun little free Vampire Survivors clone apparently (I've not actually played the original VS to know what things it does differently) where you can play as various Hololive vtubers in essentially a twin-stick shooter where the goal is to survive for (approximately) 20 minutes against increasingly difficult waves of enemies.  Very fun and replayable.  And, y'know, free.

Kitsune Tails
Lovely indie platformer that is a clear love letter to Super Mario Bros. 3 with a plot centered on a lesbian love triangle.  I need to play more of it; platformers are very much a sometimes food for me though.  (Full disclosure, the lead dev is an acquaintance of mine by way of a shared RP community.)

Metaphor: ReFantazio
Honestly if this game was Persona 6 I wouldn't be upset.  I've been enjoying it more than I enjoyed Persona 5, anyway, but I can't exactly put my finger on *why*.  There are some minor innovations on job systems here that I hope trickle through to later job system RPGs, like how it banks job experience gained in mastered classes so that you can feed it to non-mastered classes instead of it just being wasted.

Quester and Quester: Osaka
Listing these two together because they're fundamentally different chapters of the same game.  The first was a 2023 game, while Osaka was 2024.  Anyway, these are top-down simplified dungeon crawler games with a retro aesthetic created as a collaboration between the creator of Bastard!! and the designer of the Japanese (and untranslated as far as I know) Dark Souls tabletop RPG, themed around exploring the ruins of Tokyo and Osaka after a pandemic caused the collapse of civilization.  Neither overstays their welcome; I cleared both in about 25 hours each.

Return of the Obra Dinn
Finally got around to playing this one.  Unfortunately it's the sort of game I can say nearly nothing about without it being a massive spoiler because the game is simply a massive logic puzzle.  In short: you play as essentially an insurance adjuster for the East India Company, in the year 1807, who is tasked with determining the fates of all 60 people who were aboard the Obra Dinn, a merchant ship which had been missing for five years but reappeared off the English coast sans any living people.  The game is presented entirely in a black-and-white dithered graphical style reminiscent of Macintosh games from the 1980s.  That's about all I can say about it without getting spoily.  The game was created by the same fellow who created Papers, Please.  It's pretty great; some of the puzzles are *frustratingly* hard though.

Solasta: Crown of the Magister
Almost finished with this one at the time of writing.  Solasta's a CRPG based on the D&D 5th Edition SRD but without the actual D&D license, meaning it has to use mostly homebrewed material.  The game's writing is largely kind of average and there's definitely a non-trivial amount of engine jank to wade through, but the actual *gameplay* is pretty great; it's basically the tactical RPG you always wanted them to make for 4th Edition and they never did, and many of the encounters have an interesting emphasis on verticality and looking out for overhead traps and such that isn't common to the genre.  It also supports multiplayer for up to 4 people, which is how I've played it.

Super Robot Wars 30
This was a 2021(!) game but I never did get around to following up on my last forum post in the 2021 WGAYP thread on it, so I'm including it here.  Having finished it now, my overall opinion on it is that it's probably the weakest of the modern translated SRWs (V, X, T, and 30) but isn't really bad.  The nonlinear structure is ambitious but ultimately mostly detracts from the experience, and also the game is just *too damn long*.  I don't regret playing it, I'm glad I did play it, but I don't see myself coming back to it ever in spite of how much I liked the original cast on account of the length (Az and Mitsuba are an adorable couple).

Touhou Soujinengi V: The Genius of Sappheiros
This one's an old game, but it got a rerelease on Steam (with English!) in 2023 based on the formerly Japan-only console ports which heavily rebalanced the game, and I can confidently say that the rebalance is to the game's benefit.  The game's still pretty hard but is much less *actively bullshit* than it was in its original doujin release; I'd probably put it more on typical Shin Megami Tensei level now.

UFO 50
This one's interesting.  The premise is basically "what if Action 52 was actually good?" - it's an anthology of 50 games that are presented as being created by a fictional game company ("UFO Soft") for a series of fantasy consoles between 1982 and 1989, spanning a wide variety of genres.  Fittingly, not all of the individual games are actually great; a lot of them have (intentional) jank appropriate to the era they are intended to represent.

