Tasuku Shinguji:
172 Melee
152 Ranged
158 Maneuverability
183 Defense
264 Hit
232 Evade
135 Spirit Points
AABA
Dodge Success: +1
Attack Success: 0
Dodge Failure: +2
Attack Failure: +3
Natural Skills:
Telekinesis L8
Lucky L6
Spirit Commands:
Strike: 15 SP.
Luck: 25 SP.
Accel: 5 SP.
Guard: 25 SP.
Valor: 35 SP.
Love: 70 SP.
Giganscudo:
Claim: Plot, initial, forced into at points. (Maybe it was just one point. I forget.)
9600 HP
330 EN
2375 Armor
105 Mobility
5 Move
AACS
Size L
AB Field
Effective Armor: 3420 (o_O Without a S rank? With, he'd be game-best armor, I think.)
Effective Mobility: 365
Effective Evade: -50%(-27%) (After size: -80%/-52%)
Weapons:
Giga Burst: 2600 Damage, Ranged, 1-4 (P) MAP(Can hit both allies and enemies), -10 Hit, 130 Will, 1 Ammo, -5% Critical, AACA. 412 effective hit(56% hit to average), 1002 average damage.
Giga Knuckle: 3400 Damage, Melee, 1 (P) Range, +30 Hit, AAAS. 452 effective hit(96% hit to average), 2370 average damage.
Sheath Thunder: 3800 Damage, Melee, 1-3 (P) Range, +10 Hit, 110 Will, 30 EN, +15% Critical, AASS. 432 effective hit(76% hit to average), 2924 average damage, 3114(x2) damage after Love.
Giga Blaster: 4300 Damage, Ranged, 4-9 Range, +20 Hit, 120 Will, 40 EN, +5% Critical, AACS. 442 effective hit(86% hit to average), 3186(.5) average damage, 3401(.5)(x2) damage after Love.
Giga Uragano: 5100 Damage, Melee, 1 (P) Range, +15 Hit, 130 Will, 70 EN, AAAS. 437 effective hit(81% hit to average), 4724(.5) average damage, 4979(.5)(x2) damage after Love.
Best three-turn damage average: Strictly speaking, Love->Sheath Thunder->Valor Sheath Thunder x2 for 6228 damage. That drains him dry. The other option is Triple Valor Giga Knuckle, which is more accurate and doesn't drain him totally dry(Though, he still is a few SP short of being able to use a fourth Valor...), but is only 4740. As per usual, when this happens, I average the two, due to being lazy. So, 5484 average damage.
Elzam V. Branstein:
169 Melee
175 Range
179 Maneuverability
170 Defense
275 Hit
262 Evade
139 Spirit Points
SAAS
Dodge Success: +1
Attack Success: +1
Dodge Failure: +1
Attack Failure: +1
Natural Skills:
Command L3
Genius
SP Up L5
Mental
Support L2
Spirit Commands:
Focus: 8 SP.
Accel: 4 SP.
Sense: 16 SP.
Faith: 32 SP.
Valor: 32 SP.
Fury: 16 SP.
Huckebein Trombe:
Claim: Initial, forced, plot, it's named after Elzam's dead horse and painted Elzam's signature colors.
5265 HP
272 EN
2030 Armor
150 Mobility
6 Move
SSAS
Size M
G Territory
Double-Image
Effective Armor: 3070(.375)
Effective Mobility: 473(.2)
Effective Evasion: 58%(81%)
Weapons:
Gatling Gun: 1900 Damage, Ranged, 1 (P) Range, +40 Hit, 20 Ammo, +20% Critical, AAAA. 492 effective hit(136% hit to average), 321 average damage(! IT BREAKS 200!).
Beam Sword: 3200 Damage, Melee, 1 (P) Range, +45 Hit, 5 EN, +5% Critical, AABA. 497 effective hit(141% hit to average), 2045 average damage.
Chakram Caster: 3400 Damage, Melee, 2-4 (P) Range, +35 Hit, 15 EN, +20% Critical, AAAA. 487 effective hit(131% hit to average), 2319 average damage.
Photon Rifle: 3500 Damage, Ranged, 1-6 Range, +35 Hit, 8 Ammo, +20% Critical, AABA. 487 effective hit(131% hit to average), 2561 average damage.
G-Impact Cannon: 5200 Damage, Ranged, 2-8 Range, +35 Hit, 120 Will, 35 EN, +10% Critical, AAAA. 487 effective hit(131% hit to average), 4941 average damage.
Best three-turn damage average: Triple Valor Photon Rifle, 5122. Don't see anything else *remotely* viable. Cool, something simple!
Lefina Enfield:
132 Melee
166 Ranged
150 Maneuverability
136 Defense
248 Hit
199 Evade
142 Spirit Points
AAAA
Dodge Success: +1
Attack Success: +1
Dodge Failure: +1
Attack Failure: -2
Natural Skills:
Command L4
Support L3
SP Up L4
Spirit Commands:
Vigor: 15 SP.
