Author Topic: Octopath Traveler 2  (Read 1389 times)

Pyro

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Octopath Traveler 2
« on: September 01, 2023, 02:15:50 AM »
Notes:

- Snowfire's original Octopath topic described the system better than I could: https://www.rpgdl.com/forums/index.php?topic=6997.0

- There's a nice public spreadsheet on moves/monsters/stats:
https://docs.google.com/spreadsheets/d/1vd0ZS8QmKC14qlXw43jPm0ytzMy4nczKJG5CD5QSi3M/htmlview#

- Octopath 2 includes "Latent Powers" for the characters. These are special abilities that activate based on a gauge that fills up as the characters take damage or break enemies. This is filled to full on staying at an Inn so is assumed to start full in a duel. Latent Power gauge is otherwise gained at a rate of 1.3* %HP lost, rounding down. Some characters get their Latent power at 125 Latent gauge (Ochette/Agnea/Temenos/Hikari), and others at 100 (Castii/Throne/Osvald/Partitio). [Hikari's Latent Power Up skill brings him back down to 100]

- For armor, I've assumed that everyone uses the same armor/helm/shield. The Swift Shield raises speed and has good defenses. The Helm "Art of Disguise" raises SP significantly and has good defenses, giving the cast much more resource depth. The Royal Guard's Mail raises HP significantly and has great defensive stats.

- For weapons, I've assumed the best storebought equipment available. I've assumed that everyone has a minimum of a +300 Magic boost as there are a plethora of significant Element Attack boosting weapons but not much in the way of storebought stuff. In-game everyone would have access via subclasses or non-storebought weapons, so it isn't right to render the 6/8th of the cast's unique magic obsolete on a technicality.

- Characters have 'default weapons' that they always start battle with. Magic attacks use the highest stats and moves of a particular weapon type use the relevant equipped weapon's stats. Otherwise the character can change weapons on their turn freely.

- I assumed two Protective Bracelets in the accessory slot of the characters. This seems like the best storebought accessory outside of maybe HP boosting.

- I assumed an enemy defensive stat of 480 for both Pdef and Magic defense.

- I assumed Level 60 stats as that's what I ended up at abusing the game's healthy helping of Exp boosts and doing just about everything (not the optional superbosses).

- Temenos and Throne benefit *enormously* from fighting at night time. The game gives you the power to switch between night and day at a button press, and there aren't any situations where you must fight in the day... I included Throne's self-buffs in the damage averages but did not include Temenos' debuffs in the damage average.

- I list damage for each move as four numbers for  0BP/1BP/2BP/3BP spent.

Averages:
HP: 3961
Def: 594
Elem Def: 646
Speed: 301.375 (stdev 58.37) [This is the forced-default weapons]

Damage Averages: (Method used for each PC at the bottom of topic)
Damage average, 2-turn: 2980
Damage average, 3-turn: 3146
Damage average, 4-turn: 2687
Damage average, 5-turn: 2499

Osvald

Equipment:
Sacred Flame Staff: 160 Atk, 319 Matk, 94 Mdef
Swift Shield: 79 Def, 97 Mdef, 47 Speed
Art of Disguise: 90 SP, 58 Pdef, 70 Mdef
Royal Guard's Mail: 750 HP, 160 Pdef, 160 Mdef
Protective Bracelet: +50 Def/Mdef
Protective Bracelet: +50 Def/Mdef

Skills:
Elemental Augmentation: +50 Elem Atk
Advanced Magic Master: Gives an extra use of Advanced Magic.

Latent Power: Osvald's MT magic instead targets one foe and twice the normal damage.

