Author Topic: Arc the Lad 4  (Read 1958 times)

Dhyerwolf

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Arc the Lad 4
« on: December 19, 2007, 07:43:37 AM »
Stat topic is taken around level 30, which is almost exactly where I finished the game on both playthroughs. I’ll try covering stuff that’s more dueling relevant has OK already has info on the complete list of techs in the level 40 topic.

Statistic Notes:
Defense- Defense AND Mdef (In the ATL 4 way). Subtraction based.
Str-  Determines power of regular physicals only
Mental- Determines power of all techs and magic. Yes, technically ATL 4 has no such thing as physical damage or magical damage.
Speed- About Equivalent to 32+Speed (Or, coincidentally, Average Speed+Speed)
Fill into obtained info on Avo, Grd and Crt later

Physicals are taken from the side (Very easy to attack from the side in game).

Important Equips
Diamond Coating - Att +12, Spd -1
Aiming Device - Hit +8, Mnt -4, Spd -1
Critical Hit Support - Cri +20
Guard Support - Grd +20

Satan's Beads - Mnt +15, Spd -3
Stone Bag - SS +30, -3 Speed
Stone Holder- SS+15
Titanium Armband - Def +12, Spd -1, Avo -1
Black Charm - Dark Reduced 25%, Light  damage up 25% (Stackable effect)
Green Charm - Wind Reduced 25%, Earth damage up 25% (Stackable effect)
Red Charm - Fire Reduced 25%, Water damage up 25% (Stackable effect)
White Charm - Light Reduced 25%, Dark damage up 25% (Stackable effect)
Yellow Charm - Earth Reduced 25%, Wind damage up 25% (Stackable effect)
Gale Headband - Spd +8; Male
Scroll of Evasion - Avo +20%; Male
Steel Turtle Armband - Def +20, Spd -50%, Grd +15, Avo -4, Cnt -10; Male

Default Setup for Accessories was Satan Beads, Stone Bag, and Titanium Armband. Most characters don’t want default weapons parts (well, maybe guard support…but if you take guard as relative, then its irrelevant). Coatings slow them down and the PCs don’t want to be relying on their physicals anyway.

Note on Elements: Water covers Water and Ice (Water Crash, Blizzard). Additionally, it could be seen that Light is both Holy and Lightning (The animation seems to combine both on both Tatjana’s attacks and enemy’s Holy spells. Not sure how I see it now).

Status: Lasts 3-4 turns on average. Exception is the weapon inflicted statuses. More testing later to see if specific statuses have specific lengths.

Random note on Attack Down moves: These could have interp issues as they only effect regular attacks. Enemy techs that are clearly physical are determined by their Mental Stat. How let you Attack Down work in the DL is up to you.

Damage: After the tech/magic damages, you’ll see some other numbers. These will be numbers you can add/subtract from the damage depending on setups (3 Satan’s Beads, 2 Satan, 2 and special setup…etc). I’ll add in what the alternate setup are later.

I don’t have certain equips and can’t be sure of their stats (all the FaQs are wrong. Yes, ALL). I’ll add them once/if I can find credible info about them.

KHARG
HP: 287
SS: 100 (70)

Att: 86
Mnt: 120 (87)
Def: 61
Spd: 41 (37)

Avo: 43

Unique Equips:
Hawk Eyes: Mnt +5
Eyes of a Peregrine: Mnt+ 5

Spirit Amulet: Sets Light, Fire, Water, Wind, and Earth damage to 1. -1 Spd
Hero Bandanna: Spd+ 10, Mnt+ 8, Avo+ 10

Set Up:
Hawk Eyes
Eyes of a Peregrine

Hero Bandanna
Satan Beads
Stone Bag

Attack (3 Coatings): 65
(Default: 10!)
Techs:
Windblade Fury: 155 Wind Damage; 30 SS (+17, +10, -13, -18, -20)
Windblade Waltz: 132 Wind Damage; 20 SS
Whirlwind Crusher: 77 Wind Damage; 60% Defense Down; 18 SS
Fang Breaker Blade: 72 Wind Damage; 80% Attack Down; 14 SS

Magic:
Vital Energy: 75% Healing; 20 SS
Healing Rain: 50% Healing; 12 SS
Tornado: 87 Wind Damage; 20 SS
Wind Slasher: 67 Wind Damage; 10 SS
Big Owl: 750 OPB (Legality issues!)

