NOTE: The names here are from multiple versions of the game, so expect a variety of inconsistency as a result.
NOTE 2: The projected rankings are old and thus, completely out of whack as such; standards have changed, etc. since then, so don't take them too seriously.
Alright, a few things to note:
First off, for Cecil's damage, unless specified otherwise, assume his strongest weapon in terms of attack. Same goes for other fighters like Kain, Cid, and Yang.
Not going to bother listing Edge's Physical damage cause his throws are always doing more and that's what he's using on bosses.
Likewise, I am not listing Mage's physicals. Frankly, they suck, aren't worth noting ever EXCEPT...
in the case of Rosa and Porom. These 2 have NO Damage (well, before Holy anyway), so I am listing their damage with a Bow Set Up. Yeah, still bad, but at least it covers every ally on the team and such (in case someone bases damage off average damage per turn, granted, those 2 are generally just healing every turn anyway)
For Mage damage, assume they have their best Wisdom Boosting Rod (I would mention Rydia using Balance between Wisdom and Will (Summons are based off both stats mind), but she can't use much Will boosting equips
Due to FF4's system, its hard to tell if someone has good defense or magic defense unless its rather extreme, so…basically, assume their defense are around averagish unless noted otherwise.
Also note that due to the great range of defense and damage in FF4, I'm listing the damage ranges bosses due. Basically, assume its lower end for high defense characters (like Cecil for physicals), high end for low defense characters (like Yang for Magic)
Lastly, anything in Italics means that the attack was hitting a weakness, just for reference purposes.
Edit: I'm giving numerical values for boss speed. Basically, innitiative is obvious as if they have one, they will most surely get a turn right after (See Valvalis for example) The way I'm testing it is based on when thier first turn occurrs. Listing Cecil's speed, since once he's a Paladin, his speed is decidingly average, that, and some characters mess with the average a bit *Looks at Cid* at some points in the game.
Mist Dragon(Courtesy of Tonfa, based on the FF4a version specifically if that matters!)
465 HP
Speed: Constant doubleturn bait
Average PCHP: 206
Physical: 7!!!
"The dragon turned into mist!": Evades all enemy attacks, can't attack, counters with Cold Mist in this form. Attack while its tail's up! *is shot*
Cold Mist: ...it's gonna counterattack with its laser. *shot again* Anyway, does 30 damage focused. (20 unfocused) Ice elemental?
Damages to it:
Cecil's physical: 25
Kain's physical: 20
Comments: Awesome durability. (Seriously, that's pretty insane) Other than that? >_> Uhh, 30HKO damage unless you provoke counters and doubleturn bait...tankishness does not save him from
Puny.
Milon:HP: 3500
Parties Average HP: 272
Speed: Slow
Abilities:
Physical: 1!!!
Lit: 65 Lightning elemental damage
Damage done to him:
Cecil's Physical (Black Sword): 275
Tellah's Level 1s: 100
Palom's Level 1s: 120
Palom's Level 2s: 500
Porom's Physical (Crossbow + White Arrows): 25
Palom's Boasted Level 1s: 240
Palom's Boasted Level 2s: 1000
Cecil's Dark Wave: 110
Twin Flare: 850
Note: Tellah can randomly cast different high leveled spelsl at this point. But due to the randomness, I left them off. Also Note that Tellah was equipped with the Staff here, and didn't have the Hat that Mysidia sells (called Triangle in the Rom I'm using, unsure on the name used in FF2US and FFC) so his magic damage is a bit lower than it could be, as he's missing a few Wisdom boosts from equips.
Comments: OMG! He can 3HKO the Twins! ...assuming they had Tellah's subpar equipment (subpar cause I was too lazy to upgrade it), and his lower Magic Defense stat. Yeah, his physical is hilariously bad, and his magic, well, its damage, but I'm not sure its going to get him far. This form is good for trashing Evil Gaia, as his other form is weak to Fire or something. I dunno. It sucks hard, no matter how you look at it. Clear
Puny, though maybe winning.