HP: 3207 (81%)
SP: 253
Physical Attack: 354
Elemental Attack: 649
Physical Defense: 591 (99.5% Modifier)
Elemental Defense: 780 (139.4% Modifier)
Accuracy:  216
Speed:  241 (-1.03 stdevs)
Critical:  172
Evade:  216

Physical Durability: 80.5%
Magical Durability: 112.8%

Attack: 103

Fireball (14 SP):497/947/1392/1842  Fire Magic Damage
Icewind (14 SP):497/947/1392/1842 Ice Magic Damage
Lightning Bolt (14 SP):497/947/1392/1842 Lightning Magic Damage


Elemental Barrage (10 SP): 1005/1728/2638/3738 Damage over 3-5 hits of random fire/lightning/ice magic. +1 Hit per BP spent, already accounted for in damage
Advanced Magic (15 SP): Boost Intensity of Spells 2/3/4/5 times (+1 for the passive boost)
Alephan's Wisdom (30 SP, 3 BP): Grants access to 3 castings of high level spells.
One True Magic (75 SP): 970/1844/2717/3590 MT non-element damage. Reduces Shield Points by 1


Tier 2 Spells (After Advanced Magic):
Fire Storm( 14 SP):848/1492/2141/2785 Fire magic damage over 2 hits
Blizzard (14 SP):848/1492/2141/2785 Ice Magic Damage over 2 hits
Lightning Blast (14SP):848/1492/2141/2785 Lightning magic damage over 2 hits
One True Magic II (75 SP):1262/2232/3396/4561 Non-elemental magic damage over 2 hits. Reduces shield Points




Temenos:

Equipment:
(Hallowed Rod: 152 Atk, 304 MAtk, +30% Light damage)
Swift Shield: 79 Def, 97 Mdef, 47 Speed
Art of Disguise: 90 SP, 58 Pdef, 70 Mdef
Royal Guard's Mail: 750 HP, 160 Pdef, 160 Mdef
Protective Bracelet: +50 Def/Mdef
Protective Bracelet: +50 Def/Mdef

Passive Skills:
Resilience: Increases Healing by 30%
Inner Strength: Increases Max SP by 50
Evil Ward: Easier Fleeing
Rise Again: Revive with 25% HP when killed in battle, OPB

Temenos' Personal Skill: Nightime Debuffs: All enemies fought at night start with 3 turns of Def Down/Mdef Down and one turn of Blindness at the start of every fight.



HP: 3514 (88.7%)
SP: 316
Physical Attack: 368
Elemental Attack: 563
Physical Defense: 613 (103.8% Modifier)
Elemental Defense: 707 (114.7% Modifier)
Accuracy:  216
Speed:  219 (-1.41 stdevs)
Critical:  151
Evade:  172

Physical Durability: 92.1%
Magical Durability: 101.8%

Physical: 115

Heal Wounds (15 SP): 1737/2606/3474/4343  MT Healing
Holy Light (6 SP): 719/1438/2157/2876  Light Magic Damage
Luminescence (14 SP): 514/980/1440/1906  MT Light Magic Damage
Prayer to the Flame (8SP): Increases Elemental and Physical Def for 2/3/4/5 turns)
Mystical Staff (6SP):370/666/963/1259  Physical damage over 2 staff thwacks. Restores 10% of damage dealt as SP
Etheral Healing (15SP): Grants 10% Regen to all allies for 2/4/6/8 turns
Sacred Shield (10SP): Reduces damage from next hit taken by 50/65/80/100%
Revive (40SP): Revive all allies
Aelfric's Blessing (30SP, Must have 3BP to use): Grant a single ally the ability to act again at the end of a turn for 3 turns. No extra BP is generated, however.
Prayer for Plenty (20SP):2988/4219/5449/6855  Healing. Can Heal to values that exceed Max HP if not already over max HP

Heavenly Shine (All SP): 2092/3985/5858/7751 MT Holy damage. Decreases linearly to 86% of that at 180 SP, and then linearly to  24.6%  at 1 SP.

Latent Power: All of Temenos' hits take off an enemy shield point that turn.





