Roles
Andy:
Black Thorn: You are Black Thorn, AKA Elizabeth Thorne, a compassionless killer for hire whose present target is a member of the Suicide Squad played by Corwin. You've infiltrated the team's home base to make sure that your target is dutifully interred--only to find the team succumbing to internal strife and an unknown cabal of murderers lurking amongst them. You don't know which side of the internecine fighting your target is on, and it doesn't matter: you are a Lyncher and cannot achieve victory unless your target is killed before you are.
Your prowess at tracking and murdering unsuspecting victims also makes you a Vigilante. You may attempt to kill one player during each night phase if you choose to do so. You cannot pierce bulletproof status (if such a role exists in the game).
Of course, since you're not actually part of the Squad, using an alternate identity would be advisable in order to allay suspicion: try that of Black Orchid (AKA Susan Linden-Thorne, funny how those parallels work out). Adopting a team member's identity functionally places your survival with the Squad's, of course, which means that--
You win with the Town (well, as long your target's dead).
Standard vig--with an extra win condition attached.
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Snow:
Count Vertigo: You are Count Vertigo, AKA Count Werner Vertigo (yes, that's actually your name). Last living heir to the throne of a tiny, fictional eastern European country called Vlatava, you were trained by the KGB as an assassin during the Cold War. Oh yes, you're also extravagantly bipolar. It's a pretty eclectic package, overall. As your name suggests, you can render foes incapacitated with dizziness, and you also have some capacity for flight.
You are a Roleblocker. You may choose to target one player during the night phase; if said player has a power role, any attempt to use it during that night will fail (passive roles will simply be negated for the night and the following day). However, due to your crippling manic-depression, you have a 50% chance of just being too god-damned depressed to do anything. You will be notified of your status at the end of each game-day.
You win with the Town.
Snow probably did the best thing he could with this role by blocking Carthrat. Not that letting him vote was Snow's intent.
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Carthrat:
Doctor Light: You are Doctor Light, AKA Arthur Light, perennial failure villain. Despite possessing enough firepower to burn a hole through a human being's torso, you are a coward and almost totally ineffectual in a fight. You are a dweeb; no one likes you and no one listens to you.
This makes you Voteless. Talk all you want, but you can't make a concrete contribution to the votecount beyond convincing other players to adopt your point of view. You are free to explain this fact to your fellow players, but whether they'll believe you is another matter altogether. Look on the bright side, though: with this powerlessness comes the knowledge that everyone else in the game is more special than you. That's good for something...right?
You win with the Town.
My apologies for what's probably the cruelest role in the game. I'm sure this is karma for PR Mafia in some manner.
Yes, Rat was pure voteless and nothing else. I expected some metagaming based off this. I didn't expect people to totally ignore Tai's confirmation that Rat was purely voteless. What the hell?
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Ashdla:
Enchantress: You are The Enchantress, AKA June Moon, a mild-mannered woman possessed by an evil spirit bearing a suspicious resemblance to the Wicked Witch of the West. All the powers of the occult are at your command--though considerably restrained in order to keep your sadistic alter-ego from going on a killing spree. Given this, you have only one ability at your disposal:
You are a Power Detector. You can scan one other player during each night phase and determine whether or not they have a power role--but not what it is. Anyone possessing a power role will scan as Positive; vanilla players (regardless of alignment) will scan as Negative.
You win with the Town.
Mostly useless. For the record, only Excal would've scanned as vanilla.
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Excal:
Javelin: You are Javelin, AKA...uh, real name unknown, as it turns out. Actually a pretty minor figure in the comics, your only demonstrated gimmick was...throwing Javelins. Wowsers. Wikipedia informs me that you were a German Olympic athlete prior to turning to a life of crime. This makes your role title unintentionally apt, as it turns out (I chose the role title before doing my research).
Your power role is Illinois Nazi. You are not from Illinois. You are not a Nazi. And actually, you don't have any useful powers at all. But you do have a wacky title that'll make people go WTF on seeing the cardflip in the event of your death, so that's something. Hey, there are worse fates than being an unnecessary Blues Brothers reference. Trust me.
You win with the Town.
Yes, he was the only pure vanilla player in the game, despite the wacky role name.
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EvilTom:
Mindboggler: You are Mindboggler, AKA Leah Wasserman, a punk amnesiac with a stylin' 80's mohawk and a knack for projecting illusions. Unfortunately, you were betrayed and killed on the Suicide Squad's first outing in the comics, so your power role has nothing to do with your talents as an illusionist.
Instead, you are a Zombie. If you are killed in the game, you may still make one post per game-day afterwards, although you cannot cast a vote after you're killed. There is no intrinsic limit to the size or content of your daily post (as long as you don't quote your role PM, obviously).
You win with the Town.
Standard deathspeaker, basically. I'm not sure why Tom took it upon himself to get lynched day one.
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Laggy:
Nightshade: You are Nightshade, AKA Eve Eden. An exile from a demon-infested parallel dimension, you control darkness itself and can teleport from one location to another at will.
