Fire Emblem 8! Because I'm going crazy and need stuff to keep me from realizing it.
-Levels are taken at 20 (unpromoted)/12 (promoted) (or 10/20/12, for the trainees) for everyone except Myrrh, who is 20/0 (no promoted class). I believe this is more reflective of endgame than 20/15 (as the last few map's enemies aren't really capable of supporting a full party of 8-12 PCs getting to 20/15). Stats are "averages" ala FE7's stat topic that I obtained from here
http://eaichu250.superbusnet.com/DT/fea.php?&game=8e-The original 20/15 thread.
http://www.rpgdl.com/forum/viewtopic.php?t=3445-Stats: Most of this grabbed from NEB/Snow.
HP = Lose these and you are PERMANENTLY DEAD AND CAN NEVER COME BACK.
POW = Adds a point to damage dealt. Is referred to in-game as Strength or Magic, as applicable.
SKL = Each point is worth +2 to Accuracy and +0.5 to critical rate. Note that I haven't provided HIT or CRIT stats, though I will indicate how to work 'em out.
SPD = Each point is worth +2 to Evade. More importantly, this governs double-actions both by the character and by the enemy, in-game. How you want to interpret this stat in the DL is up to you.
DEF = Reduces physical damage taken.
RES = Reduces magical damage taken. Also, each point of RES reduces status accuracy against the character by 5%, not counting ID.
LUC = Luck. Is worth +0.5 to Accuracy, +1 to Evade, and +1 to Critical Evade (i.e. % reduction to enemy's crit rate).
CON = Consitution. If a character equips a weapon with Weight greater than his or her Constitution, he or she takes an AS penalty (and thus also loses 2 Evade) for every point the Weight exceeds the CON. Weapon weights will be provided below.
AS = Attack Speed. See above. This is the effective Speed of the character. If two characters in a combat differ by an Attack Speed of four or more, the faster character gets a second attack (must be the same attack as the first) after any counter resolves for the first.
DMG = POW + *MT - 10 (8 for magic). I've assumed 10 for enemy endgame defence (and 8 for Res). This is the damage a character does with a single swing, assuming they do not critical.
Derived stats:
HIT = SKL*2 + LUC*.5 + Weapon Hit rate. This determines the chance of an attack to hit an enemy. Endgame enemy averae Avoid is about 15, so this stat is primarily used to figure out whose accuracy tanks first and worst when faced with good evade.
AVD = AS*2 + LUC. Used (against 125 enemy HIT) to figure out EVade% below.
EV% = Evade%. The actual percentage chance for a character to dodge. Basically, FE biases things so that high evade characters dodge more, and low evade characters dodge less than the numbers would imply. Note that Evade% is taken against an enemy HIT of 125, like for FE7.
CRIT = SKL/2 + Wpn crit rate. Critical hits are 3x damage (after defense), and shake the screen with their terrible power. The base crit rate is reduced by 5 (average enemy luck, favoring bosses) to give the % chance of a critical hit occurring.
Phys durability: How durable a character is to physical attacks that deal 40% PCHP (17.19) damage to an average PC. HP is already factored into this.
Mag durability: Same as above, except with magic attacks.
-Weapons: Here is a list of legal weapons and what classes can use them. This time ripped from OK!
SwordsMaster Lord (Female), Hero, Warrior, General, Paladin, Great Knight, Falco Knight, Assassin, Rogue, Ranger, Swordmaster, DragonmasterSlim Sword - 3 Mt, 100% Hit, 5% Crit, Wt 2, Range 1; 30 uses
Iron Sword - 5 Mt, 90% Hit, Wt 4, Range 1; 46 uses
Zanbato - 6 Mt, 85% Hit, Wt 11, Range 1; 18 uses, x3 Mt vs. Cavalry
Rapier - 7 Mt, 95% Hit, 10% Crit, Wt 5, Range 1; 40 uses, x3 Mt against Armour and Cavalry ( Eirika )
Armourslayer - 8 Mt, 80% Hit, Wt 11, Range 1; 18 uses, x3 Mt vs. Armour
Shamshir - 8 Mt, 75% Hit, 35% Crit, Wt 5, Range 1; 20 uses ( Marisa initial)
Killing Edge - 9 Mt, 75% Hit, 30% Crit, Wt 7, Range 1; 20 uses
Silver Sword - 13 Mt, 80% Hit, Wt 8, Range 1; 20 uses
Sieglinde - 16 Mt, 90% Hit, Wt 9, Range 1; 30 uses, +5 STR, x2 Mt against Monsters ( Eirika )
Audhulma - 18 Mt, 85% Hit, Wt 9, Range 1; 30 uses, +5 RES, x2 Mt against Monsters ( Joshua* )
*Joshua may have a plot claim to the Audhulma (accepts it from his dying mother on Eirika's route). This claim doesn't exist on Eph's route. I personally do not allow this weapon for him.