Milon Z:HP: 3523, weak to Fire and Holy, Absorbs Ice, Undead
Parties Average HP: 272
Speed: Above Average (he goes before Dark Knight Cecil, whose got good speed, with a Black Sword equipped)
Abilities:
Physical: 20-120 randomly inflicts poison
Breathe in Gas: Inflicts HP Down status
Damages done to him:
Cecil's Physical (Black Sword): 250
Porom's Physical (Crossbow + White Arrows): 220
Tellah's Fire: 70
Tellah's Level 1's: 35
Tellah's Cure 2: 145
Porom's Cure 2: 275Palom's Fire 2: 1000
Palom's Boast Fire 2: 2000Palom's Level 2s: 500
Palom's Boast Level 2s: 1000
Note: Again, Tellah is NOT opted for best damage potential here, so hence why his damage is lower than it could be. Note that even with that in mind, Porom and Palom still have about a +3 edge in thier respective stat (Porom in Will, Palom in Wisdom), so Tellah would still fall a bit short, though, not as much as these numbers would imply, persay.
Comments: Milon, to be frank, sucks. Being undead, he runs scared from any decent White Mage, though, note that FF4 undead do NOT get OHKOed by Revivification. Take that as you will. His damage is pure physical, so anyone with a decent defense score can take him down. Poison blows extremely, taking off about 20 HP a turn, yay! on top of that, he runs scared from good fire magic. Granted, Palom's level 2's are reasonably overpowered now, but still, being weak to Fire with less than Stellar HP is NOT a Good Combo. Though, absorbing Ice IS helpful, as is good speed. Despite how bad this form is, it owns his first form's for free, though, its still pretty bad.
Light Bait.
Baigan:
HP: 4444
Party's Average HP: 476
Speed: Average
NOTE: Due to being a multi part boss, there's an illusion of him being fast, but that's more so his arms getting turns
Abilities:
Physical: 50-300
Wall: Reflects all spells done to him back at the caster, used as a counter to Magic only
Damage done to him:
Cecil's Physical (Legend Sword): 110
Cecil's Beserked Physical: 200
Porom's Physical (Crossbow + Light Arrows): 50
Palom's Level 2s: 600
Palom's Boasted Level 2s: 1200
Tellah's Level 2s: 450
Tellah's Level 3s: 1700
Tellah's Virus: 850
Yang's Physical: 180
Yang's Built Up Physical: 400
Comments: Baigan isn't that bad. In game, in fact, he's the first actual fight with anything resembling a strand of difficulty (well, besides DK Cecil, if you don't know how to beat him) His damage isn't bad, and being Multi Part in game makes him quite annoying. That Wall counter to Magic is what keeps him going in game, as physicals then, even Cecil's beserked, to be blunt, SUCK. Granted, as a dueler, he's not great, but eh, I guess he'd make a fine
low middle.Cagnazzo:
HP: 5312, Weak to Ice
Average HP: 501
Speed: Above average
Note: Due to how FF4 works, higher Evade basically means higher defense, per say. So evade of 50% effectively means takes 50% less damage, since FF4 works on a hit based system (Defense is near negligible unless its extreme)
Abilities:
Physical: 20-150
"Tsunami is Collecting": Puts himself in a "barrier" form. Next turn he uses Big Wave. Goes down when hit with any Lightning magic. Note that if the barrier is knocked down, it does NOT undo the initial charging of Big Wave. While in this state, he loses Ice weakness, but gains Thunder weakness.
Big Wave: Does magic damage based off users Current HP. At Max HP, this damage is around 300. It then gets linearly worse as his HP goes down. NOT ITD. Apparently Non elemental.
Haste: Supposedly boosts his speed. Unfortunately, FF4 haste seems to do little unless physical attacks are involved, take this as you will. Usable only when the barrier is up.
