(quick port of a SageAcrin topic, will fix formatting errors errors later)
Credit to SageAcrin:
Okay.
So I was bored, and wanted to make an ND3 topic.
Why? I'm not sure. Why Xeroma wanted to help is even more beyond me.
But, hey. It has more DL application than the Arcana topic, and that didn't stop OK! >_>
Annnnyhow.
All tests were done on LightGuards/LightMages, except Light spells(Which they resist.), which were done on Criminals from the level before that. These are enemies from the second to last, and third to last levels, respectively. The last level is at the bottom of a four-level dungeon, and the first three levels have enemies from earlier in the game. As such, testing would have taken....oh, about three times as long.
Level average was taken at L55. This is mostly because L55 is when everyone that's not a Narakiri gains their final skills.
Note that....I didn't actually test elemental affinities of attacks, per se. I just used a guide to tell me which were which element. >_>; Lazy, sure, but hey. I did test some of them, though. <_<
Anyhow, the guide seems to have just ripped the elements from the descriptions of the attacks, anyhow(Which I can't understand, of course.), so it's probably accurate.
Also, most magic was taken against a low MDef and high MDef target, unless it was Light magic. Hence two values for it. This is because LightGuards have low MDef and LightMages have high MDef, and it was handy to just smack both with it. It's subtraction defense, though, so it's not a massive screaming varience, here.
Mind, this is just my stuff. Xeroma, you'd have to ask him. I'm not frankly worried too much, defenses in this game aren't high enough to produce massive varience except in a rare few attacks.
Finally....there's a few things missing. To understand why, I'll explain a simple fact.
End-game randoms have 3000~ HPs.
End-game superbosses have 15000-20000 HPs.
The best attacks in the game deal 15000 HPs of damage, are limit breaks that you can get hit out of, and are bafflingly high hits.
Needless to say, testing was, at the best of times, a bastard. It's frankly easier than Grandia, as a game, generally.
Anyhow, onward!
HPs: Things you need to live. The pointy end of the sharp thing stuck into characters reduces these. Along with spells.
TPs: Need these for techniques/spells.
Attack: Base attack power. Simple enough, and also really matters little for anyone not the Narakiris, and....well, I'll explain on them later.
Defense: Physical defense.
Wisdom: Magical defense and magical offense.
Agility: Movement speed. I think. >_> Seriously, this stat does amazingly little, from all I can tell.
There's a final stat, hidden, which is on-map movement speed(ND3 uses SRPG-like maps, but goes into a standard Tales-type battle when a party meets an enemy group.). This matters less than nothing, and I'm not about to bother testing to find out. It may even be based on Agility, I haven't paid much attention...
Terms:
Elements are Fire, Water(Which includes ice.), Earth, Wind, Lightning, Holy, Darkness, and Base(Think Elemental elemental.).
Anything listed as a "Hi-Ougi" is basically a limit break. They can only be used, once per battle(Not entirely certain if you can heal, then use it again. It's something that just occured to me, and needs testing, not that it's a major deal.), at below 25% life. When the averages go up, these will not be included in them.
Tales of Phantasia Cast:
Cless:
4970 HPs.
660 TPs.
532 Attack
532 Defense.
370 Wisdom
478 Agility
Physical: 240x2
Majinken(Psion Bolt): 250. Deals a second blow of 250 at very close range. Long ranged. 4 TP.
Akisazame(Blade Storm): 50x10, 200x1, 700 total. 11 TP.
Kogahazan(Tiger Teeth): 450x2, 900 total. 12 TP
Hououtenkuu(Phoenix): 800. Fire elemental. 25 TP.
Shuukihou(Eir's Love): 35% healing. 10 TP.
Senkuureppa(Damned if I know. He slashes the enemy into the air then stabs them hard, knocks them a distance away...don't recall the tech in ToP at all.): 320x3, 960 total. 12 TP.
Jigenzan(Soul Edge): 550x2, 1100 total. Base elemental(I assume that this is basically Elemental Elemental. It's what it seems like, it's attached to basically the same things.). 30 TP.
Kuukanshou Ten'i(Teleport): 4-5 hits of 60 if the attack's triggered off at close range, then four hits of 350. Total approximately 1650-1700. 35 TP.
