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Author Topic: Super Robot Wars 2G  (Read 3252 times)

Twilkitri

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Super Robot Wars 2G
« on: August 27, 2008, 02:54:21 PM »
(Moved from the old boards)

It's about time the drought of stat topics for REAL Super Robot War games ended.


If nothing else, some stats for Boss Borot are required in case it ever gets back into NR.

Statistics

Pilots and Robots have their own sets of statistics, as you may or may not know. Weapons do too!

Pilot Statistics

Atk - Attack. Higher attack means more damage! It's a used as a percentage so 100 means they're just as good with weapons as the weapons were intended.
Acc - Accuracy. It's accuracy! Used in hit calculations and nothing else.
Eva - Evasion. See accuracy!
Int - Intuition. The Red Mage of stats! Affects accuracy, evasion, and doubleacting, and I believe it also is required for Mercy (but since Mercy is irrelevant to duelling I have not bothered checking this). Doubleacting kicks in after a pilot gets 130 Intuition.

CSP/MSP - Current/Maximum Spirit Points. Mana! You know how it works.

Will - How 'into' a battle a character is, for lack of a better description! A character's Will starts off at 100 at the start of each episode. They get 1 for hitting an enemy, 1 for being hit... 5 for killing an enemy, but they don't get the 1 or 2 for hitting/being hit if they do... and 1 if one of their buddies dies. Caps at 200. Affects attacking and defencive power.

Robot Statistics

CHP/MHP - Current/Maximum Hitpoints. If you don't know what a hitpoint is you're probably at the wrong site!
CEN/MEN - Current/Maximum Energy. Bots need power to run! Some robots only eat up energy while moving, some require it to power various weapons. They regen 5 energy a phase naturally. Use up 1 per square moved, even ground-based ones, but I don't see this being a concern in a duel...
Arm - Armour. How many millimetres thick a robot's plating is! Decreases damage subtractively, so it really doesn't make that much of a difference unless you have a massive amount of it... especially considering Will.
Lim - Limit. How agile the robot is, basically! Regardless of how good the pilot is, it can't move the robot faster than the robot can move. Thus Limit! And just like all SRW games (that I have played) no robot worth using has a Limit that ever comes into effect. A Gun-EZ's base Limit is 200! Only a handful of pilots manage to get a stat over 150! Anyway, Limit imposes a cap on the robot's pilot's evasion and accuracy stats equal to itself.
Mov - Movement. How quickly the robot can move! Fortunately the movement stat also directly translates to the amount of squares of clear ground the robot can traverse a phase as in every other SRPG ever, otherwise things would be more complicated than they should be.
MTy - Movement Type. Ground, Air, Water! Grounded robots get hit by decreased movement in difficult terrain, but also receive terrain benefits (and deficits). Airy robots get no increase in movement cost on any passable terrain, but miss out on said terrain benefits and deficits. Water ones can move in water for no extra cost or something, it never comes up! Just like FE Berserkers' waterwalking! It won't be relevant to a duel anyway.

Weapon Statistics

Atk - Attack. Don't confuse it with the pilot's attack stat! A weapon's attack is a flagrantly high number that supposedly represents the damage it does, but as in everything this gets affected by various stuff. Just can't make things simple, can they...
Acc - Accuracy. Actually an accuracy adjustment. Comes in various small amounts, in both positive and negative styles!
Rng - Range. Finally a stat that the weapons didn't plagiarise off the pilots! Maximum number of squares away a weapon can attack. SRW2G weapons have no minimum range, ignoring the absurdity of negative ranges. This extends to the repairing 'weapons'! If you don't get what this means, it will be spelt out later. Also, weapons with a range higher than one can't be used after moving, unless they're labelled with the holy 'P'!
CAm/MAm - Current/Maximum Ammunition. Some weapons have a limited amount of ordnance! Also no easy way to refill it unlike EN, assuming you call sitting around getting 5-EN-Regen 'easy'.
REN - Required Energy. This is the amount of energy a robot uses up to use this weapon. As one may expect, if they don't have enough energy they can't use the weapon that requires it!
RWill - Required Will. Some attacks just don't work unless you're sufficiently pumped, as that guy says. Ryouma is going to cry.

Terrain Rankings - Some weapons just weren't designed for certain terrains! Rankings range from A to C, A being the best. There's also the dash or, to make it easier to see, X, ranking, which means the weapon doesn't work against that terrain full stop. Rankings affect the amount of damage the weapon is going to do, negatively or not at all. More on that in the formulae segment!

Which is right now.

Formulae

Damage

((Weapon's Attack x Attacker's Attack% x Attacker's Will% x Weapon's Terrain Rank Effect) - (Defender's Defence x Defender's Will%)) x (100% - Terrain Defence Boost%) = Damage

Note how the Terrain Defence Boost doesn't boost defence so much as cut damage to shreds! Fortunately we're not likely to deal with terrain here so we can through that segment out.

(Weapon x Attack% x Will% x Terrain Rank) - (Defence x Will%)= Damage

Nice and concise.

Terrain Rank is as follows:
A - 100%
B - 70%
C - 40%

Accuracy

And the full accuracy is relatively simple.

(85 + Attacker's Accuracy + Attacker's Intuition + Weapon's Accuracy - Defender's Evasion - Defender's Intuition) x (100% - Terrain Accuracy 'Boost'%) = Accuracy.

I didn't even notice that SRW Terrain (at least, SRW2G terrain) decreased evasion until I was doing this stuff. In any case Terrain is not required for this anyway. So.

85 + (Accuracy + Intuition + Weapon) - (Evade + Intuition) = Accuracy

None of this changing-accuracy-depending-on-the-range and so forth.

Taken Against

Enemies from the second last level include
3 Contios with 450 defence, 267 combined evasion, and 266 combined accuracy (with Beam Cannon)
3 Dais with 550 defence, 237 combined evasion, and 250 combined accuracy (with Missile)
3 Doven Wolves with 580 defence, 286 combined evasion, and 276 combined accuracy (with Incom)
4 Jagd Dogas with 350 defence, 286 combined evasion, and 284 combined accuracy (with Beam Assault Rifle)
3 Zaku III Customs with 980 defence, 282 combined evasion, and 282 combined accuracy (with Beam Cannon)
1 Ghoul (Ashura) with 1000 defence, 232 combined evasion, and 265 combined accuracy (with Magnetic Power Beam)
1 Messara (Sara) with 620 defence, 276 combined evasion, and 270 combined accuracy (with Grenade Launcher)
1 The O (Paptimus) with 720 defence, 313 combined evasion, and 337 combined accuracy (with Beam Sword)

Weapons were chosen as the ones they tried to use if attacked.
This gives off 600 average defence, 270 average combined evasion, 275 average combined accuracy.


Precharacter Notes

It has to be asked, when it comes to robot games... who is the dueller? The robot or the pilot? Either way has its problems and advantages.

If it's the pilot, then multi-pilot units come into trouble. The OG1 thread which appeared to be running with pilots-as-duellers ignored the issue when it came up with the Battleships and allowed the XOs... I'm not sure I agree with that view.

On the other hand, if the robot is the dueller, then their comes a problem of massive formsplit with some mass-produced robots like Gespenst IIs in OG1 or Gun-EZs in this. Interestingly enough all of OG2's playable MP Gespenst IIs are customized, so it doesn't have that problem... but anyway. There is also a problem wherein the robots generally don't have a personality to make things interesting, which is what the duelling is all about.

Site NR has used both styles, as it happens... with Shu as a representative of pilots and Boss Borot as a representative of robots. I'm not entirely sure why... Boss Borot, at the least, can be said to have at least a limited personality, even if it's never readily apparent as to why/how and it doesn't show up in any of the games, only the cartoon. Hm. In any case, I'm going with Pilot-As-Dueller for this thread, since its problems seem the lesser to me.

Especially since the Getters are the only multi-pilot robot here. So they're incredibly easy to balance (if you can call it that... cripple might be a better term. But it happens to so many games...), just peg only the 'main' pilot of each in each version! Good luck to whoever gets to balance the likes of Combattler. Except 3's version which only lets you use the main one's spirits anyway...



Robots can get upgraded! I've taken them as all having full upgrades! Because they get bonuses if they do. Good times. In return for this their weaponry is not upgraded at all. Pity the robots that get Biosensors for their full upgrade bonus - they're all already capped out on limit from the upgrades.

Pilots are at level 40. This seems roughly like the sort of numbers you want in an endgame team, at relative minimum. Also pegs the average Intuition at slightly over 130, which is a Good Thing TM. Also gives the majority of pilots all their spirit commands.

