Brooklyn "Bullet" Luckfield (Koryuoh)
HP: 10375
EN: 315
Armor: 1625
Mobility: 172
L Size
Overall Ranks: ASBA (AABA from Pilot, ASBA from mech)
SP: 123
Melee: 176
Ranged: 172
Hit: 269
Evade: 269
Defense: 143
Maneuver: 170
Effective Armor: 2216(.5)
Effective Evade: 67(.33)%
Will Gains:
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
Pilot Skills: Telekinesis L8, In-fight L6
Mech Skills: TK Field, HP Regen (S), EN Regen (S), Double Image
Ace Bonus: Accuracy +10%, Critical +10
Koryuoh's FUB: Adds EN Regen (S) to Mech Skills
Spirits
Alert - 10SP
Strike - 15SP
Gain - 20SP
Focus - 15SP
Valor - 35SP
Spirit - 35SP
Weapons
Tiger Knuckle (P, 3750, Range 2-4, Melee type, Hit+45, Critical+40, AABA) - 2516(.75) damage, 109(.9)% hit rate
Random Spike (P, 4150, Range 1-3, Melee type, Hit+40, Critical+30, AABA) - 3078(.75) damage, 107(.9)% hit rate
Sonic Javelin (P, 4550, Range 1, Melee type, Hit+30, Critical+35, 105 Will, AABA) - 3640(.75) damage, 103(.9)% hit rate
Tyrant Breaker (P, 6150, Range 1-3, Melee type, Hit+45, Critical+45, 125 Will, 45 EN, ASBA) - 6752(.82) damage, 112(.9)% hit rate
Three-turn damage: Hm. He has options. SpiritX2=>Tyrant Breaker, Tyrant Breaker, Valor=>Tyrant Breaker nets him a shiny 10018(.53) three-turn average, his last turn a whopping 15000~ damage TB.However, he can use Double Image haxing as well, which, in this case, nets a SpiritX3=>Tyrant BreakerX3, for 7835.03 damage. So, I just averaged both for a balanced, clean 8926(.78) figure. Either way, Bullet's damage is very solid.
Irmgult Kazahara (Grungust/Wing Gust/Gust Lander)
HP: 9375
EN: 270
Armor: 2250 (2125 as Wing Gust/2375 as Gust Lander)
Mobility: 112 (127 as Wing Gust/105 as Gust Lander)
L Size
Overall Ranks: AAAA (AAAA from both mech and pilot)/SBBS (SBCS from Wing Gust)/ASAB (ASAC from Gust Lander)
SP: 129
Melee: 183
Ranged: 166
Hit: 272
Evade: 252
Defense: 167
Maneuver: 181
Effective Armor: 3060 (Grungust); 3179 (Wing Gust); 3553 (Gust Lander)
Effective Evade: -127(.69)% (Grungust); -74(.9)% (Wing Gust); -98(.99) (Gust Lander)
Will Gains:
+0 Attack Hit
+3 Attack Missed
+1 Dodge Success
+2 Dodge Fail
+0 Ally Defeated
+5 Kill
Pilot Skills: Prevail L9, In-fight L5, Predict
Mech Skills: None
Ace Bonus: Love costs 45SP
Grungust's FUB: All of Grungust's weapons get +200 power
Spirits
Strike - 10SP
Alert - 10SP
Spirit - 35SP
Valor - 40SP
Focus - 15SP
Love - 45SP
Weapons (Grungust)
Boost Knuckle (P, 4100, 1-3 Range, Melee type, Hit+40, Critical+20, AABA) - 3152 damage, 60% hit rate
Final Beam (P, 4400, 1 Range, Melee type, Hit+5, Critical+10, 25EN, AADA) - 3584 damage, 34% hit rate
