Author Topic: SaGa Scarlet Grace: Ambitions PCs  (Read 4728 times)

DjinnAndTonic

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SaGa Scarlet Grace: Ambitions PCs
« on: October 08, 2020, 04:07:45 AM »
Sources:
SaGa Scarlet Grace Ambitions Datamine Dump:
https://docs.google.com/spreadsheets/d/1uBV46LMR5gP49fqOX5sYn69msNg8Q5pJ31Wv7vTeVZ0/

Japanese Strategy Wiki:
https://kamikouryaku.com/saga_sg/

Japanese Formula Mining:
http://tannbura.com/2018/09/27/%E3%80%90%E3%82%B5%E3%82%AC%E3%82%B9%E3%82%AB%E3%83%BC%E3%83%AC%E3%83%83%E3%83%88%E3%82%B0%E3%83%AC%E3%82%A4%E3%82%B9%E3%80%80%E7%B7%8B%E8%89%B2%E3%81%AE%E9%87%8E%E6%9C%9B%E3%80%91%E4%B8%8A%E7%B4%9A/

So welcome to a new SaGa stat topic. As you might know, SaGa games are notoriously obtuse in their mechanics. Even with a full Datamine and several corroborating sources and my own testing, I can still only guarantee that what I have produced is 'close' to how the game's mechanics actually work.

SaGa Scarlet Grace, like many SaGa games, has multiple protagonists, each with their own 'route' through the game. Most characters (including the protagonists!) can be recruited in multiple routes and at multiple points in the story. The Story itself is also largely open-world and quest-based, with just the beginning and ending(s) being fixed, similar to SaGa Frontier and Romancing SaGa 3. Base character stats do not grow, but HP and Weapon Skill Proficiency Levels do, and these are based on an innate growth rate and the number of battles a unit participates in. There are some catch-up mechanics for units who join later. Each PC's stats are derived based on being recruited at the earliest possible opportunity and used semi-consistently for the rest of the route, with Protagonists getting a slight boost due to being fixed for some fights. Starting PCs having the most fights, followed by Chapter 1-joining PCs, Chapter 2-joining PCs, and finally 'just before the final boss' joiners.

SSG Characters can only use skills associated with their currently-equipped weapon in any given battle. Due to the otherwise-uniform nature of equipment and minimal effects of Roles and Formations, SSG characters are largely defined by their Weapon Type, with minor stat variations. All Characters have a preset 'preferred Weapon Type' listed when they are recruited. Characters do not have unique Spark Lists like in other games, skills are sparked based on the currently-equipped weapon's innate spark list, so all units of a given Weapon Type usually have the same basic skillset.

SSG has over 80 named characters, but only 29 are considered 'unique' and have an unrepeated character model. These tend to be the most story-related PCs and in the traditional DL format, it's likely that only these PCs would be 'ranked'. For readability, I'll be listing these characters in full, while the other PCs will get truncated entries. If you wish to get full data on them, please see the spreadsheet.

SaGa Scarlet Grace works as a traditional turn-based system, with linear speed added to a random number from 1-6 and actions chosen at the beginning of a 'turn' and then played out in speed order. Turn order manipulation is a major part of SSG's Unison Attack system, so there are many skills that can manipulate Turn Speed up or down, but note that no unit will ever get more than one action per turn.
However, there are some Conditional Skills worth talking about. Counterstance skills work like they do in many games - if a unit uses a Counterstance skill, they will stand passively unless targeted by a foe, in which case they avoid the attack and activate a powerful counter. The most likely interpretation of this is that they can spoil physical-dependent foes.
Blocks work like an active "Cover" skill for an ally and increase Weapon Block and Shield Block rate for the Blocker, but deal no damage.
Finally, Interrupts are interesting for turn manipulation. The unit passively takes up an Interrupt stance and the attack activates if the foe uses a skill of the correct 'element' (Slash/Blunt/Pierce). Against more limited physical-reliant foes, these skills can help some Characters to always attack just before a foe. Interrupts do NOT auto-evade or cancel a foe's attack (unless it procs attached status or kills the foe, of course).
Conditionals tend to be a unit's highest potential damage attack, so if a character has a chance to use them, their victory probability increases significantly.

Each character comes with a unique Role (passive effect skill) that only they can equip. Characters can learn additional Roles by learning specific combinations of Weapon Skills. It's highly impractical in a single playthrough to master many skills outside of a unit's main weapon-type, so I have only allowed units to learn Generic Roles that rely on skills from a single weapon plus any starting skills in other weapon-types they may have come with.
Formations are learned by recruiting the PCs they are innate to. Once a Formation is learned, the entire party can use them, but since they are unique to individual PCs, I have limited every PC to either the default Formation "Free For All" or their innate Formation, whichever suits them better.
Bonuses to Attack and Defense Power from Roles and Formations are calculated multiplicatively after the main damage calculation.

SSG Defense Power and Resistances are subtractive and extremely minor factors after the earlygame. Most of a SSG character's durability comes from raw HP and Weapon Block / Shield Guard / Evasion procs.
Characters have been assigned a default defensive equipment set of around Rank 12, which is easy to obtain for all units by endgame. Here is a list of potential options for very niche cases.
Primary Armors:
Grand Astral Armor (Slash/Pierce/Blunt Res+35, Heat/Cold/Lightning Res+35, QUI+1, WIL+1)
Golem Suit (S/P/B Res+42, H/C/L Res+28, QUI-2)
Twilight Robe (S/P/B Res+27, H/C/L+40, VIT-2, INT+3)

Secondary Armors:
Lordly Doublet (S/P/B Res+3, H/C/L Res+11)
Rainbow Shawl (S/P/B Res+3, H/C/L+11, INT+1, WIL-1, Sleep Res +50%)
Unicorn Helm (Pierce Res+28, S/B/H/C/L Res+3, Poison Res +50%)
Rabbit Ears (Cold Res+21, S/P/B/H/L Res+2, QUI+1)
Ogre's Gloves (Slash Res +20, P/B/H/C/L Res+2, STR+1, Paralysis Res+50%)
Insulators (Slash/Heat Res+14, P/B/C/L Res+2)
Quicksilvers (Blunt Res+26, S/P/H/C/L Res+3)
Fine Rubber Soles (Lightning Res+21, S/P/B/H/C Res+2, QUI+1)
Jester's Shoes (Blunt/Lightning Res+11, S/P/H/C Res+2, QUI+1, Confuse Res+50%)


Weapon Block: All weapons except Bows (and barehanded, of course) have a percent chance to reduce incoming physical attacks by 50%.
Shield Guard: Characters using one-handed weapons can equip shields, which make a separate check for a percent chance to reduce incoming physical attacks to 0.
Passive Defend: If a Character does not act during a given turn, they automatically "Defend", which (I think) raises their Resistances by 50% (It is notably less effective than a Weapon Block activation, so I believe this directly effects Resistances, but I honestly can't figure out the formula here.)


Average up top:
Cast Avg HP:   791.51   (143.68 St.Dev)
Non-dupe Cast Avg HP:   794.36   (142.4 St.Dev)

Cast Avg Def Power:   46.86   (3.53 St.Dev)
Non-dupe Cast Avg Def Power:   47.05   (3.49 St.Dev)
            
Cast Avg M.Def Power:   54.65   (4.21 St.Dev)
Non-dupe Cast Avg M.Def Power:   54.87   (3.97 St.Dev)
            
Cast Avg Weapon Block rate:   34.2   (21.39 St.Dev)
Non-dupe Cast Avg Wpn Block rate:   32.94   (20.65 St.Dev)
            
Cast Avg Shield Guard rate:   11.46   (12.63 St.Dev)
Non-dupe Cast Avg Shield Guard rate:   11.74   (12.66 St.Dev)
            
Cast Avg Evade rate:   18.33   (5.84 St.Dev)
Non-dupe Cast Avg Evade rate:   18.43   (5.98 St.Dev)
            
Cast Avg Turn Speed:   11.56   (4.26 St.Dev)
Turn 1 Avg Speed:   12.01   (4.54 St.Dev)
            
Non-dupe Cast Avg Turn Speed:   11.48   (4.3 St.Dev)
Turn 1 Avg Speed:    11.88   (4.51 St.Dev)
            
Cast 3-turn Dmg Avg:   790.58   (325.9 St.Dev)
Non-dupe Cast 3-turn Dmg Avg:   780.45   (324.76 St.Dev)

DjinnAndTonic

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Re: SaGa Scarlet Grace: Ambitions PCs
« Reply #1 on: October 08, 2020, 04:11:28 AM »
Longsword PCs:      
The most basic and versatile SaGa weapon skillset, as usual. There is a special variant of Longsword PC which can Dual-wield. Dual-wielding increases overall damage output and also allows access to unique Dual-wielding skills. Only members of House Julanius have access to this ability of the playable cast. Additionally, Urpina, as the only main protagonist who uses Longswords by default, has access to one of three unique sidequest Longsword skills gotten from Lord Gwynesse during the Scarlet Shard storyline. These aren't super-important, but give a little bit of additional flexibility.      
Longsword skills have access to Stun and low-accuracy ID, as well as a solid Block-and-Counter skill which can spoil pure physical types in-game. They hover around average damage and have access to almost all damage elements.      
      
      
   Urpina   
   Lady of House Julanius   
   Though I may be young, I shall still do all I can for House Julanius!   
HP:   658   
LP:   8   
STR (Strength) :    12   
TEC (Dexterity) :    11   
QUI (Mobility) :    16   
VIT (Endurance) :    8   
INT (Intelligence) :    7   
WIL (Acuity) :    10   
Element:   Aes   
Weapon:   Sunsilver Blade (41 Atk, 53% WpnBlock)   
Subweapon:   Sunsilver Blade (41 Atk, 53% WpnBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    43   
M.Def Power:    50   
Slash/Blunt/Pierce Res:    35   
Heat/Cold/Lit Res:    43   
Wpn Block Rate:    77.9   %
Shield Block Rate:    0   %
Evasion Rate:   17.4   %
Longsword Level:   42   
Turn Speed:    18   
Turn 1 Speed:    22   
Initial BP:    4   
Max BP:    8   
Total P.Durability   81.78%   
Total E.Durability   81.62%   
Roles from Weapon Specialty:    Quickshot:   Initial position up +4 (L) / All resistances down -3 (S)
Roles from Init Skills:    The Fluid:   Mobility up (L) (QUI+2)
Unique Role:    Maidenblade   
   Attack damage up +6 (M)   
Innate Formation:    Royal Hearts   
Default DL Formation:    Royal Hearts (Spd+2, fAtk+5)   
Skills:       
   588   Dual Cross Cut (Dual-wield attack. Slash with both weapons in a cross-like pattern. Effective against demons and undead. Slash-type) 1 BP
   851   Dual Cross Cut (vs. Undead/Demon)
   298   Dual Whirlwind (Dual-wield attack. Perform a dizzying array of slashes against random targets. 4 hits of Slash-type) 2 BP (Single Hit)
   1192   Dual Whirlwind (Total)
   1509   Dual Torrent (Dual-wield attack. Interrupt a slashing attack with punishing force. Pierce-type) Interrupts Slash, 6 BP, Turn Speed -3
   576   Sonic Slash (Swiftly lash out against a target. Slash-type) 1 BP
   0   Rampart (Protect an ally against attacks. Increases block chance +18.) Protect, 1 BP, Turn Speed -2
   521   Brusque Slice (Slice an enemy in perhaps the rudest way possible. Has a minor delay effect. Target Delayed 1 turn slot. Slash-type) 1 BP, Turn Speed -2
   494   Sonic Blade  (Ranged attack. Send forth a vacuum of energy toward a target. Ranged Pierce-type) 1 BP, Turn Speed +2
   576   Demilune (Swing your blade in a half-moon pattern with a blinding flash of light. Slash/Lightning-type.) 1 BP, Turn Speed -2
   576   Rising Nova (Scorch your foes with a merciless blast as you lift them from the ground. Blunt/Fire-type) 1 BP
   538   Heaven and Earth (Cleave a target from above, then slice again upon reaching the earth. 20% chance to Stun the target. Slash-type) 2 BP, Turn Speed -2
   949   Apathy (Has a 80% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) 2 BP, Turn Speed -6
   702   Triple Thrust (Swiftly pierce a target thrice. Pierce-type) 3 BP, Turn Speed +4
   362   Thousand Blades (Interrupt a piercing attack with an area-wide slice that has a 20% chance to stun all foes. MT Slash-type) Interrupts Pierce, 3 BP, Turn Speed -6
   812   Halting Blade (Deal a mighty blow that increases in power the more damage the attacker has suffered that round. Slash-type) 4 BP, Turn Speed -11
   891   Halting Blade (Untested, but it seems to be a boost based on 40% of damage received. Here's the numbers for a unit that took 30% mHP damage that round)
   759   Multi-Way (Ravage foes from all directions. Occasionally deals an inordinate amount of damage. Slash/Pierce-type) 5 BP, Turn Speed +2
   835   Multi-Way (Average Damage, seems to deal +50% damage about ~20% of the time.)
   494   Rosario Impale (Area attack. Carve a holy symbol into the ground. Effective against demons and undead. MT Pierce-type) 5 BP [Only 2 Ultimate Skills are available per playthrough]
   759   Rosario Impale (vs. Undead/Demon)
   653   Divide (Weapon-specific tech. Strike an enemy's weak spot, 20% chance of causing sudden death. Pierce-type) 4 BP, Turn Speed -2
   388   Uncouth Assault (Show massive disrespect for a target, 50% chance of frenzying it [Berserk]. Slash-type) 2 BP, Turn Speed -2
   428   Blitz (Strike with the fury of lightning. Effective against aquatic foes. Slash/Lighting-type) 3 BP, Turn Speed +2
   690   Blitz (vs Aquatic target)
   344   Aether et Terra (A variant of Heaven and Earth. 45% chance to Stun the target. Slash-type) 5 BP, Turn Speed -2
      
3-turn average damage:    1192   Dual Whirlwind x3
      
      
      
   Armored Maiden   
   The Cryptic One   
   ......   
HP:   658   
Element:   Aes   
Wpn Block Rate:    77.9   %
Shield Block Rate:    0   %
Evasion Rate:   17.4   %
Longsword Level:   30   
Turn Speed:    18   
Turn 1 Speed:    22   
Initial BP:    4   
Max BP:    8   
Total P.Durability   81.78%   
Total E.Durability   81.62%   
Roles from Weapon Specialty:    Quickshot:   Initial position up +4 (L) / All resistances down -3 (S)
Roles from Init Skills:    The Fluid:   Mobility up (L) (QUI+2)
Unique Role:    Novice Duelist   
   Enables dual wield / Attack damage up +6 (M)   
Innate Formation:    Royal Hearts   
Default DL Formation:    Royal Hearts (Spd+2, fAtk+5)   
Skills:       
   215   Dual Whirlwind (Dual-wield attack. Perform a dizzying array of slashes against random targets. 4 hits of Slash-type) 2 BP (Single Hit)
   860   Dual Whirlwind (Total)
   393   Heaven and Earth (Cleave a target from above, then slice again upon reaching the earth. 20% chance to Stun the target. Slash-type) 2 BP, Turn Speed -2
   699   Apathy (Has a 80% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) 2 BP, Turn Speed -6
   262   Thousand Blades (Interrupt a piercing attack with an area-wide slice that has a 20% chance to stun all foes. MT Slash-type) Interrupts Pierce, 3 BP, Turn Speed -6
   439   Divide (Weapon-specific tech. Strike an enemy's weak spot, 20% chance of causing sudden death. Pierce-type) 4 BP, Turn Speed -2
      
3-turn average damage:    860   Dual Whirlwind x3
      
      
      
   Antonius   
   Heir to House Julanius   
   Protecting House Julanius must take precedence, for there are many who wish us harm.   
HP:   893   
LP:   6   
STR (Strength) :    14   
TEC (Dexterity) :    12   
QUI (Mobility) :    8   
VIT (Endurance) :    11   
INT (Intelligence) :    8   
WIL (Acuity) :    11   
Element:   Aes   
Weapon:   Sunsilver Blade (41 Atk, 53% WpnBlock)   
Subweapon:   Sunsilver Blade (41 Atk, 53% WpnBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    46   
M.Def Power:    51   
Slash/Blunt/Pierce Res:    35   
Heat/Cold/Lit Res:    43   
Wpn Block Rate:    77.9   %
Shield Block Rate:    0   %
Evasion Rate:   16.2   %
Longsword Level:   38   
Turn Speed:    10   
Turn 1 Speed:    14   
Initial BP:    4   
Max BP:    8   
Total P.Durability   111.86%   
Total E.Durability   111.06%   
Roles from Weapon Specialty:    Quickshot:   Initial position up +4 (L) / All resistances down -3 (S)
Roles from Init Skills:    The Steelblood:   Paralysis/poison/stun resistance up (M) (30%)
Unique Role:    Seasoned Duelist   
   Enables dual wield / Slash damage up +9 (L)   
Innate Formation:    Royal Hearts   
Default DL Formation:    Royal Hearts (Spd+2, fAtk+5)   
Skills:       
   537   Dual Cross Cut (Dual-wield attack. Slash with both weapons in a cross-like pattern. Effective against demons and undead. Slash-type) 1 BP
   779   Dual Cross Cut (vs. Undead/Demon)
   272   Dual Whirlwind (Dual-wield attack. Perform a dizzying array of slashes against random targets. 4 hits of Slash-type) 2 BP (Single Hit)
   1088   Dual Whirlwind (Total)
   1274   Dual Torrent (Dual-wield attack. Interrupt a slashing attack with punishing force. Pierce-type) Interrupts Slash, 6 BP, Turn Speed -3
   503   Sonic Slash (Swiftly lash out against a target. Slash-type) 1 BP
   0   Rampart (Protect an ally against attacks. Increases block chance +18.) Protect, 1 BP, Turn Speed -2
   478   Brusque Slice (Slice an enemy in perhaps the rudest way possible. Has a minor delay effect. Target Delayed 1 turn slot. Slash-type) 1 BP, Turn Speed -2
   418   Sonic Blade  (Ranged attack. Send forth a vacuum of energy toward a target. Ranged Pierce-type) 1 BP, Turn Speed +2
   524   Demilune (Swing your blade in a half-moon pattern with a blinding flash of light. Slash/Lightning-type.) 1 BP, Turn Speed -2
   463   Rising Nova (Scorch your foes with a merciless blast as you lift them from the ground. Blunt/Fire-type) 1 BP
   494   Heaven and Earth (Cleave a target from above, then slice again upon reaching the earth. 20% chance to Stun the target. Slash-type) 2 BP, Turn Speed -2
   826   Apathy (Has a 80% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) 2 BP, Turn Speed -6
   565   Triple Thrust (Swiftly pierce a target thrice. Pierce-type) 3 BP, Turn Speed +4
   332   Thousand Blades (Interrupt a piercing attack with an area-wide slice that has a 20% chance to stun all foes. MT Slash-type) Interrupts Pierce, 3 BP, Turn Speed -6
   743   Halting Blade (Deal a mighty blow that increases in power the more damage the attacker has suffered that round. Slash-type) 4 BP, Turn Speed -11
   850   Halting Blade (Untested, but it seems to be a boost based on 40% of damage received. Here's the numbers for a unit that took 30% mHP damage that round)
   698   Multi-Way (Ravage foes from all directions. Occasionally deals an inordinate amount of damage. Slash/Pierce-type) 5 BP, Turn Speed +2
   768   Multi-Way (Average Damage, seems to deal +50% damage about ~20% of the time.)
   418   Rosario Impale (Area attack. Carve a holy symbol into the ground. Effective against demons and undead. MT Pierce-type) 5 BP [Only 2 Ultimate Skills are available per playthrough]
   642   Rosario Impale (vs. Undead/Demon)
   547   Divide (Weapon-specific tech. Strike an enemy's weak spot, 20% chance of causing sudden death. Pierce-type) 4 BP, Turn Speed -2
      
3-turn average damage:    1088   Dual Whirlwind x3
      
      
      
   Black-Robed Figure   
   Mysterious Person   
   ......   
HP:   893   
Element:   Aes   
Wpn Block Rate:    77.9   %
Shield Block Rate:    0   %
Evasion Rate:   16.2   %
Longsword Level:   38   
Turn Speed:    10   
Turn 1 Speed:    14   
Initial BP:    4   
Max BP:    8   
Total P.Durability   111.86%   
Total E.Durability   111.06%   
Roles from Weapon Specialty:    Quickshot:   Initial position up +4 (L) / All resistances down -3 (S)
Roles from Init Skills:    The Martial Expert: Increases chance of Benison activation (DL-useless)   
Unique Role:    Seasoned Duelist   
   Enables dual wield / Slash damage up +9 (L)   
Innate Formation:    Royal Hearts   
Default DL Formation:    Royal Hearts (Spd+2, fAtk+5)   
Skills:       
   272   Dual Whirlwind (Dual-wield attack. Perform a dizzying array of slashes against random targets. 4 hits of Slash-type) 2 BP (Single Hit)
   1088   Dual Whirlwind (Total)
   494   Heaven and Earth (Cleave a target from above, then slice again upon reaching the earth. 20% chance to Stun the target. Slash-type) 2 BP, Turn Speed -2
   826   Apathy (Has a 80% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) 2 BP, Turn Speed -6
   332   Thousand Blades (Interrupt a piercing attack with an area-wide slice that has a 20% chance to stun all foes. MT Slash-type) Interrupts Pierce, 3 BP, Turn Speed -6
   594   Divide (Weapon-specific tech. Strike an enemy's weak spot, 20% chance of causing sudden death. Pierce-type) 4 BP, Turn Speed -2
      
3-turn average damage:    1088   Dual Whirlwind x3
      
      
      
   Maximius   
   Lord of the House of Swords   
   Despite what difficulties may come, House Julanius must revive the Empire.   
HP:   967   
LP:   5   
STR (Strength) :    12   
TEC (Dexterity) :    13   
QUI (Mobility) :    7   
VIT (Endurance) :    12   
INT (Intelligence) :    12   
WIL (Acuity) :    10   
Element:   Aes   
Weapon:   Sunsilver Blade (41 Atk, 53% WpnBlock)   
Subweapon:   Sunsilver Blade (41 Atk, 53% WpnBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    47   
M.Def Power:    55   
Slash/Blunt/Pierce Res:    35   
Heat/Cold/Lit Res:    43   
Wpn Block Rate:    92.7   %
Shield Block Rate:    0   %
Evasion Rate:   16   %
Longsword Level:   38   
Turn Speed:    11   
Turn 1 Speed:    15   
Initial BP:    4   
Max BP:    7   
Total P.Durability   121.45%   
Total E.Durability   121.56%   
Roles from Weapon Specialty:    Quickshot:   Initial position up +4 (L) / All resistances down -3 (S)
Roles from Init Skills:    The Able:   Dexterity up (L) (TEC+2)
Unique Role:    Wizened Duelist   
   Enables dual wield / Weapon block rate up +20% (M)   
Innate Formation:    Trickster (Spd+1, mBP 12, No BP gain unless using a Conditional skill)   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   469   Dual Cross Cut (Dual-wield attack. Slash with both weapons in a cross-like pattern. Effective against demons and undead. Slash-type) 1 BP
   680   Dual Cross Cut (vs. Undead/Demon)
   237   Dual Whirlwind (Dual-wield attack. Perform a dizzying array of slashes against random targets. 4 hits of Slash-type) 2 BP (Single Hit)
   948   Dual Whirlwind (Total)
   1207   Dual Torrent (Dual-wield attack. Interrupt a slashing attack with punishing force. Pierce-type) Interrupts Slash, 6 BP, Turn Speed -3
   434   Sonic Slash (Swiftly lash out against a target. Slash-type) 1 BP
   0   Rampart (Protect an ally against attacks. Increases block chance +18.) Protect, 1 BP, Turn Speed -2
   411   Brusque Slice (Slice an enemy in perhaps the rudest way possible. Has a minor delay effect. Target Delayed 1 turn slot. Slash-type) 1 BP, Turn Speed -2
   390   Sonic Blade  (Ranged attack. Send forth a vacuum of energy toward a target. Ranged Pierce-type) 1 BP, Turn Speed +2
   464   Demilune (Swing your blade in a half-moon pattern with a blinding flash of light. Slash/Lightning-type.) 1 BP, Turn Speed -2
   434   Rising Nova (Scorch your foes with a merciless blast as you lift them from the ground. Blunt/Fire-type) 1 BP
   425   Heaven and Earth (Cleave a target from above, then slice again upon reaching the earth. 20% chance to Stun the target. Slash-type) 2 BP, Turn Speed -2
   724   Apathy (Has a 80% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) 2 BP, Turn Speed -6
   529   Triple Thrust (Swiftly pierce a target thrice. Pierce-type) 3 BP, Turn Speed +4
   285   Thousand Blades (Interrupt a piercing attack with an area-wide slice that has a 20% chance to stun all foes. MT Slash-type) Interrupts Pierce, 3 BP, Turn Speed -6
   642   Halting Blade (Deal a mighty blow that increases in power the more damage the attacker has suffered that round. Slash-type) 4 BP, Turn Speed -11
   758   Halting Blade (Untested, but it seems to be a boost based on 40% of damage received. Here's the numbers for a unit that took 30% mHP damage that round)
   599   Multi-Way (Ravage foes from all directions. Occasionally deals an inordinate amount of damage. Slash/Pierce-type) 5 BP, Turn Speed +2
   659   Multi-Way (Average Damage, seems to deal +50% damage about ~20% of the time.)
   390   Rosario Impale (Area attack. Carve a holy symbol into the ground. Effective against demons and undead. MT Pierce-type) 5 BP [Only 2 Ultimate Skills are available per playthrough]
   599   Rosario Impale (vs. Undead/Demon)
   544   Divide (Weapon-specific tech. Strike an enemy's weak spot, 20% chance of causing sudden death. Pierce-type) 4 BP, Turn Speed -2
      
3-turn average damage:    948   Dual Whirlwind x3
      
      
      
   Irene   
   Head of House Erakleos   
   Get your act together or I shall see you whipped. And do not neglect my daily care!   
HP:   979   
LP:   5   
STR (Strength) :    10   
TEC (Dexterity) :    10   
QUI (Mobility) :    8   
VIT (Endurance) :    15   
INT (Intelligence) :    9   
WIL (Acuity) :    9   
Element:   Ignis   
Weapon:   Sunsilver Blade (41 Atk, 53% WpnBlock)   
Subweapon:   Astral Shield (QUI-1, 18% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    50   
M.Def Power:    52   
Slash/Blunt/Pierce Res:    35   
Heat/Cold/Lit Res:    43   
Wpn Block Rate:    53   %
Shield Block Rate:    38   %
Evasion Rate:   15.4   %
Longsword Level:   34   
Turn Speed:    10   
Turn 1 Speed:    14   
Initial BP:    5   
Max BP:    11   
Total P.Durability   172.15%   
Total E.Durability   169.57%   
Roles from Weapon Specialty:    Quickshot:   Initial position up +4 (L) / All resistances down -3 (S)
Roles from Init Skills:       
Unique Role:    Immovable Object   
   Shield block rate up +20% (M) / Defense up 10% (S)   
Innate Formation:    Erakleos Guard   
Default DL Formation:    Erakleos Guard (Spd+2, fDef+20, iBP 5, no BP Gain unless player Defends)   
Skills:       
   396   Sonic Slash (Swiftly lash out against a target. Slash-type) 1 BP
   0   Rampart (Protect an ally against attacks. Increases block chance +18.) Protect, 1 BP, Turn Speed -2
   368   Brusque Slice (Slice an enemy in perhaps the rudest way possible. Has a minor delay effect. Target Delayed 1 turn slot. Slash-type) 1 BP, Turn Speed -2
   349   Sonic Blade  (Ranged attack. Send forth a vacuum of energy toward a target. Ranged Pierce-type) 1 BP, Turn Speed +2
   413   Demilune (Swing your blade in a half-moon pattern with a blinding flash of light. Slash/Lightning-type.) 1 BP, Turn Speed -2
   396   Rising Nova (Scorch your foes with a merciless blast as you lift them from the ground. Blunt/Fire-type) 1 BP
   381   Heaven and Earth (Cleave a target from above, then slice again upon reaching the earth. 20% chance to Stun the target. Slash-type) 2 BP, Turn Speed -2
   659   Apathy (Has a 80% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) 2 BP, Turn Speed -6
   483   Triple Thrust (Swiftly pierce a target thrice. Pierce-type) 3 BP, Turn Speed +4
   255   Thousand Blades (Interrupt a piercing attack with an area-wide slice that has a 20% chance to stun all foes. MT Slash-type) Interrupts Pierce, 3 BP, Turn Speed -6
   580   Halting Blade (Deal a mighty blow that increases in power the more damage the attacker has suffered that round. Slash-type) 4 BP, Turn Speed -11
   698   Halting Blade (Untested, but it seems to be a boost based on 40% of damage received. Here's the numbers for a unit that took 30% mHP damage that round)
   539   Multi-Way (Ravage foes from all directions. Occasionally deals an inordinate amount of damage. Slash/Pierce-type) 5 BP, Turn Speed +2
   593   Multi-Way (Average Damage, seems to deal +50% damage about ~20% of the time.)
   349   Rosario Impale (Area attack. Carve a holy symbol into the ground. Effective against demons and undead. MT Pierce-type) 5 BP [Only 2 Ultimate Skills are available per playthrough]
   539   Rosario Impale (vs. Undead/Demon)
   483   Divide (Weapon-specific tech. Strike an enemy's weak spot, 20% chance of causing sudden death. Pierce-type) 4 BP, Turn Speed -2
      