PolearmsMaster Lord (Male), General, Great Knight, Paladin, Falco Knight, Wyvern Knight, Dragon MasterSlim Lance - 4 Mt, 85% Hit, 5% Crit, Wt 4, Range 1; 30 uses
Javelin - 6 Mt, 65% Hit, Wt 11, Range 1-2; 20 uses
Iron Lance - 7 Mt, 80% Hit, Wt 8, Range 1; 45 uses
Horseslayer - 7 Mt, 70% Hit, Wt 13, Range 1; 16 uses, x3 Mt vs. Cavalry
Heavy Spear - 9 Mt, 70% Hit, Wt 14, Range 1; 16 uses, x3 Mt vs. Armour
Reginleif - 10 Mt, 80% Hit, 10% Crit, Wt 8, Range 1; 45 uses, x3 Mt against Armour and Cavalry ( Ephraim )
Killer Lance - 10 Mt, 70% Hit, 30% Crit, Wt 9, Range 1; 30 uses
Silver Lance - 14 Mt, 75% Hit, Wt 10, Range 1; 20 uses
Siegmund - 17 Mt, 80% Hit, Wt 11, Range 1; 30 uses, +5 STR, x2 Mt against Monsters ( Ephraim )
AxesWarrior, Berserker, Hero, General, Great KnightHand Axe - 7 Mt, 60% Hit, Wt 12, Range 1-2; 20 uses
Iron Axe - 8 Mt, 75% Hit, Wt 10, Range 1; 45 uses
Halberd - 10 Mt, 60% Hit, Wt 15, Range 1; 18 uses, x3 Mt vs. Cavalry
Hammer - 10 Mt, 55% Hit, Wt 15, Range 1; 20 uses, x3 Mt vs. Armour
Killer Axe - 11 Mt, 65% Hit, 30% Crit, Wt 11, Range 1; 20 uses
Silver Axe - 15 Mt, 70% Hit, Wt 12, Range 1; 20 uses
BowsWarrior, Sniper, RangerIron Bow - 6 Mt, 85% Hit, Wt 5, Range 2; 45 uses
Killer Bow - 9 Mt, 75% Hit, 30% Crit, Wt 7, Range 2; 20 uses
Silver Bow - 13 Mt, 75% Hit, Wt 6, Range 2; 20 uses
AnimaSage, Mage Knight, DruidFire - 5 Mt, 90% Hit, Wt 4, Range 1-2; 40 uses
Thunder - 8 Mt, 80% Hit, 5% Crit, Wt 6, Range 1-2; 35 uses
Elfire - 10 Mt, 85% Hit, Wt 10, Range 1-2; 30 uses
LightSage, Bishop, ValkyrieLightning - 4 Mt, 95% Hit, 5% Crit, Wt 6, Range 1-2; 35 uses
Shine - 6 Mt, 90% Hit, 8% Crit, Wt 8, Range 1-2; 30 uses
Divine - 8 Mt, 85% Hit, 10% Crit, Wt 12, Range 1-2; 25 uses
DarkDruid, SummonerFlux - 7 Mt, 80% Hit, Wt 8, Range 1-2; 45 uses
Luna - 0 Mt, 50% Hit, 20% Crit, Wt 12, Range 1-2; 30 uses, Ignores RES
Nosferatu - 10 Mt, 70% Hit, Wt 14, Range 1-2; 20 uses, Damage done heals user
Other
Manakete
Dragon Stone - Range 1; 50 uses, +12 STR, +12 SKL, +15 DEF, +20 RES, +15 CRIT, x3 Mt against monsters ( Myrrh )
-Quick calculations for the lazy like me:
Killer weapons are -4 dmg, -5 Hit, and +30% Crit.
Javelins/Hand Axes are -8 dmg, -10 Hit, but ranged.
Elfire is +2 damage, -5 Crit, and +5 Hit compared to Thunder... but comes with an AS penalty almost by default.
Fire is -4 dmg, -5 Crit, and +5 Hit compared to Thunder.
- Weapon levels were taken at 'S' for starting, 'A' for not-starting. Exceptions were Great Knights/Paladins who start with both swords and lances.