"Securing Defensive Position": Withdraws his head in his shell. In this state, he can't do anything but "Heal" Used when HP < 700. Has the usual Ice Weakness in this state. Evade is upped to 70%, and defense 2x3 (this means he reduces physical damage greatly)
Heal: Recovers 500 HP
Damage done to him:
Cecil's Physical (Legend Sword): 110
Cecil's Beserked Physical: 200
Porom's Physical (Cross Bow + White Arrows): 50
Yang's Physical: 450
Yang's Build Up: 900
Palom's Lit 2: 1200
Palom's Boast Lit 2: 2400Palom's Level 2s: 600
Palom's Boast Level 2s: 1200
Tellah's Lit 3: 3500
Tellah's Level 3s: 1700Comments: Big Wave does OK damage early on, then gets really scrubby. His Physical isn't much though, but his speed isn't half bad. His healing might come in handy in a pinch to take down some annoying enemy healers. Though, he runs scared from anyone using Lightning. He's basically an improved Milon Z, per se, in that he can actually win a fight outside of Light, but still nothing impressive.
Middle.
Dark Elf (Elf Form):HP: 3980, weak to Holy
Average HP: 865
Speed: Average
Defense: Low
Magic Defense: High
Abilities:
"Tri Elemental Attack": 20-45 magic damage
Note: The attack is basically Fire 2, Ice 2, and Lit 2 cast in succession. The damage isn't generated til the end of Lit 2 (last spell cast)
Weak: Lowers HP to Single Digits, high hit rate
Whisper: Adds Piggy Status, High hit rate
Damage's to him:
Cecil's Physical (Slumber Sword): 300
Cecil's Physical (Legend Sword): 850Yang's Physical: 300
Yang's Build Up: 600
Cid's Physical (Silver Hammer): 360
Tellah's Virus: 1!!!
Tellah's Level 3s: 500
Dark Elf (Dark Dragon form):HP: 3927, weak to holy, vulnerable to Weak and Stop
Note: This form is chained directly with the previous form, and its clearly the same fight, take that as you will.
Average HP: 865
Speed: Average
Defense: Low
Magic Defense:
Abilities:
Physical: 200-450
Dark Dragon Breath: Damage = Targets MHP/4
Damages to him:
See previous form, he's identical defensivly in everyway, except now Weak hits him <_<
Comments: Well, if you let him form chain, he's alright, having good HP, first form being somewhat a PC killer with Weak, and Piggy is there to kill those reliant on special techniques. Form 2 is there for damage. Despite being a wuss in game, he's not a bad dueler. I'd give him
Middle, I guess.
Magus Sisters!!!Average HP: 991
Speed: Average
Mindy:HP: 2590
Abilities:
"Delta Attack": This is technically used by Mindy, but is only used if all 3 sisters are alive. All of the spells she uses in this are cast on Cindy, who due to the way the battle is set up, is always under Reflect status. Attacks used in "Delta attack" are Fire 2, Ice 2, Lit 2, or Virus. She can only use those attacks in "Delta Attack" as well.
Fire 2: 150-400, Fire elemental damage
Ice 2: 150-400, Ice elemental damage
Lit 2: 150-400, Lightning Elemental damage
Virus: 300-500,. Non Elemental damage, adds HP Down status
Fire: 20-100 damage, Fire elemental
Ice: 20-100 damage, Ice elemental
Lit: 20-100 damage, Lightning Elemental
Venom: 1 damage, adds Poison Status
Cindy:HP: 4599
Abilities:
Physical: 1-25
Remedy: Used only when one sister is dead. Revives all fallen Combatants.
Sandy:HP: 2591
Abilities:
Wall: Reflects all magic. In game, she'll cast this on Cindy if she's alive. If she's not, then Mindy. If Mindy's dead, then she'll cast this on herself only. This is the only action she does when all 3 Sisters are alive. Note that she only uses this ONCE after a sister is dead, and can't use it anymore.
Berserk: Forces character to attack. Under Berserk Status, the person hits for 50% more damage, and has about doubled speed.