Wizardry: Proving Grounds of the Mad Overlord (2024)
The original Wizardry got a full-scale remake in 2024 courtesy of Digital Eclipse, with a host of (completely optional!) quality of life enhancements.  The core game is exactly the same as the 1981 release, of course; create a party of 6 adventurers, go down into the 10 floor dungeon, and kill Werdna at the bottom.  And it's still every bit as unforgiving as it was in 1981.

World of Horror
A quite-replayable horror roguelite set in a fictitious Japanese town in 1984, with art inspired by the works of H. P. Lovecraft and Junji Ito.  A typical run takes about 45 minutes to an hour.  While the individual mysteries can get repetitive after a while, the different playable characters have markedly different effective playstyles which can change up how you approach them considerably, and there are also instances where items found in one mystery can affect another if you happen to roll both mysteries in the same playthrough.

ZeroRanger
A delightfully weird shmup with a two-tone color scheme (everything is rendered in shades of green and orange), chock full of weird Buddhist references.  Also a game I can say very little about without massive spoilers despite only being an hour long.

Romancing SaGa 2: Revenge of the Seven
A lovingly-crafted remake of the original Romancing SaGa 2 and ultimately my choice for my favorite game of the year, which is definitely not a thing I expected to say in a year that featured a fucking Dragon Quest III remake!  RS2:R is SaGa at its absolute most polished and finest and is an absolute treat to play if you like the franchise at all. 

Like A Dragon: Infinite Wealth
A solid gameplay improvement over the previous Like A Dragon RPG (which was already quite good), but the writing in this one is notably weaker in ways that are difficult to elaborate on without veering into spoiler territory.  I still liked the game overall, and am looking forward to the inevitable next entry, for what it's worth.

Dragon Quest III: HD-2D Remake
The game that I expected to be my game of the year, and which solidly wasn't.  Don't get me wrong: I think this is a better version of Dragon Quest III than any previous remake.  But as someone who still held the NES version as overall superior to the original SNES remake because of unbalancing changes made in that version despite the quality of life improvements, I'm ... still leaning towards the NES release being the overall best version of DQ3 in my opinion.  That being said, it's a much closer fight than the old remake, I think, and I'd probably recommend this version of the game over any other for someone who can't handle NES jank.

Final Fantasy III Pixel Remaster
I discussed this in one of my last posts and then I replayed it in one sitting on New Year's Eve while waiting for the ball drop, which means I get to comment a bit more on some of the things I said about the job changes three years ago.  In particular, as I suspected, Thief holds up quite strongly in the midgame like its DS incarnation, Black Mage does indeed suck most of the time, and Black Belt *can* in fact hold up in the endgame despite the lack of endgame armor as long as you can tolerate it occasionally just getting fucking mulched by Two-Headed Dragon.  Ninja's still clearly the best physical job though.  I ended up with a final party of Ninja/Black Belt/Devout/Magus this time.  It's still the best version of FF3 in my opinion.

Class of Heroes Anniversary Edition
The original Class of Heroes got a port to modern platforms with some quality of life enhancements and a retouched translation, but it's largely still the same game as came out on the PSP in 2008 (Japan)/2009 (US), for better or for worse, which is to say that it's still largely a mediocre dungeon crawler that is good enough to scratch the itch for them if you're running low on new ones to play. 

Class of Heroes 2G Remaster
On top of that, the second game in the series *also* got a port to modern platforms, based on the PS3 version originally released in Japan in 2010 with a localization making it out in 2015 (done by none other than Victor Ireland).  This version of the game jettisons that localization in favor of a new one which is, while a bit technically rougher, arguably still an improvement because, uh... let's just say that Vic's localization aged like milk in some regards (as his localizations tend to, unfortunately).  Some of that, unfortunately, is also the fault of the base game; Giorgio was kind of an offensive stereotype even before Vic got involved.  In any case, the second game is better than the first.

Nintendo World Championships: NES Edition
A spiritual followup to the NES Remix games on the Wii U and 3DS, following the same formula but more focused on specifically speedrunning segments of the original games instead of offering weird twists on them.  There's really not much to say about it besides that!

Diablo II: Resurrected
I replayed this by way of the Switch port.  It's the same game from 25 years ago (and runs just fine on the Switch) but retooled to have controller support.  It's still good.