- Art is uneven because the official art favors some odd folk.
-Averages up top!
HP: 42.98
AS: 20.42
Def: 14.38
Res: 14.36
Lck: 16.35
Hit: 130.32
Evade%: 24.7%
Damage (Silver w/o crits): 24.37 (2.5x kill point 60.93)
Damage (Killer w/crits): 34.46 ( 2.5x kill point 86.14)
Eirika: Pretty Princess (Great Lord)Hp: 41 Pow: 18 Skl: 27.2 Spd: 26.9 Def: 15 Res: 15 Lck: 23 Con: 7
Phys Durability: .99 Mag Durability: .99, Evade: 46%
Sieglinde: 29 dmg, 160.9 Hit, 24.9 AS (+4.48), 13.6% Crit, +16 dmg vs. Monsters(Silver Sword: 21 dmg, 150.9 Hit, 25.9 AS (+5.48), 13.6% Crit, 50% Evade)
(Killer Edge: 17 dmg, 145.9 Hit, 26.9 AS (+6.48), 43.6% Crit, 54% evade)
Ephraim: Great LordHP: 48.6 Pow: 24.6 Skl: 25.3 Spd: 23.5 Def: 18.4 Res: 13.7 Lck: 21.5 Con: 10
Phys Durability: 1.48 Mag Durability: 1.09, Evade: 35%
Siegmund: 36.6 dmg, 146.35 Hit, 22.5 AS (+2.08), 12.65% Crit, +17 dmg vs. Monsters(Silver Lance: 28.6 dmg, 141.35 Hit, 23.5 AS (+2.08), 12.65% Crit, 39% Evade)
(Killer Lance: 24.6 dmg, 136.35 Hit, 23.5 AS (+3.08), 42.65% Crit, 39% Evade)
(Javelin: 20.6 dmg, 131.35 Hit, 22.5 AS (+2.08), 12.65% Crit, Range: 1-2)
(Reginlief: 24.6 dmg, 146.35 Hit, 23.5 AS (+3.08), 22.65% Crit, 39% Evade, +20 dmg vs. Calvary and Armored)
Amelia: GeneralHP: 44.4 Pow: 20.6 Skl: 22.5 Spd: 22.2 Def: 18.7 Res: 11.8 Lck: 25 Con: 11
Phys durability: 1.38 Mag durability: .9 Evade: 41%
Silver Lance: 24.6 dmg, 137.7 Hit, 22.2 AS (+1.78)
Note: Enemy Level% chance of nulling damage (beats out ITD, not status). ~8% at endgame.
Artur: SageHP: 38.9 Pow: 21.5 Skl: 20.5 Spd: 19.6 Def: 9.3 Res: 23.9 Lck: 9.3 Con: 7
Phys Durability: .7 Mag Durability: 2.03 Evade: 12%
Thunder: 21.5 dmg, 125.65 Hit, 19.6 AS (-.82), 10.25 Crit.
Colm: AssasinHP: 42.7 Pow: 16.5 Skl: 15.6 Spd: 26.9 Def: 12.2 Res: 8.8 Lck: 21 Con: 8
Phys durability: .88 Mag Durability: .75 Evade: 50%
Silver Sword: 19.5 Dmg, 126.7 Hit, 26.9 AS (+6.48), Crit: 7.8%
Note: On a critical hit, Colm has a 50% chance of scoring Instant Death on his foe.
Cormag: Wyvern KnightHP: 51.7 Pow: 24.7 Skl: 19.8 Spd: 22.9 Def: 17.5 Res: 6.3 Lck: 11.7 Con: 11
Phys durability: 1.47 Mag durability: .82 Evade: 21%
Silver Lance: 28.7 dmg, 125.45 Hit, 22.9 AS (+2.48), 9.9% Crit
Note 1: As a flying unit, Cormag has the usual 3x wpn mgt weakness to bows.
Note 2: On an attack, Cormag has a 12% chance of ignoring his target's defense (+10 damage)
Dozla: BerserkerHP: 52.3 Pow: 21.5 Skl: 14.8 Spd: 13.4 Def: 14.3 Res: 8.8 Lck: 7.3 Con: 16
Phys Durability: 1.21 Mag durability: .92 Evade: 2%
Silver Axe: 26.5 dmg, 108.25 Hit (99%), 13.4 AS (-7.02), 22.4% Crit
Note: Dozla gets +15% to crit for being a Berserker. Already factored in.
