Temps and such! Basically, I go in depth for that character, and then list only relevant info for characters who aren't important, just to get an idea for averages.
IOWs, you won't see stuff like Cecil's Status or Healing or Elemental Resists cause they don't matter, just her HP, etc. This applies to other characters; only relevant average stuff matters!
Also, because they're all temps, I am forcing them to use their EDIT: Slightly less crappy GBA portraits! Actually found usable shots of temps in their full body work, but wanna see how this post turns out before I add about 7 of those or something.
Note: Stats are all after equips; I've listed relevant info for NON equip based stats (ie the core 5), so you can change them yourselves. Stuff like Defense, Magic Defense, etc. which is entirely equipment related doesn't largely matter.
Edward DamcyanLevel 16
HP: 281
MP: 54
Attack: 13
Accuracy: 100
Defense: 5
Evasion: 23
Magic Defense: 9
Magic Evasion: 4
Strength: 16
Speed: 14
Stamina: 13
Intellect: 9
Spirit: 6
Equipment:
Lamia Harp (13 Attack, 100 Accuracy, low chance of inflicting confusion)
------
Feathered Cap (2 Defense, 3 Evade, 2 Magic Defense, 3 Magic Evade)
Bard's Tunic (4 Defense, 10 Evade, 1 Magic Defense)
Iron Armlet (2 Defense, 10 Evade, 2 Magic Defense, 1 Magic Evade)
Ruby Ring also exists, which is 10 Evade, 3 Magic Defense and 2 Magic Evade. Rosa can use this too (initial equips, etc.) Typically felt it was inferior to the Iron Armlet though.
He also has the Dreamer Harp which is 6 Attack, and adds Sleep Status. Generally not useful though, just know its there.
Abilities:
Attack: 68 damage, low chance of adding confusion, I'd estimate 10%Salve: Takes one item and uses it on the entire party; requires number of items equal to number of targets (meaning all of one in a duel!) When he's in the party, most status healing items are available, as well as Phoenix Downs, for party purposes, in terms of Storeboughts. For healing purposes, only Potions are store bought at this point, which are 100 Healing.
Hide: Edward leaves battle field, and cannot be targeted. He cannot act while under this either until he comes out of this status. This is totally useless outside of people who rely solely on charge times <_<
All Bardsongs seem to have about a 70% hit rate, given they consistently would status 2 out of 3 enemies on average. They are also MT. The Bard songs he has are...
Alluring Air: Confuses Targets
Lullaby: Puts Targets to sleep
Silence Verse: Inflicts silence status
Life's Anthem: Adds Regen for as long as the ability is used. Much like many FF5 Supporting songs, it puts Edward in a status where he can't do anything, but once hit, he's broken out of it. The rate of Regen seems to be about 5% healing every half a turn. This would be totally useless if not for Lullaby <_<
These spells all have charge times but they're relatively negligible.
Here are songs Edward doesn't have when he leaves, but accessible in Bardsong (through the Augment and all that.) I suspect he'd learn them at higher levels but unsure. Note all SUPPORT songs work in a manner similar to Life's Anthem (and thus make them generally worthless.)
Hastemarch: Increases speed while Edward sings.
Hero's Rime: Increases all attributes by 10% while Song is in effect
Hog Call: Inflicts Pig status; according to the FAQ, its hit rate is 55% at base, given how close the other status songs ended up in practice (FF4DS uses some sort of stat to add bonuses and penalties and such, so its merely a BASE accuracy), this would probably have that accuracy
Toad Song: Inflicts Toad status, see note about Hog Call accuracy
Characters at the time!
Cecil:
Level 21
HP 569, 57 MP, 27 Strength, 21 Speed, 22 Stamina, 14 Intellect, 0 Spirit (NOTE: He has 3 at a base, not 5 <_<)
21 Defense, 24 Evade, 4 Magic Defense, 2 Magic Evade
Equipment:
Death Bringer (+5 to Strength, Speed, Stamina, Intellect, -5 to Spirit), Demon Shield, Demon Helm, Demon Armor, Demon Glove
Damage: 370, doubled if under Darkness Status
Damage comes from his physical, obviously.
Rydia:
Level 20
345 HP, 137 MP, 17 Strength, 14 Speed, 15 Stamina, 18 Intellect, 12 Spirit
9 Defense, 23 Evade, 7 Magic Defense, 8 Magic Evade
Equipment:
Ice Rod (+2 Intellect), Feathered Cap, Leather Cloth, Silver Armlet
Damage: 180
Damage comes from Item Casting Ice Rod, though, her magic and Chocobo at the time are the same anyway, so doesn't matter.
