(Moved from the old boards)
StatisticsAs always, the necessary statistic defining.
TRS (1, at least) runs off much the same stat system as FE.
Base StatsCHP/MHP - Current/Maximum hitpoints, lose them and you die, as per usual.
Lv - Level, generally obvious >_> more on TRS' exact level system later though.
Mv - Movement, assumedly irrelevant except for first-turn tiebreakers.
Str - Strength, affects physical damage dealt.
Skl - Skill, affects chance of hitting amongst other things.
Agi - Agility, affects chance of evading amongst other things.
Def - Defence, affects physical damage received.
Mag - Magic, affects magical damage dealt and received.
Luk - Luck, affects various things.
WLv - Weapon Level, characters can only use weapons of levels below or equal to such.
Rng - Attack Range, depends on weapon, normally 1, 2, or 1-2, some weapons have different ranges.
Derived StatsAtc - Attack Power, how much damage a character would do with their currently 'equipped' weapon. As in most recent FEs, the topmost weapon in the character's inventory is regarded as the equipped one; unlike most FEs, a staff at the top of the list will count as having the staff equipped as a weapon (can't attack, but evasion and such is boosted due to not being weighed down).
Hit - Hit Rate, total chance of hitting assuming no evasion.
Eva - Evasion, total chance of evading an attack.
Crt - Critical, total chance of managing critical assuming no critical evade.
Cev - Critical Evasion, total chance of keeping the opponent from criticalling.
Def (again) - Actual physical defence, depending on the base stat Defence and any shielding.
Res - Magical defence, depending on Magic and any shielding.
Spd - Speed, Agility adjusted to take into account weapon weight, affects evasion, repeated attacking, and so forth. Speed can be negative. Characters trigger repeated attacks on being 5 or more speed higher as opposed to FEGBA's 4.
W.P. - some crazy stat that measures the overall power of the unit or something. Has no effect on anything, really. Possibly the game's AI takes it into account or something.
Derived Stat FormulaeAtc (physical) - Strength + Weapon Power
Atc (magical) - Magic + Weapon Power
If hitting an effectiveness, Weapon Power is tripled.
Hit - Skill x 3 + Weapon Hit + Support Bonus + Charisma Bonus + Terrain Skill Bonus + 'Achievement' Bonuses
Eva - max(Speed, 0) x 2 + Luck + Support Bonus + Charisma Bonus + Terrain Bonus + Terrain Skill Bonus + Letina Bonus + 'Achievement' Bonuses
Hit and Eva are both capped at 200.
Because this is a dueling situation -
Supports are thrown out
Charisma is thrown out
Terrain Bonus is thrown out
Terrain Skill Bonus is thrown out
Letina Bonus is thrown out
Regarding 'Achievement' bonuses, TRS' take on 'improving' weapon triangle system:
Every time a character kills an enemy, they receive three points on their 'achievement' board. One under the type of environment they're fighting in, one under the type of enemy they just killed, and one under the weapon they were using. For every 10 points in a field, they receive +1 to hit and evade in the same situation later, with 250 the maximum points. So if a person got a character to kill 250 flying enemies with a bow in a city, if they attacked another flying enemy with a bow while in a city, they'd get +75 for hit and evade. Or if they just attacked a flying enemy with a sword in a different type of terrain, they'd get +25 for hit and evade, and so forth.
I'm throwing them out because there's no real way to say how they should work. Further I only had over 100 kills on one character at endgame, and they weren't all in the same fields, so the effect is assumedly only great in a reinforcement/arena abusing (ie: non-legal) play.
revised Hit/Eva formulae:
-> Hit = Skill x 3 + Weapon Hit
-> Eva = max(Speed, 0) x 2 + Luck
Crt - Weapon Critical + Skill + Support Bonus + Weapon Kill Bonus
Supports and Weapon kills are thrown out.
-> Crt - Weapon Critical + Skill
Cev - Luck + Support Bonus
Supports are thrown out.
-> Cev = Luck
Def - Defence + Shielding
Res - Magic / 2 + Shielding
Mm... shields will be discussed later. Thinking they will be thrown out, though.
Spd = Agility - Weapon Weight
There is no build/con in TRS.
