Baiba! After upgrading to Middle so many ages ago, Meredy finally gets to test out her skills on an unsuspecting new division. While she may be quite the skinny stunner, Meredy can pack a surprising punch. Her spell Destiny is a shot of quick-charging, far-blasting, area affecting damage; perfect for getting around Fire Emblem counters. If her opponent Pent lives through that, Meredy shouldn’t fear. After all, with her Technical Ring, she can halve magic damage while still having her pet Quickie attack; and Quickie can attack so far offscreen that Meredy may even get to wait outside counter range. Those attacks may be weak, but with Destiny doing most the work and Pent’s low defense and HP, they’ll add up quickly. And did I mention that Meredy has a deep resevior of 95% healing and good magic defense against someone with lackluster magic damage?