After many unfortunate outings, this is where Brad's losing streak finally ends. No more debonair vampires with cheap one-shot weapons, no more pixies with status magic (yes a pixie, that's what Brad lost to last time). Finally, Brad gets to make his strengths shine, facing a straightforward physical attacker like himself. Etna has no real tricks and nothing to rely on but raw damage, which makes this fight a straight-up slugfest. This is just Brad's preferred style, and it's tough to beat him at his own game. Etna simply lacks the damage or speed to stop Brad before he can build FP (her best attack, Chaos Impact, drains her SP in just two shots), and when that happens, a well-placed Boost Rail Gun will introduce Etna to a world of pain not even her dreaded master Laharl could dream of.