Super Mario RPG Remake
See what CK said, my opinions largely match hers.  Still a classic.

Etrian Odyssey HD
The original Etrian Odyssey trilogy for DS got ported to Switch (where I played them) and PC.  The games are mostly identical to their original DS releases but for the addition of various quality of life features backported from the more recent Etrian games, such as automapping options and selectable difficulty levels (with the original release being Expert difficulty); also, bugs in the original games which were harmful to the player (such as skills that didn't work as intended) were fixed.  They're still some of the finest titles in the genre, even if they constitute the weaker half of their own franchise.

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Re: 2024 Gaming in Review
« Reply #5 on: January 02, 2025, 09:04:46 AM »
Eiyuden Chronicles

This is my lowest-rate game of this year. Which feels wrong since I like this game quite a bit despite the Switch optimization for it being laggy and awful.

But this year pretty much ruled when it came to all the games I personally played, and SOMETHING has to be last place, and Eiyuden definitely just feels "good" instead of "Great".

Some of the recruits in this game genuinely made me burst out laughing despite myself though, and I REALLY got invested in the major players, so it is certainly doing something right.


Cooking Fighter Hao

This is Nippon Ichi's first non-puzzle game from like 1998 or whatever. It's a high-octane Cooking Battle "game" that is barely distinguishable from a Visual Novel apart from its lovingly-sprite-animated but incredibly janky cooking 'fights' that mostly involve two Battle Chef characters running around a small field hunting animals and living vegetable ingredients while also throwing cookware knives and ninja-magic at eachother.

It's hilarious. It's janky. It's Nippon-Ichi before Disgaea in a way that I love, but I can't possibly recommend for more than novelty enjoyment.


Fantasian: NEO Dimension

Sakaguchi's last hurrah certainly feels comforting to play. Something about the map design, or boss battle balance, or skillset choices, or party composition, side quest design... All the little things that make up a JRPG... it just FEELS like Final Fantasy TM.

I can't quite describe it, but it's just instantly familiar and engaging in the same way that FF6-10 are. Fantasian is definitely the game that FF would have produced as its next mainline title if the corporate shift that caused FF11-16 had never occurred.

There is an alternate timeline out there where Sakaguchi maintained the rights to the FF name, and stuff like Lost Odyssey, Bravely Default, Octopath, and Fantasian were FFs 11-16 instead.

It is worth playing this game just to get a glimpse at that timeline.


SaGa Emerald Beyond

I haven't dug into this game as much as I wanted to. It's fantastic, let's get that out of the way. It has the same basic battle system as SaGa Scarlet Grace, my contender for Best JRPG Battle System Of All Time. Only somewhat more polished.

The issue is that it has some janky presentation issues that make the whole game feel cheaper than it should. Character models don't animate nicely, there's not enough voice acting, too many non-main-character designs are bland and/or reused. It's just kind of unrewarding, visually.

There's some really cool ideas for how the different types of units gain skills and progress, which is one of my favorite ideas in ANY JRPG that uses it, but it feels like this game needed to give it another pass for balance. An issue in MANY SaGa games, but it feels more egregious in this one since it otherwise has a lot more polish than the Gameboy/SNES/PSX games. And knowing how well those games cleaned up with their remakes, you'd expect that same level of quality out of SaGa's big new title.

It is still AMAZING, and I know I'm going to continue falling in love with it as I do more playthroughs, but my first run just didn't wow me as much as I thought it would, and it's got some incredibly tough competition this year.


Metal Slug Tactics

An SRPG Roguelite about Run-and-Gun Tactics? What crazy mind came up with this? And why is it so addictive? The plot is nothing, but it's kinda charmingly goofy. The real meat of the game is just how diverse and interesting the character skillsets can get in such a short runtime. And how varied the mission objectives can be to keep things fresh over multiple runs.

Fio is broken good, and really... what else do you need to know to give this game a try?


Metaphor: ReFantazio

Persona 6 in all but name. It manages to be the best version of the SMT/Persona formula while also sprinkling in some of the more interesting bits from Etrian Odyssey too.

I can't stand its creator Hashino, but it seems all of his worst impulses have been reigned in for this outing. And admittedly, it is hard to imagine a more timely release window for this game about Magically-Enforced Democratic Election than the political-cultural landscape we find ourselves in now.