Throne:

Equipment:
Sanctum Sword: 319 Atk, 98 Speed
Diamond Dagger: 315 Atk (default)
Swift Shield: 79 Def, 97 Mdef, 47 Speed
Art of Disguise: 90 SP, 58 Pdef, 70 Mdef
Royal Guard's Mail: 750 HP, 160 Pdef, 160 Mdef
Protective Bracelet: +50 Def/Mdef
Protective Bracelet: +50 Def/Mdef

Skills:
Incidental Attack: 50% chance to do a basic attack when doing an otherwise nondamaging move
Fleetfoot: +50 Speed
Ensnare: Inflict a random stat-down on an enemy after taking physical damage
Life in the Shadows: +50% Exp/JP when winning battles at night...)


Throne's Personal Skill: All teammates (including Throne) get 3 turns of Atk/Elem Atk/Speed Up at the start of every battle at night. (In damage averages but not in numbers below)

HP: 3822 (96.5%)
SP: 198
Physical Attack: 556
Elemental Attack: 516
Physical Defense: 569 (95.5% Modifier)
Elemental Defense: 599 (91% Modifier)
Accuracy:  237
Speed:  356 (0.94 stdevs)
Critical:  216
Evade:  259

Physical Durability: 92.2%
Magical Durability: 87.8%


Physical, Sword: 284
Physical, Dagger: 281

Skillset:
Steal (2SP): Chance to steal an item
Darkest Night (7SP):484/969/1453/1938  Darkness damage.
HP Thief (6SP): 826/1486/2147/2807 Damage over 2 knife hits. Heals HP equal to half the damage dealt
Surprise Attack (12SP): 1024/2048/3072/4096 Damage Sword attack. Half that if Throne is going last instead of 1st in the round.
Swift Step (4SP): Increase own speed for 3/5/7/9 turns.
Armor Corrosive (4SP):  Reduce Enemy Def for 2/4/6/8 turns
Shackle Foe (4SP): Reduce Enemy Patk for 2/4/6/8 turns
Aeber's Reckoning (30SP): 6238 MT Dagger damage in one hit. Damage varies with speed (Dmg*(1+Speed/400))

Veil of Darkness (25SP): 340/680/1021/1361  MT Darkness damage. Adds a debuff to enemies that forces them to miss their next physical attack.
Decoy (10SP): Makes Throne copy the skillset of the ally she targets with this move for 2/4/6/8 turns.

Latent Power: Take an additional turn immediately after her current one. No extra BP is generated.



Ochette:

Equipment:
Royal Hatchet: 319 Atk, 97 Speed
Ancient Bow: 286 Atk, 87 Speed (Default)
Swift Shield: 79 Def, 97 Mdef, 47 Speed
Art of Disguise: 90 SP, 58 Pdef, 70 Mdef
Royal Guard's Mail: 750 HP, 160 Pdef, 160 Mdef
Protective Bracelet: +50 Def/Mdef
Protective Bracelet: +50 Def/Mdef

Skills:
Heigten Senses: 10% chance to ambush enemies in random encounters.
Eagle Eye: +50 Crit
More Rare Monsters: Higher chance of encountering Rare (Cait/Octopuff) monsters.
Salt the Wound: 50% chance to take another turn when breaking an enemy...


HP: 3822 (96.5%)
SP: 198
Physical Attack: 578
Elemental Attack: 516
Physical Defense: 569 (95.5% Modifier)
Elemental Defense: 599 (91% Modifier)
Accuracy:  259
Speed:  350 (0.83 stdevs)
Critical:  287
Evade:  237

Physical Durability: 92.2%
Magical Durability: 87.8%

Physical Attack, Axe: 304
Physical Attack, Bow: 296

Precise Shot (6SP): 666/999/1332/1666 Over 2/3/4/5 arrow attacks.
Thunderbird (7SP): 484/969/1453/1938 Thunder Magic Damage
Cleaving Blow (12SP): 642/1284/1926/2568  Damage over an axe attack. Get a buff depending on class of enemy.
Mercy Strike (4SP): 370/740/1110/1481  Bow damage. Can not KO.
Take Aim (8SP): Raise Crit/Accuracy for entire party for 2/4/6/8 turns.
Leghold Trap (10SP): Moves an enemy's turn back in the turn order next turn.
Abating Orb (9SP): Nullify 1/2/3/4 positive statuses on an enemy.