RosaLevel 16
HP 260, MP 97, 15 Strength, 10 Speed, 10 Stamina, 11 Intellect, 28 Spirit
10 Defense, 18 Evade, 9 Magic Defense, 9 Magic Evade
Equipment:
Power Bow (Strength+3), Holy Arrow, Feathered Cap, Sage's Surplice (Spirit+5), Iron Armlet
Damage: 153
She's using Aim here, naturally.
YangLevel 21
HP 918, MP 17, 26 Strength, 13 Speed, 27 Stamina, 2 Intellect, 3 Spirit
8 Defense, 35 Evade, 5 Magic Defense, 3 Magic Evade
Equipment:
Flame Claws (+2 Stamina), Flame Claws (+2 Stamina), Leather Cap, Kenpo Gi (+3 Strength), Iron Armlet
Damage: 495, double damage if used right after Focus
He's using his physical too, of course.
AVERAGES!!!
HP:
Yang 918 > Cecil 568 > Rydia 345 > Edward 281 > Rosa 261
Average: 474
Damage:
(Yang w/ Focus 990 > Cecil w/ Darkness 740 >) Yang 495 > Cecil 370 > Rydia 180 > Rosa 153 > Edward 68
Average: 253
Average w/ Darkness: 327
I'm not factoring in Focus cause it doesn't change damage per turn, where as Darkness lasts several.
Note: Yang can use Lightning Claws and Ice Claws too instead of Fire, as they're identical in power, though, more expensive hence why I defaulted to Flame Claws; basically, doesn't matter which you choose.
Speed:
Cecil 21 > Edward 14 = Rydia 14 > Yang 13 > Rosa 10
Average: 14.4
Defense:
Cecil 21 >Rosa 10 > Rydia 9 >Edward 8 = Yang 8
Average: 11.2
Magic Defense:
Rosa 9 > Rydia 7 > Edward 5 = Yang 5 > Cecil 4
Average: 6
Stamina:
Yang 27 > Cecil 22 > Rydia 15 > Edward 13 > Rosa 10
Average: 17.4
Spirit:
Rosa 28 > Rydia 12 > Edward 6 > Yang 3 > Cecil 0
Average: 9.8
The other stats are irrelevant for average purposes.
End result regarding Edward?
He's better than his FF4o form, that's for sure! Durability is a little better (though still bad), status is more reliable, and uhh...ok, he's still pretty crappy. To his credit, his healing isn't total garbage, being actually registrable instead of complete fail.
If you're wondering why Edward's level is so low?
When he joins, Cecil is about level 17 or so and Rydia is level 14. He joins at level 9. Yang joins at level 20 on Mt. Hobbs, and Rosa before then joins about level 15, which is where Edward is likely to end up around that time; Cecil and Rydia naturally will be higher as well. There's really no way to justify Edward having equal levels as it'd inflate him compared to his in game self. FF4DS stats are relatively linear, mind, so you can gauge him compared to Rosa and scale him to her based on her endgame performance, I suppose.
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PALOM AND POROM STATS!
Note that to save space, I'm shorthanding their status, listing what they are and rates only; for MP/Charge times, just reference Rosa/Rydia. Same applies to Tellah and FuSoYa when we get to them. Doing the same for support spells as well.
PalomLevel 23
HP: 542
MP: 201
Attack: 12
Accuracy: 80
Defense: 12
Evasion: 29
Magic Defense: 12
Magic Evasion: 12
Strength: 13
Speed: 13
Stamina: 13
Intellect: 29
Spirit: 13
Equipment:
Thunder Rod (12 Attack, 80 Accuracy, +2 Intellect, Lightning Elemental, Item Casts Thunder)
------
Wizard's Hat (3 Defense, 7 Evade, 5 Magic Defense, 5 Magic Evade)
Gaia Gear (5 Defense, 12 Evade, 3 Magic Defense, 3 Magic Evade, grants immunity to Slow Petrify)
Silver Armlet (4 Defense, 10 Evade, 4 Magic Defense, 4 Magic Evade)
Note he can use the Headband for Confusion immunity, but its worse defensively than Wizard's hat.
Abilities:
Physical: So god awful its not worth mentioning; if he's forced to use this, he's lost, plain and simple.
