BossesAbout Def/Res/Rea comments on bosses:
-Def is how much Jack is affected. Rudy is affected less, Cecilia more.
-Res is how much Cecilia's Devastate is affected.
-Rea comments will list how much further above or below average a boss is than a certain PC. e.g. "74% better than Jack" means Zed is 1.74x further from average than Jack is.
All bosses are vulnerable to stat downs, but immune to status, death, gravity, and draining, unless otherwise noted.
I'm Level 24 for both Volcannon Trap bosses (they're fought almost consecutively, and Zed doesn't give that much Exp). Levels at this point are worth about 30 HP and 3 Speed, so if you're a bit lower/higher, adjust accordingly.
Party averages:
HP 523, Def 50, Res ?? (need to check), Rea 75
I have the HP+20% skill on Cecilia. This strikes me as a no-brainer move in-game honestly (it's a 100% boss drop, too). This is factored into the average, Rudy ends up slightly below as a result.
Damage Average
Rudy's Boosted Shell: 494
Cecilia's Devastate: 305
Jack's Speed Fang*: 274
Average: 357
Rudy's Lock-On Gatling Raid: 970~
Jack's Accelerated Speed Fang: 392
Three-turn average, assuming nobody dies: 423
*Burst Breaker does negligibly more damage, but runs into MP issues fast.
Enemy averages (last two dungeons): Def 50, Res 40
Zed (2)"A scarf blowing in the wind! True power!"
HP 3400
Atk 130
Def 96 (17% reduction)
Mag 62
Res 56 (5% reduction)
Rea 150 (74% faster than Jack)
Acc 117
Eva 69
Doombringer: 210 physical damage
Secret Sword: 275 physical damage, does backlash damage to Zed if used as a killing blow (dunno how much)
Heaven's Wrath: 340 physical damage, halves status resistance?Raring to Go: For the rest of this round, Zed has 100% counter rate to any damage with Doombringer.
Notes:
-It's possible Secret Sword and/or Heaven's Wrath are ITE, I didn't see evidence to dispute this but I definitely didn't spend long testing. Doombringer definitely is not.
-I have no clue if HW actually lowers status resistance, I'm just listing the PC effect. Since Zed has no status himself, it would only matter in a team match.
Comments: He's got a decent 2HKO off nice speed. Durability's not great (seems like a running problem for ACF bosses), but not horrible... some shade of PC.
Heavy, definitely a big improvement over the original. May or may not want/be allowed this form, since he's a secret PC later.
Berserk (4)"I refuse to be teleported!"
HP 3200
Atk 250
Def 104 (20% reduction)
Mag 14
Res 32 (3% increase)
Rea 42 (13% faster than Rudy)
Acc 144
Eva 58
Takes 3x from Lightning. Halves Wind and Dark. Absorbs Water.
Disrupt Hammer: 450 physical damage
Berserk Break: 575 physical damage, MT, Berserk's speed doubles this roundBlaster Howl: Amnesia, 30%, MT (Amnesia = no exp gain.)
Taunt: owns all you lamers. OPB.
Notes:
-Normally a bit faster than Rudy, but when he uses Berserk Break, he's a bit faster than Cecilia. I'm not certain his speed is doubling, but it seems most likely. If so, then he's 15% as far above average as Jack is, i.e. negligibly. But still above average.
-Pleasant thought #1: Plotwise, Berserk is being nerfed in this fight by outside influences. Well, his three previous forms did OHKO with Disrupt Hammer.
-Pleasant thought #2: Berserk Break's animation focusses. The damage, mercifully, does not. We could very easily have had 0.3HKO damage in Middle.
Comments: Uh... yeah. Berserk Break is ridiculously broken. Fixes the guy's speed problem, OHKOs average, and even thrashes full parties at once for great Team Match hype (not to mention in-game). Same durability concerns as above apply here (200 less HP doesn't help), lightning thrashes him in record time, and he's not hard to reduce to a 2HKO, but... yeow. Also he can give you amnesia and then taunt you.
High Heavy.
Mother"It is who I am... It is what I do... Destroy, murder, and ruin... Annihilate, consume, and exterminate..."
Party averages:
Level 30-31. HP 746, Def 67, Res 60, Rea 99
Damage average:
Rudy's Boosted Shell: 615
Cecilia's Devastate: 405
Jack's Speed Fang: 356
Average: 459
Rudy's Lock-On Gatling Raid: ~1210
Jack's Accelerated Axle Smash: 627
Three-turn average: 555
Enemy averages: 65 Def, 60 Res.