Duessel: HP: 44.4 Pow: 19.2 Skl: 13.6 Spd: 13.2 Def: 18.8 Res: 10.2 Lck: 8.8 Con: 15
Phys durability: 1.39 Mag Durability: .83 Evade: 2%
Silver Axe: 24.2 dmg, 106.6 Hit (98%), 13.2 AS (-7.22), 6.8% Crit
Note: Duessel can equip swords and lances. I would give him an S in these, so he can sacrifice damage for accuracy and keep his crit rate.
Ewan: DruidHP: 39 Pow: 21.9 Skl: 17.2 Spd: 22.1 Def: 8.7 Res: 22.1 Lck: 24 Con: 8
Phys durability: .68 Mag durability: 1.65 Evade: 37%
Thunder: 21.9 dmg, 131.4 Hit, 22.1 AS (+1.68), 13.6% Crit.
Luna: 21.9 Dmg, 96.4 Hit (93%), 18.1 AS (-2.32), 24% Evade, 23.6% Crit. Ignores target defense.
Nosferatu: 23.9 dmg, 116.4 Hit, 16.1 AS (-4.32), 19% Evade, 3.6% Crit. Heals HP = damage done.Forde: Great KnightHP: 49.1 Pow: 19.4 Skl: 21.7 Spd: 21.5 Def: 15.2 Res: 9.5 Lck: 16.1 Con: 13
Phys Durability: 1.2 Mag Durability: .89 Evade: 23%
Silver Lance: 23.4 dmg, 131.45 Hit, 21.5 AS (+1.08), 10.85% Crit
Franz: Great KnightHP: 47 Pow: 21 Skl: 18 Spd: 22.9 Def: 15.5 Res: 8 Lck: 14 Con: 13
Phys Durability: 1.17 Mag Durability: .8 Evade: 24%
Silver Lance: 25 dmg, 123 Hit, 22.9 AS (+2.48), 9% Crit
Garcia: WarriorHP: 52.6 Pow: 26.3 Skl: 19.8 Spd: 12.4 Def: 14.7 Res: 8 Lck: 13.8 Con: 16
Phys Durability: 1.25 Mag Durability: .89 Evade: 4%
Silver Axe: 31.3 dmg, 121.5 Hit, 12.4 AS (-8.02), 9.9% Crit
Gerik: HeroHP: 54.9 Pow: 23.8 Skil: 23.4 Spd: 21.3 Def: 19.3 Res: 11.2 Lck: 14 Con: 14
Phys Durability: 1.79 Mag Durability: 1.06 Evade: 20%
Silver Sword: 26.8 dmg, 138.8 Hit, 21.3 AS (+.88), 11.7% Crit
Gilliam: GeneralHP: 53.3 Pow: 23.1 Skl: 17.4 Spd: 14.1 Def: 25.7 Res: 11.4 Lck: 11.1 Con: 16
Phys durability: 3.63 Mag durability: 1.06 Evade: 4%
Silver Lance: 27.1 dmg, 120.35 Hit, 14.1 AS (-6.32), 8.7% Crit
Note: Enemy Level% chance of nulling damage (beats out ITD, not status). ~8% at endgame.
Innes: SniperHP: 39.3 Pow: 18.4 Skl: 17.4 Spd: 20 Def: 12.2 Res: 11.8 Lck: 19 Con: 9
Phys durability: .81 Mag durability: .8 Evade: 23%
Silver Bow: 21.4 dmg, 124.3 Hit, 20 AS (-.42), 8.7% Crit
Note: Lvl% (12%) chance of ignoring enemy evade with his Sure Shot skill
Joshua: SwordmasterHP: 49.8 Pow: 19.1 Skl: 25.7 Spd: 25.9 Def: 12.2 Res: 8.2 Lck: 14.8 Con: 9
Phys durability: 1.03 Mag durability: .85 Evade: 34%
Silver Sword: 22.1 dmg, 143.8 Hit, 25.9 AS (+5.48), 27.85% Crit
(Audhulma: 27.1 dmg, 148.8 Hit, 25.9 AS (+5.48), 27.85% Crit, +5 Res, +18 dmg vs. Monsters)*
Note 1: Joshua gets +15% to crit for being a swordmaster. Already factored in.