Calamity Sword (P, 5100, 1-3 Range, Melee type, Hit+45, Critical+30, 30EN, 120 Will, AABA) - 4592 damage, 65% hit rate
Darkness Slash (P, 6000, 1 Range, Melee type, Hit+20, Critical+35, 50EN, 130 Will, AAAA) - 5888 damage, 49% hit rate
Weapons (Wing Gust)
Double Omega Laser (P, 2700, 1-4 Range, Ranged type, Hit+45, Critical+0, 5EN, SBCS) - 540(.65) damage, 92(.2)% hit rate
Missile (3200, 1-6 Range, Ranged type, Hit+30, Critical+10, 10 Ammo, SBCS) - 1150(.4) damage, 74(.2)% hit rate
Spiral Attack (P, 4600, 1 Range, Melee type, Hit+40, Critical+35, 20EN, 110 Will, SCBS) - 3209(.6) damage, 96(.2)% hit rate
Weapons (Gust Lander)
Missile (3200, 1-6 Range, Ranged type, Hit+40, Critical+10, 10 Ammo, BSAC) - 2017(.6) damage, 84(.2)% hit rate
Omega Cannon (4000, 3-8 Range, Ranged type, Hit+25, Critical+0, 6 Ammo, BSAC) - 3210 damage, 69(.2)% hit rate
Drill Attack (P, 4900, 1-3 Range, Melee type, Hit+45, Critical+45, 30EN, 110 Will, DSSC) - 5009(.6) damage, 95(.2)% hit rate
Three-turn damage: Unlike OG1, Irm is pretty straightforward for three-turn damage. Love=>Drill Attack, Drill Attack, Love=>Drill Attack works fine, for 8843.41 average damage. Anything else gives less damage than he'd like, with a lot more accuracy issues.
Ryoto Hikawa (Huckebein Boxer L)
HP: 7695
EN: 448
Armor: 3030
Mobility: 156
M Size
Overall ranks: ASBS (ASBS from mech, AABA from pilot)
SP: 121
Melee: 175
Ranged: 170
Hit: 272
Evade: 272
Defense: 135
Maneuver: 172
Effective Armor: 3999(.6)
Effective Evade: 56%
Will Gains
+0 Attack Hit
+0 Attack Missed
+1 Dodge Success
+1 Dodge Fail
Pilot Skills: Telekinesis L9, Def. Support L3, Predict
Mech Skills: G Territory, Double Image
Ace Bonus: Final damage dealt +5%, final damage taken -5%
Huckebein Boxer L's FUB: Armor +10%, EN +10%
Spirits
Focus - 15SP
Alert - 10SP
Mercy - 5SP
Strike - 15SP
Valor - 45SP
Zeal - 55SP
Weapons
Gatling Gun (P, 1200, 1 Range, Ranged type, Hit+40, Critical+20, 20 Ammo, AAAA) - 10(.5) damage, 120(.2)% hit rate
Graviton Rifle (P, 3800, 2-4 Range, Ranged type, Hit+10, Critical+20, 10 Ammo, AABA) - 2596(.65) damage, 81(.2) hit rate
Fang Slasher (P, 3900, 1-3 Range, Melee type, Hit+35, Critical+25, AABA) - 2843(.4) damage, 115(.2)% hit rate
Geist Knuckle (P, 4400, 1 Range, Melee type, Hit+35, Critical+30, 10EN, 105 Will, ASBS) - 4225(.2) damage, 121(.2)% hit rate
G-Sword Diver (P, 5900, 1-4 Range, Melee type, Hit+40, Critical+45, 35EN, 120 Will, ASBS) - 6650(.7) damage, 111(.2)% hit rate
Three-turn damage: Geist KnuckleX2, then Zeal=>Geist Knuckle, Valor=>Geist Knuckle for an average of 7118.23 damage. The Zeal turn alone deals 12879 damage, which is pretty solid (and lets him heal-lock average durability with any non-Gatling Gun attack of his).