Draefendi's Bow (30SP, 3BP): 3202 MT damage over 3 bow hits.

Indomitable Beast (18SP): Raise Patk, Evasion, and Crit rate for 3/5/7/9 turns.
Provoke Beasts (48SP): Use 3/4/5/6 monsters from the monster list at once (no individual boost on them though, nor can she use 3BP only monsters)
[There is a glitch where if Ochette uses Provoke Beasts with 3BP, then activates/cancels her Latent Power, she can use her regular Provoke for free, and do 6 summons, including the ones that are meant to be 3BP only...]

Monster List:

Acta: One random buff to an ally
Glacis:4050 Ice/Wind damage. Usable only at 3BP
Terra:4050 Staff/Fire damage. Usable only at 3 BP

My Select 6:
Furious Fungoid (600 HP healing + 2 turns 10% HP regen, stacks by number of turns)
Curator Mk 2 (60 SP healing + 2 turns 10 SP Regen)
Accursed Armor (2 stacks of magic reflect because why not)
Kingfisher (Axe Attack + 1 stack of Perfect Evade)
Dreadwing (MT Magic Wind + 20% ID chance)
Wind Revenant: 5960 damage, MT Wind. Party Pdef/Edef Up 4 turns. Usable only at 3BP
(If no glitch sub for Wind Revenant): Headless Horseman: 580 MT Sword damage, All allies get 2 turns Crit/Atk+

Latent Power: Use one of 3 beast moves:
Beastly Claws: 880/1760/2640/3520 MT physical damage.
Beastly Howl: Reduce Physical/elemental defense of all foes for 3/4/5/6 turns. 1 Shield damage
Beastly Fangs:1212/2425/3637/4849 ST Physical damage.


Castti:

Equipment:
Royal Hatchet: 319 Atk, 97 Speed
Swift Shield: 79 Def, 97 Mdef, 47 Speed
Art of Disguise: 90 SP, 58 Pdef, 70 Mdef
Royal Guard's Mail: 750 HP, 160 Pdef, 160 Mdef
Protective Bracelet: +50 Def/Mdef
Protective Bracelet: +50 Def/Mdef


Skills:
Vigorous Victor: Restores 30% HP/SP after winning a battle
Hale and Hearty: +500 HP
Inspiriting Break: Restore 20SP when breaking a foe
Preventative Measures: Grants Immunity to Enfeebling Effects 3 times (game lies and says for 3 rounds).


HP: 4936 (124.6%)
SP: 226
Physical Attack: 556
Elemental Attack: 516
Physical Defense: 613 (103.8% Modifier)
Elemental Defense: 643 (99.3% Modifier)
Accuracy:  216
Speed:  316 (0.25 stdevs)
Critical:  216
Evade:  194

Physical Durability: 129.4%
Magical Durability: 123.8%

Physical: 284

Healing Touch (6SP):2315/3125/3935/4745  Healing. Revives.
Icicle (7SP): 484/969/1453/1938  Ice damage
Rehabilitate (10SP): Renders ally immune to status for 3/5/7/9 turns.
Sweeping Cleave (9SP): 418/794/1170/1546  MT axe damage
Poison Axe (12SP): 607/1215/1822/2429  Axe damage. Poisons for 2 turns (1/6th max HP damage, 5% NPC duels, 1% on bosses)
Replenish Health (9SP): Grant 20% regen to ally for 3/5/7/9 turns.
Dohter's Charity (30SP, 3BP only): For the next 3 turns, targets' items affect all.
Weak to Poison (4SP): Make an enemy weak to poison for 2/4/6/8 turns (as in, they lose a shield point when they take poison damage)
Drastic Measures (18SP): 607/1215/1822/2429  Axe damage. Cancels negative status/debuffs on enemy and increases damage with the # of statuses/debuffs cancelled [1: 1.75x, 2: 2.25x, 3: 2.75, 3: 3.0, 4: 3.25, 5: 3.5, 6: 3.65