Average damages for each weapon are taken with 100 will and against Ground. Best-3 damages do not include inbattle Will gains.

Terrain rankings are listed as Air / Space / Ground / Water.

Characters

Getter Robo

Ryouma Nagare


Atk: 170
Acc: 138
Eva: 117
Int: 125
MSP: 245

Evasion: -18%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Strike (20 SP) - Attacks becomes immune to evasion until the next turn, although Alert overrides this
Trust (30 SP) - Restores 1/3 MHP of anyone on the same team
Valour (30 SP) - Next attack does double damage
Friendship (80 SP) - Restores 1/2 MHP of everyone on the same team
Love (100 SP) - Restores all HP of everyone on the same team

Claims: Getter 1, Getter Dragon. Getter 1 is inferior so we only care about Getter Dragon.

Getter Dragon

MHP: 6200
EN: 255
Arm: 810
Lim: 250
Mov: 8, Air

Abilities/Equipment:
Transform - Can normally transform into Getter Liger or Getter Poseidon. I consider such ability null and void.
Courage Emblem - Recovers 10 EN per turn instead of 5.

Weapons:
Double Tomahawk - 2300 Attack, 20 Accuracy, 1 Range, A/A/A/A. 98% hitrate, 3310 damage
Double Tomahawk Boomerang - 2300 Attack, 0 Accuracy, 4 Range, 4 Ammo, A/A/B/B. 78% hitrate, 2137 damage
Getter Beam - 3200 Attack, 0 Accuracy, 1 Range, 10 EN, A/A/A/X. 78% hitrate, 4840 damage
Shine Spark - 5000 Attack, 20 Accuracy, 1 Range, 100 EN, 130 Will, A/A/A/C. 98% hitrate, 7900 damage


Best 3: 29040 - Strike & Valour Getter Beam x 3.
The lack of the Spirit spirit means that Ryouma will rarely ever get to see Shine Spark in action. Worse luck for him.

Hayato Jin


Atk: 164
Acc: 143
Eva: 149
Int: 128
MSP: 245

Evasion: 17%

Spirits
Accel (5 SP) - Increases movement by 3
Alert (10 SP) - Unfailingly dodge next attack
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Luck (40 SP) - Doubles money and experience gained from next battle
Friendship (80 SP) - Restores 1/2 MHP of everyone on the same team

Claims: Getter 2, Getter Liger. Getter 2 is inferior so we only care about Getter Liger.

Getter Liger

MHP: 6200
EN: 255
Arm: 770
Lim: 255
Mov: 10, Ground

Abilities/Equipment:
Transform - Can normally transform into Getter Dragon or Getter Poseidon. I consider such ability null and void.
Mach Special - When pilot has 130 Will or more, attains a flat 50% chance to dodge in addition to and regardless of the normal chances in battle.
Biosensor - Increases Limit by 15!!!

Weapons:
Drill Arm - 1850 Attack, 20 Accuracy, 1 Range, 8 EN, X/B/A/A. 106% hitrate, 2434 damage
Liger Missile - 2500 Attack, 0 Accuracy, 4 Range, 4 Ammo, B/B/A/B. 86% hitrate, 3500 damage
Chain Attack - 2800 Attack, 20 Accuracy, 1 Range, 5 EN, X/B/A/A. 106% hitrate, 3992 damage


Best 3: 11976 - Chain Attack x 3.
He has no damage-helping skills whatsoever. Which means there is nothing stopping him from using Alert for 24 turns! Except MP draining.

Musashi Tomoe


Atk: 167
Acc: 135
Eva: 113
Int: 120
MSP: 245

Evasion: -27%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Guts (40 SP) - Completely restores HP
Spirit (40 SP) - Boosts Will by 15
Friendship (80 SP) - Restores 1/2 MHP of everyone on the same team
Valour (30 SP) - Next attack does double damage
Rage (70 SP) - Does a random amounts of damage from 100 to 1000, in increments of 100, to every enemy on the map.

Claims: Getter 3, Getter Poseidon. Getter 3 is inferior so we only care about Getter Poseidon.

Getter Poseidon

MHP: 6200
EN: 255
Arm: 970
Lim: 250
Mov: 7, Water

Abilities/Equipment:
Transform - Can normally transform into Getter Dragon or Getter Liger. I consider such ability null and void.
Superalloy Z - Increases Armour by 100.

Weapons:
Charge - 2100 Attack, 20 Accuracy, 1 Range, X/A/A/C. 90% hitrate, 2907 damage
Strong Missile - 2500 Attack, 0 Accuracy, 4 Range, 6 Ammo, B/B/B/A. 70% hitrate, 2322 damage
Great Mountain Storm - 3200 Attack, 15 Accuracy, 1 Range, 30 EN, X/A/A/A. 85% hitrate, 4744 damage
Getter Cyclone - 3800 Attack, 20 Accuracy, 1 Range, 25 EN, X/C/B/A. 90% hitrate, 3842 damage


Best 3: 35046 - Spirit x 3 then Valour Great Mountain Storm x 3.
Musashi having better damage than Ryouma is just WRONG. To be fair he'd only connect with all three attacks 60-odd percent of the time against an average speed opponent though.

Jack King


Atk: 157
Acc: 142
Eva: 114
Int: 127
MSP: 255

Evasion: -19%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Strike (20 SP) - Attacks becomes immune to evasion until the next turn, although Alert overrides this
Accel (5 SP) - Increases movement by 3
Luck (40 SP) - Doubles money and experience gained from next battle
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Valour (30 SP) - Next attack does double damage

Claims: Texas Mack.

Texas Mack

MHP: 4500
EN: 220
Arm: 700
Lim: 230
Mov: 6, Air

Abilities/Equipment:
Superalloy Z - Increases Armour by 100.

Weapons:
Texas Sword - 1500 Attack, 20 Accuracy, 1 Range, A/A/A/A. 104% hitrate, 1755 damage
Mack Revolver - 1800 Attack, 10 Accuracy, 2 Range, 15 Ammo, A/A/A/A. 94% hitrate, 2226 damage


Best 3: 13356 - Strike & Valour Mack Revolver x 3.
Hehehe, Jack getting better damage than Hayato.

Michiru Saotome


Atk: 137
Acc: 124
Eva: 113
Int: 125
MSP: 255

Evasion: -22%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Guts (40 SP) - Completely restores HP
Strike (20 SP) - Attacks becomes immune to evasion until the next turn, although Alert overrides this
Friendship (80 SP) - Restores 1/2 MHP of everyone on the same team
Love (100 SP) - Restores all HP of everyone on the same team
Alert (10 SP) - Unfailingly dodge next attack

Claims: Getter Q.

Getter Q

MHP: 4500
EN: 230
Arm: 590
Lim: 250
Mov: 5, Ground

Abilities/Equipment:
Bravery Emblem - Regen 100 HP every turn.

Weapons:
Freeze Beam - 1000 Attack, -10 Accuracy, 4 Range, 5 EN, A/A/A/A. 54% hitrate, 770 damage
Getter Beam - 1300 Attack, 15 Accuracy, 1 Range, 10 EN, A/A/A/X. 79% hitrate, 1181 damage


Best 3: 7086 - Strike Getter Beam x 3.
I'm sure her 100 HP regen will keep her alive for such a long time.

Kochou Ki


Atk: 155
Acc: 137
Eva: 119
Int: 126
MSP: 245

Evasion: -15%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Luck (40 SP) - Doubles money and experience gained from next battle
Alert (10 SP) - Unfailingly dodge next attack
Spirit (40 SP) - Boosts Will by 15
Love (100 SP) - Restores all HP of everyone on the same team
Renew (60 SP) - Restores all EN and Ammo of anyone on the same team. Also drops their Will by 5

Claims: Mecha Kochou Ki.

Mecha Kochou Ki

MHP: 5400
EN: 250
Arm: 610
Lim: 255
Mov: 8, Air

Abilities/Equipment:
Beam Barrier Generator - Nullifies Beam (B-type) attacks.

Weapons:
Butterfly Dance - 1400 Attack, 25 Accuracy, 1 Range, A/A/A/X. 103% hitrate, 1570 damage
Boomerang - 1650 Attack, 20 Accuracy, 4 Range, 5 Ammo, A/B/A/A. 98% hitrate, 1957 damage


Best 3: 12777 - Spirit x 6 then Boomerang x 3.
This is utterly draining on her SP, though, and doesn't allow her to use anything else. Using Spirit only the 5 times, she has enough SP left over to hit Alert on all three turns, for a decrease of 1152 damage.