Masaki Andoh (Cybuster/Cybird)
HP: 7250
EN: 331
Armor: 1885 (1740 with Cybird)
Mobility: 171 (184 with Cybird)
M Size
Overall Ranks: AABA(AABA from both mech and pilot), SBCS with Cybird (SBCS from mech, AABA from pilot)
SP: 121
Melee: 178
Ranged: 176
Hit: 272
Evade: 273
Defense: 137
Maneuver: 173
Effective Armor: 2280(.85) (Cybuster); 2315(.94) (Cybird)
Effective Evade: 6(.1)% (Cybuster); 64(.3)% (Cybird)
Will Gains
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
Pilot Skills: L9 Prevail, L6 In-fight, Chain Attack L4
Mech Skills: SP Block, Will Block
Ace Bonus: Damage Dealt+5%, +10% Direct Hit
Cybuster's FUB: Mobility +10%, EN +15%
Spirits
Focus - 15SP
Alert - 10SP
Luck - 40SP
Valor - 35SP
Spirit - 35SP
Strike - 10SP
Weapons (Cybuster)
Caloric Missile (2200, 1-5 Range, Ranged type, Hit+45, Critical+30, 12 Ammo, SAAA) - 355(.95) damage, 72% hit rate
Cyflash (P, 3300, MAP, 1-5 Range, Ranged type, Hit+10, Critical+0, 70EN, 120 Will, AABA) - 1978(.72) damage, 37% hit rate
High Familiar (3500, 1-7 Range, Ranged type, Hit+35, Critical+20, 8 Ammo, AABA) - 2165 damage, 62% hit rate
Zephyr Sword (P, 3950, 1 Range, Melee type, Hit+25, Critical+10, AAAA) - 2837(.25) damage, 64% hit rate
Akashic Buster (P, 5050, 1-3 Range, Melee type, Hit+30, Critical+15, 35EN, 120 Will, SABS) - 4393(.75) damage, 65% hit rate
Cosmo Nova (6500, 1-8 Range, Ranged type, Hit+45, Critical+30, 1 Ammo, 140 Will, SSAS) - 7293(.25) damage, 72% hit rate
Weapons (Cybird)
Caloric Missile (2200, 1-7 Range, Ranged type, Hit+45, Critical+30, 12 Ammo, SAAA) - 355(.95) damage, 89(.2)% hit rate
Cyflash (P, 3300, MAP, 1-5 Range, Ranged type, Hit+10, Critical+0, 70EN, 120 Will, AABA) - 1978(.72) damage, 54(.2)% hit rate
High Familiar (P, 3500, 1-3 Range, Ranged type, Hit+35, Critical+20, 8 Ammo, SABA) - 2165 damage, 85(.2)% hit rate
Three-turn damage: Uhhhh... theoretically, SpiritX3=>Akashic Buster over and over, for 5461.83 average damage, but his survivability goes down -the drain- if Masaki does that. Soooo... his best bet for survivability and decent-ish damage is probably Spirit, then Focus=>Hi-FamiliarX2, then Focus, Valor=>Hi-Familiar, for 3337.94 average damage. Averaging both (I do that a lot, don't I...), you get 4399.88 average damage.
Ibis Douglas (Astelion)
HP: 5670
EN: 238
Armor: 1595
Mobility: 201
M Size
Overall Ranks: ABBS (ABBS from mech, AABA from pilot)
SP: 124
Melee: 162
Ranged: 177
Hit: 267
Evade: 273
Defense: 126
Maneuver: 161
Effective Armor: 1842(.22)
Effective Evade: 36(.1)%
Will Gains:
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
Pilot Skills: Off. Support L3, Combo Attack, Counter L6
Mech Skills: None
Ace Bonus: Move+1
Astelion's FUB: Mobility +20%
Spirits
Focus - 15SP
Strike - 20SP
Gain - 10SP
Alert - 10SP
Valor - 40SP
Accel - 5SP
Weapons
Assault Blade (P, 2800, 1-2 Range, Melee type, Hit+30, Critical+40, SBAA) - 624(.8) damage, 51% hit rate
Burst Railgun (2900, 2-7 Range, Ranged type, Hit+35, Critical+20, 10 Ammo, SBAA) - 928(.1) damage, 47% hit rate
Autocannon (P, 2900, 1-3 Range, Ranged type, Hit+20, Critical+0, 20 Ammo, AABA) - 1337 damage, 38% hit rate
Sonic Breaker (P, 4000, 1-3 Range, Melee type, Hit+40, Critical+35, 25EN, 110 Will, SACS) - 2608 damage, 58% hit rate
RaMVs (P, 4800, 3-5 Range, Ranged type, Hit+45, Critical+40, 6 Ammo, 120 Will, SACS) - 4016 damage, 57% hit rate
Three-turn average - Alert, Strike => Autocannon X3, for 1366 average damage. She fails at accuracy and durability so much that she is basically FORCED to use Strike and Alert every turn, and she can't even use a Valor by the third turn. Ibis for Godlike.
