Troubadour
HP: 696
TP: 166
STR: 66
TEC: 60 (Takes 98% magical damage.)
VIT: 57 (Takes 101% physical damage.)
AGI: 79
LUC: 40
ATK: 226
DEF: 176
Base Speed: 79
Base Physical Accuracy: 97%
Base Physical Evasion: 34%
Base Magical Accuracy: 86%
Base Magical Evasion: 26%
Base Status Accuracy: 93%
Base Status Resistance: -7%
Critical rate: 4%
Critical resistance: -20%
Initiative chance: 6%
Initiative resistance: 29%
Weapons (Bows have a x1.0 speed mult and deal Stab damage)
Yumiyawata: ATK +190 VIT +5 TP +30
Ill Wind: ATK +185 TEC +5 LUC +5
Zamiel Bow: ATK +181 STR +10 HP +40
Flash Bow: ATK +129 Volt elemental
Arc Drawer: ATK +120 TP +30 Ice elemental
Arbalest: ATK +100 VIT +5 HP +20
War Bow: ATK +101 TEC +5 TP +10
Gendawa: ATK +76 AGI +2 TP +10
Scorch Bow: ATK +62 Fire elemental
Self Bow: ATK +56 STR +2 AGI +2, x1.5 speed mult
Hindi: ATK +36 AGI +3 LUC +3
Wood Bow: ATK +27, x2.0 speed mult
Armor
Hymn Cloth: DEF +79 AGI +10 TP +16
Czar Cloth: DEF +69 Elemental Resist
Brigandine: DEF +64 VIT +2 HP +10
Czar Plate: DEF +53 HP +20
Horn Plate: DEF +33 VIT +2, Volt Resist Up
Plate: DEF +27 VIT +2 AGI +1
Shields
King Aspis: DEF +30
Headgear
Great Helm: DEF +36 TP +10
Spangen: DEF +30 TP +3
Circlet: DEF +27 TP +5
Round Helm: DEF +24 TEC +1, TP +10
Bone Helm: DEF +21 TEC +2, TP +10
Gloves
King's Arm: DEF +35 STR +5
Gore Glove: DEF +33 VIT +5
Brave Gage: DEF +30 VIT +1
Evil Arm: DEF +27 STR +1
Shoes
Speed Boot: DEF +34 AGI +9
War Boot: DEF +35 STR +2
Leggings: DEF +30 AGI +5
Accessories
State Wall: Ailment Resist Up x2
Stone Ring: Stone Resist Up x3
Bind Wall: All Bind Resist Up x2
Snow Quill: Terror Resist Up x3
Head Guard: Bind Head Resist Up x3
Bug Piece: Confuse Resist up x3
Bite Piece: Blind Resist Up x3
Arm Guard: Bind Arms Resist Up x3
Fungus Jet: Paralysis Resist Up x3
Leg Guard: Bind Legs Resist Up x3
Venom Ring: Poison Resist Up x3
Bird Stare: Sleep Resist Up x3
Default setup (default to Frost/Ymir)
Attack: 369 physical stab damage, 79 speed, 97% accuracy
HP Up (10): Increases HP by 45%
STR Up (10): Increases STR by 10.
VIT Up (5): Increases VIT by 5.
AGI Up (10): Increases AGI by 10.
Songs (10): This doesn't actually do anything.
Bravery (10): 17 TP, increases damage to 132%, 90 speed, MT. Permanent.
Mercury (10): 17 TP, increases AGI to 150% (boosts base speed to 118, accuracy to 118%, and evasion to 46%), 90 speed, MT. Permanent.
Blaze/Frost/Shock (5): Makes normal attacks completely fire/ice/volt elemental aligned. 1 TP, 197 speed. Permanent.
Ifrit/Ymir/Taranis [Songs (10), Blaze/Frost/Shock (3)] (10) {Song, Head}: Party fire/ice/volt resistance buff + enemy fire/ice/volt resistance debuff. 14 TP, reduces fire/ice/volt damage taken by 30%, increases fire/ice/volt damage given by 50%, 110 speed. Permanent.
Crusade {Force}: Increases damage dealt by 50%, reduces damage taken by 33%, increases max HP by 100%, MT. Permanent.
Skills
HP Up (10) {Passive}: Increases HP by 45%
TP Up (10) {Passive}: Increases TP by 92%
STR Up (10) {Passive}: Increases STR by 10.
TEC Up (10) {Passive}: Increases TEC by 10.
VIT Up (10) {Passive}: Increases VIT by 10.
AGI Up (10) {Passive}: Increases AGI by 10.
LUC Up (10) {Passive}: Increases LUC by 10.
Esc Up (1) {Passive}: Increases Escape Rate by 30%.
Songs (10) {Mastery}: This doesn't actually do anything.
Divinity [LUC Up (10)] (5) {Passive}: Increases EXP gained to 1.3x, MT. In a duel!
Bravery [Songs (1)] (10) {Song, Head}: 17 TP, increases damage to 132%, 115% speed, MT. Permanent.
Shelter [Songs (1)] (10) {Song, Head}: 17 TP, reduces damage taken to 80%, 115% speed, MT. Permanent.
Mercury [Songs (1)] (10) {Song, Head}: 17 TP, increases AGI to 150%, 115% speed, MT. Permanent.
Stamina [Songs (2) (10) {Song, Head}: 8/12/17 TP, increases mHP to 150%, 115% speed, MT. Permanent.
Blaze [Songs (7), ] (5) {Song, Head}: Makes normal attacks completely fire elemental aligned. 1 TP, 250% speed. Permanent.
Frost [Songs (7), ] (5) {Song, Head}: Makes normal attacks completely ice elemental aligned. 1 TP, 250% speed. Permanent.
Shock [Songs (7), ] (5) {Song, Head}: Makes normal attacks completely volt elemental aligned. 1 TP, 250% speed. Permanent.
