We need some Butterfree on the Guidelines page on the Wiki~
And on that note, I've been looking at some kind of Pokemon team again lately, because I can see Mew being really fun to
abuse.
Just wondering about a few things, though.
- What type/strength would Mew's Hidden Power be? I'm too used to competitive (so imagining whatever's chosen/70)
- What items/Pokemon would likely be allowed as a Synergy Bonus?
- Would people see attacks that hit every opponent in doubles/triples hitting every enemy in the dungeon? Same applies to hitting everyone (allies and enemies)
- Should Pikachu have Volt Tackle/Surf post-game? They're both available through events, and Volt Tackle's also an egg move (if Light Ball is held) so seems fitting.
Past that, I'm really torn on the team. I've got Mew/Butterfree/Onix/Alakazam so far (6.5 points) and a slot left, but Gastly/Ditto just leave me with a very frail, entirely special-based team, and I'd much rather have some safety net against healers/mages. I need, like... Machop. Or Tyrogue.
(I did consider Pikachu, given Thunderwave on F1 could really help my close-to-average speed, quite frail team, but it doesn't really help too much, given the 'quite frail' part. >.>)
Anyways, the idea here is to use Onix, with his crazy strength in early-game, to get me through the first two floors (with a little support from the rest of the team - possibly Mew's Hidden Power), then have Mew start setting up dual screens. Past that, I run with Alakazam/Onix hitting the necessary defences while Butterfree statuses through (and my other Pokemon hopefully helping too) until about Floor 6, where Earthquake/Blizzard/Overheat start becoming ridiculous. (Or Surf, for the F4 version that kills my own allies.
)