Slow: Halves Target's speed
Cure 2: Heals for 23 HP
Confuse: Adds confusion status. Under FF4 confusion, like all FF Confusion status', characters are forced to do actions that are beneficial to the enemy. I believe FF4's version forces them to use "Fight" only though (I could be wrong)
Damage's done to all 3:
Cecil's Physical (Flame Sword): 500
Cid's Physical (Earth Hammer): 520
Yang's Physical: 350
Yang's Build Up: 350
Tellah's level 3s: 2000
Tellah's Virus: 1300
Comments: Uhh...yeah, they suck when alone. Clearly meant to work as a team, its no wonder they get especially bad when you off Cindy (offing the other two just means Cindy brings them back, yay!), as now thier only forms of killing you are from Sandy's confusion, and Mindy's laughable level 1's. Granted, this form owns their FFX form *Rolls eyes*
Valvalis:HP: 8636
Average HP: 1025
Speed: 19-20
Cecil's Speed: 18
Note: She has inniative, however, this turn is always used for "Spin" Take that as you will.
Abilities:
Physical: 200-400 damage
"Spin": Puts Valvalis in Spin Mode. While Spinning, her Evade is increased greatly, usually allowing only one of your 4-6 hits (character pending) to get through, and sometimes, having your characters miss completely. This is undone only by Kain's "Jump" in game. When undone, she counters with a physical. Note that it undoes itself even if Kain misses his Jump.
Weak: Lowers Character's HP to single digits, High Success rate, usable only during "Spin"
Fingertips: Adds Gradual Petrify status, perfect success rate, used immidiatly after Weak (IOWs, a double cast), usable only during "Spin" Can be stacked to speed up the proccess a whole turn more (takes about 4 turns or so for it to be full petrify)
Damage to her (assume not when spun. When she's spinning, her evade is much higher, so these damages are lowered to about 1/4 to 1/2 these values consistently, exception being Rosa's "Aim" which ignores her evade):
Cecil's Physical (Flame Sword): 500
Cid's Physical (Earth Hammer): 530
Kain's Jump (Wind Spear): 800
Rosa's Aim (Great Bow + Lit/Fire/Ice Arrow): 120
Yang's Physical: 350
Yang's Build Up: 700
Comments: Holy Twister Goddess, Batman, Valvalis is a huge step up from every other boss in FF4. Sure, her damage is all ST, and looks like something that could be undone easily with Rosa's Cure 2...til you realize that she smacks you every time you knock her out of Spin mode, likes to hit you with Gradual Petrify and Weak to smack your characters around, getting you into nasty situations. And then remember that in a duel, ST damage isn't a flaw. Granted, her damage isn't stellar, making any half decent Mage Boss better than her, but she reems Physical Bosses alive thanks to her "Spin" which lets her laugh at any physical thrown at her, basically. Good at killing PCs, and anti physical, she's a pretty respectable
Heavy, if you ask me.
Golbez:HP: 2800, weak to Fire and Holy
Average HP: 747 (no, not a typo. Remember that you just lost Cid, and he was replaced with Rydia, and those 2 are almost polar opposites on the HP curve, hence the drop)
Speed: Fast (he basically gets a turn right after Cecil AND Rydia)
Abilities:
Hold Gas: Adds Hold Status. Note that this move is used once during the scripted sequence, so its legality might be an issue.
Summon's Shadow Serpent: Summons the Shadow Serpent. This monster has at best 700 HP (ph34r!), and has only "Devour" which is Instant Death that never fails. Also used only during the scripted sequence, so its legality might be an issue.