Fira/Thundara/Blizzara: 700 damage of respective element, slight charge time, 15 MPBio: 550 damage, negligible charge time, adds Sap status, 20 MP
Status: Sleep (63%), Pig (100%), Toad (100%), Break (100%), Poison (100%)
Drain: 400 Parasitic Healing, 15 MP. This spell is learned at level 26, so he doesn't know it yet, but since he leaves somewhere close to it, thought I'd toss it up there.
Osmose: 99 Parasitic MP Healing, seems immuned by various eneies, 10 MP, half~ turn charge time
Bluff: Doubles damage of next spell cast by Palom.
PoromLevel 23
HP: 504
MP: 184
Attack: 9
Accuracy: 80
Defense: 16
Evasion: 32
Magic Defense: 17
Magic Evasion: 16
Strength: 11
Speed: 13
Stamina: 11
Intellect: 13
Spirit: 30
Equipment:
Healing Staff (9 Attack, 80 Accuracy, +3 Spirit, item casts Heal (really crappy MT healing)
------
Gold Hairpin (7 Defense, 10 Evade, 10 Magic Defense, 9 Magic Evade, Resists Lightning)
Gaia Gear (5 Defense, 12 Evade, 3 Magic Defense, 3 Magic Evade, grants immunity to Gradual Petrify)
Silver Armlet (4 Defense, 10 Evade, 4 Magic Defense, 4 Magic Evade)
Note that Gold Hairpin is a unique helmet for her at this moment (females only), though, giving it to her for Cagnazzo means you can't use give it to Rosa when she rejoins (Rosa can get it later at the Feymarch, mind, but that's much later), so you might be skeptical on allowing it. You get Gold Hairpin at Mist, should you care. If you don't allow it, her best helmet is the Wizard's Hat, the same thing Palom uses. Similarly, she can use the Headband as well.
Abilities:
Physical: 26!!!!!Cure: 350 Healing, 3 MP, nigh instant
Cura: Full Healing, 9 MP, negligible charge time
Status: Silence (52%), Hold (37%), Slow (100%)
Cry: Lowers target's defense by 50%, this raises Porom's damage by about that same amount, meaning she does nearly 40!!! Works on Bosses
Support Spells known: Shell, Protect, Esuna, Blink
Cecil:
Level 18
HP 1159 HP, 79 MP, 25 Strength, 20 Speed, 25 Stamina, 13 Intellect, 25 Spr
21 Defense, 24 Evade, 4 Magic Defense, 2 Magic Evade
Equipment:
Mythgraven Blade (+3 Spirit), Lustrous Shield, Lustrouos Helm, Knight Armor (+3 Spirit), Gauntlets (+3 Spirit)
Note that Cecil can opt for Headband to boost his damage, but generally not worth the defensive loss. Also can use mage stuff but again, usually inferior to his armors. he can use Kenpo Gi as well, but again, not generally worth it.
Damage: 250
Uses his physical, naturally. If you're wondering why his damage is so much worse than Dark KNight form, its cause Level factors directly into damage and you can plainly see he's underleveled. Furthermore, enemy defenses are going up.
TellahLevel 24
459 HP, 90 MP, 5 Strength, 6 Speed, 7 Stamina, 37 Intellect, 32 Spr
11 Defense, 25 Evade, 10 Magic Defense, 10 Magic Evade
Equipment:
Thunder Rod (+2 Intellect), Feathered Cap, Gaia Gear, Silver Armlet
Note that Tellah can use Healing Staff if he wants to Spirit twink for defensive purposes, which is +3 Spirit instead of +2 Intellect from Thunder Rod. And yes, odd as it sounds, Tellah can't use the Wizard's Hat.
Damage: 2000
This comes from his Aga spells, naturally; they have a bit of a charge time, but not TOO horrendous and usually only matters against Cagnazzo's Wave Gathering. For damage through Aras, if you think Agas are a bit too expensive (he has 3 shots), just take Palom's damage and raise by a factor proportionate to their Intellect difference.
YangLevel 23
HP 1006, MP 19, 33 Strength, 14 Speed, 29 Stamina, 2 Intellect, 3 Spirit
10 Defense, 40 Evade, 7 Magic Defense, 6 Magic Evade
Equipment:
Flame Claws (+2 Stamina), Flame Claws (+2 Stamina), Headband (+5 Strength), Kenpo Gi (+3 Strength), Silver Armlet
Damage: 480, double damage if used right after Focus (more damage if more Focuses used, but we'll stop at one for now.)
He's using his physical too, of course.