PAULETTE
HP: 281
SS: 110 (80)

Att: 94 (83)
Mnt: 97 (82)
Def: 77 (65)
Spd: 32 (39)

Avo: 42
Unique Equips
Steel Ripper: Attack+ 11

Fireproof Gloves - Def +7, Spd -1, Fire Damage set to 1

Set up:
Steel Ripper

Satan Beads
Titanium Armlet
Stone Bag

Attack (3 Coatings):60
(2 Coatings and the Ripper): 58
(Default: 22)
Techs:
Heat Cyclone: 108 Fire Damage; 30 SS (+30, +15)
Heat Cannon: 88 Fire Damage; 20 SS
Stinging Rain: 45 Damage: 16 SS
Hypnotize: 60% Sleep; 14 SS
Sign of Silence: 78% Silence: 14 SS
First Aid: 33% Healing; 6 SS
Steel Wall Guard: Defense up 25%; 12 SS
Mental Focus: Mental up 25%; 14 SS

MARU
HP: 251
SS: 95 (65)

Att: 102 (86)
Mnt: 108 (85)
Def: 54 (52)
Spd: 43 (55- Note: Negative speeds impact Maru more. -1 goes to -2, -3 to -5)

Avo: 33

Unique Equips:
Crystal Arrowhead: Att +10, Light Attack
Phoenix Tail Feather: Att +6, Fire Attack

Sorcerer’s Mask: Def+ 2, Mnt+8, Spd -2

Set up:
Crystal Arrowhead
Phoenix Tail Feather

Sorcerer’s Mask
Satan Beads
Stone Bag

Attack (3 Coatings): 62
(Two Coatings and Arrowhead): 58
(Two Coatings and TailFeather): 52
(Default): 38
Techs:
Great Hunter: 160 Damage; 40 SS (+22, +7, -8)
Shuffle Shot: 148 Dark Damage + 75% Paralysis; 36 SS
Hunting Arrow: 100 Damage (Double against flying); 20 SS
Binding Arrow: 68 Dark Damage + 85% Paralysis; 24 SS
Silent Arrow: 58 Dark Damage + 80% Silence; 24 SS
Venom Arrow: 49 Dark Damage + 55% Poison; 16 SS
Maru’s Story Time: 56% Sleep; 12 SS
Maru’s Big News: 56% Confuse; 24 SS
First Aid: Heals 33%; 6 SS

GANZ
HP: 359
SS: 100 (70)

Att: 121 (97)
Mnt: 98 (73)
Def: 67 (57)
Spd: 28(29)

Avo: 26

Unique Equips
Ice Blade: Att +12, Mnt +7, Spd -2
Earth Blade: Att +12, Mnt +3
Heat Blade: Att +12, Spd-2, Mntb-3
Wind Blade: Att +12, Spd +2, Mnt -7

Battle Jacket: Def+ 10, Spd+5, Mnt+10 (He loves this thing)
Life Belt: +10% HP, Def +2, Spd -1

Set Up:
Ice Blade
Earth Blade

Battle Jacket
Satan’s Beads
Stone Bag

Attack (3 Blades): 81
(Default: 63)
Techs:
Titan Grenade: 140 Damage; 30 SS (+20, +5, -5, -15, 25)
Extreme Grenade: 124 Damage; 20 SS
Skull Crush: 95 Damage + 85% Defense Down; 24 SS
Bone Crush: 90 Damage+ 90% Attack Down; 20 SS
Rolling Axe: 62 Damage; 12 SS
Intimidation: Lowers enemy speed; 75% Hit Rate; 10 SS
First Aid: Heals 33%; 6 SS
Power Charge: Attack up 25%; 14 SS
Steel Wall Guard: Defense up 25; 12 SS

TATJANA
HP: 303
SS: 100 (70)

Att: 73
Mnt: 111 (96)
Def: 73 (61)
Spd: 30 (37)

Avo: 52

Unique Equips
Stun Unit: Adds Paralysis

Stun Unit

Satan’s Beads
Titanium Armlet
Stone Bag

Attack (3 Coatings): 45
(2 Coating and Stun Unit): 27+72% Paralysis
(Stun Unit Alone): Negligible Damage: 72% Paralysis
Techs:
Sigma Storm: 132 Light Damage; 32 SS (+30, +22, +15, +7, -8)
Sigma Storm: 85 Light Damage; 16 SS
Medical Machine: Full Healing; 26 SS
Mirage Field: Tatjana can’t be targeted. Lasts 3 Turns, and MT attacks dispel it; 16 SS
Element Guards: Takes away 50% of elemental damage; 18 SS
Hypnotize: 60% Sleep; 14 SS
Sign of Silence: 75% Silence; 14 SS
« Last Edit: August 02, 2008, 02:22:10 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Arc the Lad 4
« Reply #1 on: December 19, 2007, 07:44:05 AM »
DARC
HP: 281
SS: 100 (70)