Meiyuu Zanshouken(Hi-Ougi): 3 hits of 1250 and 4 hits 1500 damage, alternating, I.....think.(Low/high/low/high/low/high/high for the order of damage hits.) This attack, like all Hi-Ougis, is very, very, very hard to test, since literally everything that's not a boss falls over and DIES...I basically had to get the amount of hits on a Arena superboss, using Frio/Kyaro's costume of that character, then get the damage per hit from a random. Also, it's concievable the last three hits will miss, they do about as much as they don't on a man-sized target. Base-elemental. Approximately 10000 damage. (On the aforementioned superboss, from slightly higher levels, it dealt 600/1000 per hit, but said boss resists all elements, from the looks of it.) 100 TP.
Chester:
4430 HPs
768 TPs
532 Attack
424 Defense
424 Wisdom
532 Agility
Physical: 150 damage.
Guren: 400 damage, fire elemental. 5 TP
Touga: 450 damage, ice elemental. 8 TP
Gouten: 300 damage, then two hits of 200 damage. Lightning elemental. 15 TP.
Shouha: 600 damage in......some number of hits. I think theoretically, if the arrow hits *perfectly*, it's 5 hits, for 3000 damage. Practically, I see it hit 3 times more(1800). Take this as you will. Either way, it's really damned good for the cost, though a bit slowish. Earth Elemental. 15 TP.
Shinten: 300 damage in....again, some number of hits. If you can somehow fire this off in someone's face without getting hit out of it, it's seven. Or so. (Shinten basically blasts out a big cloud of a dozen(?) arrows or so.) From a more normal range, it's....3-4? This one's harder to judge than most. 25 TP.
Shuu'u: 450-500 damage in three hits(YAY, SIMPLE.), 1400-1500 total. 18 TP.
Hayate: Five hits of 300 damage, total 1500 damage. 25 TP.
Taiga: 2500 damage in one really bigass arrow. >_> 55 TP.
Toryuu: 280 or so damage in....you guessed it, some number of hits. I *think* it's ten hits(That's what the combo shows when the target dies, and it seems to just barely kill it.), for 2800 damage total. 70 TP.
Mint:
3890 HPs
876 TPs
424 Attack
478 Defense
532 Wisdom
478 Agility
Physical: 100~ damage.
Pikohan(Piko Hammer): 100-130 damage. Inflicts Peep. Apparently....100% Peep, or at an extremely high rate. Said peep.........stacks. Which means that if an enemy is hit with Pikohan, she can use another, and stun again, and another, and stun again, and another....I don't know conclusively that it's 100% rate, but I do know I had two enemies get hit 18 and 19 times respectively, and die before they broke the stunlock. 5 TP. If......this truly is 100%, it can be used 175 times before Mint runs out of TPs, and deal something in the neighborhood of 15000 damage. Very damned slowly. Take this as you will.
Acid Rain: 100% Defense down. Raises the physical damage to 200~. (Yay.) 18 TP.
Nurse: 45% healing over a wide area. 30 TP.
Recover: Heal all status to one person. 18 TP.
Dispel: Heal all stat downs to all. (Basically, anyhow. I know it hits Delay and Acid Rain's effects.) 21 TP.
Cure: Heals 65% HPs. 22 TP.
Barrier: Raises defense. (Dropped a random enemy damage from 100-150 range to 0-30 range. Again: ND3 enemies suck. Ass. And it's a subtraction system for defenses... So take that defensive boost with a grain of salt.) 15 TP.
Raise Dead: Useless in a duel. Not bothering to test how much it revives you with. 26 TP.
Time Stop: Freezes all enemies for 10 seconds or so.....and takes about the same amount of time to CAST. 105 TPs. Totally worthless, IMHO. (....well, not in game, but in DL.)
Klarth:
4160 HPs
822 TPs
478 Attack
424 Defense
532 Wisdom
478 Agility
Physical: 150-200 damage.
Note: All of Klarth's magic is SLOW. Four or five seconds even for early summons....
Sylph: 1100-1350 damage. Wind elemental. 30 TP.
Undine: 1700-2300 damage. Water elemental. 34 TP.
Gnome: Three hits of 200-250 damage, then three hits of 600-750 damage, total 2400 to 3000 damage. Earth elemental. 30 TP.
Efreet: Approximately 10-12 hits of 350-450 damage. It's really hard to gauge, since some of the fireballs can and will miss the target. 3500-4500 damage, assuming 10 hits. 25 TP.