Ifrit [Songs (10), Blaze (3)] (10) {Song, Head}: Party fire resistance buff + enemy fire resistance debuff. 14 TP, reduces fire damage taken by 30%, increases fire damage given by 50%, 140% speed. Permanent.
Ymir [Songs (10), Frost (3)] (10) {Song, Head}: Party ice resistance buff + enemy ice resistance debuff. 14 TP, reduces ice damage taken by 30%, increases ice damage given by 50%, 140% speed. Permanent.
Taranis [Songs (10), Blaze (3)] (10) {Song, Head}: Party volt resistance buff + enemy volt resistance debuff. 14 TP, reduces volt damage taken by 30%, increases volt damage given by 50%, 140% speed. Permanent.
Erasure [Songs (5)] (5) {Song, Head}: 1/1 TP, removes 3 buffs, 220% speed.
Nihilo [Songs (5)] (5) {Song, Head}: 3/5 TP, removes 3 buffs, 120% speed, MT.
Health (10) {Special, Head}: 17 TP, +80% resistance to status, 115% speed, MT. Permanent.
Recovery [Songs (3)] (5) {Song, Head}: 9 TP, +100% chance to heal from status per turn, 120% speed, MT.
Danger (5) {Special}: 6 TP, increases encounter rate by 100%, 100 step duration. In a duel!
Luring (5) {FOE}: Causes FOEs to move to the location this is used from. 7 TP, 7 turns, 6 range.
Slumber (5) {FOE}: Cause FOEs to fall asleep. 7 TP, 7 turns, 6 range.
Take (5) {Search}: Gather items at take points, 5/day. In a duel!
Crusade {Force}: Increases damage dealt by 50%, reduces damage taken by 33%, increases max HP by 100%, MT. Permanent.
Ronin
HP: 555
TP: 166
STR: 99
TEC: 41 (Takes 115% magical damage.)
VIT: 45 (Takes 111% physical damage.)
AGI: 75
LUC: 43
ATK: 272
DEF: 179
Base Speed: 37
Base Physical Accuracy: 95%
Base Physical Evasion: 32% (with Clarity: 49% at full, 57% at below 25% mHP, 61% at below 1% mHP)
Base Magical Accuracy: 76%
Base Magical Evasion: 16% (with Clarity: 26% at full, 38% at below 25% mHP, 45% at below 1% mHP)
Base Status Accuracy: 95%
Base Status Resistance: -5%
Critical rate: 4%
Critical resistance: 0%
Initiative chance: 6%
Initiative resistance: 29%
Weapons (Katanas have a x0.5 speed mult and deal Cut damage)
Hyuga: ATK +210
Masamune: ATK +256 All Stats +10
Shishinoko: ATK +198 HP +30
Hisamemaru: ATK +192 Ice elemental
Youtou: ATK +186 STR +5 TP +50
Chidori: ATK +142 Volt elemental
Hotarumaru: ATK +138 Fire elemental
Ichimonju: ATK +127 AGI +5 TP +20
Hachi: ATK +111 LUC +15
Kotsujiki: ATK +99 VIT +3
Nikkari: ATK +84 AGI +2 HP +10
Zanmatou: ATK +62 Fire elemental, x0.3 mult
Kurodachi: ATK +46 Ice elemental
Armor
Ruby Mail: DEF +75 STR +8 HP +22
Czar Cloth: DEF +69 Elemental Resist
Brigandine: DEF +64 VIT +2 HP +10
Horn Plate: DEF +33 VIT +2, Volt Resist Up
Plate: DEF +27 VIT +2 AGI +1
Shields
Buclker: DEF +5
Headgear
Headpiece: DEF +37 VIT +5 LUC +5
Great Helm: DEF +36 TP +10
Spangen: DEF +30 TP +3
Circlet: DEF +27 TP +5
Round Helm: DEF +24 TEC +1, TP +10
Bone Helm: DEF +21 TEC +2, TP +10
Gloves
Ruby Gage: DEF +36 AGI +9, TEC +7 (R)
King's Arm: DEF +35 STR +5
Gore Glove: DEF +33 VIT +5
Brave Gage: DEF +30 VIT +1
Evil Arm: DEF +27 STR +1
Shoes
Speed Boot: DEF +34 AGI +9
War Boot: DEF +35 STR +2
Leggings: DEF +30 AGI +5
Accessories
State Wall: Ailment Resist Up x2
Stone Ring: Stone Resist Up x3
Bind Wall: All Bind Resist Up x2
Snow Quill: Terror Resist Up x3
Head Guard: Bind Head Resist Up x3
Bug Piece: Confuse Resist up x3
Bite Piece: Blind Resist Up x3
Arm Guard: Bind Arms Resist Up x3
Fungus Jet: Paralysis Resist Up x3
Leg Guard: Bind Legs Resist Up x3
Venom Ring: Poison Resist Up x3
Bird Stare: Sleep Resist Up x3
Default setup
Attack: 668 physical cut damage, 37 speed, 95% accuracy.
HP Up (4): Increases HP by 10%.
STR Up (9): Increases STR by 9.
AGI Up (8): Increases AGI by 8.
LUC Up (8): Increases LUC by 8.
Shiraha (5): 30% chance to evade damage. This is a seperate check from evasion and doesn't care about things like accuracy at all. (This is not factored into listed evasions.)
Clarity (5): Increases evasion as HP decreases. 76% chance to be hit at full HP, 64% at 25% mHP, 57% at 1% mHP.
Overhead (10): Increases damage dealt by Overhead skills by 11%.
Iai (1): Increases damage dealt by Iai skills by 2%.
Midareba (10): 21 TP, 3117 physical cut damage over 3 hits. 34 speed, 132% accuracy.
Kubiuchi (5): 12 TP, 1132 physical cut damage, 53% chance to add instant death. 36 speed, 110% accuracy.