Att: 86
Mnt: 97 (82)
Def: 69 (57)
Spd: 32 (39)

Avo: 34

Unique Equips:
Dragonia Ring- 50% Wind Res; Unsure of other stats right now. May want it as a default.
Dragon’s Wrath- Counter set to 100 (isn’t 100% though), Def+5, Spd -1

Set up:
Satan’s Beads
Titanium Armlet (For now)
Stone Bag

Attack (3 Coatings): 65
(Default: 10!)
Techs:
Dragon Fang Sword: 127 Damage; 32 SS (+30, +15)
Sword of Awakening: 80 Damage; 24 SS
Vampire Fang: 57 Draining Damage; 26 SS
Claws of Rage: 47 Wind? Damage; 12 SS

Magic:
Air Blade: 87 Wind Damage; 36 SS
Tornado: 65 Wind Damage; 20 SS
Wind Slasher: 44 Wind Damage; 10 SS
Speed Up: Speed up 4 points; 12 SS
Raging Soul: Att up 25%; 16 SS
Pure Silence: 56% Silence; 14 SS
Slow Enemy: 84% chance of Enemy Slowed; 12 SS


DELMA
HP: 287
SS: 100 (70)

Att: 94 (83)
Mnt: 102 (87)
Def: 64 (52)
Spd: 32 (39)

Avo: 44

Unique Equips:
Duel Spikes: Att+ 11

Blood Tears Earrings: Unsure of stats, may want it as a default

Set up:
Duel Spikes

Satan’s Beads
Titanium Armlet
Stone Bag

Attack (3 Coatings):60
(2 Coatings and the Spikes): 58
(Default: 22)

Magic:
Explosion: 88 Fire Damage; 38 SS (+30, +15)
Fire Storm: 66 Fire Damage; 16 SS
Flaming Arrow: 49 Fire Damage; 10 SS
Tornado: 70 Wind Damage; 20 SS
Wind Slasher: 49 Wind Damage; 10 SS
Earthquake: 70 Earth Damage; 20 SS
Stone Rush: 49 Earth Damage; 14 SS
Divide: 42 Draining Damage; 16 SS
Healing Rain: 50% Healing; 12 SS
Speed Up: Speed up 4 points; 12 SS
Raging Soul: Att up 25%; 16 SS
Guard Field: Def up 25%; 14 SS

VOLK
HP: 359
SS: 100 (70)

Att: 97
Mnt: 95 (73)
Def: 73 (61)
Spd: 32 (39)

Avo: 42

Unique Equips:
Blue Wolf Blade: Mnt +7, Water attack elemental

Mad Warrior’s Skull: Spd+9, Counter to 100
Great Sorcerer’s Remains: Mnt+ 41, Spd- 19, Defense halved

Setup:
Blue Wolf Blade

Satan’s Beads
Titanium Armlet
Stone Bag

Attack (3 Coatings): 81
(Default: 27)

Magic:
Diamond Dust: 84 Water (Ice) Damage; 34 SS (+56, +41, +30, +26, +15)
Blizzard: 60 Water (Ice) Damage; 18 SS
Water Crash: 40 Water Damage; 10 SS
Wind Slasher: 42 Wind Damage; 10 SS
Stone Rush: 42 Earth Damage; 14 SS
Speed Up: Speed up 4 points; 12 SS
Raging Soul: Att up 25%; 16 SS
Guard Field: Def up 25%; 14 SS
Paralyzing Wind: 62% Paralysis; 20 SS
Sleepy Wind: 62% Sleep; 16 SS
Pure Silence: 56% Silence; 14 SS
System Shock: 88% chance of Defense Down; 14 SS
Power Loss: 75% chance of Att Down; Reduced most enemy normal attacks to 1; 12 SS
Slow Enemy: 84% chance of Enemy Slowed; 12 SS

CAMELLIA
HP: 251
SS: 110 (80)

Att: 82 (73)
Mnt: 100 (85)
Def: 73 (61)
Spd: 24 (29)

