This bout of temporary non-laziness on the part of Elfboy brings to you:
The PS4 Stat Thread!(and for Strago,
Warning: Contains PS4)
First things first, the godlike PS4 reference, FreshFeeling's PS4 site:
http://www.wrftpb.com/psiv/All characters taken at 575k experience, hence the level disparity between Rune and Rika, say. It's roughly in line with PD's old topic and works well as an endgame to me (I've finished around there both times I played the game).
Basic mechanics:
ATK = STR + Equipment Atk bonuses
DEF = AGL + Equipment Def bonuses
MDEF = MTL + Equipment MDef bonuses
Physical damage = ATK + tech constant - DEF (for basic physicals, tech constant is 0)
Magical damage = MTL + tech constant - MDEF
Contrary to what was said previously in this space, equipment boosts to Str/Agi/Mtl
do raise the corresponding derived stat. However, some references list equipment stats incorrectly, e.g. calling the Algo Ring +2 Str, +4 Atk. It is in fact +2 Str, +2 Atk... but this results in a total gain of 4 Atk. OK's post further down lists equipment the former way, I've switched to using the same method as the code / Freshfeeling's site.
Stat goodness:
HP = Lose these and you're Profound Darkness food.
TP = What most games call MP.
STR = Base stat for ATK and many physical skills. It also defends against physical status moves.
MTL = Base stat for MDEF, all techs, and many magical skills. It also defends against magical status moves.
AGL = Agility. The most important stat, it governs base DEF, evasion, resistance to added status on enemy physicals, and is used as an offenive stat for a few skills too. Most importantly it is speed; it determines who acts first.
DEX = Dexterity, the wussy stat. All it does is govern hit rate and critical rate for regular physicals, and since PS4 crits are only 1.25x attack stat, this isn't too big a deal on the PC side. Multitarget weapons, namely Kyra and Alys' slashers, and Wren's cannons, can not critical.
ATK = Attack power. This is also how much damage the character's physical attack will deal, taking on the element of their weapon. With two weapons, it takes on whichever element will deal more damage to the target. With no weapons, this stat is left blank since the character can not physically attack at all.
DEF = Defence, reduces physical damage by straight subtraction.
MDEF = Mental/Magic Defence, reduces magical damage by straight subtraction. Is a hidden stat for some reason.
All Skills ignore evade. Some require that the character equip a weapon to be used; these are marked with an asterisk. All have a set number of times they can be used, and once they are used up, that skill is gone for the rest of a battle (and until the character visits an inn or equivalent, in-game). They do not consume TP. Skills can be based off of just about any stat.
Techs are basically another name for spells; they consume TP, are always magical as a rule (based off MTL, hitting the foe's MDef). They're also vulnerable to Seals (Silence). TP costs are listed in parentheses.
NOTE: As of now, the Tech list is very incomplete, as I am lazy. All the important stuff is there, probably.
Random other comments: PS4 stat breaks do not work on any bosses, or indeed anything that isn't biological. All PS4 status is permanent except Sleep, which has a 50% chance to wear off each round (approximately, it may vary). Yes, Sleep sucks, especially if the sleep-inducer is slower than his target. Gravity is a PS4 element, and has nothing to do with 'gravity' in other RPGs, i.e. damage based off of target's HP. Wind and Darkness elements can technically be seen as non-elemental, if you wish, since they share an element with many normal physicals.
Averages up topDamage = 221 (552.5 kill point)
HP = 270
DEF = 160 (164 if equipping for defence over speed)
MDEF = 80
STR = 60
MTL = 49
AGL = 50 (49 if equipping for defence over speed) (standard deviation: 8)
DEX = 57
Chaz AshleyLevel 43
Equipment:
Algol Ring (22 Def, 10 MDef, 2 Str, 2 Mtl, 2 Agl, 2 Dex, 2 Atk)
Elsydeon (127 Atk, 25 Def, Holy element)
---
Laconia Mail (64 Def, 9 MDef)
Alternate setups:
Guardian Sword: -5 Atk, +10 Str, +10 Dex, non-elemental. Useful if holy is blocked, though also ups his resistance to physical status.
Flame Sword: Makes the physicals fire, although they do get weaker.
Knife + Shield: Loses a LOT of physical damage (88), but gains some Magic Defence.
Two shields: Gains considerable defences, but loses all his physical damage.
Ceramic shield/helm/mail: Trades offence/stats/defences for fire resistance.
Psy Shield/Mail: Trades offence/defence for mental status resistance.
HP 287
TP 152
STR 65 -> 67
MTL 51 -> 53
AGL 54 -> 56
DEX 53 -> 55
ATK 196
DEF 167
MDEF 72
Attack: 196 damage, holy, ~6% crit rate
[with Guardian Sword: 191 damage, ~26% crit rate]
Skills:
22 *Earth: Inflicts Sleep, saved by target Agility. Untested.
15 *Crosscut: ATK+80 physical damage (276) [271], takes element from weapon.