Concoct: Use 2/3/4/5 Items. Castii's Latent Power makes this cost no ingredients.
Medicinal Concoction:
Grape Leaf: Restores 450 (2000) HP
Plum Leaf: Restores 45 (200) SP
Pomegrante Leaf: Restores 1 (2) BP
Mighty Leaf: Raises Patk for 2 (5) turns
Cleansing Leaf: Nullifies 1 (all) status ailments
Warding Leaf: Raises Mdef for 2 (5) turns
Diffusing Serum: Makes Concoction MT
Strengthening Serum: Makes Concoction effects stronger, effects in parenthesis

Hazardous Concoction:
Blusterbloom: Deal Wind damage
Lily of the Light: Deal Light damage
Darkdelion: Deal dark damage
Forget-Me-Do: Nullifies 1 (all) bufs
Sticky Flower: Reduces speed and evasion for 1 (4) turns
Fumbling Flower: Reduces crit rate for 2 (5) turns
Dreamy Flower: Puts target to sleep for 2 (5) turns
Enfeebling Flower: Extends Status ailment duration by 1 (3) turns.
Dual Flower: Blinds target [confuses during daytime] for 2 (5) turns
Diffusing Serum: Makes Concoction MT
Strengthening Serum: Makes Concoction effects stronger, effects in parenthesis

Strengthened Flower+Elemental: 1450 Element damage


Hikari:

Equipment:
Sanctum Sword: 319 Atk, 98 Speed
Gravity Lance: 375 Atk, -75 Acc, -90 Evade
Swift Shield: 79 Def, 97 Mdef, 47 Speed
Art of Disguise: 90 SP, 58 Pdef, 70 Mdef
Royal Guard's Mail: 750 HP, 160 Pdef, 160 Mdef
Protective Bracelet: +50 Def/Mdef
Protective Bracelet: +50 Def/Mdef

Skills:
Bolstering Break: Boosts Patk for 2 turns when Hikari breaks an enemy.
Summon Strength: Strength +50
Latent Power Plus: Gain more Latent Power.
Deal More Damage: Can exceed the 9999 damage cap (becomes 99999)


HP: 4743 (119.7%)
SP: 198
Physical Attack: 628
Elemental Attack: 494
Physical Defense: 634 (108.3% Modifier)
Elemental Defense: 599 (91% Modifier)
Accuracy:  237
Speed:  361 (1.02 stdevs)
Critical:  216
Evade:  172

Physical Durability: 129.7%
Magical Durability: 108.9%


Physical: Sword 349
Physical: Lance: 400


Aggressive Slash (9SP): 538/987/1570/2288  Damage over ¾/5/6 sword attacks
Piercing Thrust (12SP):692/1384/2076/3459  Spear damage. 25/50/75/100% chance to critical hit.
Abide (4SP): Raise Physical Attack for 3/5/7/9 turns.
Enervating Slash (7SP): 366/732/732/1098 Dispel's Hikari's buffs and does more damage based on how many are dispelled.
Stout Wall (4SP): Raise physical defense for 3/5/7/9 turns
Incite (4SP): Become target of enemy's single-target attacks for 3/5/7/9 turns
Vengeful Blade (6SP): Counterattack physicals 2/3/4/5 times.
Eye for an Eye (The counter):1715///  Physical sword damage. Reduces enemy shield by 1.
Brand's Blade (30SP, 3BP only): 5581///

Shinjumonjigiri (32SP: 1720/3441/5161/6881  Sword damage over two hits, the first of which is MT

Latent Power: Hikari can use one of the following:
Hienka: 1441/2883/4324/5766  damage over 2 sword hits. Hikari gets another turn at the end of the round (No additional BP is generated)