Yang's doing less damage for similar, though less extreme, reasons than Cecil (mainly lacks the level issue), mainly just Yang hasn't upgraded weapons since Fabul. And as a reminder, his Ice and Thunder claws are identical to Flame Claws for these purposes.
Averages and such!
Damage: Tellah 2000 > (Palom w/ Bluff 1400 > Yang w/ Focus 960 >) Palom 700 > Yang 480 > Cecil 250 > Porom 26
Average: 691
HP: Cecil 1159 > Yang 1009 > Palom 542 > Porom 504 > Tellah 493
Average: 740
Defense: Cecil 25 > Porom 16 > Palom 12 > Tellah 11 = Yang 10
Average: 14.8
Magic Defense: Porom 17 > Palom 12 > Tellah 10 > Cecil 7 = Yang 7
Average: 10.6
Stamina: Yang 29 > Cecil 25 > Palom 13 > Porom 11 > Tellah 7
Average: 17
Spirit: Tellah 32 > Porom 30 > Cecil 25 > Palom 13 > Yang 3
Average: 20.6
Speed: Cecil 20 > Yang 14 > Palom 13 = Porom 13 > Tellah 6
Average: 13.2
Comments: Palom and Porom are...somewhat unchanged in the grand scheme of things, if you scaled based on the time they left. Porom can take hits better due to defense mattering more, I guess, but her damage is unsalvage able, even with Cry. Palom is not fond of Tellah gaining actual magic stats thus making his damage EVEN BETTER, though he still has several status to play with. Clearly, they want their Advanced forms though.
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For Cid and Tellah, I'm getting every PC available in Tower of Zot's stats, which means yes, that includes Rosa and Kain. I'm aware Tellah is not available with those two, but I figure adding more PCs yields better perspective, etc.
CidLevel 33
HP: 1430
MP: 0
Attack: 75
Accuracy: 90
Defense: 30
Evasion: 26
Magic Defense: 10
Magic Evasion: 8
Strength: 36
Speed: 14
Stamina: 36
Intellect: 5
Spirit: 5
Equipment:
Gaia Hammer (75 Attack, 90 Accuracy, +3 Strength, +4 Stamina, item casts Quake, Earth Elemental)
Mithril Shield (3 Defense, 26 Evade, 2 Magic Defense, 2 MEvade, grants immunity to Silence and Confuse)
Mithril Helm (8 Defense, 2 Magic Defense, 2 MEvade)
Mithril Armor (13 Defense, 4 Magic Defense, 4 Magic Evade)
Mithril Glove (6 Defense, 2 Magic Defense, 2 Magic Evade)
If Cid needs non elemental damage, his best weapon is the Mithril Hammer which is 10 less attack and 3 less strength, but also 50% more damage vs. Ghosts. The damage drop is roughly proportionate to the attack drop, a little bit more due to loss of strength though.
Iron Shield can be used if he needs Blind Immunity. Headband and Kenpo Gi can be equipped for Damage Twinking but both are noticiable drops to defense and probably not worth it, Headband also grants Confusion immunity.
Abilities:
Physical: 950 Damage, physical, Earth ElementalUpgrade: Uses an Attack Item to grant the same element to Cid's Weapon (so a Zeus Wrath makes his weapon Lightning elemental.) Of the storebought items, he can get access to Fire, Ice and Lightning.
Anaylze: See's target's stats!!!!
Quake Item cast: 250!!!! magic damage Earth elemental.
TellahLevel 35
HP: 942
MP: 90
Attack: 20
Accuracy: 80
Defense: 12
Evasion: 21
Magic Defense: 12
Magic Evasion: 12
Strength: 4
Speed: 6
Stamina: 5
Intellect: 50
Spirit: 48
Equipment:
Polymorph Rod (20 Attack, 80 Accuracy, +4 Intellect, Item casts Pig)
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Feathered Cap (2 Defense, 6 Evade, 3 Magic Defense, 3 Magic Evade)
Sage's Surplice (6 Defense, 5 Evade, 5 Magic Defense, 5 Magic Evade, +5 Spirit)
Silver Armlet (4 Defense, 10 Evade, 4 Magic Defense, 4 Magic Evade)
Tellah can opt for Healing Staff if he really needs a Spirit boost. He can also use Elemental Rods for free casting of level 1's, as well as a Rod for a Non Elemental verison called Mage Arrows, but at this point, they suck for dueling purposes (useful in game for giving him free turns of something not total fail); just know they're there in case he gets his MP nuked or something. He can use Headband for PHYSICAL TWINKING!!! ...or more realistically, Confusion immunity.