Standard Damage is, of course, Attack minus the associated defence. Criticals double attack power. Damage is capped at 99.
Character Base StatisticsLevelsLevelling system in TRS works thusly:
Promotable Lower classes have a level limit of 20.
Unpromotable Lower classes have a level limit of 30.
Characters who start as Upper classes have a level limit of 30.
Characters promoted to an Upper class have a level limit of 40.
Levels do not reset on promotion.
For the purposes of Sasha's first promotion, both the Princess class and the Pegasus Knight class count as lower classes, so her level limit does not get extended on that promotion.
There is an item (Super Proof) which raises the level limit of a character by 10 (but not beyond 40), but this is obviously not legal for a duel situation (4 or so of them in the game).
From the team I used for the final level, not including a character I brought along solely for an exclusive staff and the three characters who join you in that level, the average level was 29.4 with the lowest level 20 and the highest 40. I have therefore taken character statistics from level 30 (since it's a nicer number than 29).
Character AveragesTable can be found at:
http://twilkitri.fewiki.net/TS1/trsstats1.htmStats are rounded to the closest integer. Point 5s round upwards.
If you want unrounded stats or don't agree with my taken levels, you can take your own from FEA-TS1:
http://fea.fewiki.net/fea.php?game=ts1The Pegasus KnightsPegasus Knights (Frau, Martel, Sasha, Verne) need the incredibly rare Dragon Flute to promote to Dragon Knight.
As far as I'm aware there is one purchasable near the start of the game for an exorbitant amount of money, one hidden in a map event, and a technically infinite number in random treasure sets in Morse Tower, but Morse Tower only needs to be gone through once and going through it again is reminiscent of FE8 Tower abusing. SO!
People may not allow the pegs to promote to Dragon Knights due to extreme lack of easily acquired promotion items. In that case you could at least give them all Super Proofs so they're all level 30 with the rest.
Raphin gets to stay a Dragon Knight regardless because his promotion is through an event.
WeaponryWeaponry listed is all storebought, character-exclusive, or special-case. Special-case weaponry will be discussed after.
Weaponry is listed in order of power where applicable.
%% indicates the weapon is only available through a secret shop, which some people may not allow. I am not allowing most secret shop equipment in the derived averages later.
Starred weaponry cannot be stolen.
'Best' weaponry is bolded.
SwordsSwords are used by:
Arrow Knight, Black Knight, Chief, Command Knight, Dragon Knight, General, Gold Knight, Hero, Hide Hunter, Iron Knight, King's Knight, Leda Princess, Lord, Mameluke, Paladin, Prince, Sergeant, Swordmaster, Thief, Troubadour
Main Gauche - Level 5, 2 Power, 45 Hit, 12 Critical, 1 Range, 1 Weight, 14 Uses
- Evade +20
Dagger - Level 1, 3 Power, 53 Hit, 0 Critical, 1 Range, 1 Weight, 46 Uses
%% Sword Breaker - Level 13, 3 Power, 50 Hit, 0 Critical, 1 Range, 1 Weight, 8 Uses
- On a successful hit destroys opponent's weapon if it's a sword. Doesn't work on starred (special) swords.