Gain: 10 SP.
Trust: 20 SP.
Bless: 45 SP.
Rouse: 70 SP.
Hope: 70 SP.
Sean Webley:
Note: Sean is forced into the same mech as Lefina. The *only* stats of his that apply to *anything* she does are his Spirit Points and his Spirit Commands-as such, I'll just ignore the rest. He cannot pilot any mech on his own, nor can he be removed from Lefina's default mech. (Nor can Lefina.)
Spirit Points: 124.
Spirit Commands:
Mercy: 10 SP.
Strike: 25 SP.
Luck: 40 SP.
Guard: 30 SP.
Snipe: 35 SP.
Alert: 20 SP.
Hiryu Custom:
Claim: Neither Lefina or Sean can be removed from this, no one else can pilot it, plot claim, initial, forced (a *lot*. >_>).
13800 HP
315 EN
1625 Armor
97 Mobility
6 Move
ABAS
Size LL
E-Field
Effective Armor: 1958(.125)
Effective Mobility(Hey, it's good for a laugh): 296
Effective Evasion: -119(-96) (After size: -206%/-174%)
Weapons:
Chaff Grenade: 0 Damage, Special, 1-6 Range, +70 Hit, 2 Ammo, AAAA. 448 effective hit(92% hit to average), 0 damage, inflicts Chaff status.
AA Autocannon: 2700 Damage, Ranged, 1-2 (P) Range, +30 Hit, 40 Ammo, +20% Critical, SBCS. 408 effective hit(52% hit to average), 953(.65) average damage.
Homing Missile: 3300 Damage, Ranged, 1-5 Range, +45 Hit, 20 Ammo, SABS. 423 effective hit(67% hit to average), 2132(.5) average damage.
Long Range Missile: 3500 Damage, Ranged, 2-7 Range, +20 Hit, 12 Ammo, +45% Critical, SAAS. 398 effective hit(42% hit to average), 2403(.5) average damage.
Dual Beam Cannon: 4000 Damage, Ranged, 3-8 Range, +15 Hit, 25 EN, AACS. 393 effective hit(37% hit to average), 3081 average damage.
Gravity Cannon: 5000 Damage, Ranged, 4-9 Range, +15 Hit, 130 Will, 80 EN, +5% Critical, SSSS. 393 effective hit(37% hit to average), 5113(.5) average damage.
Best three-turn damage average: Two pilots, no Valor or Spirit! Awesome, ain't it? As an added bonus, it strictly speaking cannot hit the broadside of a barn without Strike...but I'll ignore that for this, since it does, in fact, have Strike(Albiet a lousy four shots, but it'd have that problem anyhow...none of the attacks are really accurate.), so 3081 average damage.
Daitetsu Minase:
157 Melee
164 Range
165 Maneuverability
126 Defense
231 Hit
187 Evade
121 Spirit Points
AAAA
Dodge Success: 0
Attack Success: +2
Dodge Failure: +2
Attack Failure: -1
Natural Skills:
Command L4
Support L3
Expert
Spirit Commands:
Strike: 30 SP.
Guard: 30 SP.
Guts: 40 SP.
Mercy: 10 SP.
Fury: 30 SP.
Valor: 45 SP.
Tetsuya Ondera: See Hiryu Custom. Exact same thing as with Sean, for Tetsuya.
Spirit Points: 111
Spirit Commands:
Trust: 20 SP.
Focus: 20 SP.
Cheer: 25 SP.
Faith: 40 SP.
Assail: 40 SP.
Spirit: 30 SP.
Kurogane:
Claim: Forced, plot, cannot remove the pilots from it...on Ryusei's route. On Kyosuke's, they're stuck with the inferior Hagane. I'll get around to posting it's stats if people care, but it is really worse, since it's ultimate requires enough less Will to actually allow for a specific strategy, and runs off 1 Ammo instead of EN, and neither ship is really cut out for long slugfests, for reasons you'll see.
13800 HP
330 EN
1875 Armor
97 Mobility
8 Move
AAAA
Size LL
E-Field
Effective Armor: 2165(.265)
Effective Mobility: 284(IT IS THE EVASION OF THE GODS.)
Effective Evade: -131%(-108%) (After size: -223%/-191%) (OF THE GODS I SAY.)
Weapons:
Chaff Grenade: 0 Damage, Special, 1-6 Range, +70 Hit, 2 Ammo, AAAA. 431 effective hit(75% hit to average), 0 damage, inflicts Chaff status.
AA Autocannon: 2700 Damage, Ranged, 1-2 (P) Range, +20 Hit, 40 Ammo, +20% Critical, SBCS. 381 effective hit(25% hit to average), 929(.35) average damage.
Homing Missile: 3100 Damage, Ranged, 1-5 Range, +40 Hit, 20 Ammo, SABS. 401 effective hit(45% hit to average), 1830(.5) average damage.