Katina Tarask (Gespenst Mk II M Red)
HP: 6382
EN: 200
Armor: 1897
Mobility: 142
M Size
Overall Ranks: AABA (AABA from both mech and pilot)
SP: 137
Melee: 174
Ranged: 173
Hit: 270
Evade: 268
Defense: 160
Maneuver: 175
Effective Armor: 2513(.52)
Effective Evade: -27(.9)%
Will Gains
+0 Attack Hit
+2 Attack Missed
+0 Dodge Success
+2 Dodge Fail
Pilot Skills: Counter L6, Revenge, Chain Attack L4
Mech Skills: None
Ace Bonus: Damage taken -10%, Crit+10
Gespenst Mk II M's FUB: HP +20%
Spirits
Strike - 20SP
Valor -30SP
Assail - 15SP
Accel - 5SP
Alert - 10SP
Drive - 55SP
Weapons
Split Missile (2500, 1-6 Range, Ranged type, Hit+45, Critical+20, 12 Ammo, BAAA) - 723 damage, 60% hit rate
Plasma Sword (P, 2600, 1-2 Range, Melee type, Hit+40, Critical+30, 5EN, AABA) - 875 damage, 64% hit rate
M13 Shotgun (P, 2600, 2-3 Range, Ranged type, Hit+60, Critical+55, 7 Ammo, AAAA) - 862 damage, 81% hit rate
Jet Magnum (P, 3500, 1-2 Range, Melee type, Hit+35, Critical+30, 10EN, 105 Will, BAAA) - 2130(.5) damage, 59% hit rate
Three-turn average: StrikeX2=> Jet Magnum, Strike, Valor => Jet Magnum, for 2840 average damage. She could use Drive instead of Valor for more consistent damage over the three turns, but I doubt it'd have much of an effect.
Russel Bergman (Gespenst Mk II M Green)
HP: 5700
EN: 200
Armor: 1980
Mobility: 142
M Size
Overall Ranks: AABA (AABA from both mech and pilot)
SP: 152
Melee: 169
Ranged: 156
Hit: 261
Evade: 249
Defense: 191
Maneuver: 156
Effective Armor: 2930(.4)
Effective Evade: -46(.9)%
Will Gains
+0 Attack Hit
+0 Attack Missed
+1 Dodge Success
+1 Dodge Fail
Pilot Skills: Prevail L8, Off. Support L3, Def. Support L3
Mech Skills: None
Ace Bonus: -20% Final damage received
Gespenst Mk II M's FUB: Armor +20%
Spirits
Strike - 20SP
Guard - 15SP
Trust - 20SP
Cheer - 15SP
Faith - 30SP
Rouse - 30SP
Weapons
Split Missile (2000, 1-6 Range, Ranged type, Hit+45, Critical+20, 12 Ammo, BAAA) - 10 damage, 51% hit rate
M95 Machinegun (P, 2300, 1-3 Range, Ranged type, Hit+45, Critical+30, 20 Ammo, AAAA) - 249(.5) damage, 57% hit rate
Plasma Sword (P, 2600, 1-2 Range, Melee type, Hit+40, Critical+30, 5EN, AABA) - 810 damage, 55% hit rate
Jet Magnum (P, 3500, 1-2 Range, Melee type, Hit+25, Critical+15, 10EN, 105 Will, BAAA) - 2043 damage, 40% hit rate
Three-turn damage average - Strike => Jet Magnum X3, for 2043 damage. Pretty simple, nothing else's even viable and he doesn't... even... have... Valor... pathetically awesome, indeed. Even if Ibis fails more.