3-turn average damage:    593   Multi-Way x3
      
      
      
   Compass   
   Killers Member   
   The key to battle is beautiful arcs, not straight lines.   
HP:   802   
Element:   Terra   
Wpn Block Rate:    53   %
Shield Block Rate:    18   %
Evasion Rate:   16   %
Longsword Level:   35   
Turn Speed:    13   
Turn 1 Speed:    17   
Initial BP:    4   
Max BP:    7   
Total P.Durability   100.21%   
Total E.Durability   100.56%   
Roles from Weapon Specialty:    Quickshot:   Initial position up +4 (L) / All resistances down -3 (S)
Roles from Init Skills:       
Unique Role:    Scimitar Expert   
   Slash damage up +12 (XL)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   432   Heaven and Earth (Cleave a target from above, then slice again upon reaching the earth. 20% chance to Stun the target. Slash-type) 2 BP, Turn Speed -2
   762   Apathy (Has a 80% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) 2 BP, Turn Speed -6
   289   Thousand Blades (Interrupt a piercing attack with an area-wide slice that has a 20% chance to stun all foes. MT Slash-type) Interrupts Pierce, 3 BP, Turn Speed -6
   664   Halting Blade (Deal a mighty blow that increases in power the more damage the attacker has suffered that round. Slash-type) 4 BP, Turn Speed -11
   761   Halting Blade (Untested, but it seems to be a boost based on 40% of damage received. Here's the numbers for a unit that took 30% mHP damage that round)
   611   Multi-Way (Ravage foes from all directions. Occasionally deals an inordinate amount of damage. Slash/Pierce-type) 5 BP, Turn Speed +2
   672   Multi-Way (Average Damage, seems to deal +50% damage about ~20% of the time.)
   505   Divide (Weapon-specific tech. Strike an enemy's weak spot, 20% chance of causing sudden death. Pierce-type) 4 BP, Turn Speed -2
      
3-turn average damage:    664   Halting Blade x3
      
      
      
   Clover   
   Arthur's Bodyguard   
   My parents died because of Sigfrei. Everything else is just business.   
HP:   656   
Element:   Natura   
Wpn Block Rate:    53   %
Shield Block Rate:    18   %
Evasion Rate:   16.8   %
Longsword Level:   35   
Turn Speed:    14   
Turn 1 Speed:    18   
Initial BP:    4   
Max BP:    7   
Total P.Durability   81.54%   
Total E.Durability   81.59%   
Roles from Weapon Specialty:    Quickshot:   Initial position up +4 (L) / All resistances down -3 (S)
Roles from Init Skills:       
Unique Role:    Hard Worker   
   Sleep recovery up +3 turns (L) / Strength up +1 (M)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   386   Heaven and Earth (Cleave a target from above, then slice again upon reaching the earth. 20% chance to Stun the target. Slash-type) 2 BP, Turn Speed -2
   691   Apathy (Has a 80% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) 2 BP, Turn Speed -6
   258   Thousand Blades (Interrupt a piercing attack with an area-wide slice that has a 20% chance to stun all foes. MT Slash-type) Interrupts Pierce, 3 BP, Turn Speed -6
   596   Halting Blade (Deal a mighty blow that increases in power the more damage the attacker has suffered that round. Slash-type) 4 BP, Turn Speed -11
   675   Halting Blade (Untested, but it seems to be a boost based on 40% of damage received. Here's the numbers for a unit that took 30% mHP damage that round)
   545   Multi-Way (Ravage foes from all directions. Occasionally deals an inordinate amount of damage. Slash/Pierce-type) 5 BP, Turn Speed +2
   600   Multi-Way (Average Damage, seems to deal +50% damage about ~20% of the time.)
   489   Divide (Weapon-specific tech. Strike an enemy's weak spot, 20% chance of causing sudden death. Pierce-type) 4 BP, Turn Speed -2
      
3-turn average damage:    596   Halting Blade x3
      
      
      
   Erreich   
   Fisherman   
   Do I want to be saved? No, I wanted to save someone. Oh, my dear sister...   
HP:   894   
Element:   Natura   
Wpn Block Rate:    53   %
Shield Block Rate:    18   %
Evasion Rate:   16.4   %
Longsword Level:   33   
Turn Speed:    14   
Turn 1 Speed:    18   
Initial BP:    3   
Max BP:    10   
Total P.Durability   111.99%   
Total E.Durability   111.19%   
Roles from Weapon Specialty:    Quickshot:   Initial position up +4 (L) / All resistances down -3 (S)
Roles from Init Skills:       
Unique Role:    The Indecisive   
   Max BP up +2 (L) / Initial BP down -1 (M)   
Innate Formation:    Sweeping Strikes   
Default DL Formation:    Sweeping Strikes (Spd+4, LSword BP Cost -1)   
Skills:       
   376   Heaven and Earth (Cleave a target from above, then slice again upon reaching the earth. 20% chance to Stun the target. Slash-type) 2 BP, Turn Speed -2
   658   Apathy (Has a 80% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) 2 BP, Turn Speed -6
   251   Thousand Blades (Interrupt a piercing attack with an area-wide slice that has a 20% chance to stun all foes. MT Slash-type) Interrupts Pierce, 3 BP, Turn Speed -6
   574   Halting Blade (Deal a mighty blow that increases in power the more damage the attacker has suffered that round. Slash-type) 4 BP, Turn Speed -11
   681   Halting Blade (Untested, but it seems to be a boost based on 40% of damage received. Here's the numbers for a unit that took 30% mHP damage that round)
   533   Multi-Way (Ravage foes from all directions. Occasionally deals an inordinate amount of damage. Slash/Pierce-type) 5 BP, Turn Speed +2
   586   Multi-Way (Average Damage, seems to deal +50% damage about ~20% of the time.)
   468   Divide (Weapon-specific tech. Strike an enemy's weak spot, 20% chance of causing sudden death. Pierce-type) 4 BP, Turn Speed -2
      
3-turn average damage:    574   Halting Blade x3
      
      
      
   Hilda   
   Stepmother   
   Be the need cooking, cleaning, or counsel, I will gladly take care of our party for you.   
HP:   729   
Element:   Terra   
Wpn Block Rate:    53   %
Shield Block Rate:    18   %
Evasion Rate:   16.6   %
Longsword Level:   30   
Turn Speed:    15   
Turn 1 Speed:    19   
Initial BP:    4   
Max BP:    8   
Total P.Durability   90.85%   
Total E.Durability   91.89%   
Roles from Weapon Specialty:    Quickshot:   Initial position up +4 (L) / All resistances down -3 (S)
Roles from Init Skills:       
Unique Role:    Disciple   
   Increases frequency of Marigan's Mania   
Innate Formation:    Sweeping Strikes   
Default DL Formation:    Sweeping Strikes (Spd+4, LSword BP Cost -1)   
Skills:       
   343   Heaven and Earth (Cleave a target from above, then slice again upon reaching the earth. 20% chance to Stun the target. Slash-type) 2 BP, Turn Speed -2
   613   Apathy (Has a 80% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) 2 BP, Turn Speed -6
   228   Thousand Blades (Interrupt a piercing attack with an area-wide slice that has a 20% chance to stun all foes. MT Slash-type) Interrupts Pierce, 3 BP, Turn Speed -6
   532   Halting Blade (Deal a mighty blow that increases in power the more damage the attacker has suffered that round. Slash-type) 4 BP, Turn Speed -11
   619   Halting Blade (Untested, but it seems to be a boost based on 40% of damage received. Here's the numbers for a unit that took 30% mHP damage that round)
   486   Multi-Way (Ravage foes from all directions. Occasionally deals an inordinate amount of damage. Slash/Pierce-type) 5 BP, Turn Speed +2
   535   Multi-Way (Average Damage, seems to deal +50% damage about ~20% of the time.)
   459   Divide (Weapon-specific tech. Strike an enemy's weak spot, 20% chance of causing sudden death. Pierce-type) 4 BP, Turn Speed -2
      
3-turn average damage:    532   Halting Blade x3
      
      
      
   Chichi   
   Muros Woman   
   Is this also a trick of the fae? Hmm... I wonder where you will take me?   
HP:   573   
Element:   Ignis   
Wpn Block Rate:    53   %
Shield Block Rate:    18   %
Evasion Rate:   17.4   %
Longsword Level:   30   
Turn Speed:    16   
Turn 1 Speed:    20   
Initial BP:    4   
Max BP:    8   
Total P.Durability   71.03%   
Total E.Durability   72.42%   
Roles from Weapon Specialty:    Quickshot:   Initial position up +4 (L) / All resistances down -3 (S)
Roles from Init Skills:       
Unique Role:    Goldsmith's Daughter   
   Increases frequency of Adamas's Strength   
Innate Formation:    Sweeping Strikes   
Default DL Formation:    Sweeping Strikes (Spd+4, LSword BP Cost -1)   
Skills:       
   339   Heaven and Earth (Cleave a target from above, then slice again upon reaching the earth. 20% chance to Stun the target. Slash-type) 2 BP, Turn Speed -2
   620   Apathy (Has a 80% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) 2 BP, Turn Speed -6
   225   Thousand Blades (Interrupt a piercing attack with an area-wide slice that has a 20% chance to stun all foes. MT Slash-type) Interrupts Pierce, 3 BP, Turn Speed -6
   535   Halting Blade (Deal a mighty blow that increases in power the more damage the attacker has suffered that round. Slash-type) 4 BP, Turn Speed -11
   603   Halting Blade (Untested, but it seems to be a boost based on 40% of damage received. Here's the numbers for a unit that took 30% mHP damage that round)
   481   Multi-Way (Ravage foes from all directions. Occasionally deals an inordinate amount of damage. Slash/Pierce-type) 5 BP, Turn Speed +2
   529   Multi-Way (Average Damage, seems to deal +50% damage about ~20% of the time.)
   450   Divide (Weapon-specific tech. Strike an enemy's weak spot, 20% chance of causing sudden death. Pierce-type) 4 BP, Turn Speed -2
      
3-turn average damage:    535   Halting Blade x3

DjinnAndTonic

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Re: SaGa Scarlet Grace: Ambitions PCs
« Reply #2 on: October 08, 2020, 04:13:23 AM »
Greatsword PCs:      
This group tends towards hardier units with high HP and defenses. Their best damage skill also increases their already-high weapon block chance by 48%, so they're even sturdier against blockable physicals than the numbers indicate. They tend to be slower, too.
One of their better tricks is Optical Slash, which has saved my ass in-game when only my Greatsword-user was still standing but none of the enemies could kill him since they only had counterable physicals that got spoiled by it. The skillset has access to a few elemental type skills, a potent interrupt, the aforementioned counter, AoE damage, and uniquely, the only weapon-based pseudomagic skill, Hailstorm, which exclusively deals Cold-typed damage without an attached physical element, allowing them to bypass physical defenses. Though it's not particularly powerful on most of the default Greatsword-users, so it's a really niche option.       
      
      
      
      
      
   Leonard   
   Farmer   
   I'll need to grow up fast if I'm gonna drown the Scarlet Shards in Ei-Hanum.   
HP:   999   
LP:   10   
STR (Strength) :    15   
TEC (Dexterity) :    8   
QUI (Mobility) :    10   
VIT (Endurance) :    14   
INT (Intelligence) :    5   
WIL (Acuity) :    13   
Element:   Terra   
Weapon:   Gekkabijin (50 Atk, 48% Wpn Block, Katana)   
Subweapon:      
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    52   
M.Def Power:    51   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   16.2   %
Greatsword Level:    42   
Turn Speed:    14   
Turn 1 Speed:    18   
Initial BP:    4   
Max BP:    7   
Total P.Durability   127.14%   
Total E.Durability   124.24%   
Roles from Weapon Specialty:    The Untoppleable:    HP up +10% (L)
   Armored Knight:    Dexterity up (M) / Endurance up (M) (TEC/VIT+1)
Roles from Init Skills:    The Strong:    Strength up +2 (L)
   Braveheart:    Physical-attack damage up +6 (M)
Unique Role:    Cannonball   
   Initial position up +4 (L) / Chance to be targeted up (M)   
Innate Formation:    Whirlwind (Spd+2, fAtk-10, iBP 5, Turn Speed +6 for next turn when unit Defends)   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   559   Smash (Smash a target from above, provoking it. Slash/Blunt-type) 1 BP
   0   Deflect (Protect an ally against attacks. Greatly increases block chance +21%.) 1 BP
   575   Blizzard (Conjure a stifling blizzard, creating blades of ice to slash and freeze a target. Slash/Cold-type) 1 BP, Turn Speed +2
   539   Flowing Slash (Gracefully slash a target, decreasing its attack power -4. Slash-type) 1 BP, Turn Speed +2
   653   Downswing (Raise your greatsword high in the air and bring it to bear on your target. Blunt-type) 1 BP, Turn Speed -2
   808   Optical Slash (Has a 75% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) Counter, 1 BP, Turn Speed -5
   603   Lunar Blade (Lunge nimbly at your foe with the moon at your back. Slash-type) 1 BP
   710   Gravedigger (Ranged attack. Emit a ground-based wave to assault a target. Misses flying foes. Slash-type) 2 BP, Turn Speed -3
   737   Headwind Rush (Barrel toward a foe, delaying it 2 turn slots. Slash-type) 2 BP, Turn Speed +2
   859   Vandalize (Sunder a target in twain. Blunt-type) 3 BP
   812   Shadow Reversal (Interrupt a slashing attack, 20% chance of Stunning the target. Slash-type) Interrupts Slash, 3 BP, Turn Speed -3
   775   Eclipse (Unleash a powerful blow. Increases your block chance +30% until you act. Slash-type) 3 BP, Turn Speed -3
   437   Wheel Swing (Area attack. Swing your blade in an arc to create winds that buffet foes. MT Slash-type) 4 BP
   965   Scattered Petals (Attack with the elegance of a skilled duelist. Increases your block chance +48% until you act. Slash/Cold-type) 4 BP, Turn Speed -3
   1131   Waning Moon (Strike your target and provoke them. Somewhat easy to block or evade, meaning target's evade and block rates +25%. Slash-type) 5 BP, Turn Speed -5
   404   Hailstorm (Weapon-specific tech. Area attack. Conjure forth a snowstorm to engulf your foes. Ignores Block/Guard. MT Cold-type) 5 BP, Turn Speed +2
      
3-turn average damage:    965   Scattered Petals x3
      
      
      
   Griffin   
   "Sprite"   
   Sprite? Ha! I'm no sprite—and there's no place for such mad delusions in martial arts!   
HP:   726   
LP:   3   
STR (Strength) :    10   
TEC (Dexterity) :    16   
QUI (Mobility) :    13   
VIT (Endurance) :    9   
INT (Intelligence) :    10   
WIL (Acuity) :    9   
Element:   Natura   
Weapon:   Gekkabijin (50 Atk, 48% Wpn Block, Katana)   
Subweapon:      
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    50   
M.Def Power:    59   
Slash/Blunt/Pierce Res:    41   
Heat/Cold/Lit Res:    49   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   17.6   %
Greatsword Level:    41   
Turn Speed:    14   
Turn 1 Speed:    14   
Initial BP:    4   
Max BP:    11   
Total P.Durability   91.91%   
Total E.Durability   92.26%   
Roles from Weapon Specialty:    The Untoppleable:    HP up +10% (L)
   Armored Knight:    Dexterity up (M) / Endurance up (M) (TEC/VIT+1)
Roles from Init Skills:    Dominator:    Attack damage up +9 (L) / Initial BP down -1 (M)
Unique Role:    Instructor   
   Raises allies' skill levels to match your own / Disables shield blocking   
Innate Formation:    Momentum   
Default DL Formation:    Momentum (Spd+1, fAtk+10, iBP 5, BP only increases[+2] upon defeating a foe)   
Skills:       
   584   Smash (Smash a target from above, provoking it. Slash/Blunt-type) 1 BP
   0   Deflect (Protect an ally against attacks. Greatly increases block chance +21%.) 1 BP
   644   Blizzard (Conjure a stifling blizzard, creating blades of ice to slash and freeze a target. Slash/Cold-type) 1 BP, Turn Speed +2
   603   Flowing Slash (Gracefully slash a target, decreasing its attack power -4. Slash-type) 1 BP, Turn Speed +2
   683   Downswing (Raise your greatsword high in the air and bring it to bear on your target. Blunt-type) 1 BP, Turn Speed -2
   966   Optical Slash (Has a 75% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) Counter, 1 BP, Turn Speed -5
   674   Lunar Blade (Lunge nimbly at your foe with the moon at your back. Slash-type) 1 BP
   774   Gravedigger (Ranged attack. Emit a ground-based wave to assault a target. Misses flying foes. Slash-type) 2 BP, Turn Speed -3
   804   Headwind Rush (Barrel toward a foe, delaying it 2 turn slots. Slash-type) 2 BP, Turn Speed +2
   899   Vandalize (Sunder a target in twain. Blunt-type) 3 BP
   850   Shadow Reversal (Interrupt a slashing attack, 20% chance of Stunning the target. Slash-type) Interrupts Slash, 3 BP, Turn Speed -3
   867   Eclipse (Unleash a powerful blow. Increases your block chance +30% until you act. Slash-type) 3 BP, Turn Speed -3
   456   Wheel Swing (Area attack. Swing your blade in an arc to create winds that buffet foes. MT Slash-type) 4 BP
   1080   Scattered Petals (Attack with the elegance of a skilled duelist. Increases your block chance +48% until you act. Slash/Cold-type) 4 BP, Turn Speed -3
      
3-turn average damage:    1080   Scattered Petals x3
      
      
      
   Jamto   
   House Julanius Heavy Infantry   
   I am your shield, milady. Don't hesitate to make me an easy target.   
HP:   999   
Element:   Ignis   
Wpn Block Rate:    68   %
Shield Block Rate:    0   %
Evasion Rate:   14.8   %
Greatsword Level:    34   
Turn Speed:    11   
Turn 1 Speed:    11   
Initial BP:    4   
Max BP:    7   
Total P.Durability   127.14%   
Total E.Durability   124.24%   
Roles from Weapon Specialty:    The Untoppleable:    HP up +10% (L)
   Armored Knight:    Dexterity up (M) / Endurance up (M) (TEC/VIT+1)
Unique Role:    Guardsman   
   Weapon block rate up +20% (M) / Chance to be targeted up (S)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   648   Optical Slash (Has a 75% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) Counter, 1 BP, Turn Speed -5
   551   Gravedigger (Ranged attack. Emit a ground-based wave to assault a target. Misses flying foes. Slash-type) 2 BP, Turn Speed -3
   669   Vandalize (Sunder a target in twain. Blunt-type) 3 BP
   632   Shadow Reversal (Interrupt a slashing attack, 20% chance of Stunning the target. Slash-type) Interrupts Slash, 3 BP, Turn Speed -3
   338   Wheel Swing (Area attack. Swing your blade in an arc to create winds that buffet foes. MT Slash-type) 4 BP
   763   Scattered Petals (Attack with the elegance of a skilled duelist. Increases your block chance +48% until you act. Slash/Cold-type) 4 BP, Turn Speed -3
   881   Waning Moon (Strike your target and provoke them. Somewhat easy to block or evade, meaning target's evade and block rates +25%. Slash-type) 5 BP, Turn Speed -5
   334   Hailstorm (Weapon-specific tech. Area attack. Conjure forth a snowstorm to engulf your foes. Ignores Block/Guard. MT Cold-type) 5 BP, Turn Speed +2
      
3-turn average damage:    763   Scattered Petals x3
      
      
      
   Gabriel   
   Elisabeth's Mentor   
   You've always been a reckless one, Leo. But you just do you—I've got your back.   
HP:   999   
Element:   Ignis   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   16.2   %
Greatsword Level:    39   
Turn Speed:    12   
Turn 1 Speed:    12   
Initial BP:    4   
Max BP:    7   
Total P.Durability   126.48%   
Total E.Durability   125.92%   
Roles from Weapon Specialty:    The Untoppleable:    HP up +10% (L)
   Armored Knight:    Dexterity up (M) / Endurance up (M) (TEC/VIT+1)
Unique Role:    Grand Protector   
   Chance to be targeted up (M) / HP up + 5% (M)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   758   Optical Slash (Has a 75% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) Counter, 1 BP, Turn Speed -5
   612   Gravedigger (Ranged attack. Emit a ground-based wave to assault a target. Misses flying foes. Slash-type) 2 BP, Turn Speed -3
   735   Vandalize (Sunder a target in twain. Blunt-type) 3 BP
   694   Shadow Reversal (Interrupt a slashing attack, 20% chance of Stunning the target. Slash-type) Interrupts Slash, 3 BP, Turn Speed -3
   372   Wheel Swing (Area attack. Swing your blade in an arc to create winds that buffet foes. MT Slash-type) 4 BP
   864   Scattered Petals (Attack with the elegance of a skilled duelist. Increases your block chance +48% until you act. Slash/Cold-type) 4 BP, Turn Speed -3
   977   Waning Moon (Strike your target and provoke them. Somewhat easy to block or evade, meaning target's evade and block rates +25%. Slash-type) 5 BP, Turn Speed -5
   384   Hailstorm (Weapon-specific tech. Area attack. Conjure forth a snowstorm to engulf your foes. Ignores Block/Guard. MT Cold-type) 5 BP, Turn Speed +2
      
3-turn average damage:    864   Scattered Petals x3
      
      
      
   Luna   
   Imperial Librarian   
   I'm a second-level clerk. ...Which is fine. First would be way too much.   
HP:   633   
Element:   Aes   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   16.6   %
Greatsword Level:    34   
Turn Speed:    7   
Turn 1 Speed:    7   
Initial BP:    4   
Max BP:    8   
Total P.Durability   79.29%   
Total E.Durability   80.22%   
Roles from Weapon Specialty:    The Untoppleable:    HP up +10% (L)
   Armored Knight:    Dexterity up (M) / Endurance up (M) (TEC/VIT+1)
Roles from Init Skills:    The Clever:    Chance to be targeted up (M) / Dexterity up +1 (M)
Unique Role:    Second-Level Clerk   
   All ally resistances up +3 (S) / Attack damage down -6 (M)   
Innate Formation:    Overpowering Might   
Default DL Formation:    Overpowering Might (Spd-2, GSword Skill Cost -1)   
Skills:       
   629   Optical Slash (Has a 75% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) Counter, 1 BP, Turn Speed -5
   529   Gravedigger (Ranged attack. Emit a ground-based wave to assault a target. Misses flying foes. Slash-type) 2 BP, Turn Speed -3
   641   Vandalize (Sunder a target in twain. Blunt-type) 3 BP
   606   Shadow Reversal (Interrupt a slashing attack, 20% chance of Stunning the target. Slash-type) Interrupts Slash, 3 BP, Turn Speed -3
   324   Wheel Swing (Area attack. Swing your blade in an arc to create winds that buffet foes. MT Slash-type) 4 BP
   736   Scattered Petals (Attack with the elegance of a skilled duelist. Increases your block chance +48% until you act. Slash/Cold-type) 4 BP, Turn Speed -3
   845   Waning Moon (Strike your target and provoke them. Somewhat easy to block or evade, meaning target's evade and block rates +25%. Slash-type) 5 BP, Turn Speed -5
   333   Hailstorm (Weapon-specific tech. Area attack. Conjure forth a snowstorm to engulf your foes. Ignores Block/Guard. MT Cold-type) 5 BP, Turn Speed +2
      
3-turn average damage:    736   Scattered Petals x3
      
      
      
   Kumi   
   Caprese Woman   
   Ain't none more piratey than I! Betray me, and ye'll be keelhauled!   
HP:   891   
Element:   Unda   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   16.8   %
Greatsword Level:    37   
Turn Speed:    11   
Turn 1 Speed:    13   
Initial BP:    4   
Max BP:    8   
Total P.Durability   112.50%   
Total E.Durability   111.71%   
Roles from Weapon Specialty:    The Untoppleable:    HP up +10% (L)
   Armored Knight:    Dexterity up (M) / Endurance up (M) (TEC/VIT+1)
Roles from Init Skills:    Maestro of Slashing:    Slash resistance up [+9 Def Power vs Slash dmg] (L) / Slash damage up +9 (L)
Unique Role:    First Striker   
   Physical-attack damage up +3 (S) / Initial position up +2 (S)   
Innate Formation:    Overpowering Might   
Default DL Formation:    Overpowering Might (Spd-2, GSword Skill Cost -1)   
Skills:       
   807   Optical Slash (Has a 75% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) Counter, 1 BP, Turn Speed -5
   679   Gravedigger (Ranged attack. Emit a ground-based wave to assault a target. Misses flying foes. Slash-type) 2 BP, Turn Speed -3
   734   Vandalize (Sunder a target in twain. Blunt-type) 3 BP
   754   Shadow Reversal (Interrupt a slashing attack, 20% chance of Stunning the target. Slash-type) Interrupts Slash, 3 BP, Turn Speed -3
   404   Wheel Swing (Area attack. Swing your blade in an arc to create winds that buffet foes. MT Slash-type) 4 BP
   930   Scattered Petals (Attack with the elegance of a skilled duelist. Increases your block chance +48% until you act. Slash/Cold-type) 4 BP, Turn Speed -3
   1084   Waning Moon (Strike your target and provoke them. Somewhat easy to block or evade, meaning target's evade and block rates +25%. Slash-type) 5 BP, Turn Speed -5
   363   Hailstorm (Weapon-specific tech. Area attack. Conjure forth a snowstorm to engulf your foes. Ignores Block/Guard. MT Cold-type) 5 BP, Turn Speed +2
      
3-turn average damage:    930   Scattered Petals x3
      
      
      
   Nasir   
   Belike Man   
   I'm finally out of Numadica. The real game of life starts now.   
HP:   887   
Element:   Terra   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   17.2   %
Greatsword Level:    26   
Turn Speed:    10   
Turn 1 Speed:    10   
Initial BP:    4   
Max BP:    8   
Total P.Durability   111.99%   
Total E.Durability   110.91%   
Roles from Weapon Specialty:    The Untoppleable:    HP up +10% (L)
   Armored Knight:    Dexterity up (M) / Endurance up (M) (TEC/VIT+1)
Unique Role:    Good-for-Nothing   
   Chance to be targeted down (M)   
Innate Formation:    Overpowering Might   
Default DL Formation:    Overpowering Might (Spd-2, GSword Skill Cost -1)   
Skills:       
   540   Optical Slash (Has a 75% chance to nullify the first attack that targets you and unleash a counterattack. Slash-type) Counter, 1 BP, Turn Speed -5
   463   Gravedigger (Ranged attack. Emit a ground-based wave to assault a target. Misses flying foes. Slash-type) 2 BP, Turn Speed -3
   545   Vandalize (Sunder a target in twain. Blunt-type) 3 BP
   515   Shadow Reversal (Interrupt a slashing attack, 20% chance of Stunning the target. Slash-type) Interrupts Slash, 3 BP, Turn Speed -3
   273   Wheel Swing (Area attack. Swing your blade in an arc to create winds that buffet foes. MT Slash-type) 4 BP
   629   Scattered Petals (Attack with the elegance of a skilled duelist. Increases your block chance +48% until you act. Slash/Cold-type) 4 BP, Turn Speed -3
   743   Waning Moon (Strike your target and provoke them. Somewhat easy to block or evade, meaning target's evade and block rates +25%. Slash-type) 5 BP, Turn Speed -5
   285   Hailstorm (Weapon-specific tech. Area attack. Conjure forth a snowstorm to engulf your foes. Ignores Block/Guard. MT Cold-type) 5 BP, Turn Speed +2
      
3-turn average damage:    629   Scattered Petals x3

DjinnAndTonic

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Re: SaGa Scarlet Grace: Ambitions PCs
« Reply #3 on: October 08, 2020, 04:15:43 AM »
Lancers      
The Spear-using PCs in this game tend to be a bit on the faster side, and have a lot of techs that can manipulate turn order. They have a physical-element-nullifying counterattack that can incredibly potent in a duel, and combined with their high speed and nearly unique access to the poison status, they can make effective stallers against physical-based opponents. Beyond that, they can occasionally steal some matches with Stun, but their damage is relatively poor.      
      