Mazinger & associates

Kouji Kabuto


Atk: 165
Acc: 127
Eva: 121
Int: 122
MSP: 255

Evasion: -17%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Guts (40 SP) - Completely restores HP
Strike (20 SP) - Attacks becomes immune to evasion until the next turn, although Alert overrides this
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Valour (30 SP) - Next attack does double damage
Alert (10 SP) - Unfailingly dodge next attack

Claims: Mazinger Z. Jet Scrander version also.

Mazinger Z w/ Jet Scrander

MHP: 6600
EN: 255
Arm: 900
Lim: 240
Mov: 9, Air

Abilities/Equipment:
Booster - Increases movement by 2.

Weapons:
Rocket Punch - 1350 Attack, 25 Accuracy, 3 Range, P-Type, A/A/A/A. 89% hitrate, 1627 damage
Photon Power Beam - 1900 Attack, 10 Accuracy, 1 Range, 5 EN, B-Type, A/A/A/C. 74% hitrate, 2535 damage
Rust Hurricane - 2500 Attack, 20 Accuracy, 1 Range, 15 EN, X/X/A/X. 84% hitrate, 3525 damage
Breast Fire - 3400 Attack, 25 Accuracy, 1 Range, 50 EN, A/A/A/C. 89% hitrate, 5010 damage


Best 3: 30060 - Strike & Valour Breast Fire x 3.
Can also throw Alert in on each phase and still be left over with 75 SP.

Rocket Punch there is the first of two non-Map P-type attacks in the game. No points for guessing the other!

Tetsuya Tsurugi


Atk: 160
Acc: 124
Eva: 123
Int: 119
MSP: 255

Evasion: -18%

Spirits
Guts (40 SP) - Completely restores HP
Accel (5 SP) - Increases movement by 3
Strike (20 SP) - Attacks becomes immune to evasion until the next turn, although Alert overrides this
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Spirit (40 SP) - Boosts Will by 15
Valour (30 SP) - Next attack does double damage

Claims: Great Mazinger.

Great Mazinger

MHP: 7700
EN: 255
Arm: 950
Lim: 250
Mov: 9, Air

Abilities/Equipment:
Booster - Increases movement by 2.

Weapons:
Mazinger Blade - 1200 Attack, 20 Accuracy, 1 Range, A/A/A/A. 78% hitrate, 1320 damage
Drill Pressure Punch - 1450 Attack, -5 Accuracy, 3 Range, 4 Ammo, A/A/A/C. 53% hitrate, 1720 damage
Breast Burn - 3500 Attack, 25 Accuracy, 1 Range, 50 EN, A/A/A/C. 83% hitrate, 5000 damage
Thunder Break - 4000 Attack, 10 Accuracy, 1 Range, 80 EN, A/A/A/X. 68% hitrate, 5800 damage


Best 3: 46320 - Spirit x 2 then Strike & Valour Thunder Break x 3.
This leaves him with 25 SP, which isn't enough to do a whole lot... but it also leaves him with only 25 EN, which is enough to do even less! So I see no problem with that. Maybe if Thunder Break wasn't so inaccurate he could dump the Strikes, but it isn't.

Duke Fleed


Atk: 162
Acc: 126
Eva: 111
Int: 126
MSP: 245

Evasion: -23%

Spirits
Friendship (80 SP) - Restores 1/2 MHP of everyone on the same team
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Strike (20 SP) - Attacks becomes immune to evasion until the next turn, although Alert overrides this
Valour (30 SP) - Next attack does double damage
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Love (100 SP) - Restores all HP of everyone on the same team

Claims: Grendizer, Double Spazer, Drill Spazer, Marine Spazer

Grendizer

MHP: 7600
EN: 255
Arm: 1050
Lim: 250
Mov: 5, Ground

Abilities/Equipment:
Transform - Grendizer can transform into Double Spazer-, Drill Spazer-, and Marine Spazer- combined Grendizers. None of this wasting team space and pilots lugging them around.
Superalloy Z - Increases Armour by 100.

Weapons:
Shoulder Boomerang - 1350 Attack, 0 Accuracy, 3 Range, A/A/A/B. 67% hitrate, 1587 damage
Screw Crusher Punch - 1500 Attack, -5 Accuracy, 3 Range, 4 Ammo, A/A/A/A. 62% hitrate, 1830 damage
Antigravity Storm - 2200 Attack, 25 Accuracy, 1 Range, 10 EN, A/A/A/A. 92% hitrate, 2964 damage
Space Thunder - 3800 Attack, 10 Accuracy, 1 Range, 80 EN, A/A/A/X. 77% hitrate, 5556 damage

Double Spazer

MHP: 7600
EN: 255
Arm: 950
Lim: 250
Mov: 7, Air

Abilities/Equipment:
Transform - Double Spazer can transform into Grendizer or the other two Spazer combinations.
Beam Barrier Generator - Nullifies Beam (B-type) attacks.

Weapons:
Missile - 850 Attack, -5 Accuracy, 4 Range, 10 Ammo, A/A/A/B. 62% hitrate, 777 damage
Double Cutter - 1000 Attack, -5 Accuracy, 4 Range, 6 Ammo, A/A/A/A. 62% hitrate, 1020 damage
Cyclone Beam - 1800 Attack, 10 Accuracy, 4 Range, 15 EN, B-Type, A/A/A/C. 77% hitrate, 2316 damage

Drill Spazer

MHP: 7600
EN: 255
Arm: 1050
Lim: 250
Mov: 6, Air

Abilities/Equipment:
Transform - Drill Spazer can transform into Grendizer or the other two Spazer combinations.
Superalloy Z - Increases Armour by 100.

Weapons:
Drill Missile - 1300 Attack, 30 Accuracy, 1 Range, 2 Ammo, A/A/A/A. 97% hitrate, 1506 damage
Drill Attack - 1600 Attack, 5 Accuracy, 1 Range, 5 EN, A/A/A/C. 72% hitrate, 1992 damage
Spark Bomber - 2000 Attack, -10 Accuracy, 4 Range, 20 EN, A/A/A/X. 57% hitrate, 2640 damage

Marine Spazer

MHP: 7600
EN: 255
Arm: 950
Lim: 250
Mov: 6, Air (!?)

Abilities/Equipment:
Transform - Marine Spazer can transform into Grendizer or the other two Spazer combinations.
I Field - Nullifies Beam (B-Type) attacks.

Weapons:
Marine Missile - 950 Attack, -5 Accuracy, 4 Range, 6 Ammo, B/B/B/A. 62% hitrate, 323 damage
Marine Cutter - 1500 Attack, -10 Accuracy, 5 Range, 6 Ammo, A/A/A/A. 57% hitrate, 1830 damage


Best 3: 33336 - Strike & Valour Space Thunder x 3.
SP-draining, but considering he has no other either good or efficient spirits, he doesn't really have much else to spend them on anyway.

I can't really think of a reason for him to ever use one of the Spazers. Double or Marine to avoid attacks that can't hit air, I guess.

Sayaka Yumi


Atk: 138
Acc: 124
Eva: 114
Int: 127
MSP: 255

Evasion: -19%

Spirits
Strike (20 SP) - Attacks becomes immune to evasion until the next turn, although Alert overrides this
Luck (40 SP) - Doubles money and experience gained from next battle
Alert (10 SP) - Unfailingly dodge next attack
Trust (30 SP) - Restores 1/3 MHP of anyone on the same team
Friendship (80 SP) - Restores 1/2 MHP of everyone on the same team
Renew (60 SP) - Restores all EN and Ammo of anyone on the same team. Also drops their Will by 5

Claims: Aphrodi A

Aphrodi A

MHP: 5100
EN: 200
Arm: 700
Lim: 255
Mov: 7, Ground

Abilities/Equipment:
Booster - Increases movement by 2.

Weapons:
Repair Kit - 1 Range. Healing is 500 + 60 x Level, so 2900 healing.
Aphrodimissile - 1000 Attack, -5 Accuracy, 4 Range, 5 Ammo, A/A/A/A. 61% hitrate, 780 damage
Charge - 1150 Attack, 20 Accuracy, 1 Range, X/A/A/C. 86% hitrate, 987 damage
Photon Power Missile - 2000 Attack, -6 Accuracy, 4 Range, 5 Ammo, A/A/A/A. 60% hitrate, 2160 damage


Best 3: 7480 - Strike Photon Power Missile x 3.
Pathetic damage. As you'd expect from Aphrodi A! Note that she can use her healing on herself.