Torpedo: 3500 Damage, Ranged, 2-8 (P) Range(Yes, seriously.), +35 Hit, 20 Ammo, +50% Critical, CCSC. 396 effective hit(40% hit to average), 1427 average damage, clear Gobi slayer.
Sub Gun: 3700 Damage, Ranged, 2-7 Range, +5 Hit, 10 Ammo, AAAA. 366 effective hit(10% hit to average), 2637(.5) average damage.
Impact Cannon: 4400 Damage, Ranged, 3-8 Range, +0 Hit, 30(21) EN, AAAA. 361 effective hit(5% hit to average), 3579 average damage. If I do say so myself, the hit rate is truly epic.
Titanic Drill: 6000 Damage, Melee, 1-4 (P) Range, +40 Hit, 130 Will, 80(56) EN, +10% Critical, SSSS. 401 effective hit(45% hit to average), 6307 average damage.
Best three-turn damage average: Spiritx3, Strike+Titanic Drillx3.
Theoretically, that's not the best damage, naturally, but considering the alternative of spamming Valors *will definately miss* at least once with Hit that bad...yeah, no. 6307 average damage.
Radha Byraban
139 Melee
159 Ranged
154 Maneuverability
155 Defense
248 Hit
251 Evade
154 Spirit Points
AABA
Dodge Success: +1
Attack Success: 0
Dodge Failure: +1
Attack Failure: 0
Natural Skills:
Prophesy
SP Regenerate
Support L3
Spirit Commands:
Focus: 10 SP.
Alert: 10 SP.
Bless: 30 SP.
Attune: 35 SP.
Hope: 70 SP.
Enable: 80 SP.
Schutzwald(Silver):
Claim: Initial. There might be some forceds in there besides the stage she shows up on-I honestly can't remember. May also be some plot, but if so, it was fairly minor.
6020 HP
300 EN
2100 Armor
120 Mobility
5 Move
BAAA
Size M
Effective Armor: 2730
Effective Mobility: 371
Effective Evasion: -44%(-21%)
Weapons:
Gatling Gun: 1800 Damage, Ranged, 1 (P) Range, +40 Hit, 20 Ammo, +20% Critical, AAAA. 418 effective hit(62% hit to average), 37 average damage.
Autocannon: 3200 Damage, Ranged, 1-4 (P) Range, +30 Hit, 12 Ammo, +10% Critical, AAAA. 408 effective hit(52% hit to average), 1885 average damage.
Twin Beam Cannon: 3800 Damage, Ranged, 2-7 Range, +25 Hit, 15 EN, +10% Critical, AADA. 403 effective hit(47% hit to average), 2667 average damage.
Best three-turn damage average: Probably getting out and making the enemy do some Yoga exercises. Beyond that, 2667 average damage, triple Twin Beam Cannon. What's disconcerting is the fact that, with what has to be below half average damage, along with no healing and no negative status... she still makes Heavy. Possibly even higher, she's remarkably hard to OHKO, meaning you really need to disable/ID her-at least those work well. Go figure.
Leona Garstein:
160 Melee
176 Ranged
175 Maneuverability
152 Defense
265 Hit
272 Evade
137 Spirit Points
AABS
Dodge Success: +2
Attack Success: +2
Dodge Failure: +1
Attack Failure: 0
Natural Skills:
Telekinesis L8
Attacker
Hit&Away
Support L2
Spirit Commands:
Accel: 5 SP.
Fury: 30 SP.
Focus: 10 SP.
Valor: 40 SP.
Guard: 20 SP.
Sense: 25 SP.
Guarlion:
Claim: I *think* it's her initial...if you get it; It's a hidden unit. However, to get it, you have to kill her *while she is in it as a boss* with a specific unit(Specifically, one of two people who have relationships of some form or another with Leona.). So...eh, I'm inclined to allow it to her regardless, seeing as how she's in it for a decent chunk of the game, as an enemy. It's certainly her's, plotwise.
6300 HP
306 EN
1740 Armor
143 Mobility
7 Move
AAAA
Size M
Effective Armor: 2235(.9)
Effective Mobility: 443
Effective Evade: 28%(51%)
Weapons:
Autocannon: 2600 Damage, Ranged, 1-3 (P) Range, +40 Hit, 20 Ammo, +40% Critical, SABS. 463 effective hit(107% hit to average), 1314 average damage.
Assault Blade: 3000 Damage, Melee, 1 (P) Range, +45 Hit, +30% Critical, ABAA. 468 effective hit(112% hit to average), 1238(.5) average damage.
Burst Railgun: 3500 Damage, Ranged, 2-6 Range, +35 Hit, 10 Ammo, +20% Critical, SBAA. 458 effective hit(102% hit to average), 2086(.75) average damage.