You are a Shadow. During the night phase, you can choose to vanish from the game altogether; the text for the next game-day's start will simply state that you disappeared and provide no further explanation for you being inactive (you will even be removed the list of active players in the opening post, without a cardflip happening). You cannot post or vote while you are gone, and you cannot return until the next night phase (though you can choose to stay vanished for multiple consecutive days if you wish). However, as long as you are gone, you also cannot be targeted by night actions (neither on the night you leave nor the night you return) and you cannot be voted for. Whether this is worth not being able to post or vote at all yourself is your decision. Aside from the dubious worth of a role that makes you temporarily unable to play the game, you should also take note of the fact that, as long as you are gone, the amount of votes needed for a lynch (and, therefore, a scum victory) will be adjusted accordingly.
You win with the Town.
No, I didn't actually expect this ability to be used.
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Shale:
Oracle: You are Oracle, AKA Barbara Gordon. Yes, the Barbara Gordon from Batman, daughter of Commissioner Gordon, and formerly Batgirl. Sometime in the eighties DC decided you were expendable and let Alan Moore write a storyline in which the Joker shot and crippled you from the waist down, more or less just as a trigger to make Batman really, really pissed off. Fortunately, you didn't languish in obscurity thereafter: other writers decided to reinvent you as a techie serving a number of super-teams (such as the Suicide Suqad in its later years).
As such, you are an Elite hax0r. If you choose to do so, you may press the Delete button during the night phase. You may do this only one time throughout the game. It might do something helpful, or it might not. There's really only one way to find out.
You win with the Town.
Pressing delete imposed a word limitation on Zombie Tom. Pretty much useless, if not harmful to town.
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Ciato/Taishyr:
Poison Ivy: You are Poison Ivy, AKA Pamela Lillian Isley. Yes, the Batman villainess with an affinity for plants. I think this one's famous enough that I can dodge the flavor text, no?
You are a Lie Detector. Each night phase, you may select one game post of your choice in which a player roleclaimed and submit it to the mod. You will be told whether the roleclaim is True, False, or Partially True (I.E., the player has the role stated, but it is not their only one). Note that you will receive no information about the player's alignment or nameclaim--the Lie Detector ability only applies to information regarding the player's stated power role. This means it's functionally useless if no one's roleclaimed, yes.
You win with the Town. P.S.: Please please please don't avatar Uma Thurman.
Turned out more useful than I expected...and then no one listened to the results even after the flip. What.
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Bardiche:
Ravan: You are Ravan, AKA...actually, that's your real name. Go figure. A follower of the old Thugee sect (remember those creepy cultists in Indiana Jones and the Temple of Doom? Those guys,) you believe that each human sacrifice you make staves off the onset of the age of chaos for another thousand years. An assassin and a former terrorist operative, you were recruited by the Squad after your defeat at their hands. And really, working for an Arab dictator or the United States...it's all the same to you, just as long as you can keep killing. Your living quarters were once described thusly: "Part playboy mansion, part shrine to Kali. And that tells you pretty much all you need to know about Ravan." And, well, it pretty much does.
You are a Conditional Multivoter. Every time you participate in a successful lynch train (I.E., your vote must be on the person being lynched at the end of the day; if you voted for the lynchee earlier in the day but subsequently unvoted, then it doesn't count), your voting power permanently increases by one. It doesn't matter whether the killed player is town or scum; you simply have to contribute to their death. Any extra votes you accrue will appear as Anonymous on the votecount. You cannot choose to not use your extra votes; they will automatically be applied to whichever player your vote rests upon.
You win with the Town.
Self-explanatory, I think.
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Delta:
The Thinker: You are The Thinker, AKA Cliff Carmichael, a cyberpunk sociopath gifted with powers of mind-control via the implantation of computer chips. Of course, your powers were dialed down a bit to keep you in check once you joined the Squad, and what you can actually do right now is somewhat limited.
Thus, your powers are limited to being a Messenger. Each night, you can telepathically send a message of twenty-five words or less to another player of your choice, who can respond in kind if they wish. Send your message to the mod (me) each night phase and it will be passed on to the target of your choice. It will be delivered anonymously; if you wish the other player to know who you are, this information must be included in the text of your message.
You win with the town.
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OK:
Deadshot: You are Deadshot, AKA Floyd Lawton. A minor Batman villain, you had a privileged upbringing similar to that of your old nemesis but chose to pursue a life of crime basically just for the kicks. You are a whiz with any kind of firearm and quickly became the Squad's gunner par excelance once you were recruited. However, being the product of a deeply twisted family, you also wound up with a wide variety of emotional problems including but not limited to total lack of empathy for your fellow man, reckless behavior, and a (sometimes very active) death wish.
Given this, it shouldn't be much surprise that you are a self-aligned Jester. Your win condition is simple: get lynched and go out in a blaze of glory. If you succeed in bringing this about, everyone else fights for second place thereafter. How you go about ensuring that this happens is your own decision, but keep in mind that inactivity will earn you a modkill just as it would for any other player. You do not win if you are nightkilled, so tread carefully.