Luna: Four to six hits of 400 damage. 1600-2400 damage total. Light elemental. Also, this one seems faster than the summons before it(In that I can cast it and not expect to get knocked out every time, though I usually do anyhow....). 40 TP.
Maxwell: Eight hits of 650-700 damage. Note that one or two of these basically always misses the main target, from my experience. Optimally, 5200-5600 damage. Base elemental. 45 TP.
Volt: Three hits of 1400~ damage. Note that this sometimes seems to hit enemies twice....I think it's only ones that aren't the main target, though. It's also basically fullscreen. 4200 damage. Lightning elemental. 44 TP.
Aska: One hit of 2000~ damage. Light elemental. (I guess this is the high-MDef alternative to Luna?) 40 TP.
Shadow: Approximately 20 hits of 180-230 damage. The exact number is a guess, I'd have to test it on a boss to get it to survive the whole thing, but I've seen enemies nearly live through it, and 20 seems like the total amount of hits. Darkness elemental. 3600-4600 damage total. 80 TP.
Origin: 15 hits of 500-700 damage. Base-elemental. The only way I know how many hits THIS is is that I found a random that resisted it, then took the per-blow damage from my standard test dummies. 7500-10500 damage total. 100 TP. Note that this is extremely slow(As in, nearly 10 seconds.).
Arche:
3620 HPs
930 TPs
370 Attack
424 Defense
532 Wisdom
586 Agility
Physical: 100 damage.
Note: Like Klarth, Arche is rather sluggish for spells. Not quite as badly, on average, but still a little slow.
Fireball: Three hits of 200 damage, total damage of 600. Fire elemental. 5 TP.
Eruption: Eight to ten hits of 150-200 damage, total damage of 1200-1500 to 1600-2000. Fire Elemental. 18 TP.
Thunder Blade: Two hits of 950-1050 damage, total of 2000~ damage. Lightning Elemental. 24 TP.
Fire Storm: One hit of 1750-1850 damage. Fire elemental. (She like burning things.) 50 TP.
Earthquake: One hit of 2000-2100 damage. Earth elemental. 54 TP.
Indignation: One hit of 4000-4500 damage. (Nice jump.) Noticably slower than hell. Lightning elemental. 72 TP.
God Breath: One hit of 4500-5000 damage. Noticably slower than hell. Wind elemental. 80 TP.
Black Hole: One hit of 4100-4800 damage. Again, slow. Darkness elemental. 89 TP.
Meteor Swarm: 6-8 hits of 750-1000 damage. Again, like Klarth's Maxwell, one or two meteors usually misses. Total damage of 3000-4000 to 6000-8000. (MDef matters, it'd seem. As does luck and varience. >_>) Base elemental.60 TP.
Big Bang: One hit of 4500-5000 damage. Light elemental. 105 TP.
Suzu:
4430 HPs
768 TPs
478 Strength
424 Defense
424 Wisdom
586 Agility
Physical: Three hits of 180 damage, total 540 damage. Sadly, this is probably the best base physical in the game.
Shiranui: Steals from the enemy. Deals no damage. BUT YOU CAN STEAL THEIR ITEMS! >_> 7 TP.
Idzunaotoshi: Four hits of 180 damage, total 720 damage. 10 TP.
Hagakure: Escapes from battle. GODLIKE. 12 TP.
Manjushage: Three hits of 220 damage. Fire elemental. 660 damage total. (;_; This is good in game. Really. *Sighs.*) 12 TP
Raiden: Two hits of 400 damage, 800 total damage. Lightning elemental.15 TP
Kamaitachi: Four hits of 300 damage, 1200 total damage. Wind elemental. 15 TP
Samidare: Five to nine hits of 250-300 damage. This attack's really, really unreliable for hitting the full amount of hits. 1250-1500 to 2250-2400 damage. 40 TP.
Jiraiya: Approximately 30 hits(It's a flamethrower frog. What the hell do you want, exact numbers?) of 130-150 damage, total damage 3900-4500 range. Fire elemental. 70 TP.
Tales of Eternia Cast:
Reid:
4970 HPs
660 TPs
532 Attack
532 Defense
370 Wisdom
478 Agility
Physical: 225x2.
Majinken(Sonic Blade): 300 damage. 4 TP
Raijinken(Lightning Blade): 125 damage, then two hits of 250 damage, total 625 damage. Lightning elemental, though I think the first hit is physical. 6 TP
Rekkuzan(Tempest Strike): 375 damage. This seems like it ought to hit more than once, but I can't get it to. 12 TP.