Estoc - Level 5, 4 Power, 90 Hit, 7 Critical, 1 Range, 2 Weight, 22 Uses
- Effective against heavy armour
Rapier - Level N/A, 5 Power, 100 Hit, 3 Critical, 1 Range, 3 Weight, 25 Uses
- Exclusive to Ryunan, Effective against horsepeople and heavy armour
Iron Sword - Level 3, 6 Power, 70 Hit, 0 Critical, 1 Range, 4 Weight, 50 Uses
Scimitar - Level 2, 7 Power, 60 Hit, 3 Critical, 1 Range, 5 Weight, 33 Uses
%% Shield Sword - Level 6, 7 Power, 70 Hit, 0 Critical, 1 Range, 6 Weight, 22 Uses
- Raises wielder's defence by a random number from 1 to 20 each time they are attacked
Kill Blade - Level 7, 7 Power, 90 Hit, 20 Critical, 1 Range, 3 Weight, 24 Uses
Armour Killer - Level 8, 7 Power, 55 Hit, 0 Critical, 1 Range, 7 Weight, 22 Uses
- Effective against heavy armour
%% Thunder Sword - Level 8, 8 Power, 65 Hit, 0 Critical, 1-2 Range, 7 Weight, 23 Uses
- Magical attack (runs off Magic instead of Strength and hits Resistance)
Steel Sword - Level 4, 9 Power, 60 Hit, 0 Critical, 1 Range, 6 Weight, 50 Uses
*Shulam - Level N/A, 10 Power, 80 Hit, 20 Critical, 1 Range, 2 Weight, 60 Uses
- Exclusive to Vega, Effective against monsters, Halves damage taken by wielder%% Master Sword - Level 12, 10 Power, 70 Hit, 0 Critical, 1 Range, 5 Weight, 70 Uses
- Double-attacks
Shamshir - Level 7, 11 Power, 75 Hit, 7 Critical, 1 Range, 7 weight, 40 Uses
Iron Blade - Level 7, 12 Power, 60 Hit, 0 Critical, 1 Range, 8 Weight, 50 Uses
*Dullahan - Level N/A, 12 Power, 50 Hit, 0 Critical, 1 Range, 10 Weight, 40 Uses
- Exclusive to Shigen, Automatically fully revives wielder on death for the cost of one use
*Meinster - Level 5, 12 Power, 80 Hit, 0 Critical, 1 Range, 3 Weight, 55 Uses
- Effective against monsters, Wielder is healed the amount of damage dealtSilver Sword - Level 10, 12 Power, 80 Hit, 0 Critical, 1 Range, 4 Weight, 30 UsesSteel Blade - Level 8, 15 Power, 55 Hit, 0 Critical, 1 Range, 10 Weight, 50 Uses
*Lucude - Level 15, 15 Power, 65 Hit, 80 Critical, 1 Range, 7 Weight, 50 Uses
- Effective versus monsters, Reduces magical damage to the wielder by 7*Leda Holy Sword - Level N/A, 17 Power, 100 Hit, 25 Critical, 1 Range, 3 Weight, Infinite Uses
- Exclusive to Tia, Halves damage from breath attacks, Ignores Dragon Scales*Salia Holy Sword - Level N/A, 17 Power, 88 Hit, 20 Critical, 1 Range, 5 Weight, Infinite Uses
- Exclusive to Holmes, Halves damage from breath attacks, Ignores Dragon Scales*Reeve Holy Sword - Level N/A, 20 Power, 78 Hit, 15 Critical, 1 Range, 7 Weight, Infinite Uses
- Exclusive to Ryunan, Halves damage from breath attacks, Ignores Dragon Scales*Kanan Holy Sword - Level N/A, 22 Power, 73 Hit, 0 Critical, 1 Range, 8 Weight, Infinite Uses
- Exclusive to Senet, Halves damage from breath attacks, Ignores Dragon Scales-Dullahan
Assumedly the auto-revive would be thrown out in a duel setting.
-Meinster
There is only one of this weapon in the game and it's usable by anyone. However, it's given to Ryunan by Rofarl, so people may want to invoke the Joshua Clause. It's arguably a great deal more effective than the Reeve Holy Sword.
-Lucude
This weapon can only be obtained by killing the boss which has it with either Vega or Julia. Anyone can use it, rendering it illegal, but people might allow it for one of those two.
