Okay, NEB, I didn't know that. >_> Granted, which status flag do I tag Spellbinding Eye to? It's not Paralyze, paralysis immunity does nothing to it. Neither does status immunity. In a game -with- status immunity, this is a big deal. (Although, that does bring a point -against- Divide. Nothing immunes Gravity damage in-game, and it has no special flags or elemental immunities either, just shoddy resistances. Then, my policy of punishing a game for sucking at resistances/immunities/stats kicks in, anyhow. I'm not punishing a status that's badass enough to laugh at full status immunity, and I guess I shouldn't do that to Charm, either. Still not giving extra credit for Divide, the game's fault for not giving a non-obscure element immunities. Charm has the added weirdness of having another status that's fairly mechanically similar to it that gets immuned. In a game with extensive status protection as FF6, I'm willing to give the benefit of doubt).
Pyro: sure, they are broken down to clear lines. But they still can both equip the rings, and there are benefits to it beyond damage doubling anyhow. It's not unique enough to me still, and I do not agree with dummying out item aspects out of principle. If I allow the accessory, I give it the full monty or I don't allow it at all. And god bless FFT's Angel Ring Auto-Life being useless in the DL in that case.