10 *Airslash: ATK physical damage (196) to all enemies, takes element from weapon.
6 *Rayblade: MTL+176 magic damage (229), Holy.
3 Explode: Instant Death, saved by target Mental. 70% default hit rate.
Techs:
Gires (6): Heals one target for MTL+80 (133) HP.
Nares (9): Heals one target for MTL+240 (293) HP.
Rever (12): Revives a fallen ally to 1/4 mHP.
Nathu (15): MTL+160 magic damage (213), Holy.
Nazan (16): MTL+128 magic damage (181) to all enemies, Wind.
Megid (30): MTL+254 magic damage (307) to all enemies, Holy.Brose (16): Instant Death to all enemies, saved by target Strength. Highly inaccurate except against machines.
Hahn MahlayLevel 42
Mahlay Ring (18 Def, 8 MDef, 2 Mtl)
Mahlay Dagger (60 Atk, 10 Def)
Psy Shield (21 Def, 11 MDef, halves mental status)
Mahlay Mail (65 Def, 17 MDef)
Alternate setups:
Two shields: Gains defences, but loses Eliminate and physical damage
Two knives: If he really needs 39 more damage with his physical...
Reflect Shield: Slightly more raw durability than Psy Shield
HP 225
TP 245
STR 40
MTL 65 -> 67
AGL 40
DEX 60
ATK 100
DEF 154
MDEF 103
Attack: 100 damage, ~16% crit rate
Skills:
20 Vision: Sets party's Dex to default value + 8. (Hahn's Dex -> 68)
7 Astral: MTL+176 magic damage (243).3 *Eliminate: Instant Death, saved by target Agility. 70% default hit rate.
Techs:
Gires (6): Heals one target for MTL+80 (147) HP.
Nares (9): Heals one target for MTL+240 (307) HP.
Gelun (5): Sets Atk of each enemy to default value - Hahn's MTL (67). Saved by target Mental, untested.
Doran (4): Sets Agl of each enemy to default value - Hahn's MTL (67). Saved by target Mental, untested.
Nawat (10): MTL+144 magic damage (211), Ice.
Nazan (16): MTL+128 magic damage (195) to all enemies, Wind.
Vol (8): Instant Death, saved by target Mental. 60% default hit rate.
Savol (16): Instant Death, saved by target Mental. 60% default hit rate.
Rune WalshLevel 39
Dezolis Ring (20 Def, 10 MDef, 3 Mtl, halves Ice)
Psy Shield (21 Def, 11 MDef, halves mental status)
Psy Shield (21 Def, 11 MDef, halves mental status)
Phantasm Robe (47 Def, 12 MDef, 5 Agl, 5 Dex)
Alternate setups:
Reflect Robe: Gives up 5 speed for 6 Def/2 MDef
Silver Shields: Gives up status resistance and 7 MDef for 4 Def per switch.
Rod: Gains pathetic physical damage in exchange for Raja-like durability!
HP 184
TP 296
STR 35
MTL 79 -> 82
AGL 46 -> 51
DEX 51 -> 56
ATK ---
DEF 160
MDEF 126
Skills:
22 Flaeli: MTL+48 magic damage (130), Fire.
14 Hewn: MTL+64 magic damage (146) to all enemies, Wind.
7 Diem: Instant Death, saved by target Mental. 90% default hit rate.
6 Tandle: MTL+144 magic damage (226) to all enemies, Lightning.
8 Efess: MTL+160 magic damage (242) to all enemies, Anti-Dark (generally useless, DL).
4 Negatis: Instant Death to all enemies, saved by target Mental. 90% default hit rate.
3 Legeon: MTL+224 magic damage (306) to all enemies.Techs:
Rever (12): Revives a fallen ally to 1/4 mHP.
Seals (8): Inflicts Silence on all enemies, saved by target Mental. 100% default hit rate.
Nafoi (9): MTL+136 magic damage (218), Fire.
Nawat (10): MTL+144 magic damage (226), Ice.
Nagra (19): MTL+144 magic damage (226) to all enemies, Gravity.
GryzLevel 45
Innate: Resists Fire. Weak to Ice.
Laconia Helm (22 Def, 5 MDef)
Defeat Axe (120 Atk, 40 Def, randomly inflicts Sleep)
---
Laconia Mail (64 Def, 9 MDef)
Alternate setups:
Psy Mail: Trade a lot of defence for mental status resistance
Two shields: Death tank Gryz! Who can't do anything but cast Brose... twice...
HP 348
TP 83
STR 88
MTL 44
AGL 40
DEX 56
ATK 208
DEF 166
MDEF 58
Attack: 208 damage, ~8% crit rate, low and mostly useless chance of sleepSkills:
24 *Crash: Instant Death, saved by target Strength. 90% default hit rate.
16 War Cry: Sets Gryz' Atk to default value + Gryz' STR (88). (Gryz' Atk -> 296)
13 *Sweeping: ATK physical damage (208) to all enemies, takes element from weapon.