Virus: 150, Non elemental damage, adds HP down status
Lit 3: 250-350 Lightning Damage
Fire 2: 60-150 Fire elemental damage
Damages to him:
NOTE: I only consider Cecil and Rydia's damage for this fight. I'm listing Kain's as well, though, as if your lucky enough, you can get him to jump and avoid the plot sequence. Rosa and Yang should remain dead (Chances are, he'll kill them the instant you revive them):
Cecil's Physical (Flame Sword): 1000Cecil's Physical (Slumber Sword): 480
Cecil's Physical (Legend Sword): 750Rydia's Mist Dragon: 750
Rydia's Ifrit: 1600
Rydia's Fire 2: 1300Rydia's Level 2s: 650
Rydia's Shiva/Ramuh: 800
Rydia's Titan: 1200
Kain's Jump (Wind Spear): 900
Comments: Why is the big bad villain of FF4 who rules over the Fiends with an Iron Fist have the LOWEST HP OF ALL OF THEM? Combined with his fire and holy weakness, he gets smacked around quite a bit. To say nothing of how damage now is considerably better (at least physicals) than they were against Milon, who had all the same durability problems Golbez had. I guess the one saving grace he has is his speed, which is clearly good. but besides that? HA! The only way he can be half decent is if you let him summon his Plot Dragon and think it can manage to get a turn off before being OHKOed by the likes of Cristo, making him able to beat some slow PCs, I guess. Golbez really reminds me of Id, only horribly worse, in that he has "UBER l337 PLot POWARZ!" but his battle form comes nowhere near doing him to justice, or something, except that Id is still good enough to win matches in Heavy, Golbez is struggling to keep up with his competition in
LightRubicant:HP: 34000, takes 4x damage vs. Ice, absorbs Fire
Average HP: 1034
Speed: 22-23
Cecil's speed: 21
Abilities:
Fire 2: 250-450 (note that in game, he always casts this MT, so its damage is MUCH lower), used as a counter to all but summons
Glare: 1500-2500, Fire elemental, magical
Physical: 200-500, usable only in his "Guard Form", can be used 2x in a row
"Fire Cape": Puts him in "Guard form" In this mode, he absorbs all MAGIC Ice elemental damage, and becomes vulnerable to Fire (-_-Wink. It does nothing to physical elemental attacks though (Cecil's Icebrand did same damage to him in and out of this form) While in this form, all his moves are sealed off except his physical.
Damages to him:
Cecil's Physical (Ogre Axe): 700
Cecil's Physical (Icebrand): 2500Kain's Jump (Blizzard Spear): 5000Rosa's Aim (Killer Bow + Ice Arrow): 1200
Rosa's Aim (Killer Bow + Venom Arrow): 350
Rydia's Ice 2: 3000
Rydia's Shiva: 4500Rydia's level 2s: 750
Rydia's Elemental Summons: 1100
Rydia's Virus: 1500
Rydia's Titan: 2000
Edge's Flood: 2400Edge's Blitz: 600
Edge Throwing Shuriken: 1100
Fun AI notes: Anytime a summon is cast on him, he casts Ice 2 on himself. His Ice2 does 1200 to him. Take this as you will (pretty funny though) Also, for team battles, if a member of a party is dead, and a fire elemental MAGIC attack is cast on him, he'll counter by casting Raise on the whole party, which is quite funny (though fits his character)
Comments: Not much to say about Rubicant. His cape helps him against Ice Mages, he's perfectly immune to anyone who likes hurl Fire at him *waves hi to Hugo*, and he's got game best HP of ANY Required Boss until Zeromus (granted, only 2 required bosses remain, but still), having about quadruple the HP of what Valvalis had. How about his offenses? Easily the best of any REQUIRED boss in this game by far, up to this point, and scaled, its the best period. Glare is just sickening, and murders ANYONE without Fire Resistance, even Cecil (thankfully, in game, both CEcil and Kain can resist Fire with Ice Equips) His flaw is that anyone with Ice elemental physicals makes him running scared. He's also kind of fucked if you're immune to Fire, especially if you have good defense too. He reminds me a bit of Surt if Surt was a mage...kind of. Meh, oh well. Were it not for his relying on his one element, I'd peg him in God Like, but as it is, relying on one commonly blocked Element hurts a lot, so I'll just give him
High Heavy, definitly champ material at that.
Demon Wall:HP: 28,000, susceptible to Slow
Party's Average HP: 1446
Speed: Fast (he basically double turns right from the get go)
Abilities:
Move: Moves him one step closer to killing you. Usable 15 times. Everytime this is used, he follows with his physical instantly
Physical: 50-250 damage
Crash Down: Instant Death, 100% hit rate, Usable only after he's moved 15 times.
Stone Gaze: Adds Gradual Petrify, stackable, used as a counter to magic only, roughly 90% hit rate
Damages Done to him:
Cecil's Physical (Light Sword): 1200
Kain's Physical (Defender Sword): 900
Kain's Jump (Defender Sword): 1800
Rosa's Aim (Yoichi Bow + Angel Arrow): 400
Rydia's Virus: 2500
Rydia's Titan: 3200
Edge's Throw Shuriken: 1450
Comments: Well he's fast! And has instant death on his 15th Turn! ...and that's all he has going for him. His damage is Evil Gaiaesque, even RYDIA laughs at it, despite it being physical and all. Granted, he's a random filler boss based completely a time restraint before the ID, per say, so its not surprising he sucks.