Dead Law (5): Self target ATK buff/DEF debuff. 2 TP, increases damage dealt to 130%, increases damage taken to 120%, 37 speed. Lasts 5 turns.
Issen {Force}: 3344 physical cut damage, 50% base chance of adding instant death, MT. 0 speed, 95% accuracy.
Skills
HP Up (10) {Passive}: Increases HP by 45%.
TP Up (10) {Passive}: Increases TP by 92%.
STR Up (10) {Passive}: Increases STR by 10.
TEC Up (10) {Passive}: Increases TEC by 10.
VIT Up (10) {Passive}: Increases VIT by 10.
AGI Up (10) {Passive}: Increases AGI by 10.
LUC Up (10) {Passive}: Increases LUC by 10.
Esc Up (1) {Passive}: Increases Escape Rate by 30%.
Shiraha [AGI Up (8), LUC Up (8)] (5) {Passive}: 30% chance to evade damage. This is a seperate check from evasion and doesn't care about things like accuracy at all.
Overhead (10) {Mastery}: Increases damage dealt by Overhead skills by 11%.
Seigan (10) {Mastery}: Increases damage dealt by Seigan skills by 11%.
Iai (10) {Mastery}: Increases damage dealt by Iai skills by 11%.
Clarity [STR Up (5)] (5) {Passive}: Increases evasion as HP decreases. 76% chance to be hit at full HP, 64% at 25% mHP, 57% at 1% mHP.
Sayageki (10) {Katana, Arm}: Physical bash damage. 11 TP, 200% damage, 100% speed, 140% accuracy.
Zamba [Overhead (1)] (10) {Katana, Arm}: Physical cut damage. 13 TP, 225% damage, 91% speed, 140% accuracy.
Midareba [Overhead (10), Dead Law (5)] (10) {Katana, Arm}: Physical cut damage over multiple hits. 21 TP, 3 hits, 140% damage per hit, 91% speed, 140% accuracy.
Orochi [Overhead (5)] (5) {Katana, Arm}: Physical cut/fire damage. 13 TP, 200% damage, 97% speed, 116% accuracy.
Kienzan [Overhead (7), Orochi (5)] (5) {Katana, Arm}: Physical cut/fire damage, 26 TP, 170% damage, 73% speed, 116% accuracy, MT.
Koteuchi [Seigan (1)] (10) {Katana, Arm}: Physical stab damage. 13 TP, 205% damage, 115% speed, 140% accuracy, 50% base chance of adding Arm Bind.
Getsuei [Seigan (3), Koteuchi (5)] (10) {Katana, Arm}: Physical stab damage. 13 TP, 215% damage, 245% speed, 140% accuracy.
Raizuki [Seigan (5)] (5) {Katana, Arm}: Physical stab/volt damage. 13 TP, 200% damage, 97% speed, 116% accuracy.
Minakata [Seigan (7), Raizuki (5)] (5) {Katana, Arm}: Physical stab/volt damage, 26 TP, 170% damage, 73% speed, 116% accuracy, MT.
Kubiuchi [Iai (1)] (5) {Katana, Arm}: Physical cut damage. 12 TP, 166% damage, 97% speed, 116% accuracy, 56% base chance to add instant death.
Nukeuchi [Iai (3), Kubiuchi (5)] (10) {Katana, Arm}: Physical stab damage. 13 TP, 270% damage, 95%, 95%/105%/140% accuracy.
Hyosetsu [Iai (5)] (5) {Katana, Arm}: Physical cut/ice damage. 13 TP, 200% damage, 97% speed, 116% accuracy.
Hosoyuki [Iai (7), Hyosetsu (5)] (5) {Katana, Arm}: Physical cut/ice damage, 26 TP, 170% damage, 73% speed, 116% accuracy, MT.
Dead Law [STR Up (1)] (5) {Special, Head}: Self target ATK buff/DEF debuff. 2 TP, increases damage dealt to 130%, increases damage taken to 120%, 100% speed. Lasts 5 turns.
Mine (5) {Search}: Gather items at mine points, 5/day. In a duel!
Issen {Force}: Physical cut damage. 500% damage 1% speed, 100% accuracy, 50% base chance of adding instant death, MT.
Hexer
HP: 553
TP: 183
STR: 27
TEC: 74 (Takes 96% magical damage.)
VIT: 39 (Takes 132% physical damage.)
AGI: 71
LUC: 76
ATK: 155
DEF: 143
Base Speed: 7
Base Physical Accuracy: 92%
Base Physical Evasion: 31%
Base Magical Accuracy: 94%
Base Magical Evasion: 32%
Base Status Accuracy: 117%
Base Status Resistance: 15%
Critical rate: 7%
Critical resistance: 40%
Initiative chance: 10%
Initiative resistance: 57%
Weapons (Staves have a x0.1 speed mult and deal Bash damage)
Kerykeion: ATK +176 TEC +5 TP +40
King's Staff: ATK +203 STR +8 HP +30
Polar Rod: ATK +159 TP +30 Ice elemental
Arcana Rod: ATK +133 TP +40
Stardust: ATK +138 STR +5 HP +50
Sage Wand: ATK +129 TP +50
Goldendag: ATK +122 TP +30
Ebon Staff: ATK +130 STR +2 HP +20
Purple Rod: ATK +99 TEC +1 TP +10
Malice Rod: ATK +73 TEC +8 Fire elemental
Luck Staff: ATK +79 LUC +5 TP +10
Mirage Rod: ATK +50 TP +50
Armor
Hex Mantle: DEF +74 TEC +12 LUC +15
Czar Cloth: DEF +69 Elemental Resist
Fairy Robe: DEF +62 TEC +2 TP +10
Rune Tunic: DEF +59
Fine Robe: DEF +50 Ice Resist Up
Hard Mail: DEF +40 TP +10
Flame Leaf: DEF +30 TP +10, Ice Resist Up
Plate: DEF +27 VIT +2 AGI +1
Wing Leaf: DEF +13 HP +5
Shields
Pelta: DEF +24
Headgear
Angel Helm: DEF +34 TEC +2, TP +20
Circlet: DEF +27 TP +5
Morion: DEF +22 TP +8
Gloves
Gore Glove: DEF +33 VIT +5
Evil Arm: DEF +27 STR +1
Wind Arm: DEF +22 VIT +1
Shoes
Speed Boot: DEF +34 AGI +9
Fur Boot: DEF +27, AGI +3
Fairy Boot: DEF +24, AGI +5
Accessories
State Wall: Ailment Resist Up x2
Stone Ring: Stone Resist Up x3
Bind Wall: All Bind Resist Up x2
Snow Quill: Terror Resist Up x3
Head Guard: Bind Head Resist Up x3
Bug Piece: Confuse Resist up x3
Bite Piece: Blind Resist Up x3
Arm Guard: Bind Arms Resist Up x3
Fungus Jet: Paralysis Resist Up x3
Leg Guard: Bind Legs Resist Up x3
Venom Ring: Poison Resist Up x3
Bird Stare: Sleep Resist Up x3
Default setups
Attack: 88 physical bash damage, 6 speed, 92% accuracy
HP Up (10): Increases HP by 45%.