Avo: 42

Unique Equips:
Black Rose Thorn - Att +5, Hit -2, Add  Poison (50% Hit Rate, Lasts 1 Turn)
Death Ant Nectar - Att +4, Hit -2, Add Death (20% Hit Rate)
Mouth-Sealing Needle – Att+ 4, Hit -2, Add Silence (50% Hit Rate, Lasts 1 Turn)
Sleep Bug Eggs – Att +5, Hit- 2, Add Sleep (50% Hit Rate, Lasts 1 turn)

Setup:
Death Ant Nectar
Sleep Bug Eggs

Satan’s Beads
Titanium Armlet
Stone Bag

Attack (3 Coatings): 45
(Default: Negligible Damage, 50% Sleep, 20% ID, Has…hit rate issues)
Magic:
Meteor Fall: 103 Earth Damage; 36 SS (+30, +22, +15, +7, -8)
Earthquake: 68 Earth Damage; 20 SS
Stone Rush: 47 Earth Damage; 14 SS
Divide: 40 Draining Damage; 16 SS
Vital Energy: 75% Healing; 20 SS
Healing Rain: 50% Healing; 12 SS
Guard Field: Def up 25%; 14 SS
Magic Shield: Halves elements; 14 SS
Paralyzing Wind: 62% Paralysis; 20 SS
Sleepy Wind: 62% Sleep; 16 SS
Pure Silence: 56% Silence; 14 SS
System Shock: 88% chance of Defense Down; 14 SS
Power Loss: 75% chance of Att Down; Reduced most enemy normal attacks to 1; 12 SS
Slow Enemy: 84% chance of Enemy Slowed; 12 SS

BEBEDORA
HP: 303
SS: 130 (100)

Att: 84
Mnt: 125 (96)
Def: 75 (65)
Spd: 24 (30)

Avo: 45

Unique Equips:
Shiny Nose: Mnt +14

Bear Stuffed Animal: Def+ 10, Grd+ 10
Rabbit Stuff Animal: Unsure of exact stats, may want for default

Set up:
Shiny Nose

Bear Stuffed Animal
Satan’s Beads
Stone Bag

Attack (3 Coatings): 62
(Default: 8)
Magic:
Dark Extreme: 121 Dark Damage; 36 SS (+30, +15)
Black Out: 85 Dark Damage; 18 SS
Tornado: 92 Wind Damage; 20 SS
Inferno: 85 Fire Damage; 16 SS
Divide: 65 Draining Damage; 16 SS
Paralyzing Wind: 62% Paralysis; 20 SS
Sleepy Wind: 62% Sleep; 16 SS
Pure Silence: 56% Silence; 14 SS

AVERAGES
HP:
1. Ganz 359
1. Volk 359
3. Tatjana 303
3. Bebedora 303
5. Kharg 287
5. Darc 287
7. Paulette 281
7. Delma 281
9. Maru 251
9. Camellia 251
Average: 296

3 Turn Damage Average:
1. Kharg- 155 (Windblade Fury) (253 w/ Big Owl)
2. Ganz- 140 (Titan Grenade)
3. Tatjana- 132 (Sigma Storm)
4. Darc- 127 (Dragon Fang Sword)
5. Bebedora- 121 (Dark Extreme)
6. Maru- 120 (Great Hunter, 2 Hunting Arrows)
7. Paulette- 108 (Heat Cyclone)
8. Camellia- 103 (Meteor Fall)
9. Delma- 82 (2 Explosions and a Tornado)
10. Volk- 78 (2 Diamond Dusts and a Blizzard)
Average: 117 (127 w/ Big Owl) (Kill Point: 293/318)

Defense:
1. Paulette 77
2. Bebedora 75
3. Tatjana 73
3. Volk 73
5. Camellia 73
6. Darc 69
7. Ganz 67
8. Delma 64
9. Kharg 61
10. Maru 54
Average: 68.6

Speed (In effective terms):
1. Maru 75
2. Kharg 73
3. Paulette 64
3. Darc 64
3. Delma 64
3. Volk 64
7. Tatjana 62
8. Ganz 60
9. Camellia 56
9. Bebedora 56
Average: 63.8

Avoid:
1. Tatjana 52
2. Bebedora 45
3. Delma 44
4. Kharg 43
5. Paulette 42
5. Volk 42
5. Camellia 42
8. Darc 34
9. Maru 33
10. Ganz 26
Average: 40.3
...into the nightfall.

Dhyerwolf

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Re: Arc the Lad 4
« Reply #2 on: August 02, 2008, 02:22:55 AM »
Note: I underestimated Big Owl (I didn't realize how it could be equipped). The damage is closer to 750 than 450.
...into the nightfall.