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Author Topic: Nyarlathotep's Dungeon: Brainstorming Topic!  (Read 144301 times)

Nephrite

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #875 on: January 14, 2011, 12:48:24 AM »
It's been a while, but I'm reviving 'dis. I'm also going to be cutting some of the irrelevant and crappy people (1.5s, 1.0s, etc) that aren't really that notable.

POTENTIALLY GETTING CUT:

1.0s: Beecham (no one uses him, better healers exist), Lemina, Mia (both kind of crap mages), Rennac (just to piss of RICHARD), Spar, Zhuzhen, Ziggy.
1.5s: Bow, FF5 Red Mage
2.0s: Aigis, Jean, Rudy


Also, with cuts come additions. Now is the time to suggest people!

DjinnAndTonic

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #876 on: January 14, 2011, 12:53:51 AM »
WAoO's Dorothy and Strawman~

Bardiche

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #877 on: January 14, 2011, 01:16:05 AM »
Will we need to repost teams?

EDIT: I'll suggest Suiko5 Diadora. Above average speed, has healing, buffs and status effects. Also damage with said status effects which isn't too shabby - just a little below average.
« Last Edit: January 14, 2011, 01:36:04 AM by Bardiche »

Nephrite

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #878 on: January 14, 2011, 03:34:26 AM »
You won't need to repost any teams I don't think, If they used previously entered combatants.

Dhyerwolf

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #879 on: January 14, 2011, 09:05:19 AM »
Will we need to repost teams?

EDIT: I'll suggest Suiko5 Diadora. Above average speed, has healing, buffs and status effects. Also damage with said status effects which isn't too shabby - just a little below average.

5? I'm assuming we're just completely disregarding 4 as a game now?
...into the nightfall.

Bardiche

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #880 on: January 14, 2011, 09:17:55 AM »
Will we need to repost teams?

EDIT: I'll suggest Suiko5 Diadora. Above average speed, has healing, buffs and status effects. Also damage with said status effects which isn't too shabby - just a little below average.

5? I'm assuming we're just completely disregarding 4 as a game now?

Er, I meant Tierkreis, actually. Brainderped.

dude789

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #881 on: January 14, 2011, 01:28:24 PM »
Just restating some ideas from before. Butterfree would be a cool status whore puny/light. FE10 Elincia and Tibarn for 2.5 and 4.0 respectively and I think Staraptor from pokemon D/P would be a cool 2.0/2.5 due to his great damage and intimidate.

Taishyr

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #882 on: January 14, 2011, 02:09:48 PM »
Sad to see Jean go but I'm the only one with any interest in using her it seems - same for Aigis - so yeah.

(What? Too many people, not enough time.)

Suggestions would be either bumping DQ3 Sage down a half point/making them DQ9 Sage and putting them at 2.0 or 1.5, and adding EO2 Protector or something. But that's me.

Talaysen

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #883 on: January 14, 2011, 02:43:37 PM »
EO# Troubadour~

Nephrite

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #884 on: January 14, 2011, 08:09:09 PM »
EO# Troubadour~

Does that mean 3 or any of them?

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #885 on: January 15, 2011, 05:04:45 AM »
Can we add a FFXIII character?
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Nephrite

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #886 on: January 15, 2011, 04:37:13 PM »
Can we add a FFXIII character?

If you can convince me they're worth something, go ahead.

Talaysen

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #887 on: January 15, 2011, 06:02:51 PM »
EO# Troubadour~

Does that mean 3 or any of them?

3 has Princesses, not Troubadours.  But yes, any of them!  1 is probably best though.

Tide

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #888 on: January 16, 2011, 06:53:37 PM »
I vote for XF Clarissa who gets customizable options/class changes ala Ramza/Bartz as a ratio 4.
<napalmman> In Suikoden I, In Chinchirorin, what is it called when you roll three of the same number?
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Nephrite

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #889 on: January 18, 2011, 10:49:22 PM »
So who wants to see LFT ZALMO in the Dungeon?

Tide

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #890 on: January 18, 2011, 11:09:04 PM »
Only if throwing rocks at him results in instant death
<napalmman> In Suikoden I, In Chinchirorin, what is it called when you roll three of the same number?
<@Claude> yahtzee

<Dreamboum> Everyone is learning new speedgames!
<Dreamboum> A bright future awaits us gentlemens
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Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #891 on: January 18, 2011, 11:28:06 PM »
So who wants to see LFT ZALMO in the Dungeon?

LFT ZALMO and LFT DEEP DUNGEON ZALMO yesz
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
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[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Nephrite

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #892 on: January 19, 2011, 12:37:11 AM »
So who wants to see LFT ZALMO in the Dungeon?

LFT ZALMO and LFT DEEP DUNGEON ZALMO yesz

Get me Deep Dungeon Zalmo stats and it's there.

hinode

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #893 on: January 22, 2011, 12:23:01 AM »
This is premature for now, but some time after Pokemon Black/White are released I'd like to see Erufuun (or whatever NoA renames it to) as a dungeon option. +1 Priority for all non-damage dealing moves on a Grass-type Pokemon is the sort of evil whorishness that makes for interesting dungeon PC picks. Or enemies, for that matter.

Nephrite

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #894 on: January 22, 2011, 02:29:35 AM »
This is premature for now, but some time after Pokemon Black/White are released I'd like to see Erufuun (or whatever NoA renames it to) as a dungeon option. +1 Priority for all non-damage dealing moves on a Grass-type Pokemon is the sort of evil whorishness that makes for interesting dungeon PC picks. Or enemies, for that matter.

Out of curiosity, what does that actually do? Increases the speed for anyone using a non-damaging move by 25% or whatever the equivalent of 1 speed level is?

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #895 on: January 22, 2011, 03:08:29 AM »
It gives Erufuun initiative on any non-damaging move.

Nephrite

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #896 on: February 05, 2011, 01:30:19 AM »
Here's a thought, change the Elemental Advance sealstone to "The bearer of this sealstone can no longer have their elemental attacks resisted, immuned or absorbed but they can no longer benefit from hitting weaknesses."

Talaysen

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #897 on: February 05, 2011, 07:19:54 AM »
Well then you should change the name to something more fitting.

Basically all that does is make their elemental attacks non-elemental which is kind of boring and I'm not even sure how useful that is.

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #898 on: February 05, 2011, 11:50:02 AM »
I think it's useful for characters like Meru whos damage can be good but heavily elementally reliant. Of course I still pick her regardless but there are other characters I've shied away from because of elemental dependency (LoD cast was a special case/project team)

LoD cast analysis coming up later.
« Last Edit: February 05, 2011, 11:51:40 AM by Clear Tranquil »
"A Yeul that loved to sing. A Yeul who wished to travel. A Yeul that collected flowers.... Every one of them was unique"

Nephrite

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Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« Reply #899 on: February 05, 2011, 04:28:04 PM »
Well then you should change the name to something more fitting.

Basically all that does is make their elemental attacks non-elemental which is kind of boring and I'm not even sure how useful that is.

Well, the issue I have with it in its current form is that it's dreadfully hard to take advantage of. Perhaps instead of the way it works now it just gives a bonus of any kind of elemental spells up to a maximum of 100% more damage? I don't know.