      
      
   Mondo   
   Senior Retainer of House Julanius   
   It is my sworn duty to protect milady Urpina. Be you foe or friend, I shall not permit you to harm her!   
HP:   897   
LP:   4   
STR (Strength) :    11   
TEC (Dexterity) :    13   
QUI (Mobility) :    10   
VIT (Endurance) :    12   
INT (Intelligence) :    11   
WIL (Acuity) :    16   
Element:   Terra   
Weapon:   Gae Bolg (45 atk, 48% Wpn Block, QUI/VIT/WIL+1, can use 'Swooping Dragon')   
Subweapon:      
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    50   
M.Def Power:    63   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    52   
Wpn Block Rate:    67   %
Shield Block Rate:    0   %
Evasion Rate:   25   %
Spear Level:    43   
Turn Speed:    10   
Turn 1 Speed:    10   
Initial BP:    5   
Max BP:    7   
Total P.Durability   141.96%   
Total E.Durability   144.07%   
Roles from Weapon Specialty:    Invoker:    Intelligence up (M) / Acuity up (M) (INT&WIL+1)
Roles from Init Skills:    The Impenetrable:    Stun resistance up +60% (L)
   Defender:    Evasion and weapon block rate up +40% (L)
   Warder:    Elemental resistances up +6 (M) / Elemental damage up +3 (S)
Unique Role:    The Unflinching   
   Poison recovery up 3 turns (L) / Chance to be targeted up (M)   
Innate Formation:    Phoenix Dance   
Default DL Formation:    Phoenix Dance (fAtk-10, fDef+20, iBP 5)   
Skills:       
   494   Pierce (Swiftly thrust your spear directly forward. Pierce-type.) 1 BP
   487   Split Cranium (Crash your spear down directly on a target's skull, decreasing its focus [Magic damage -8%]. Pierce-type) 1 BP, Turn Speed -3
   0   Shelter (Protect an ally against attacks. Greatly increases block chance +21%.) Protect, 1 BP, Turn Speed +5
   314   Sweep (Swing your spear in an arc that aims for the target's feet, 35% chance of stunning it. Fails against flying foes. Blunt-type) 1 BP, Turn Speed -1
   247   Reaper (Area attack. Attack all foes in one grand stroke. MT Blunt-type) 1 BP, Turn Speed +3
   576   Aim (Ready a precise attack to ensure it strikes true. Difficult to block or evade, meaning it auto-lowers target's block/evade -25%. Pierce-type) 1 BP, Turn Speed -9
   296   Mizuchi (Ranged attack. 65% chance to poison the target. Poison is roughly ~15% mHP damage/turn. Pierce/Cold-type) 1 BP, Turn Speed -2
   695   Spiral Charge (Rush forward and skewer a foe. Somewhat easy to block or evade, meaning it raises target's block/evade +25%. Pierce/Blunt-type) 2 BP, Turn Speed -4
   509   Divine Lancer (Ram a target until it is on the brink between life and death, decreasing its defense -10. Pierce-type) 2 BP, Turn Speed +1
   531   Arm of Light (Ranged attack. Use your spear as a conduit to send forth a wave of light that pierces a target. Pierce-type) 3 BP, Turn Speed +6
   995   Windmill (Has an 85% chance to nullify the first attack that targets you and unleash a counterattack. Pierce-type) 3 BP, Turn Speed -7
   762   Triumvirate (Assault your enemy thrice, 15% chance of stunning it. Pierce/Blunt-type) 4 BP
   814   Swooping Dragon (Weapon-specific tech. Nimbly lunge forward with the fierceness of a dragon. Pierce-type) 5 BP, Turn Speed +2
      
3-turn average damage:    814   Swooping Dragon x3
      
      
      
   Kahn   
   Wanderer   
   Adventuring's better than dealin' with some stuffy guard dispute; there's less thinkin' and a lot more fightin'!   
HP:   972   
LP:   7   
STR (Strength) :    12   
TEC (Dexterity) :    10   
QUI (Mobility) :    12   
VIT (Endurance) :    13   
INT (Intelligence) :    9   
WIL (Acuity) :    14   
Element:   Ignis   
Weapon:   Gae Bolg (45 atk, 48% Wpn Block, QUI/VIT/WIL+1, can use 'Swooping Dragon')   
Subweapon:      
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    51   
M.Def Power:    55   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   17.2   %
Spear Level:    43   
Turn Speed:    18   
Turn 1 Speed:    18   
Initial BP:    5   
Max BP:    7   
Total P.Durability   112.17%   
Total E.Durability   111.08%   
Roles from Weapon Specialty:    Invoker:    Intelligence up (M) / Acuity up (M) (INT&WIL+1)
Roles from Init Skills:    Sniper:    Chance to be blocked/evaded down -40% (S)
   The Quick:    Speed up +20% (M)
Unique Role:    Breadwinner   
   Poison +30% / sudden death +40% resistance up (M)   
Innate Formation:    Speculation   
Default DL Formation:    Speculation (Spd+3, iDef-10, iBP 5)   
Skills:       
   546   Pierce (Swiftly thrust your spear directly forward. Pierce-type.) 1 BP
   538   Split Cranium (Crash your spear down directly on a target's skull, decreasing its focus [Magic damage -8%]. Pierce-type) 1 BP, Turn Speed -3
   0   Shelter (Protect an ally against attacks. Greatly increases block chance +21%.) Protect, 1 BP, Turn Speed +5
   338   Sweep (Swing your spear in an arc that aims for the target's feet, 35% chance of stunning it. Fails against flying foes. Blunt-type) 1 BP, Turn Speed -1
   266   Reaper (Area attack. Attack all foes in one grand stroke. MT Blunt-type) 1 BP, Turn Speed +3
   637   Aim (Ready a precise attack to ensure it strikes true. Difficult to block or evade, meaning it auto-lowers target's block/evade -25%. Pierce-type) 1 BP, Turn Speed -9
   319   Mizuchi (Ranged attack. 65% chance to poison the target. Poison is roughly ~15% mHP damage/turn. Pierce/Cold-type) 1 BP, Turn Speed -2
   768   Spiral Charge (Rush forward and skewer a foe. Somewhat easy to block or evade, meaning it raises target's block/evade +25%. Pierce/Blunt-type) 2 BP, Turn Speed -4
   563   Divine Lancer (Ram a target until it is on the brink between life and death, decreasing its defense -10. Pierce-type) 2 BP, Turn Speed +1
   578   Arm of Light (Ranged attack. Use your spear as a conduit to send forth a wave of light that pierces a target. Pierce-type) 3 BP, Turn Speed +6
   1073   Windmill (Has an 85% chance to nullify the first attack that targets you and unleash a counterattack. Pierce-type) 3 BP, Turn Speed -7
   842   Triumvirate (Assault your enemy thrice, 15% chance of stunning it. Pierce/Blunt-type) 4 BP
   887   Swooping Dragon (Weapon-specific tech. Nimbly lunge forward with the fierceness of a dragon. Pierce-type) 5 BP, Turn Speed +2
      
3-turn average damage:    887   Swooping Dragon x3
      
      
      
   Chiago Lisboa   
   Marquis of Parm   
   There is SO much fun and beauty in the unusual, don't you think? Aha! Aha ha ha ha!   
HP:   529   
LP:   5   
STR (Strength) :    9   
TEC (Dexterity) :    14   
QUI (Mobility) :    11   
VIT (Endurance) :    8   
INT (Intelligence) :    12   
WIL (Acuity) :    15   
Element:   Ignis   
Weapon:   Gae Bolg (45 atk, 48% Wpn Block, QUI/VIT/WIL+1, can use 'Swooping Dragon')   
Subweapon:      
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    46   
M.Def Power:    58   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   18   %
Spear Level:    37   
Turn Speed:    12   
Turn 1 Speed:    12   
Initial BP:    5   
Max BP:    11   
Total P.Durability   66.26%   
Total E.Durability   67.04%   
Roles from Weapon Specialty:    Invoker:    Intelligence up (M) / Acuity up (M) (INT&WIL+1)
Roles from Init Skills:    The Tenacious:    Poison resistance up +60% (L)
Unique Role:    Stalwart   
   Physical-attack damage up +12% (XL) / HP down -10% (L)   
Innate Formation:    Momentum   
Default DL Formation:    Momentum (Spd+1, fAtk+10, iBP 5, No BP Gain except upon kills)   
Skills:       
   586   Pierce (Swiftly thrust your spear directly forward. Pierce-type.) 1 BP
   577   Split Cranium (Crash your spear down directly on a target's skull, decreasing its focus [Magic damage -8%]. Pierce-type) 1 BP, Turn Speed -3
   0   Shelter (Protect an ally against attacks. Greatly increases block chance +21%.) Protect, 1 BP, Turn Speed +5
   380   Sweep (Swing your spear in an arc that aims for the target's feet, 35% chance of stunning it. Fails against flying foes. Blunt-type) 1 BP, Turn Speed -1
   299   Reaper (Area attack. Attack all foes in one grand stroke. MT Blunt-type) 1 BP, Turn Speed +3
   683   Aim (Ready a precise attack to ensure it strikes true. Difficult to block or evade, meaning it auto-lowers target's block/evade -25%. Pierce-type) 1 BP, Turn Speed -9
   351   Mizuchi (Ranged attack. 65% chance to poison the target. Poison is roughly ~15% mHP damage/turn. Pierce/Cold-type) 1 BP, Turn Speed -2
   826   Spiral Charge (Rush forward and skewer a foe. Somewhat easy to block or evade, meaning it raises target's block/evade +25%. Pierce/Blunt-type) 2 BP, Turn Speed -4
   603   Divine Lancer (Ram a target until it is on the brink between life and death, decreasing its defense -10. Pierce-type) 2 BP, Turn Speed +1
   640   Arm of Light (Ranged attack. Use your spear as a conduit to send forth a wave of light that pierces a target. Pierce-type) 3 BP, Turn Speed +6
   1214   Windmill (Has an 85% chance to nullify the first attack that targets you and unleash a counterattack. Pierce-type) 3 BP, Turn Speed -7
   906   Triumvirate (Assault your enemy thrice, 15% chance of stunning it. Pierce/Blunt-type) 4 BP
   982   Swooping Dragon (Weapon-specific tech. Nimbly lunge forward with the fierceness of a dragon. Pierce-type) 5 BP, Turn Speed +2
      
3-turn average damage:    982   Swooping Dragon x3
      
      
      
   Tissisaaq   
   Hunter of the North   
   I take life from game, as mine'll someday be taken. Only being itself is eternal.   
HP:   960   
LP:   6   
STR (Strength) :    11   
TEC (Dexterity) :    9   
QUI (Mobility) :    12   
VIT (Endurance) :    15   
INT (Intelligence) :    9   
WIL (Acuity) :    15   
Element:   Terra   
Weapon:   Gae Bolg (45 atk, 48% Wpn Block, QUI/VIT/WIL+1, can use 'Swooping Dragon')   
Subweapon:      
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    53   
M.Def Power:    55   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   17.2   %
Spear Level:    37   
Turn Speed:    19   
Turn 1 Speed:    21   
Initial BP:    4   
Max BP:    7   
Total P.Durability   122.52%   
Total E.Durability   120.68%   
Roles from Weapon Specialty:    Invoker:    Intelligence up (M) / Acuity up (M) (INT&WIL+1)
Roles from Init Skills:    The Calm:    Confusion resistance up +60% (L)
   Archer:    Endurance up (M) / Acuity up (M) (VIT&WIL+1)
Unique Role:    Hunter   
   Initial position up +2 (S) / Speed up +15% (S)    
Innate Formation:    Final Frontier (Spd+2/0/-2, Axe/Spear/Bow Cost -1, iBP 2)   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   485   Pierce (Swiftly thrust your spear directly forward. Pierce-type.) 1 BP
   478   Split Cranium (Crash your spear down directly on a target's skull, decreasing its focus [Magic damage -8%]. Pierce-type) 1 BP, Turn Speed -3
   0   Shelter (Protect an ally against attacks. Greatly increases block chance +21%.) Protect, 1 BP, Turn Speed +5
   295   Sweep (Swing your spear in an arc that aims for the target's feet, 35% chance of stunning it. Fails against flying foes. Blunt-type) 1 BP, Turn Speed -1
   232   Reaper (Area attack. Attack all foes in one grand stroke. MT Blunt-type) 1 BP, Turn Speed +3
   566   Aim (Ready a precise attack to ensure it strikes true. Difficult to block or evade, meaning it auto-lowers target's block/evade -25%. Pierce-type) 1 BP, Turn Speed -9
   283   Mizuchi (Ranged attack. 65% chance to poison the target. Poison is roughly ~15% mHP damage/turn. Pierce/Cold-type) 1 BP, Turn Speed -2
   684   Spiral Charge (Rush forward and skewer a foe. Somewhat easy to block or evade, meaning it raises target's block/evade +25%. Pierce/Blunt-type) 2 BP, Turn Speed -4
   500   Divine Lancer (Ram a target until it is on the brink between life and death, decreasing its defense -10. Pierce-type) 2 BP, Turn Speed +1
   516   Arm of Light (Ranged attack. Use your spear as a conduit to send forth a wave of light that pierces a target. Pierce-type) 3 BP, Turn Speed +6
   946   Windmill (Has an 85% chance to nullify the first attack that targets you and unleash a counterattack. Pierce-type) 3 BP, Turn Speed -7
   750   Triumvirate (Assault your enemy thrice, 15% chance of stunning it. Pierce/Blunt-type) 4 BP
   793   Swooping Dragon (Weapon-specific tech. Nimbly lunge forward with the fierceness of a dragon. Pierce-type) 5 BP, Turn Speed +2
      
3-turn average damage:    779   Triumvirate->Swooping Dragon x2
      
      
      
   Socrates   
   Edinport Man   
   You know, I won't be of much use on your team. ...Guess it's a little late for regrets now, though!   
HP:   881   
Element:   Unda   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   15.8   %
Spear Level:    37   
Turn Speed:    13   
Turn 1 Speed:    13   
Initial BP:    4   
Max BP:    8   
Total P.Durability   111.54%   
Total E.Durability   111.66%   
Roles from Weapon Specialty:    Invoker:    Intelligence up (M) / Acuity up (M) (INT&WIL+1)
Unique Role:    Fisherman   
   Increases frequency of Diemazu's Lamentation   
Innate Formation:    Desert Lance   
Default DL Formation:    Desert Lance (Spd+4, Spear BP Cost-1)   
Skills:       
   289   Sweep (Swing your spear in an arc that aims for the target's feet, 35% chance of stunning it. Fails against flying foes. Blunt-type) 1 BP, Turn Speed -1
   557   Aim (Ready a precise attack to ensure it strikes true. Difficult to block or evade, meaning it auto-lowers target's block/evade -25%. Pierce-type) 1 BP, Turn Speed -9
   285   Mizuchi (Ranged attack. 65% chance to poison the target. Poison is roughly ~15% mHP damage/turn. Pierce/Cold-type) 1 BP, Turn Speed -2
   519   Arm of Light (Ranged attack. Use your spear as a conduit to send forth a wave of light that pierces a target. Pierce-type) 3 BP, Turn Speed +6
   926   Windmill (Has an 85% chance to nullify the first attack that targets you and unleash a counterattack. Pierce-type) 3 BP, Turn Speed -7
   738   Triumvirate (Assault your enemy thrice, 15% chance of stunning it. Pierce/Blunt-type) 4 BP
   797   Swooping Dragon (Weapon-specific tech. Nimbly lunge forward with the fierceness of a dragon. Pierce-type) 5 BP, Turn Speed +2
      
3-turn average damage:    797   Swooping Dragon x3
      
      
      
   Lamar   
   Zegna Guard   
   I believe fighting at your side will guarantee Zegna's safety.   
HP:   884   
Element:   Natura   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   17   %
Spear Level:    33   
Turn Speed:    13   
Turn 1 Speed:    13   
Initial BP:    4   
Max BP:    8   
Total P.Durability   111.92%   
Total E.Durability   110.84%   
Roles from Weapon Specialty:    Invoker:    Intelligence up (M) / Acuity up (M) (INT&WIL+1)
Unique Role:    The Courageous   
   Strength up (M) / Acuity up (M) (STR&WIL+1)   
Innate Formation:    Desert Lance   
Default DL Formation:    Desert Lance (Spd+4, Spear BP Cost-1)   
Skills:       
   269   Sweep (Swing your spear in an arc that aims for the target's feet, 35% chance of stunning it. Fails against flying foes. Blunt-type) 1 BP, Turn Speed -1
   527   Aim (Ready a precise attack to ensure it strikes true. Difficult to block or evade, meaning it auto-lowers target's block/evade -25%. Pierce-type) 1 BP, Turn Speed -9
   260   Mizuchi (Ranged attack. 65% chance to poison the target. Poison is roughly ~15% mHP damage/turn. Pierce/Cold-type) 1 BP, Turn Speed -2
   476   Arm of Light (Ranged attack. Use your spear as a conduit to send forth a wave of light that pierces a target. Pierce-type) 3 BP, Turn Speed +6
   868   Windmill (Has an 85% chance to nullify the first attack that targets you and unleash a counterattack. Pierce-type) 3 BP, Turn Speed -7
   698   Triumvirate (Assault your enemy thrice, 15% chance of stunning it. Pierce/Blunt-type) 4 BP
   732   Swooping Dragon (Weapon-specific tech. Nimbly lunge forward with the fierceness of a dragon. Pierce-type) 5 BP, Turn Speed +2
      
3-turn average damage:    732   Swooping Dragon x3

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Re: SaGa Scarlet Grace: Ambitions PCs
« Reply #4 on: October 08, 2020, 04:17:15 AM »
Rapier PCs:      
Fencers in SaGa games tend to be all about high dexterity and status effects. Scarlet Grace's are no exception, so most of their skillset actually has some niche use. Too bad the fencing skillset is so much worse in this game compared to other SaGas, though.      
Rapiers get access to Interrupts of 2 of the 3 physical element types, so they can manipulate their turns to double-act relatively easily if need be. The skillset also features Sleep, Poison, and Paralysis to various effectiveness. Two different ID skills, one of which is 10% ID attached to their best damage means that they'll likely be relying on some combination of status and ID to actually win matches since their damage output is among the worst in the game.      
Oddly, Tsubaki is the only 'major' Rapier-innate PC in the game, despite there being so many Fencers compared to other weapon types. Bonus Trivia: Kenji is apparently based on the game's composer, and he comes equipped with the Golden Note skill.      
      
      
   Tsubaki "Camellia"   
   Witch-Hunter   
   I shall acquiesce to your orders for now, but forget not that I despise witches above all else!   
HP:   824   
LP:   5   
STR (Strength) :    10   
TEC (Dexterity) :    13   
QUI (Mobility) :    12   
VIT (Endurance) :    10   
INT (Intelligence) :    12   
WIL (Acuity) :    13   
Element:   Ignis   
Weapon:   Espada Ropera (41 atk, 29 Wpn Block)   
Subweapon:   Astral Shield (QUI-1, 18% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    48   
M.Def Power:    58   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   17.6   %
Rapier Level:    38   
Turn Speed:    16   
Turn 1 Speed:    16   
Initial BP:    4   
Max BP:    8   
Total P.Durability   103.77%   
Total E.Durability   104.42%   
Roles from Weapon Specialty:    The Fighter:    Sleep resistance up +60% (L)
   Foot Soldier:    Dexterity up (M) / Mobility up (M) (TEC&QUI+1)
Roles from Init Skills:    The Steelblood:    Paralysis/poison/stun resistance up +30% (M)
   Comandante:    Max BP up +1 (M) / Attack power down -3 (S)
   The Tenacious:    Poison resistance up +60% (L)
Unique Role:    Purger   
   Ally elemental resistances up +1 (M)   
Innate Formation:    Triple Threat (Spd+2, iBP 2, Great/Long/Short Sword Cost Down -1)   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   414   Quick Thrust (A swift forward thrust. Pierce-type) 1 BP
   0   Mesmerize (Twirl your sword to put a target to sleep at a 50% rate. Deals no damage.) 1 BP, Turn Speed -2
   475   Lightspeed (Interrupt a piercing attack, dealing damage and increasing your speed +8 for the next turn. Pierce-type) Interrupts Pierce, 1 BP, Turn Speed -4
   478   Matador (Interrupt a blunt attack, dealing damage and greatly delaying the target 20 turn slots. Pierce-type) Interrupts Blunt, 1 BP, Turn Speed -6
   218   Apid Venom (Lace your shortsword with bee venom and thrust it at the target. Inflicts Poison at 80% rate. Poison is roughly ~15% mHP damage/turn. Pierce-type) 1 BP
   437   Crystalline Carve (Chill your target with an icy salvo, resetting provoke with an 80% chance at removing frenzy (berserk) status. Pierce/Cold-type) 1 BP, Turn Speed -4
   286   Shocking Rush (Shock your target, making them quiver and shake, with a 25% chance at paralyzing them. Pierce/Shock-type) 1 BP, Turn Speed -2
   400   Piercing Lightning (Ranged attack. Emit a bolt of lightning to pierce your foe. Pierce/Shock-type) 2 BP, Turn Speed +4
   567   Golden Note (Make your blade sing in triumph, dealing damage with an 80% chance of cancelling a chanting target. Pierce-type) 3 BP, Turn Speed -2
   629   Eulogy (Carve the target's last rites into them, 25% chance at causing sudden death. Slash/Heat-type) 3 BP, Turn Speed -15
   670   Southern Cross (Etch a cross-like pattern into the target. Effective against demons and undead +30 base power. Pierce-type) 4 BP, Turn Speed -4
   875   Southern Cross (vs. Undead/Demon)
   683   Floral Extravaganza (Weapon-specific tech. Assault a target with a frenzy of petals, 10% chance at causing sudden death. Pierce-type) 5 BP, Turn Speed -2
      
3-turn average damage:    679   Southern Cross -> Floral Extravaganza x2
      
      
      
   Nessa   
   House Julanius Flanking Unit   
   Don't push yourself, milady. Fighting is our job; yours is to command.   
HP:   728   
Element:   Natura   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   17   %
Rapier Level:    35   
Turn Speed:    16   
Turn 1 Speed:    18   
Initial BP:    4   
Max BP:    7   
Total P.Durability   91.44%   
Total E.Durability   91.28%   
Roles from Weapon Specialty:    The Fighter:    Sleep resistance up +60% (L)
   Foot Soldier:    Dexterity up (M) / Mobility up (M) (TEC&QUI+1)
Unique Role:    Scout   
   Initial position up +2 (S) / Mobility up +1 (M)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   400   Quick Thrust (A swift forward thrust. Pierce-type) 1 BP
   0   Mesmerize (Twirl your sword to put a target to sleep at a 50% rate. Deals no damage.) 1 BP, Turn Speed -2
   460   Lightspeed (Interrupt a piercing attack, dealing damage and increasing your speed +8 for the next turn. Pierce-type) Interrupts Pierce, 1 BP, Turn Speed -4
   462   Matador (Interrupt a blunt attack, dealing damage and greatly delaying the target 20 turn slots. Pierce-type) Interrupts Blunt, 1 BP, Turn Speed -6
   209   Apid Venom (Lace your shortsword with bee venom and thrust it at the target. Inflicts Poison at 80% rate. Poison is roughly ~15% mHP damage/turn. Pierce-type) 1 BP
   422   Crystalline Carve (Chill your target with an icy salvo, resetting provoke with an 80% chance at removing frenzy (berserk) status. Pierce/Cold-type) 1 BP, Turn Speed -4
   276   Shocking Rush (Shock your target, making them quiver and shake, with a 25% chance at paralyzing them. Pierce/Shock-type) 1 BP, Turn Speed -2
   387   Piercing Lightning (Ranged attack. Emit a bolt of lightning to pierce your foe. Pierce/Shock-type) 2 BP, Turn Speed +4
   549   Golden Note (Make your blade sing in triumph, dealing damage with an 80% chance of cancelling a chanting target. Pierce-type) 3 BP, Turn Speed -2
   609   Eulogy (Carve the target's last rites into them, 25% chance at causing sudden death. Slash/Heat-type) 3 BP, Turn Speed -15
   648   Southern Cross (Etch a cross-like pattern into the target. Effective against demons and undead +30 base power. Pierce-type) 4 BP, Turn Speed -4
   848   Southern Cross (vs. Undead/Demon)
   662   Floral Extravaganza (Weapon-specific tech. Assault a target with a frenzy of petals, 10% chance at causing sudden death. Pierce-type) 5 BP, Turn Speed -2
      
3-turn average damage:    657   Southern Cross -> Floral Extravaganza x2
      
      
      