Abilities:
Physical: So god awful, he's lost if he ever is forced into it. Lets just call it like 50 damage now and that's being generous.
Firaga: 2600 Fire Elemental magic damage, 30 MP, half~ turn charge time. Also has Blizzaga and Thundaga for Ice and Thunder elemental versions of this spell respectivelyBio: 830 non elemental Magic damage, adds Sap status, 20 MP
Healing: 1270 w/ Cura (9 MP), 530 w/ Cure (3 MP). Naturally gets more with Curaga and Curaja, but they cost more, have a longer charge time, and generally worthless in a duel; just remember they're there for Team Fights or something.
Drain: 700~ Parasitic Healing, 1/3rd~ turn charge time, 15 MP
Osmose: Deals 99 MP damage, heals Tellah's MP for equal to that amount, 5 MP, 70% turn charge time
Status: Tornado (86%), Break (100%), Pig (100%), Toad (100%), Poison (96%), Sleep (71%), Silence (76%), Confuse (76%), Hold (61%), Mini (100%), Slow (100%), Berserk (100%)
Miscellaneous Other spells: Shell, Protect, Haste, Esuna, Float, Dispel, Reflect, Blink, Raise, and Arise
Recall: Uses a random spell from his Black Magic list. Sometimes can pull spells you can't normally cast like Bravery, but the rate is too low its not worth mentioning.
...yeah, finally done with him, yay!
Characters at the time!
CecilLevel 35
2017 HP, 148 MP, 41 Str, 27 Spd, 20 Int, 30 Spr, 40 Sta
25 Def, 28 Eva, 8 MDef, 6 Mevade
Equipment:
Flame Sword, Mithril Shield, Mithril Helm, Knight's Armor (+3 Spirit), Gauntlet (+3 Spirit)
Damage: 900
Cecil can twink his stats in various ways through a bunch of different equipment options, making more extreme builds, but this set up is generally his most balanced overall, and thus, felt its best middle ground.
YangLevel 35
1634 HP, 28 MP, 44 Str, 20 Spd, 45 Sta, 2 Int, 3 Spr
10 Def, 40 Eva, 7 MDef, 6 Mevade
Equipment:
Faerie Claws (+3 Stamina), Hell Claws (+4 Stamina), Headband (+5 Strength), Kenpo Gi (+3 Strength), Silver Armlet
Damage: 1050, doubled after use with Focus.
Believe Yang can use Feathered Cap for slightly higher defenses, but...the damage boost he gets from Headband is more valuable, especially with Confusion immunity (note that contrast to Cecil, Kain and Cid, the defense loss there is MUCH higher given Mithril Helm >> Feathered Cap, so yeah, magnitude matters and such!)
KainLevel 32
1059 HP, 41 MP, 35 Str, 27 Spd, 26 Sta, 8 Int, 22 Spr
30 Def, 26 Eva, 10 MDef, 8 MEvade
Equipment:
Sleep Blade, Mithril Shield, Mithril Helm, Mithril Armor, Mithril Gloves
Damage: 650, doubled with Jump
RosaLevel 26 (-_-)
539 HP, 156 MP, 19 Str, 16 Spd, 16 Sta, 13 Int, 38 Spr
17 Def, 25 Eva, 19 MDef, 18 Mevade
Equipment:
Great Bow (+2 Spd), Silence Arrows, Gold Hairpin, Sage's Surplice (+5 Spr), Silver Armlet
Damage: 200
Averages!
Damage: Tellah 2600 > (Yang w/ Focus 2100 > Kain w/ Jump 1300 >) Yang 1050 > Cid 950 > Cecil 900 > Kain 650 > Rosa 200
Average: 1058
For the record, Tellah just BARELY misses a OHKO
HP: Cecil 2017 > Yang 1634 > Cid 1430 > Kain 1059 > Tellah 942 > Rosa 539
Average: 1270
...Rosa is really glad that she isn't taken based on the Valvalis fight alone <_<
Defense: Cid 30 = Kain 30 > Cecil 25 > Rosa 17 > Tellah 12 > Yang 10
Average: 20.7
Magic Defense: Rosa 19 > Tellah 12 > Cid 10 = Kain 10 > Cecil 8 = Yang 7
Average: 11
AS A REMINDER, Stamina and Spirit play equally heavy role, as does Level for that matter, in defensive equations as the respective defensive stat, so these values alone are misleading! Which is exactly why I'm about to list...