Note: For Demon Wall, I had ALREADY gone to the Sylph Cave and Land of the Summon monsters, so my equipment is a good deal better than most. Things most notable are Aegis Shields (Cecil and Kain), Light Robes (Rosa and Rydia), Defender Sword (Kain, usable by Cecil too (his best weapon actually, like with Kain, difference is, Cecil's Light Sword is far closer in power to it than any (one handed) weapon Kain can use at the time, making Kain a better choice for it)), and Rydia's Fairy Rod (nice +5 Boost to Wisdom compared to any other weapon available at the time, giving her spells an offensive punch), so if you think those values are a bit high, that would be the reason.
Now, its time for...
Elements!!!Average HP: 1795
Note: Not going to bother with damages to the elements, since I'm lazy. Basically, Cecil's Physical does about 2k to them (before weakness/resistance) w/ Excalibur, Edge's does about half that, Fusoya and Rydia his 9999 consistantly if hitting a weakness, otherwise, Rytdia's damage is just 5000 with Leviathan, and Fusoya's is about the same with Nuke. Rosa's physical is about 1500 if she hits a weakness with her arrows, and Milon takes 5000 from her Cure 4 (he's undead). Edge's magic damage is about 5000 when he's hitting lightning weakness, and much lower to the other 2 (Blitz > Flood and Flame, apparently, by a good margin)
Milon:HP: 20,000, 4x weakness vs. fire, absorbs all other elements, Undead
Speed: Fast
Abilities:
Physical: 100-550
Note: For reasons unknown, Edge tends to take 900+ from his physical. This…is odd, as all 3 Mages have worse Evade AND Defense than Edge, and in the Front Row, most I saw from him was 666 to Fusoya UNDER CURSE.
Curse: Adds Cursed Status, high hit rate (under curse status, target takes about 2x the damage they normally would from physicals, and does Half damage back in return physically)
Comments: Wow, MUCH better than his previous (two) forms, this one is better in just about everyway. Even with 4x weakness to Fire, he takes hits better, and absorbing all other elements is incredibly nifty. Damage is still bad, but Curse makes up for this. Enough to save him from Light? I don't see why not, though, he's not much better than
Middle in this form, and he still gets murdered by Seymour Omnis </inside Chat Joke>
Rubicant:HP: 29,000, 4x weakness to Ice, absorbs all other elements, Mage type enemy
Speed: Fast
Abilties:
Fire 2: 200-300
Fire 3: 500-900
Glare: 800-1300
Note: Yes, they do Focus, just in game, he's forced to cast them MT.
Comments: Well, he's got better elemental resists here, and better speed, but he loses a good deal of offense, and his HP is worse UNSCALED. Only really useful in battles where he needs speed above all else. Doesn't get him out of Heavy though.
Cagnazzo:HP: 23,000, 4x Weak vs. Lightning, absorbs all other elements
Speed: Fast
Abilities:
Physical: 600-1200
Big Wave: Does Damage = Target's Max HP/4
Comments: This form has better damage than his previous form, and is faster. Downside? He runs scared from anyone with Lightning attacks *waves hi to Geddoe* Still, not a bad form, probably better than his previous one, if only cause of being immune to every element. Enough to get him into Heavy? Dunno, but with this form, at least he's probably a High Middle now.
Valvalis:HP: 27,000, 4x weak vs. Lightning and Holy
Speed: Fast
Abilities:
Fingertip: Adds Gradual Petrify
Physical: 600-1200
Maelstorm: Lowers enemies HP to Single Digits, MT, perfect hit rate (haven't seen it miss once)
Comments: Defensive game? Gone. All she has is her speed, and a bit better damage. Not ONLY does she not absorb all but one element like her brethren fiends do in their latest forms, BUT, she takes 4x damage from Lightning AND Holy, making her get murdered by both. To be blunt, there isn't much this form can do better than her previous form, its likely this won't see much use (the defensive game utterly destroys any arguments about Offense as far as I'm concerned) Based on this form alone, I guess she's an alright Heavy, good thing she has her other form.