AGI Up (10): Increases AGI by 10.
LUC Up (10): Increases LUC by 10.
Curses (7) {Mastery}: This doesn't actually do anything.
Sapping (3): ATK debuff. 17 TP, reduces damage dealt to 94%, 9 speed, MT. Lasts 5 turns.
Leaden (10): SPD debuff. 17 TP, reduces AGI to 42% (reduces enemy speed to 42%, accuracy to 80%, and evade to 80%), 9 speed, MT. Lasts 5 turns.
Evil Eye (5): 10 TP, 102% chance to add Terror, MT. 12 speed.
Suicide (5): Orders an enemy under Terror status to attack itself this turn. 2 TP, hits self 3 times.
Revenge (10): Deals fixed bash damage depending on how much HP the Hexer has lost. 19 TP, 255% times mHP-cHP damage, 17 speed, 186% accuracy.
Caprice {Force}: 111% chance of causing one of Death, Stone, Terror, Curse, Poison (350 damage/turn), Sleep, Confuse, Paralyze, or Blind, 111% chance of causing Stun. 35 speed.
Skills
HP Up (10) {Passive}: Increases HP by 45%.
TP Up (10) {Passive}: Increases TP by 92%.
STR Up (10) {Passive}: Increases STR by 10.
TEC Up (10) {Passive}: Increases TEC by 10.
VIT Up (10) {Passive}: Increases VIT by 10.
AGI Up (10) {Passive}: Increases AGI by 10.
LUC Up (10) {Passive}: Increases LUC by 10.
Esc Up (1) {Passive}: Increases Escape Rate by 30%.
Curses (10) {Mastery}: This doesn't actually do anything.
Scavenge [TP Up (5), TEC Up (5)] (5) {Passive}: +41% chance for enemies to drop an item. In a duel!
Sapping [Curses (1)] (10) {Curse, Head}: ATK debuff. 17 TP, reduces damage dealt to 80%, 140% speed, MT. Lasts 5 turns.
Frailty [Curses (1)] (10) {Curse, Head}: DEF debuff. 17 TP, increases damage taken by elements to 132%, 140% speed, MT. Lasts 5 turns.
Leaden [Curses (1)] (10) {Curse, Head}: SPD debuff. 17 TP, reduces AGI to 42%, 140% speed, MT. Lasts 5 turns.
Dampen [Curses (10), Scavenge (5)] (5) {Curse, Head}: ELE debuff. 33 TP, sets enemy's resistances to all elements to 120% if they were lower, 5% speed. Lasts 5 turns.
Cranial [Curses (3)] (10) {Curse, Head}: /12 TP, 85% base chance to add Head Bind, 140% speed.
Abdomen [Curses (3)] (10) {Curse, Head}: 3/7/12 TP, 85% base chance to add Arm Bind, 140% speed.
Immobile [Curses (3)] (10) {Curse, Head}: 3/7/12 TP, 85% base chance to add Leg Bind, 140% speed.
Blinding [Curses (1)] (5) {Curse, Head}: 6/10 TP, 87% base chance to add Blind, 172% speed, MT.
Poison [Curse (2)] (10) {Curse, Head}: 15 TP, 105% base chance to add Poison, 295 poison damage per turn, 190% speed, MT.
Torpor [Curses (3)] (5) {Curse, Head}: 10 TP, 87% base chance to add Sleep, 172% speed, MT.
Evil Eye [Curses (4)] (5) {Curse, Head}: 10 TP, 87% base chance to add Terror, 172% speed, MT.
Paralysis [Curses (5)] (5) {Curse, Head}: 10 TP, 87% base chance to add Paralysis, 172% speed, MT.
Corrupt [Curses (6)] (5) {Curse, Head}: 10 TP, 87% base chance to add Curse, 172% speed, MT.
Suicide [Evil Eye (1)] (5) {Curse, Head}: Orders an enemy under Terror status to attack itself this turn. 2 TP, hits self 3 times.
Betrayal [Evil Eye (1)] (5) {Curse, Head}: Orders an enemy under Terror status to attack its allies this turn. 2 TP.
Paralyze [Evil Eye (1)] (5) {Curse, Head}: Orders an enemy under Terror status to not act this turn. 2 TP.
Revenge [Curses (7)] (10) {Curse, Head}: Deals fixed bash damage depending on how much HP the Hexer has lost. 19 TP, 255% times mHP-cHP damage, 240% speed, 190% accuracy.