-Holy Swords
Holy Swords for > Ryu3 >_>
LancesLances are used by:
Black Knight, Command Knight, Dark Knight, Dragon Knight, Gold Knight, King's Knight, Paladin, Sergeant
Slim Lance - Level 2, 6 Power, 80 Hit, 0 Critical, 1 Range, 4 Weight, 50 Uses
Hand Lance - Level 5, 7 Power, 60 Hit, 0 Critical, 1-2 Range, 10 Weight, 32 Uses
Iron Lance - Level 4, 8 Power, 85 Hit, 0 Critical, 1 Range, 7 Weight, 60 Uses
Needle Spear - Level 8, 10 Power, 100 Hit, 20 Critical, 1 Range, 7 Weight, 32 Uses
Pilum - Level 9, 10 Power, 68 Hit, 0 Critical, 1-2 Range, 7 Weight, 30 Uses
Steel Lance - Level 7, 11 Power, 75 Hit, 0 Critical, 1 Range, 10 Weight, 60 Uses
%% Master Spear - Level 13, 12 Power, 80 Hit, 0 Critical, 1 Range, 8 Weight, 80 Uses
- Double-attacks
Devil Spear - Level 1, 13 Power, 62 Hit, 0 Critical, 1 Range, 12 Weight, 73 Uses
- Cursed
%% Javelin - Level 14, 13 Power, 75 Hit, 7 Critical, 1-2 Range, 9 Weight, 30 Uses
Silver Lance - Level 11, 14 Power, 100 Hit, 0 Critical, 1 Range, 7 Weight, 32 Uses*Salia Lance - Level 11, 18 Power, 100 Hit, 15 Critical, 1-2 Range, 4 Weight, 74 Uses
- Double-attacks-Devil Spear
This weapon is initial equipment on Zeke and not purchasable. Also, Zeke's class nulls the chance of hit-back from the curse.
-Javelin
Zeke's second boss form has this weapon, if anyone wanted to take him in that form instead of PC.
-Salia Lance
This weapon is initial equipment on Verne and not purchasable.
AxesAxes are used by:
Dark Knight, King's Knight, Pirate, Sergeant, Warrior
Handaxe - Level 1, 6 Power, 38 Hit, 0 Critical, 1-2 Range, 6 Weight, 60 Uses
Iron Axe - Level 3, 9 Power, 60 Hit, 0 Critical, 1 Range, 9 Weight, 88 Uses
Poleaxe - Level 8, 10 Power, 55 Hit, 0 Critical, 1 Range, 15 Weight, 44 Uses
- Effective against horsepeople
Hatchet - Level 10, 10 Power, 54 Hit, 7 Critical, 1-2 Range, 7 Weight, 32 Uses
Hammer - Level 5, 12 Power, 37 Hit, 0 Critical, 1 Range, 14 Weight, 60 Uses
- Effective against heavy armour
Scissor Axe - Level 9, 12 Power, 87 Hit, 20 Critical, 1 Range, 10 Weight, 40 Uses
Steel Axe - Level 4, 13 Power, 60 Hit, 0 Critical, 1 Range, 12 Weight, 52 Uses
%% Master Axe - Level 12, 14 Power, 70 Hit, 0 Critical, 1 Range, 11 Weight, 90 Uses
- Double-attacks
Silver Axe - Level 11, 18 Power, 77 Hit, 0 Critical, 1 Range, 8 Weight, 40 UsesBowsBows are used by:
Arrow Knight, Bowmaster, Hide Hunter, King's Knight, Mameluke, Woodshooter
All bows are effective against flyers.
Hand Bow - Level 2, 3 Power, 70 Hit, 0 Critical, 2 Range, 1 Weight, 50 Uses
%% Gatling Bow - Level 10, 5 Power, 65 Hit, 0 Critical, 2 Range, 20 Weight, 60 Uses
- Quad-attacks
Iron Bow - Level 6, 6 Power, 70 Hit, 0 Critical, 2 Range, 5 Weight, 40 Uses
Repeater Bow - Level 7, 6 Power, 80 Hit, 0 Critical, 2 Range, 15 Weight, 40 Uses
- Double-attacks
%% Longbow - Level 10, 6 Power, 65 Hit, 0 Critical, 2-3 Range, 10 Weight, 40 Uses
Spinning Bow - Level 9, 7 Power, 100 Hit, 20 Critical, 2 Range, 14 Weight, 23 Uses
%% Arbanlest - Level 15, 7 Power, 60 Hit, 0 Critical, 2-4 Range, 20 Weight, 22 Uses
Bowgun - Level 3, 8 Power, 90 Hit, 0 Critical, 2 Range, 10 Weight, 44 Uses
Steel Bow - Level 8, 10 Power, 65 Hit, 0 Critical, 2 Range, 8 Weight, 40 Uses
%% Master Bow - Level 12, 10 Power, 70 Hit, 0 Critical, 2 Range, 8 Weight, 60 Uses
- Double-attacksSilver Bow - Level 11, 13 Power, 80 Hit, 0 Critical, 2 Range, 6 Weight, 28 Uses-Longbow
Holmes has a Longbow as initial equipment.