Sonic Breaker: 4200 Damage, Melee, 1-3 (P) Range, +35 Hit, 110 Will, 20 EN, SABS. 458 effective hit(102% hit to average), 3226 average damage.
Best three-turn damage average: Triple Valor Burst Railgun. As in other cases, this drains her pretty dry, but ignores the fact that her getting attacked at all gives her Sonic Breaker, so it seems fair enough. 4172 average damage.
Viletta Vadim:
163 Melee
174 Ranged
171 Maneuverability
127 Defense
261 Hit
269 Evade
145 Spirit Points
AABA
Dodge Success: +2
Attack Success: +2
Dodge Failure: +1
Attack Failure: 0
Natural Skills:
Fortune
Support L3
Mental
Gunfight L4
In-fight L4
Spirit Commands:
Scan: 1 SP.
Focus: 8 SP.
Accel: 4 SP.
Snipe: 20 SP.
Valor: 32 SP.
Sense: 16 SP.
Note:
Viletta has legal claim to the R-Gun(Initial, plot. She later splits-plotwise, it's supposed to go to Katina, so this is iffy. Then again, so is Katina's claim.), Grungust(Forced, she shows up later in this if you don't get a secret mech.), the Huckebein 008L(Kyosuke's path secret mech, she shows up in it instead of the Grungust) AND the Gespenst Mk. II S(Ryusei's path secret mech, shows up in it instead of the Grungust. I gather, anyways.).
I plan on getting some of these later, for now I'm just going with the one that seems overall-best.
Gespenst Mk. II S
7500 HP.
320 EN
2430 Armor
137 Mobility
7(8) Move
SSAS
Size M
Beam Coat
Effective Armor: 3100(.68)
Effective Mobility: 446(.6)
Effective Evade: 31%(54%)
Weapons:
Split Missile: 2850 Damage, Ranged, 1-5(1-6) Range, +45 Hit, 12 Ammo, +30% Critical, BAAA. 462 effective hit(106% hit to average), 1636(.75) average damage.
Attack: 3250 Damage, Melee, 1 (P) Range, +55 Hit, +30% Critical, DSAS. 472 effective hit(116% hit to average), 2451(.5) average damage.
Plasma Slicer: 3450 Damage, Melee, 1-2 (P) Range, +45 Hit, 10 EN, +10% Critical, AABA. 462 effective hit(106% hit to average), 2284 average damage.
Mega Blaster: 4750 Damage, Melee, 1-3 (P) Range, +45 Hit, 40 EN, +20% Critical, SSAS. 462 effective hit(106% hit to average), 4662(.5) average damage.
Best three-turn damage average: Triple Valor Mega Blaster, 9324 average damage. Ow.
Ryoto Hikawa
165 Melee
171 Ranged
169 Maneuverability
143 Defense
263 Hit
267 Evade
149 Spirit Points
AABA
Dodge Success: +1
Attack Success: +0
Dodge Failure: +1
Attack Failure: 0
Natural Skills:
Telekinesis L9
Support L3
Gunfight L6
Spirit Commands:
Focus: 10 SP.
Gain: 10 SP.
Mercy: 5 SP.
Strike: 15 SP.
Valor: 45 SP.
Zeal: 40 SP.
Lion F:
Claim: Initial/forced on Ryusei's path(And a little plot.). On Kyosuke's route, this unit doesn't exist; His initial is the Huckebein 009. The Lion's the better of the two, but if there's actual objections to me using it, I'll bother putting up 009 stats.
6750 HP
280 EN
1650 Armor
136 Mobility
6 Move
SBCA
Size M
Effective Armor: 2250(.6)
Effective Mobility: 475(.3)
Effective Evade: 60%(83%)
Weapons:
Gatling Gun: 2050 Damage, Ranged, 1-2(1-3) (P) Range, +40 Hit, 20 Ammo, +40% Critical, SABS. 491 effective hit(135% hit to average), 490 average damage.
Homing Missile: 2850 Damage, Ranged, 2-6(2-7) Range, +60 Hit, 15 Ammo, ABBA. 511 effective hit(155% hit to average), 1200(.7) average damage.
Railgun: 3650 Damage, Ranged, 2-6(2-7) Range, +35 Hit, 15 Ammo, +10% Critical, SABS. 486 effective hit(130% hit to average), 2698 average damage.
Best three-turn damage average: Railgun over and over until the enemy is near death, then Zeal->Railgun->Zeal->Railgun->Zeal->Railgun->Railgun. Assuming this is on turn 3, this is basically the same thing as Triple Valor Railgun for cheaper(Eats more ammo, but eh, 15 ammo.). 5396 average damage. The killing turn deals 10792, which is pretty good for a Real.
_________________
Gilliam Yager
170 Melee
175 Ranged
177 Maneuverability
133 Defense
266 Hit
268 Evade
117 Spirit Points
ASAS
Dodge Success: +1
Attack Success: +1
Dodge Failure: +1
Attack Failure: +1
Natural Skills:
Prophesy
Attacker
Hit&Away
SP Regenerate
Counter L4
Spirit Commands:
Scan: 1 SP.