Techs:
Brose (16): Instant Death to all enemies, saved by target Strength. Highly inaccurate except against machines.
RikaLevel 47
Motavia Ring (20 Def, 10 MDef, 1 Agl, halves Fire)
Guardian Claw (60 Atk, 3 Def, 3 MDef)
Psy Shield (21 Def, 11 MDef, halves mental status)
Laconia Mail (64 Def, 9 MDef)
Alternate setups:
Second claw: 60 more physical damage, but loses durability and status resistance.
Thunder Claw: All her damage becomes lightning, slight attack hit.
Silver Tusk: All her damage becomes holy, slight attack hit.
Reflect Shield: Trade mental status resistance for 2 Def and 5 MDef.
Laconia Shield: Trade mental status resistance and 6 MDef for 8 Def.
HP 285
TP 165
STR 59
MTL 46
AGL 64 -> 65
DEX 67
ATK 119
DEF 173
MDEF 79
Attack: 119 damage, ~30% crit rate
[with two claws: 179 damage]
Skills:
21 Illusion: Sets Agl of each enemy to default value - Rika's AGL (65), saved by target Mental. 100% default hit rate.
17 *Doubleslash: ATK+64 physical damage (183) [243], takes element from weapon.17 *Eliminate: Instant Death, saved by target Agility. 80% default hit rate.
10 *Disrupt: ATK physical damage (119) [179] to all enemies, takes element from weapon.
Techs:
Gires (6): Heals one target for MTL+80 (126) HP.
Nares (9): Heals one target for MTL+240 (286) HP.
Nasar (36): Heals party for MTL+160 (206) HP.
Shift (7): Sets target's Atk to default value + MTL (46). (Rika's Atk -> 165)
Saner (6): Sets party's Agl to default value + MTL (46). (Rika's Agl -> 111)
Deban (5): Sets party's Def to default value + MTL (46). (Rika's Def -> 219)
DemiLevel 42
Innate: Immune to status and many forms of instant death. Resists Fire and Ice. Weak to Lightning.
Laconia Headgear (25 Def, 7 MDef)
Sonic Buster (112 Atk)
---
Laconia Armour (94 Def, 28 MDef)
HP 295
TP 0
STR 70
MTL 0
AGL 55
DEX 65
ATK 192
DEF 174
MDEF 35
Attack: 192 damage, ~26% crit rate
Skills:
22 Recover: Heals Demi for STR+240 (310) HP.
15 Stasis Beam: Inflicts Sleep, saved by target Strength. Untested.
14 Spark: Inflicts Instant Death, but only against machines. Saved by target Strength. Extremely accurate. DL purpose is questionable.
10 Barrier: Sets party's MDef to default value + STR (70). (Demi's MDef -> 105)
8 Medic Power: Heals non-android party for STR (70) HP. Revives and cures all status.
13 Phononmezer: STR+176 physical damage (246) to all enemies.WrenLevel 40
Innate: Immune to status and many forms of instant death. Resists Fire and Ice. Weak to Lightning (though the Palma Ring overwrites this).
Palma Ring (28 Def, 10 MDef, halves Lightning)
Photon Eraser (125 Atk)
---
Laconia Armour (94 Def, 28 MDef)
HP 399
TP 0
STR 79
MTL 0
AGL 53
DEX 59
ATK 204
DEF 175
MDEF 48
Skills:
26 Recover: Heals Wren for STR+240 (319) HP.
22 Flare Shot: STR+128 magic damage (207).
14 Spark: Inflicts Instant Death, but only against machines. Saved by target Strength. Extremely accurate. DL purpose is questionable.
10 Barrier: Sets party's MDef to default value + STR (79). (Wren's MDef -> 117)
8 Hyper Jammer: Inflicts Sleep on all enemies, but only against machines. Saved by target Strength. DL purpose is questionable.
6 Burst Rockets: STR+144 physical damage (223) to all enemies.1 Positron Bolt: STR+240 magic damage (319) to all enemies.
RajaLevel 40
Innate: Resists Ice. Weak to Fire.
Laconia Circlet (12 Def, 4 MDef, 4 Mtl)
Dream Rod (20 Atk, 4 Def, 2 Mtl, randomly inflicts Sleep)
---
Phantasm Robe (47 Def, 12 MDef, 5 Agl, 5 Dex)
Alternate setups:
Laconia Rod: 6 more physical damage and MDef, but loses the sleep off his physical.
Shields: If Raja is fighting something vulnerable to his anti-evil moves, he can use shields and his durability rises to be poor rather than atrocious.
Reflect Robe: Gain some small amount of durability in exchange for game-worst speed by far, as well as -10% accuracy.
Psy Circlet: Trade defence for mental status resistance.
Skills:
HP 177
TP 257
STR 47
MTL 77 -> 83
AGL 35 -> 40
DEX 46 -> 51
ATK 67
DEF 103
MDEF 99
Attack: 67 damage, 98% accuracy, chance of sleep[with Laconia Rod: 73 damage, 98% accuracy]
Skills:
20 Blessing: Sets party's Def to default value + MTL (83). (Raja's Def -> 186)
14 Holyword: Inflicts Instant Death, but only against dark/evil enemies. Saved by target Mental. DL purpose is questionable.