-Master Bow
Raquel has a Master Bow as initial equipment.
SeigeSeige Weaponry is used by:
Woodshooter
Seige Weaponry are counted as bows. I only made a seperate category because it seemed stupid to have them with the bows. All seige weaponry is effective against flyers.
Once a Woodshooter has equipped Seige Weaponry (must be done manually, being at the top of the weapon list doesn't cut it), it classchanges to the weapon in question and takes a bunch of statdowns. It cannot change back to Woodshooter until the map is finished. It also can't MOVE as a seige weapon. In all, seige weaponry is worthless for duelling purposes (heck, it's worthless INGAME), and I'm just including it because I can >_>
Queen Crane - Level 4, 15 Power, 70 Hit, 0 Critical, 3-7 Range, 20 Weight, 22 Uses
Stonehedge - Level 5, 20 Power, 55 Hit, 0 Critical, 3-7 Range, 20 Weight, 15 Uses
-Only get one Queen Crane, so there's not enough for the two Woodshooters anyway.
-Only get one Stonehedge as well, but it's initial equipment on Hagar.
-Woodshooter -> Seige stat 'gains': -10 MHP, -5 STR, -5 SKL, -5 AGI, -10 DEF, +2 WLV, -3 MV
-For those who are interested, this is a Woodshooter:
http://darktwilkitri.thegreatbeyond.net/TRS/toms.pngFire MagicFire Magic is used by:
Bishop, Leda Princess, Sage, Witch
Fire - Level 3, 8 Power, 60 Hit, 0 Critical, 1-2 Range, 6 Weight, 30 Uses
Meteorl - Level 13, 9 Power, 48 Hit, 0 Critical, 2-5 Range, 15 Weight, 15 Uses
Hellfire - Level 6, 11 Power, 54 Hit, 0 Critical, 1-2 Range, 10 Weight, 25 Uses*Sunflame - Level N/A, 15 Power, 100 Hit, 0 Critical, 1-3 Range, 10 Weight, 70 Uses
- Exclusive to Rishuel, Effective against monsters, Defence +10-Meteorl
Meteorl is initial equipment for Rishuel and not purchasable.
Thunder MagicThunder Magic is used by:
Bishop, Leda Princess, Sage, Witch
Thunder - Level 4, 6 Power, 84 Hit, 0 Critical, 1-2 Range, 5 Weight, 30 Uses
Lightning - Level 8, 9 Power, 90 Hit, 0 Critical, 1-2 Range, 7 Weight, 25 Uses*Blenthunder - Level N/A, 12 Power, 95 Hit, 7 Critical, 1-2 Range, 4 Weight, 62 Uses
- Exclusive to Alicia, Double-attacks%% God Ahand - Level 12, 16 Power, 88 Hit, 7 Critical, 1-2 Range, 12 Weight, 20 Uses
Wind MagicWind Magic is used by:
Bishop, Leda Princess, Sage, Witch
Wind - Level 5, 5 Power, 73 Hit, 0 Critical, 1-2 Range, 3 Weight, 44 Uses
Blizzard - Level 7, 7 Power, 64 Hit, 0 Critical, 1-2 Range, 8 Weight, 30 Uses
- Seals opponent from attacking if it hitsTornado - Level 14, 10 Power, 70 Hit, 0 Critical, 2 Range, 15 Weight, 12 Uses
- Hits the tiles adjacent to where it is cast, Only castable on even-numbered turns
*Wundergust - Level N/A, 10 Power, 100 Hit, 20 Critical, 1-2 Range, 5 Weight, 58 Uses
- Exclusive to Marj*Sylphid - Level 7, 18 Power, 92 Hit, 0 Critical, 1-2 Range, 6 Weight, 47 Uses
- Seals opponent from attacking if it hits-Tornado
Tornado is initial equipment for Afriid and cannot be purchased.
-Sylphid
Sylphid can be used by anyone. The two copies of it in the game are given to Marj and Alicia by Silphyse and Afriid, respectively. So Joshua clause may be used for them. Or not.