Sense: 20 SP.
Accel: 5 SP.
Valor: 40 SP.
Spirit: 30 SP.
Zeal: 55 SP.
Gespenst R:
Claim: Well, it's splitpath and optional, but it's so far above his other option that it's not even funny. (Actually, it's basically his other option with an actual ultimate weapon, really.) It's initial/forced/plot(Everyone even makes a weirdly large deal about him showing up in the original Gespenst PTX-001. >_>).
6300 HP
288 EN
2100 Armor
138 Mobility
7 Move
SSAS
Size M
Beam Coat
Effective Armor: 2748(.9)
Effective Mobility: 446(.6)
Effective Evade: 31%(54%)
Weapons:
Split Missile: 2700 Damage, Ranged, 1-5 Range, +45 Hit, 12 Ammo +30% Critical, BAAA. 472 effective hit(106% hit to average), 1441 average damage.
Attack: 2900 Damage, Melee, 1 (P) Range, +50 Hit, +30% Critical, DSAS. 472 effective hit(111% hit to average), 2047(.25) average damage.
Plasma Cutter: 3000 Damage, Melee, 1 (P) Range, +50 Hit, 5 EN, +30% Critical, AABA. 472 effective hit(111% hit to average), 1786 average damage.
Neutron Beam: 4300 Damage, Ranged, 1-5 (P) Range, +45 Hit, 10 Ammo, +40% Critical, SSAS. 472 effective hit(106% hit to average), 4283 average damage.
Best three-turn damage average: Strictly speaking, he has enough for Triple Valor Neutron Beam, due to SP Regeneration effectively cutting the costs, but I don't really like cutting it that close. Also, there's almost no chance he's going to bother doing that as a strategy anyways. >_> Anyways, with double Valor Neutron Beam->Neutron Beam, it's 7138(.3~). He can pull out a Turn of Doom with Zeal+Valor, for 12849 damage, but that averages the same as double Valor and costs more.
Rio Meilong
164 Melee
170 Ranged
147 Maneuverability
160 Defense
261 Hit
247 Evade
135 Spirit Points
AABA
Dodge Success: 0
Attack Success: +2
Dodge Failure: +2
Attack Failure: -1
Natural Skills:
Telekinesis L8
Support L2
Prevail L3
Spirit Commands:
Alert: 10 SP.
Gain: 15 SP.
Valor: 30 SP.
Strike: 15 SP.
Focus: 15 SP.
Drive: 50 SP.
Gespenst Mk. II TT(Telekinesis Type):
Claim: She ends up forced into this on Ryusei's route. (It's Aya's old one, but eh.) On Kyosuke's, she gets...a Gespenst Mk. II-M. The net effect is pretty similar, and the TT at least is different...>_>
5700 HP
200 EN
1500 Armor
127 Mobility
5 Move
BAAA
Size M
Effective Armor: 1987(.5)
Effective Mobility: 402
Effective Evade: -13%(10%)
Weapons:
Attack: 2300 Damage, Melee, 1 (P) Range, +20 Hit, +30% Critical, DABA. 439 effective hit(83% hit to average), 754(.5) average damage.
Split Missile: 2700 Damage, Ranged, 1-5 Range, +45 Hit, 12 Ammo +30% Critical, BAAA. 464 effective hit(108% hit to average), 1373(.5) average damage.
Plasma Cutter: 3000 Damage, Melee, 1 (P) Range, +50 Hit, 5 EN, +30% Critical, AABA. 469 effective hit(113% hit to average), 1696 average damage.
Mega Beam Rifle: 3200 Damage, Ranged, 2-4 (P) Range, +25 Hit, 10 Ammo, AADA. 444 effective hit(88% hit to average), 2061 average damage.
T-Link Ripper: 3600 Damage, Ranged, 3-5 (P) Range, +45 Hit, 105 Will, 6 Ammo, +10% Critical, AAAA. 464 effective hit(108% hit to average), 2611 average damage, 3151 average damage after Drive. Requires Telekinesis L1.
Best three-turn damage average: Drive->T-Link Ripper, Valored T-Link Ripperx2. Triple Valor's more, but doesn't deal as much damage over a more long term period. 5151(.6~) average damage.
Latooni Suvota:
171 Melee
169 Ranged
172 Maneuverability
130 Defense
267 Hit
267 Evade
118 Spirit Points
AAAA
Dodge Success: +2
Attack Success: +2
Dodge Failure: +1
Attack Failure: 0
Natural Skills:
Genius
Gunfight L6
Support L3
Spirit Commands:
Scan: 1 SP.
Focus: 10 SP.
Sense: 20 SP.
Assail: 20 SP.
Valor: 50 SP.
Enable: 70 SP.