Stamina: Yang 45 > Cecil 40 > Cid 36 > Kain 26 > Rosa 16 > Tellah 5
Average: 28
Spirit: Tellah 48 > Rosa 38 > Cecil 30 > Kain 22 > Cid 5 > Yang 3
Average: 24.3
Speed: Cecil 27 = Kain 27 > Yang 20 > Rosa 16 > Cid 14 > Tellah 6
Average: 18.33
...yeah, this value makes me rethink about FF4DS speed being linear, cause Tellah definitely is NOT that slow in game
Cid Comment: He's a tank, he's got below average but passable enough damage, and can shift elements for DDS spoiling or something. He's slow and doesn't like magic though! Actually, you know what? Cid is best described as FF4DS' version of Kongol, even down to the Earth Elemental aspect.
Tellah's Comment: If you don't factor Rosa and Kain into the averages, he looks even worse, first of all. Anyway, he's slow and dies to a physical sneeze, though magic durability isn't too bad since his spirit kicks ass. He's got variety up the wazzu, almost OHKOs, and lots of status to play with. I think he's best described as ACF Emma+, but maybe I'm underselling her.
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YangLevel 41
HP: 2003
MP: 33
Attack: 71
Accuracy: 95
Defense: 11
Evasion: 50
Magic Defense: 11
Magic Evasion: 10
Strength: 51
Speed: 28
Stamina: 53
Intellect: 5
Spirit: 6
Equipment:
Hell Claws (5 Attack, 95 Accuracy, +4 Stamina, 30% chance of Poison)
Cat Claws (5 Attack, 95 Accuracy, +5 Stamina, +5 Speed, 30% chance of adding Sleep)
Headband (1 Defense, 10 Evade, 1 Magic Defense, 1 Magic Evade, +5 Strength, grants immunity to confusion)
Kenpo Gi (5 Defense, 10 Evade, 2 Magic Defense, 1 Magic Evade, +3 Strength)
Rune Armlet (5 Defense, 10 Evade, 8 Magic Defense, 8 Magic Evade, +3 Intellect, +3 Spirit, grants immunity to Silence)
Other options:
He has Elemental Claws of the 3 Basic Elements which are equal in power to his other claws, and grant +2 Stamina each. He also has a Faerie Claw which is the same deal, but adds Confusion and gives +3 Stamina, and does 50% more damage vs. Giants. Thunder Claw, for that matter, does 50% more damage vs. Machines (in ADDITION to hitting weakness if they have it.)
He can use Feathered Cap for slightly higher defenses, but the damage loss is generally not worth it.
Abilities:
Physical: 1100 damage, 30% chance of adding confusion or sleep, individual checks
Kick: Does physical damage to multiple enemies, each subsequent enemy hit after the first has a damage decrease equal to standard split damage (seems to be about 10% per enemy, but I'm not 100% confident; 5 enemies yields roughly half damage.)
Focus: Increases Yang's damage by a factor equal to number of turns this is used (so first used doubles, second triples, etc.), maxes out on the 3rd use, meaning 4x damage total, lasts until next physical.
Brace: Lowers all damage by 75%, lasts until next action (basically, its Defend+)
Characters at the time!
CecilLevel 41
2321 HP, 168 MP, 50 Str, 27 Spd, 21 Int, 31 Spr, 49 Sta
24 Def, 36 Eva, 13 MDef, 11 Mevade
Equipment:
Dwarven Axe (+5 Str/Sta, -2 Spd/Int/Spr), Flame Shield, Sage Miter, Knight Armor (+3 Spr), Gauntlet (+3 Spr)
As usual, Cecil is going for a more balanced build, and can twink his defenses as he sees fit to be more extreme one way or another, also potential damage twinking. Cecil's best weapon that doesn't alter his stats at this point is Ice Brand, which while usable by Kain, is generally worthless due to Blizzard Lance being better in every way.
Damage: 1300.
using his physical of course.
RydiaLevel 36
873 HP, 244 MP, 23 Str, 30 Spd, 21 Sta, 54 Int, 33 Spr
24 Def, 30 Eva, 27 Mdef, 26 Mevade
Equipment:
Polymorph Rod (+5 Int), Gold Hairpin, Luminous Robe (+5 Int/Spr), Rune Ring (+3 Int/Spr)
Note: Luminous Robe is her default equip, hence why she's using it and Rosa is not. This is DL legal after all!
Damage: 2500
She's using Mist Dragon here, in case you're curious.