5 Ataraxia: Heals party for MTL (83) TP.
6 Miracle: Heals party for MTL+80 (163) HP.
6 St. Fire: MTL+144 magic damage (227) to all enemies, Anti-Dark (generally useless, DL).
Techs:
Gires (6): Heals one target for MTL+80 (163) HP.
Nares (9): Heals one target for MTL+240 (323) HP.
Nasar (36): Heals party for MTL+160 (243) HP.
Regen (36): Heals one target to full. Revives and cures all status.
Rever (12): Revives a fallen ally to 1/4 mHP.
Seals (8): Inflicts Silence on all enemies, saved by target Mental. 100% default hit rate.
Kyra TiernyLevel 41
Laconia Crown (19 Def, 6 MDef)
Reflect Shield (23 Def, 16 MDef)
Psy Shield (21 Def, 11 MDef, halves mental status)
Phantasm Robe (47 Def, 12 MDef, 5 Agl, 5 Dex)
Alternate setups:
One slasher: Gains a 96-damage physical in exchange for significant durability.
Two slashers: Gains a 138-damage physical in exchange for even more durability.
Second Reflect Shield: Obvious from inspection, above.
Reflect Robe: Gives up 5 speed for 6 Def/2 MDef
HP 241
TP 173
STR 54
MTL 64
AGL 49 -> 54
DEX 58 -> 63
ATK ---
DEF 164
MDEF 109
Skills:
24 Medice: Heals one target for MTL+128 (192) HP.
20 Flaeli: MTL+48 magic damage (112), Fire.
14 Telele: Sets Atk of each enemy to default value - Kyra's MTL (64), saved by target MDef. 100% default hit rate.
9 Hewn: MTL+112 magic damage (176) to all enemies, Wind.
5 Warla: Sets party's Def to default value + MTL (64). (Kyra's Def -> 228)
4 Bindwa: Inflicts Sleep on all enemies, saved by target Mental. Untested.
1 Tandle: MTL+176 magic damage (240) to all enemies, Lightning.
Techs:
Gires (6): Heals one target for MTL+80 (144) HP.
Nares (9): Heals one target for MTL+240 (304) HP.
Nafoi (9): MTL+136 magic damage (200), Fire.
Nagra (19): MTL+144 magic damage (208) to all enemies, Gravity.Alys Brangwin (Level Scaled)Level 40
Laconia Crown (19 Def, 6 MDef)
Moonslasher (42 Atk)
Psy Shield (21 Def, 11 MDef, halves mental status)
Laconia Mail (64 Def, 9 MDef)
Alternate setups:
Second slasher: Gains 42 physical damage, at the cost of durability and status resistance.
Ceramic Shield: Trades some durability and status resistance for fire resistance. (If she wishes she can also use a Psy Crown to give up further durability and retain the status resistance.)
Two shields: Gains more durability, but can only use her techs (magic).
HP 264
TP 188
STR 55
MTL 51
AGL 61
DEX 60
ATK 97
DEF 165
MDEF 77
Attack: 97 damage to all enemies
Skills:
16 *Vortex: ATK+48 physical damage (145), takes element from weapon.
12 *Moonshade: Inflicts Sleep. Untested.
10 *Death: Instant Death, saved by target Agility. 95% default hit rate.
Techs:
Nafoi (9): MTL+136 magic damage (187), Fire.Nazan (16): MTL+128 magic damage (179) to all enemies, Wind.
Shift (7): Sets target's Atk to default value + MTL (51). (Alys' Atk -> 148)
Saner (6): Sets party's Agl to default value + MTL (51). (Alys' Agl -> 112)
SethLevel 38
Laconia Circlet (12 Def, 4 MDef, 4 Mtl)
Reflect Shield (23 Def, 16 MDef)
Psy Shield (21 Def, 11 MDef, halves mental status)
Cyber Suit (50 Def, 5 Str, 5 Atk)
Alternate setups:
One knife: Gains a 97-damage physical in exchange for significant durability.
Two knives: Gains a 136-damage physical in exchange for even more durability.
Second Reflect Shield: Obvious from inspection, above.
HP 246
TP 0
STR 53 -> 58
MTL 68 -> 72
AGL 53
DEX 53
ATK ---
DEF 159
MDEF 103
Note: I haven't tested the accuracy of Seth's status skills extensively. All seemed pretty damn good from casual use, though.
Skills:
26 Shadowbind: Sets Agl of each enemy to default value - Seth's MTL (72), saved by target Mental.
18 Corrosion: MTL+144 physical damage (216) to all enemies, Darkness.13 Mindblast: Inflicts Sleep on all enemies, saved by target Mental.
9 Deathspell: Instant Death, saved by target Mental.
AveragesI don't factor Alys or Seth into these. Shouldn't have to explain why, really.