Boss


Atk: 158
Acc: 120
Eva: 100
Int: 120
MSP: 255

Evasion: -40%

Spirits (he only gets 5)
Vigour (20 SP) - Restores 1/3 MHP
Guts (40 SP) - Completely restores HP
Spirit (40 SP) - Boosts Will by 15
Rage (70 SP) - Does a random amounts of damage from 100 to 1000, in increments of 100, to every enemy on the map.
Valour (30 SP) - Next attack does double damage

Claims: Boss Borot

Boss Borot

MHP: 4700
EN: 170
Arm: 670
Lim: 195
Mov: 4, Ground

Abilities/Equipment:
Superalloy Z - Increases Armour by 100.

Weapons:
Supply Kit - 1 Range. Restores all EN and Ammo.
Borot Punch - 1500 Attack, -10 Accuracy, 1 Range, 100 Will, X/A/A/A. 45% hitrate, 1770 damage
Super Borot Punch - 2500 Attack, -20 Accuracy, 1 Range, 120 Will, X/A/A/A. 35% hitrate, 3350 damage
Special DX Borot Punch - 4000 Attack, -30 Accuracy, 1 Range, 140 Will, X/A/A/A. 25% hitrate, 5720 damage


...yeah. Boss ain't hittin' too well without Strike, which he don't have. Even Focus would have helped.

Best 3: 57072 - Spirit x 4 then Valour Special DX Borot Punch x 3.
Of course the chance of all three hitting is around 1%...
Alternately, Spirit x 4 then Valour Borot Punch x3 gives off 19152, with a much better chance of 9% that all three will hit >_> I believe I shall go with the latter.

Minerva X


Atk: 155
Acc: 124
Eva: 121
Int: 111
MSP: 195

Evasion: -28%

Spirits
Not being alive, she has no emotions with which to have spirits. If there had been a 'sadness' spirit she could utilise her awexome crying powars! but there isn't.

Claims: Minerva X

Minerva X

MHP: 6500
EN: 240
Arm: 840
Lim: 220
Mov: 5, Ground

Abilities/Equipment:
Superalloy Z - Increases Armour by 100.

Weapons:
Rocket Punch - 1100 Attack, 25 Accuracy, 3 Range, A/A/A/A. 75% hitrate, 1105 damage
Photon Power Beam - 1800 Attack, 10 Accuracy, 1 Range, 5 EN, B-Type, A/A/A/C. 60% hitrate, 2190 damage
Breast Fire - 3000 Attack, -5 Accuracy, 1 Range, 50 EN, A/A/A/C. 45% hitrate, 4050 damage


Best 3: 12150 - Breast Fire x 3.
Return of the 9%-chance-all-will-hit. Triple Rocket Punch is somewhat failure, tho, only 3315 damage. Serves her for not having any spirits.
Now someone needs to figure out why Minerva's breasts are so much more inaccurate than Kouji's and Tetsuya's.

If you didn't guess Minerva's Rocket Punch for other P-type attack, you get negative points.

Gundam 0079/CCA

Bright Noa


Atk: 140
Acc: 127
Eva: 124
Int: 129
MSP: 245

Evasion: -7%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Accel (5 SP) - Increases movement by 3
Luck (40 SP) - Doubles money and experience gained from next battle
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Alert (10 SP) - Unfailingly dodge next attack
Guts (40 SP) - Completely restores HP

Claims: White Base, Argama, Ra Cailum, Reinforce Junior. They all get obsoleted by the next one along except, of course, for the Reinforce Junior, which is what he'll be using.

Reinforce Junior

MHP: 9400
EN: 255
Arm: 710
Lim: 255
Mov: 8, Air

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Courage Emblem - Recovers 10 EN per turn instead of 5.

Weapons:
Antiair Guns - 1600 Attack, 25 Accuracy, 1 Range, A/A/A/A. 96% hitrate, 1640 damage
Hyper Mega Particle Cannon - 2400 Attack, 0 Accuracy, 7 Range x 3, 120 EN, M-Type, A/A/A/X. 71% hitrate, 2760 damage
Mega Particle Cannon - 2500 Attack, 10 Accuracy, 7 Range, 25 EN, A/A/A/C. 81% hitrate, 2900 damage
Beam Ram - 3000 Attack, -20 Accuracy, 1 Range, 100 EN, A/A/B/X. 51% hitrate, 2340 damage

Hyper Mega Particle Cannon hits the 7 squares in the direction shown, and 6 squares on each side (leaving off the squares furthest from the ship).


Best 3: 8700 - Mega Particle Cannon x 3.
Beam Ram is horribly expensive in terms of EN and inaccurate. Fortunate (?), then, that it takes a damage hit against grounded targets. And Bright has no offensive spirits, so he's happily able to spam Alert for 24 turns...

Amuro Ray


Atk: 145
Acc: 140
Eva: 152
Int: 145
MSP: 245

Evasion: 37%

Spirits
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Valour (30 SP) - Next attack does double damage
Accel (5 SP) - Increases movement by 3
Luck (40 SP) - Doubles money and experience gained from next battle
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Zeal (60 SP) - Allows the character another action this phase

Claims: Gundam, Nu Gundam. Pretty clear which is the better here.

Nu Gundam

MHP: 5500
EN: 255
Arm: 670
Lim: 255
Mov: 8, Ground

Abilities/Equipment:
I Field - Nullifies Beam (B-Type) attacks.
Psychoframe - Increases MHP by 800.

Weapons:
Vulcan - 800 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 125% hitrate, 560 damage
Beam Saber - 1200 Attack, 20 Accuracy, 1 Range, X/A/A/A. 120% hitrate, 1140 damage
Beam Rifle - 1350 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 100% hitrate, 1357 damage
Fin Funnel - 2300 Attack, 10 Accuracy, 8 Range, 5 Ammo, 100 Will, A/A/A/A. 110% hitrate, 2735 damage


Best 3: 31421 - Valour Fin Funnel x 5 then Zeal Valour Beam Rifle then Beam Rifle
And we reach the start of the double-acters... considering the generally lower power of the best Gundam weapons, they'd be pretty pathetic without it.
This drains nigh-all of Amuro's SP, but it's not like he has much else to spend it on in a duelling situation.

Lalah Sune


Atk: 132
Acc: 142
Eva: 142
Int: 145
MSP: 245

Evasion: 27%

Spirits (she only gets 5)
Accel (5 SP) - Increases movement by 3
Luck (40 SP) - Doubles money and experience gained from next battle
Alert (10 SP) - Unfailingly dodge next attack
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this

Claims: Elmeth

Elmeth

MHP: 4600
EN: 250
Arm: 850
Lim: 255
Mov: 6, Air

Abilities/Equipment:
Psychoframe - Increases MHP by 800.

Weapons:
Bit - 1500 Attack, 20 Accuracy, 7 Range, 5 Ammo, 100 Will, A/A/A/A. 122% hitrate, 1380 damage
Mega Particle Cannon - 1600 Attack, -5 Accuracy, 4 Range, 5 EN, A/A/A/C. 97% hitrate, 1512 damage


Best 3: 9072 - Mega Particle Cannon x 6
Not really many options for her. Alert & MPC spam.

Zeta Gundam

Camille Bidan


Atk: 143
Acc: 142
Eva: 150
Int: 145
MSP: 245

Evasion: 35%

Spirits
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Valour (30 SP) - Next attack does double damage
Accel (5 SP) - Increases movement by 3
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Zeal (60 SP) - Allows the character another action this phase
Friendship (80 SP) - Restores 1/2 MHP of everyone on the same team

Claims: Zeta Gundam.

Zeta Gundam

MHP: 4400
EN: 250
Arm: 650
Lim: 255
Mov: 8, Ground

Abilities/Equipment:
Transform - Zeta Gundam can transform into the Waverider.
Biosensor - Increases Limit by 15!!!

Weapons:
Vulcan - 750 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 127% hitrate, 472 damage
Beam Saber - 1100 Attack, 20 Accuracy, 1 Range, X/A/A/A. 122% hitrate, 973 damage
Beam Rifle - 1250 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 102% hitrate, 1187 damage
High Mega Launcher - 2600 Attack, -5 Accuracy, 6 Range, 5 Ammo, A/A/A/C. 97% hitrate, 3118 damage

Waverider

MHP: 4400
EN: 250
Arm: 630
Lim: 255
Mov: 10, Air

Abilities/Equipment:
Transform - The Waverider can transform into Zeta Gundam.
Biosensor - Increases Limit by 15!!!