Easily a Game of the Year contender despite not being anywhere close to it for me in this amazing year for games.


Vampire Survivors: Castlevania Edition

There is nothing deep going on here, but Vampire Survivors remains a pure kinetic joy of a popcorn/party game. Adding in what is essentially an entire sequel's worth of content revolving around the most beautiful love letter to one of my favorite vampire-killing franchises on the planet is just a treat that feels tailor-made for me.


Final Fantasy 7 Rebirth

I don't think there was any doubt this was going to be GotY... Except somehow it's not. It is the absolute most engaging ARPG battle system I've ever played. I love the way team dynamics are incentivized by this system while still maintaining that kinetic fun that ARPG systems are good at. It has almost a Valkyrie Profile-esque fluidity in how easy it is to control multiple characters despite being a MUCH more complex game overall. It's a treat.
It cheats a bit narratively in that FF7 has unquestionably already proven itself an enduring story over the years, so it merely has to polish and flesh out the solid foundation in a way that few other AAA games can afford to do.

That said, boy did it pay off. I laughed, I cried, and I cried some more. There's too much side cruft to do all of it and maintain a good pace, but if you ignore all of that until a second playthrough, this is JRPG gold.


Unicorn Overlord

I have a hard time deciding between this game and the next for which was my favorite Game this year, so I'm just calling it a tie.

Unicorn Overlord is a shockingly engaging game on the gameplay level. The joy of teambuilding your squads is addictive. The moment-to-moment decision-making in the longer battles is incredibly engaging. It's the kind of game that had me dreaming about it after being forced to put it down for the night by the sheer lack of hours in a day.

I wish its story was better. What's there is *fine*. Serviceable. But I generally find narrative sticks with me far longer than good gameplay. That said, for gameplay this good that it overcame my inherent bias towards a good story, it HAS to rank this highly. I hope UniLord's success in general signals a new wave of Squad-based SRPG/RTSes in the future.


Romancing SaGa 2: Revenge of the Seven

So I wasn't the biggest fan of RS2 in its original format. The concept is really clunky and unfriendly to players who are coming in with any prior knowledge of how JRPGs work. It was always fascinating, but such an experimental game was extremely hampered by SaGa jank in a way that the FFLs, RS3, and SaGa Frontier just didn't have to deal with. Whereas the other SaGas were primarily being weird and SaGa-y in their own unique ways, they still had the basic anchor of JRPG progression before the inherent budget-induced jank of the franchise made them feel weird.

Now, almost 30 years after RS2 broke the mold but was (rightfully) seen as both too weird and too jank for a western release, Xeen has remade the game almost one-for-one in all the ways that made it great, right down to its dialogue, quest design, even damage formulas.

But it's so, SO polished.

I think for a lot of remakes, there's this sense that the original game had a lot of things that needed to changed to make it truly great, and the PROMISE of a game getting that exact set of changes needed is always more exciting than the finished product. And indeed, over time, my expectations for The Great Remake have gone down significantly.

RS2 Revenge is the Remake that makes me believe Truly Great Remakes that can fix everything that was wrong with the original CAN exist!


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Re: 2024 Gaming in Review
« Reply #6 on: January 02, 2025, 11:59:50 PM »
Realized I forgot a game, and that just checking Nintendo Switch year in review & Steam year in review isn't enough...  well, sort of a game, since it's in the gray area between game and expansion pack.

Shovel Knight: King of Cards (PS4 version, 2019)

Actually rad.  If you've played Shovel Knight, you get...  more Shovel Knight!  Which is a great thing.  Lots of fun, 8/10, probably my #2 ranked game actually?  With the disclaimer that it's still on the short side, so less gameplay than Unicorn Overlord or TriStrat which are both quite long.  Joustus, the Triple Triad variant, is also excellent.