Majikin: Souga(Twin Sonic Blade): Two hits of 500 damage. 12 TP.
Akisazame(Swarm): 12 hits of 50 damage, then a final hit of 250 damage. 850 damage total. 11 TP.
Senkuu Souhazan(Demon Spiral Hammer. I think.): Five hits of 250 damage. Oddly, this lists four hits in the combo bar, it doesn't seem to register the first one for combo purposes. Odd. Total damage of 1250. 15 TP
Kuuha Zesshougeki(Megasonic Thrust): Two hits of 650 damage, total damage 1300. 25 TP.
Mouko Rengekiha(Omega Demon Hammer): Eight hits of 300 damage, total damage 2400. 24 TP.
Shou'u Rekkuugeki(Neo Tempest Swarm): 11-13 hits of 120 damage, total damage 1320 to 1560. I have no damned idea why this is a later learned move than Omega Demon Hammer. Or more expensive. 30 TP.
Kyokkouken(Aurora Sword. Yes, just sword. The wall effect shows up, but deals no hits.): Hi-Ougi. 17 hits of 600-1200 damage, alternating, I....think. Again, like all Hi-Ougis, this is one large bastard to test. Total damage, if estimate is correct, approximately 15000 damage. Light elemental. 90 TP.
Farah:
4430 HPs
768 TPs
532 Attack
424 Defense
478 Wisdom
478 Agility
Physical: 2x200 damage.
Shouteiha(Palm Strike): 400 damage. 5 TP.
Chiyokou(Healer): 30% healing. 12 TP.
Sazanka(Triple Blossom): Three hits of 170 damage, total damage 510. 9 TP.
Gedokukou(Detoxify): Heals poison and TP drain statuses. 8 TP.
Rengadan(Sonic Fist): Six hits of 120 damage, total 720 damage. 12 TP.
Sanka Moushuukyaku(Death Blossom, I think.): Four hits of 220 damage, total 880 damage. 15 TP.
Kaiseikou(Life): Revives someone. Not bothering to test revival spells for HP recovered. Again, it's too much of a pain in the ass, and no one will ever, ever allow these forms in RPGMon, likely as not. 50 TP.
Hiyou Honpo(Mirage): Is Mirage. For those that have never played ToE, it allows you to quickly dash forward. That's it. No damage. 10 TP.
Yousou Rakubakushuu(Eagle Rage, I think.): Two hits of 250 damage, then three hits of 400 damage, total damage 1700. 18 TP.
Satsugeki Bukouken(Fatal Fury): 13 hits of 250 damage, total damage 3250. 70 TP.
Keele:
3890 HPs
876 TPs
424 Attack
478 Defense
532 Wisdom
478 Agility
Physical: 130 damage.
Fireball: Three hits of 200 damage, total damage 600. Fire elemental. 5 TP.
Aqua Edge: Three hits of 60 damage. If it somehow goes off at very, very point-blank range(You know, the range he could be hit out of it at.), it does another three hits. Total damage 180-360. Water elemental. 19 TP. SUCKS.
Nurse: Heals a large area for 45% MHP. 30 TP.
Delay: Doubles all enemy casting times. I think it's 100% odds to hit, I can't ever recall seeing it miss. 21 TP.
Freeze Lancer: Six to eight hits of 200 damage, total damage 1200-1600. Water elemental. 40 TP.
Sylph: One hit of 1150-1350 damage. Wind elemental. YES THIS IS THE SAME SPELL KLARTH STARTS WITH. 30 TP.
Spread: Five hits of 350 damage, 1750 total damage. Water elemental. 18 TP.
Stagnation: Lengthens the amount of time enemies are stunned for from basic physicals. 100%, I think. Worthless, unless you believe that a slow physical's spam locking someone. *Snickers.* Supposedly Base Elemental(How can you tell, anyhow?). 24 TP.
Efreet: Approximately 10-12 hits of 350-450 damage. It's really hard to gauge, since some of the fireballs can and will miss the target. 3500-4500 damage, assuming 10 hits. Again, yes, this is the same as Klarth's spell. The game uses the same spells often enough. 25 TP.
Explode: One hit of 2700-3200 damage. Fire elemental. Yes, it's probably owned by Efreet(Hits a larger area, overall, in game...). 65 TP.