Weapons:
Beamgun - 1250 Attack, 0 Accuracy, 6 Range, 20 Ammo, B-Type, A/A/A/C. 102% hitrate, 1187 damage
High Mega Launcher - 2600 Attack, -5 Accuracy, 6 Range, 5 Ammo, A/A/A/C. 97% hitrate, 3118 damage


Best 3: 34741 - Valour High Mega Launcher x 5 then Zeal Valour Beam Rifle then Beam Rifle
Hm, now where have I seen a layout like that before...

Fa Yuiri


Atk: 131
Acc: 129
Eva: 156
Int: 136
MSP: 255

Evasion: 32%

Spirits
Trust (30 SP) - Restores 1/3 MHP of anyone on the same team
Alert (10 SP) - Unfailingly dodge next attack
Luck (40 SP) - Doubles money and experience gained from next battle
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Renew (60 SP) - Restores all EN and Ammo of anyone on the same team. Also drops their Will by 5
Love (100 SP) - Restores all HP of everyone on the same team

Claims: Methuss

Methuss

MHP: 4100
EN: 230
Arm: 750
Lim: 255
Mov: 6, Ground

Abilities/Equipment:
Transform - The Methuss can transform into the Methuss. In MA mode.
Superalloy Z - Increases Armour by 100.

Weapons:
Repair Kit - 1 Range. Healing is 500 + 60 x Level, so 2900 healing.
Beam Saber - 1100 Attack, 20 Accuracy, 1 Range, X/A/A/A. 100% hitrate, 841 damage
Arm Beam Cannon - 1200 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 80% hitrate, 972 damage

Methuss MA

MHP: 4100
EN: 230
Arm: 750
Lim: 255
Mov: 8, Air

Abilities/Equipment:
Transform - Methuss MA can transform into the Methuss.
Superalloy Z - Increases Armour by 100.

Weapons:
Repair Kit - 1 Range. Healing is 500 + 60 x Level, so 2900 healing.
Arm Beam Cannon - 1200 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 80% hitrate, 972 damage


Best 3: 5832 - Arm Beam Cannon x 6
And 25 shots of Alert.

Four Murasame


Atk: 139
Acc: 135
Eva: 144
Int: 140
MSP: 245

Evasion: 24%

Spirits
Alert (10 SP) - Unfailingly dodge next attack
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Love (100 SP) - Restores all HP of everyone on the same team
Trust (30 SP) - Restores 1/3 MHP of anyone on the same team
Valour (30 SP) - Next attack does double damage
Zeal (60 SP) - Allows the character another action this phase

Claims: NOTHING. And no, she's not having the Psyco Gundam.

Double Zeta Gundam

Judou Ashita


Atk: 142
Acc: 138
Eva: 148
Int: 145
MSP: 245

Evasion: 33%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Alert (10 SP) - Unfailingly dodge next attack
Valour (30 SP) - Next attack does double damage
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Friendship (80 SP) - Restores 1/2 MHP of everyone on the same team

Claims: Double Zeta Gundam

Double Zeta Gundam

MHP: 5400
EN: 250
Arm: 720
Lim: 255
Mov: 7, Ground

Abilities/Equipment:
Transform - Double Zeta Gundam can transform into the G-Fortress.
Biosensor - Increases Limit by 15!!!

Weapons:
Double Vulcan - 880 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 123% hitrate, 649 damage
Hyper Beam Saber - 1350 Attack, 20 Accuracy, 1 Range, X/A/A/A. 118% hitrate, 1317 damage
Double Beam Rifle - 1550 Attack, 0 Accuracy, 6 Range, 10 Ammo, B-Type, A/A/A/C. 98% hitrate, 1601 damage
High Mega Cannon - 2300 Attack, -10 Accuracy, 6 Range, 100 EN, 100 Will, M-Type, A/A/A/C. 88% hitrate, 2666 damage

High Mega Cannon's area of effect is shaped somewhat like a raindrop with the thin end at ZZ Gundam. Kinda hard to delimit in a short manner anyway.

G-Fortress

MHP: 5400
EN: 250
Arm: 700
Lim: 255
Mov: 9, Air

Abilities/Equipment:
Transform - The G-Fortress can transform into Double Zeta Gundam.
Biosensor - Increases Limit by 15!!!

Weapons:
Missile - 850 Attack, -5 Accuracy, 4 Range, 10 Ammo, A/A/A/A. 93% hitrate, 607 damage
Double Cannon - 1000 Attack, 25 Accuracy, 1 Range, 6 Ammo, A/A/A/A. 123% hitrate, 820 damage
Double Beam Rifle - 1550 Attack, 0 Accuracy, 6 Range, 10 Ammo, B-Type, A/A/A/C. 98% hitrate, 1601 damage


Best 3: 23472 - Valour High Mega Cannon x 2 then Valour Double Beam Rifle x 4
Which leaves him with SP for Alert, unlike Amuro/Camille. That they don't have it surely doesn't enter into this.

Elpeo Ple


Atk: 137
Acc: 130
Eva: 152
Int: 139
MSP: 245

Evasion: 31%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Luck (40 SP) - Doubles money and experience gained from next battle
Valour (30 SP) - Next attack does double damage
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Love (100 SP) - Restores all HP of everyone on the same team

Also
Rage (70 SP) - Does a random amounts of damage from 100 to 1000, in increments of 100, to every enemy on the map.
at level 43

Claims: Qubeley Mk II

Qubeley Mk II

MHP: 4400
EN: 250
Arm: 700
Lim: 255
Mov: 10, Ground

Abilities/Equipment:
Booster - Increases movement by 2.

Weapons:
Beam Saber - 1200 Attack, 20 Accuracy, 1 Range, X/A/A/A. 104% hitrate, 1044 damage
Beamgun - 1450 Attack, -5 Accuracy, 6 Range, 20 Ammo, B-Type, A/A/A/C. 79% hitrate, 1386 damage
Funnel - 2000 Attack, 25 Accuracy, 7 Range, 5 Ammo, 95 Will, A/A/A/A. 109% hitrate, 2140 damage


Best 3: 24172 - Valour Funnel x 5 then Valour Beamgun
Another familiar attack sequence.

Gundam F91

Seabook Arno


Atk: 141
Acc: 137
Eva: 140
Int: 138
MSP: 245

Evasion: 18%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Spirit (40 SP) - Boosts Will by 15
Valour (30 SP) - Next attack does double damage
Friendship (80 SP) - Restores 1/2 MHP of everyone on the same team
Trust (30 SP) - Restores 1/3 MHP of anyone on the same team
Zeal (60 SP) - Allows the character another action this phase

Claims: Gundam F-91

Gundam F-91

MHP: 4400
EN: 250
Arm: 870
Lim: 255
Mov: 9, Ground

Abilities/Equipment:
Doubleimage - When pilot has 130 Will or more, attains a flat 50% chance to dodge in addition to and regardless of the normal chances in battle.
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Superalloy Z - Increases Armour by 100.

Weapons:
Beam Saber - 1200 Attack, 20 Accuracy, 1 Range, X/A/A/A. 110% hitrate, 1092 damage
Beam Rifle - 1450 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 90% hitrate, 1444 damage
Beam Launcher - 2000 Attack, 0 Accuracy, 5 Range, 15 EN, B-Type, A/A/A/C. 90% hitrate, 2220 damage
VSBR - 3000 Attack, -5 Accuracy, 7 Range, 30 EN, A/A/A/C. 85% hitrate, 3630 damage


Best 3: 58788 - Spirit x 2 then Valour VSBR x 5 then VSBR
2x Spirit not only ends up doing more damage than using Zeal and an extra Valour, it also activates F-91's Doubleimage and Beam Shield. Good trade.
« Last Edit: December 06, 2021, 09:32:47 PM by Twilkitri »

Twilkitri

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Re: Super Robot Wars 2G
« Reply #1 on: August 27, 2008, 02:57:27 PM »
Victory Gundam

Üso Evin


Atk: 136
Acc: 147
Eva: 156
Int: 150
MSP: 245

Evasion: 46%

Spirits
Alert (10 SP) - Unfailingly dodge next attack
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Valour (30 SP) - Next attack does double damage
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Friendship (80 SP) - Restores 1/2 MHP of everyone on the same team

Claims: Victory Gundam, Victory 2 Gundam, Victory 2 Assault Buster. V2AB is the reward for fully upgrading V2 and it will be taken.