As a side note, NEB was basically correct about the speeds, with one major thing I noticed:
Cagnazzo starts off with a HUGE Lag. I smacked him with about an attack from everyone once, and then managed to sneak another Edge physical and Rosa Cure 3 in as well, before he started attacking. After that, he started at usual "obscene speed" Though, I didn't see any 4-5 turns spreads from Valvalis or Milon, actually, Rubicant seemed the fastest (mind, this was only cause he actually attacked *3* times seemingly uninterrupted), not that this changes all THAT much, but they are all blazingly fast in these new forms. Whether you allow them or not is up to you.
Pale Dim:HP: 32700
Party's Average HP: 2589
Speed: Above average
Abilities:
Physical: 1000-1300
Slow: Slows down targets speed, used as a counter to physicals
Quake: 350-600 damage, misses flying targets, used as a counter to magic only
Maelstrom: Lowers all targets HP to single digits, perfect hit rate (as far as I know)
Comments: Pale Dim is solid, in general. He basically forces you to never use magic with his Quake Counters, unless your floating, and his physical stings. Maelstrom is nasty as usual, and basically, if you aren't fast enough, he can off two characters quickly with his physical right there and then if Rosa doesn't get Cure 4 up.
Wyvern:HP: 60,000
Speed: Average
Abilities:
Mega Flare: 1000-2200 damage, about 80% hit rate, usable at will OPB, and then can only be used as a Counter against him, reflectable
Note: Near as I can tell, Mega Flare (his version), is 2 "hits" Cecil took 1000, Rydia dodged it entirely, and everyone else took 2k~, and the attack is ITD, I believe
Wall: Reflects all spells done to him
Flare: 800-1600 damage, Ignores defense, in game, he always reflects this off himself, about 60% Hit rate, ph34r!
Not bothering with damage values, the guy's essentially end game, so no suprises should occurr and such (note that in agme, Rydia's best damage is likly coming from 4000 damage Quakes unless she has learned Nuke, and you bother to reflect is off yourself)
Comments: OMG! Its Wyvern! The ALMIGHTY SUPER BOSS OF FF4! HE'S THE ORIGINAL EMERALD WEAPON! Yeah, that's something many people have said about this guy in the past, at least when people often ask things like "is there a super boss?" and either they will say "Like FF4's Wyvern" or someone with respond with him, but you get the point. But take a close look at him...while his numbers aren't up yet, the Final Boss BEATS HIM IN EVERY WAY CONCEIVABLE. All Wyvern has going for him is Wall and countering summons with Mega Flare. His damage is equal to the almighty Big Bang, difference? He can use Mega Flare only at the beginning of the fight, Big Bang is used whenever, AND it doesn't have a crappy hit rate either. Zeromus' superior speed, ability to use Big Bang at will, forcing Rosa to basically throw Cure 4's around like crazy, having double this guys HP, etc. ...Now tell me, is this guy a Super Boss? Hell no. While he's not listed, his brethren Pale Dim was a far better fight, as he had a few neat tricks, and at least could kill you with well placed attacks. Wyvern just plain sucks, possibly the worst Lunar Guardian there is, and yet, he arguably has the best prize at that (Ragnarok)
Plague:HP: 33333
Speed: Above average
Abilities:
Countdown: Adds condemned status to the whole team. When cast on someone with Condemned, it reset the counter. At 00, person dies, regardless of immunity to Instant death or not. Uses only when at least one person is NOT under this status.
Haste: Hastes party up, apparently, I think this is suppose to speed up the counter, but FF4 Haste seems to do little
Comments: Well, he's entirely instant death based, apparently, so he's an interesting boss in game. As a dueler? Well, he's not much, as his durability is pretty bad (33,333 HP is bad considering Rydia hits 9999 consistently, and Rosa doesn't get that far if she has Holy), though, an ID attack that ignores Immunity is good, I guess, if he live long enough.