Meredy:
3890 HPs
876 TPs
424 Attack
424 Defense
532 Wisdom
532 Agility
Physical: 140x2. (Yes, she can hit twice. Her Up attack with Quickie does two hits somehow. Gooooo Quickie.) Ranged.
Lightning: One hit of 500 damage. Lightning elemental. 5 TP.
Ice Needle: Three hits of 200 damage. Water elemental. Yes, this is a Ice Fireball. 5 TP.
Barrier: Raises defense. (Dropped a random enemy damage from 100-150 range to30-60 range. Again: ND3 enemies suck. Ass. And it's a subtraction system for defenses... So take that defensive boost with a grain of salt.) 15 TP.
Grave: Three hits of 400 damage. 1200 damage total. Earth elemental. 14 TP.
Holy Bless: Regeneration. Heals 272 damage every eight seconds or so. I guess she owns Shiho this way. 20 TP.
Rock Break: Three hits of 550 to 750 damage, total damage 1650 to 2250. Earth elemental. 25 TP.
Ray: 9-15 hits of 100 damage. Total damage 900-1500. Light elemental. 30 TP.
Volt: Three hits of 1400~ damage. Note that this sometimes seems to hit enemies twice....I think it's only ones that aren't the main target, though. It's also basically fullscreen. 4200 damage. Lightning elemental. 44 TP. (Yep. Copy/pasted. I tested it. Really. ^_^)
Blizzard: One hit of 2000-2800 damage. Ice elemental. I.....THINK this can randomly freeze enemies, once in a while. If I had to guess, I'd peg the odds at 5-10%. 45 TP. Full screen.
Shadow: Approximately 20 hits of 180-230 damage. The exact number is a guess, I'd have to test it on a boss to get it to survive the whole thing, but I've seen enemies nearly live through it, and 20 seems like the total amount of hits. Darkness elemental. 3600-4600 damage total. 80 TP. (Another copy/paste. Again, I tested it. The Wisdom's the EXACT SAME, you'll note. >_>)
Chat:
4160 HPs
822 TPs
478 Attack
478 Defense
424 Wisdom
532 Agility
Physical: Two hits of 170 damage, total 340 damage. Ranged.
Pikohan(Pow Hammer): Four hits of 50 damage, total 200 damage. High rate of stun, though it's clearly not perfect(I think it's 50% per hammer, though it's quite reasonable to nail someone with all four hammers.), and unlike Mint's, you can't really spamlock with it, since the stun is very, very short. 12 TP.
Robber Item(Rover Tool): 200 damage. Can steal enemy items. USELESS. 8 TP.
Poison Hammer(Toss Hammer): Four hits of 100 damage. The poison rate is.....somewhere in the 65% area, if all hammers hit? The poison damage is horribly negligable, it dealt less than 5% of an enemy's HPs in eight seconds. 15 TP.
Ice Hammer: Four hits of 100 damage. Water elemental. The freeze rate is about 25%, assuming all four hammers hit. If an enemy is frozen, they're stopped until hit. If hit, they take 25% CHP damage instead of what the blow would normally deal. Also a move that fails at life, like Poison Hammer. 20 TP.
Eternal Throw(Eternal Hammer): 10 TP triggering cost. When used, time stops and Chat throws hammers until she runs out of TP. You cannot vouluntarily stop this once triggered. At 822 TPs, she throws 24 Hammers for 300 damage each, total damage 7200. Assuming point-blank range. Which can be somewhat hard to do, since there is a short delay time before time stops. If you assume a longer range, I'd say 12-18 hit, for 3600-5400 damage.
Para Ball: One to three hits of 300 damage. Lightning elemental. Approximately a 10-20% chance of paralysis...per hit. And the amount of hits tends to be really rather random....if an enemy is paralyzed, she can basically stun lock it with everything on earth to some degree.... -_-; I dunno how the hell you take this move, aside from the fact that A: It's not a perfect stun lock, unlike Mint's, and B: The amount of hits wildly varies. Yes, I basically gave up on testing this little bastard much, it hurts me head. 12 TP.
Max:
5240 HPs
606 TPs
532 Attack
532 Defense
424 Wisdom
424 Agility
Physical: 210x2.
Burning Force: One hit of 1200 damage, then another of 600 damage for no damned reason. Fire elemental. To give you an idea, this is about as fast to come off as a Fireball spell. 16 TP.
Air Blade: One hit of 2000 damage. Wind elemental. As fast as Burning Force. 26 TP.
