(Shifted in from the old boards; not retaining discussion)
Stat definitions:
Fundamental Stats-
MHP = Hitpoints, everyone knows what they are.
STR = Strength. Affects damage done by physical weaponary.
SKL = Skill. Affects innate hit rate when using physical weaponary and critical chance.
WLV = Weapon Level. Determines which weapons a character is able to use.
SPD = Speed. Really means dexterity over actual speed (that's Movement). Affects innate evade rate and repeated attacks.
DEF = Defence. Affects damage done by physical weaponary.
RES = Resistance. Affects damage done by magical weaponary.
LUK = Luck. Affects various things.
All fundamental stats bar MHP and RES cap at 20. MHP caps at 52. RES caps at 7.
Oh, and MOV = move and EXV = Experience Value. Not really needed, just dumped these in the boss post for completeness.
Derived Stats-
Attack Power. For physical weapons this is strength plus weapon might, for magical weapons it's just weapon might. Effectiveness triples the weapon might.
Damage (DMG) is Attack Power minus the relevant defencive stat.
Attack Speed (AS). Determines repeated attacks. Whoever has the higher attack speed gets the attack. Speed minus weapon weight.
Innate Hit Rate. Weapon Accuracy + Skill for physical weapons, just weapon accuracy for magical ones.
Innate Evade Rate. Assuming terrain doesn't take effect here... for defending against physical weapons, evade rate = attack speed. For defending against magical weapons, evade rate = luck.
Critical Rate (CRT). The chance of scoring a critical hit. THERE IS NO CRITICAL EVADE IN FE1. (Skill + Luck) / 2 + Weapon Critical.
Hit Rate. Character's innate hit rate - opponent's innate evade rate.
There is no weapon triangle in FE1.
Assuming 10 for defence and 0 for resistance.
Stat averages are done with TruAverages to one decimal place. No idea how one would go about doing a table without access to HTML.
Stats are for level 20/10 for promotable characters, 20 for nonpromotable characters.
Table is giving me grief (not parsing any tags with attributes, which results in the table tag and initial tr tag being visible text, and then the rest of the table is black (and thus unreadable) and having no formatting) trying to post it here, so it can currently be found at
http://twilkitri.fewiki.net/FE1/fe1table.htmfor the time being.
Linda is listed with Aura and Tron because while Aura is her personal weapon and fairly powerful, Tron is a lot lighter with a critical boost, and attack speed seems to count for a lot more here than ingame.
Marth is listed with the Falchion and the Miracle because despite the Miracle crushing the Falchion into the ground, and 2 of the Falchion's advantages (infinite use, effective against Medeus) being useless, he can use the Falchion to restore all his HP. Although I think that would get restricted to one use per battle, here, if I remember what happened with the SoS correctly.
Updated averages with the 20/10 and 20 statsets:
MHP: 33.0
STR: 12.2
SKL: 12.6
WLV: 15.4
SPD: 15.3
DEF: 11.3
RES: 0.1
LUK: 12.1
On the whole, not much different from before.
Weaponary!