Take (5) {Search}: Gather items at take points, 5/day. In a duel!
Caprice {Force}: 95% base chance of causing one of Death, Stone, Terror, Curse, Poison (350 damage/turn), Sleep, Confuse, Paralyze, or Blind, 95% chance of causing Stun. 500% speed.
Gunner
HP: 580
TP: 161
STR: 70
TEC: 65 (Takes 101% magical damage.)
VIT: 41 (Takes 126% physical damage.)
AGI: 37
LUC: 82
ATK: 266
DEF: 151
Base Speed: 3
Base Physical Accuracy: 74%
Base Physical Evasion: 14%
Base Magical Accuracy: 89%
Base Magical Evasion: 28%
Base Status Accuracy: 121%
Base Status Evasion: 18%
Critical rate: 37%
Critical resistance: 40%
Initiative chance: 6%
Initiative resistance: 29%
Weapons (Guns have a x0.1 speed mult and deal Stab damage)
Agnea: ATK +210
Agneyastra: ATK +202 STR +5 Force Up
Megido Gun: ATK +189 TP +30 Fire elemental
Gugnir: ATK +185 AGI +20 Acc Up
Gold Gun: ATK +131 VIT +5 HP +20
Agbuster: ATK +128 AGI +5 Acc Up
Volt Gun: ATK +103 Volt elemental
Iron Saker: ATK +90 TP +10
Fire Saker: ATK +87 VIT +2 Fire elemental
Ice Musket: ATK +68 STR +2 Ice elemental
Volcanic: ATK +43, x0.3 speed mult
Armor
Dragoonery: DEF +80 VIT +12 HP +24
Czar Cloth: DEF +69 Elemental Resist
Fairy Robe: DEF +62 TEC +2 TP +10
Rune Tunic: DEF +59
Fine Robe: DEF +50 Ice Resist Up
Hard Mail: DEF +40 TP +10
Flame Leaf: DEF +30 TP +10, Ice Resist Up
Plate: DEF +27 VIT +2 AGI +1
Wing Leaf: DEF +13 HP +5
Shields
Pelta: DEF +24
Headgear
Angel Helm: DEF +34 TEC +2, TP +20
Circlet: DEF +27 TP +5
Morion: DEF +22 TP +8
Gloves
Gore Glove: DEF +33 VIT +5
Evil Arm: DEF +27 STR +1
Wind Arm: DEF +22 VIT +1
Shoes
Speed Boot: DEF +34 AGI +9
Fur Boot: DEF +27, AGI +3
Fairy Boot: DEF +24, AGI +5
Accessories
State Wall: Ailment Resist Up x2
Stone Ring: Stone Resist Up x3
Bind Wall: All Bind Resist Up x2
Snow Quill: Terror Resist Up x3
Head Guard: Bind Head Resist Up x3
Bug Piece: Confuse Resist up x3
Bite Piece: Blind Resist Up x3
Arm Guard: Bind Arms Resist Up x3
Fungus Jet: Paralysis Resist Up x3
Leg Guard: Bind Legs Resist Up x3
Venom Ring: Poison Resist Up x3
Bird Stare: Sleep Resist Up x3
Default setup
Attack: 604 physical stab damage, 35% chance of attacking twice, 74% accuracy
HP Up (10) {Passive}: Increases HP by 45%.
STR Up (10): Increases STR by 10.
VIT Up (5): Increases VIT by 10.
AGI Up (10): Increases AGI by 10.
LUC Up (10): Increases LUC by 10.
Guns (10): Increases gun damage by 11%.
2-Hit (10): 35% chance of attacking twice on a basic physical. Both attacks must hit the same target and cannot be switched even if the target dies.
Weakshot (10): +30% chance of critical hits.
Ricochet (5): 21 TP, 755 physical stab damage 70% chance of 3 hits, 20% chance of 2 hits, 10% chance of 5 hits. 2285 average damage. Does focus. Shots are aimed as soon as Gunner acts, and if an enemy dies while shots are still left aimed at it, they do NOT switch targets. 2 speed, 89% accuracy.
Riot Gun {Force}: 3173 physical stab damage. 18 speed, 111% accuracy, perfect stun rate.
Skills
HP Up (10) {Passive}: Increases HP by 45%.
TP Up (10) {Passive}: Increases TP by 92%.
STR Up (10) {Passive}: Increases STR by 10.
TEC Up (10) {Passive}: Increases TEC by 10.
VIT Up (10) {Passive}: Increases VIT by 10.
AGI Up (10) {Passive}: Increases AGI by 10.
LUC Up (10) {Passive}: Increases LUC by 10.
Esc Up (1) {Passive}: Increases Escape Rate by 30%.
Guns (10) {Mastery}: Increases gun damage by 11%.
2-Hit [Guns (10)] (10) {Passive}: 35% chance of attacking twice on a basic physical. Both attacks must hit the same target and cannot be switched even if the target dies.
Weakshot (10) {Passive}: +30% chance of critical hits.
Legshot [Guns (2), AGI Up (1)] (5) {Gun, Arm}: Physical stab damage. 13 TP, 150% damage, 70% speed, 120% accuracy, 45% base chance to add Leg Bind.
Armshot [Guns (3), AGI Up (1)] (5) {Gun, Arm}: Physical stab damage. 13 TP, 150% damage, 70% speed, 120% accuracy, 45% base chance to add Arm Bind.
Headshot [Guns (4), AGI Up (1)] (5) {Gun, Arm}: Physical stab damage. 13 TP, 150% damage, 70% speed, 120% accuracy, 45% base chance to add Head Bind.
Riskshot [Guns (5)] (5) {Gun, Arm}: Physical stab damage. Damage taken this turn before the attack activates is increased. 19 TP, 322% damage, 256% damage taken while charging, 1% speed, 100%/172% accuracy.