Victory 2 Assault Buster

MHP: 5400
EN: 255
Arm: 770
Lim: 255
Mov: 10, Air

Abilities/Equipment:
Doubleimage - When pilot has 130 Will or more, attains a flat 50% chance to dodge in addition to and regardless of the normal chances in battle.
I Field - Nullifies Beam (B-Type) attacks.
Courage Emblem - Recovers 10 EN per turn instead of 5.

Weapons:
Mega Beam Rifle - 2000 Attack, 0 Accuracy, 6 Range, 8 Ammo, B-Type, A/A/A/C. 112% hitrate, 2120 damage
Mega Beam Cannon - 2500 Attack, -10 Accuracy, 7 Range, 80 EN, B-Type, M-Type, A/A/A/C. 102% hitrate, 2800 damage
Wings of Light - 2550 Attack, -50 Accuracy, 125 EN, M-Type, A/A/A/C. 62% hitrate, 2868 damage
VSBR - 3500 Attack, -5 Accuracy, 7 Range, 38 EN, A/A/A/C. 107% hitrate, 4160 damage

Mega Beam Cannon hits all 7 squares in the direction it fires.
Wings of Light has V2AB choose a movement path, and hits everything adjacent to this path (or rather misses, due to -50 accuracy)


Best 3: 49920 - Valour VSBR x 6
Nice and simple.

Marbet Fingerhat


Atk: 135
Acc: 131
Eva: 139
Int: 134
MSP: 245

Evasion: 13%

Spirits
Spirit (40 SP) - Boosts Will by 15
Alert (10 SP) - Unfailingly dodge next attack
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Trust (30 SP) - Restores 1/3 MHP of anyone on the same team
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Love (100 SP) - Restores all HP of everyone on the same team

Claims: Gun-EZ

Gun-EZ

MHP: 3800
EN: 240
Arm: 710
Lim: 255
Mov: 6, Ground

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Superalloy Z - Increases Armour by 100.

Weapons:
Vulcan - 800 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 105% hitrate, 480 damage
Beam Saber - 1200 Attack, 20 Accuracy, 1 Range, X/A/A/A. 100% hitrate, 1020 damage
Beam Rifle - 1450 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 80% hitrate, 1357 damage


Best 3: 18714 - Spirit x 6 then Beam Rifle x 6
As before, her Beam Shield will be activated from this as well.

Odelo Henrique


Atk: 131
Acc: 129
Eva: 128
Int: 124
MSP: 245

Evasion: -8%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Spirit (40 SP) - Boosts Will by 15
Friendship (80 SP) - Restores 1/2 MHP of everyone on the same team
Valour (30 SP) - Next attack does double damage
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Guts (40 SP) - Completely restores HP

Claims: Gun-EZ

Gun-EZ

MHP: 3800
EN: 240
Arm: 710
Lim: 255
Mov: 6, Ground

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Superalloy Z - Increases Armour by 100.

Weapons:
Vulcan - 800 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 93% hitrate, 448 damage
Beam Saber - 1200 Attack, 20 Accuracy, 1 Range, X/A/A/A. 88% hitrate, 972 damage
Beam Rifle - 1450 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 68% hitrate, 1299 damage


Best 3: 11024 - Spirit x 3 then Valour Strike Beam Rifle then Valour Beam Saber x 2

Tomache Massaric


Atk: 129
Acc: 133
Eva: 131
Int: 121
MSP: 245

Evasion: -8%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Accel (5 SP) - Increases movement by 3
Friendship (80 SP) - Restores 1/2 MHP of everyone on the same team
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Spirit (40 SP) - Boosts Will by 15
Guts (40 SP) - Completely restores HP

Claims: White Ark

White Ark

MHP: 5200
EN: 230
Arm: 570
Lim: 250
Mov: 7, Air

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Bravery Emblem - Regen 100 HP every turn.

Weapons:
Repair Kit - 1 Range. Healing is 500 + 60 x Level, so 2900 healing.
Supply Kit - 1 Range. Restores all EN and Ammo.
Antiair Guns - 1200 Attack, 25 Accuracy, 1 Range, A/A/A/A. 94% hitrate, 948 damage
Mega Particle Cannon - 1600 Attack, -5 Accuracy, 4 Range, 5 EN, A/A/A/C. 64% hitrate, 1464 damage


Best 3: 8106 - Spirit x 4 then Strike Mega Particle Cannon x 3

Junko Jenko


Atk: 140
Acc: 144
Eva: 141
Int: 137
MSP: 245

Evasion: 18%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Spirit (40 SP) - Boosts Will by 15
Valour (30 SP) - Next attack does double damage

Claims: Gun-EZ, Gunblaster (she takes it off Yuka before the Defend Rain level)

Gunblaster

MHP: 4900
EN: 250
Arm: 630
Lim: 255
Mov: 7, Ground

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Chobham Armour - Increases MHP by 800.

Weapons:
Vulcan - 800 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 121% hitrate, 520 damage
Beam Saber - 1300 Attack, 20 Accuracy, 1 Range, X/A/A/A. 116% hitrate, 1220 damage
Beam Rifle - 1450 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 96% hitrate, 1430 damage
Beam Bazooka - 1500 Attack, -5 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 91% hitrate, 1500 damage


Best 3: 24450 - Spirit x 3 then Valour Beam Bazooka x 4 then Beam Bazooka x 2

Helen Jackson


Atk: 143
Acc: 131
Eva: 139
Int: 133
MSP: 245

Evasion: 12%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Guts (40 SP) - Completely restores HP
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Spirit (40 SP) - Boosts Will by 15
Valour (30 SP) - Next attack does double damage
Zeal (60 SP) - Allows the character another action this phase

Claims: Gun-EZ

Gun-EZ

MHP: 3800
EN: 240
Arm: 710
Lim: 255
Mov: 6, Ground

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Superalloy Z - Increases Armour by 100.

Weapons:
Vulcan - 800 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 104% hitrate, 544 damage
Beam Saber - 1200 Attack, 20 Accuracy, 1 Range, X/A/A/A. 99% hitrate, 1116 damage
Beam Rifle - 1450 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 79% hitrate, 1473 damage


Best 3: 24060 - Spirit x 3 then Valour Beam Rifle x 4 then Beam Rifle x 2

Mahalia Merrill


Atk: 137
Acc: 135
Eva: 140
Int: 133
MSP: 245

Evasion: 13%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Accel (5 SP) - Increases movement by 3
Alert (10 SP) - Unfailingly dodge next attack
Spirit (40 SP) - Boosts Will by 15
Trust (30 SP) - Restores 1/3 MHP of anyone on the same team
Love (100 SP) - Restores all HP of everyone on the same team

Claims: Gun-EZ

Gun-EZ

MHP: 3800
EN: 240
Arm: 710
Lim: 255
Mov: 6, Ground

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Superalloy Z - Increases Armour by 100.

Weapons:
Vulcan - 800 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 108% hitrate, 496 damage
Beam Saber - 1200 Attack, 20 Accuracy, 1 Range, X/A/A/A. 103% hitrate, 1044 damage
Beam Rifle - 1450 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 83% hitrate, 1386 damage


Best 3: 19044 - Spirit x 6 then Beam Rifle x 6

Kite Bush


Atk: 138
Acc: 133
Eva: 139
Int: 128
MSP: 245

Evasion: 7%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Accel (5 SP) - Increases movement by 3
Spirit (40 SP) - Boosts Will by 15
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Alert (10 SP) - Unfailingly dodge next attack

Claims: Gun-EZ

Gun-EZ

MHP: 3800
EN: 240
Arm: 710
Lim: 255
Mov: 6, Ground

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Superalloy Z - Increases Armour by 100.

Weapons:
Vulcan - 800 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 101% hitrate, 504 damage
Beam Saber - 1200 Attack, 20 Accuracy, 1 Range, X/A/A/A. 96% hitrate, 1056 damage
Beam Rifle - 1450 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 76% hitrate, 1401 damage


Best 3: 9603 - Spirit x 6 then Beam Rifle x 3

Peggy Lee


Atk: 136
Acc: 132
Eva: 137
Int: 132
MSP: 245

Evasion: 9%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Accel (5 SP) - Increases movement by 3
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Alert (10 SP) - Unfailingly dodge next attack
Guts (40 SP) - Completely restores HP

Claims: Gun-EZ

Gun-EZ

MHP: 3800
EN: 240
Arm: 710
Lim: 255
Mov: 6, Ground

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Superalloy Z - Increases Armour by 100.