As usual, a few disclaimers: the way that SN implements higher difficulty is very lame.  Rather than making very difficult challenges but with little punishment for failing them, instead SN's higher difficulty likes to give you the same challenge but have huge penalties for failure, leading to rather binary "either you perfect everything or you get frustrated".  But whatever, just...  don't bother with the challenge NG+ stuff, I guess, which is too bad since I would have liked a higher difficulty version.  The other is that when Shovel Knight plot tries to be funny & weird & charming, it succeeds, and when it tries to be serious it's cringe.  There's about 2/3 silly and 1/3 serious here, which is 1/3 serious too much for a character like King Knight, but oh well, it's still on balance good.

8/10.

Luther Lansfeld

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Re: 2024 Gaming in Review
« Reply #7 on: January 05, 2025, 01:46:05 AM »
Games of the year 2024!

10. Valkyria Chronicles (2008, Steam Deck, did not complete)

Valkyria Chronicles is okay for a last-place game. There’s nothing horrible about it; the characters are charming enough, and the combat is okay. I ended up just not liking the randomness and the slowness of both the story and the gameplay. I got about 40% into the game.

9. Zelda: Echoes of Wisdom (2024, Switch)

This is a fun enough little game, with lots of puzzles and a cute little storyline and lots of secrets to find. My problems with the game are twofold: 1. Zelda’s role in the story. They didn’t really allow her to be heroic and instead the whole game is kind of about how cool Link is, even though Zelda is the protagonist. This puts a pall both on the plot (Zelda coming off as a support character in her own story), and 2. in gameplay, where boss fights are often frustrating because you have to collect gems in order to use your sword moves instead of having the unpredictable mosters fight for you. And then in the final battle, the game takes Zelda’s ability to fight with a sword at all, which feels the opposite of empowering in both gameplay and plot. The game feels like a kick in the teeth for Zelda (the character) fans and left a really shitty taste in my mouth despite the fun I had with it.

8. Stray Gods (2023, Steam Deck)

Stray Gods is a delightful little game with a really well-written story and great characters, especially Grace and Freddie and Persephone. The romances in the game are organic and well-thought out, and the song aspect of the game is really quite fun since you have the options to put together the songs.

So why is it so low? Well, it really barely has anything that one could call gameplay, with basically no tension due to the lack of loss options. And while I know some people really like the low tension, it doesn’t really tick well with my own brain.

7. Paper Mario: The Thousand Year Door (2004, GC)

Definitely an overall solid game; good gameplay, some funny plot moments, and generally a well-paced game with nothing glaringly wrong with it. On the other hand, I think the game is a bit repetitive, both and gameplay and in story, and it doesn’t really have anything that carries it above ‘pretty good’.

6. Chained Echoes (2022, Switch)

When I googled Chained Echoes, the first that popped up was “A good game in desperate need of an editor”, which basically sums up the game. The gameplay is fun and fast-paced, the plot has some interesting bits but I don’t think the writer of the game was adept at writing enough to put all the threads together, and the music is fun and catchy. It has some good character ideas buried in the questionable translation and manic jumping from plot thread to plot thread, but I don’t really feel like it lands any of them in a perfectly satsifying way. But still! Really good game, definitely recommend it on gameplay fronts if you like tradtional JRPG gameplay, and the plot takes you from place to place.

Also, this dude really loves Xenogears. Thank god the mech combat is better though.

5. Fallen Leaf (2024, Steam Deck)

This is a retro-inspired indie platformer which is a cross between Mario and Mega Man. The health system and losing powers when you get hit feels more like Mario, but the fighting mechanics (with shooting a weapon or having a short range attack) feels more like Mega Man. Fun stage design, swtiching between characters mid-stage is very cool, the weapons are interesting and had a bit of flavor to the game, and it’s generally just a good time. Also two playable women out of 4, waooow! Take notes, Mega Man.

The plot barely exists but is mostly just a mishmash of jokes and pure insanity.

4. Kitsune Tails (2024, Steam Deck)

This is basically Mario 3 with cute fox girls instead of middle-aged plumbers. It’s not AS good as Mario 3 because it feels a little wonky at times, but it’s charming and cute and loveable. The dialogue is not much but what is there is sweet. Stage design is evil and wants you to die. Love it. <3

3. Tactical Breach Wizards (2024, Steam Deck)

It’s kind of a mix between an SRPG and a puzzle game. Fun, quick-paced levels with interesting designs and puzzles you can solve in a few different ways. The story is not amazing, but it’s competent and has endearing character work and some fun moments of gameplay-plot integration, and I really like most of the main characters. Definitely recommended to anyone who enjoys a good strategy RPG.