Mother's stats:
HP 6800
Atk 58
Def 98 (9% reduction)
Mag 103
Res 25 (9% increase)
Rea 73 (about 50% faster than Rudy)
Acc 125
Eva 123
Absorbs Light and Darkness. Halves all other elements.
Als-Magna: 250 dark magic damage, MT
Phatima's Miracle: 250 light magic damage, MTVinculum Animae - Full revival, MT
She fights with two Amadeus in play. They have their own attacks so I don't think I'd find them legal myself. Still, in case you see differently...
Amadeus has 500 HP and averagish defences, total OHKO bait after scaling (heck before honestly). 3x weak to Dark, barely above average speed (101). Attacks:
Hyperion Blaster: 190 magic damageMelancholy Ray: 105 magic damage, 20% chance of Misery
Radiant Light: 105 magic damage, 20% chance of Amnesia (ohnoes!)
Dispel: Removes positive status
Cover: They have a high (100%?) chance of intercepting regular physicals (not techs) aimed at Mother.
Misery owns (seals all non-attack commands, as well as locks FP gain at 1), but I'd see it covered by Silence immunity.
Comments: Element SPOILAR. That's really all she has, sadly, a big disappointment. Damage rides the 3-4HKO border, and the speed is trashy. Nice HP for an ACF boss though (PC and a half to me, roughly), but that's a backhanded compliment.
Middle.
If you allow her support, she improves considerably. Now spoils pure brawlers too, and gets 2HKO damage over the full turn (although that's easy to bring down), may even get off Misery in a long fight. Weird boss, probably a pretty good Heavy though.
Boomerang (2)"I allow you a future; it's my gift to you. But, it's also a gift for my own delight."
Party averages:
Level 34-35. HP 943, Def 80, Res 73, Rea 118
(I'm now using three HP Plus skills totalling 70% bonus. The +30% was in a Duplicator chest so you may not consider it, HP drops by 7% if you throw it out.)
Damage average:
Rudy's Boosted Shell: 697
Cecilia's Devastate: 473
Jack's Speed Fang: 437
Average: 536
Rudy's Lock-On Gatling Raid: ~1520
Jack's Accelerated Axle Smash: 758
Three-turn average: 663
Enemy averages: 67 Def, 67 Res.
Boomerang's stats:
HP 6500
Atk 276
Def 163 (22% reduction)
Mag 57
Res 53 (3% increase)
Rea 153 (54% as far above average as Jack)
Acc 186
Eva 112
Takes 3x from Lightning. Halves Wind and Dark. Absorbs Water. Not immune to Drain. Vulnerable to Sleep (40%) and Confuse (30%).
Saber Fang: 470 physical damage
Boomerang Dynamic: 470 physical damageShadow Stitch: Cancels target's next turn, evadable
Flame of Desire: Revives Luceid, counter if Luceid is killed.
Comments: Huh, thought his damage was a bit better. Anyway, it's borderline for 2HKO, and his durability and speed are both pretty solid.
High Middle.
Boomerang fights with this lovable mutt:
Luceid (2)HP 800
Atk 166
Def 56 (3% increase)
Mag 263
Res 64 (1% increase)
Rea 210 (42% faster than Jack)
Acc 153
Eva 134
Takes 3x damage from Light. Neutral to Dark. Halves all other elements. Not immune to Drain. Vulnerable to Sleep (50%) and Confuse (35%).
Black Fang: 250 physical damage
Black Renegade: 455 magic damage, MT. This move gets more powerful against elemental resistance, about 265 extra damage for each element fully resisted (partial resists count for percentages of 265). If it's like the PC version, then absorption would count as percentage beyond 100, and elemental weaknesses would reduce the damage.Amnesia: 20% chance of NO EXPS FOR YOU, MT
Comments: See the endgame form, same spoilery goodness applies here. While the damage is high 3HKO, she's still not going to OHKO much of anything, and she's dead easy to kill.
Puny.
Too bad, the above is actually a pretty good fight in-game. If you've got any elemental resistance on then Black Renegade + Boomerang's turn is a guaranteed kill, more or less.
Lady Harken (2)"Words are not necessary between warriors!"