Learned Skills: Hikari can have 5 skills from NPCs by dueling them. Below are a few
Sumptous Feast: 20 SP, 2 turns increased Def/Mdef, 1250/1500/1750/2000 Healing
Take Cover (12 SP): Dodge a physical attack 1/2/3/4 times.
Deep Sleep (2SP): Recover 50%/65%/80%/100% HP/SP. Inflicts Sleep on self for 4 turns (undone by damage, so no lost turns if enemy attacks...)
Merciless Blade(80 SP): 3000/5000/7000/9999 ITD physical damage
Forlorn Requiem (15 SP):341/682/1023/1364  MT Ice damage and a 50% chance to inflict Sleep to all enemies
Break Bedrock (23 SP): 769/1538/2307/3076  Physical axe damage, and reduce target P.Def for 3 turns
Right Hook (60 SP):883/1766/2649/3532  Physical damage. Reduces target Shields by 2 regardless of weaknesses.
Prattle On (15SP): Confuses target for 1/2/3/4 turns.



Partitio:
Equipment:
Gravity Lance: 375 Atk, -75 Acc, -90 Evade (default)
Ancient Bow: 286 Atk, 87 Speed
Swift Shield: 79 Def, 97 Mdef, 47 Speed
Art of Disguise: 90 SP, 58 Pdef, 70 Mdef
Royal Guard's Mail: 750 HP, 160 Pdef, 160 Mdef
Protective Bracelet: +50 Def/Mdef
Protective Bracelet: +50 Def/Mdef

Passives:
More Money: +10% Leaves at the end of battle.
Jump Start: Begin the fight with one extra BP
Hang Tough: When not near death (<25% HP), otherwise fatal attacks will leave user with 1 HP (multihit attacks bypass this if the last hit is at critical HP)
Full Power: Start every fight with the Latent Power Gauge full.

Latent Power: Immediately Gain 5 BP (This will only give enough to get 5 BP before he takes an action)

HP: 4129 (104.2%)
SP: 226
Physical Attack: 523
Elemental Attack: 537
Physical Defense: 613 (103.8% Modifier)
Elemental Defense: 643 (99.3% Modifier)
Accuracy:  216
Speed:  241 (-1.03 stdevs)
Critical:  194
Evade:  194

Physical Durability: 108.2%
Magical Durability: 103.6%

Physical, Lance: 335
Physical, Bow: 255


Hired Help: (Partitio can take 20% off these with his path action hiring)
Mercenary (150): Weak sword attack, Party Def up for ½/3/4 turns
Ruffian (800): Reduce all enemy P.Atk/P.Def for ½/3/4 turns
Thesbian (2000): Raise party Element Attack for ½/3/4 turns, restore 30/60/90/120 SP
Guard (7000): 1025/2050/3075/4100 MT Staff damage. Delay action enemy next turn
Beastling (15000):2263/4526/6789/9052 MT physical damage. Reduce Shield Points
Veteran Soldiers: (30000)4156/8312/12468/16624 MT Random weapon damage.
Foreign Assassins: (50000)4863/9726/14589/19452 MT dagger Damage. 1043 HP/34SP MT Healing


Arrow of Fortune (12 SP): 555/1000/1444/1888
Rest (0SP): 1845/2713/3581/4449  Healing. Restores 25/50/75/100 SP
Ember (7 SP):515/1030/1545/2060  Fire magic damage.
Donate BP (6 SP):
Sidestep (10 SP): Dodge the next ½/3/4 pysical attacks.
Bifelgan's Bounty (30 SP):3091///  Non-elemental magic damage. Gain Leaves equal to damage dealt (or enemy remaining HP if this reduces them to 0)

Share SP: Give 25/50/75/100% of SP to each ally.
Negotiate Schedule: Bribe an enemy to give Partitio their turn... 50,000 for the final boss! Boosting reduces this to 90/75/50%