It also has a black woman as a PC, which would make a anti-woke gamer cry, so another reason to give the studio your support. :)

2. Unicorn Overlord (2024, Switch)

It’s like Ogre Battle if Ogre Battle was improved for 2024 sensibilities! Fabulous, fun, fast-paced gameplay, great costume design and backgrounds, nice music. It constantly throws interesting situations at you in gameplay and allows for so many combinations of characters together that each team that you compose (3-5 characters, depending on point in the game). It also has great voice acting and a lot of cool female characters (which for some reason don’t appear in the first few hours of the game…)

Plot sucks but what can you do.

1. Baldur’s Gate 3 (2023, Steam Deck)

BG3 is my game of the year because of its amazing character work, fabulous dialogue, and phenomonal voice acting. I love almost every PC character (Minthara, Karlach, Lae’zel, Wyll, Astarion, Gale), and really enjoy following their various shenanigans. Gortash is also a very fun character, and Raphael is great! Character work is really where the game thrives. I also like the combat, for all that it is at times glitchy and a little random. The game isn’t perfect — still has the same problems of other western games of glitchiness and finnicky controls, but there have been steps in the right direction. The character creator is also very through, which I appreciate. And it has a canonical lesbian relationship.
« Last Edit: January 05, 2025, 04:22:58 AM by Luther Lansfeld »
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Re: 2024 Gaming in Review
« Reply #8 on: January 05, 2025, 10:05:38 PM »
No bad games this year. No amazing ones either. But overall a year I am happy with.

5. Monster Hunter Rise (Switch, Capcom, 2021)

I'm not really sure if it was a good idea for me to play this, because for whatever reason 3D action games of this sort are something I've had trouble getting into for quite a few years now (notably I haven't even tried to play Bayonetta 3 or Devil May Cry 5). But I did, and I... finished it? I think? It's a game you can basically play forever but I certainly got to the credits and played it for around 30 hours so I think I'd say I finished it.

Anyway it's a 3D action game. Specifically, it's a 3D action game designed by folks who think boss fights against dramatic-looking large monsters are by far the coolest thing about 3D action games and y'know what, I can't fault that logic. There are plenty of boss-like monsters who have fun individual patterns to learn and counter. This is fun! I liked meeting the new monsters (complete with their very goofy introductory videos) and overcoming them. I don't really like the lack of health bars but you get visible HP damage at least so you know what's working and what isn't. I do think fights tend to be a bit longer than I'd like, but when they're basically all the game has (aside from a little exploring, but there are relatively few environments) it's probably better to err on this side than making them too short.

Ultimately though what prevented me from getting into this game more is that its long-term gameplay kinda seems to all about beating these same bosses over and over again to get steadily cooler gear and that's just not something I can get into. It feels like it'd be an incredibly grindy game to play for much longer than I did. I totally get why that's some people's thing, but it's not mine. I don't think I ever found upgrading gear to be anything but a chore to remind myself to periodically do between missions lest I end up feeling too weak.

Certainly a good game and I get why someone would be really into it, but for me it ends up as decent.

4. Eiyuden Chronicle: Hundred Heroes (Steam, Rabbit & Bear, 2024)

Well, here we are, the long-awaited new Suikoden. The serial numbers are filed off and it's in a new world but that's hard to argue with that's what it is. It's not one of the better Suikodens. It's very easy to compare with Tierkreis which I replayed last year and notice that yeah the story is just not as good, and "Suikoden with a story that's only decent" is never gonna threaten to be an amazing game.

That said it's pretty competent. The story is decent, the game adds a much-needed coat of polish to the Suikoden norm, and the game's challenge level is in a pretty good place for a story-focused game (at least on hard, which I played): competent but rarely going to bog you down for long, because that's not the main reason to play. Like any good Suikoden there are some key sections where you use more than six people so you're rewarded for trying out various PCs you get.

It's a frustrating game because goodness some of its characters have some major potential and the game doesn't really make good on them. I can see the path to this being a truly worth successor to Suikoden 2/3/5 and it's just obviously not there. For that reason alone I'm confident in saying it's the objectively weakest game I played this year, but I still think it's pretty decent, and y'know "Suikoden, but the encounter design is more thoughtful" is something I am kinda the target audience for.