Note 2*: Joshua has a potential plot claim to the Audhulma This would raise his M. Durability to 1.08
Knoll: DruidHP: 40.4 Pow: 23 Skl: 17.8 Spd: 18.7 Def: 6.2 Res: 21.9 Lck: 4.4 Con: 8
Phys durability: .64 Mag durability: 1.67 Evade: 6%
Flux: 22 dmg, 122.8 Hit, 18.7 AS (-1.72), 8.9% Crit
Luna: 23 dmg, 92.8 Hit (89%), 14.7 AS (-5.72), (4% Evade), 28.9% Crit. Ignores target defense.
Nosferatu: 25 dmg, 112.8 Hit, 12.7 AS (-7.72), (0 Evade), 8.9% Crit. Heals HP = damage done.Kyle: Great KnightHP: 49.2 Pow: 23.5 Skl: 17 Spd: 19 Def: 17.2 Res: 7 Lck: 11 Con: 14
Phys durability: 1.37 Mag durability: .8 Evade: 12%
Silver Lance: 27.5 dmg, 119.5 Hit, 19 AS (-1.42), 8.5% Crit.
L'Arachel: Mage KnightHP: 33.6 Pow: 21.8 Skl: 19.6 Spd: 22.3 Def: 11.2 Res: 23.9 Lck: 29.1 Con: 6
Phys durability: .66 Mag durability: 1.76 Evade: 48%
Thunder: 21.8 dmg, 133.75 Hit, 22.3 AS (+1.82), 9.8% Crit
Lute: SageHP: 33.5 Pow: 26.2 Skl: 16 Spd: 20.5 Def: 10.5 Res: 20 Lck: 21.5 Con: 4
Phys durability: .64 Mag durability: 1.16 Evade: 29%
Fire: 22.2 dmg, 137.75 Hit, 20.5 AS (-.3), 8% Crit.Thunder: 26.2 dmg, 127.75 Hit, 18.5 AS (-1.92), (23% evade)
Marisa: Sexy SwordmasterHP: 46.5 Pow: 16.8 Skl: 26.4 Spd: 26.5 Def: 9.9 Res: 10.5 Lck: 22 Con: 7
Phys durability: .86 Mag durability: .88 Evade: 50%
Killing Edge: 15.8 dmg, 143.8 Hit, 26.5 AS (+6.08), 58.2% CritSilver Sword: 19.8 dmg, 148.8 Hit, 25.5 AS (+5.08), (46% evade), 28.2% Crit
Note: Marisa gets +15% to crit for being a swordmaster. Already factored in.
Moulder: SageHP: 43.6 Pow: 16.2 Skl: 20 Spd: 20.2 Def: 12 Res: 15 Lck: 6.6 Con: 11
Phys durability: .89 Mag durability: 1.05 Evade: 10%
Elfire: 18.2 dmg, 128.3 Hit, 20.2 AS (-.22), 5% Crit
Myrrh: Cute Dragon Girl (Manakete)HP: 39.7 Pow: 31.5 Skl: 29.1 Spd: 17.3 Def: 35 Res: 32.7 Lck: 8.7 Con: 5
Phys durability: *** Mag Durability: *** Evade: 18.3%
Dragon Stone: 37.5 dmg, 162.55 Hit, 17.3 AS (-3.12), 24.55% Crit. +32 damage vs. Monsters.
*** Myrrh's defenses shave off more than 40% PCHP, so sclaing subtraction defense to 40% damage results in her having infinite durability.
Note 1: Myrrh's big thing is she only has 50 shots of her weapon before it runs out and she has nothing at all. Take that as you will (I'd give her 8-10 shots of it in a DL fight. YMMV)
Note 2: Myrrh is flying typed, so she has the usual 3x wpn mgt weakness to bows.
Natasha: ValkyrieHP: 36 Pow: 21.8 Skl: 12.5 Spd: 20 Def: 8.5 Res: 25.2 Lck: 24 Con: 6
Phys durability: .62 Mag durability: 2.27 Evade: 30%
Lightning: 17.8 dmg, 132 Hit, 20 AS (-.42), 6.25% Crit
Neimi: RangerHP: 35.5 Pow: 19.4 Skl: 22 Spd: 24.9 Def: 10.5 Res: 15.5 Lck: 19 Con: 8
Phys durability: .67 Mag durability: .88 Evade: 39%
Silver Bow: 22.4 dmg, 133.5 Hit, 24.9 AS (+4.48), 11% CritSilver Sword: 22.4 dmg, 133.5 Hit, 24.9 AS (+4.48), 6% Crit
Note: Neimi's S is in bows but she wants swords for melee counters, likely.