Damage (no OPB stuff):
Chaz (307) > Rune (306) > Demi (246) > Hahn (243) > Wren (223) > Seth (216) > Gryz (208) = Kyra (208) > Alys (187) > Rika (183) > Raja (67)
AVERAGE: 221
HP:
Wren (399) > Gryz (348) > Demi (295) > Chaz (287) > Rika (285) > Alys (264) > Seth (246) > Kyra (241) > Hahn (225) > Rune (184) > Raja (177)
AVERAGE: 270
DEF:
Wren (175) > Demi (174) > Rika (173) > Chaz (167) > Gryz (166) > Alys (165) > Kyra (164) > Rune (160) > Seth (159) > Hahn (154) > Raja (103)
AVERAGE: 160
MDEF:
Rune (126) > Kyra (109) > Hahn (103) = Seth (103) > Raja (99) > Rika (79) > Alys (77) > Chaz (72) > Gryz (58) > Wren (38) > Demi (35)
AVERAGE: 80
Note: These durabilities assume damage that would do 40% to average HP/defences, in-game, or 'average damage' in the DL for many.
Effective physical durability:
Wren (0.58) > Gryz (0.73) > Demi (0.80) > Rika (0.83) > Chaz (0.88) > Alys (0.98) > Kyra (1.08) > Seth (1.11) > Hahn (1.27) > Rune (1.47) > Raja (2.33)
-DebanRika (0.43)
-BlessingRaja (1.16)
-WarlaKyra (0.41)
Effective magical durability:
Kyra (0.82) > Rune (0.84) > Seth (0.86) > Gryz (0.93) > Wren (0.94) > Hahn (0.94) > Rika (0.96) > Chaz (1.01) > Alys (1.05) > Raja (1.26) > Demi (1.30)
-BarrierDemi (0.70)
-BarrierWren (0.44)
AGL:
Rika (65) > Alys (61) > Chaz (56) > Demi (55) > Kyra (54) > Wren (53) = Seth (53) > Rune (51) > Hahn (40) = Gryz (40) = Raja (40)
AVERAGE: 50
STANDARD DEVIATION: 8
STR:
Gryz (88) > Wren (79) > Demi (70) > Chaz (67) > Rika (59) > Seth (58) > Alys (55) > Kyra (54) > Raja (47) > Hahn (40) > Rune (35)
AVERAGE: 60
MTL:
Raja (83) > Rune (82) > Seth (72) > Hahn (67) > Kyra (64) > Chaz (53) > Alys (51) > RIka (46) > Gryz (44) > Demi (0) = Wren (0)
AVERAGE: 49
PS4 ElementsThis is largely mechanical information, but it may shed some light on some issues regarding PS4 such as Wind/Darkness, status, etc.
PS4 has 14 elements, and as far as I know every attack in the game must use one. They are as follows:
1: ForceExamples: Most physical attacks. Wind magic (Zan spells and Hewn). Dark magic (Corrosion, Black Wave, Another Gate, Shadow Breath).
PCs can defend with: The Defend command halves everything of this element, and nothing else.
Comments: I see this as Wind or Dark in the DL, except for the normal physicals which are non-elemental.
2: EnergyExamples: Physical attacks with Laser/Plasma/Laconia/Guardian weaponry. Profound Darkness' physical. Legeon, Astral, Flare Shot, Positron Bolt.
PCs can defend with: The unique heavy shield Plasma Field halves it.
Comments: Is essentially 'non-elemental' in-game. Almost nothing takes abnormal damage to this element in any way (besides obvious exceptions like Plot Zio and Re-Faze).
3: FireExamples: Foi spells, Flaeli, Firebreath, the Flame Sword.
PCs can defend with: Gryz, Demi, and Wren half it. Rika's Motavia Ring halves it. Any of the heavy equips named Ceramic half it. Raja is naturally weak (1.5x damage) to it.
Comments: Straightforward.
4: GravityExamples: Gra spells, Distortion
PCs can defend with: Nothing
Comments: Also very close to non-elemental, in-game, though not to the same extent as Energy. Not to be confused with HP-based damage.
5: IceExamples: Wat spells
PCs can defend with: Demi, Wren, and Raja half it. Rune's Dezolis Ring halves it. Gryz is naturally weak (1.5x damage) to it.
Comments: Straightforward. Covers both Water and Ice, really... the animations just look like ice spells rather than Water.
6: LightningExamples: Tandle, the Thunder Claw
PCs can defend with: Wren's Palma Ring halves it. Demi and Wren are naturally weak (1.5x damage) to it.
Comments: Again, straightforward.
7: HolyExamples: Tsu spells, Rayblade, Megid, the Elsydeon, the Silver Tusk
PCs can defend with: Nothing
Comments: A huge number of PS4 enemies are weak to Holy, and only one is strong to it, not counting Plot Zio. Godly element in-game, but unless you apply some unusual scaling isn't special in the DL. Only Profound Darkness has this element, out of all enemies.