   Queen   
   Killers Member   
   A rival, is it? Well, don't expect this queen to surrender her throne.   
HP:   593   
Element:   Aes   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   17.4   %
Rapier Level:    35   
Turn Speed:    17   
Turn 1 Speed:    17   
Initial BP:    4   
Max BP:    7   
Total P.Durability   74.09%   
Total E.Durability   74.75%   
Roles from Weapon Specialty:    The Fighter:    Sleep resistance up +60% (L)
   Foot Soldier:    Dexterity up (M) / Mobility up (M) (TEC&QUI+1)
Unique Role:    Heart Attacker   
   Pierce damage up +12 (XL)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   451   Quick Thrust (A swift forward thrust. Pierce-type) 1 BP
   0   Mesmerize (Twirl your sword to put a target to sleep at a 50% rate. Deals no damage.) 1 BP, Turn Speed -2
   518   Lightspeed (Interrupt a piercing attack, dealing damage and increasing your speed +8 for the next turn. Pierce-type) Interrupts Pierce, 1 BP, Turn Speed -4
   518   Matador (Interrupt a blunt attack, dealing damage and greatly delaying the target 20 turn slots. Pierce-type) Interrupts Blunt, 1 BP, Turn Speed -6
   235   Apid Venom (Lace your shortsword with bee venom and thrust it at the target. Inflicts Poison at 80% rate. Poison is roughly ~15% mHP damage/turn. Pierce-type) 1 BP
   473   Crystalline Carve (Chill your target with an icy salvo, resetting provoke with an 80% chance at removing frenzy (berserk) status. Pierce/Cold-type) 1 BP, Turn Speed -4
   309   Shocking Rush (Shock your target, making them quiver and shake, with a 25% chance at paralyzing them. Pierce/Shock-type) 1 BP, Turn Speed -2
   436   Piercing Lightning (Ranged attack. Emit a bolt of lightning to pierce your foe. Pierce/Shock-type) 2 BP, Turn Speed +4
   615   Golden Note (Make your blade sing in triumph, dealing damage with an 80% chance of cancelling a chanting target. Pierce-type) 3 BP, Turn Speed -2
   609   Eulogy (Carve the target's last rites into them, 25% chance at causing sudden death. Slash/Heat-type) 3 BP, Turn Speed -15
   726   Southern Cross (Etch a cross-like pattern into the target. Effective against demons and undead +30 base power. Pierce-type) 4 BP, Turn Speed -4
   950   Southern Cross (vs. Undead/Demon)
   741   Floral Extravaganza (Weapon-specific tech. Assault a target with a frenzy of petals, 10% chance at causing sudden death. Pierce-type) 5 BP, Turn Speed -2
      
3-turn average damage:    736   Southern Cross -> Floral Extravaganza x2
      
      
      
      
   Patricia   
   Arthur's Bodyguard   
   Let's just say I'm Arthur's secretary and leave it at that. Oh, and feel free to ask for anything.   
HP:   501   
Element:   Terra   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   17   %
Rapier Level:    35   
Turn Speed:    18   
Turn 1 Speed:    18   
Initial BP:    4   
Max BP:    7   
Total P.Durability   62.44%   
Total E.Durability   63.50%   
Roles from Weapon Specialty:    The Fighter:    Sleep resistance up +60% (L)
   Foot Soldier:    Dexterity up (M) / Mobility up (M) (TEC&QUI+1)
Unique Role:    The Collected   
   Confusion/frenzy recovery up +3 turns (L)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   400   Quick Thrust (A swift forward thrust. Pierce-type) 1 BP
   0   Mesmerize (Twirl your sword to put a target to sleep at a 50% rate. Deals no damage.) 1 BP, Turn Speed -2
   460   Lightspeed (Interrupt a piercing attack, dealing damage and increasing your speed +8 for the next turn. Pierce-type) Interrupts Pierce, 1 BP, Turn Speed -4
   453   Matador (Interrupt a blunt attack, dealing damage and greatly delaying the target 20 turn slots. Pierce-type) Interrupts Blunt, 1 BP, Turn Speed -6
   205   Apid Venom (Lace your shortsword with bee venom and thrust it at the target. Inflicts Poison at 80% rate. Poison is roughly ~15% mHP damage/turn. Pierce-type) 1 BP
   414   Crystalline Carve (Chill your target with an icy salvo, resetting provoke with an 80% chance at removing frenzy (berserk) status. Pierce/Cold-type) 1 BP, Turn Speed -4
   270   Shocking Rush (Shock your target, making them quiver and shake, with a 25% chance at paralyzing them. Pierce/Shock-type) 1 BP, Turn Speed -2
   387   Piercing Lightning (Ranged attack. Emit a bolt of lightning to pierce your foe. Pierce/Shock-type) 2 BP, Turn Speed +4
   537   Golden Note (Make your blade sing in triumph, dealing damage with an 80% chance of cancelling a chanting target. Pierce-type) 3 BP, Turn Speed -2
   596   Eulogy (Carve the target's last rites into them, 25% chance at causing sudden death. Slash/Heat-type) 3 BP, Turn Speed -15
   635   Southern Cross (Etch a cross-like pattern into the target. Effective against demons and undead +30 base power. Pierce-type) 4 BP, Turn Speed -4
   831   Southern Cross (vs. Undead/Demon)
   648   Floral Extravaganza (Weapon-specific tech. Assault a target with a frenzy of petals, 10% chance at causing sudden death. Pierce-type) 5 BP, Turn Speed -2
      
3-turn average damage:    644   Southern Cross -> Floral Extravaganza x2
      
      
      
      
   Casper   
   Elisabeth's Poison Taster?   
   I'll eat anything you don't finish, Leonard. Order whatever you want!   
HP:   980   
Element:   Unda   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   14.6   %
Rapier Level:    35   
Turn Speed:    11   
Turn 1 Speed:    11   
Initial BP:    4   
Max BP:    7   
Total P.Durability   124.07%   
Total E.Durability   123.19%   
Roles from Weapon Specialty:    The Fighter:    Sleep resistance up +60% (L)
   Foot Soldier:    Dexterity up (M) / Mobility up (M) (TEC&QUI+1)
Unique Role:    Contrarian   
   Chance to be targeted up (L)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   379   Quick Thrust (A swift forward thrust. Pierce-type) 1 BP
   0   Mesmerize (Twirl your sword to put a target to sleep at a 50% rate. Deals no damage.) 1 BP, Turn Speed -2
   436   Lightspeed (Interrupt a piercing attack, dealing damage and increasing your speed +8 for the next turn. Pierce-type) Interrupts Pierce, 1 BP, Turn Speed -4
   438   Matador (Interrupt a blunt attack, dealing damage and greatly delaying the target 20 turn slots. Pierce-type) Interrupts Blunt, 1 BP, Turn Speed -6
   198   Apid Venom (Lace your shortsword with bee venom and thrust it at the target. Inflicts Poison at 80% rate. Poison is roughly ~15% mHP damage/turn. Pierce-type) 1 BP
   400   Crystalline Carve (Chill your target with an icy salvo, resetting provoke with an 80% chance at removing frenzy (berserk) status. Pierce/Cold-type) 1 BP, Turn Speed -4
   261   Shocking Rush (Shock your target, making them quiver and shake, with a 25% chance at paralyzing them. Pierce/Shock-type) 1 BP, Turn Speed -2
   367   Piercing Lightning (Ranged attack. Emit a bolt of lightning to pierce your foe. Pierce/Shock-type) 2 BP, Turn Speed +4
   521   Golden Note (Make your blade sing in triumph, dealing damage with an 80% chance of cancelling a chanting target. Pierce-type) 3 BP, Turn Speed -2
   578   Eulogy (Carve the target's last rites into them, 25% chance at causing sudden death. Slash/Heat-type) 3 BP, Turn Speed -15
   616   Southern Cross (Etch a cross-like pattern into the target. Effective against demons and undead +30 base power. Pierce-type) 4 BP, Turn Speed -4
   805   Southern Cross (vs. Undead/Demon)
   628   Floral Extravaganza (Weapon-specific tech. Assault a target with a frenzy of petals, 10% chance at causing sudden death. Pierce-type) 5 BP, Turn Speed -2
      
3-turn average damage:    624   Southern Cross -> Floral Extravaganza x2
      
      
      
   Giselle   
   Twai Dancer   
   I'm one of Twai's Uzume Girls! Come enjoy an alluring song and dance!   
HP:   725   
Element:   Ignis   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   17.4   %
Rapier Level:    33   
Turn Speed:    11   
Turn 1 Speed:    11   
Initial BP:    4   
Max BP:    8   
Total P.Durability   91.06%   
Total E.Durability   90.90%   
Roles from Weapon Specialty:    The Fighter:    Sleep resistance up +60% (L)
   Foot Soldier:    Dexterity up (M) / Mobility up (M) (TEC&QUI+1)
Unique Role:    Dancer   
   Increases frequency of Uzume's Inspiration   
Innate Formation:    Katarina Wedge   
Default DL Formation:    Katarina Wedge (Spd-2, fAtk+5, Rapier Skill Cost-1)   
Skills:       
   402   Quick Thrust (A swift forward thrust. Pierce-type) 1 BP
   0   Mesmerize (Twirl your sword to put a target to sleep at a 50% rate. Deals no damage.) 1 BP, Turn Speed -2
   462   Lightspeed (Interrupt a piercing attack, dealing damage and increasing your speed +8 for the next turn. Pierce-type) Interrupts Pierce, 1 BP, Turn Speed -4
   459   Matador (Interrupt a blunt attack, dealing damage and greatly delaying the target 20 turn slots. Pierce-type) Interrupts Blunt, 1 BP, Turn Speed -6
   207   Apid Venom (Lace your shortsword with bee venom and thrust it at the target. Inflicts Poison at 80% rate. Poison is roughly ~15% mHP damage/turn. Pierce-type) 1 BP
   419   Crystalline Carve (Chill your target with an icy salvo, resetting provoke with an 80% chance at removing frenzy (berserk) status. Pierce/Cold-type) 1 BP, Turn Speed -4
   274   Shocking Rush (Shock your target, making them quiver and shake, with a 25% chance at paralyzing them. Pierce/Shock-type) 1 BP, Turn Speed -2
   388   Piercing Lightning (Ranged attack. Emit a bolt of lightning to pierce your foe. Pierce/Shock-type) 2 BP, Turn Speed +4
   545   Golden Note (Make your blade sing in triumph, dealing damage with an 80% chance of cancelling a chanting target. Pierce-type) 3 BP, Turn Speed -2
   605   Eulogy (Carve the target's last rites into them, 25% chance at causing sudden death. Slash/Heat-type) 3 BP, Turn Speed -15
   645   Southern Cross (Etch a cross-like pattern into the target. Effective against demons and undead +30 base power. Pierce-type) 4 BP, Turn Speed -4
   844   Southern Cross (vs. Undead/Demon)
   658   Floral Extravaganza (Weapon-specific tech. Assault a target with a frenzy of petals, 10% chance at causing sudden death. Pierce-type) 5 BP, Turn Speed -2
      
3-turn average damage:    658   Floral Extravaganza x3
      
      
      
      
   Raphael   
   Angler   
   Can't fish without the dam, so may as well join ya.   
HP:   669   
Element:   Aes   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   16.8   %
Rapier Level:    28   
Turn Speed:    12   
Turn 1 Speed:    12   
Initial BP:    4   
Max BP:    9   
Total P.Durability   83.80%   
Total E.Durability   84.10%   
Roles from Weapon Specialty:    The Fighter:    Sleep resistance up +60% (L)
   Foot Soldier:    Dexterity up (M) / Mobility up (M) (TEC&QUI+1)
Roles from Init Skills:    Comandante:    Max BP up +1 (M) / Attack power down -3 (S)
Unique Role:    Scallywag   
   Chance to be targeted up (S) / Speed up +15% (S)   
Innate Formation:    Katarina Wedge   
Default DL Formation:    Katarina Wedge (Spd-2, fAtk+5, Rapier Skill Cost-1)   
Skills:       
   339   Quick Thrust (A swift forward thrust. Pierce-type) 1 BP
   0   Mesmerize (Twirl your sword to put a target to sleep at a 50% rate. Deals no damage.) 1 BP, Turn Speed -2
   391   Lightspeed (Interrupt a piercing attack, dealing damage and increasing your speed +8 for the next turn. Pierce-type) Interrupts Pierce, 1 BP, Turn Speed -4
   386   Matador (Interrupt a blunt attack, dealing damage and greatly delaying the target 20 turn slots. Pierce-type) Interrupts Blunt, 1 BP, Turn Speed -6
   172   Apid Venom (Lace your shortsword with bee venom and thrust it at the target. Inflicts Poison at 80% rate. Poison is roughly ~15% mHP damage/turn. Pierce-type) 1 BP
   353   Crystalline Carve (Chill your target with an icy salvo, resetting provoke with an 80% chance at removing frenzy (berserk) status. Pierce/Cold-type) 1 BP, Turn Speed -4
   229   Shocking Rush (Shock your target, making them quiver and shake, with a 25% chance at paralyzing them. Pierce/Shock-type) 1 BP, Turn Speed -2
   328   Piercing Lightning (Ranged attack. Emit a bolt of lightning to pierce your foe. Pierce/Shock-type) 2 BP, Turn Speed +4
   460   Golden Note (Make your blade sing in triumph, dealing damage with an 80% chance of cancelling a chanting target. Pierce-type) 3 BP, Turn Speed -2
   510   Eulogy (Carve the target's last rites into them, 25% chance at causing sudden death. Slash/Heat-type) 3 BP, Turn Speed -15
   544   Southern Cross (Etch a cross-like pattern into the target. Effective against demons and undead +30 base power. Pierce-type) 4 BP, Turn Speed -4
   713   Southern Cross (vs. Undead/Demon)
   556   Floral Extravaganza (Weapon-specific tech. Assault a target with a frenzy of petals, 10% chance at causing sudden death. Pierce-type) 5 BP, Turn Speed -2
      
3-turn average damage:    556   Floral Extravaganza x3
      
      
      
   Kenji   
   Ostdorf Man   
   You've taken me in! Heh heh. By my belly, I won't let you down!   
HP:   896   
Element:   Aes   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   16.2   %
Rapier Level:    34   
Turn Speed:    7   
Turn 1 Speed:    7   
Initial BP:    5   
Max BP:    11   
Total P.Durability   125.71%   
Total E.Durability   125.49%   
Roles from Weapon Specialty:    The Fighter:    Sleep resistance up +60% (L)
   Foot Soldier:    Dexterity up (M) / Mobility up (M) (TEC&QUI+1)
Unique Role:    Normi Warrior   
   Paralysis recovery up +3 turns (L) / Defense up +10% (S)   
Innate Formation:    All For One   
Default DL Formation:    All For One (Spd+1, fAtk+5, iBP 5, No BP Gain unless activating a United Attack)   
Skills:       
   400   Quick Thrust (A swift forward thrust. Pierce-type) 1 BP
   0   Mesmerize (Twirl your sword to put a target to sleep at a 50% rate. Deals no damage.) 1 BP, Turn Speed -2
   460   Lightspeed (Interrupt a piercing attack, dealing damage and increasing your speed +8 for the next turn. Pierce-type) Interrupts Pierce, 1 BP, Turn Speed -4
   480   Matador (Interrupt a blunt attack, dealing damage and greatly delaying the target 20 turn slots. Pierce-type) Interrupts Blunt, 1 BP, Turn Speed -6
   217   Apid Venom (Lace your shortsword with bee venom and thrust it at the target. Inflicts Poison at 80% rate. Poison is roughly ~15% mHP damage/turn. Pierce-type) 1 BP
   438   Crystalline Carve (Chill your target with an icy salvo, resetting provoke with an 80% chance at removing frenzy (berserk) status. Pierce/Cold-type) 1 BP, Turn Speed -4
   286   Shocking Rush (Shock your target, making them quiver and shake, with a 25% chance at paralyzing them. Pierce/Shock-type) 1 BP, Turn Speed -2
   387   Piercing Lightning (Ranged attack. Emit a bolt of lightning to pierce your foe. Pierce/Shock-type) 2 BP, Turn Speed +4
   569   Golden Note (Make your blade sing in triumph, dealing damage with an 80% chance of cancelling a chanting target. Pierce-type) 3 BP, Turn Speed -2
   632   Eulogy (Carve the target's last rites into them, 25% chance at causing sudden death. Slash/Heat-type) 3 BP, Turn Speed -15
   673   Southern Cross (Etch a cross-like pattern into the target. Effective against demons and undead +30 base power. Pierce-type) 4 BP, Turn Speed -4
   880   Southern Cross (vs. Undead/Demon)
   687   Floral Extravaganza (Weapon-specific tech. Assault a target with a frenzy of petals, 10% chance at causing sudden death. Pierce-type) 5 BP, Turn Speed -2
      
3-turn average damage:    687   Floral Extravaganza x3
      
      
      
   Keegan   
   Council Chairman   
   Do you think "chairman" to be just another fancy title? Why, I'm the most important person in Zegna!   
HP:   732   
Element:   Unda   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   16.4   %
Rapier Level:    33   
Turn Speed:    7   
Turn 1 Speed:    7   
Initial BP:    4   
Max BP:    8   
Total P.Durability   91.93%   
Total E.Durability   92.77%   
Roles from Weapon Specialty:    The Fighter:    Sleep resistance up +60% (L)
   Foot Soldier:    Dexterity up (M) / Mobility up (M) (TEC&QUI+1)
Unique Role:    Merchant   
   Increases frequency of Bartlett's Stratagem   
Innate Formation:    Katarina Wedge   
Default DL Formation:    Katarina Wedge (Spd-2, fAtk+5, Rapier Skill Cost-1)   
Skills:       
   393   Quick Thrust (A swift forward thrust. Pierce-type) 1 BP
   0   Mesmerize (Twirl your sword to put a target to sleep at a 50% rate. Deals no damage.) 1 BP, Turn Speed -2
   452   Lightspeed (Interrupt a piercing attack, dealing damage and increasing your speed +8 for the next turn. Pierce-type) Interrupts Pierce, 1 BP, Turn Speed -4
   459   Matador (Interrupt a blunt attack, dealing damage and greatly delaying the target 20 turn slots. Pierce-type) Interrupts Blunt, 1 BP, Turn Speed -6
   207   Apid Venom (Lace your shortsword with bee venom and thrust it at the target. Inflicts Poison at 80% rate. Poison is roughly ~15% mHP damage/turn. Pierce-type) 1 BP
   419   Crystalline Carve (Chill your target with an icy salvo, resetting provoke with an 80% chance at removing frenzy (berserk) status. Pierce/Cold-type) 1 BP, Turn Speed -4
   274   Shocking Rush (Shock your target, making them quiver and shake, with a 25% chance at paralyzing them. Pierce/Shock-type) 1 BP, Turn Speed -2
   380   Piercing Lightning (Ranged attack. Emit a bolt of lightning to pierce your foe. Pierce/Shock-type) 2 BP, Turn Speed +4
   545   Golden Note (Make your blade sing in triumph, dealing damage with an 80% chance of cancelling a chanting target. Pierce-type) 3 BP, Turn Speed -2
   605   Eulogy (Carve the target's last rites into them, 25% chance at causing sudden death. Slash/Heat-type) 3 BP, Turn Speed -15
   645   Southern Cross (Etch a cross-like pattern into the target. Effective against demons and undead +30 base power. Pierce-type) 4 BP, Turn Speed -4
   844   Southern Cross (vs. Undead/Demon)
   658   Floral Extravaganza (Weapon-specific tech. Assault a target with a frenzy of petals, 10% chance at causing sudden death. Pierce-type) 5 BP, Turn Speed -2
      
3-turn average damage:    658   Floral Extravaganza x3
      
      
      
   Angle   
   Ship Captain   
   I'm great with ships, terrible with everything else. Thanks for havin' me.   
HP:   662   
Element:   Unda   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   17.4   %
Rapier Level:    37   
Turn Speed:    9   
Turn 1 Speed:    5   
Initial BP:    4   
Max BP:    8   
Total P.Durability   82.93%   
Total E.Durability   83.22%   
Roles from Weapon Specialty:    The Fighter:    Sleep resistance up +60% (L)
   Foot Soldier:    Dexterity up (M) / Mobility up (M) (TEC&QUI+1)
Roles from Init Skills:    Finisher:    Physical-attack damage up +9 (L) / Initial position down -4 (L)
Unique Role:    Captain   
   Ally attack damage up +3 (S) / Chance to be targeted up (S)   
Innate Formation:    Katarina Wedge   
Default DL Formation:    Katarina Wedge (Spd-2, fAtk+5, Rapier Skill Cost-1)   
Skills:       
   489   Quick Thrust (A swift forward thrust. Pierce-type) 1 BP
   0   Mesmerize (Twirl your sword to put a target to sleep at a 50% rate. Deals no damage.) 1 BP, Turn Speed -2
   562   Lightspeed (Interrupt a piercing attack, dealing damage and increasing your speed +8 for the next turn. Pierce-type) Interrupts Pierce, 1 BP, Turn Speed -4
   570   Matador (Interrupt a blunt attack, dealing damage and greatly delaying the target 20 turn slots. Pierce-type) Interrupts Blunt, 1 BP, Turn Speed -6
   259   Apid Venom (Lace your shortsword with bee venom and thrust it at the target. Inflicts Poison at 80% rate. Poison is roughly ~15% mHP damage/turn. Pierce-type) 1 BP
   521   Crystalline Carve (Chill your target with an icy salvo, resetting provoke with an 80% chance at removing frenzy (berserk) status. Pierce/Cold-type) 1 BP, Turn Speed -4
   341   Shocking Rush (Shock your target, making them quiver and shake, with a 25% chance at paralyzing them. Pierce/Shock-type) 1 BP, Turn Speed -2
   473   Piercing Lightning (Ranged attack. Emit a bolt of lightning to pierce your foe. Pierce/Shock-type) 2 BP, Turn Speed +4
   677   Golden Note (Make your blade sing in triumph, dealing damage with an 80% chance of cancelling a chanting target. Pierce-type) 3 BP, Turn Speed -2
   750   Eulogy (Carve the target's last rites into them, 25% chance at causing sudden death. Slash/Heat-type) 3 BP, Turn Speed -15
   799   Southern Cross (Etch a cross-like pattern into the target. Effective against demons and undead +30 base power. Pierce-type) 4 BP, Turn Speed -4
   1045   Southern Cross (vs. Undead/Demon)
   816   Floral Extravaganza (Weapon-specific tech. Assault a target with a frenzy of petals, 10% chance at causing sudden death. Pierce-type) 5 BP, Turn Speed -2
      
3-turn average damage:    816   Floral Extravaganza x3

DjinnAndTonic

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Re: SaGa Scarlet Grace: Ambitions PCs
« Reply #5 on: October 08, 2020, 04:18:24 AM »
Axe PCs:      
SaGa Scarlet is the game where Axe skills take their true form: Damage Kings. Sporting some of the best overall durability and damage in the game, the Axe PCs don't have a lot of tricks in their kit. But while a varied skillset can get you far in life, it's hard to argue with an Axe to the Face.      
Note: The inconsequential PC Marion randomly has two forms - a unique form in Balmaint's starting party, or a form that other PCs can recruit. She is the only starting-party PC like this. I've only listed her mechanical best form here, but if you want to compare, I've got her full stats in the spreadsheet.       
      
      
      
   Balmaint   
   Executioner   
   Sigfrei said he would reincarnate seven times. I have a hard time believing that, and yet...   
HP:   897   
LP:   9   
STR (Strength) :    14   
TEC (Dexterity) :    11   
QUI (Mobility) :    5   
VIT (Endurance) :    11   
INT (Intelligence) :    10   
WIL (Acuity) :    14   
Element:   Ignis   
Weapon:   Cataclysm (52 atk, 48% Wpn Block, QUI-2, WIL+2)   
Subweapon:      
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    40   
M.Def Power:    47   
Slash/Blunt/Pierce Res:    29   
Heat/Cold/Lit Res:    37   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   16   %
Axe Level:    42   
Turn Speed:    7   
Turn 1 Speed:    7   
Initial BP:    4   
Max BP:    8   
Total P.Durability   110.62%   
Total E.Durability   110.39%   
Roles from Weapon Specialty:    The Forceful:   Attack damage up +9 (L) / All resistances down -9 (L)
   The Indomitable:    Sudden death resistance up +80% (L)
Unique Role:    Executioner   
   Chance to be blocked/evaded down (-40% to tgt) / Sudden death resistance up (+40%)   
Innate Formation:    Crooked Cross   
Default DL Formation:    Crooked Cross (Spd+2, fAtk+5)   
Skills:       
   735   Treecleaver (Swing downward like a lumberjack splitting a log. Effective +30 base power against plantoids. Slash-type) 90% Accuracy, 1 BP
   1043   Treecleaver (vs. Plant-types)
   704   Smash (Smash a target from above, provoking it. Slash/Blunt-type) 81% Accuracy, 1 BP
   674   Maim (Lunge forward at a target's legs, decreasing its speed -12 starting from the next turn. Slash-type) 90% Accuracy, 1 BP, Turn Speed+2
   571   Vertical Smash (Crunch a target's armor, decreasing its defense power -8%. Slash/Blunt-type) 90% Accuracy, 1 BP
   378   Dimensional Break (Area attack. Sever foes' connection to this world, 5% chance of causing sudden death. MT Slash-type) 90% Accuracy, 2 BP
   828   Power Disruptor (Aim directly for a target's means of offense, decreasing its attack power -5%. Slash/Blunt-type) 90% Accuracy, 2 BP
   961   Hyper Hammer (Send a target flying with a fierce blow, greatly delaying it 10 turn slots. Blunt-type) 90% Accuracy, 3 BP, Turn Speed -2
   2256   Unbridled Frenzy (Unleash 6 attacks on random targets. Effective +30 base power against plantoids. Blunt-type) 81% Accuracy, 3 BP
   1827.36   Unbridled Frenzy (average damage due to 81% accuracy)
   4104   Unbridled Frenzy (vs. Plant-types)
   1505   Hell's Fury (Interrupt a blunt attack, dealing damage in retribution. Slash-type) Interrupts Blunt, 90% Accuracy, 4 BP, Turn Speed -3
   977   Reverse Delta (Perform a triangular fusillade of attacks. Difficult to block or evade, lowering target's block/evade-25%. Slash-type) 90% Accuracy, 4 BP, Turn Speed +4
   1279   Morning Glory (Attack with such force that even the clouds themselves scatter, decreasing a target's focus [Magic damage -24%]. Slash-type) 81% Accuracy, 5 BP
   388   Malefic Eclipse (Weapon-specific tech. Area attack. Unleash the power of fate sealed within the axe, 30% chance of causing sudden death. MT Slash-type) 90% Accuracy, 6 BP
      
3-turn average damage:    1827.36   Unbridled Frenzy x3
      
      
      
   Strumiknen   
   Normi Mercenary   
   I lost to Adill in Megdasse, but someday I will defeat him by my own hand!   
HP:   980   
LP:   12   
STR (Strength) :    15   
TEC (Dexterity) :    8   
QUI (Mobility) :    5   
VIT (Endurance) :    14   
INT (Intelligence) :    7   
WIL (Acuity) :    9   
Element:   Ignis   
Weapon:   Cataclysm (52 atk, 48% Wpn Block, QUI-2, WIL+2)   
Subweapon:      
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    52   
M.Def Power:    53   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   14.4   %
Axe Level:    37   
Turn Speed:    9   
Turn 1 Speed:    9   
Initial BP:    4   
Max BP:    7   
Total P.Durability   124.73%   
Total E.Durability   122.53%   
Roles from Weapon Specialty:    The Forceful:   Attack damage up +9 (L) / All resistances down -9 (L)
   The Indomitable:    Sudden death resistance up +80% (L)
Unique Role:    The Selfish   
   All resistances up +9 (L) / Ally attack damage down -6 (M)   
Innate Formation:    Dragon's Rage (Begin with 1-turn of Frenzy status [dmg+120%, random foe target select] BP+1 for each Frenzied unit [meaning in-game, always start with 7 BP, then drop to 2 BP for the rest of the fight], -40% Def Power)   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   643   Treecleaver (Swing downward like a lumberjack splitting a log. Effective +30 base power against plantoids. Slash-type) 90% Accuracy, 1 BP
   914   Treecleaver (vs. Plant-types)
   616   Smash (Smash a target from above, provoking it. Slash/Blunt-type) 81% Accuracy, 1 BP
   589   Maim (Lunge forward at a target's legs, decreasing its speed -12 starting from the next turn. Slash-type) 90% Accuracy, 1 BP, Turn Speed+2
   499   Vertical Smash (Crunch a target's armor, decreasing its defense power -8%. Slash/Blunt-type) 90% Accuracy, 1 BP
   323   Dimensional Break (Area attack. Sever foes' connection to this world, 5% chance of causing sudden death. MT Slash-type) 90% Accuracy, 2 BP
   724   Power Disruptor (Aim directly for a target's means of offense, decreasing its attack power -5%. Slash/Blunt-type) 90% Accuracy, 2 BP
   841   Hyper Hammer (Send a target flying with a fierce blow, greatly delaying it 10 turn slots. Blunt-type) 90% Accuracy, 3 BP, Turn Speed -2
   1968   Unbridled Frenzy (Unleash 6 attacks on random targets. Effective +30 base power against plantoids. Blunt-type) 81% Accuracy, 3 BP
   1594.08   Unbridled Frenzy (average damage due to 81% accuracy)
   3588   Unbridled Frenzy (vs. Plant-types)
   1319   Hell's Fury (Interrupt a blunt attack, dealing damage in retribution. Slash-type) Interrupts Blunt, 90% Accuracy, 4 BP, Turn Speed -3
   851   Reverse Delta (Perform a triangular fusillade of attacks. Difficult to block or evade, lowering target's block/evade-25%. Slash-type) 90% Accuracy, 4 BP, Turn Speed +4
   1121   Morning Glory (Attack with such force that even the clouds themselves scatter, decreasing a target's focus [Magic damage -24%]. Slash-type) 81% Accuracy, 5 BP
   331   Malefic Eclipse (Weapon-specific tech. Area attack. Unleash the power of fate sealed within the axe, 30% chance of causing sudden death. MT Slash-type) 90% Accuracy, 6 BP
      
