The idea behind the turn 1 status hype is that either the stone or stun activates. If he gets stone, he wins. If he gets stun, he goes with his physical one (or mayyyybe two) times more to stone and win. Granted the odds aren't that great...
Other notables: Ceci has a spell that grants the Parasol magic-absorption. Ceci has Lock State. Ceci has Hide to get around the physical entirely. Black Onyxs should definitely be assumed. They are abundant and bloody freaking awesome accessories. They also only take up one slot. And Klarth has a copy of them in one of his rings so you only need 3. You get like 5 pretty easily over the course of the game. ALSO: Meep has posited in the past that Meteor Swarm may be low-HP only. I was going to test but I lost my save. Someone may want to verify this.
I don't think I give the whole cast a Black Onyx, especially when only ONE of them have some sort of claim on it.
All it does is nerf boss damage.
It's similar to how I don't give SH characters Extreme or Mind's Eye, cause all it does is nerf boss durability.
(According to OK's Dhaos stats)
Dhaos Corridor 3HKOs if you take Black Onyx averages, and a pretty borderline 2HKO if you don't. Meteor Storm OHKOs average, but since it's out of the picture....
Cecilia's HP is a LITTLE BIT lower than the average, so 2 Dhaos Corridors should be enough, following the latter above.
Do note that Dhaos Corridor is unblockable(whee Cless tries to block, Cless flies), neither is it truly a spell in ToP. Spells in ToP all(almost, barring low-end spells) have the habit of stopping time, and physicals are all blockable. Dhaos Corridor has no cast time as well.
I've got no idea what it falls under, so I'm assuming SMT style Almighty. Does it go around Hide is up to you I suppose.
(According to Cryo's Dhaos stats)
Dhaos Corridor becomes a 3HKO without Black Onyx averages, and a 4HKO with.
He'd be much better off betting on his status and relying on Dhaos Corridor to get around Hide.
He keeps the pressure on, she can't do much besides healing and Raftina. Raftina doesn't even do it's full damage here cause of non-elemental halving.
Then on a double, he smites. She won't be able to get her Quicken game going, cause the next round, he's slamming her with...something. She'll want to be full alive and healthy.
This is if I'm viewing him only as fast, when his movement speed dictates that he's crazy.
If you view him as average? Cecilia casts Quicken, laps, then 3-2s from there onwards. ....I can't see Dhaos being that slow, even when I'm giving Cecilia a lot of leeway. But following this interp, yeah, Cecilia wins.
Found out that Ceci doesn't have a petrify blocker (because apparently WA1 doesn't have petrify?). So it becomes an issue of whether Dhaos Stone+Stun physical can take care of Ceci before she gets a turn. I'll think about it later but it should probably be noted in this topic.
If she's got no stone blocker, she'll opt for the parasol. Meteor Storm is then out of the question.
Which leaves Dhaos to try to get a turn 1 status.
If you see Tetra Assault getting all 4 hits in, then the status is guaranteed.
If you don't, then it's still 45% stone, 45% stun(Cryo's stats here. OK's lists it as 50%). Depending on your interp, he may or may not land the status.
I do, since 90% is good enough for status accuracy to hit.
ToP dodging is basically the damage is reduced and the PC is not staggered.
Dhaos' attack accuracy is pretty good as well, cause the above never happened in that battle.(But then again, the PC's dodge rate seems god awful. Only if their levels are much higher than the enemy do I see a good chance at them dodging.)
We need GBA Dhaos stats anyways, unless there are literally no changes worth mentioning
GBA Dhaos is a little..........lousy. He doesn't get the elemental immunities, nor does he get the REGEN FROM HELL. Only thing is, they changed Tetra Assault to give it it's full accuracy at all times >_>, but it no longer has stone attached to it, just stun.
And he halves Hi-Blast using his ToPo form, so it'll take centuries for Cecilia.