8: HolywordExamples: Holyword, the added status of Elsydeon
PCs can defend with: No way to tell, but I assume they're all immune.
Comments: Fails against normal enemies. Humans sworn to darkness (e.g. Zio's servants) are resistant. Fully evil/dark enemies are fully vulnerable or occasionally weak, except bosses who are immune. DL-useless, more or less.
9: BroseExamples: Brose
PCs can defend with: No way to tell. I assume the non-androids are resistant.
Comments: Biological enemies resist this. Machines are fully vulnerable. Bosses are immune.
10: DeathExamples: Most ID, including Death, Eliminate, Vol, Genocyber Claw's ID, etc.
PCs can defend with: Demi and Wren are immune, Seth halves it.
Comments: Machines are immune to this, as are some otherworldly enemies (e.g. Outerbeasts).
11: Mental StatusExamples: Shadowbind, Mindblast, Seals, Illusion, Telele, Bindwa, Moonshade, Stasis Beam, Earth, added status of Defeat Axe/Stun Shot/Dream Rod.
PCs can defend with: Demi and Wren are immune. Other PCs can half with any equip named Psy.
Comments: This covers the vast majority of non-ID status effects, but misses two clearly physical ailments: poison and paralysis. Take as you will.
12 Anti-MechExamples: Spark, Hyper Jammer
PCs can defend with: Everyone except Demi and Wren are immune.
Comments: Attacks that specifically target machines. Non-machines are completely immune.
13 Anti-Dark / Physical StatusExamples: Efess, St. Fire, Stasis Ball
Comments: For PC->enemy attacks, this is anti-dark. Fails utterly against most enemies. Servants of darkness (e.g. Zio's servants) take half damage. Most fully evil enemies are weak (1.5x damage) including bosses. For enemy->PC attacks, it is physical status. Demi, Wren, and Seth are immune.
14 Instant KOExamples: Crash, Negatis, Explode
PCs can defend with: No way to tell, presumably nothing.
Comments: Basically, this is instant death that works on both biological and mechanical enemies. Not really much different from Death in the DL.
Hit/Crit testsAll right, first of all, crits appear to cause your Attack to be multiplied by 1.25 before defence. There's a random variance of roughly +/- 10%, this happens before defence too, which is why boss damage can be so hard to pin down (a PD3 crit has ~440 attack... this fluctuates madly).
I haven't determined crit rate yet. However, I will say that I have
only observed crits when the attacker's dexterity exceeds the target's agility. Bosses (who all have 200+ Dex) have very high crit rates, but they don't seem to be perfect, which rules out a simple formula, unless there's a cap.
Hit formula, though... that I have figured out.
First of all, I took a slightly-below-endgame (say the stat topic minus one or two levels) into Rykros, and fought a couple chaps by the name of Blindheads. Blindheads have 50 Dex. I mucked around a bit, letting him hit me. Occasionally, I would dodge him with Chaz, Wren, or Rika (Chaz had 55 Agility, Rika 63, Wren 52, Rune 48). Rika more often than the other two. After a while I cast Saner (+44 to party's Agility).
At which point the Blindheads promptly stopped being able to hit. Eventually, after a while, they connected with Wren, and Rune, but never did hit Chaz (99 Agl now) or Rika (107).
Next, I moved to another enemy, the Cula-Bellr, to see if one needed one's Agl to break the attacker's Dex to evade. Cula-Bellr has 60 Dex. I let him beat on me, and after a while, he missed Rika. No matter how long I let him hit me for, he never did miss anyone else, and was capable of scoring critical hits on Rune with noticeable frequency (Chaz, less often... never on Rika).
I then cast Saner again. He's more accurate than the last enemy, and did occasionally hit Rune/Wren/Chaz, but definitely missed far more often than not. He never did hit Rika, though I suspect based on the formula I am about to postulate that he could have, and I simply did not test for long enough.
Given all this, there's a pretty obvious hit formula that is suggested:
Hit rate (%) = (Attacker's Dexterity + 50 - Target's Agility) * 2Or, if you prefer
Evade rate (%) = (Target's Agility - Attacker's Dexterity) * 2(which removes the constant)
DL application to the hit formulaOn accuracy:
Dexterity: Rika (67) > Demi (65) > Alys = Hahn (60) > Wren (59) > Kyra (58) > Gryz = Seth (55) > Chaz (53) > Rune (51) > Raja (46)
Chaz gets +2 from his Algol Ring. Anyway, average is 57. This means, assuming average Dex leads to 100% hit, we get accuracy stats as follows:
Rika 120%
Demi 116%
Hahn = Alys 106%
Wren 104%
Kyra 102%
Gryz = Seth 96%
Chaz 92% (+4%)
Rune 88%
Raja 78%
Like Raja needed more problems.
Note that these figures are actual hit rates against 57 Agility... but that is very fast for an enemy, in-game accuracy figures will usually be higher (for instance, even Raja has 100% hit rate against PD). Take as you will.
On evade...