Weapons:
Vulcan - 800 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 104% hitrate, 488 damage
Beam Saber - 1200 Attack, 20 Accuracy, 1 Range, X/A/A/A. 99% hitrate, 1032 damage
Beam Rifle - 1450 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 79% hitrate, 1372 damage


Best 3: 8232 - Beam Rifle x 6
At least she has Alert if nothing else.

Cony Francis


Atk: 135
Acc: 127
Eva: 147
Int: 128
MSP: 245

Evasion: 15%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Accel (5 SP) - Increases movement by 3
Alert (10 SP) - Unfailingly dodge next attack
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Trust (30 SP) - Restores 1/3 MHP of anyone on the same team
Luck (40 SP) - Doubles money and experience gained from next battle

Claims: Gun-EZ

Gun-EZ

MHP: 3800
EN: 240
Arm: 710
Lim: 255
Mov: 6, Ground

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Superalloy Z - Increases Armour by 100.

Weapons:
Vulcan - 800 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 95% hitrate, 480 damage
Beam Saber - 1200 Attack, 20 Accuracy, 1 Range, X/A/A/A. 90% hitrate, 1020 damage
Beam Rifle - 1450 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 70% hitrate, 1357 damage


Best 3: 4071 - Beam Rifle x 3
Another example of why Gundam pilots fail without doubleacting, and having no skills to help damage is really brutal on her. Worse damage than Fa...

Milliera Katan


Atk: 136
Acc: 130
Eva: 140
Int: 131
MSP: 245

Evasion: 11%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Accel (5 SP) - Increases movement by 3
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Trust (30 SP) - Restores 1/3 MHP of anyone on the same team
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Luck (40 SP) - Doubles money and experience gained from next battle

Claims: Gunblaster

Gunblaster

MHP: 4900
EN: 250
Arm: 630
Lim: 255
Mov: 7, Ground

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Chobham Armour - Increases MHP by 800.

Weapons:
Vulcan - 800 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 101% hitrate, 488 damage
Beam Saber - 1300 Attack, 20 Accuracy, 1 Range, X/A/A/A. 96% hitrate, 1168 damage
Beam Rifle - 1450 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 76% hitrate, 1372 damage
Beam Bazooka - 1500 Attack, -5 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 71% hitrate, 1440 damage


Best 3: 8640 - Beam Bazooka x 6
Poor Millie doesn't even have Alert. Looks like she falls back onto Vigour then.

Francesca O'Hara


Atk: 135
Acc: 129
Eva: 140
Int: 131
MSP: 245

Evasion: 11%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Spirit (40 SP) - Boosts Will by 15
Accel (5 SP) - Increases movement by 3
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Alert (10 SP) - Unfailingly dodge next attack
Trust (30 SP) - Restores 1/3 MHP of anyone on the same team

Claims: Gunblaster

Gunblaster

MHP: 4900
EN: 250
Arm: 630
Lim: 255
Mov: 7, Ground

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Chobham Armour - Increases MHP by 800.

Weapons:
Vulcan - 800 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 100% hitrate, 480 damage
Beam Saber - 1300 Attack, 20 Accuracy, 1 Range, X/A/A/A. 95% hitrate, 1155 damage
Beam Rifle - 1450 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 75% hitrate, 1357 damage
Beam Bazooka - 1500 Attack, -5 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 70% hitrate, 1425 damage


Best 3: 19482 - Spirit x 6 then Beam Bazooka x 6

Yuka Meilasch


Atk: 139
Acc: 140
Eva: 143
Int: 133
MSP: 245

Evasion: 16%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Guts (40 SP) - Completely restores HP
Valour (30 SP) - Next attack does double damage
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Alert (10 SP) - Unfailingly dodge next attack
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10

Claims: Gunblaster

Gunblaster

MHP: 4900
EN: 250
Arm: 630
Lim: 255
Mov: 7, Ground

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Chobham Armour - Increases MHP by 800.

Weapons:
Vulcan - 800 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 113% hitrate, 512 damage
Beam Saber - 1300 Attack, 20 Accuracy, 1 Range, X/A/A/A. 108% hitrate, 1207 damage
Beam Rifle - 1450 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 88% hitrate, 1415 damage
Beam Bazooka - 1500 Attack, -5 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 83% hitrate, 1485 damage


Best 3: 17820 - Valour Beam Bazooka x 6

Oliver Inoe


Atk: 135
Acc: 137
Eva: 140
Int: 135
MSP: 245

Evasion: 15%

Spirits (he only gets 5)
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Accel (5 SP) - Increases movement by 3
Alert (10 SP) - Unfailingly dodge next attack
Spirit (40 SP) - Boosts Will by 15
Valour (30 SP) - Next attack does double damage

Claims: Gun-EZ

Gun-EZ

MHP: 3800
EN: 240
Arm: 710
Lim: 255
Mov: 6, Ground

Abilities/Equipment:
Beam Shield - When Will is over 130, has a 50% chance to halve damage from attacks taken.
Superalloy Z - Increases Armour by 100.

Weapons:
Vulcan - 800 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 112% hitrate, 480 damage
Beam Saber - 1200 Attack, 20 Accuracy, 1 Range, X/A/A/A. 107% hitrate, 1020 damage
Beam Rifle - 1450 Attack, 0 Accuracy, 5 Range, 10 Ammo, B-Type, A/A/A/C. 87% hitrate, 1357 damage


Best 3: 22380 - Spirit x 3 then Valour Beam Rifle x 4 then Beam Rifle x 2

G Gundam

Domon Kasshu


Atk: 150
Acc: 134
Eva: 139
Int: 141
MSP: 255

Evasion: 20%

Spirits
Guts (40 SP) - Completely restores HP
Valour (30 SP) - Next attack does double damage
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this
Spirit (40 SP) - Boosts Will by 15
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10

Also
Love (100 SP) - Restores all HP of everyone on the same team
at level 45

Claims: Shining Gundam, Shining Gundam (Super), God Gundam. God Gundam outclasses the other as one may expect.

God Gundam

MHP: 6900
EN: 255
Arm: 800
Lim: 255
Mov: 10, Ground

Abilities/Equipment:
Doubleimage - When pilot has 130 Will or more, attains a flat 50% chance to dodge in addition to and regardless of the normal chances in battle.
I Field - Nullifies Beam (B-Type) attacks.

Weapons:
God Strike - 3000 Attack, 0 Accuracy, 1 Range, 10 EN, B/A/A/C. 90% hitrate, 3900 damage
Erupting God Finger - 4300 Attack, 25 Accuracy, 1 Range, 110 EN, 150 Will, B/A/A/C. 115% hitrate, 5850 damage
Erupting God Slash - 4700 Attack, 20 Accuracy, 1 Range, 120 EN, 160 Will, A/A/A/C. 110% hitrate, 6450 damage
Sekiha Tenkyou Ken - 5800 Attack, 0 Accuracy, 3 Range, 155 EN, 160 Will, A/A/A/B. 90% hitrate, 8100 damage


Best 3: 72840 - Spirit x 4 then Valour Sekiha Tenkyou Ken then Valour God Strike x 2 then God Strike x 3

Lords Of Elemental

Masaki Andoh


Atk: 135
Acc: 132
Eva: 137
Int: 142
MSP: 255

Evasion: 19%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Accel (5 SP) - Increases movement by 3
Mercy (10 SP) - If next attack would kill, leaves enemy on 10 HP instead
Luck (40 SP) - Doubles money and experience gained from next battle
Spirit (40 SP) - Boosts Will by 15

Also
Valour (30 SP) - Next attack does double damage
at level 48

Claims: Cybuster

Cybuster

MHP: 5200
EN: 250
Arm: 650
Lim: 255
Mov: 9, Air

Abilities/Equipment:
Transform - Cybuster can transform into Cybird.
I Field - Nullifies Beam (B-Type) attacks.

Weapons:
Discutter - 1300 Attack, 15 Accuracy, 1 Range, A/A/A/A. 104% hitrate, 1155 damage
Cyflash - 1500 Attack, 0 Accuracy, 7 Range, 100 EN, 100 Will, M-Type, P-Type, A/A/A/B. 89% hitrate, 1425 damage
High Familiar - 2000 Attack, 25 Accuracy, 7 Range, 5 Ammo, 95 Will, A/A/A/A. 114% hitrate, 2100 damage
Cosmo Nova - 6800 Attack, 20 Accuracy, 7 Range, 1 Ammo, 150 Will, A/A/A/A. 109% hitrate, 8580 damage

Cyflash attacks all squares in a 7-square radius and only hits enemy units.