KainLevel 39
1454 HP, 50 MP, 47 Str, 30 Spd, 37 Sta, 7 Int, 23 Spr
32 Def, 26 Eva, 10 Mdef, 8 Mevade
Equipment:
Dwarven Axe (+5 Str/Sta, -2 Spd/Int/Spr), Flame Shield, Mithril Helm, Flame Armor, Mithril Glove
Like Cecil, Kain has a weapon that doesn't screw with his stats, best at this point is Blizzard Lance. This is generally less useful (hitting weakness aside) than Dwarven Axe though.
Damage: 1150 damage, double with Jump obviously
RosaLevel 36
923 HP, 215 MP, 25 Str, 22 Spd, 22 Sta, 18 Int, 50 Spr
18 Def, 25 Eva, 23 Mdef, 22 Mevade
Equipment:
Killer Bow (Spd+4), Silencing Arrows, Gold Hairpin, Sage Surplice (+5 Spr), Rune Armlet (+3 Int/Spr)
Damage: 425
Averages!
Damage: Rydia 2500 > (Kain w/ Jump 2300 > Yang w/ Focus 2200) > Cecil 1300 > Kain 1150 > Yang 1100 > Rosa 425
Average: 1295
HP: Cecil 2321 > Yang 2003 > Kain 1454 > Rosa 923 > Rydia 873
Average: 1514
Defense: Kain 32 > Cecil 24 = Rydia 24 > Rosa 18 > Yang 11
Average: 21.8
Fun Fact: Yang's defense doesn't suck this much in game cause he's using Green Beret + Black Belt combo...issue? Every other character can use that, and at very least, Cecil and Kain have theoretical use for it (just less than Yang), and its not store bought. Yeah, not fond of the DL.
Magic Defense: Rydia 27 > Rosa 23 > Cecil 13 > Yang 11 > Kain 10
Average: 16.8
Stamina: Yang 53 > Cecil 49 > Kain 37 > Rosa 22 > Rydia 21
Average: 36.4
Spirit: Rosa 50 > Rydia 33 > Cecil 31 > Kain 23 > Yang 6
Average: 28.6
Speed: Kain 30 > Yang 28 > Cecil 27 > Rosa 22 > Rydia 20
Average: 25.4
Comments: Yang's worse in just about everyway in this form. Worse status, worse speed (though he's still above average), probably worse damage, and most of all, immense magic defense woes. At least he can be antihealing with Focusx3 Physicals, but...yeah, he generally doesn't like this form.
For the sake of my own sanity, I tested FuSoYa on the moon; levels can vary and such, and enemies in the Giant itself are really not fun to test against. So yeah, make of this as you will.
FuSoYaLevel 50
HP: 2006
MP: 190
Attack: 30
Accuracy: 80
Defense: 22
Evasion: 26
Magic Defense: 24
Magic Evasion: 24
Strength: 10
Speed: 20
Stamina: 10
Intellect: 55
Spirit: 48
Equipment:
Fairy Rod (30 attack, 80 accuracy, +7 Intellect, item casts for Confusion)
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Sage's Miter (5 Defense, 8 Evade, 7 Magic Defense, 7 Magic Evade)
Luminous Robe (12 Defense, 10 Evade, 9 Magic Defense, 9 Magic Evade, Halves Lightning, +5 Intellect, +5 Spirit)
Rune Armlet (5 Defense, 10 Evade, 8 Magic Defense, 8 Magic Evade, +3 Intellect, +3 Spirit)
He has a few equip options, like Headband if he needs Confusion immunity, Diamond Armlet if he REALLY needs more defense (its +1, whoo?), and Aura Staff if he wants to boost White Magic
Abilities (god help me ;_;):
Attack: Really freaking bad; he's never winning with this, ever. If he needs nonMP damage, he will opt for some lesser rod and use level 1 like damage...they do about 500 damage, whoo!
Flare: 4700 Non Elemental magic damage, half a turn charge time, 55 MPFiraga: 3300 Fire Elemental magic damage, full turn charge time, 30 MP, can be cast MT for decreased damage, also has Blizzaga, Thundaga, and Quake for Ice, Lightning and Earth versions of these spells (note that Quake is forced MT and ignores split damage)
Meteor: 6800 Non Elemental magic damage, over 2 turn charge time, 99 MP, no, this is never practical, much like Rydia's
Holy: 3600 Holy Elemental magic damage, over 2 turn charge time, note this spell runs off Spirit, not Intellect, like other damage spells, 50 MP
Drain: 800~ Parasitic Healing, 1/2rd~ turn charge time, 15 MP
Osmose: 99 Parasitic MP Healing, seems immuned by various enemies, 10 MP, half~ turn charge time
Status Spells: Poison (95%), Sleep (70%), Stop (100%), Pig (100%), Toad (100%), Break (100%), Death (45%), Tornado (85%), Hold (60%), Slow (100%), Silence (75%), Berserk (100%), Confuse (75%), Mini (100%)
Miscellaneous Other spells: Shell, Protect, Haste, Esuna, Float, Dispel, Reflect, Blink, Raise, and Arise
Healing: Cura (1400), Curaga (2100), Curaja (3750), check Rosa's DL entry for other relevant data.