Agnea:
Equipment:
Diamond Dagger: 315 Atk
Swift Shield: 79 Def, 97 Mdef, 47 Speed
Art of Disguise: 90 SP, 58 Pdef, 70 Mdef
Royal Guard's Mail: 750 HP, 160 Pdef, 160 Mdef
Protective Bracelet: +50 Def/Mdef
Protective Bracelet: +50 Def/Mdef

Skills:
The Show Goes On: Buffs from Agnea last one turn longer
Ever Evasive: Increases chance to evade
Hard Worker: 10% More JP gained after battle
Invigorate and Inspire: Slightly fills Latent Power Gauge when giving buffs

Latent Power: Makes skills Multitarget (if they are not self-only or Divine skills)

HP: 3514 (88.7%)
SP: 226
Physical Attack: 531
Elemental Attack: 559
Physical Defense: 548 (92% Modifier)
Elemental Defense: 599 (91% Modifier)
Accuracy:  216
Speed:  327 (0.44 stdevs)
Critical:  216
Evade:  237

Physical Durability: 81.6%
Magical Durability: 80.7%

Physical: 262


Lion Dance (4 SP): Increases Physical Attack for ally for 2/4/6/8 turns.
Ruinous Kick (10 SP): 625/1249/1874/2499  physical damage. Reduces target shield by 1.
Peacock Strut (4 SP): Increases Elemental Attack for ally for 2/4/6/8 turns
Sweeping Gale (7 SP): 547/1095/1642/2189  Wind magic damage.
Stimulate (5 SP): Move ally up in turn order  1/2/3/4 spaces next turn
Dagger Dance (9 SP): 387/735/1083/1431  MT dagger damage.
Bewildering Grace (25 SP): Random effects, sometimes good, sometimes very bad
Sealticge's Seduction (30 SP, 3 BP): Make ally's skills MT for 3 turns

Windy Refrain (18 SP):547/1040/1532/2025  MT Wind magic damage. Moves all target's turns to last next turn.
Song of Hope (32 SP): Extends all allies' buffs by 1/2/3/4 turns. Not counting divine skills

Agnea can Allure NPCs to join her in battle (same with Ochette/Partitio/Temenos).
Agnea's partner, even unsummoned, will always join her with an added effect on her Dances (Lion/Peacock/Dagger)
Some of the effects are below. They are never boosted or made MT.

Calming Rhythm: 500 HP and 50 SP restored.
Celestial Chorus: Restore 1 BP
Sacred Flame Serenade: Reflect 1 Elemental/Magic attack
All For You: Gives 1 stack of physical evade (like Sidestep)
Soothing Serenade: Restores 1250 HP




Damage Strategies:
This doesn't include debuffs being inflicted on enemies. I'm not counting Partitio having money available from Hired Help (He makes it himself). The arrows denote turns taken. "Latent" means activating a latent power. "B1/2/3" refers to how much BP is used on the move.

Osvald:   
   
2-turn:   Advanced Magic → Latent B2 OTM2
2-turn Damage:   6792
   
3-turn:   Adv Magic → OTM2 → Latent-B3-OTM2
3-turn Damage:   10384
   
4-turn:   Adv Magic → OTM2 → OTM2 →Latent-B3-OTM2
4-turn Damage:   11646
   
5-turn:   Adv Magic → Elemental Barrage → OTM2 →Latent-B3-OTM2 → B1 OTM2
5-turn Damage:   13621
   
   
Temenos:   
2-turn:   Holy Light → B2 Heavenly Shine
2-turn Damage:   6500.5913043478
   
3-turn:   Holy Light → Holy Light → B3 Heavenly Shine
3-turn Damage:   7143.1826086957
   
4-turn:   Holy Light → Holy Light → Holy Light → B3 Heavenly Shine
4-turn Damage:   7785.7739130435
   
5-turn:   Holy Light-> Holy Light → Holy Light → B1 Holy Light → B3 Heavenly Shine
5-turn Damage:   9147.3652173913
   