3. Baldur's Gate 3 (Steam, Larian, 2023)

I'm only halfway through this one, so the position is tentative. That said I've watched more or less the entire game so I know all the story beats.

I really respect this game! It feels like it's trying to drag WRPGs back on track after literal decades of the big ones flirting with terrible real-time systems or being first-person shooters. Yes, folks, it's an unabashed turn-based RPG. Also it just sold a bazillion copies, can we finally admit that there's a market for these still? Square Enix I am talking to you.

And the characters are basically all great! My lovely little balls of trauma. They all have really interesting backstories which really inform what they do in the present and they get some very cool questlines (which can end in very different ways!). They have wonderful voice acting too.

And the game is just really unabashedly progressive, great for representation, and the battle system is pretty fun when it's not tripping over itself... there's just a lot to like here. The game deserves all the credit it gets.

That said it's quite frustrating to actually play. Oh, to be sure, sometimes you get a battle which feels great, the way a good D&D combat does. And sometimes you get one which feels incredibly poorly balanced because of what you did to trigger it (in either direction! I've had deeply anticlimactic major fights as well as encounters where I got ambushed and killed before I could reasonably do anything). And sometimes the game just seems to not work properly (on several occasions I've been "out of range" for a melee attack but too close to an enemy to attack them with a ranged weapon, which is impossible in 5e rules). And almost everything the game does involving floor damage and traps is just deeply unfun (with extra demerits for how my allies will randomly just walk into them when not in battle! Like WTF, how did that get out of beta?). There's also a whole bunch of frustrations involving how annoying switching party members or inventory management is. My kingdom for SNES-level JRPG polish.

I keep hoping I'll reach a point where I'm not bothered by the game's jank any more and if that ever happens I could see this game shooting up this list, but for now this is where it lands.

2. Theatrhythm Final Bar Line (Switch, Square Enix, 2023)

The best Theatrhythm fairly clearly, and I already really enjoy these games.

There's not too much specific to say about it. It's a rhythm game featuring Final Fantasy music (with plenty of non-FF Square Enix music as DLC, such as Chrono, Xeno, Saga, Nier, etc.). It's a game where you can very much find the difficulty you like; the hardest settings are pretty brutal. The RPG elements are fun, feeling relevant for certain game modes I found enjoyable but no longer act as a grinding bottleneck to unlock characters.

There's only so high I want to rate a game with no story and this style of gameplay, and there's only so much to talk about with it. But I had a lot of fun with this one.

1. Unicorn Overlord (Switch, Vanillaware, 2024)

Very fun game. It's far from perfect and it's relatively weak for a game I've had top one of these lists, but there's so much to like about the game that I don't begrudge its place in the top spot this year.

Ogre Battle and Soul Nomad were both games with similar squad-based gameplay but I can't say I really thought about how I assembled squads in those games, just throw good units together and it tended to work out. Unicorn Overlord, by contrast, really wants you do watch the battles, notice what works and what doesn't, and tinker. And boy does it ever give you lots of ways to tinker. The unit types have clearly defined niches in both offensive and defensive ways, there are detailed AI settings so you can get what you want of your units, and there's lots of interesting equipment to add a further layer of customization. There's a map layer of things which isn't exciting relatively but works pretty well too, for the most part. The overall battle design is a bit scattershot and not quite as tight as I'd like for a gameplay-focused game, but the core system is so addictive and so open that maybe it had to be this way.

The game's strengths aren't limited to battles. The graphics are lovely (the environments, the gorgeous and detailed sprites, the animations, you name it), the music is enjoyable, the voice acting is great, etc.

I just wish the story was better. The game is a love letter to Fire Emblem but unfortunately where story is concerned that's really just "old Fire Emblem" and that was never gonna be very engaging. There are support — er, sorry, rapport — conversations and I appreciate those in principle but they're mostly pretty dull. If the game had been better on this front it could have been truly great.

But overall it's still just a lot of fun, and is (for now) my favourite game of 2024.

Erwin Schrödinger will kill you like a cat in a box.
Maybe.