Party averages:
Level 36. HP 1053, Def 84, Res 76, Rea 124
Damage average:
Rudy's Boosted Shell: 721
Cecilia's Devastate: 494
Jack's Speed Fang: 469
Average: 561
Rudy's Lock-On Gatling Raid: ~1600
Jack's Accelerated Axle Smash: 810
Three-turn average: 696
Enemy averages: 67 Def, 67 Res.
Lady Harken's stats:
HP 6400
Atk 261
Def 166 (22% reduction)
Mag 81
Res 70 (1% reduction)
Rea 240 (63% faster than Jack)
Acc 171
Eva 138
Takes 3x from Ice. Halves Wind and Light. Absorbs Fire.
Azrael: 440 physical damage, also used as a counter
Harken Tempest: 440 physical damage, MT
Burst Breaker: 180(?) physical damage, ITE?. After inflicting damage, take the target's missing HP and do that much damage to his or her allies.
Maximum Risk: 50(?) physical damage base, ITE. Gets a Valiant-like bonus of ~1/3 Harken's lost HP, ITD. At death, she'd do 2180 damage.Blocker: Scythe parry action. 60% chance of deflecting normal physicals.
Counter: 75% chance of countering any physical damage (normal or tech) with Azrael.
Notes: I could easily be wrong on the exact formula of Burst Breaker and Maximum Risk, but they fit the numbers I have too well. Burst Breaker is only used intelligently in-game (targets PCs near death) so I didn't see it much once I figured out its gimmick. <_<
Comments: Zed and Berserk got improved with the advent of ACF, but they have nothing on the Red Quarter Knight. Once mocked for her 5HKO, Harken responded by keeping her usual good points (Defence, Speed) and getting overkill damage. Burst Breaker may be DL-useless, but Maximum Risk is a terror, crossing into OHKO territory once she's lost half her HP and climbing further into overkill as time marches on. Great anti-physical game and non-fail offence even at full HP, and spoiling fire + holy is probably worth the huge ice weakness.
High Heavy.
Zeikfried"Stay put. The end is coming."
Party averages:
Level 37. HP 1092, Def 87, Res 78, Rea 128
Damage average:
Rudy's Boosted Shell: 741
Cecilia's Devastate: 512
Jack's Speed Fang: 486
Average: 580
Rudy's Lock-On Gatling Raid: ~1650
Jack's Accelerated Axle Smash: 838
Three-turn average: 720
Enemy averages: 67 Def, 67 Res.
Zeikfried's stats:
HP 6600
Atk 259
Def 172 (22% reduction)
Mag 252
Res 86 (4% reduction)
Rea 121 (equal to Cecilia)
Acc 182
Eva 89
Takes 3x from Wind. Halves Ice and Lightning. Absorbs Earth. Not immune to Drain.
Glumzamber: 430 physical damageZiek Impulse: 425 magic damage, MT
Counter Form: For the rest of this round, Ziekfried has 100% counter rate to any damage with Zamber's Revenge (Glumzamber renamed). Ziekfried's speed doubles this round.
Comments: Straightforward... and kinda bad. WA1 goes to great lengths to show that higher rank is not the same as a better fighter, as Mother and Zeik are the two worst duellers so far. Anyway, he's basically WA3 Siegfried with ACF HP, and they forgot to adjust his damage up to compensate for far better ACF healing. Oops. Hits both defences and has boss immunities, at least, but badly prefers his WA1o form.
Low Middle.
Notes on the endgame bosses:
-I'm now using three HP+20% and two HP+30% skills. As always, varying degrees of obscurity here, you may want to allow slightly less.
-Emma and Jane have joined the party (optional characters, mind), which has effects on the averages. HP average drops (this is why I don't feel so bad about the large number of HP Ups), MDef rises a bit, Def drops a bit (neither of these matters), Speed... rises considerably. You may not take Jane's effect on speed completely literally, so I'm listing speed averages both with and without the optional PCs.
-I fought the endgame bosses having done sidequests (Arctica, unlocking but not entering the Abyss, Zephyr) but no superbosses (higher level/HP than the final bosses). Seems reasonable to me, but your levels can obviously fluctuate if you disagree.
-Rudy's ARM now has seven levels of Power. If you stole an MP Repair you could afford a lot more, and that's a bit more reasonable at this point... still feels aftergame to me, granted. I also picked up Lock-On Plus, which is 40% stronger than the other options.
-Emma possesses a skill called Great Booster, which (among other things) doubles the damage a PC can do. Pretty impressive buff obviously, and I shouldn't have to tell you what casting it on Rudy does. This isn't listed in the averages but you can take it as you will.