Bold = Best (arguably)
--Swords (Armour Knight, Commando, Dragon Knight, General, Hero, Lord, Paladin)
Armour Killer - Level 3, 2 Weight, 80 Accuracy, 5 Might, 0 Critical, 22 Uses, Effective versus Armour Knights/Generals
Iron Sword - Level 2, 2 Weight, 100 Accuracy, 5 Might, 0 Critical, 42 Uses
Rapier - Level N/A, 1 Weight, 100 Accuracy, 5 Might, 10 Critical, 28 Uses, Effective versus Armour Knights/Social Knights/Generals/Paladins, Marth only
Thunder Sword - Level 8, 2 Weight, 90 Accuracy, 7 Might, 0 Critical, 20 Uses, Uses Thunder from longrange
Steel Sword - Level 2, 4 Weight, 80 Accuracy, 8 Might, 0 Critical, 38 Uses
Kill Sword - Level 7, 2 Weight, 100 Accuracy, 8 Might, 20 Critical, 22 Uses
Falchion - Level N/A, 3 Weight, 100 Accuracy, 10 Might, 0 Critical, Infinite Uses, Fully heals wielder, Marth onlySilver Sword - Level 9, 3 Weight, 100 Accuracy, 12 Might, 0 Critical, 17 UsesMiracle - Level N/A, 1 Weight, 100 Accuracy, 18 Might, 10 Critical, 24 Uses, Marth only--Lances (Armour Knight, Dragon Knight, General, Paladin)
Knight Killer - Level 4, 5 Weight, 90 Accuracy, 5 Might, 0 Critical, 14 Uses, Effective versus Social Knights
and not PaladinsJavelin - Level 3, 6 Weight, 70 Accuracy, 7 Might, 0 Critical, 22 Uses, Throwable
Lance - Level 1, 6 Weight, 80 Accuracy, 8 Might, 0 Critical, 38 Uses
Silver Lance - Level 7, 7 Weight, 80 Accuracy, 12 Might, 0 Critical, 20 Uses--Axes (Fighter, Pirate) - Hard to say which weapon is the best, here
Hand Axe - Level 3, 9 Weight, 60 Accuracy, 5 Might, 0 Critical, 13 Uses, Throwable
Hammer - Level 2, 6 Weight, 70 Accuracy, 6 Might, 0 Critical, 40 Uses
Axe - Level 1, 7 Weight, 80 Accuracy, 7 Might, 0 Critical, 43 Uses
Steel Axe - Level 2, 9 Weight, 70 Accuracy, 9 Might, 0 Critical, 31 Uses
--Bows (Horseman, Hunter, Sniper)
Bow - Level 1, 1 Weight, 90 Accuracy, 4 Might, 0 Critical, 33 Uses
Bowgun - Level 2, 2 Weight, 100 Accuracy, 5 Might, 20 Critical, 37 Uses
Steel Bow - Level 3, 3 Weight, 80 Accuracy, 7 Might, 0 Critical, 28 Uses
Silver Bow - Level 7, 6 Weight, 80 Accuracy, 11 Might, 0 Critical, 24 Uses--Shooters (Shooter)
Thunderbolt - Level 6, 11 Weight, 90 Accuracy, 10 Might, 0 Critical, 23 Uses, Effective versus Shooters
Firegun - Level 5, 10 Weight, 100 Accuracy, 12 Might, 0 Critical, 23 Uses
Queen Crane - Level 1, 7 Weight, 90 Accuracy, 12 Might, 0 Critical, 27 Uses, Effective versus Pegasus Knights/Dragon KnightsStonehedge - Level 2, 13 Weight, 50 Accuracy, 15 Might, 0 Critical, 43 Uses
--Dragon Stones (Mamkute)
Divine Dragon Stone - Level N/A, 1 Weight, 100 Accuracy, 12 Might, 0 Critical, Infinite Uses, Defence +15, Effective versus Mamkutes, Chiki OnlyFire Dragon Stone - Level N/A, 3 Weight, 80 Accuracy, 16 Might, 0 Critical, Infinite Uses, Defence +12, Banetou Only
--Magic (Bishop)
Fire - Level 1, 0 Weight, 100 Accuracy, 5 Might, 0 Critical, 25 Uses
Thunder - Level 2, 1 Weight, 90 Accuracy, 6 Might, 0 Critical, 21 Uses
Blizza - Level 3, 2 Weight, 80 Accuracy, 7 Might, 5 Critical, 23 Uses
Elfire - Level 4, 5 Weight, 80 Accuracy, 9 Might, 0 Critical, 18 Uses
Volganon - Level 5, 6 Weight, 70 Accuracy, 12 Might, 0 Critical, 13 Uses
Tron - Level 6, 3 Weight, 100 Accuracy, 13 Might, 10 Critical, 21 UsesExcalibur - Level N/A, 3 Weight, 100 Accuracy, 13 Might, 20 Critical, 33 Uses, Maric OnlyWorm - Level 7, 9 Weight, 70 Accuracy, 16 Might, 0 Critical, 25 Uses
Aura - Level N/A, 7 Weight, 90 Accuracy, 20 Might, 0 Critical, 25 Uses, Linda only