Light MagicLight Magic is used by:
Leda Princess, Sage
All light magic is effective against monsters.
*Aura Rain - Level N/A, 7 Power, 74 Hit, 0 Critical, ALL Range, 15 Weight, 7 Uses
- Exclusive to Meriel, Can only be used on turns divisible by 5
*Prelude - Level 10, 10 Power, 100 Hit, 0 Critical, 1-2 Range, 8 Weight, 40 Uses
- Seals opponent from attacking if it hits, Disables use of Zahark (apparent boss' dark magic)
*Starlight - Level N/A, 20 Power, 97 Hit, 0 Critical, 1-2 Range, 12 Weight, 50 Uses
- Exclusive to Meriel, Evade +30
-Prelude
There is one Prelude obtainable in the game that anyone with the ability to use Light Magic and has the weapon level can use, rendering it illegal. However, Tia uses it as a level she is around as an NPC, so one could say she had a claim to it.
Dark MagicDark Magic is used by:
Witch
%% Death - Level 10, 7 Power, 70 Hit, 20 Critical, 1-2 Range, 13 Weight, 18 Uses
%% Evil Worm - Level 4, 8 Power, 60 Hit, 0 Critical, 1-3 Range, 12 Weight, 26 Uses
%% Janura - Level 7, 10 Power, 84 Hit, 0 Critical, 1-2 Range, 8 Weight, 30 Uses
- Wielder is healed the amount of damage dealt
%% Touman - Level 15, 18 Power, 100 Hit, 0 Critical, 1-3 Range, 10 Weight, 40 Uses
- Seals opponent from attacking if it hits
-Janura
Sierra has this as initial equipment.
-All Of The Above
If you disallow the secret shop that sells Dark Magic, Sierra is restricted to Janura (and 'natural' magic).
BreathBreath attacks are used by:
Fire Dragon, Mist Dragon
Breath Attacks are inherent to dragons and do not need to be given to them.
Small Breath - Level 1, 1 Power, 80 Hit, 0 Critical, 1-2 Range, 10 Weight, Infinite Uses
- Ignores defences (except Dragon Scales)
Large Breath - Level 1, 20 Power, 50 Hit, 0 Critical, 1-2 Range, 20 Weight, Infinite uses
- Also hits the 8 squares surrounding the target (will not hurt self), Ignores defences (except Dragon Scales)
-These will only be needed if Katrie is allowed the Ring of Salia.
StavesStaves, here for completeness or team battles or something.
Staves are used by:
Bishop, Priest, Saint, Sister, Troubadour
Healing Staff - Level 1, 1 Range, 22 Uses
- Heals Target by Wielder's Mag + 10 HP
Memory Staff - Level 2, N/A Range, 18 Uses
- Saves the game mid-battle >_>
%% Zombie Staff - Level 3, N/A Range, 12 Uses
- Summons up to 4 Zombies and Grace Mummies, only usable by someone with the Summon skill
%% Ogre Staff - Level 4, N/A Range, 12 Uses
- Summons up to 4 Ogres and Archogres, only usable by someone with the Summon skill
Farhealing Staff - Level 6, Infinite Range, 15 Uses
- Heals Target by Wielder's Mag + 10 HP
Golem Staff - Level 8, N/A Range, 12 Uses
- Summons up to 4 Golems and Stone Golems, only usable by someone with the Summon skill
%% Harpy Staff - Level 12, N/A Range, 12 Uses
- Summons up to 4 Harpies, only usable by someone with the Summon skill
*Strength Staff - Level N/A, 1 Range, 14 Uses
- Exclusive to Lyria, Increase Target's strength by 10 until the end of the map
*Magic Staff - Level N/A, 1 Range, 10 Uses
- Exclusive to Mel, Increase Target's Magic by 7 until the end of the map
*Defence Staff - Level N/A, 1 Range, 18 Uses
- Exclusive to Plum, all damage to Target is halved until the end of the map
*Transmission Staff - Level N/A, 1 Range, 15 Uses
- Exclusive to Renée, teleports Target to anywhere on the map
*Haja Staff - Level N/A, ALL Range, 7 Uses
- Exclusive to Renée, instantly destroys most monsters on the map
*Silence Staff - Level N/A, ALL Range, 9 Uses
- Exclusive to Letina, seals all magic for 1 turn
-Memory Staff
Ente has this as initial equipment, it is not purchasable anywhere.