Average enemy Dex in the final dungeon is 60. Using this figure and our PC Agility stats, we get...
Rika 10%
(Alys 2%)
Everyone else 0%
That was easy, wasn't it? Okay, there are varying degrees of negatives (Demi leads the pack at -10%, Raja clocks in at -50%), but whatever.
... of course, if you read above, you know that Saner's Agility boost is also a corresponding evade boost. A rather big one. In particular, Rika's Saner boosts evade by 92%, and Alys' by 102% absolute. Yes, you read those numbers correctly. Awesome for team matches.
Post-Saner evasion figures:
Rika 102%
Alys 104%
This assumes you take Alys as her L40 self. At the time she leaves, her Saner is much less impressive, so you may prefer to take her that way. I'll try to get those numbers up later.
Regardless, this is immunity to average accuracy. As for how much this is worth? Well, the most accurate non-boss/Re-Faze (plot fight) enemy in the game is the Outerbeast at 70 Dex (+20% hit compared to average). This would hit Rika 18% of the time.
Now, bosses. Most of them have crappy Agility and thus will never evade, this isn't news. However, most bosses who sports a normal physical attack (specifically: Gy-Laguiah, Zio, Xe-A-Thoul, DF3, De-Vars, Prophallus, PD2, PD3) has a Dex stat of 200+. This means that the boss can not miss, ever. Even if you had 99 Mental Saner cast on 99 Agility, you would have a 0% chance to dodge. Personally, I just treat this as evade ignorance, I think. Chalk up a point for PS4 bosses.
The high Dex also means they have very high crit rates, but more testing is needed for this.
Full equipment listFrom OblivionKnight
I've been on a PS4 kick recently (boss topic and all), so I figured I'd look in here a bit. Super and others made mention of equipment changes, so I figure I'll just go through all that and all those averages right now. So...weapons!
ChazGuardian Sword - 122 Atk, 22 Def, 10 Str, 10 Dex
*Mostly just in case he needs a weapon without an element attached, though it should have a better critical rate?!
Flame Sword - 85 Atk, 15 Def, 4 Str, Fire element, Itemcasts Flaeli
*Fire damage, if necessary
RikaGuardian Claw - 60 Atk, 3 Def, 3 MDef
*NEB has this listed as a default, but it's here if she needs a second one, as there are two in the game
Silver Tusk - 42 Atk, 2 Def, 2 MDef, Light element
*For those weak to light
Thunder Claw - 39 Atk, 2 Str, Itemcasts Tandle
*For lightning weaknesses
Rune/RajaGuardian Rod - 32 Atk, 12 MDef, Itemcasts Sars, *Rune only*
*Not entirely legal, perhaps, depending on your views; I'll note about this stuff at the end of the topic
Laconian Rod - 26 Atk, 8 MDef, Itemcasts Efess
*If they desperately need more damage from their physical
Dream Rod - 20 Atk, 2 Mental, 2 MDef, Itemcasts Bindwa, Inflicts Sleep
*Already listed with NEB, but hey, more is better, right?
Wren/DemiNapalm Shot - 86 Atk, Fire element, Wren only
*Sensing a pattern with these weapons?
Pulse Vulcan - 58 Atk, MT, Wren only
*Owns Belial?
Stun Shot - 44 Atk, Inflicts Sleep
*Perhaps not entirely legal, but it's found before Wren joins, so one might allow it to Demi - note that there is only 1 in the game
HahnMahlay Dagger - 60 Atk, 10 Def, Itemcasts Nafoi, Hahn only
*Already listed, but here for completeness sake; also, hey, fire magic!