Wildraubiter:
Claim: Initial on Kyosuke's path. That's the only claim she has that I know of. On the flipside, the other two units she has claim to are the worst in the game(A Messer and a standard Gespenst Mk. II.), so bleh.
5550 HP
228 EN
1500 Armor
143 Mobility
6 Move
SAAA(Note: The Wildraubiter cannot fly. ...<_< Well, not without transforming.)
Size M
Effective Armor: 1762(.5)
Effective Mobility: 400
Effective Evade: -15%(8%)
Weapons:
Attack: 2100 Damage, Melee, 1 (P) Range, +20 Hit, +30% Critical, DACA. 437 effective hit(81% hit to average), 559 average damage.
Steel Knife: 2800 Damage, Melee, 1 (P) Range, +60 Hit, +65% Critical, AAAA. 477 effective hit(121% hit to average), 1525 average damage.
Hyper Beam Rifle: 3950 Damage, Ranged, 2-7(2-8) Range, +25 Hit, 7 Ammo, +20% Critical, SADS. 442 effective hit(86% hit to average), 3072(.5) average damage.
Wildraubiter FM:
Claim: Monkies. Also, transformation. Presumably *from* a monkey. (...now that I think on it, the Wildraubiter *could* pass for a mechanical orangutan. I must be stat topicing too much.)
5550 HP
228 EN
1350 Armor
156 Mobility
7 Move
SABS
Size M
Effective Armor: 1744(.876)
Effective Mobility: 485(.3)
Effective Evade: 70%(93%)
Weapons:
AG Missile: 2950 Damage, Ranged, 1-6(1-7) Range, +50 Hit, 6 Ammo, CSAA. 493 effective hit(137% hit to average), 2106(.65) average damage.
AA Missile: Same thing as the AG, except 2-7(2-8) and SACA. 493 effective hit(137% hit to average), 1702(.5) average damage.
Aerial Bomb: 3650 Damage, Ranged, 1 (P) Range, +35 Hit, 4 Ammo, +25% Critical, CSAC. 478 effective hit(122% hit to average), 3161(.55) average damage.
Beam Cannon: 3950 Damage, Ranged, 2-4(2-5) (P) Range, +30 Hit, 30 EN, +10% Critical, SADS. 473 effective hit(117% hit to average), 3072(.5) average damage.
Best three-turn damage average: Valor Aerial Bomb->2x Aerial Bomb. Strictly speaking, she has another Valor, but it's badly, badly cost ineffective and leaves her one Spirit Command or so from empty. For 3000 more damage? Nah, not worth it. 4214(.6~) average damage.
Russel Bergman:
167 Melee
155 Ranged
153 Maneuverability
181 Defense
255 Hit
245 Evade
167 Spirit Points
AABA
Dodge Success: +1
Attack Success: 0
Dodge Failure: +1
Attack Failure: 0
Natural Skills:
Prevail L5
Support L3
SP Up L5
Spirit Commands:
Strike: 20 SP.
Guard: 15 SP.
Trust: 25 SP.
Cheer: 15 SP.
Faith: 40 SP.
Rouse: 65 SP.
Gespenst Mk. II-M (Green):
Claim: He's forced into it, and there's some plot behind it I believe. While he also has claim to a Messer(Initial), he tends to be OHKO bait and get hit on turn 3 or so, and the damage potential of Messers is *awful*, particularly without Valor to blitz with.
5700 HP
200 EN
1500 Armor
127 Mobility
5 Move
BAAA
Size M
Effective Armor: 2145(This is what's known as pilot salvaging mech. <_<)
Effective Mobility: 372(Now, if only he could evade...)
Effective Evade: -43%(-20%)
Weapons:
Attack: 2300 Damage, Melee, 1 (P) Range, +30 Hit, +30% Critical, DABA. 415 effective hit(59% hit to average), 789 average damage.
Split Missile: 2700 Damage, Ranged, 1-5 Range, +45 Hit, 12 Ammo, +30% Critical, BAAA. 430 effective hit(74% hit to average), 1171 average damage.
M95 Machine Gun: 2900 Damage, Ranged, 1-3 (P) Range, +40 Hit, 15 Ammo, +45% Critical, AAAA. 425 effective hit(69% hit to average), 1431 average damage.
Jet Magnum: 3700 Damage, Melee, 1 (P) Range, +25 Hit, 110 Will, 10 EN, +15% Critical, BAAA. 410 effective hit(54% hit to average), 2693 average damage.
Best three-turn damage average: Really, really pathetically awesome, no matter how you slice it. Seriously. 1431 average damage off M95 Machine Gun rounds over and over=win; He doesn't even get the Will to get up Jet Magnum until hit *five* times, if at all. (Probably at all; He does tend to at least live *that* long...albiet not much longer...)