Cybird

MHP: 5200
EN: 250
Arm: 620
Lim: 255
Mov: 11, Air

Abilities/Equipment:
Transform - Cybird can transform into Cybuster.
I Field - Nullifies Beam (B-Type) attacks.

Weapons:
Caloric Missile - 1000 Attack, 0 Accuracy, 4 Range, 6 Ammo, A/A/A/A. 89% hitrate, 750 damage
Cyflash - 1500 Attack, 0 Accuracy, 7 Range, 100 EN, 100 Will, M-Type, P-Type, A/A/A/B. 89% hitrate, 1425 damage
High Familiar - 2000 Attack, 25 Accuracy, 7 Range, 5 Ammo, 95 Will, A/A/A/A. 114% hitrate, 2100 damage

Cyflash attacks all squares in a 7-square radius and only hits enemy units.


Best 3: 39492 - Spirit x 6 then Cosmo Nova then High Familiar x 5

Temps

Rain Mikamura


Atk: 118
Acc: 117
Eva: 116
Int: 129
MSP: 245

Evasion: -15%

Spirits
Luck (40 SP) - Doubles money and experience gained from next battle
Vigour (20 SP) - Restores 1/3 MHP
Valour (30 SP) - Next attack does double damage
Love (100 SP) - Restores all HP of everyone on the same team
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Strike (20 SP) - Next attack becomes immune to evasion, although Alert overrides this

Claims: Shining Gundam

Shining Gundam

MHP: 5700
EN: 255
Arm: 730
Lim: 255
Mov: 8, Ground

Abilities/Equipment:
Doubleimage - When pilot has 130 Will or more, attains a flat 50% chance to dodge in addition to and regardless of the normal chances in battle.
I Field - Nullifies Beam (B-Type) attacks.

Weapons:
Vulcan - 850 Attack, 25 Accuracy, 1 Range, 10 Ammo, A/A/A/A. 86% hitrate, 403 damage
Beam Sword - 1800 Attack, 25 Accuracy, 1 Range, B/A/A/A. 86% hitrate, 1524 damage
Shining Strike - 2500 Attack, 25 Accuracy, 1 Range, 5 EN, B/A/A/C. 86% hitrate, 2350 damage
Shining Finger - 3300 Attack, 25 Accuracy, 1 Range, 80 EN, 130 Will, B/A/A/C. 86% hitrate, 3294 damage


Best 3: 14100 - Valour Shining Strike x 3

Lune Zoldark


Atk: 130
Acc: 139
Eva: 129
Int: 132
MSP: 245

Evasion: 11%

Spirits
Vigour (20 SP) - Restores 1/3 MHP
Focus (10 SP) - Increase final Accuracy and Evasion until next phase by 10
Alert (10 SP) - Unfailingly dodge next attack
Spirit (40 SP) - Boosts Will by 15
Guts (40 SP) - Completely restores HP
Rage (70 SP) - Does a random amounts of damage from 100 to 1000, in increments of 100, to every enemy on the map.

Claims: Valcione

Valcione

MHP: 4900
EN: 235
Arm: 630
Lim: 255
Mov: 7, Ground

Abilities/Equipment:
Beam Barrier Generator - Nullifies Beam (B-type) attacks.

Weapons:
Psychoblaster - 1500 Attack, 0 Accuracy, 6 Range, 100 EN, 100 Will, M-Type, P-Type, A/A/A/B. 86% hitrate, 1350 damage
Divine Arm - 1600 Attack, 25 Accuracy, 1 Range, A/A/A/A. 111% hitrate, 1480 damage
Cross Smasher - 2500 Attack, 10 Accuracy, 9 Range, 10 Ammo, A/A/A/X. 96% hitrate, 2650 damage
Hyper Beam Cannon - 4800 Attack, -10 Accuracy, 6 Range, 50 EN, 110 Will, A/A/A/C. 76% hitrate, 5640 damage

Psychoblaster attacks all squares in a 6-square radius and only hits enemy units.

Best 3: 61855 - Spirit x 6 then Hyper Beam Cannon x 5 then Cross Smasher


Listings

Best 3

Accuracy is not being taken into account here (except that Boss' very innaccurate Best 3 is being used instead of his incredibly innaccurate one)

72840 - Domon Kash
61855 - Lune Zoldark
58788 - Seabook Arno
49920 - Usso Evin
46320 - Tetsuya Tsurugi
39492 - Masaki Andoh
35046 - Musashi Tomoe
34741 - Camille Bidan
33336 - Duke Fleed
31421 - Amuro Ray
30060 - Kouji Kabuto
29040 - Ryouma Nagare
24450 - Junko Jenko
24172 - Elpeo Ple
24060 - Helen Jackson
23472 - Judou Ashita
23363 - Average
22380 - Oliver Inoe
19482 - Francesca O'Hara
19152 - Boss
19044 - Mahalia Merrill
18714 - Marvette Fingerheart
17820 - Yuka Meilasch
14100 - Rain Mikamura
13356 - Jack King
12777 - Kochou Ki
12150 - Minerva X
11976 - Hayato Jin
11024 - Odello Henrique
9603 - Kate Bush
9072 - Lalah Sune
8700 - Bright Noa
8640 - Milliera Katan
8232 - Peggy Lee
8106 - Tomache Massaric
7480 - Sayaka Yumi
7086 - Michiru Saotome
5832 - Fa Yuiri
4071 - Connie Francis


Evasion

46 - Usso Evin
37 - Amuro Ray
35 - Camille Bidan
33 - Judo Ashita
32 - Fa Yuiri
31 - Elpeo Ple
27 - Lalah Sune
20 - Domon Kash
19 - Masaki Ando
18 - Seabook Anno
18 - Junko Jenko
17 - Hayato Jin
16 - Yuka Meilasch
15 - Connie Francis
15 - Oliver Inoe
13 - Marvette Fingerheart
13 - Maheria Merill
12 - Helen Jackson
11 - Milliera Katan
11 - Francesca O'Hara
11 - Lune Zoldark
9 - Peggy Lee
7 - Kate Bush
4.78 - Average
-7 - Bright Noa
-8 - Odello Henrique
-8 - Tomache Massaric
-15 - Kochou Ki
-15 - Rain Mikamura
-17 - Kouji Kabuto
-18 - Ryouma Nagare
-18 - Tetsuya Tsurugi
-19 - Jack King
-19 - Sayaka Yumi
-22 - Michiru Saotome
-23 - Duke Fleed
-27 - Musashi Tomoe
-28 - Minerva X
-40 - Boss

Somewhat amusing for the battleships to be the first units short of the average.


Durability

Arbitrarily giving durability scores to robots based on the ratio between their armour and the taken armour and then multiplying this by 1/100th their hp. This is just to give an idea of a robot's durability, it has no mathematical application. As the pilots have no effect on durability, just the robots are being listed so that there aren't far too many Gun-EZs.

133.00 - Grendizer
133.00 - Drill Spazer
121.92 - Great Mazinger
120.33 - Marine Spazer
120.33 - Double Spazer
111.23 - Reinforce Junior
100.23 - Getter Poseidon
99.00 - Mazinger Z w/ Jet Scrander
92.00 - God Gundam
91.00 - Minerva X
83.70 - Getter Dragon
79.57 - Getter Liger
73.17 - Average
69.35 - Shining Gundam
69.30 - Victory 2 Assault Buster
65.17 - Elmeth
64.80 - Double Zeta Gundam
63.80 - Gundam F-91
63.00 - G-Fortress
61.42 - Nu Gundam
59.50 - Aphrodi A
56.33 - Cybuster
54.90 - Mecha Kochou Ki
53.73 - Cybird
52.50 - Texas Mack
52.48 - Boss Borot
51.45 - Valcione
51.45 - Gunblaster
51.33 - Qubeley Mark II
51.25 - Methuss
51.25 - Methuss (MA)
49.40 - White Ark
47.67 - Zeta Gundam
46.20 - Waverider
44.97 - Gun-EZ
44.25 - Getter Q



2021-12-07 - Some cleanup. Have not looked into the Zoloat yet.
« Last Edit: December 06, 2021, 09:38:45 PM by Twilkitri »

Kanjilearner

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Re: Super Robot Wars 2G
« Reply #2 on: June 25, 2019, 12:37:12 AM »
I would like to know the attacks and related stats of the Zoloatt you can unlock in this game? I've looked everywhere, with no luck.