Bless: Adds MP regen to party, works about the same as Lifesong does on HP
Other members!
CecilLevel 58
3630 HP, 241 MP, 72 Str, 36 Spd, 31 Int, 35 Spr, 60 Sta
37 Def, 34 Eva, 14 MDef, 11 Mevade
Equipment:
Excalibur (+10 Str), Aegis Shield, Diamond Helm, Ice Armor, Diamond Gloves
Cecil can, as usual, alter his equips for whatever purpose; this is his most balance set for a number of reasons (well, ok, Diamond armor exists, but negligibly better than Ice Armor and gives a redundant elemental resist). Genji Stuff is technically available, but the game wants you to go get them AFTER you get Kain (and the dungeon is harder than Bab-il to boot.) Note that Giant Gloves exist too, which only Cecil and Edge can use in this party, but...given Kain's existence and all that, decided to not factor them in.
Damage: 3500, with his physical naturally
Rydia:Level 58
2018 HP, 392 MP, 31 Str, 28 Spd, 29 Sta, 76 Int, 52 Spr
24 Def, 30 Evade, 27 MDef, 26 MEvade
Equipment:
Faerie Rod (+7 Int), Gold Hairpin, Luminous Robe (+5 Int/Spr), Rune Armlet (+3 Int/Spr)
Damage: 4500, this is her damage from Mist Dragon and level 3's.
Damage w/ Leviathan: 6900, note it has a massive charge time attached and is generally not worth it, just know its there
Its possible to get Bahamut by now, but I personally don't feel its intended (the game more or less says "Face him with Kain!" in the Feymarch, after all) Its about 25% stronger than Leviathan, for those curious, based on its spell power.
Rosa:
Level 57
2047 HP, 339 MP, 39 Str, 33 Spd, 34 Sta, 27 Int, 69 Spr
24 Def, 30 Evade, 27 MDef, 26 MEvade
Equipment:
Yoichi Bow (+6 Speed), Yoichi Arrows, Gold Hairpin, Luminous Robe (+5 Int/Spr), Rune Armlet (+3 Int/Spr)
Damage: 1000, this is with Aim
Edge:Level 56, 2692 HP, 184 MP, 59 Str, 66 Spd, 39 Sta, 32 Int, 20 Spr
18 Def, 52 Evade, 12 MDef, 11 MEvade
Equipment:
Dancing Dagger (+2 Spd), Moonring Blade (+2 Spd), Green Beret (+5 Str, +200 HP), Black Belt Gi (+5 Str), Rune Armlet (+3 Int/Spr)
Damage: 3200, this is his average with Throw Shuriken, which seemed to Fluctuate
Averages:
Damage: (Rydia's Leviathan 6900 > FuSoYa's Meteor 6800 >) FuSoYa 4700 > Rydia 4500 > Cecil 3500 > Edge 3200 > Rosa 1000
Average: 3380
HP: Cecil 3630 > Edge 2692 > Rosa 2047 > Rydia 2018 > FuSoYa 2006
Average: 2478
Speed: Edge 66 > Cecil 36 > Rosa 33 > Rydia 28 > FuSoYa 20
Average: 36.6
Defense: Cecil 37 > Rydia 24 = Rosa 24 > FuSoYa 22 > Edge 18
Average: 24.8
Magic Defense: Rydia 27 = Rosa 27 > FuSoYa 24 > Cecil 14 > Edge 12
Average: 20.8
Spirit: Rosa 69 > Rydia 51 > FuSoYa 48 > Cecil 35 > Edge 20
Average: 44.6
Stamina: Cecil 60 > Edge 39 > Rosa 34 > Rydia 29 > FuSoYa 10
Average: 34.4
Comments: FuSoYa's slow and frail to physicals, and magic durability isn't too special one way or the other. He does have variety up the wazzu, and with stuff like Slow and Haste, and very good status rates, he's well set on ending things fast. In general, fights with him end quickly one way or another.