Kai Kitamura:
171 Melee
158 Ranged
176 Maneuverability
161 Defense
258 Hit
241 Evade
138 Spirit Points
ASAS
Dodge Success: +1
Attack Success: +1
Dodge Failure: +1
Attack Failure: +1
Natural Skills:
Command L3
Expert
Attacker
Hit&Away
Support L1
Spirit Commands:
Spirit: 30 SP.
Valor: 30 SP.
Guts: 30 SP.
Sense: 20 SP.
Focus: 10 SP.
Drive: 60 SP.
Gespenst Mk. II-M (Green, Kai's special version)
Claim: Kai comes with it and is forced into it at various points(Granted, all are before he permanently joins, but eh.). It's only a temp on Ryusei's route...but so is Kai, so...
5700 HP
200 EN
1500 Armor
127 Mobility
7 Move
BAAA
Size M
Effective Armor: 2194(.5) (Another dragging up, I see.)
Effective Mobility: 404(.8)
Effective Evade: -10%(13%)
Weapons:
Note: Striiiictly speaking, Kai should get the five weapon upgrades everyone else does.
But he *starts* with five, even on all his initial equips in addition to his internal weapons; That would mean, in effect, he's getting no cash for weapons. While some other units(Lion F, off the top of my head) do come with upgrades, none that I know of come with any anywhere *near* five, and upgrades get more expensive as cash goes up. (To be exact, it goes 1x cost for first upgrade, 2x, 3x, 4x, etc.)
So, I'm considering him with seven weapon upgrades. If someone objects, feel free to say so; It just seems fair, to me.
Attack: 3100 Damage, Melee, 1 (P) Range, +30 Hit, +30% Critical, DABA. 443 effective hit(87% hit to average), 1939 average damage.
Split Missile: 3300 Damage, Ranged, 1-5 Range, +45 Hit, 12 Ammo, +30% Critical, BAAA. 458 effective hit(102% hit to average), 2000(.5) average damage.
M95 Machine Gun: 3500 Damage, Ranged, 1-3 (P) Range, +40 Hit, 15 Ammo, +45% Critical, AAAA. 453 effective hit(97% hit to average), 2263(.5) average damage.
Jet Magnum: 4700 Damage, Melee, 1-2 (P) Range, +35 Hit, 110 Will, 10 EN, +30% Critical, BAAA. 448 effective hit(92% hit to average), 4147 average damage, 4382 after one Spirit, 5822(.4) after Drive and Attacker.
Best three-turn damage average: Drive->Jet Magnum, Jet Magnum, Valor Jet Magnum: 7762(.6~) average damage. Kai can opt for another Valor for even more damage, but his durability is so awful that it strikes me as a terrible idea. Your results may vary.
Katina Tarask:
165 Melee
172 Range
175 Maneuverability
145 Defense
296 Hit
270 Evade
132 Spirit Points
Dodge Success: 0
Attack Success: 0
Dodge Failure: +2
Attack Failure: +2
Natural Skills:
Prevail L5
Revenge
Attacker
Spirit Commands:
Strike: 20 SP.
Valor: 30 SP.
Assail: 20 SP.
Accel: 5 SP.
Alert: 15 SP.
Drive: 60 SP.
F-28 Messer:
Claim: Initial. She also has a Gespenst Mk. II-M she can claim, whose stats I'll be listing too, since the damned Messer turned out worse than I expected. <_<
3000 HP
180 EN
1050 Armor
180 Mobility
7 Move
SACD
Size S
Effective Armor: 1443(.75)
Effective Mobility: 495
Effective Evade: 80%(103%) (After size, 84%/...well, still 103%, since Size strictly speaking is a multiplier-or, in this case, a divisor-of final-stage hit. Final hit's 0% there. <_<)
Weapons:
Gatling Gun: 1600 Damage, Ranged, 1 (P) Range, +10 Hit, 20 Ammo, +20% Critical, SABB. 465 effective hit(109% hit to average), -123(10) average damage.
Homing Missile: 2600 Damage, Ranged, 1-5 (P) Range, +35 Hit, 15 Ammo, +30% Critical, SABB. 490 effective hit(134% hit to average), 1262 average damage, 1982(.4) damage after Drive and Attacker.
Best three-turn damage average: Drive->Valor->Missile, Missile x2. 2642(.6~) average damage.
Gespenst Mk. II-M(Red):
Claim: Forced into it at various points, plot(She paints it her color, among things. >_>).
5700 HP
200 EN
1500 Armor
127 Mobility
5 Move
AABA
Size M
Effective Armor: 1875
Effective Mobility: 397
Effective Evade: -18%(5%)
Weapons:
Attack: 2300 Damage, Melee, 1 (P) Range, +30 Hit, +30% Critical, DABA. 456 effective hit(100% hit to average), 766 average damage.
Split Missile: 2700 Damage, Ranged, 1-5 Range, +45 Hit, 12 Ammo, +30% Critical, BAAA. 471 effective hit(115% hit to average), 1400(.5) average damage.