-Otherwise, damage average is still based entirely on Rudy/Cecilia/Jack. Why? Because they're the three most damaging PCs, and you can switch PCs as a free action, so the damage lesser PCs do is irrelevant. If you scale them in anyway the damage average drops a ways. (Emma does about half what Cecilia does and Jane does even less, how much depends on ARM stats.)
On with the show!
Boomerang (3)"Luceid... We might have to go to hell together. But, don't worry. The hell I choose, with never-ending battle... It is anything but boring."
Party averages:
Level 46-47. HP 1330, Def 93, Res 109, Rea 210/172
Damage average:
Rudy's Gun Claymore: 1872
Cecilia's Devastate: 664
Jack's Speed Fang: 624
Average: 1054
Rudy's Lock-On Gun Claymore: 3276
Jack's Accelerated Axle Smash: 1098
Three-turn average: 1262
Enemy averages: 120 Def, 110 Res.
Boomerang's stats:
HP 7800
Atk 497
Def 186 (10% reduction)
Mag 117
Res 66 (7% increase)
Rea 223 (22%/52% as far above average as Jack)
Acc 275
Eva 172
Takes 3x from Lightning. Halves Wind and Dark. Absorbs Water. Not immune to Drain. Vulnerable to Sleep (40%) and Confuse (30%).
Saber Fang: 900 physical damage
Boomerang Dynamic: 900 physical damage
Double Boomerang Dynamic: 900 physical damageShadow Stitch: Cancels target's next turn, evadable
Flame of Desire: Revives Luceid, counter if Luceid is killed.
Comments: THREE MOVES THAT DO THE SAME THING! And two others that are useless! Awesome. Anyway, decent speed and damage, but the durability sucks (definitely sub-PC, the worst yet).
Middle.
Boomerang fights with this lovable mutt:
Luceid (3)HP 1000
Atk 298
Def 74 (7% increase)
Mag 300
Res 76 (5% increase)
Rea 360 (150%/92% faster than Jack)
Acc 224
Eva 203
Takes 3x damage from Light. Neutral to Dark. Halves all other elements. Not immune to Drain. Vulnerable to Sleep (50%) and Confuse (35%).
Black Fang: 500 physical damage
Black Renegade: 490 magic damage, MT. This move gets more powerful against elemental resistance, about 300 extra damage for each element fully resisted (partial resists count for percentages of 300). If it's like the PC version, then absorption would count as percentage beyond 100, and elemental weaknesses would reduce the damage.Amnesia: 45% chance of NO EXPS FOR YOU, MT
Comments: Kickass speed, but she only 3HKOs. This is really horrible because she's OHKOed by everything (elemental resists are useless). Unless your accuracy is bad, because her evade is good and she might evade turn 1 then! OHKOs folks like Mother and Cyril though.
SPOILAR Puny.
Alhazad (3)"My desire is to play with toys forever ...that's all."
Party averages:
Level 47-48. HP 1371, Def 96, Res 112, Rea 217/178
Damage average:
Rudy's Gun Claymore: 1914
Cecilia's Devastate: 712
Jack's Speed Fang: 645
Average: 1090
Rudy's Lock-On Gun Claymore: 3350
Jack's Accelerated Axle Smash: 1132
Three-turn average: 1303
Alhazad's stats:
HP 7000
Atk 301
Def 84 (5% increase)
Mag 312
Res 93 (2% increase)
Rea 90 (2%/3% faster than Rudy)
Acc 246
Eva 111
Takes 3x from Earth. Halves Fire and Water. Absorbs Wind.
Attack Order: 355 physical damage
Shooting Order: 355 magic damage
Electronic Mega Crush: 510 magic damage
Alhazad Symphony: 510 magic damage, MTRevival Charge: Fully revives either all Bastis or all Esperanza.
Alhazad starts with a bunch of small bugs in play with him, three Bastis and three Esperanza. They do not get actions, and exist only to shield him from harm. There's a decent case to allow them (they were part of him in WA1o!), but it'd be reasonable not to, also.
For every Bastis alive, Alhazad reduces physical damage by 1/3, stacking to immunity.
For every Esperanza alive, Alhazad reduces magical damage by 1/3, stacking to immunity.
Multitarget damage ignores this reduction.Bastis and Esperanza each have 900 HP (OHKOed by everything. They're each vulnerable to the type of damage they don't protect Alhazad from and strong against the other relatively, but this doesn't matter much... outside the fact that Esperanza (the magic-shield) is immune to all elements.
