Welcome, etc!
- All standard Mafia rules apply. You should know them by now.
- No deadlines on days unless discussion stagnates. If a deadline is imposed it will be at least 24 hours from time of imposition.
- Nights will have deadlines for action submission, for sanity's sake, usually 24 hours. Night 0 has no deadline for obvious reasons but do try to be prompt.
- This is a role heavy game! Take heed. There may or may not be multiple scum groups, third party roles, roles that can cause the game to be won or lost on day or night 1 (but not night 0), etc etc. Keep your laser handy!
- The game will begin with a "Night Zero", where no killing roles may function but many other night actions can be performed before discussion even starts.
- Vote mechanics are be a little unusual. You may cast either a normal vote or a Smashvote on someone. A normal vote will add a certain % damage to them. Damage per vote = 200%/(number of voting players-1). Unlike in real Smash, you may unvote normally and doing so will remove the damage. No matter how many normal votes someone accrues, they will not be lynched and the day will not end until someone specifically Smashvotes them for the KO. Under normal circumstances, a Smashvote will immediately KO anyone who is currently at or over 100% damage and end the day. A Smashvote cast on someone who can't currently be KO'd will count as a normal vote. You may have only one vote of any kind active at a time.
Complicated? Not really. This adds up to lynches working as normal for the most part - half the living players voting for someone will take them to 100% damage, then someone else Smashvotes for the hammer.
What's the difference, then? Well, for one thing, you can continue to dump normal votes on someone beyond 100% without immediately ending the day until someone smashes. More importantly, as you might guess, lots of roles and conditions may (read: will) play havok with this system.
This sounds needlessly complex but will be smooth once you see it in action, I promise.
- Additionally, every day phase will be played on a mod-determined stage. The stage may or may not have gameplay effects, which may or may not be explained or left to the players to figure out.
- Town must KO someone every day, No Lynch may not be voted for.
- Have fun. Breaking this rule will have Dire Consequences.
- Beware of stobor.
- Your co-mods are Laggy and Gatewalker. I think. I hope.
- Treat the mods nicely, this is a big game.
- Characters were not randomized. Roles, however, were. If your role and character seem to fit together well, thank you, I tried hard to invent justifications for characters having the abilities they do.
- Exception to the above: Some people have Minor Abilities that ARE tied to their character. These, however, are not tied to their role, and have minimal gameplay effect.
Joined the Brawl:
4. Carthrat - Ike
10. Bardiche - Jigglypuff
17. Taishyr - Kirby
In the pit with Pit:
5. Ephraim, MetaKnight, Town Aligned Misunderstood Swordsman Doctor, was KO'd Day 1 by falling into a pit chasing Pichu!
18. Yakumo, Ganondorf, Town Aligned Misunderstood Swordsman Doctor, was modkilled Day 1 for ragequit PM post etc.
14. QR, Pikachu/Pichu, Town Aligned Super Awesome Glass Cannon Dayvig, was KO'd Day 1 by the Pink Luigi Uppercut!
6. Sopko, Olimar, Town Aligned Super Smash Voter, was Smash KO'd Day 1!
3. Evil Tom, aka Link, but really aka Dark Link, Scum-aligned Roleblocker Governor, was KO'd Night 1!
16. Captain K, aka Pink Luigi, Scum Aligned Daykilling Godfather, was knocked out of the park Day 2 by a joint Dedede/Ike effort!
7. Shale, aka Mario, but actually aka Master Hand, Self Aligned Poisonous Bulletproof Squeaky Clean Resilient Serial Killer, was modkilled Day 2 due to mysterious vanishment!
1. Meeple, aka Pokemon Trainer, Town Aligned Watcher, was KO'd Night 2!
13. Mad Fnorder, aka Ness, Town Aligned Tracker, was KO'd Night 2!
12. Ciato, aka King Dedede, Town Aligned Inventor, was Smash KO'd Day 3!
15. Nitori, aka Snake, Town Aligned Cop, was KO'd Night 3!
2. Excal, aka Marth, Town Aligned Vanilla Townie, was Smash KO'd Day 4!
11. Andrew, aka Toon Link, Scum Aligned Bus Driver, was Smash KO'd Day 5!
8. Strago, aka Wolf, Town Aligned Miller Vigilante, was KO'd Night 5!
9. El Cideon, aka Falco, Scum Aligned Lone Gunman Janitor Rolecop, was KO'd Night 5!
One day, everyone was Brawling, and then some people ganged up on Captain Falcon and KO'd him. Your job is to find them. Ready? GO!
The game ended Night 5 in a Town victory!