Throne:   
2-turn:   HP Thief → Latent HP Thief → B2 HP Thief
2-turn Damage:   5698.5
   
3-turn:   HP Thief → Latent HP Thief → HP Thief → Aeber's Reckoning
3-turn Damage:   13716
   
4-turn:   HP Thief → Latent HP Thief → HP Thief → Aeber's Reckoning → HP Thief (unbuffed)
4-turn Damage:   14542
   
5-turn:   HP Thief → Latent HP Thief → HP Thief → Aeber's Reckoning → HP Thief (unbuffed) → HP Thief (Unbuffed)
5-turn Damage:   15368
   
   
Ochette:   
2-turn:   Provoke Beasts Headless Horsemanx3 → Latent B2 Beastly Fangs
2-turn Damage:   7195.5
   
3-turn:   Provoke Beasts Headless Horsemanx3 → Repeat →  Latent B3 Beastly Fangs
3-turn Damage:   10753.5
   
4-turn:   Provoke Beasts Headless Horsemanx3 → Repeat →  Latent B3 Beastly Fangs → Precise Shot
4-turn Damage:   12493.5
   
5-turn:   Provoke Beasts Headless Horsemanx3 → Repeat →  Latent B3 Beastly Fangs → Provoke Beasts → B1 Provoke Beasts
5-turn Damage:   14813.5
   
   
Casti:   
2-turn:   Poison Axe->Latent Hazardous Concoct (3x Blusterbloom, 1x Strengthen):
2-turn Damage:   4957
   
3-turn:   Poison Axe → Poison Axe → Latent Hazardous Concot (4x Blusterbloom, 1x Strengthen)
3-turn Damage:   7014
   
4-turn:   Poison Axe → Poison Axe → Latent Hazardous Concot (4x Blusterbloom, 1x Strengthen) → Poison Axe
4-turn Damage:   7621
   
5-turn:   Poison Axe → Poison Axe → Latent Hazardous Concot (4x Blusterbloom, 1x Strengthen) → Poison Axe → B1 Poison Axe
5-turn Damage:   8836
   
   
Hikari:   
2-turn:   Latent Hienka → Abide→ B2 Shinjumongijiri
2-turn Damage:   9183
   
3-turn:   Abide-> latent hienka -> shinjumongijiri -> B3 shinjumongijiri
3-turn Damage:   15063
   
4-turn:   Abide-> latent hienka -> shinjumongijiri -> B3 shinjumongijiri → Shinjumongijiri
4-turn Damage:   16783
   
5-turn:   Abide-> latent hienka -> shinjumongijiri -> B3 shinjumongijiri → Abide → B1 Shinjumongijiri
5-turn Damage:   20224.5
   
   
Partitio   
2-turn:   B2 Arrow of Fortune → Latent B3 Bifelgan's Bounty
2-turn Damage:   4535
   
3-turn:   Arrow of Fortune → Bifelgan's Bounty → Latent Bifelgan's Bounty
3-turn Damage:   6737
   
4-turn:   Arrow of Fortune → Bifelgan's Bounty → Latent Bifelgan's Bounty →B2 Guard
4-turn Damage:   9812
   
5-turn:   Arrow of Fortune → Bifelgan's Bounty → Latent Bifelgan's Bounty → Arrow of Fortune → B3 Guard
5-turn Damage:   11392
   

Agnea:   
2-turn:   Lion Dance → B2 Ruinous Kick
2-turn Damage:   2811
   
3-turn:   Lion Dance → Ruinous Kick → B3 Ruinous Kick
3-turn Damage:   4686
   
4-turn:   Lion Dance → Ruinous Kick → B3 Ruinous Kick → Ruinous Kick
4-turn Damage:   5311
   
5-turn:   Lion Dance → Ruinous Kick → B3 Ruinous Kick → Lion Dance → B1 Ruinous Kick
5-turn Damage:   6559.5
« Last Edit: September 02, 2023, 01:30:59 AM by Pyro »