I was really disappointed to see OK get killed night one (I wanted to see more of that craziness--but I guess other people filled in for him soon enough).
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Strago:
Duchess: You are Duchess, AKA Lashina. Born and raised on Apokolips, brutal and barren home of Darkseid (the DCU's big baddie), you follow a simple philosophy: rank goes to those who can take it by force and the weak exist only to be ground underfoot. This served you well for a long time. Unfortunately, a failed mission left you stranded on Earth, and you're now killing time with the Squad until you can figure out a way to get back home. This doesn't mean you care about them, of course--quite the opposite. As long as you survive to the end of the game, it doesn't matter which faction achieves the formal victory. This means that you are a Survivor. Your win condition is simply to live; manipulate the other players in whatever manner you believe suits this goal.
Your superhuman physique renders you nearly impervious to harm. Thus, you are also Bulletproof. You cannot be brought down by a single individual and need not fear nightkills. Of course, you'll still fall to a lynch mob.
Meeple:
Major Victory: You are Major Victory, AKA William Vickers, former field leader of a (rather ridiculous, really) outfit called the Force of July, hyper-patriotic to the point of self-parody and populated with rabid hawks plucked right from the depths of the Cold War. Things went okay for a few years; you were protecting the nation from communists and traitors! And then the rest of your team got massacred and the government decided to stick you with the outfit responsible for killing them. Brilliant move, huh? Needless to say, you're not very enamored of your new teammates. Half of them are career criminals and the rest are complicit in murdering your comrades.
Thus, you are a self-aligned Survivor: your only goal is to live until the end of the game. It doesn't matter whether Town or Scum claims the formal victory; you can escape in the confusion as they mop up the last of the other side. However, because of your status as a former enemy of the Squad, and your noted resentment at simply being placed in their company, others will treat you with suspicion: you are also a Miller and will read Scum to cops.
Miller in a game with no cops. Yeah.
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Corwin:
Amanda Waller: You are Amanda Waller. You administer the Suicide Squad from Belle Reve prison in Louisiana. An overweight black woman might not be the typical comic-book lead but, well, Suicide Squad wasn't a typical comic. You run the Squad with an iron fist and tolerate no dissent from those under your command.
Thing is? You're not really Amanda Waller. You're actually...EVIL CLONE WALLER. Identical to the original in every way, except that your mission is to eliminate the Suicide Squad. This means two things: you are the Godmother, and will read Town to cops; you are also Bulletproof and will not fall to nightkills. Both of these traits remain in effect even if you yourself go out on the nightkill.
You win with the Scum.
BE WARNED: You've received intel suggesting that one other player in this game is out to kill you specifically. You don't know who it is or even their aligment, so be on the lookout for this individual. It's up to you whether or not you need to share this information with your scumbuddies.
NOTE: Although it's not necessary for your scumbuddies to have cover identities, anyone with the slightest knowledge of the flavor will likely make some kind of inference upon seeing Waller in the game. If you ever decide to claim , you may wish to do so as Shade, the Changing Man, as this character possessed a forcefield which would fit with your bulletproof ability.
Godfather in a game with no cops. Yeah. Bulletproof was functionally irrelevant since I figured Andy was likely to assume the person he had to kill was bulletproof and never try to NK them (which turned out to be accurate).
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QuietRain:
Captain Boomerang: You are Captain Boomerang, AKA George "Digger" Harkness, an Australian career criminal seemingly beyond redemption. Rude to your teammates, insulting to everyone else, a hopeless letch and devoted to nothing but your own greed...Which is actually the only reason you're aiding the conspiracy to wipe out the rest of the team, actually: Waller paid you great gobs of money to do it.
You are a Mad Pieman. During each night phase, you must choose one player who voted for you during the preceding day and hit them with a pie. This does nothing, but it is hilarious. If no one voted for you during the preceding day, you don't have to throw a pie but may still do so if you wish (your target can be freely chosen from the roster of living players). Unless you specify otherwise, the default flavor of the pie will be custard.
You win with the Scum.
HOWEVER. You are also a Politician. You delight in provoking outrageous reactions from others and, should you accumulate the highest number of votes in the game and survive, you win to the exclusion of all others. It's your choice whether or not you wish to mention this your scumbuddies, who have only been told that you are a Mad Pieman.
Politician angle proved too daunting for Qr to pursue (understandable!)
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NEB:
Manhunter: You are Manhunter, AKA Mark Shaw, a freelance bounty hunter sometimes employed by the Squad. Your present contract asks you to...help eliminate the Squad, actually.
You've taken up residence in the office of Belle Reve's chief of security. You have access to the prison's internal surveillance devices and can use them to follow the actions of one player during each night phase. You are a Watcher/Tracker, and you will know who your target acts against as well as whoever acts against them that night.
You win with the Scum.
The only genuinely useful role on the scum side, I think.
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Night actions forthcoming.