3-turn average damage:    1594.08   Unbridled Frenzy x3
      
      
      
   Ogniana   
   Princess of Grumon   
   I gots no interest in bein' queen—I just wanna walk around and look at stuff!   
HP:   662   
LP:   4   
STR (Strength) :    9   
TEC (Dexterity) :    13   
QUI (Mobility) :    11   
VIT (Endurance) :    8   
INT (Intelligence) :    5   
WIL (Acuity) :    16   
Element:   Terra   
Weapon:   Cataclysm (52 atk, 48% Wpn Block, QUI-2, WIL+2)   
Subweapon:      
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    37   
M.Def Power:    42   
Slash/Blunt/Pierce Res:    29   
Heat/Cold/Lit Res:    37   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   18   %
Axe Level:    37   
Turn Speed:    12   
Turn 1 Speed:    12   
Initial BP:    5   
Max BP:    11   
Total P.Durability   81.01%   
Total E.Durability   80.41%   
Roles from Weapon Specialty:    The Forceful:   Attack damage up +9 (L) / All resistances down -9 (L)
   The Indomitable:    Sudden death resistance up +80% (L)
Roles from Init Skills:    The Discordant:    Delay effects up +1 turn slot (M)
Unique Role:    Oppressor   
   Physical-attack damage up +9 (L) / Chance to be blocked/evaded up, target's block/evade +60% (M)   
Innate Formation:    Momentum   
Default DL Formation:    Momentum (Spd+1, fAtk+10, iBP 5, No BP Gain except upon kills)   
Skills:       
   710   Treecleaver (Swing downward like a lumberjack splitting a log. Effective +30 base power against plantoids. Slash-type) 90% Accuracy, 1 BP
   1009   Treecleaver (vs. Plant-types)
   680   Smash (Smash a target from above, provoking it. Slash/Blunt-type) 81% Accuracy, 1 BP
   650   Maim (Lunge forward at a target's legs, decreasing its speed -12 starting from the next turn. Slash-type) 90% Accuracy, 1 BP, Turn Speed+2
   550   Vertical Smash (Crunch a target's armor, decreasing its defense power -8%. Slash/Blunt-type) 90% Accuracy, 1 BP
   362   Dimensional Break (Area attack. Sever foes' connection to this world, 5% chance of causing sudden death. MT Slash-type) 90% Accuracy, 2 BP
   800   Power Disruptor (Aim directly for a target's means of offense, decreasing its attack power -5%. Slash/Blunt-type) 90% Accuracy, 2 BP
   929   Hyper Hammer (Send a target flying with a fierce blow, greatly delaying it 10 turn slots. Blunt-type) 90% Accuracy, 3 BP, Turn Speed -2
   2166   Unbridled Frenzy (Unleash 6 attacks on random targets. Effective +30 base power against plantoids. Blunt-type) 81% Accuracy, 3 BP
   1754.46   Unbridled Frenzy (average damage due to 81% accuracy)
   3960   Unbridled Frenzy (vs. Plant-types)
   1458   Hell's Fury (Interrupt a blunt attack, dealing damage in retribution. Slash-type) Interrupts Blunt, 90% Accuracy, 4 BP, Turn Speed -3
   1000   Reverse Delta (Perform a triangular fusillade of attacks. Difficult to block or evade, lowering target's block/evade-25%. Slash-type) 90% Accuracy, 4 BP, Turn Speed +4
   1239   Morning Glory (Attack with such force that even the clouds themselves scatter, decreasing a target's focus [Magic damage -24%]. Slash-type) 81% Accuracy, 5 BP
   372   Malefic Eclipse (Weapon-specific tech. Area attack. Unleash the power of fate sealed within the axe, 30% chance of causing sudden death. MT Slash-type) 90% Accuracy, 6 BP
      
3-turn average damage:    1754.46   Unbridled Frenzy x3
      
      
      
   Tomato   
   Killers Member   
   I'm not called Tomato 'cause my face is flushed—it's 'cause it's what I crush my enemies into!   
HP:   805   
Element:   Natura   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   15.4   %
Axe Level:    35   
Turn Speed:    10   
Turn 1 Speed:    10   
Initial BP:    4   
Max BP:    7   
Total P.Durability   99.02%   
Total E.Durability   98.28%   
Roles from Weapon Specialty:    The Forceful:   Attack damage up +9 (L) / All resistances down -9 (L)
   The Indomitable:    Sudden death resistance up +80% (L)
Unique Role:    Crusher   
   Blunt damage up +12 (XL)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   2046   Unbridled Frenzy (Unleash 6 attacks on random targets. Effective +30 base power against plantoids. Blunt-type) 81% Accuracy, 3 BP
   1657.26   Unbridled Frenzy (average damage due to 81% accuracy)
   3738   Unbridled Frenzy (vs. Plant-types)
   812   Reverse Delta (Perform a triangular fusillade of attacks. Difficult to block or evade, lowering target's block/evade-25%. Slash-type) 90% Accuracy, 4 BP, Turn Speed +4
   313   Malefic Eclipse (Weapon-specific tech. Area attack. Unleash the power of fate sealed within the axe, 30% chance of causing sudden death. MT Slash-type) 90% Accuracy, 6 BP
      
3-turn average damage:    1657.26   Unbridled Frenzy x3
      
      
      
   Marion   
   Arthur's Girl   
   My name is Marion, so stop calling me "somebody's girl." Oh, and I love being spoiled!   
HP:   879   
Element:   Natura   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   16.8   %
Axe Level:    35   
Turn Speed:    15   
Turn 1 Speed:    15   
Initial BP:    4   
Max BP:    7   
Total P.Durability   108.40%   
Total E.Durability   106.76%   
Roles from Weapon Specialty:    The Forceful:   Attack damage up +9 (L) / All resistances down -9 (L)
   The Indomitable:    Sudden death resistance up +80% (L)
Unique Role:    The Overbearing   
   Chance to be targeted up (M) / Intelligence up +1 (M)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   1782   Unbridled Frenzy (Unleash 6 attacks on random targets. Effective +30 base power against plantoids. Blunt-type) 81% Accuracy, 3 BP
   1443.42   Unbridled Frenzy (average damage due to 81% accuracy)
   3264   Unbridled Frenzy (vs. Plant-types)
   821   Reverse Delta (Perform a triangular fusillade of attacks. Difficult to block or evade, lowering target's block/evade-25%. Slash-type) 90% Accuracy, 4 BP, Turn Speed +4
   305   Malefic Eclipse (Weapon-specific tech. Area attack. Unleash the power of fate sealed within the axe, 30% chance of causing sudden death. MT Slash-type) 90% Accuracy, 6 BP
      
3-turn average damage:    1443.42   Unbridled Frenzy x3
      
      
      
   Lady   
   Lady from Lug   
   I hate scary stuff, so I'll hide if things get dicey. Just lettin' you know.   
HP:   954   
Element:   Natura   
Wpn Block Rate:    48   %
Shield Block Rate:    0   %
Evasion Rate:   16   %
Axe Level:    30   
Turn Speed:    11   
Turn 1 Speed:    11   
Initial BP:    4   
Max BP:    8   
Total P.Durability   117.96%   
Total E.Durability   118.02%   
Roles from Weapon Specialty:    The Forceful:   Attack damage up +9 (L) / All resistances down -9 (L)
   The Indomitable:    Sudden death resistance up +80% (L)
Unique Role:    Realist   
   Confusion recovery up 2 turns (M) / Confusion resistance up +30% (M)   
Innate Formation:    Lumberjack   
Default DL Formation:    Lumberjack (Spd+1, Axe Skill Cost-1)   
Skills:       
   1560   Unbridled Frenzy (Unleash 6 attacks on random targets. Effective +30 base power against plantoids. Blunt-type) 81% Accuracy, 3 BP
   1263.6   Unbridled Frenzy (average damage due to 81% accuracy)
   2880   Unbridled Frenzy (vs. Plant-types)
   725   Reverse Delta (Perform a triangular fusillade of attacks. Difficult to block or evade, lowering target's block/evade-25%. Slash-type) 90% Accuracy, 4 BP, Turn Speed +4
   279   Malefic Eclipse (Weapon-specific tech. Area attack. Unleash the power of fate sealed within the axe, 30% chance of causing sudden death. MT Slash-type) 90% Accuracy, 6 BP
      
3-turn average damage:    1263.6   Unbridled Frenzy x3

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Re: SaGa Scarlet Grace: Ambitions PCs
« Reply #6 on: October 08, 2020, 04:20:23 AM »
Archers:      
SaGa's bow skillset is pretty interesting in-game, but most of the status effects involve spoiling the ability to target correctly, which doesn't translate well to a duel setting where there's only one target. It doesn't help that the Archers in this game have average-to-poor durability across the board, but even worse is that wielding a bow grants 0% Weapon Block and 0% Shield Guard rates. So unlike the other PCs, Archers can't even get more staying power than the durability numbers would imply against blockable physicals.      
It's not all bad news, though. Archers get a multi-hit attack, which means some of the best damage in the game. And 40% Paralysis as a backup strategy.       
      
      
      
   Adill   
   King of the Walomir   
   I will unite the world's powers and forge a new empire greater than the old.   
HP:   747   
LP:   5   
STR (Strength) :    7   
TEC (Dexterity) :    11   
QUI (Mobility) :    13   
VIT (Endurance) :    9   
INT (Intelligence) :    10   
WIL (Acuity) :    20   
Element:   Terra   
Weapon:   Grim Reaper (48 atk, VIT-1, WIL+2, allow use of "Deathshot")   
Subweapon:      
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    47   
M.Def Power:    56   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    0   %
Shield Block Rate:    0   %
Evasion Rate:   18.8   %
Bow Level:    34   
Turn Speed:    14   
Turn 1 Speed:    14   
Initial BP:    6   
Max BP:    9   
Total P.Durability   93.82%   
Total E.Durability   94.16%   
Roles from Weapon Specialty:    Archer:    Endurance up (M) / Acuity up (M) (VIT/WIL+1)
   The Calm:    Confusion resistance up +60% (L)
Roles from Init Skills:    The Driven:    Acuity up (WIL+2) (L)
Unique Role:    Leader   
   Initial BP up +1 (M) / Max BP down -2 (L)   
Innate Formation:    All For One   
Default DL Formation:    All For One (Spd+1, fAtk+5, iBP 5, no BP growth unless activating a United Attack)   
Skills:       
   452   Aimed Shot (Ranged attack. Shoot an arrow that is very likely to hit. Pierce-type) 99% Accuracy, 1 BP
   0   Shadow Weave (Ranged attack. Deals no damage but 40% chance to paralyze a foe.) 1 BP, Turn Speed -2
   355   Quick Nock (Ranged attack. A swift shot that pierces foes. Pierce-type) 90% Accuracy, 1 BP, Turn Speed +9
   297   Rapid Volley (Unleash a volley of 5 low-accuracy shots at random targets. Pierce-type) 40% Accuracy, 1 BP, Turn Speed +1
   594   Rapid Volley (total average damage based on 40% accuracy)
   484   Incendiary Arrow (Ranged attack. Shoot forth an arrow of blistering heat that provokes the target [Provoke causes target to focus on user. Inflict Provoke twice with this skill and foe becomes Frenzied for 1 turn before both statuses wear off]. Pierce/Heat-type) 90% Accuracy, 2 BP
   634   Id Break (Ranged attack. Damages and has a 75% chance to confuse a target, disrupting its actions. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Pierce-type) 90% Accuracy, 3 BP, Turn Speed -2
   533   Plasma Shot (Ranged attack. Send forth a blinding beam of light that has a 20% chance to paralyze the target. Pierce/Shock-type) 90% Accuracy, 3 BP, Turn Speed +1
   676   Falling Phoenix (Ranged attack. Rake the target with blades of wind. Effective +30 against winged foes. Pierce-type) 90% Accuracy, 4 BP
   883   Falling Phoenix (vs Flying)
   347   Rain of Arrows (Area attack. Damage foes with arrows that rain from the sky. MT Pierce-type) 90% Accuracy, 4 BP
   742   Heart Seeker (Ranged attack. Aim directly for the target's vitals, 60% chance of frenzying it. [Frenzy status: dmg+120%, random foe target select] Pierce-type) 90% Accuracy, 5 BP
   263   Millionaire (Rapidly shoot 6 times at various targets indiscriminately. Pierce-type) 90% Accuracy, 6 BP
   1578   Millionaire (full 6 hits)
   1420.2   Millionaire (average damage based on 90% accuracy)
   653   Deathshot (Weapon-specific tech. Ranged attack. Loose an arrow that does more damage the more frenzied the attacker is. [base power+80 at max Frenzy] Pierce-type) 90% Accuracy, 5 BP
   924   Deathshot (at 50% Max Provoke, one use of Incindiary Arrow)
   1195   Deathshot (at Max Provoke, would also probably see something like Berserk or an Aggro effect activating this)
      
3-turn average damage:    1420.2   Millionaire x3
      
      
      
   Hongswan   
   Ashina Tribesman   
   Selhaan is my Nyu name, but as I'm of the Ashina tribe, I'll use that name instead.   
HP:   571   
LP:   3   
STR (Strength) :    8   
TEC (Dexterity) :    15   
QUI (Mobility) :    12   
VIT (Endurance) :    7   
INT (Intelligence) :    9   
WIL (Acuity) :    17   
Element:   Unda   
Weapon:   Grim Reaper (48 atk, VIT-1, WIL+2, allow use of "Deathshot")   
Subweapon:      
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    45   
M.Def Power:    55   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    0   %
Shield Block Rate:    0   %
Evasion Rate:   18.8   %
Bow Level:    37   
Turn Speed:    13   
Turn 1 Speed:    13   
Initial BP:    5   
Max BP:    11   
Total P.Durability   64.85%   
Total E.Durability   65.26%   
Roles from Weapon Specialty:    Archer:    Endurance up (M) / Acuity up (M) (VIT/WIL+1)
   The Calm:    Confusion resistance up +60% (L)
Unique Role:    The Vigilant   
   Chance to be blocked/evaded down, target's block/evade-60% (M) / Speed down -10% (M)   
Innate Formation:    Black Sheep   
Default DL Formation:    Black Sheep (Spd+2, fDef-10, iBP 5, BP+1 every turn, but resets to 5 if United Attack is activated [not DL relevant])   
Skills:       
   462   Aimed Shot (Ranged attack. Shoot an arrow that is very likely to hit. Pierce-type) 99% Accuracy, 1 BP
   0   Shadow Weave (Ranged attack. Deals no damage but 40% chance to paralyze a foe.) 1 BP, Turn Speed -2
   367   Quick Nock (Ranged attack. A swift shot that pierces foes. Pierce-type) 90% Accuracy, 1 BP, Turn Speed +9
   294   Rapid Volley (Unleash a volley of 5 low-accuracy shots at random targets. Pierce-type) 40% Accuracy, 1 BP, Turn Speed +1
   588   Rapid Volley (total average damage based on 40% accuracy)
   483   Incendiary Arrow (Ranged attack. Shoot forth an arrow of blistering heat that provokes the target [Provoke causes target to focus on user. Inflict Provoke twice with this skill and foe becomes Frenzied for 1 turn before both statuses wear off]. Pierce/Heat-type) 90% Accuracy, 2 BP
   647   Id Break (Ranged attack. Damages and has a 75% chance to confuse a target, disrupting its actions. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Pierce-type) 90% Accuracy, 3 BP, Turn Speed -2
   531   Plasma Shot (Ranged attack. Send forth a blinding beam of light that has a 20% chance to paralyze the target. Pierce/Shock-type) 90% Accuracy, 3 BP, Turn Speed +1
   680   Falling Phoenix (Ranged attack. Rake the target with blades of wind. Effective +30 against winged foes. Pierce-type) 90% Accuracy, 4 BP
   887   Falling Phoenix (vs Flying)
   355   Rain of Arrows (Area attack. Damage foes with arrows that rain from the sky. MT Pierce-type) 90% Accuracy, 4 BP
   739   Heart Seeker (Ranged attack. Aim directly for the target's vitals, 60% chance of frenzying it. [Frenzy status: dmg+120%, random foe target select] Pierce-type) 90% Accuracy, 5 BP
   269   Millionaire (Rapidly shoot 6 times at various targets indiscriminately. Pierce-type) 90% Accuracy, 6 BP
   1614   Millionaire (full 6 hits)
   1452.6   Millionaire (average damage based on 90% accuracy)
   673   Deathshot (Weapon-specific tech. Ranged attack. Loose an arrow that does more damage the more frenzied the attacker is. [base power+80 at max Frenzy] Pierce-type) 90% Accuracy, 5 BP
   951   Deathshot (at 50% Max Provoke, one use of Incindiary Arrow)
   1230   Deathshot (at Max Provoke, would also probably see something like Berserk or an Aggro effect activating this)
      
3-turn average damage:    1195   Falling Phoenix -> Millionare x2
      
      
      
   Zigor   
   House Julanius Infiltration Corps   
   Let us proceed with caution. The slow and the steady will emerge victorious.   
HP:   810   
Element:   Unda   
Wpn Block Rate:    0   %
Shield Block Rate:    0   %
Evasion Rate:   17   %
Bow Level:    35   
Turn Speed:    14   
Turn 1 Speed:    14   
Initial BP:    4   
Max BP:    7   
Total P.Durability   100.42%   
Total E.Durability   100.21%   
Roles from Weapon Specialty:    Archer:    Endurance up (M) / Acuity up (M) (VIT/WIL+1)
   The Calm:    Confusion resistance up +60% (L)
Unique Role:    Raider   
   Chance to be blocked/evaded down [target's evade/block-60%] (M) / All resistances down -6 (M)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   0   Shadow Weave (Ranged attack. Deals no damage but 40% chance to paralyze a foe.) 1 BP, Turn Speed -2
   501   Plasma Shot (Ranged attack. Send forth a blinding beam of light that has a 20% chance to paralyze the target. Pierce/Shock-type) 90% Accuracy, 3 BP, Turn Speed +1
   642   Falling Phoenix (Ranged attack. Rake the target with blades of wind. Effective +30 against winged foes. Pierce-type) 90% Accuracy, 4 BP
   837   Falling Phoenix (vs Flying)
   248   Millionaire (Rapidly shoot 6 times at various targets indiscriminately. Pierce-type) 90% Accuracy, 6 BP
   1488   Millionaire (full 6 hits)
   1339.2   Millionaire (average damage based on 90% accuracy)
      
3-turn average damage:    874   Falling Phoenix x2 -> Millionaire
      
      
      
   Isaac   
   Arthur's Bodyguard   
   Arthur's covered up a bunch of stuff for me, so I owe him. I've gotta do this.   
HP:   738   
Element:   Terra   
Wpn Block Rate:    0   %
Shield Block Rate:    0   %
Evasion Rate:   17.2   %
Bow Level:    35   
Turn Speed:    12   
Turn 1 Speed:    14   
Initial BP:    4   
Max BP:    7   
Total P.Durability   92.69%   
Total E.Durability   93.03%   
Roles from Weapon Specialty:    Archer:    Endurance up (M) / Acuity up (M) (VIT/WIL+1)
   The Calm:    Confusion resistance up +60% (L)
Unique Role:    First Responder   
   Initial position up +2 (S) / Acuity up +1 (M)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   0   Shadow Weave (Ranged attack. Deals no damage but 40% chance to paralyze a foe.) 1 BP, Turn Speed -2
   514   Plasma Shot (Ranged attack. Send forth a blinding beam of light that has a 20% chance to paralyze the target. Pierce/Shock-type) 90% Accuracy, 3 BP, Turn Speed +1
   658   Falling Phoenix (Ranged attack. Rake the target with blades of wind. Effective +30 against winged foes. Pierce-type) 90% Accuracy, 4 BP
   859   Falling Phoenix (vs Flying)
   252   Millionaire (Rapidly shoot 6 times at various targets indiscriminately. Pierce-type) 90% Accuracy, 6 BP
   1512   Millionaire (full 6 hits)
   1360.8   Millionaire (average damage based on 90% accuracy)
      
3-turn average damage:    892   Falling Phoenix x2 -> Millionaire
      
      
      
   Cecilia   
   Elisabeth's Protégée   
   Leo, this is gonna be SUCH a fun trip. I'm so excited!   
HP:   503   
Element:   Natura   
Wpn Block Rate:    0   %
Shield Block Rate:    0   %
Evasion Rate:   17.4   %
Bow Level:    35   
Turn Speed:    14   
Turn 1 Speed:    14   
Initial BP:    4   
Max BP:    7   
Total P.Durability   62.69%   
Total E.Durability   63.75%   
Roles from Weapon Specialty:    Archer:    Endurance up (M) / Acuity up (M) (VIT/WIL+1)
   The Calm:    Confusion resistance up +60% (L)
Unique Role:    Trickster   
   Paralysis recovery up -2 turns (M) / Paralysis resistance up +30% (M)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   0   Shadow Weave (Ranged attack. Deals no damage but 40% chance to paralyze a foe.) 1 BP, Turn Speed -2
   506   Plasma Shot (Ranged attack. Send forth a blinding beam of light that has a 20% chance to paralyze the target. Pierce/Shock-type) 90% Accuracy, 3 BP, Turn Speed +1
   635   Falling Phoenix (Ranged attack. Rake the target with blades of wind. Effective +30 against winged foes. Pierce-type) 90% Accuracy, 4 BP
   829   Falling Phoenix (vs Flying)
   251   Millionaire (Rapidly shoot 6 times at various targets indiscriminately. Pierce-type) 90% Accuracy, 6 BP
   1506   Millionaire (full 6 hits)
   1355.4   Millionaire (average damage based on 90% accuracy)
      
3-turn average damage:    875   Falling Phoenix x2 -> Millionaire
      
      
      
   Hagar   
   Kaikow Girl?   
   I'm not a Kaikow, but I don't know what I am. Take me away from here.   
HP:   739   
Element:   Terra   
Wpn Block Rate:    0   %
Shield Block Rate:    0   %
Evasion Rate:   18.6   %
Bow Level:    32   
Turn Speed:    7   
Turn 1 Speed:    7   
Initial BP:    4   
Max BP:    8   
Total P.Durability   92.82%   
Total E.Durability   93.16%   
Roles from Weapon Specialty:    Archer:    Endurance up (M) / Acuity up (M) (VIT/WIL+1)
   The Calm:    Confusion resistance up +60% (L)
Unique Role:    The Ill-Fate   
   Sleep recovery up -2 turns (M) / Sleep resistance up +30% (M)   
Innate Formation:    Swiftshot   
Default DL Formation:    Swiftshot (Spd-4. fAtk+5, Bow skill BP cost-1)   
Skills:       
   0   Shadow Weave (Ranged attack. Deals no damage but 40% chance to paralyze a foe.) 1 BP, Turn Speed -2
   507   Plasma Shot (Ranged attack. Send forth a blinding beam of light that has a 20% chance to paralyze the target. Pierce/Shock-type) 90% Accuracy, 3 BP, Turn Speed +1
   660   Falling Phoenix (Ranged attack. Rake the target with blades of wind. Effective +30 against winged foes. Pierce-type) 90% Accuracy, 4 BP
   861   Falling Phoenix (vs Flying)
   252   Millionaire (Rapidly shoot 6 times at various targets indiscriminately. Pierce-type) 90% Accuracy, 6 BP
   1512   Millionaire (full 6 hits)
   1360.8   Millionaire (average damage based on 90% accuracy)
      
3-turn average damage:    1127   Falling Phoenix -> Millionare x2
      
      
      
   Colleen   
   Owtie Resident   
   Tea shop waitress is my cover. I'm actually a secret agent of House Yanyouji!   
HP:   807   
Element:   Natura   
Wpn Block Rate:    0   %
Shield Block Rate:    0   %
Evasion Rate:   18.4   %
Bow Level:    41   
Turn Speed:    8   
Turn 1 Speed:    8   
Initial BP:    4   
Max BP:    8   
Total P.Durability   101.63%   
Total E.Durability   102.00%   
Roles from Weapon Specialty:    Archer:    Endurance up (M) / Acuity up (M) (VIT/WIL+1)
   The Calm:    Confusion resistance up +60% (L)
Roles from Init Skills:    The Driven:    Acuity up (WIL+2) (L)
Unique Role:    Herbalist   
   Increases frequency of Kada's Comfort   
Innate Formation:    Swiftshot   
Default DL Formation:    Swiftshot (Spd-4. fAtk+5, Bow skill BP cost-1)   
Skills:       
   0   Shadow Weave (Ranged attack. Deals no damage but 40% chance to paralyze a foe.) 1 BP, Turn Speed -2
   613   Plasma Shot (Ranged attack. Send forth a blinding beam of light that has a 20% chance to paralyze the target. Pierce/Shock-type) 90% Accuracy, 3 BP, Turn Speed +1
   773   Falling Phoenix (Ranged attack. Rake the target with blades of wind. Effective +30 against winged foes. Pierce-type) 90% Accuracy, 4 BP
   1007   Falling Phoenix (vs Flying)
   305   Millionaire (Rapidly shoot 6 times at various targets indiscriminately. Pierce-type) 90% Accuracy, 6 BP
   1830   Millionaire (full 6 hits)
   1647   Millionaire (average damage based on 90% accuracy)
      
3-turn average damage:    1356   Falling Phoenix -> Millionare x2

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Re: SaGa Scarlet Grace: Ambitions PCs
« Reply #7 on: October 08, 2020, 04:21:20 AM »
Bludgeoning Weapon PCs:      
Club-users are a fairly hearty bunch. Decent durability and speed in most cases, and a fairly diverse in-game skillset. Most of that doesn't translate too well into the duel format though. They do have access to Interrupt skills of all 3 physical elements, so they can manipulate their turn order against physical opponents to get double-turns in if necessary.       
Their buffs and debuffs are noticeable in-game, but not nearly as centralizing as in other games in the franchise, and they hardly do much at all in a duel format, unfortunately.      
      