-Zombie Staff
Katrie has this as initial equipment.
-Golem Staff
Rebecca has this as initial equipment, it is not purchasable anywhere.
ShieldsShields are in all likelihood illegal, due to being consumable.
Shields can be used by anyone.
Leather Shield - Increases defence by 4, lasts for 4 hits.
Iron Shield - Increases defence by 7, lasts for 4 hits.
Steel Shield - Increases defence by 12, lasts for 3 hits.
Silver Shield - Increases defence by 20, lasts for 2 hits.
Magic Shield - Increases resistance by 7, lasts for 4 hits.
Fire Shield - Increases resistance to Fire Magic by 12, never expires.
Thunder Shield - Increases resistance to Thunder Magic by 12, never expires
Wind Shield - Increases resistance to Wind Magic by 12, never expires.
Goddess Shield - Nullifies chance of criticals and effectivenesses against you, never expires.
Dragon Mail - All damage against you is halved, never expires.
Dragon Scales - Increases defence by 40, increases resistance by 40, nullifies criticals and effectivenesses and defence-ignoring of defence-ignoring weapons. Never expires.
-Leather Shield, Iron Shield, Steel Shield, Magic Shield are all purchasable. Illegal under 'Items' rule.
-Fire Shield is a random treasure in Morse Tower. Illegal under 'Not enough' rule.
-Thunder Shield is in a chest, as well as being a random treasure in Morse Tower (and Aerial caves, too). Illegal under 'Not enough' rule.
-Wind Shield is a random treasure in Morse Tower (and Mermel Caves). Illegal under 'Not enough' rule.
-Goddess Shield is given to you when you reach the top of Morse Tower the first time. Illegal under 'Not enough' rule. It comes to mind that most of these, if there WERE enough, they'd be illegal for being a 'game advantage' >_>
-Dragon Mail is enemy-only. Illegal because you never get it.
-Dragon Scales are inherent to Dragons, and thus the most broken shielding becomes the only shield likely to be legal >_> This depends on how nice people are to Katrie.
In the interests on initial equipment, the following people start with shields... although their low durability is likely enough to get these thrown out as well.
Billford - Iron Shield
Hagar - Iron Shield
Kate - Leather Shield
Martel - Leather Shield
Melhen - Iron Shield
Mintz - Leather Shield
Sharon - Leather Shield
Shirou - Leather Shield
Verne - Leather Shield
Zeke - Magic Shield
Further, some of these characters start as enemies and may get their shields partially/completely destroyed by you before you recruit them, or as NPCs and get their shields partially/completely destroyed by enemies before you recruit them.
I'm personally throwing all shields out.
Character Derived StatisticsTaken Against...The accuracy of most enemies in the final level is fail. Therefore for the moment I have taken the apparent final boss's accuracy as the enemy accuracy. Which is 128 while using his personal spell.
The enemies tend to agree on 11 defence, though, both the magic ones and the physical ones, the dragonzombies not counting for obvious reasons, so 11 will go for that.
Resistance is a toss-up between 0 for the physicals and 9 for the magicals, so I've just taken 5.
Silver/Lightning AveragesTaking everyone with the lightest Silver weapon they could use (physical) and Lightning (magical), except Melhen who fails so much he can't use a Silver sword and had to use a Steel one:
Physical damage average was 17.4
Magical damage average was 20.4
and average Speed was 13.7.
Speeds and damages will be compared to these with the characters using their 'best' weapons, which in most cases will be the same.
'Best' weapon AveragesAlicia swapped to Sylphid.
Holmes swapped to Salia Holy Sword.
Marj swapped to Sylphid
Raquel swapped to Master Bow
Ryunan swapped to Reeve Holy Sword.
Senet swapped to Kanan Holy Sword.
Sierra swapped to Janura.
Tia swapped to Leda Holy Sword.
Vega swapped to Shulam.
Verne swapped to Salia Lance.
Table is located:
http://twilkitri.fewiki.net/TS1/trsstats2.htm