D. Lunar:HP: 23000, weak vs. Fire Undead
Note: There are two of them in game
Speed: Fast
Magic Defense: High
Abilities:
physical: 1-150 (OMG!)
Wall: Reflects all magic
Virus: Cast on self, 1500-2000 damage, adds HP down status
Flame: 500-700 damage, Fire elemental (at least I assume so)
Remedy: Heals 2300 HP, used only as a counter to Summons
Comments: Well, by himself, he's scrubby. In game, they are quite nasty, since as a team, they can gun down one character (unless its a Cecil) per turn if they get their VIrus' right, and their speed can be troublesome. Though, fun note is Cecil w/ Ragnarok does 9999 (or close to it) to Them. Best method would be weaken with Physicals for Rydia's Bahamut to obliterate them.
Ogopogo:HP: 50000
Speed: Above Average
Abilities:
Big Wave: Does damage = Target's Max HP/4, since he double casts this, its effectivly Max HP/2. he CAN single cast if he wants too
Blaze: 500-700 Fire elemental damage
Physical: 700-900 damage
Comments: Ogopogo covers his bases pretty well for group control with Big Wave, especially since he double casts it, and Blaze isn't half bad (pity elemental resistance plentiful by then, with Crystal Helm, Dragon equips, and Defense rings running around) As a dueler, he's nothing particularly special. Low durability (like all the Lunar Bosses sans Wyvern), decent damage, eh, he's basically an improved Cagnazzo in his first form. Decent
heavy, I guess.
And time for the big guy himself, its...
ZEROMUSHP: 114,996 (or something like that)
Speed: High (he likes to double turn)
Abilities:
Flare: 1000-3000 damage, used as a counter to any attack magic besides Holy elemental ones, as well as cast at will once HP < 50%.
Maelstorm: Lowers targets HP to single digits, used only as a counter to Holy elemental magic
Shake: Indicates he's charging Big Bang
Big Bang: 1700~ damage to all, adds HP down status, Magical, non elemental, requires use of "Shake" before hand.
Note: The damage fluctuates A LOT. On one shot, most damage dealt was to Rosa doing 1300 (and Cecil took only 3 digits O_o), then after Kain came down, that "best" damage to Rosa was then the lowest...yeah...take that as you will, I blame FF4's screwy algorithms. After watching Cecil and Rosa get pelted with this many times (them being the only ones who survived his massive nukage due to toying with him),I've come to treat this as 1700 damage.
Virus: 1000-1500 damage, adds HP down status
Black Hole: Dispel
Meteo: 950 damage to all, laughable hit rate, ignores split damage, Holy elemental, usable only when HP > 10,000
Comments: He was much happier when we didn't realize that Flare was an HP < 50% move, at least as far as using it at will goes. As a result, he relies off a charge time in Big Bang to kill, or use the weakish Virus, until 50% HP, then he can start hurling 2HKOs with Flare. Yeah, not really much claim for Godlike anymore, though he's a spoiler
Heavy and otherwise decent due to the speed, and magic counts. Dispel doesn't hurt either, naturally.
Meeple Edit: Yeah, changed his description since it was dramatically out of date, etc.
Note about Zeromus' HP: Since Dark Heal is basically an instantaneous Action, and happens at a set amount, per se, I just did his Base HP (65498) doubled, then subtracted 16k from it (16k = when he uses "Dark heal") Mind, if you force Zeromus to actually use that one shot of full healing, be my guest, and such.
Do note that, mechanically speaking, this "Dark Heal" is basically nothing more than an HP Loop and personally, I'd treat it as such; Zeromus simply has *almost* twice the HP sites will list him as (since they use in game data, which doesn't account for loops, obviously.)
And no, that's no typo, apparently, Meteo is Holy elemental. That would be the only explanation as to why it and Holy get countered with Maelstrom and not Flare.
If your curious as to why Virus is doing closer to Flare than it should, and why Meteo does so little...its how Zeromus works. He randomly swaps his Spell Power around when he uses spells, so that they all have relative strengths and such (such that Big Bang is used with 36 Spell Power, Flare w/ 14, and Meteo with a godly *6*)