      
      
   Elisabeth   
   Lady of House Adams   
   I seriously need to get it together—mostly because Leo's such an idiot.   
HP:   735   
LP:   5   
STR (Strength) :    10   
TEC (Dexterity) :    13   
QUI (Mobility) :    14   
VIT (Endurance) :    9   
INT (Intelligence) :    10   
WIL (Acuity) :    11   
Element:   Ignis   
Weapon:   Golden Bat (40 Atk, 29 WpnBlock, TEC+2, INT-2, allows use of Graceful Swing)   
Subweapon:   Astral Shield (QUI-1, 18% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    47   
M.Def Power:    56   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   17.6   %
Club Level:    35   
Turn Speed:    18   
Turn 1 Speed:    18   
Initial BP:    4   
Max BP:    8   
Total P.Durability   92.31%   
Total E.Durability   92.65%   
Roles from Weapon Specialty:    Mastermind:    Strength up (M) / Intelligence up (M) (STR/INT+1)
Roles from Init Skills:       
Unique Role:    Astute Lass   
   Physical-attack damage up +6 (M) / Chance to be targeted down (S)   
Innate Formation:    Double Trouble   
Default DL Formation:    Double Trouble (Spd+4)   
Skills:       
   399   Roundhouse (Attack with vigor and break a target's concentration, occasionally distracting it, 26% chance to cancel spells. Blunt-type) 1 BP
   0   Block (Protect an ally against attacks. Increases block chance +18%.) 1 BP
   373   Enkindle (Deliver a passionate, fiery blow that increases your attack power +3% before defense. Blunt/Heat-type) 1 BP, Turn Speed +1
   379   Bonecrusher (Grind a target's bones to dust and decrease its attack power -4% before defense. Blunt-type) 1 BP
   211   Seismic Strike (Interrupt a nonflying target's blunt attack with an area attack of your own, 18% chance of paralyzing foes. Ignores Block/Guard. Misses flying targets. MT Blunt-type) Interrupts Blunt, 1 BP, Turn Speed -3
   393   Shiversmash (Punish a target with a bludgeon of frigid ice and increase your defense +8%. Blunt/Cold-type) 1 BP, Turn Speed -1
   508   Gale Strike (Interrupt a piercing attack, dealing damage, increasing your speed +16 from the next turn, and delaying the target 2 turn slots. Blunt-type) Interrupts Pierce, 2 BP, Turn Speed -3
   393   Rock Splitter (Pummel a foe with unparalleled fury, decreasing its defense -10% and increasing your attack power +6% before defense. Blunt-type) 2 BP, Turn Speed +1
   285   Grand Slam (Area attack. Dominate the battlefield, damaging all foes. Ignores Block/Guard. Misses flying targets. MT Blunt-type) 3 BP, Turn Speed -5
   460   Nutcracker (Strike a target with overwhelming rage, decreasing its defense -14%. Blunt-type) 4 BP
   945   Maniac Blossom (Interrupt a target's slashing attack and deal grievous wounds. Blunt-type) Interrupts Slash, 5 BP, Turn Speed -5
   514   Graceful Swing (Weapon-specific tech. Swing with all your might, resetting target's provoke and removing target's frenzy [berserk] status. Blunt-type) 3 BP
      
3-turn average damage   547   Nutcracker x2 -> Graceful Swing
      
      
      
   Paul Hejjin   
   Churro Vendor   
   Take one of my churros with you in the morning; it'll give you energy to face the day!   
HP:   812   
LP:   5   
STR (Strength) :    12   
TEC (Dexterity) :    13   
QUI (Mobility) :    10   
VIT (Endurance) :    10   
INT (Intelligence) :    7   
WIL (Acuity) :    13   
Element:   Ignis   
Weapon:   Golden Bat (40 Atk, 29 WpnBlock, TEC+2, INT-2, allows use of Graceful Swing)   
Subweapon:   Astral Shield (QUI-1, 18% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    48   
M.Def Power:    53   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   17.2   %
Club Level:    33   
Turn Speed:    12   
Turn 1 Speed:    12   
Initial BP:    4   
Max BP:    8   
Total P.Durability   102.26%   
Total E.Durability   101.53%   
Roles from Weapon Specialty:    Mastermind:    Strength up (M) / Intelligence up (M) (STR/INT+1)
Roles from Init Skills:       
Unique Role:    The Charismatic   
   Chance to be targeted down (M)   
Innate Formation:    Browbeat   
Default DL Formation:    Browbeat (Spd+2, Club skill cost -1)   
Skills:       
   368   Roundhouse (Attack with vigor and break a target's concentration, occasionally distracting it, 26% chance to cancel spells. Blunt-type) 1 BP
   0   Block (Protect an ally against attacks. Increases block chance +18%.) 1 BP
   334   Enkindle (Deliver a passionate, fiery blow that increases your attack power +3% before defense. Blunt/Heat-type) 1 BP, Turn Speed +1
   349   Bonecrusher (Grind a target's bones to dust and decrease its attack power -4% before defense. Blunt-type) 1 BP
   194   Seismic Strike (Interrupt a nonflying target's blunt attack with an area attack of your own, 18% chance of paralyzing foes. Ignores Block/Guard. Misses flying targets. MT Blunt-type) Interrupts Blunt, 1 BP, Turn Speed -3
   352   Shiversmash (Punish a target with a bludgeon of frigid ice and increase your defense +8%. Blunt/Cold-type) 1 BP, Turn Speed -1
   439   Gale Strike (Interrupt a piercing attack, dealing damage, increasing your speed +16 from the next turn, and delaying the target 2 turn slots. Blunt-type) Interrupts Pierce, 2 BP, Turn Speed -3
   362   Rock Splitter (Pummel a foe with unparalleled fury, decreasing its defense -10% and increasing your attack power +6% before defense. Blunt-type) 2 BP, Turn Speed +1
   262   Grand Slam (Area attack. Dominate the battlefield, damaging all foes. Ignores Block/Guard. Misses flying targets. MT Blunt-type) 3 BP, Turn Speed -5
   424   Nutcracker (Strike a target with overwhelming rage, decreasing its defense -14%. Blunt-type) 4 BP
   871   Maniac Blossom (Interrupt a target's slashing attack and deal grievous wounds. Blunt-type) Interrupts Slash, 5 BP, Turn Speed -5
   474   Graceful Swing (Weapon-specific tech. Swing with all your might, resetting target's provoke and removing target's frenzy [berserk] status. Blunt-type) 3 BP
      
3-turn average damage   505   Nutcracker x2 -> Graceful Swing
      
      
      
   Sabit   
   Weapon Maniac   
   I'm a weapon buff who's into the strong, weird types.   
HP:   957   
LP:   10   
STR (Strength) :    12   
TEC (Dexterity) :    15   
QUI (Mobility) :    8   
VIT (Endurance) :    14   
INT (Intelligence) :    8   
WIL (Acuity) :    9   
Element:   Terra   
Weapon:   Golden Bat (40 Atk, 29 WpnBlock, TEC+2, INT-2, allows use of Graceful Swing)   
Subweapon:   Astral Shield (QUI-1, 18% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    52   
M.Def Power:    54   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   16.4   %
Club Level:    32   
Turn Speed:    12   
Turn 1 Speed:    12   
Initial BP:    4   
Max BP:    7   
Total P.Durability   121.80%   
Total E.Durability   119.99%   
Roles from Weapon Specialty:    Mastermind:    Strength up (M) / Intelligence up (M) (STR/INT+1)
Roles from Init Skills:    The Calm:    Confusion resistance up +60% (L)
   The Nimble:    Initial position up +3 (M)
Unique Role:    Freewheeler   
   Ailment recovery up [ailment duration -1 turn] (S) / Initial position down -3 (M)   
Innate Formation:    Together We Stand (Spd+0/2/-2, iBP 2, Club/MA/Spell Cost -1)   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   359   Roundhouse (Attack with vigor and break a target's concentration, occasionally distracting it, 26% chance to cancel spells. Blunt-type) 1 BP
   0   Block (Protect an ally against attacks. Increases block chance +18%.) 1 BP
   328   Enkindle (Deliver a passionate, fiery blow that increases your attack power +3% before defense. Blunt/Heat-type) 1 BP, Turn Speed +1
   341   Bonecrusher (Grind a target's bones to dust and decrease its attack power -4% before defense. Blunt-type) 1 BP
   189   Seismic Strike (Interrupt a nonflying target's blunt attack with an area attack of your own, 18% chance of paralyzing foes. Ignores Block/Guard. Misses flying targets. MT Blunt-type) Interrupts Blunt, 1 BP, Turn Speed -3
   346   Shiversmash (Punish a target with a bludgeon of frigid ice and increase your defense +8%. Blunt/Cold-type) 1 BP, Turn Speed -1
   420   Gale Strike (Interrupt a piercing attack, dealing damage, increasing your speed +16 from the next turn, and delaying the target 2 turn slots. Blunt-type) Interrupts Pierce, 2 BP, Turn Speed -3
   353   Rock Splitter (Pummel a foe with unparalleled fury, decreasing its defense -10% and increasing your attack power +6% before defense. Blunt-type) 2 BP, Turn Speed +1
   256   Grand Slam (Area attack. Dominate the battlefield, damaging all foes. Ignores Block/Guard. Misses flying targets. MT Blunt-type) 3 BP, Turn Speed -5
   414   Nutcracker (Strike a target with overwhelming rage, decreasing its defense -14%. Blunt-type) 4 BP
   852   Maniac Blossom (Interrupt a target's slashing attack and deal grievous wounds. Blunt-type) Interrupts Slash, 5 BP, Turn Speed -5
   463   Graceful Swing (Weapon-specific tech. Swing with all your might, resetting target's provoke and removing target's frenzy [berserk] status. Blunt-type) 3 BP
      
3-turn average damage   493   Nutcracker x2 -> Graceful Swing
      
      
      
   Beatrice   
   House Julanius New Recruit   
   I'm aggressive and I don't mind being countered. Let me at 'em!   
HP:   888   
LP:   4   
STR (Strength) :    10   
TEC (Dexterity) :    13   
QUI (Mobility) :    12   
VIT (Endurance) :    11   
INT (Intelligence) :    7   
WIL (Acuity) :    8   
Element:   Terra   
Weapon:   Golden Bat (40 Atk, 29 WpnBlock, TEC+2, INT-2, allows use of Graceful Swing)   
Subweapon:   Astral Shield (QUI-1, 18% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    52   
M.Def Power:    56   
Slash/Blunt/Pierce Res:    41   
Heat/Cold/Lit Res:    49   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   16.6   %
Club Level:    33   
Turn Speed:    16   
Turn 1 Speed:    16   
Initial BP:    4   
Max BP:    7   
Total P.Durability   113.02%   
Total E.Durability   111.93%   
Roles from Weapon Specialty:    Mastermind:    Strength up (M) / Intelligence up (M) (STR/INT+1)
Unique Role:    Queensguard   
   All resistances up +3 (S) / Chance to be targeted up (S)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   189   Seismic Strike (Interrupt a nonflying target's blunt attack with an area attack of your own, 18% chance of paralyzing foes. Ignores Block/Guard. Misses flying targets. MT Blunt-type) Interrupts Blunt, 1 BP, Turn Speed -3
   348   Shiversmash (Punish a target with a bludgeon of frigid ice and increase your defense +8%. Blunt/Cold-type) 1 BP, Turn Speed -1
   449   Gale Strike (Interrupt a piercing attack, dealing damage, increasing your speed +16 from the next turn, and delaying the target 2 turn slots. Blunt-type) Interrupts Pierce, 2 BP, Turn Speed -3
   354   Rock Splitter (Pummel a foe with unparalleled fury, decreasing its defense -10% and increasing your attack power +6% before defense. Blunt-type) 2 BP, Turn Speed +1
   415   Nutcracker (Strike a target with overwhelming rage, decreasing its defense -14%. Blunt-type) 4 BP
   854   Maniac Blossom (Interrupt a target's slashing attack and deal grievous wounds. Blunt-type) Interrupts Slash, 5 BP, Turn Speed -5
   464   Graceful Swing (Weapon-specific tech. Swing with all your might, resetting target's provoke and removing target's frenzy [berserk] status. Blunt-type) 3 BP
      
3-turn average damage   494   Nutcracker x2 -> Graceful Swing
      
      
      
   Snail   
   Killers Member   
   Some call me slow, but they don't get that I'm actually just steady and reliable.    
HP:   959   
LP:   4   
STR (Strength) :    11   
TEC (Dexterity) :    13   
QUI (Mobility) :    5   
VIT (Endurance) :    13   
INT (Intelligence) :    8   
WIL (Acuity) :    8   
Element:   Unda   
Weapon:   Golden Bat (40 Atk, 29 WpnBlock, TEC+2, INT-2, allows use of Graceful Swing)   
Subweapon:   Astral Shield (QUI-1, 18% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    57   
M.Def Power:    60   
Slash/Blunt/Pierce Res:    44   
Heat/Cold/Lit Res:    52   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   15.2   %
Club Level:    35   
Turn Speed:    9   
Turn 1 Speed:    6   
Initial BP:    4   
Max BP:    7   
Total P.Durability   123.72%   
Total E.Durability   122.20%   
Roles from Weapon Specialty:    Mastermind:    Strength up (M) / Intelligence up (M) (STR/INT+1)
Unique Role:    Vanguard   
   All resistances up +6 (M) / Initial position down -3 (M)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   201   Seismic Strike (Interrupt a nonflying target's blunt attack with an area attack of your own, 18% chance of paralyzing foes. Ignores Block/Guard. Misses flying targets. MT Blunt-type) Interrupts Blunt, 1 BP, Turn Speed -3
   369   Shiversmash (Punish a target with a bludgeon of frigid ice and increase your defense +8%. Blunt/Cold-type) 1 BP, Turn Speed -1
   435   Gale Strike (Interrupt a piercing attack, dealing damage, increasing your speed +16 from the next turn, and delaying the target 2 turn slots. Blunt-type) Interrupts Pierce, 2 BP, Turn Speed -3
   375   Rock Splitter (Pummel a foe with unparalleled fury, decreasing its defense -10% and increasing your attack power +6% before defense. Blunt-type) 2 BP, Turn Speed +1
   439   Nutcracker (Strike a target with overwhelming rage, decreasing its defense -14%. Blunt-type) 4 BP
   901   Maniac Blossom (Interrupt a target's slashing attack and deal grievous wounds. Blunt-type) Interrupts Slash, 5 BP, Turn Speed -5
   490   Graceful Swing (Weapon-specific tech. Swing with all your might, resetting target's provoke and removing target's frenzy [berserk] status. Blunt-type) 3 BP
      
3-turn average damage   522   Nutcracker x2 -> Graceful Swing
      
      
      
   Yohman   
   Suspicious Man   
   I smuggle to make ends meet. Just the times we live in, is all.   
HP:   965   
LP:   4   
STR (Strength) :    12   
TEC (Dexterity) :    13   
QUI (Mobility) :    7   
VIT (Endurance) :    15   
INT (Intelligence) :    8   
WIL (Acuity) :    11   
Element:   Ignis   
Weapon:   Golden Bat (40 Atk, 29 WpnBlock, TEC+2, INT-2, allows use of Graceful Swing)   
Subweapon:   Astral Shield (QUI-1, 18% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    50   
M.Def Power:    51   
Slash/Blunt/Pierce Res:    35   
Heat/Cold/Lit Res:    43   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   16.2   %
Club Level:    33   
Turn Speed:    9   
Turn 1 Speed:    9   
Initial BP:    4   
Max BP:    8   
Total P.Durability   122.18%   
Total E.Durability   120.02%   
Roles from Weapon Specialty:    Mastermind:    Strength up (M) / Intelligence up (M) (STR/INT+1)
Roles from Init Skills:    Promoter:    Ally physical-attack damage up +3 (S) / Max BP down -1 (M)
   The Tough:    Endurance up +2 (L)
Unique Role:    Helmsman   
   Max BP up +1 (M) / All resistances down -3 (S)   
Innate Formation:    Browbeat   
Default DL Formation:    Browbeat (Spd+2, Club skill cost -1)   
Skills:       
   194   Seismic Strike (Interrupt a nonflying target's blunt attack with an area attack of your own, 18% chance of paralyzing foes. Ignores Block/Guard. Misses flying targets. MT Blunt-type) Interrupts Blunt, 1 BP, Turn Speed -3
   354   Shiversmash (Punish a target with a bludgeon of frigid ice and increase your defense +8%. Blunt/Cold-type) 1 BP, Turn Speed -1
   425   Gale Strike (Interrupt a piercing attack, dealing damage, increasing your speed +16 from the next turn, and delaying the target 2 turn slots. Blunt-type) Interrupts Pierce, 2 BP, Turn Speed -3
   362   Rock Splitter (Pummel a foe with unparalleled fury, decreasing its defense -10% and increasing your attack power +6% before defense. Blunt-type) 2 BP, Turn Speed +1
   424   Nutcracker (Strike a target with overwhelming rage, decreasing its defense -14%. Blunt-type) 4 BP
   871   Maniac Blossom (Interrupt a target's slashing attack and deal grievous wounds. Blunt-type) Interrupts Slash, 5 BP, Turn Speed -5
   474   Graceful Swing (Weapon-specific tech. Swing with all your might, resetting target's provoke and removing target's frenzy [berserk] status. Blunt-type) 3 BP
      
3-turn average damage   505   Nutcracker x2 -> Graceful Swing
      
      
      
   Ignatius   
   Boathouse Owner   
   You know that I'm not just any old boathouse owner, right? If so, no questions.   
HP:   892   
LP:   5   
STR (Strength) :    13   
TEC (Dexterity) :    9   
QUI (Mobility) :    10   
VIT (Endurance) :    11   
INT (Intelligence) :    10   
WIL (Acuity) :    10   
Element:   Natura   
Weapon:   Golden Bat (40 Atk, 29 WpnBlock, TEC+2, INT-2, allows use of Graceful Swing)   
Subweapon:   Astral Shield (QUI-1, 18% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    49   
M.Def Power:    56   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   15.8   %
Club Level:    30   
Turn Speed:    12   
Turn 1 Speed:    12   
Initial BP:    4   
Max BP:    8   
Total P.Durability   112.63%   
Total E.Durability   112.44%   
Roles from Weapon Specialty:    Mastermind:    Strength up (M) / Intelligence up (M) (STR/INT+1)
Unique Role:    Master   
   Increases frequency of Tejedura's Embrace   
Innate Formation:    Browbeat   
Default DL Formation:    Browbeat (Spd+2, Club skill cost -1)   
Skills:       
   181   Seismic Strike (Interrupt a nonflying target's blunt attack with an area attack of your own, 18% chance of paralyzing foes. Ignores Block/Guard. Misses flying targets. MT Blunt-type) Interrupts Blunt, 1 BP, Turn Speed -3
   335   Shiversmash (Punish a target with a bludgeon of frigid ice and increase your defense +8%. Blunt/Cold-type) 1 BP, Turn Speed -1
   409   Gale Strike (Interrupt a piercing attack, dealing damage, increasing your speed +16 from the next turn, and delaying the target 2 turn slots. Blunt-type) Interrupts Pierce, 2 BP, Turn Speed -3
   340   Rock Splitter (Pummel a foe with unparalleled fury, decreasing its defense -10% and increasing your attack power +6% before defense. Blunt-type) 2 BP, Turn Speed +1
   399   Nutcracker (Strike a target with overwhelming rage, decreasing its defense -14%. Blunt-type) 4 BP
   822   Maniac Blossom (Interrupt a target's slashing attack and deal grievous wounds. Blunt-type) Interrupts Slash, 5 BP, Turn Speed -5
   446   Graceful Swing (Weapon-specific tech. Swing with all your might, resetting target's provoke and removing target's frenzy [berserk] status. Blunt-type) 3 BP
      
3-turn average damage   475   Nutcracker x2 -> Graceful Swing
      
      
      
   Muiredach   
   Mayor of Nekwa   
   Mayor is an important job! I'm charged to know every little thing about my town.   
HP:   955   
LP:   3   
STR (Strength) :    9   
TEC (Dexterity) :    10   
QUI (Mobility) :    11   
VIT (Endurance) :    13   
INT (Intelligence) :    8   
WIL (Acuity) :    10   
Element:   Terra   
Weapon:   Golden Bat (40 Atk, 29 WpnBlock, TEC+2, INT-2, allows use of Graceful Swing)   
Subweapon:   Astral Shield (QUI-1, 18% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    51   
M.Def Power:    54   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    18   %
Evasion Rate:   16.2   %
Club Level:    30   
Turn Speed:    13   
Turn 1 Speed:    13   
Initial BP:    4   
Max BP:    8   
Total P.Durability   121.23%   
Total E.Durability   119.74%   
Roles from Weapon Specialty:    Mastermind:    Strength up (M) / Intelligence up (M) (STR/INT+1)
Unique Role:    Mayor   
   Increases frequency of Imhokiel's Fortification   
Innate Formation:    Browbeat   
Default DL Formation:    Browbeat (Spd+2, Club skill cost -1)   
Skills:       
   173   Seismic Strike (Interrupt a nonflying target's blunt attack with an area attack of your own, 18% chance of paralyzing foes. Ignores Block/Guard. Misses flying targets. MT Blunt-type) Interrupts Blunt, 1 BP, Turn Speed -3
   324   Shiversmash (Punish a target with a bludgeon of frigid ice and increase your defense +8%. Blunt/Cold-type) 1 BP, Turn Speed -1
   413   Gale Strike (Interrupt a piercing attack, dealing damage, increasing your speed +16 from the next turn, and delaying the target 2 turn slots. Blunt-type) Interrupts Pierce, 2 BP, Turn Speed -3
   326   Rock Splitter (Pummel a foe with unparalleled fury, decreasing its defense -10% and increasing your attack power +6% before defense. Blunt-type) 2 BP, Turn Speed +1
   382   Nutcracker (Strike a target with overwhelming rage, decreasing its defense -14%. Blunt-type) 4 BP
   789   Maniac Blossom (Interrupt a target's slashing attack and deal grievous wounds. Blunt-type) Interrupts Slash, 5 BP, Turn Speed -5
   427   Graceful Swing (Weapon-specific tech. Swing with all your might, resetting target's provoke and removing target's frenzy [berserk] status. Blunt-type) 3 BP
      
3-turn average damage   455   Nutcracker x2 -> Graceful Swing

DjinnAndTonic

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Re: SaGa Scarlet Grace: Ambitions PCs
« Reply #8 on: October 08, 2020, 04:22:06 AM »
Martial Artists:      
Using Martial Arts in SaGa SG is a mixed blessing. There is a wide range of skills, and fighting barefisted is equivalent to equipping a 30-power weapon for the damage formula. This makes them pretty strong early- to mid-game, but they have trouble keeping up lategame if they don't spark their best skill, Rising Sun, early enough. Rising Sun is the only typeless PC skill in the game, so it ignores all defenses. And as a bonus, it has one of the stronger self-targeting attack buffs. So once a Martial Artist has enough BP to spam Rising Sun, their damage can start to snowball. Jolt Counter and Retribution are good counterstances for spoiling melee-range physicals until the Rising Sun train can get started.      
Unfortunately for the Martial Artists, not all of them are super-durable. They have decently high evasion, but all of them have 0% Weapon Block and Shield Guard due to (obviously) not having Weapons or Shields. They have good speed, so they may be able to get some mileage out of their Stun skill, but otherwise, they are fairly straightforward middle-of-the-pack duelists.      
      
      
      
   Lewis Darling   
   Lighthouse Keeper   
   I am the last of the Ilfee lighthouse keepers. Alas, I fear our end was inevitable.   
HP:   957   
LP:   7   
STR (Strength) :    12   
TEC (Dexterity) :    8   
QUI (Mobility) :    15   
VIT (Endurance) :    12   
INT (Intelligence) :    7   
WIL (Acuity) :    10   
Element:   Unda   
Weapon:      
Subweapon:      
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    50   
M.Def Power:    53   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    0   %
Shield Block Rate:    0   %
Evasion Rate:   36.6   %
MA Level:    37   
Turn Speed:    17   
Turn 1 Speed:    17   
Initial BP:    3   
Max BP:    8   
Total P.Durability   121.16%   
Total E.Durability   119.66%   
Roles from Weapon Specialty:    Martial Artist:    Strength up (M) / Mobility up (M) (STR/QUI+1)
Roles from Init Skills:    Rival:    Initial position up +4 (L) / Chance to be targeted up (M)
Unique Role:    The Hearty   
   Poison/confusion/sudden death resistance up (30/30/40%) (M)   
Innate Formation:    Contingency Plan   
Default DL Formation:    Contingency Plan (Spd+2, fAtk+5, Conditional Skills Cost -1)   
Skills:       
   362   Punch (Punch forward in the most basic manner possible. Blunt-type) 1 BP
   249   Tumble (Twist the air around a foe to send it flying, 30% chance of stunning it. Blunt-type) 90% Accuracy, 1 BP, Turn Speed -1
   279   Chop (Strike a foe with an unerring blow, provoking it. Blunt-type) 1 BP, Turn Speed +2
   332   Slide (Slide forward along the ground aiming for a target's legs, decreasing its speed -9 from the next turn. Misses Flying targets. Blunt-type) 1 BP
   468   Jolt Counter (Has a 70% chance to nullify the first attack that targets you and unleash a counterattack. Blunt-type) Counterstance, 1 BP, Turn Speed -5
   290   Thunder Kick (Thrust your legs forward with shocking force, delaying the target 2 turn slots. Blunt/Shock-type) 1 BP, Turn Speed +4
   349   Submission (Make a foe kneel before you in agony, decreasing its attack -4% before defense. Blunt-type) 90% Accuracy, 1 BP, Turn Speed -2
   374   Raksha (Unleash a demonic frenzy, provoking the target. Blunt/Heat-type) 2 BP
   513   Niagara Buster (Lift an enemy above your head before smashing them to the ground. Effective against aquatic foes +30. Blunt-type) 90% Accuracy, 3 BP, Turn Speed -3
   688   Niagara Buster (vs. Aquatic)
   514   Triple Dragon (Let loose the energy of a triumvirate of dragons. Blunt-type) 4 BP, Turn Speed +3
   893   Retribution (Has a 95% chance to nullify the first attack that targets you and unleash a counterattack. Blunt/Slash-type) Counterstance, 5 BP, Turn Speed -7
   618   Rising Sun (Assault your foe with an attribute-free attack that increases your own attack power +9%. Typeless, so it ignores Def/Res) 5 BP
   672   Rising Sun (after one use)
   725   Rising Sun (after two uses)
      
3-turn average damage   548   Niagara Buster -> Triple Dragon -> Rising Sun
      
      
      
   Aslana Melek   
   Artistic Savant   
   Perfect body control creates ze perfect sculpture. Now show me what you can do!   
HP:   645   
LP:   4   
STR (Strength) :    10   
TEC (Dexterity) :    13   
QUI (Mobility) :    17   
VIT (Endurance) :    8   
INT (Intelligence) :    13   
WIL (Acuity) :    6   
Element:   Natura   
Weapon:      
Subweapon:      
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    46   
M.Def Power:    59   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    0   %
Shield Block Rate:    0   %
Evasion Rate:   37.2   %
MA Level:    32   
Turn Speed:    20   
Turn 1 Speed:    20   
Initial BP:    5   
Max BP:    11   
Total P.Durability   73.46%   
Total E.Durability   74.51%   
Roles from Weapon Specialty:    Martial Artist:    Strength up (M) / Mobility up (M) (STR/QUI+1)
Roles from Init Skills:    The Discordant:    Delay effects up +1 turn slots (M)
   Rival:    Initial position up +4 (L) / Chance to be targeted up (M)
Unique Role:    The War-Torn   
   Delay effects up +2 (L)   
Innate Formation:    Black Sheep   
Default DL Formation:    Black Sheep (Spd+2, fDef-10, iBP 5, BP+1 every turn, but resets to 5 if United Attack is activated [not DL relevant])   
Skills:       
   308   Punch (Punch forward in the most basic manner possible. Blunt-type) 1 BP
   212   Tumble (Twist the air around a foe to send it flying, 30% chance of stunning it. Blunt-type) 90% Accuracy, 1 BP, Turn Speed -1
   240   Chop (Strike a foe with an unerring blow, provoking it. Blunt-type) 1 BP, Turn Speed +2
   282   Slide (Slide forward along the ground aiming for a target's legs, decreasing its speed -9 from the next turn. Misses Flying targets. Blunt-type) 1 BP
   420   Jolt Counter (Has a 70% chance to nullify the first attack that targets you and unleash a counterattack. Blunt-type) Counterstance, 1 BP, Turn Speed -5
   246   Thunder Kick (Thrust your legs forward with shocking force, delaying the target 2 turn slots. Blunt/Shock-type) 1 BP, Turn Speed +4
   298   Submission (Make a foe kneel before you in agony, decreasing its attack -4% before defense. Blunt-type) 90% Accuracy, 1 BP, Turn Speed -2
   318   Raksha (Unleash a demonic frenzy, provoking the target. Blunt/Heat-type) 2 BP
   439   Niagara Buster (Lift an enemy above your head before smashing them to the ground. Effective against aquatic foes +30. Blunt-type) 90% Accuracy, 3 BP, Turn Speed -3
   591   Niagara Buster (vs. Aquatic)
   438   Triple Dragon (Let loose the energy of a triumvirate of dragons. Blunt-type) 4 BP, Turn Speed +3
   775   Retribution (Has a 95% chance to nullify the first attack that targets you and unleash a counterattack. Blunt/Slash-type) Counterstance, 5 BP, Turn Speed -7
   530   Rising Sun (Assault your foe with an attribute-free attack that increases your own attack power +9%. Typeless, so it ignores Def/Res) 5 BP
   576   Rising Sun (after one use)
   622   Rising Sun (after two uses)
      