Aqua Spiral: One hit of 2000 damage, then sprays a massive fountain of ice crystals into the air, which fall for 200 damage each. On average, none of these hit the target. (...? Go figure.) 25 TPs. Sadly, cannot be converted into Aqua Cure by any means known to me.
Dark Eraser(Dark Laser): Takes four seconds to execute(....Which makes it still fast compared to most magic.). Six hits of 350 damage. Dark elemental. Total damage of 2100. 55 TP. Kinda sucks.
Rage Laser: Six hits of 400 damage, total damage 2400. Light elemental. As fast as Dark Laser/Eraser. Also kinda sucks. 40 TP.
Elemental Master: Fire, Wind, Earth, Water, Non-elemental(? I think. I'm sure on the first four hits, but not on the main cannon. It could be Base elemental, but I doubt it somewhat, if it is it does far, far too much damage.). One hit of each of the aforementioned elements for 1200, then.........uhm, some amount of damage in eight hits. The issue is, the only thing I got to see live up to the main beam cannon is optional superbosses in the colloseum...taking the damage figures from them(NOTE: They took 400-600 from the first hits, though this could just be elemental resists.), 1000-1200 damage a hit. Total damage from this mish-mash of figures, 12000 to 14000 damage or so. Is obscenely slow(The other issue with testing it. It takes about 10 seconds to go off.). 88 TP.
Rassius:
4970 HPs
660 TP
532 Attack
478 Defense
424 Wisdom
478 Agility
Physical: Two hits of 225 damage, 450 total.
Akisazame(Neo Swarm): Eight-nine hits of 50 damage, then a final hit of 200 damage. 600-650 damage total. 8 TP.
Fuuraijinken(Super Lightning Blade): One hit of 300 damage, then two hits of 225, total 750 damage. Lightning elemental, though I'm not sure if the inital thrust is or not. 8 TP.
Souryuu Rengazan(Dragon Swarm): Seven hits of 250 damage, then a final of 400 damage. 2150 total damage. 28 TP.
Souryuu Zankouken(Dragon Flash): Three hits of 600 damage, total 1800 damage. 35 TP.
Tales of Symphonia Cast:
Lloyd:
4970 HPs
660 TPs
532 Attack
478 Defense
424 Wisdom
478 Agility
Physical: 2x225, total 450 damage.
Majinken(Demon Fang): 300 damage. 4 TP.
Shunjinken(Sonic Thrust): 400 damage. 5 TP.
Rekkuuzan(Tempest): Three hits of 220 damage, total 660 damage. 12 TP.
Kogahazan(Tiger Blade): Two hits of 450 damage, total 900 damage. 12 TP.
Akisazame(Swarm): Eight hits of 50 damage, then a final hit of 250 damage, total 650 damage. 11 TP.
Suigojin(Guardian): Total invincibility for about a second. Is overall owned by Immortal Aura. 50 TP.
Hiten Shouku(Rising Falcon): One hit of 350 damage, then a second of 450 damage, total 800 damage. 25 TP. Sucks as much as in ToS! >_>
Reppuu Kuugashou(Tempest Thrust):Three hits of 180 damage, then a final hit of 650 damage. Total damage of 1190. 32 TP.
Shuu'u Souhazan(Raining Tiger Blade): Eight hits of 160 damage, then a final pair of hits for 350 damage. Total damage of 1980.
Tenshou Souhazan(Falcon Crest): Hi-Ougi. Five hits of 300 damage, then a final sword cut for 1200, with a energy blast for 2400 damage. All but the sword cut are Light elemental. Total damage of 4700. FAILS AT LIFE FOR A DAMNED HI-OUGI.
Genis:
4430 HPs
768 TPs
478 Attack
424 Defense
532 Wisdom
478 Agility
Physical: 170 damage.
Fireball: Three hits of 200 damage, total damage 600. Fire elemental. 5 TP. (Y'know? I'm getting sick of this move.)
Wind Cutter: Five hits of 200 damage. Wind elemental. 12 TP.
Aqua Edge: Three hits of 60 damage. If it somehow goes off at very, very point-blank range(You know, the range he could be hit out of it at.), it does another three hits. Total damage 180-360. Water elemental. 19 TP. SUCKS.
Lightning: One hit of 500 damage. Lightning elemental. 5 TP. (......what's with Genis and getting so many sucky beginner spells?)