Tornado Dagger - 34 Atk, 2 Str, *'Wind' element*, Itemcasts Hewn
*While it's classed in the same vein as the physical element, one could probably go and say it's wind-based; probably not helpful in the end
Kyra/AlysMoonslasher - 42 Atk, Itemcasts Moonshade
*Technically there's only one found in the game, but they are available via infinite drops, and Kyra rejoins with one; also note that Alys is a temp, so never technically has access to this weapon
GryzDefeat Axe - 120 Atk, Inflicts Sleep
*Already listed, just here for completeness
ShieldsLaconian Shield - 29 Def, 5 MDef, Gryz/Alys/Rika/Chaz
*Best technical DL-legal defensive shield (I'll go over the Guardian stuff later), so it's an option
Mahlay Shield - 28 Def, 12 MDef, Itemcasts Deban, Hahn only
*Listed, but still nice to know it casts Deban, which is cool for Hahn
Silver Shield - 25 Def, 4 MDef, Gryz/Alys/Rika/Chaz/Hahn/Kyra/Rune/Raja
*Best defensive shield for Rune and Raja, which might make a difference
Reflect Shield - 23 Def, 16 MDef, Gryz/Alys/Rika/Chaz/Hahn/Kyra
*Best shield for Hahn and Kyra on defensive properties, and a good option for Chaz/Rika
Psychic Shield - 21 Def, 11 Mdef, 1 Mental, Adds status element to physical attacks if it improves damage, Status Resistance (noted earlier in the topic), Gryz/Alys/Rika/Chaz/Hahn/Kyra/Rune/Raja
*Great shield overall, due to magical resilience and status resistance
Ceramic Shield - 15 Def, Adds fire element to physical attacks if it improves damage, Resists fire damage, Gryz/Alys/Rika/Chaz
*Good for the fire element addition, and that's about it, really
CrownsMotavian Ring - 21 Def, 10 Mdef, 1 Agility, Resists Fire, Rika Only
*Listed for completion
Laconian Crown - 19 Def, 6 Mdef, Rika/Kyra/Alys
*Completion
Psychic Crown - 13 Def, 4 Mdef, 3 Mental, Rika/Kyra/Alys
*The Mental might help, though it doesn't give the status resistance the shields do; eh, oh well
HelmetsAlgo Ring - 24 Def, 12 MDef, 2 Mental, 2 Str, 5 Atk, 2 Agility, 2 Dexterity, Chaz only
*Completion
Laconian Helmet - 22 Def, 5 MDef, Chaz/Gryz
*Completion
Silver Helmet - 14 Def, 3 MDef, 2 Mental, Chaz/Gryz
*Brose hype? This is all there really is for helmet choices >_>
GearsPalma Ring - 28 Def, 10 MDef, Resists Lightning, Wren only
*Completion
Laconian Gear - 25 Def, 7 MDef, Wren/Demi
*Completion
CircletsDezolis Ring - 20 Def, 13 MDef, 3 Mental, Rune only
*Blah
Mahlay Ring - 18 Def, 10 MDef, 2 Mental, Hahn only
*Blah
Laconian Circlet - 12 Def, 8 MDef, 4 Mental, Rune/Hahn/Raja
*Raja's best helmet!
ArmourMahlay Mail - 65 Def, 17 MDef, Hahn only
*Blah
Guardian Mail - 76 Def, 12 MDef, *Rika/Chaz only*
*Guardian equip; notes later
Laconian Mail - 64 Def, 9 MDef, Chaz/Alys/Gryz/Rika
*Completeness
Reflect Mail - 53 Def, 14 MDef, Chaz/Alys/Gryz/Rika
*Finally something not mentioned! More MDef, which is nice
Psychic Mail - 35 Def, 4 MDef, 2 Mental, Chaz/Alys/Gryz/Rika
*Brose hype more!?
Guardian Armour - 108 Def, 36 MDef, *Wren only*
*Guardian stuff
Laconian Armour - 94 Def, 28 MDef, Wren/Demi
*Completeness
Guardian Robe - 72 Def, 17 MDef, *Rune only*
*Guardian
Reflect Robe - 58 Def, 14 MDef, Rune/Raja/Kyra
*More defensive than the Phantasm stuff
Phantasm Robe - 52 Def, 12 MDef, 5 Agility, 5 Dexterity, Rune/Raja/Kyra
*Complete and cool
Silver Mantle - 49 Def, 11 MDef, 3 Mental, Rune/Raja/Kyra
*BROSE HYPE!?
Now, about the Guardian stuff: There's 2 Guardian Mails, 1 Guardian Armour, 1 Guardian Robe, 2 Guardian Claws, 1 Guardian Sword, 1 Guardian Shield and 1 Guardian Staff found on Rykros. This stuff all seems highly intended for the big 4 plotwise, though anyone with the same armour class can use it (it's indicated just for the big 4 above, though). I personally allow all of it for the big 4, except the Guardian Shield (only 1, and both Chaz and Rika have uses for it; the stats are 30 Def, 18 MDef, usable by Chaz/Gryz/Alys/Rika). The Guardian Sword and Claws are unique anyway, and the Rod really isn't too useful for Rune, but the armours are helpful, at least.
Averages RebornUsing pure best defensive and offensive set-ups (ignoring the Guardian stuff), the characters change by:
Hahn = +7 Def, +1 MDef (replace Psy Shield with a Mahlay Shield)
Rune = +14 Def, -12 MDef, -5 Agility, -5 Dexterity (replace the Psy Shields with Silver Shields; replace the Phantasm Robe with a Reflect Robe)
Rika = +8 Def, -6 MDef (replace the Psy Shield with a Laconian Shield)
Raja = +6 Atk, +6 Def, -2 Mental, +8 MDef, -5 Agility, -5 Dexterity (replace the Dream Rod with a Laconian Rod; replace the Phantasm Robe with a Reflect Robe)
Kyra = +8 Def, +7 MDef, -5 Agility, -5 Dexterity (replace Psy Shield with a Reflect Shield; replace Phantasm Robe with a Reflect Robe)
Alys = +8 Def, -6 MDef (replace Psy Shield with a Laconian Shield)
Seth = +2 Def, +5 MDef (replace Psy Shield with a Reflect Shield)
New Def average =
164New MDef average =
80 (wwwwooooooo dropping it by a total of 2 points overall; after rounding, there's no difference)
New Agility average =
49