3-turn average damage   576   Rising Sun x3
      
      
      
   House   
   Killers Member   
   People might hate me, but they certainly don't mind that I get rid of people they hate even more than me.   
HP:   895   
Element:   Aes   
Evasion Rate:   36.6   %
MA Level:    35   
Turn Speed:    18   
Turn 1 Speed:    18   
Initial BP:    4   
Max BP:    7   
Total P.Durability   113.01%   
Total E.Durability   111.92%   
Roles from Weapon Specialty:    Martial Artist:    Strength up (M) / Mobility up (M) (STR/QUI+1)
Unique Role:    Provocateur   
   Chance to be targeted up (M) / Dexterity up +1 (M)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   228   Tumble (Twist the air around a foe to send it flying, 30% chance of stunning it. Blunt-type) 90% Accuracy, 1 BP, Turn Speed -1
   299   Slide (Slide forward along the ground aiming for a target's legs, decreasing its speed -9 from the next turn. Misses Flying targets. Blunt-type) 1 BP
   464   Triple Dragon (Let loose the energy of a triumvirate of dragons. Blunt-type) 4 BP, Turn Speed +3
   820   Retribution (Has a 95% chance to nullify the first attack that targets you and unleash a counterattack. Blunt/Slash-type) Counterstance, 5 BP, Turn Speed -7
   560   Rising Sun (Assault your foe with an attribute-free attack that increases your own attack power +9%. Typeless, so it ignores Def/Res) 5 BP
   609   Rising Sun (after one use)
   658   Rising Sun (after two uses)
      
3-turn average damage   544   Triple Dragon -> Rising Sun x2
      
      
      
   Robert   
   Arthur's Bodyguard   
   Touch anyone you like aside from Arthur. It's my job to protect him.   
HP:   966   
Element:   Unda   
Evasion Rate:   36.2   %
MA Level:    35   
Turn Speed:    15   
Turn 1 Speed:    15   
Initial BP:    4   
Max BP:    7   
Total P.Durability   122.62%   
Total E.Durability   121.12%   
Roles from Weapon Specialty:    Martial Artist:    Strength up (M) / Mobility up (M) (STR/QUI+1)
Unique Role:    Guardian   
   Chance to be targeted up (M) / Endurance up +1 (M)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   231   Tumble (Twist the air around a foe to send it flying, 30% chance of stunning it. Blunt-type) 90% Accuracy, 1 BP, Turn Speed -1
   461   Triple Dragon (Let loose the energy of a triumvirate of dragons. Blunt-type) 4 BP, Turn Speed +3
   829   Retribution (Has a 95% chance to nullify the first attack that targets you and unleash a counterattack. Blunt/Slash-type) Counterstance, 5 BP, Turn Speed -7
   557   Rising Sun (Assault your foe with an attribute-free attack that increases your own attack power +9%. Typeless, so it ignores Def/Res) 5 BP
   606   Rising Sun (after one use)
   655   Rising Sun (after two uses)
      
3-turn average damage   541   Triple Dragon -> Rising Sun x2
      
      
      
   Jerome   
   Elisabeth's Errand Boy   
   *siiigh* Can't believe Lissa dragged me into this. Why can't I say no to her?    
HP:   811   
Element:   Aes   
Evasion Rate:   36.8   %
MA Level:    35   
Turn Speed:    19   
Turn 1 Speed:    19   
Initial BP:    4   
Max BP:    7   
Total P.Durability   102.40%   
Total E.Durability   101.40%   
Roles from Weapon Specialty:    Martial Artist:    Strength up (M) / Mobility up (M) (STR/QUI+1)
Unique Role:    Servant   
   Mobility up +1 (M) / Endurance up +1 (M)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   226   Tumble (Twist the air around a foe to send it flying, 30% chance of stunning it. Blunt-type) 90% Accuracy, 1 BP, Turn Speed -1
   466   Triple Dragon (Let loose the energy of a triumvirate of dragons. Blunt-type) 4 BP, Turn Speed +3
   812   Retribution (Has a 95% chance to nullify the first attack that targets you and unleash a counterattack. Blunt/Slash-type) Counterstance, 5 BP, Turn Speed -7
   562   Rising Sun (Assault your foe with an attribute-free attack that increases your own attack power +9%. Typeless, so it ignores Def/Res) 5 BP
   612   Rising Sun (after one use)
   661   Rising Sun (after two uses)
      
3-turn average damage   547   Triple Dragon -> Rising Sun x2
      
      
      
   Rico   
   Nangoon Gang Member   
   I have always fought. I fought to get where I am now, and I will keep on keepin' on.   
HP:   960   
Element:   Ignis   
Evasion Rate:   36   %
MA Level:    37   
Turn Speed:    13   
Turn 1 Speed:    13   
Initial BP:    4   
Max BP:    8   
Total P.Durability   110.50%   
Total E.Durability   108.83%   
Roles from Weapon Specialty:    Martial Artist:    Strength up (M) / Mobility up (M) (STR/QUI+1)
Unique Role:    Thug   
   Poison recovery up 2 turns (M) / Poison resistance up +30% (M)   
Innate Formation:    Black Belt   
Default DL Formation:    Black Belt (Spd+2, fAtk+5, fDef-10, MA Skill Cost -1)   
Skills:       
   252   Tumble (Twist the air around a foe to send it flying, 30% chance of stunning it. Blunt-type) 90% Accuracy, 1 BP, Turn Speed -1
   508   Triple Dragon (Let loose the energy of a triumvirate of dragons. Blunt-type) 4 BP, Turn Speed +3
   912   Retribution (Has a 95% chance to nullify the first attack that targets you and unleash a counterattack. Blunt/Slash-type) Counterstance, 5 BP, Turn Speed -7
   612   Rising Sun (Assault your foe with an attribute-free attack that increases your own attack power +9%. Typeless, so it ignores Def/Res) 5 BP
   666   Rising Sun (after one use)
   719   Rising Sun (after two uses)
      
3-turn average damage   666   Rising Sun x3
      
      
      
   Orville   
   Hang Glider   
   Flying is truly wonderful. We can do it together, if you like!   
HP:   736   
Element:   Natura   
Evasion Rate:   36.6   %
MA Level:    34   
Turn Speed:    18   
Turn 1 Speed:    21   
Initial BP:    4   
Max BP:    8   
Total P.Durability   84.04%   
Total E.Durability   83.23%   
Roles from Weapon Specialty:    Martial Artist:    Strength up (M) / Mobility up (M) (STR/QUI+1)
Unique Role:    Birdman   
   Initial position up +3 (M) / Delay effects up +1 (M)   
Innate Formation:    Black Belt   
Default DL Formation:    Black Belt (Spd+2, fAtk+5, fDef-10, MA Skill Cost -1)   
Skills:       
   226   Tumble (Twist the air around a foe to send it flying, 30% chance of stunning it. Blunt-type) 90% Accuracy, 1 BP, Turn Speed -1
   484   Triple Dragon (Let loose the energy of a triumvirate of dragons. Blunt-type) 4 BP, Turn Speed +3
   830   Retribution (Has a 95% chance to nullify the first attack that targets you and unleash a counterattack. Blunt/Slash-type) Counterstance, 5 BP, Turn Speed -7
   584   Rising Sun (Assault your foe with an attribute-free attack that increases your own attack power +9%. Typeless, so it ignores Def/Res) 5 BP
   635   Rising Sun (after one use)
   685   Rising Sun (after two uses)
      
3-turn average damage   635   Rising Sun x3

DjinnAndTonic

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Re: SaGa Scarlet Grace: Ambitions PCs
« Reply #9 on: October 08, 2020, 04:23:07 AM »
Mages:      
SaGa SG's magic system is interesting. Unlike weapon-skills, by equipping a Rod, a mage can access ANY magic-type skills they've learned simultaneously. And by equipping the right rods during a playthrough, it can be trivial to spark literally every spell in the game on a single mage. As such, I've given the mages access to every spell. However, it is much less feasible to become 'proficient' at using every spell and raising the associated Elemental Magic Proficiency Level for every element. So based on each Mage's innate growth rates, I allowed them all to raise their best one or two elements to endgame levels. They can still cast every spell, but most of the unleveled elemental spells are going to be useless. Some of the utility spells may be an exception, but I'll list those.      
Unfortunately for the SaGa SG Mages, Spells do NOT translate well to a duel format. Most spells take multiple wasted turns of casting time to activate. And the benefits from investing these turns are largely lost in a one-on-one rocket-tag-type setting. Many of these units can eke out more damage just by using their staff-whacks (Shattered Dreams is decent damage!)      
I've had to list 4- or 5-turn strategy averages for some of the Mages due to their spells taking so long to charge and sometimes being their best damage output in the long term (and if these characters get matches ever, it'll be a drawn out Light slapfight).      
Definitely the cast losers in the translation to DL format, and also the largest number of Story PCs in a single skill category, unfortunately. Taria, Elysed, and Sasha can probably make decent Lights but everyone else is likely some flavor of Puny.      
Note: Sasha and Aleksandra are mechanically different units, but in the story they are basically the same character, so they might be worth considering as alternate forms of the same duelist.      
      
      
      
      
   Taria   
   Ceramicist   
   Why is my pottery warped so? I must discover the reason.   
HP:   653   
LP:   6   
STR (Strength) :    7   
TEC (Dexterity) :    11   
QUI (Mobility) :    5   
VIT (Endurance) :    7   
INT (Intelligence) :    13   
WIL (Acuity) :    12   
Element:   Unda/Ignis   
Weapon:   Thyrsus (44 Atk, 29% WpnBlock, QUI-2)   
Subweapon:   Abyssal Shield (Stats-1, 25% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    45   
M.Def Power:    59   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   15.6   %
Main Elements Level:   44   
Turn Speed:    3   
Turn 1 Speed:    3   
Initial BP:    4   
Max BP:    8   
Total P.Durability   101.99%   
Total E.Durability   103.73%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Covert Ops   
   Chance to be targeted down (M)   
Innate Formation:    Feather Guard   
Default DL Formation:    Feather Guard (Spd-2, fDef+20)   
Skills:       
   393   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   592   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   633   Thorny Fetters (Natura incantation. Wrap a target in thorns, decreasing its speed -32 from the next turn. Ignore Block/Evade. Cancels counterstances. Slash/Pierce-type) 1 BP, 1 Chant Turn
   316.5   Thorny Fetters (per turn damage) 2-turn spell
   55   Restoration (Natura incantation. Heal all allies and cure their status ailments.) 2 BP, 1 Chant Turn
   1224   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   408   Call Lightning (per turn damage) 3-turn spell
   0   Tailwind (Natura incantation. Invoke benevolent winds, increasing allies' BP by 2.) 1 BP, 1 Chant Turn
   0   Blazing Rush (Ignis incantation. Grant the gift of fire to an ally, increasing their speed +55.) 1 BP, 1 Chant Turn
   0   Power Surge (Ignis incantation. Fortify an ally, increasing their attack power +12%.) 1 BP, 1 Chant Turn
   517   Wildfire (Ignis incantation. Area attack. Flames engulf foes, dealing damage with a 25% chance of stunning them. Ignore Block/Evade. MT Heat-type) 2 BP, 1 Chant Turn
   258.5   Wildfire (per turn damage) 2-turn spell
   2426   Crimson Flare (Ignis incantation. A blast of flame consumes a target, dealing damage and decreasing attack power -8% before defense. Ignore Block/Evade. Cancels counterstances. Heat-type) 1 BP, 3 Chant Turns
   606.5   Crimson Flare (per turn damage) 4-turn spell
   380   Hypergravity (Terra incantation. Unleash a low-damage area attack that decreases foes' BP -4 [average max BP is 7]. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   95   Hypergravity (per turn damage) 4-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   395   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   574   Churning Earth (Terra incantation. Bend the ground to your will, damaging all foes and decreasing their defense -18%. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   143.5   Churning Earth (per turn damage) 4-turn spell
   0   Holy Grail (Aes incantation. Bring an incapacitated target back to life with 60% max HP.) 1 BP, 2 Chant Turns
   0   Armor Blessing (Aes incantation. Bolster an ally's armor, increasing their defense +24.) 1 BP, 1 Chant Turn
   491   Siren (Aes incantation. Blast foes with energy, with a 60% chance of frenzying them. [Frenzy status is dmg+120% with random target select] Ignore Block/Evade. MT Shock-type) 1 BP, 2 Chant Turns
   163.67   Siren (per turn damage) 3-turn spell
   709   The Tower (Aes incantation. Crash a large tower down on all foes, damaging them and decreasing their focus [Magic dmg -27%]. Ignore Block/Evade. MT Pierce/Slash-type) 1 BP, 4 Chant Turns
   141.8   The Tower (per turn damage) 5-turn spell
   516   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   258   Poisonous Mist (per turn damage) 2-turn spell
   1262   Water Blast (Unda incantation. Drown a target in water, damaging them and decreasing their defense -12%. Ignore Block/Evade. Cancel counterstances. Cold/Blunt-type) 1 BP, 1 Chant Turn
   631   Water Blast (per turn damage) 2-turn spell
   629   Rain of Life (Unda incantation. Heal all allies and clear their status ailments.) 1 BP, 3 Chant Turns
   1034   Snowstorm (Unda incantation. Violently damage foes with sub-zero temperatures. Ignore Block/Evade. Cold-type) 3 BP, 1 Chant Turn
   517   Snowstorm (per turn damage) 2-turn spell
      
3-turn average damage   641.68   Water Blast -> Shattered Dreams
      
      
   Arthur Darlton   
   Castle Kohan Law Clerk   
   You really believe Sigfrei will come back seven times? 'Cause I don't want to!   
HP:   744   
LP:   5   
STR (Strength) :    7   
TEC (Dexterity) :    10   
QUI (Mobility) :    9   
VIT (Endurance) :    8   
INT (Intelligence) :    12   
WIL (Acuity) :    11   
Element:   Aes/Terra   
Weapon:   Thyrsus (44 Atk, 29% WpnBlock, QUI-2)   
Subweapon:   Abyssal Shield (Stats-1, 25% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    49   
M.Def Power:    61   
Slash/Blunt/Pierce Res:    41   
Heat/Cold/Lit Res:    49   
Wpn Block Rate:    29   %
Shield Block Rate:    65   %
Evasion Rate:   16   %
Main Elements Level:   39   
Turn Speed:    13   
Turn 1 Speed:    13   
Initial BP:    4   
Max BP:    7   
Total P.Durability   93.94%   
Total E.Durability   95.07%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Roles from Init Skills:    Shield Master:    Shield block rate up +40% (L)
Unique Role:    The Invincible   
   All resistances up +3 (S) / Attack damage up +3 (S)   
Innate Formation:    Rising Power (Spd-2, fDef-10, iBP 5, Spell BP Cost-1)   
Default DL Formation:    Free For All (Turn Speed +4 for next turn when unit Defends)   
Skills:       
   365   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   551   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   1028   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   342.67   Call Lightning (per turn damage) 3-turn spell
   0   Power Surge (Ignis incantation. Fortify an ally, increasing their attack power +12%.) 1 BP, 1 Chant Turn
   650   Hypergravity (Terra incantation. Unleash a low-damage area attack that decreases foes' BP -4 [average max BP is 7]. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   162.5   Hypergravity (per turn damage) 4-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   651   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   971   Churning Earth (Terra incantation. Bend the ground to your will, damaging all foes and decreasing their defense -18%. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   242.75   Churning Earth (per turn damage) 4-turn spell
   0   Holy Grail (Aes incantation. Bring an incapacitated target back to life with 60% max HP.) 1 BP, 2 Chant Turns
   0   Armor Blessing (Aes incantation. Bolster an ally's armor, increasing their defense +24.) 1 BP, 1 Chant Turn
   1000   Siren (Aes incantation. Blast foes with energy, with a 60% chance of frenzying them. [Frenzy status is dmg+120% with random target select] Ignore Block/Evade. MT Shock-type) 1 BP, 2 Chant Turns
   333.33   Siren (per turn damage) 3-turn spell
   1432   The Tower (Aes incantation. Crash a large tower down on all foes, damaging them and decreasing their focus [Magic dmg -27%]. Ignore Block/Evade. MT Pierce/Slash-type) 1 BP, 4 Chant Turns
   286.4   The Tower (per turn damage) 5-turn spell
   188   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   94   Poisonous Mist (per turn damage) 2-turn spell
      
3-turn average damage   551   Shattered Dreams x3
      
      
   Roh Sung   
   Governor of Provincia Termina   
   I retired and left Schut to my son, Roh Kwai. It's time for me to live as I please!   
HP:   887   
LP:   6   
STR (Strength) :    8   
TEC (Dexterity) :    10   
QUI (Mobility) :    5   
VIT (Endurance) :    10   
INT (Intelligence) :    12   
WIL (Acuity) :    11   
Element:   Unda/Natura   
Weapon:   Thyrsus (44 Atk, 29% WpnBlock, QUI-2)   
Subweapon:   Abyssal Shield (Stats-1, 25% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    48   
M.Def Power:    58   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   15.2   %
Main Elements Level:   34   
Turn Speed:    6   
Turn 1 Speed:    6   
Initial BP:    5   
Max BP:    11   
Total P.Durability   111.70%   
Total E.Durability   112.41%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Tactician   
   All ally resistances up (M) / Max BP down (M)   
Innate Formation:    All For One   
Default DL Formation:    All For One (Spd+1, fAtk+5, iBP 5, no BP growth unless activating a United Attack)   
Skills:       
   335   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   508   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   980   Thorny Fetters (Natura incantation. Wrap a target in thorns, decreasing its speed -32 from the next turn. Ignore Block/Evade. Cancels counterstances. Slash/Pierce-type) 1 BP, 1 Chant Turn
   490   Thorny Fetters (per turn damage) 2-turn spell
   47   Restoration (Natura incantation. Heal all allies and cure their status ailments.) 2 BP, 1 Chant Turn
   1932   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   644   Call Lightning (per turn damage) 3-turn spell
   0   Tailwind (Natura incantation. Invoke benevolent winds, increasing allies' BP by 2.) 1 BP, 1 Chant Turn
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   284   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   434   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   217   Poisonous Mist (per turn damage) 2-turn spell
   1075   Water Blast (Unda incantation. Drown a target in water, damaging them and decreasing their defense -12%. Ignore Block/Evade. Cancel counterstances. Cold/Blunt-type) 1 BP, 1 Chant Turn
   537.5   Water Blast (per turn damage) 2-turn spell
   540   Rain of Life (Unda incantation. Heal all allies and clear their status ailments.) 1 BP, 3 Chant Turns
   879   Snowstorm (Unda incantation. Violently damage foes with sub-zero temperatures. Ignore Block/Evade. Cold-type) 3 BP, 1 Chant Turn
   439.5   Snowstorm (per turn damage) 2-turn spell
      
3-turn average damage   644   Call Lightning
4/5-turn average for long-charging spells   647.77   Water Blast -> Call Lightning
      
      
      
   Francis   
   Imperial Library Third-Level Clerk   
   Harnessing the world's great powers will make you stronger than an emperor!   
HP:   734   
LP:   5   
STR (Strength) :    7   
TEC (Dexterity) :    11   
QUI (Mobility) :    6   
VIT (Endurance) :    8   
INT (Intelligence) :    13   
WIL (Acuity) :    10   
Element:   Aes/Ignis   
Weapon:   Thyrsus (44 Atk, 29% WpnBlock, QUI-2)   
Subweapon:   Abyssal Shield (Stats-1, 25% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    46   
M.Def Power:    59   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   15.4   %
Main Elements Level:   37   
Turn Speed:    10   
Turn 1 Speed:    10   
Initial BP:    4   
Max BP:    7   
Total P.Durability   91.94%   
Total E.Durability   93.28%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Explorer   
   Paralysis/sleep/stun resistance up +30% (M)   
Innate Formation:    Black Sheep (Spd+2, fDef-10, iBP 5, BP+1 every turn, but resets to 5 if United Attack is activated [not DL relevant])   
Default DL Formation:    Free For All (Turn Speed +4 for next turn when unit Defends)   
Skills:       
   337   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   511   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   924   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   308   Call Lightning (per turn damage) 3-turn spell
   0   Blazing Rush (Ignis incantation. Grant the gift of fire to an ally, increasing their speed +55.) 1 BP, 1 Chant Turn
   0   Power Surge (Ignis incantation. Fortify an ally, increasing their attack power +12%.) 1 BP, 1 Chant Turn
   449   Wildfire (Ignis incantation. Area attack. Flames engulf foes, dealing damage with a 25% chance of stunning them. Ignore Block/Evade. MT Heat-type) 2 BP, 1 Chant Turn
   224.5   Wildfire (per turn damage) 2-turn spell
   2105   Crimson Flare (Ignis incantation. A blast of flame consumes a target, dealing damage and decreasing attack power -8% before defense. Ignore Block/Evade. Cancels counterstances. Heat-type) 1 BP, 3 Chant Turns
   526.25   Crimson Flare (per turn damage) 4-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   310   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   0   Holy Grail (Aes incantation. Bring an incapacitated target back to life with 60% max HP.) 1 BP, 2 Chant Turns
   0   Armor Blessing (Aes incantation. Bolster an ally's armor, increasing their defense +24.) 1 BP, 1 Chant Turn
   942   Siren (Aes incantation. Blast foes with energy, with a 60% chance of frenzying them. [Frenzy status is dmg+120% with random target select] Ignore Block/Evade. MT Shock-type) 1 BP, 2 Chant Turns
   314   Siren (per turn damage) 3-turn spell
   1335   The Tower (Aes incantation. Crash a large tower down on all foes, damaging them and decreasing their focus [Magic dmg -27%]. Ignore Block/Evade. MT Pierce/Slash-type) 1 BP, 4 Chant Turns
   267   The Tower (per turn damage) 5-turn spell
   168   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   84   Poisonous Mist (per turn damage) 2-turn spell
      
3-turn average damage   511   Shattered Dreams x3
4/5-turn average for long-charging spells   526.25   Crimson Flare
      
      
      
   Elysed   
   Lady of House Gwynese   
   The art we call magic is a dangerous ritual that involves entrusting one's body to the Spirituals.   
HP:   499   
LP:   6   
STR (Strength) :    5   
TEC (Dexterity) :    8   
QUI (Mobility) :    9   
VIT (Endurance) :    5   
INT (Intelligence) :    12   
WIL (Acuity) :    14   
Element:   Natura/Unda   
Weapon:   Thyrsus (44 Atk, 29% WpnBlock, QUI-2)   
Subweapon:   Abyssal Shield (Stats-1, 25% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    43   
M.Def Power:    58   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   16.2   %
Main Elements Level:   37   
Turn Speed:    12   
Turn 1 Speed:    12   
Initial BP:    5   
Max BP:    7   
Total P.Durability   62.02%   
Total E.Durability   63.24%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    The Popular   
   Chance to be targeted down (S) / Sleep resistance up (M)   
Innate Formation:    Petalstorm   
Default DL Formation:    Petalstorm (Spd+3, iBP 5, no BP gain unless defeating a target)   
Skills:       
   341   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   516   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   1194   Thorny Fetters (Natura incantation. Wrap a target in thorns, decreasing its speed -32 from the next turn. Ignore Block/Evade. Cancels counterstances. Slash/Pierce-type) 1 BP, 1 Chant Turn
   597   Thorny Fetters (per turn damage) 2-turn spell
   57   Restoration (Natura incantation. Heal all allies and cure their status ailments.) 2 BP, 1 Chant Turn
   2360   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   786.67   Call Lightning (per turn damage) 3-turn spell
   0   Tailwind (Natura incantation. Invoke benevolent winds, increasing allies' BP by 2.) 1 BP, 1 Chant Turn
   0   Blazing Rush (Ignis incantation. Grant the gift of fire to an ally, increasing their speed +55.) 1 BP, 1 Chant Turn
   0   Power Surge (Ignis incantation. Fortify an ally, increasing their attack power +12%.) 1 BP, 1 Chant Turn
   205   Wildfire (Ignis incantation. Area attack. Flames engulf foes, dealing damage with a 25% chance of stunning them. Ignore Block/Evade. MT Heat-type) 2 BP, 1 Chant Turn
   102.5   Wildfire (per turn damage) 2-turn spell
   1059   Crimson Flare (Ignis incantation. A blast of flame consumes a target, dealing damage and decreasing attack power -8% before defense. Ignore Block/Evade. Cancels counterstances. Heat-type) 1 BP, 3 Chant Turns
   264.75   Crimson Flare (per turn damage) 4-turn spell
   286   Hypergravity (Terra incantation. Unleash a low-damage area attack that decreases foes' BP -4 [average max BP is 7]. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   71.5   Hypergravity (per turn damage) 4-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   307   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   444   Churning Earth (Terra incantation. Bend the ground to your will, damaging all foes and decreasing their defense -18%. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   111   Churning Earth (per turn damage) 4-turn spell
   0   Holy Grail (Aes incantation. Bring an incapacitated target back to life with 60% max HP.) 1 BP, 2 Chant Turns
   0   Armor Blessing (Aes incantation. Bolster an ally's armor, increasing their defense +24.) 1 BP, 1 Chant Turn
   373   Siren (Aes incantation. Blast foes with energy, with a 60% chance of frenzying them. [Frenzy status is dmg+120% with random target select] Ignore Block/Evade. MT Shock-type) 1 BP, 2 Chant Turns
   124.33   Siren (per turn damage) 3-turn spell
   551   The Tower (Aes incantation. Crash a large tower down on all foes, damaging them and decreasing their focus [Magic dmg -27%]. Ignore Block/Evade. MT Pierce/Slash-type) 1 BP, 4 Chant Turns
   110.2   The Tower (per turn damage) 5-turn spell
   369   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   184.5   Poisonous Mist (per turn damage) 2-turn spell
   910   Water Blast (Unda incantation. Drown a target in water, damaging them and decreasing their defense -12%. Ignore Block/Evade. Cancel counterstances. Cold/Blunt-type) 1 BP, 1 Chant Turn
   455   Water Blast (per turn damage) 2-turn spell
   456   Rain of Life (Unda incantation. Heal all allies and clear their status ailments.) 1 BP, 3 Chant Turns
   756   Snowstorm (Unda incantation. Violently damage foes with sub-zero temperatures. Ignore Block/Evade. Cold-type) 3 BP, 1 Chant Turn
   378   Snowstorm (per turn damage) 2-turn spell
      
3-turn average damage   786.67   Call Lightning
      
      
      