Rennac: Awesomeness incarnate (Rogue)HP: 35.1 Pow: 12.7 Skl: 21 Spd: 23.6 Def: 11.8 Res: 14.3 Lck: 7.8 Con: 7
Phys durability: .71 Mag durability: .81 Evade: 16%
Silver Sword: 15.7 dmg, 130.9 Hit, 22.6 AS (+2.18), 10.5% Crit
Killing Edge: 11.7 dmg, 125.9 Hit, 23.6 AS (+3.18), (18% evade), 40.5% Crit
Notes: GODLIKE RES
Ross: BerserkerHP: 48.3 Pow: 25.9 Skl: 16.6 Spd: 16.7 Def: 15.7 Res: 9.8 Lck: 23.6 Con: 13
Phys durability: 1.22 Mag durability: .89 Evade: 21%
Silver Axe: 30.9 dmg, 120 Hit, 16.7 AS (-3.72), 23% Crit
Note: Ross gets +15% to crit for being a Berserker. Already factored in.
Saleh: SageHP: 35 Pow: 19 Skl: 20.5 Spd: 18 Def: 11 Res: 16.5 Lck: 15 Con: 8
Phys durability: .68 Mag durability: .93 Evade: 14%
Thunder: 19 dmg, 133.5 Hit, 18 AS (-2.42), 15.25% Crit
Seth: PaladinHP: 39.9 Pow: 19.5 Skl: 18 Spd: 17 Def: 15.4 Res: 11.3 Lck: 15.8 Con: 11
Phys durability: .99 Mag durability: .79 Evade: 12%
Silver Lance: 23.5 dmg, 123.9 Hit, 17 AS (-3.42), 9% Crit
Syrene: Falcon knightHP: 34.7 Pow: 16.4 Skl: 18.5 Spd: 21.6 Def: 12.2 Res: 17.5 Lck: 15.4 Con: 8
Phys durability: .72 Magi durability: .99 Evade: 17%
Silver Lance: 20.4 dmg, 124.65 Hit, 19.6 AS (-.88), 9.25% Crit
(Killer Lance: +1 AS and +3% Evade to use.)
(Javelin: -1 AS and -2% Evade to use.)
Note 1: As a flying unit, Syrene has the usual 3x wpn mgt weakness to bows.
Tana: Pretty pretty princess (Wyvern Knight)HP: 40.5 Pow: 21 Skl: 20.8 Spd: 28.4 Def: 12.4 Res: 14.7 Lck: 24.2 Con: 10
Phys durability: .84 Mag durability: .96 Evade: 61%
Silver Lance: 25 dmg, 133.7 Hit, 27.4 AS (+6.78), (58% Evade), 10.4% Crit
Killer Lance: 21 dmg, 128.7 Hit, 28.4 AS (+7.78), 40.4% Crit (Javelin: -2 AS and -6% Evade to use)
Note 1: As a flying unit, Tana has the usual 3x wpn mgt weakness to bows.
Note 2: On an attack, Tana has a 12% chance of ignoring her target's defense (+10 damage)
Vanessa: Wyvern KnightHP: 35 Pow: 17.5 Skl: 24.2 Spd: 28 Def: 13 Res: 15 Lck: 20.5 Con: 10
Phys durability: .75 Mag durability: .85 Evade: 53%
Silver Lance: 21.5 dmg, 138.65 Hit, 27 AS (+6.58) (50% Evade), 12.1% Crit
Killer Lance: 17.5 dmg, 133.65 Hit, 28 AS (+7.58), 42.1% Crit(Javelin: -2 AS and -6% Evade to use)
Note 1: As a flying unit, Vanessa has the usual 3x wpn mgt weakness to bows.
Note 2: On an attack, Vanessa has a 12% chance of ignoring her target's defense (+10 damage)
Averages:
HP: 42.98
Pow: 20.99
Skl: 20
Spd: 20.98
Def: 14.38
Res: 14.36
Lck: 16.35
Con: 9.91
AS: 20.42
Evade%: 24.7
Hit: 130.32
Damage (Silver weapons, no crits factored in): 24.37
Damage (Killer weapons where applicable, crits factored in): 34.25
And now, THE MOST IMPORTANT CHARACTER IN THIS TOPIC. (not factored into the averages)
Tethys: Hot Older Sister (Dancer)HP: 34.1 Pow: 1.9 Skl: 3.9 Spd: 25.3 Def: 10.7 Res: 18.3 Lck: 25.2
Phys durability: .65 Mag durability: 1.03 Evade: 51%
Dance: Allows a unit that has acted to act again.