M95 Machine Gun: 2900 Damage, Ranged, 1-3 (P) Range, +40 Hit, 15 Ammo, +45% Critical, AAAA. 461 effective hit(110% hit to average), 1677(.5) average damage.
Jet Magnum: 3700 Damage, Melee, 1 (P) Range, +25 Hit, 110 Will, 10 EN, +15% Critical, BAAA. 451 effective hit(95% hit to average), 2656 average damage, 3853(.2) damage after one Drive.
Best three-turn damage average: Drive->Jet Magnum, Jet Magnum, Valor Jet Magnum. Say, this strategy sounds familiar. 5137(.3~) average damage.
Overall, I think I'll just average both in. Both options have distinct uses for Katina.
Giado Beneldi
171 Melee
146 Ranged
166 Maneuverability
170 Defense
255 Hit
234 Evade
141 Spirit Points
AABA
Dodge Success: 0
Attack Success: 0
Dodge Failure: +2
Attack Failure: +2
Natural Skills:
Counter L6
Support L2
Hit&Away
Spirit Commands:
Spirit: 40 SP.
Accel: 5 SP.
Strike: 20 SP.
Valor: 35 SP.
Faith: 40 SP.
Renew: 50 SP.
Schutzwald(GIANT LEMON YELLOW!):
Claim: Initial on Kyosuke's route. (It's Rai's old one.) On Ryusei's route, he's got a jet and a Gespenst, like Katina. Both are notably worse than a Schutzwald, despite the Schutzwald being entirely ranged and running off Giado's worse stat... so yeah. <_<
6020 HP
300 EN
2100 Armor
120 Mobility
5 Move
BAAA
Size M
Effective Armor: 2887(.5)
Effective Mobility: 354
Effective Evade: -61%(-38%)
Weapons:
Gatling Gun: 1800 Damage, Ranged, 1 (P) Range, +40 Hit, 20 Ammo, +20% Critical, AAAA. 425 effective hit(69% hit to average), -80(10) average damage.
Autocannon: 3200 Damage, Ranged, 1-4 (P) Range, +30 Hit, 12 Ammo, +10% Critical, AAAA. 415 effective hit(59% hit to average), 1667 average damage.
Twin Beam Cannon: 3800 Damage, Ranged, 2-7 Range, +25 Hit, 15 EN, +10% Critical, AADA. 410 effective hit(54% hit to average), 2430 average damage.
Best three-turn damage average: Triple Valor Twin Beam Ultra Mega Lemon Doom Cannons. 4860 average damage.
Garnet Sunday:
134 Melee
155 Ranged
142 Maneuverability
144 Defense
238 Hit
247 Evade
186 Spirit Points
AABA
Dodge Success: +1
Attack Success: 0
Dodge Failure: +2
Attack Failure: +3
Natural Skills:
Support L3
Lucky L5
SP Up L5
Spirit Commands:
Bless: 30 SP.
Cheer: 25 SP.
Focus: 15 SP.
Trust: 20 SP.
Rouse: 65 SP.
Love: 75 SP.
Gespenst Mk. II-M(Blue):
Claim: Initial on Kyosuke's route. On Ryusei's, she's stuck in a jet; While she can somewhat float a jet, her damage is something around a sixth average in it. To be honest, Garnet's going to suck no matter what, but at least in the Gespenst she doesn't get OHKOed at about Turn 2/3 without Spirit abuse...still probably dies by then anyways, but she does damage doing it! Kinda. *Coughs.*
5700 HP
200 EN
1500 Armor
127 Mobility
5 Move
BAAA
Size M
Effective Armor: 1867(.5)
Effective Mobility: 374
Effective Evade: -41%(-18%)
Weapons:
Attack: 2300 Damage, Melee, 1 (P) Range, +30 Hit, +30% Critical, DABA. 398 effective hit(42% hit to average), 409(.5) average damage.
Split Missile: 2700 Damage, Ranged, 1-5 Range, +45 Hit, 12 Ammo, +30% Critical, BAAA. 413 effective hit(57% hit to average), 1171 average damage.
M95 Machine Gun: 2900 Damage, Ranged, 1-3 (P) Range, +40 Hit, 15 Ammo, +45% Critical, AAAA. 408 effective hit(52% hit to average), 1431 average damage.
Jet Magnum: 3700 Damage, Melee, 1 (P) Range, +25 Hit, 110 Will, 10 EN, +15% Critical, BAAA. 393 effective hit(37% hit to average), 2082(.5) average damage, 2267(.5)(x2) average after one Love.
Best three-turn damage average: RUNNING. Uhm, besides that, Love->Jet Magnum, Jet Magnum x 2. She can't take hits, she can't really use defensive Spirits, and her healing is lousy...but it's all she has, so I feel reluctant to make her use a second Love for such a low damage boost. 3022(.6~) average damage.