Star Wars The Last Jedi
Pretty good! I liked it, it has a lot of great moments, the cinematography knows both how to make visual jokes as well as make things DRAMATIC. Some good plot twists, too, at a low level - lots of nice head fakes.
My main complaint is that I'm not really a fan of where they decided to have the plot go from here. It's kinda like Apollo Justice deciding that Phoenix got disbarred then sat around playing card games for 7 years. Even to the extent that plotline was well-done, it's kinda not what I want.
Stuff I liked:
* Basically any time Finn is on the screen. Really, just maybe do some spin-off series called "Adventures of Finn."
* Actually acknowledging the cost of these crazy missions was pretty cool, too. I wish they hadn't turned it into pop philosophy in the very end by Rose, but still. Progress.
* I like that after setting up a Bond-esque casino sequence, they rip the parachute cord off, remind the audience that the kind of people who come here are probably scum, and then chill out with the underclass & the rando-guards. And ignore doing what they were supposed to. That was sweet.
* Rey's parentage. Thank you, TLJ.
* The rogue turning on Our Heroes. I like that not every random scalliwag you pick up is actually Han Solo. Makes Han stand out more.
* Snope's plotline was also pretty awesome.
* Luke's no-selling of the laserfire. Okay that was pretty amusing.
Nitpicks / plot ideas I didn't like:
* Opening crawl: "Despite blowing up the First Order PLANET in SW7, the First Order reigns, the Republic sucks, etc." I'm not a fan. It made sense in Empire Strikes Back because the Empire *started out* as ruling the galaxy, they could recover from losing the Death Star. The First Order should not already be the new Empire ruling everything, and if it was supposed to be, they shoulda done SW7 differently. I think the writers are still absolutely terrified of being like the prequels where Our Heroes are The Man, and want to go back to scrappy rebels against impossible odds, even though this devalues the achievement in Return of the Jedi. And more generally, the idea that the First Order might be in trouble is plenty dramatically interesting: they've got their backs to their wall, time to pull out every scuzzy trick in the book and get creative and skirt ethics. An even fight would have been fine too! Instead it's the super-tiny resistance vs. the omnipotent First Order. Meh.
* The setup for the casino town sequence was pretty random. "Call Maz-Kanata, get a very vague recommendation that doesn't even mention a place, have a convenient shuttle that the bad guys wouldn't notice?" I get that it's more intense if the characters aren't sure what they're looking for, but this was maybe TOO vague.
* How did Mr. Wheeler-Dealer codebreaker guy find out about the "cloaked" transports? That discussion is one that Poe is in, but I don't recall any indication it happened with, like, a live mike or something.
* For that matter, not a fan of "cloaked" stuff at all. It's kinda stupid and didn't seem to work anyway.
* I always assumed there was some invisible rule that going to warp speed doesn't work as a military option, because (reasons). Considering that it does, and does big in TLJ, then why weren't people doing this throughout the entire movies? It should be utterly standard operating procedure to ram your ship into the enemy fleet once it becomes too difficult to salvage, and suicide traders would be a major weapon of war. Really, don't open that jar, TLJ. Yes, it makes sense this should work, but then there should be all SORTS of knock-on effects on fleet security, and big huge ships being absolute liabilities. (Hell, why not just suicide a few X-Wings at light speed into StarKiller Base's weak point in Ep. 7? Why not evacuate the supply ships, then turn them around on the enemy fleet?) It's especially true since Star Wars has always been clear that wimpy little ships can go to light speed too and travel long-distances, and even in STAR WARS physics, that's gonna hurt. (Sopko says that warp interdictors are standard with any large fleet in the EU for how they addressed it there... much like Starkiller Base, it's an okay piece of plot for a movie where the twists have to be understood on the spot, but makes no sense in setting where people who've lived within it think about this issue longer than 2 hours.)
* Did they kill Phasma off? I hope not! She was fun.
* I like to think of the Star Wars universe as being huge and with lots of possibilities. Yes, Our Jedi save the day as usual, but the galaxy is a big place, lots of things to do for both the Empire & Rebels. Why they decided to "reset" down to the Resistance being 20 guys in a cave on a single ship, I'm not sure. I'm not sure that's really the stuff of legends like Luke, that's more like a band of space mercenaries.
* This might yet happen, but HAVE SOMETHING, ANYTHING that happens to the First Order stick, please! Like. If in Episode 9, the galaxy is in chaos as both the First Order AND the Republic have fallen apart, that would be fine by me, and a refreshing change-up of the Star Wars formula - get back to the idea that the Empire/Republic was really big, and it wouldn't be shocking if the Inner Worlds acted like the Outer Rim sometimes and devolved to their own fiefdoms.
But yeah, basically, if I was in charge, I would not systematically destroy and dismantle all the famous original Star Wars characters and reduce the Resistance to rubble. They can all go off over THERE off-screen and have crazy adventures, and we can focus over HERE on what Our Heroes are up to, and they are LOCALLY outnumbered and outgunned for whatever reason, but the Republic still exists, they're dealing with their own problems, etc.