I think you should go for an MT mage then if possible ... though Mew's really powerful he's ST ... (I think >.>)
Since this brought up in dungeontalk and also by super I figure this might be useful -
Suggested set ups + CP notes for Peppita -CP total 15
CP costsCharge (4 CP)
Aerial (2 CP)
Magic Hook (2 CP)
Frozen Daggers (3 CP)
Power Dance (6 CP, large AoE/MT)
Instanto Blast (4 CP, gains "splash" damage @ L4)
Panic Dance (6 CP, large AoE/MT)
Kaboom (5 CP, situational GT)
Healing Dance (6 CP, large AoE/MT)
Faerie Friend (6 CP, AoE/GT with "tornado" section, "suction" effect)
Magical Dance (6 CP - post game, large AoE/MT)
Dream Hammer (5 CP, spammable, ST but more powerful modifiers per swing than Faerie Friend)
Supports -Critical Hit MP (2 CP)
First Aid (1 CP)
Standby Healing (1 CP)
Other -Increase HP damage (4 CP, for physicals/counters)
Increase MP damage (4 CP, for physicals/counters)
Stun (2 CP, for physicals, counters)
Critical Hit (2 CP, for physicals counters)
Obviously Peppita's dances and big cannons are clearly expensive thus should be treated with caution but also wisely and strategically as they wouldn't be expensive if they weren't good. Right right? At least there are a few status options to throw in there.
Some sample set ups (some are based on my in game set ups and such too) -
*All set ups can be chained or in the case of dances left running until Peppita runs out of fury unless specified -Magic Hook (LX), Magic Hook (LO), Magic Hook (SX), Magic Hook (SO)(range shifting) + First Aid + Standby Healing (if you allow these >.>) - 10 CP
Magic Hook (LX), Magic Hook (LO), Frozen Daggers (SX), Frozen Daggers (SO)(range shifting, chaos, freeze), First Aid + Standby Healing - 12 CP
Power Dance (LX), Magic Hook (LO), Magic Hook/Frozen Daggers (SX), Magic Hook/Frozen Daggers (SO) (AoE buffing, range shifting, chaos, freeze) - 12/15 CP
Power Dance (SX) Panic Dance (SO) (AoE buffing, AoE chaos), Frozen Daggers (LO) (sniping, range only, can't combo, lower chance of freeze) -or- Panic Dance (SX) Frozen Daggers(SO), Power Dance (LX) (ranged, can't combo for slight buff increase through chain bonuses) - 15 CP
Instanto Blast (LX) Magic Hook (LO) Panic Dance (SX) Frozen Daggers (SO) (MP damage, status, AoE status, status) - 15 CP
Kaboom (LX), Kaboom (SO), Kaboom (SX) - 15 CP (range shifting)
Magic Hook (LX), Power Dance (SO), Kaboom (SX) - 13 CP
Healing Dance (LX), Healing Dance (LO) (non stop healing chains, easy levelling of Healing Dance) + Magic Hook/Frozen Daggers (SO) (sniping, can't combo) - 14/15 CP
Power Dance (LX), Healing Dance (LO) (buffing, healing) + Magic Hook/Frozen Daggers (sniping, can't combo) - 14/15 CP
Healing Dance (LX) Panic Dance (LO) (healing, AoE chaos) + Frozen Daggers (LO)(sniping, can't combo) - 15 CP
Healing Dance (LX), Magic Hook (LO), Magic Hook (SX), Kaboom/Frozen Daggers (SO) (healing, range shifting, chaos, healz till IDs/freeze) - 13/15 CP
Power Dance (SX) Faerie Friend (SO) (big damage cannon chain) Frozen Daggers/Magic Hook (LO)/Critical Hit MP (Support) (sniping, can't combo chance of added MP damage) - 14/15 CP
Power Dance (LX) Magical Dance (LO) (AoE/MT buffing, AoE/MT MP healing) - 12 CP
Healing Dance (LX) Magical Dance (LO) (AoE/MT healing, AoE/MT MP healing) - 12 CP
Power Dance (SX) Dream Hammer (SO) (ultimate ST damage cannon) Magic Hook (LX), Magic Hook (LO) (can combo, may range shift into PD/DH)) or Frozen Daggers (LO)/Critical Hit MP (Support) (sniping, can't combo or chance of added MP damage) - 14/15 CP)
*Note Magical Dance + Dream Hammer are Peppita's tome learned "ultimate" skills from the extra dungeons~
*Note dances cost 20 MP or HP (Magical) on minor (X) and 200 MP or HP (Magical) on major (O), in addition all dances have invincibility frames and low fury costs (must have been trying to make up for the CP costs huh
)