Aqua Laser: One hit of 400 damage. Water elemental. 10 TP. (....so damned many.)
Air Blade: One hit of 500-650 damage. Wind elemental. 15 TP. (....Though, they are easy to test, at least.)
Eruption: Eight to ten hits of 150-200 damage, total damage of 1200-1500 to 1600-2000. Fire Elemental. 18 TP. (....Yes, yes, he did just learn Arche's second spell at this point.)
Spark Web: Eight hits of 350 damage. Total damage of 2800. Lightning elemental. Can paralyze, but I didn't test it's rate. (.....it matters?) 28 TP.
Ground Dasher: Smacks around the enemy with a barrage of rocks out of a chasm. The little ones deal 250, the big ones deal 650. On average, targets seem to get hit....about four times with each kind of rock, so 3600 damage. (By the way, this is the slowest spell Genis has had up to this point....and it's about three seconds for execution. Give the kid some credit, he's fast on spells.) Earth elemental. 40 TP.
Meteor Swarm: 6-8 hits of 750-1000 damage. Again, like Klarth's Maxwell, one or two meteors usually misses. Total damage of 3000-4000 to 6000-8000. (MDef matters, it'd seem. As does luck and varience. >_>) Base elemental.60 TP. (The power of copy/paste defends me! >_>)
Colette:
4160 HPs
822 TPs
478 Attack
424 Defense
532 Wisdom
478 Agility
Physical: 200x2. Can be ranged, but only hits once then.
Ray Thrust: 130 damage in one hit. Ranged. 5 TP. GODLIKE.
Brandish(Ring Whirlwind): Two hits of 180 damage, total 360 damage. 10 TP. Also Godlike.
Piko Hammer(Pow Hammer): One hit of 180 damage. Is fairly accurate for stun, from the five or so tests I bothered with, but it doesn't stack up so it doesn't really matter. 12 TP.
Item Thief(SCREW THE DAMNED ND3 PATCH TRANSLATION, I can hear the VA saying Item Thief....): Steals items, and deals 200 damage. 15 TP. Also Godlike.
Rimue Rayer(Triple Ray Thrust): Three hits of 180 damage, total 540 damage. Ranged. Owns her physical. FOR ONCE. 15 TP.
Soulaphage(Grand Chariot): Six hits of 150 damage, total of 900 damage. 20 TP.
Reduce Damage(Damage Guard): See Guardian. 50 TP.
Holy Song: Reduces damage dealt to Collette and increases her damage. (Saves her totally worthless ass, in game, since it's MT.) It seems to both raise MDef and Defenses to a level comparable to what Barrier raises defenses(So, notably.), and her damage is increased by approximately 150%. Downside? Lasts about ten seconds. Take it as you will. 50 TP.
Judgement: Deals 2(....usually.) hits of 1000 Light elemental damage to all targets on the screen. I say usually because it isn't unreasonable to see 1, or even 0, hits. Then again, I've seen four... 2000 total damage, on average. 150 TP. Is not boosted by Holy Song.
Reviverser(Sacrifice): Fully heals all allies(Don't know about revival.) and inflicts 3000 Light elemental damage on all enemies.....and kills Colette. Godlike. 200 TP. Also Godlike TP cost.
Raine:
3890 HPs
876 TPs
424 Attack
478 Defense
532 Wisdom
478 Agility
Physical: 140 damage.
Heal: 40% MHP Healing. 10 TP.
Recover: Heal all status to one person. 18 TP.
Nurse: Heals a large area for 45% MHP. 30 TP.
Photon: One hit of 800 damage. Light elemental. 20 TP.
Dispel: Heal all stat downs to all. (Basically, anyhow. I know it hits Delay and Acid Rain's effects.) 21 TP.
Ray: 9-15 hits of 100 damage. Total damage 900-1500. Light elemental. 30 TP.
Cure: Heals 65% HPs. 22 TP.
Ressurection: Heals 65% to an area. 70 TP.
Revive: After the target dies, they are revived with full HPs. 100 TP.
Sheena:
4430 HPs
768 TP
478 Attack
424 Defense
532 Wisdom
478 Agility
Physical: 170x2=340 damage.
Sanrikifu(Power Seal): 200 damage. Has a chance of lowering defense....but the lowered defense seems to raise damage of a base physical by about 40 a blow, AND it's rather low odds(20%? Less?)......5 TP.