Stunshot [Guns (5)] (5) {Gun, Arm}: Physical stab damage. 18 TP, 197% damage, 111% speed, 162% accuracy, 77% base chance of adding Stun.
Snipe [Guns (5)] (5) {Gun, Arm}: Physical stab damage. Ignores evasion and accuracy. 8 TP, 145% damage, 300% speed.
Fireshot [Guns (1)] (10) {Gun, Arm}: Physical fire damage. 15 TP, 215% damage, 65% speed, 145% accuracy.
Riskfire [Guns (5), Fireshot (5)] (10) {Gun, Arm}: Physical fire damage. Damage taken this turn before the attack activates is increased. 20 TP, 340% damage, 250% damage taken while charging, 1% speed, 190% accuracy.
Iceshot [Guns (1)] (10) {Gun, Arm}: Physical ice damage. 15 TP, 215% damage, 65% speed, 145% accuracy.
Riskice [Guns (5), Iceshot (5)] (10) {Gun, Arm}: Physical ice damage. Damage taken this turn before the attack activates is increased. 20 TP, 340% damage, 250% damage taken while charging, 1% speed, 190% accuracy.
Voltshot [Guns (1)] (10) {Gun, Arm}: Physical volt damage. 15 TP, 215% damage, 65% speed, 145% accuracy.
Riskvolt [Guns (5), Voltshot (5)] (10) {Gun, Arm}: Physical volt damage. Damage taken this turn before the attack activates is increased. 20 TP, 340% damage, 250% damage taken while charging, 1% speed, 190% accuracy.
Wildshot [Guns (7)] (5) {Gun, Arm}: Physical stab damage, MT. 11/19 TP, 100%/150% damage, 25%/35% speed, 100%/120% accuracy.
Ricochet [Guns (10)] (5) {Gun, Arm}: Physical stab damage over multiple hits, random targetted. Does focus. Shots are aimed as soon as Gunner acts, and if an enemy dies while shots are still left aimed at it, they do NOT switch targets. 21 TP, 125% damage per hit, 70% chance of 3 hits, 20% chance of 2 hits, 10% chance of 5 hits, 60% speed, 120% accuracy.
Medishot [TEC Up (1)] (5) {Gun, None}: 9 TP, removes Blind, Poison, Sleep, Paralyze, Terror, Curse, and Confuse, 120% speed, MT at L5.
Haltshot (5) {FOE}: Stops FOEs from moving. 7 TP, 8 turn duration, 3/5 range. In a duel!
Take (5) {Search}: Gather items at take points, 5/day. In a duel!
Riot Gun {Force}: Physical stab damage. 525% damage, 500% speed, 150% accuracy, perfect stun rate.
War Magus
HP: 617
TP: 194
STR: 71
TEC: 63 (Takes 88% magical damage.)
VIT: 68 (Takes 85% physical damage.)
AGI: 56
LUC: 50
ATK: 224
DEF: 204
Base Speed: 112
Base Physical Accuracy: 84%
Base Physical Evasion: 24%
Base Magical Accuracy: 88%
Base Magical Evasion: 27%
Base Status Accuracy: 100%
Base Status Resistance: 0%
Critical rate: 5%
Critical resistance: 0%
Initiative chance: 5%
Initiative resistance: 14%
Weapons (Swords have a x2.0 speed mult and deal Cut damage)
Dragvandil: ATK +189 Force Up
Dragonbane: ATK +183 All Stats +20
Rubylight: ATK +169 STR +5 TEC +5
Levantine: ATK +151 Fire elemental
Duergar: ATK +120 AGI +5 HP +10
Caledfwlch: ATK +111 Volt elemental
Melputteh: ATK +111 Pierce elemental
Flamberge: ATK +98 VIT +2 HP +10
Estoc: ATK +76 HP +10 Pierce elemental, x3.0 speed mult
Rapier: ATK +66 TP +10
Katzbalger: ATK +63 STR +1 VIT +1
Armor
Curse Mail: DEF +79, LUC +13, TP +18
Czar Cloth: DEF +69 Elemental Resist
Brigandine: DEF +64 VIT +2 HP +10
Czar Plate: DEF +53 HP +20
Horn Plate: DEF +33 VIT +2, Volt Resist Up
Plate: DEF +27 VIT +2 AGI +1
Shields
King Aspis: DEF +30
Headgear
Great Helm: DEF +36 TP +10
Spangen: DEF +30 TP +3
Circlet: DEF +27 TP +5
Round Helm: DEF +24 TEC +1, TP +10
Bone Helm: DEF +21 TEC +2, TP +10
Gloves
King's Arm: DEF +35 STR +5
Gore Glove: DEF +33 VIT +5
Brave Gage: DEF +30 VIT +1
Evil Arm: DEF +27 STR +1
Shoes
Speed Boot: DEF +34 AGI +9
War Boot: DEF +35 STR +2
Leggings: DEF +30 AGI +5
Accessories
State Wall: Ailment Resist Up x2
Stone Ring: Stone Resist Up x3
Bind Wall: All Bind Resist Up x2
Snow Quill: Terror Resist Up x3
Head Guard: Bind Head Resist Up x3
Bug Piece: Confuse Resist up x3
Bite Piece: Blind Resist Up x3
Arm Guard: Bind Arms Resist Up x3
Fungus Jet: Paralysis Resist Up x3
Leg Guard: Bind Legs Resist Up x3
Venom Ring: Poison Resist Up x3
Bird Stare: Sleep Resist Up x3
Default setup
Attack: 415 physical cut damage, 112 speed, 84% accuracy.
HP Up (10): Increases HP by 45%.
STR Up (10): Increases STR by 10.
AGI Up (10): Increases AGI by 10.
War Lore (5): Increases healing.
Regenall (5): Regenerate 5 HP per turn, MT.
War Edge (10) {Mastery}: Increases sword damage by 11%.