   Victoria   
   Grand Empress Dowager   
   I was given my name by Emperor Mikaelos, slayer of the Wicked One. I owe the Empire all.   
HP:   806   
LP:   4   
STR (Strength) :    8   
TEC (Dexterity) :    10   
QUI (Mobility) :    6   
VIT (Endurance) :    9   
INT (Intelligence) :    12   
WIL (Acuity) :    11   
Element:   Aes/Unda   
Weapon:   Thyrsus (44 Atk, 29% WpnBlock, QUI-2)   
Subweapon:   Abyssal Shield (Stats-1, 25% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    47   
M.Def Power:    58   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   15.4   %
Main Elements Level:   34   
Turn Speed:    7   
Turn 1 Speed:    7   
Initial BP:    3   
Max BP:    7   
Total P.Durability   112.48%   
Total E.Durability   113.50%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Backliner   
   All ally resistances up (M) / Attack damage down -9 (L)   
Innate Formation:    Mystical Might   
Default DL Formation:    Mystical Might (Spd+1, fAtk-5, fDef+10, iBP 3, No BP gain, but BP+1 for every Staff user in the party)   
Skills:       
   274   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   416   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   680   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   226.67   Call Lightning (per turn damage) 3-turn spell
   213   Hypergravity (Terra incantation. Unleash a low-damage area attack that decreases foes' BP -4 [average max BP is 7]. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   53.25   Hypergravity (per turn damage) 4-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   233   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   0   Holy Grail (Aes incantation. Bring an incapacitated target back to life with 60% max HP.) 1 BP, 2 Chant Turns
   0   Armor Blessing (Aes incantation. Bolster an ally's armor, increasing their defense +24.) 1 BP, 1 Chant Turn
   752   Siren (Aes incantation. Blast foes with energy, with a 60% chance of frenzying them. [Frenzy status is dmg+120% with random target select] Ignore Block/Evade. MT Shock-type) 1 BP, 2 Chant Turns
   250.67   Siren (per turn damage) 3-turn spell
   1078   The Tower (Aes incantation. Crash a large tower down on all foes, damaging them and decreasing their focus [Magic dmg -27%]. Ignore Block/Evade. MT Pierce/Slash-type) 1 BP, 4 Chant Turns
   215.6   The Tower (per turn damage) 5-turn spell
   296   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   148   Poisonous Mist (per turn damage) 2-turn spell
   734   Water Blast (Unda incantation. Drown a target in water, damaging them and decreasing their defense -12%. Ignore Block/Evade. Cancel counterstances. Cold/Blunt-type) 1 BP, 1 Chant Turn
   367   Water Blast (per turn damage) 2-turn spell
   369   Rain of Life (Unda incantation. Heal all allies and clear their status ailments.) 1 BP, 3 Chant Turns
   600   Snowstorm (Unda incantation. Violently damage foes with sub-zero temperatures. Ignore Block/Evade. Cold-type) 3 BP, 1 Chant Turn
   300   Snowstorm (per turn damage) 2-turn spell
      
3-turn average damage   416   Shattered Dreams x3
      
      
      
   Sasha   
   Traveling Woman   
   I pray my little bit of assistance is enough to defeat the Firebringer.   
HP:   666   
LP:   8   
STR (Strength) :    9   
TEC (Dexterity) :    11   
QUI (Mobility) :    8   
VIT (Endurance) :    8   
INT (Intelligence) :    15   
WIL (Acuity) :    14   
Element:   Unda   
Weapon:   Thyrsus (44 Atk, 29% WpnBlock, QUI-2)   
Subweapon:   Abyssal Shield (Stats-1, 25% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    46   
M.Def Power:    61   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   16.6   %
Main Elements Level:   44   
Turn Speed:    12   
Turn 1 Speed:    12   
Initial BP:    4   
Max BP:    7   
Total P.Durability   83.42%   
Total E.Durability   85.10%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Spiritualist   
   Elemental damage up +12% (XL) / HP down -10% (L)   
Innate Formation:    Poison Pill (Spd-2, iBP 3, no BP gain except on first turn for each unit poisoned, all units start poisoned [start w/ 8 BP in-game], Spell BP Cost -1)   
Default DL Formation:    Free For All (Turn Speed +4 for next turn when unit Defends)   
Skills:       
   401   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   604   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   713   Thorny Fetters (Natura incantation. Wrap a target in thorns, decreasing its speed -32 from the next turn. Ignore Block/Evade. Cancels counterstances. Slash/Pierce-type) 1 BP, 1 Chant Turn
   356.5   Thorny Fetters (per turn damage) 2-turn spell
   61   Restoration (Natura incantation. Heal all allies and cure their status ailments.) 2 BP, 1 Chant Turn
   1380   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   460   Call Lightning (per turn damage) 3-turn spell
   0   Tailwind (Natura incantation. Invoke benevolent winds, increasing allies' BP by 2.) 1 BP, 1 Chant Turn
   0   Blazing Rush (Ignis incantation. Grant the gift of fire to an ally, increasing their speed +55.) 1 BP, 1 Chant Turn
   0   Power Surge (Ignis incantation. Fortify an ally, increasing their attack power +12%.) 1 BP, 1 Chant Turn
   310   Wildfire (Ignis incantation. Area attack. Flames engulf foes, dealing damage with a 25% chance of stunning them. Ignore Block/Evade. MT Heat-type) 2 BP, 1 Chant Turn
   155   Wildfire (per turn damage) 2-turn spell
   1525   Crimson Flare (Ignis incantation. A blast of flame consumes a target, dealing damage and decreasing attack power -8% before defense. Ignore Block/Evade. Cancels counterstances. Heat-type) 1 BP, 3 Chant Turns
   381.25   Crimson Flare (per turn damage) 4-turn spell
   428   Hypergravity (Terra incantation. Unleash a low-damage area attack that decreases foes' BP -4 [average max BP is 7]. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   107   Hypergravity (per turn damage) 4-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   444   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   647   Churning Earth (Terra incantation. Bend the ground to your will, damaging all foes and decreasing their defense -18%. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   161.75   Churning Earth (per turn damage) 4-turn spell
   0   Holy Grail (Aes incantation. Bring an incapacitated target back to life with 60% max HP.) 1 BP, 2 Chant Turns
   0   Armor Blessing (Aes incantation. Bolster an ally's armor, increasing their defense +24.) 1 BP, 1 Chant Turn
   553   Siren (Aes incantation. Blast foes with energy, with a 60% chance of frenzying them. [Frenzy status is dmg+120% with random target select] Ignore Block/Evade. MT Shock-type) 1 BP, 2 Chant Turns
   184.33   Siren (per turn damage) 3-turn spell
   799   The Tower (Aes incantation. Crash a large tower down on all foes, damaging them and decreasing their focus [Magic dmg -27%]. Ignore Block/Evade. MT Pierce/Slash-type) 1 BP, 4 Chant Turns
   159.8   The Tower (per turn damage) 5-turn spell
   582   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   291   Poisonous Mist (per turn damage) 2-turn spell
   1422   Water Blast (Unda incantation. Drown a target in water, damaging them and decreasing their defense -12%. Ignore Block/Evade. Cancel counterstances. Cold/Blunt-type) 1 BP, 1 Chant Turn
   711   Water Blast (per turn damage) 2-turn spell
   708   Rain of Life (Unda incantation. Heal all allies and clear their status ailments.) 1 BP, 3 Chant Turns
   1166   Snowstorm (Unda incantation. Violently damage foes with sub-zero temperatures. Ignore Block/Evade. Cold-type) 3 BP, 1 Chant Turn
   583   Snowstorm (per turn damage) 2-turn spell
      
3-turn average damage   699.49   Water Blast -> Shattered Dreams
      
      
      
      
   Aleksandra   
   Traveling Woman   
   Without the power of the Spirituals, I'm just an ordinary woman who probably won't be much help.   
HP:   520   
LP:   6   
STR (Strength) :    7   
TEC (Dexterity) :    9   
QUI (Mobility) :    6   
VIT (Endurance) :    6   
INT (Intelligence) :    13   
WIL (Acuity) :    12   
Element:   Unda   
Weapon:   Thyrsus (44 Atk, 29% WpnBlock, QUI-2)   
Subweapon:   Abyssal Shield (Stats-1, 25% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    44   
M.Def Power:    59   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   15.4   %
Main Elements Level:   37   
Turn Speed:    10   
Turn 1 Speed:    10   
Initial BP:    4   
Max BP:    7   
Total P.Durability   64.81%   
Total E.Durability   66.09%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Spiritualist   
   Elemental damage up +12% (XL) / HP down -10% (L)   
Innate Formation:    Poison Pill (Spd-2, iBP 3, no BP gain except on first turn for each unit poisoned, all units start poisoned [start w/ 8 BP in-game], Spell BP Cost -1)   
Default DL Formation:    Free For All (Turn Speed +4 for next turn when unit Defends)   
Skills:       
   341   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   516   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   1024   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   341.33   Call Lightning (per turn damage) 3-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   342   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   494   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   247   Poisonous Mist (per turn damage) 2-turn spell
   1218   Water Blast (Unda incantation. Drown a target in water, damaging them and decreasing their defense -12%. Ignore Block/Evade. Cancel counterstances. Cold/Blunt-type) 1 BP, 1 Chant Turn
   609   Water Blast (per turn damage) 2-turn spell
   610   Rain of Life (Unda incantation. Heal all allies and clear their status ailments.) 1 BP, 3 Chant Turns
   997   Snowstorm (Unda incantation. Violently damage foes with sub-zero temperatures. Ignore Block/Evade. Cold-type) 3 BP, 1 Chant Turn
   498.5   Snowstorm (per turn damage) 2-turn spell
      
3-turn average damage   598.64   Water Blast -> Shattered Dreams
      
      
   Arch Witch   
   Apex of the Witch Hierarchy   
   I have been Arch Witch for too long now. But alas, my successor abandoned her duty.   
HP:   492   
LP:   4   
STR (Strength) :    5   
TEC (Dexterity) :    8   
QUI (Mobility) :    6   
VIT (Endurance) :    5   
INT (Intelligence) :    15   
WIL (Acuity) :    11   
Element:   Terra/Ignis   
Weapon:   Thyrsus (44 Atk, 29% WpnBlock, QUI-2)   
Subweapon:   Abyssal Shield (Stats-1, 25% ShieldBlock)   
Armor:   Grand Astral Armor (Phys/Elem+35, QUI+1, WIL+1)   
Subarmor:   Lordly Doublet (Phys+3, Elem+11)   
Def Power:    43   
M.Def Power:    61   
Slash/Blunt/Pierce Res:    38   
Heat/Cold/Lit Res:    46   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   15   %
Main Elements Level:   35   
Turn Speed:    10   
Turn 1 Speed:    10   
Initial BP:    4   
Max BP:    7   
Total P.Durability   61.15%   
Total E.Durability   62.87%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Arch Witch   
   Focus up +15% (M)   
Innate Formation:    Poison Pill (Spd-2, iBP 3, no BP gain except on first turn for each unit poisoned, all units start poisoned [start w/ 8 BP in-game], Spell BP Cost -1)   
Default DL Formation:    Free For All (Turn Speed +4 for next turn when unit Defends)   
Skills:       
   321   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   487   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   972   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   324   Call Lightning (per turn damage) 3-turn spell
   0   Blazing Rush (Ignis incantation. Grant the gift of fire to an ally, increasing their speed +55.) 1 BP, 1 Chant Turn
   0   Power Surge (Ignis incantation. Fortify an ally, increasing their attack power +12%.) 1 BP, 1 Chant Turn
   496   Wildfire (Ignis incantation. Area attack. Flames engulf foes, dealing damage with a 25% chance of stunning them. Ignore Block/Evade. MT Heat-type) 2 BP, 1 Chant Turn
   248   Wildfire (per turn damage) 2-turn spell
   2318   Crimson Flare (Ignis incantation. A blast of flame consumes a target, dealing damage and decreasing attack power -8% before defense. Ignore Block/Evade. Cancels counterstances. Heat-type) 1 BP, 3 Chant Turns
   579.5   Crimson Flare (per turn damage) 4-turn spell
   812   Hypergravity (Terra incantation. Unleash a low-damage area attack that decreases foes' BP -4 [average max BP is 7]. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   203   Hypergravity (per turn damage) 4-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   815   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   1195   Churning Earth (Terra incantation. Bend the ground to your will, damaging all foes and decreasing their defense -18%. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   298.75   Churning Earth (per turn damage) 4-turn spell
   176   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   88   Poisonous Mist (per turn damage) 2-turn spell
      
3-turn average damage   487   Shattered Dreams x3
4/5-turn average for long-charging spells   579.5   Crimson Flare
      
      
      
   Solon   
   House Julanius Rear Guard   
   It is my job to protect you, milady. Feel free to rest any time.   
HP:   812   
Element:   Aes/Natura   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   15   %
Main Elements Level:   35   
Turn Speed:    11   
Turn 1 Speed:    11   
Initial BP:    4   
Max BP:    7   
Total P.Durability   101.98%   
Total E.Durability   102.63%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    The Shrewd   
   Paralysis/stun resistance up +30% (M)   
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Turn Speed +4 for next turn when unit Defends)   
Skills:       
   326   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   495   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   944   Thorny Fetters (Natura incantation. Wrap a target in thorns, decreasing its speed -32 from the next turn. Ignore Block/Evade. Cancels counterstances. Slash/Pierce-type) 1 BP, 1 Chant Turn
   472   Thorny Fetters (per turn damage) 2-turn spell
   1864   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   621.33   Call Lightning (per turn damage) 3-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   280   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   0   Holy Grail (Aes incantation. Bring an incapacitated target back to life with 60% max HP.) 1 BP, 2 Chant Turns
   0   Armor Blessing (Aes incantation. Bolster an ally's armor, increasing their defense +24.) 1 BP, 1 Chant Turn
   884   Siren (Aes incantation. Blast foes with energy, with a 60% chance of frenzying them. [Frenzy status is dmg+120% with random target select] Ignore Block/Evade. MT Shock-type) 1 BP, 2 Chant Turns
   294.67   Siren (per turn damage) 3-turn spell
   1274   The Tower (Aes incantation. Crash a large tower down on all foes, damaging them and decreasing their focus [Magic dmg -27%]. Ignore Block/Evade. MT Pierce/Slash-type) 1 BP, 4 Chant Turns
   254.8   The Tower (per turn damage) 5-turn spell
   148   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   74   Poisonous Mist (per turn damage) 2-turn spell
      
3-turn average damage   621.33   Call Lightning
      
      
   Guinevere   
   Elisabeth's Mentor   
   Haven't you grown up yet, Leo? I've been adulting for a while now.   
HP:   654   
Element:   Aes   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   15.4   %
Main Elements Level:   37   
Turn Speed:    10   
Turn 1 Speed:    10   
Initial BP:    4   
Max BP:    7   
Total P.Durability   81.71%   
Total E.Durability   82.89%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Vixen   
   Dexterity up +1 (M) / Intelligence up +1 (M)    
Innate Formation:    Free For All   
Default DL Formation:    Free For All (Turn Speed +4 for next turn when unit Defends)   
Skills:       
   339   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   513   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   916   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   305.33   Call Lightning (per turn damage) 3-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   307   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   0   Holy Grail (Aes incantation. Bring an incapacitated target back to life with 60% max HP.) 1 BP, 2 Chant Turns
   0   Armor Blessing (Aes incantation. Bolster an ally's armor, increasing their defense +24.) 1 BP, 1 Chant Turn
   932   Siren (Aes incantation. Blast foes with energy, with a 60% chance of frenzying them. [Frenzy status is dmg+120% with random target select] Ignore Block/Evade. MT Shock-type) 1 BP, 2 Chant Turns
   310.67   Siren (per turn damage) 3-turn spell
   1335   The Tower (Aes incantation. Crash a large tower down on all foes, damaging them and decreasing their focus [Magic dmg -27%]. Ignore Block/Evade. MT Pierce/Slash-type) 1 BP, 4 Chant Turns
   267   The Tower (per turn damage) 5-turn spell
   166   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   83   Poisonous Mist (per turn damage) 2-turn spell
      
3-turn average damage   513   Shattered Dreams x3
      
      
   Lord Stabiae   
   Stabiae Noble   
   I will protect and develop my dear Stabiae even without the Eastern Imperium.   
HP:   597   
Element:   Ignis   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   16   %
Main Elements Level:   35   
Turn Speed:    10   
Turn 1 Speed:    10   
Initial BP:    5   
Max BP:    11   
Total P.Durability   74.40%   
Total E.Durability   75.46%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Noble   
   Increases frequency of Shaams's Adjudication   
Innate Formation:    Momentum   
Default DL Formation:    Momentum (Spd+1, fAtk+10, iBP 5, BP only increases[+2] upon defeating a foe)   
Skills:       
   357   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   541   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   904   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   301.33   Call Lightning (per turn damage) 3-turn spell
   0   Blazing Rush (Ignis incantation. Grant the gift of fire to an ally, increasing their speed +55.) 1 BP, 1 Chant Turn
   0   Power Surge (Ignis incantation. Fortify an ally, increasing their attack power +12%.) 1 BP, 1 Chant Turn
   555   Wildfire (Ignis incantation. Area attack. Flames engulf foes, dealing damage with a 25% chance of stunning them. Ignore Block/Evade. MT Heat-type) 2 BP, 1 Chant Turn
   277.5   Wildfire (per turn damage) 2-turn spell
   2639   Crimson Flare (Ignis incantation. A blast of flame consumes a target, dealing damage and decreasing attack power -8% before defense. Ignore Block/Evade. Cancels counterstances. Heat-type) 1 BP, 3 Chant Turns
   659.75   Crimson Flare (per turn damage) 4-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   308   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   163   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   81.5   Poisonous Mist (per turn damage) 2-turn spell
      
3-turn average damage   541   Shattered Dreams x3
4/5-turn average for long-charging spells   659.75   Crimson Flare
      
      
      
   Mirane   
   Nun of Astel   
   Astel is a wonderful Celestial who grants me a full belly every day.   
HP:   742   
Element:   Terra/Unda   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   15.4   %
Main Elements Level:   33   
Turn Speed:    6   
Turn 1 Speed:    6   
Initial BP:    5   
Max BP:    11   
Total P.Durability   92.94%   
Total E.Durability   93.78%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Ascetic   
   Increases frequency of Astel's Mercy   
Innate Formation:    All For One   
Default DL Formation:    All For One (Spd+1, fAtk+5, iBP 5, no BP growth unless activating a United Attack)   
Skills:       
   327   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   497   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   776   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   258.67   Call Lightning (per turn damage) 3-turn spell
   692   Hypergravity (Terra incantation. Unleash a low-damage area attack that decreases foes' BP -4 [average max BP is 7]. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   173   Hypergravity (per turn damage) 4-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   698   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   1046   Churning Earth (Terra incantation. Bend the ground to your will, damaging all foes and decreasing their defense -18%. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   261.5   Churning Earth (per turn damage) 4-turn spell
   349   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   174.5   Poisonous Mist (per turn damage) 2-turn spell
   867   Water Blast (Unda incantation. Drown a target in water, damaging them and decreasing their defense -12%. Ignore Block/Evade. Cancel counterstances. Cold/Blunt-type) 1 BP, 1 Chant Turn
   433.5   Water Blast (per turn damage) 2-turn spell
   436   Rain of Life (Unda incantation. Heal all allies and clear their status ailments.) 1 BP, 3 Chant Turns
      
3-turn average damage   497   Shattered Dreams x3
      
      
   Nolan   
   Shepherd   
   I may be a shepherd, but I lead much more than sheep now.   
HP:   805   
Element:   Terra   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   15.2   %
Main Elements Level:   35   
Turn Speed:    13   
Turn 1 Speed:    13   
Initial BP:    4   
Max BP:    7   
Total P.Durability   101.10%   
Total E.Durability   101.19%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Shepherd   
   Increases frequency of Tukuz's Swiftness   
Innate Formation:    Black Sheep (Spd+2, fDef-10, iBP 5, BP+1 every turn, but resets to 5 if United Attack is activated [not DL relevant])   
Default DL Formation:    Free For All (Turn Speed +4 for next turn when unit Defends)   
Skills:       
   332   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   502   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   800   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   266.67   Call Lightning (per turn damage) 3-turn spell
   674   Hypergravity (Terra incantation. Unleash a low-damage area attack that decreases foes' BP -4 [average max BP is 7]. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   168.5   Hypergravity (per turn damage) 4-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   680   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   1030   Churning Earth (Terra incantation. Bend the ground to your will, damaging all foes and decreasing their defense -18%. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   257.5   Churning Earth (per turn damage) 4-turn spell
   145   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   72.5   Poisonous Mist (per turn damage) 2-turn spell
      
3-turn average damage   502   Shattered Dreams x3
      
      
   Kreisa   
   Young Woman   
   Who I really am doesn't matter now that I've joined you. I'm finally free.   
HP:   726   
Element:   Ignis/Natura   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   15.6   %
Main Elements Level:   37   
Turn Speed:    9   
Turn 1 Speed:    9   
Initial BP:    3   
Max BP:    7   
Total P.Durability   101.05%   
Total E.Durability   102.23%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Sorceress   
   Sudden death/Confuse resistance up 30% (M) / Focus up +10% (S)   
Innate Formation:    Mystical Might   
Default DL Formation:    Mystical Might (Spd+1, fAtk-5, fDef+10, iBP 3, No BP gain, but BP+1 for every Staff user in the party)   
Skills:       
   322   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   488   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   1028   Thorny Fetters (Natura incantation. Wrap a target in thorns, decreasing its speed -32 from the next turn. Ignore Block/Evade. Cancels counterstances. Slash/Pierce-type) 1 BP, 1 Chant Turn
   514   Thorny Fetters (per turn damage) 2-turn spell
   49   Restoration (Natura incantation. Heal all allies and cure their status ailments.) 2 BP, 1 Chant Turn
   2032   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   677.33   Call Lightning (per turn damage) 3-turn spell
   0   Tailwind (Natura incantation. Invoke benevolent winds, increasing allies' BP by 2.) 1 BP, 1 Chant Turn
   0   Blazing Rush (Ignis incantation. Grant the gift of fire to an ally, increasing their speed +55.) 1 BP, 1 Chant Turn
   0   Power Surge (Ignis incantation. Fortify an ally, increasing their attack power +12%.) 1 BP, 1 Chant Turn
   551   Wildfire (Ignis incantation. Area attack. Flames engulf foes, dealing damage with a 25% chance of stunning them. Ignore Block/Evade. MT Heat-type) 2 BP, 1 Chant Turn
   275.5   Wildfire (per turn damage) 2-turn spell
   2634   Crimson Flare (Ignis incantation. A blast of flame consumes a target, dealing damage and decreasing attack power -8% before defense. Ignore Block/Evade. Cancels counterstances. Heat-type) 1 BP, 3 Chant Turns
   658.5   Crimson Flare (per turn damage) 4-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   317   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   172   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   86   Poisonous Mist (per turn damage) 2-turn spell
      
3-turn average damage   677.33   Call Lightning
4/5-turn average for long-charging spells   658.5   Crimson Flare
      
      
   Nemain   
   Aspiring Sorceress   
   Now that you've joined me, you better be sure to win all the time!   
HP:   883   
Element:   Aes/Terra   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   15.6   %
Main Elements Level:   36   
Turn Speed:    9   
Turn 1 Speed:    9   
Initial BP:    4   
Max BP:    7   
Total P.Durability   111.20%   
Total E.Durability   111.60%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Magician   
   Increases frequency of Macha's Brilliance   
Innate Formation:    Puissance (Spd-1, Spell BP Cost -1)   
Default DL Formation:    Free For All (Base Spd+4, Turn Speed +4 for next turn when unit Defends)   
Skills:       
   339   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   513   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   864   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   288   Call Lightning (per turn damage) 3-turn spell
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   590   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   900   Churning Earth (Terra incantation. Bend the ground to your will, damaging all foes and decreasing their defense -18%. Ignore Block/Evade. MT Blunt-type) 1 BP, 3 Chant Turns
   225   Churning Earth (per turn damage) 4-turn spell
   0   Holy Grail (Aes incantation. Bring an incapacitated target back to life with 60% max HP.) 1 BP, 2 Chant Turns
   0   Armor Blessing (Aes incantation. Bolster an ally's armor, increasing their defense +24.) 1 BP, 1 Chant Turn
   903   Siren (Aes incantation. Blast foes with energy, with a 60% chance of frenzying them. [Frenzy status is dmg+120% with random target select] Ignore Block/Evade. MT Shock-type) 1 BP, 2 Chant Turns
   301   Siren (per turn damage) 3-turn spell
   1328   The Tower (Aes incantation. Crash a large tower down on all foes, damaging them and decreasing their focus [Magic dmg -27%]. Ignore Block/Evade. MT Pierce/Slash-type) 1 BP, 4 Chant Turns
   265.6   The Tower (per turn damage) 5-turn spell
   156   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP, 1 Chant Turn
   78   Poisonous Mist (per turn damage) 2-turn spell
      
3-turn average damage   513   Shattered Dreams x3
      
      
   Julia   
   Nobleman's Admirer   
   There's no need to be so apprehensive about me; I was told to stay by your side, and I shall.   
HP:   728   
Element:   Natura   
Wpn Block Rate:    29   %
Shield Block Rate:    25   %
Evasion Rate:   15.2   %
Main Elements Level:   33   
Turn Speed:    9   
Turn 1 Speed:    9   
Initial BP:    5   
Max BP:    11   
Total P.Durability   91.20%   
Total E.Durability   91.77%   
Roles from Weapon Specialty:    Elementalist:    Elemental damage up +6 (M)
   Enchanter:    Focus up +15% (M)
   Eternal Student:    Elemental damage up +9 (L) / Elemental resistances down -6 (M)
Unique Role:    Tracker   
   Initial position up +3 turn slots (M)   
Innate Formation:    All For One   
Default DL Formation:    All For One (Spd+1, fAtk+5, iBP 5, no BP growth unless activating a United Attack)   
Skills:       
   329   Focusing Strike (Beat a target with your staff, increasing your focus [Magic dmg +9%]. Blunt-type) 1 BP
   499   Shattered Dreams (Mercilessly batter a target, 30% chance of confusing it. [Confusion causes target to select attacks and foes at random, does not target allies or self.] Blunt-type) 3 BP, Turn Speed +2
   1127   Thorny Fetters (Natura incantation. Wrap a target in thorns, decreasing its speed -32 from the next turn. Ignore Block/Evade. Cancels counterstances. Slash/Pierce-type) 1 BP, 1 Chant Turn
   563.5   Thorny Fetters (per turn damage) 2-turn spell
   54   Restoration (Natura incantation. Heal all allies and cure their status ailments.) 2 BP, 1 Chant Turn
   2220   Call Lightning (Natura incantation. Call forth 4 bolts of lightning on random targets, with a 5% chance paralyzing them with each hit [18.5% total chance]. Ignore Block/Evade. Shock-type) 1 BP, 2 Chant Turns
   740   Call Lightning (per turn damage) 3-turn spell
   0   Tailwind (Natura incantation. Invoke benevolent winds, increasing allies' BP by 2.) 1 BP, 1 Chant Turn
   0   Sleep (Terra incantation. Area attack. Deals no damage, but has a 30% chance of Sleep on all foes.) 1 BP, 1 Chant Turn
   266   Earth Heal (Terra incantation. Heal an ally and clear their status ailments.) 1 BP, 1 Chant Turn
   137   Poisonous Mist (Unda incantation. Choke foes with toxic clouds, dealing low damage with a 50% chance of poisoning them. Poison is roughly ~15% mHP damage/turn. Ignore Block/Evade. MT Cold-type) 1 BP,

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Re: SaGa Scarlet Grace: Ambitions PCs
« Reply #10 on: October 08, 2020, 06:15:27 AM »
Djinn, you are a brave man.
Are you doing boss states too?