Comments: If you don't allow the bugs, he sucks ass. 3HKO damage off crappy speed and HP yay.
Low Light. If you allow the bugs but make him spend turns summoning them...
Low Middle. He'll take a big hit but will probably get up enough resistance to deal with one-damage types for the rest of the battle. If you let him start with them? Hmm.
Low Heavy. You can still cut through to him enough to hurt him a little while he alternates between resetting his defences and hitting you. That low speed/damage/durability combo is killer despite the awesome spoiler potential. And of course, MT and typeless damage both own him.
His WA1o form has a decent argument to be better then even the best of the above, with its status and durability. Another rare exception perhaps? Certainly less of a headache.
Alhazad has a much more impressive earlier form, with actual HP, a much higher 3HKO, and less failish speed. I may post it later, like with Boomerang.
Berserk (5)"Very good! And here I thought you'd forgotten me..."
Party averages:
Level 48-50. HP 1421, Def 99, Res 116, Rea 225/184
Damage average:
Rudy's Gun Claymore: 1992
Cecilia's Devastate: 733
Jack's Speed Fang: 664
Average: 1129
Rudy's Lock-On Gun Claymore: 3486
Jack's Accelerated Axle Smash: 1163
Three-turn average: 1350
Berserk's stats:
HP 14000
Atk 564
Def 234 (17% reduction)
Mag 312
Res 25 (12% increase)
Rea 92 (equal to Rudy)
Acc 272
Eva 131
Takes 3x from Lightning. Halves Wind and Dark. Absorbs Water.
Disrupt Hammer: 1030 physical damage, also used as a counter
Berserk Break: 1310 physical damage, MTMeteor Strike: 1310 physical damage
Blaster Howl: Amnesia, 65%, MT (Amnesia = no exp gain.)
Counter: 40% chance of countering any damage of any form with Disrupt Hammer.
Comments: He's baaack! And still badass. Berserk bucks the trend of the low-HP lategame boss, as his HP has improved over his previous form. This is good, since it means many duellers will trigger one of his counters, which are extremely painful. His damage (by a little), accuracy, and speed are all worse than before, though, and most importantly he's lost the ability to Taunt. Basically a pick'em for his best form, and he'd certainly love the form choice if you give it to him.
High Heavy.
Motherfried"You who are about to die... Show me your last struggle... Satisfy me..."
Same stats faced as Berserk (he doesn't give you exp).
HP 9600
Atk 115
Def 166 (7% reduction)
Mag 302
Res 91 (3% increase)
Rea 148 (42%/60% faster than Rudy)
Acc 182
Eva 139
Absorbs Light and Darkness. Halves all other elements. Vulnerable to Sleep (30%).
Als-Magna: 790 dark magic damage, MT
Phatima's Miracle: 790 light magic damage, MTSeyfert Microcosm: 640 magic damage, MT. Low HP only, I think, not sure on the unlock point.
Vinculum Animae - Full revival, MT
She fights with four Amadeus in play. They have their own attacks so I don't think I'd find them legal myself. Still, in case you see differently...
Amadeus has 1200 HP and averagish defences, total OHKO bait after scaling (and not far from it before). 3x weak to Dark, insane speed (430). Attacks:
Hyperion Blaster: 375 magic damageMelancholy Ray: 210 magic damage, 60% chance of Misery (no non-physicals)
Noxious Stream: 210 magic damage, 60% chance of Disease (no healing)
Harmful Wave: 210 magic damage, 65% chance of Poison (20% mHP damage per round)
Cover: They have a high (100%?) chance of intercepting regular physicals (not techs) aimed at Motherfried.
Comments: Actually a neat final boss (would have been outright excellent if Amadeus could Cover everything, not just physicals). Pretty much the same as the first Mother fight, with two big changes. One, enemy offence is up MASSIVELY. The main boss 2HKOs now, the support has been doubled, the status rate is now alarming. The other is that the boss herself no longer has good HP. That's not too bad, though, since it can be hard to find openings to simply attack her.
DL-wise, well, if you don't allow the support, she kinda sucks due to speed and HP. Still spoils elements and the damage is there, so...
Middle.
If you allow the support? Four Amadeuses can kill an average PC, and they have Jane-level speed. 1.6PCHP damage per round, plus horrible status hell and the combination of spoiling physicals and elements... yeah.
Godlike, although still vulnerable to a good quick beatdown from anything that gets past her defences.