Blindcut (10): 13 TP, 913 physical non-elemental damage, 105% base chance of adding Head Bind if target is blind. 212 speed, 122% accuracy.
Cure 3 (5): 22 TP, 100 speed, recover all HP.
Warmight (5): ATK buff. 6 TP, increases damage dealt to 160%, 168 speed. Lasts 5 turns.
Rockskin (5): DEF buff. 6 TP, reduces damage taken by 30%, 168 speed. Lasts 5 turns.
Elkspeed (5): SPD buff. 6 TP, increases AGI to 160% (raises base speed to 179, accuracy to 128%, evasion to 22%), 168 speed. Lasts 5 turns.
Invoke {Force}: Restores all HP and boosts all elemental resistances, MT. Lasts 5 turns.
Skills
HP Up (10) {Passive}: Increases HP by 45%.
TP Up (10) {Passive}: Increases TP by 92%.
STR Up (10) {Passive}: Increases STR by 10.
TEC Up (10) {Passive}: Increases TEC by 10.
VIT Up (10) {Passive}: Increases VIT by 10.
AGI Up (10) {Passive}: Increases AGI by 10.
LUC Up (10) {Passive}: Increases LUC by 10.
Esc Up (1) {Passive}: Increases Escape Rate by 30%.
War Edge (10) {Mastery}: Increases sword damage by 11%.
War Lore (10) {Mastery}: Increases healing by 60%.
Regenall (5) {Passive}: Regenerate 5 HP per turn, MT.
Blindcut [War Edge (1), STR Up (1)] (10) {Sword, Arm}: Physical non-elemental damage. 13 TP, 220% damage, 190% speed, 145% accuracy, 105% base chance of adding Head Bind if target is blind .
Venomcut [War Edge (2), STR Up (2)] (10) {Sword, Arm}: Physical non-elemental damage. 13 TP, 220% damage, 190% speed, 145% accuracy, 105% base chance of adding Leg Bind if target is poisoned.
Sleepcut [War Edge (3), STR Up (3)] (10) {Sword, Arm}: Physical non-elemental damage. Deals extra damage if target is sleeping. 13 TP, 170% (390% if sleeping) damage, 190% speed, 145% accuracy.
Fearcut [War Edge (4), STR Up (4)] (10) {Sword, Arm}: Physical non-elemental damage. 13 TP, 220% damage, 190% speed, 145% accuracy, drains 105% damage dealt if target is terrored.
Stuncut [War Edge (5), STR Up (5)] (10) {Sword, Arm}: Physical non-elemental damage. 13 TP, 220% damage, 190% speed, 145% accuracy, 105% base chance of adding Arm Bind if target is paralyzed.
Cursecut [War Edge (10), STR Up (6)] (5) {Sword, Arm}: 8 TP, 140% damage, 120% speed, 110% accuracy, drains 60% damage as TP if enemy is cursed.
Cure [War Lore (1)] (10) {Healing, Head}: 12 TP, 190% speed, recover 125 base HP.
Cure 2 [War Lore (3)] (10) {Healing, Head}: 18 TP, 165% speed, recover 265 base HP.
Cure 3 [War Lore (5)] (5) {Healing, Head}: 22 TP, 90% speed, recover all HP.
Salve [War Lore (7), Cure (3)] (5) {Healing, Head}: 30 TP, 90% speed, recover 91 base HP, MT.
Salve 2 [War Lore (10), Cure 2 (4)] (5) {Healing, Head}: 48 TP, 90% speed, recover 214 base HP, MT.
Warmight [War Lore (2)] (5) {Shaman, Head}: ATK buff. 6 TP, increases damage dealt to 160%, 150% speed. Lasts 5 turns.
Rockskin [War Lore (2)] (5) {Shaman, Head}: DEF buff. 6 TP, reduces damage taken by 30%, 150% speed. Lasts 5 turns.
Elkspeed [War Lore (2)] (5) {Shaman, Head}: SPD buff. 6 TP, increases AGI to 160%, 150% speed. Lasts 5 turns.
Erase [War Lore (3)] (5) {Shaman, Head}: 1 TP, removes 3 buffs, 220% speed.
Transfer [TP Up (1)] (5) {Special, Head}: Restores TP of an ally. 36 TP, restore 40 TP, 220% speed. In a duel!
Chop (5) {Search}: Gather items at chop points, 5/day. In a duel!
Invoke {Force}: Restores all HP and boosts all elemental resistances, MT. Lasts 5 turns.
Beast
HP: 595
TP: 203
STR: 76
TEC: 23 (Takes 127% magical damage.)
VIT: 85 (Takes 77% physical damage.)
AGI: 43
LUC: 56
ATK: 263
DEF: 202
Base Speed: 4
Base Physical Accuracy: 77%
Base Physical Evasion: 17%
Base Magical Accuracy: 66%
Base Magical Evasion: 4%
Base Status Accuracy: 104%
Base Status Resistance: 4%
Critical rate: 5%
Critical resistance: 20%
Initiative chance: 5%
Initiative resistance: 14%
Weapons (Claws have a x0.1 speed mult and deal Bash damage)
Bond Claw: ATK +210
Sten Nail: ATK +198 STR +5 VIT +5
Purr Claw: ATK +187 HP +50 TP +50
Comet Nail: ATK +127 VIT +5 HP +30
Aqua Claw: ATK +86 Ice elemental
Hell Claw: ATK +61 Fire elemental
Breaker: ATK +65 Acc Up
Iron Claw: ATK +64 STR +1
Armor
Holy Band: DEF +139 Elemental Resist Up
Wild Chain: DEF +129 All Stats +1
Wild Beads: DEF +117
Lush Beads: DEF +96 VIT +3, HP +30
Accessories
State Wall: Ailment Resist Up x2
Stone Ring: Stone Resist Up x3
Bind Wall: All Bind Resist Up x2
Snow Quill: Terror Resist Up x3
Head Guard: Bind Head Resist Up x3
Bug Piece: Confuse Resist up x3
Bite Piece: Blind Resist Up x3
Arm Guard: Bind Arms Resist Up x3
Fungus Jet: Paralysis Resist Up x3
Leg Guard: Bind Legs Resist Up x3
Venom Ring: Poison Resist Up x3
Bird Stare: Sleep Resist Up x3
Default setup
Attack: 438 physical bash damage, 4 speed, 77% accuracy
STR Up (10) {Passive}: Increases STR by 10.