Sakurikifu(Pyre Seal): One hit of 200 damage, then four hits of 100 damage. 600 damage total. Doesn't knock things down. ;_; 15 TP.
Sanriki Shoufu(Power Seal: Pinion.): 200 damage. Ranged. I think the odds of defense down are higher, but they don't seem to be much more than 50%. (I'm not testing the more unimportant status attacks all that hard. Does it show?) 18 TP.
Seikyuufu(Life Seal): 250 damage. Heals 10% of the damage dealt to Sheena. Quite possibly the most impressive parasitic healing EVER. 15 TP.
Shoukyuufu(Spirit Seal): 250 damage. I think it recovers 10% of the damage in TP, but....caps at the casting cost of 15 TP. At least, I never got her to heal more than 15 TP with it. As such, totally worthless. 15 TP(Effectively 0.).
Summon: Corrine: 1000 damage to one target. YAY! SOMETHING THAT OWNS HER PHYSICAL! (In fairness, she comes in at a high enough level to already have this move, IIRC.)
Summon: Water: 1700-2300 damage. Water elemental. 34 TP. (.....yeah, I basically copied and pasted Klarth's Undine summon. That's because THAT IS WHAT THIS IS. >_>)
Summon: Light: Four to six hits of 400 damage. 1600-2400 damage total. Light elemental. 40 TP.
Summon: Earth: Oddly, this isn't the same as Klarth's Gnome... One hit of 1800 damage, then 6-12 hits of 80 damage, for 2240-2720 damage. Larger target=more damage.
Zelos:
4970 HPs
660 TPs
532 Attack
532 Defense
370 Wisdom
478 Agility
Physical: Two hits of 230 damage. 460 total damage.
Raijinken(Lightning Blade): Two hits of 300 damage, 600 damage total. Lightning elemental, though I'm not sure the first hit is. 6 TP.
First Aid: Heals the target 20%. (.........ew.) 5 TP.
Fuuraijinken(Super Lightning Blade): Two hits of 400 damage, 800 damage total. Lightning elemental, bla bla see Lightning Blade. 8 TP.
Gurenken(Hell Pyre): Two hits of 200 damage, non-elemental, then a third 200 damage, fire elemental. Total of 600 damage. -_-; 15 TP.
Majinken: Souga(Double Demon Fang): Two hits of 250 damage, and two hits of 500 damage, alternating. (The 250s are actually the slashes, while the 500s are the energy bursts.) Total damage of 1500. 12 TP.
Heal Wind(Healing Wind): Approximately 35% healing to an area. 30 TP.
Air Thrust: 16 hits of 35 damage. Yes. 35 damage. As a second-to-last technique. 560 damage total. Wind elemental. 25 TP. Fails at life.
Eruption: Eight to ten hits of 70-100 damage, total damage of 560-800 to 700-1000. Fire Elemental. 18 TP. (Gee, Zelos, get some damned Wisdom. Or an actual attack spell or two.)
Presea:
4700 HPs
714 TPs
586 Attack
478 Defense
370 Wisdom
478 Agility
Physical: Two hits of 260 damage, 520 total. Note that the second hit is a bit sluggish.
Kogetsusen(Infliction): One hit of 400 damage. 4 TP.
Houshuugeki(Devastation): One hit of 800 damage. 10 TP.
Bakusaizan(Destruction): One non-elemental hit for 300 damage, then 4-5 Earth elemental hits for 60 damage each. Total damage, 640-700. 6 TP.
Bakuen Shouha(Fiery Destruction): One non-elemental hit for 300 damage, then 4-5 Earth elemental hits for 60 damage each, then another non-elemental hit for 300. Total damage, 940-1000. 12 TP.
Shougetsu Sousen(Resolute Infliction. Or possibly Dual Infliction, I can't tell the damned attacks apart.): Two hits of 400 damage, 800. 13 TP.
Shikou Metsuryuusen(Beast): One hit for 350 damage, then a second for 900 damage. Total damage of 1250. 14 TP.
Gessen Kuuha(....Damned if I know. It looks like a single Infliction followed by a shockwave.): Three hits of 350 damage, total 1050 damage. 18 TP.
Sougetsu Bakurenbu(Fiery Infliction): One non-elemental hit for 300 damage, then 4-5 Earth elemental hits for 60 damage each, then another non-elemental hit for 300, then two final hits for 500 damage. Total damage, 1940-2000. 24 TP.
--too much for one post--