VIT Up (10) {Passive}: Increases VIT by 10.
Loyalty (10): Chance to guard for allies, damage taken based on that ally's state. 75% chance, 78% damage taken... in a duel!
Autocure (5) {Passive}: Restore 5% mHP after battle... in a duel!
Autoheal (5): 50% chance to recover from status each turn.
En Garde (10): 55% chance to halve damage.
Bodyslam (10): 17 TP, 1117 physical bash damage, 48% chance to add Stun. 7 speed, 93% accuracy.
Rampage (10): 26 TP, 701 physical bash damage, 10% chance of 3 hits, 45% chance of 4 hits, 25% chance of 5 hits, 20% chance of 6 hits, random targetted. 1837 average damage. Does focus. Hits are aimed as soon as Beast acts, and if an enemy dies while hits are still left aimed at it, they do NOT switch targets. 4 speed, 58% accuracy.
Salivall {Force}: Revival, removes all statuses (except Binds/Stun), recover 500 base HP, 200% speed, MT.
Skills
HP Up (10) {Passive}: Increases HP by 45%.
TP Up (10) {Passive}: Increases TP by 92%.
STR Up (10) {Passive}: Increases STR by 10.
TEC Up (10) {Passive}: Increases TEC by 10.
VIT Up (10) {Passive}: Increases VIT by 10.
AGI Up (10) {Passive}: Increases AGI by 10.
LUC Up (10) {Passive}: Increases LUC by 10.
Esc Up (1) {Passive}: Increases Escape Rate by 30%.
Loyalty (10) {Passive}: Chance to guard for allies, damage taken based on that ally's state. 75% chance, 78% damage taken... in a duel!
Autocure [HP Up (3)] (10) {Passive}: Restore 10% mHP after battle... in a duel!
Autoheal [Autocure (5)] (5) {Passive}: 50% chance to recover from status each turn.
En Garde [VIT Up (10)] (10) {Passive}: 55% chance to halve damage.
Tenacity [Autoheal (5)] (10) {Passive}: 30% chance of reviving to 1 HP when killed.
Maul (10) {Beast, Arm}: Physical bash damage. Deals more damage at lower HP. 127% times damage at 76%-100% mHP, 147% at 51%-75% mHP, 196% below 51% mHP. 10 TP, 146% damage, 235% speed, 140% accuracy.
Devour [Maul (5)] (5) {Beast, Head}: Physical bash damage. 11 TP, 202% damage, 106% speed, 131% accuracy, drains 56% damage dealt.
Bodyslam (10) {Beast, None}: Physical bash damage. 17 TP, 255% damage, 120% accuracy, 46% base chance to add Stun.
Rampage [Bodyslam (5), Loyalty (10)] (10) {Beast, None}: Physical bash damage over multiple hits, random targetted. Does focus. Hits are aimed as soon as Beast acts, and if an enemy dies while hits are still left aimed at it, they do NOT switch targets. 26 TP, 160% damage per hit, 10% chance of 3 hits, 45% chance of 4 hits, 25% chance of 5 hits, 20% chance of 6 hits, 100% speed, 75% accuracy.
Claw (10) {Beast, Arm}: Physical cut damage 6 TP, 210% damage, 21% speed, 84% accuracy.
Wildcut [Claw (5)] (5) {Beast, Arm}: Physical cut damage, MT. 23 TP, 222% damage, 1% speed, 105% accuracy.
Bristle [Loyalty (3)] (5) {Support, None}: Self ATK debuff + DEF buff. 6 TP, 80% damage dealt, 44% damage taken, 150% speed. Lasts 5 turns.
Preen [Loyalty (2)] (10) {Support, Head}: Self DEF buff. 6 TP, 82% damage taken, 100% of forcing enemies to target Beast with an ST attack after this turn, 235% speed. Lasts 5 turns.
Wildwall (5) {Special, none}: 100% base chance to parry melee attacks this turn, -5% chance per hit.
Roar (5) {Beast, Head}: 14 TP, 75% base chance of causing Terror, MT.
Saliva (10) {Healing, None}: 11 TP, 190% speed, recover 190 HP.
Doze Off [Loyalty (1)] (5) {Healing, None}: Inflicts Sleep status on Beast, restores HP. Ignores Sleep resistance. 1 TP, recover 300 base HP, 250% speed.
Howl (5) {FOE}: Causes FOEs to move to the location this is used from. 7 TP, 8 turns, 5 range. In a duel!
Growl (5) {FOE}: Stops FOEs from moving. 7 TP, 8 turn duration, 5 range. In a duel!
Fetch [LUC Up (5), TEC Up (5)] (5) {Search}: Gather items at chop, take, or mine points, 5/day each. In a duel!
Salivall {Force}: Revival, removes all statuses (except Binds/Stun), recover 500 base HP, 200% speed, MT.
Averages
HP: 646
TP: 204.25
STR: 66.33
TEC: 57.5
VIT: 59.33
AGI: 64.08
LUC: 54.42
ATK: 222.08
DEF: 183.75
Speed: 73.42 (SD: 97.89)
Status Resistance: 2.25%
Critical rate: 7.58%
Critical Resistance: 11.67%
Initiative chance: 6.42%
Initiative resistance: 31%
Damage: 1355.83