Seolla Schweizer (Wildfalken)
HP: 5400
EN: 238
Mobility: 162
Defense: 1595
M Size
Overall Ranks: SABA (SAAA from pilot, AABA from mech)
SP: 125
Melee: 153
Ranged: 174
Hit: 258
Evade: 274
Defense: 141
Maneuver: 172
Effective Armor: 2149(.26)
Effective Evade: 41(.7)%
Will Gains:
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
Pilot Skills: Off. Support L4, Def. Support L4, Hit & Away, Gunfight L6
Mech Skills: None
Ace Bonus - Shooting stat +5%, Experience gains +10%
Wildfalken's FUB: +2 Ammo on all integrated weaponry (already factored in)
Focus - 15SP
Guard - 30SP
Strike - 10SP
Snipe - 10SP
Valor - 35SP
Love - 60SP
Gatling Gun (P, 1450, 1-2 Range, Ranged type, Hit+30, Critical+30, 22 Ammo, AAAA) - 10 damage, 67(.8)% hit rate
Split Missile+ (MAP, 2250, 2-6 Range, Ranged type, Hit+20, 4 Ammo, BAAA) - 386(.75) damage, 48(.8)% hit rate
Roche Saber (P, 3000, 1-2 Range, Melee type, Hit+10, 10 EN, ASAS) - 1505 damage, 47(.8)% hit rate
Oxtongue Rifle E (4050, 3-8 Range, Ranged type, Hit+35, Critical+45, 10EN, ABDS) - 2332(.77) damage, 63(.8)% hit rate
Oxtongue Rifle B (4250, 1-7 Range, Ranged type, Hit+30, Critical+20, 8 Ammo, AAAS) - 3176 damage, 58(.8)% hit rate
Oxtongue Rifle D (4950, 2-9 Range, Ranged type, Hit+40, Critical+40, 6 Ammo, 120 Will, SBBS) - 3462(.72) damage, 68(.8)% hit rate
Three-turn average: Strike/Focus => Oxtongue Rifle B X2, Love => Oxtongue Rifle B, for 4447(.91) average damage. Feels pretty simple intuitive here. She has enough SP for two Loves, but she will most likely miss the non-Love attack with that godlike accuracy (can't break 60% hit rate with S Ranks, Seolla? FAIL). And while she can use Valor on the second turn for extra damage, that also leaves her damned near dry for not enough rewards.
Mai Kobayashi (R-Gun Powered)
HP: 4995
EN: 367
Mobility: 156
Defense: 1740
M Size
Overall Ranks: AABA (AABA from both pilot and mech)
SP: 136
Melee: 162
Ranged: 174
Hit: 273
Evade: 273
Defense: 150
Maneuver: 160
Effective Armor: 2218(.5)
Effective Evade: 15(.1)%
Will Gains:
+1 Attack Hit
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
Pilot Skills: Telekinesis L9, SP Regen, Fortune, Off. Support L2
Mech Skills: TK Field
Ace Bonus: Final Hit+10%, Critical +10
R-Gun Powered's FUB: EN+20% (Already factored in)
Spirit Skills
Strike - 10SP
Focus - 15SP
Attune - 30SP
Alert - 10SP
Valor - 45SP
Zeal - 55SP
Attacks
Gatling Gun (1000, 1-5 Range, Ranged type, Hit+30, Critical+20, 20 Ammo, AAAA) - 10 damage, 79(.2)% hit rate
Double Magna Rifle (3400, 2-4 Range, Ranged type, Hit+30, Critical+15, 6 Ammo, AABA) - 1991damage, 82(.2)% hit rate
TK Boomerang (3600, 1-3 Range, Ranged type, Hit+35, Critical+25, 10EN, AABA) - 2270 damage, 96(.2)% hit rate
Hyper Twin Launchers (4500, 3-8 Range, Ranged type, Hit+40, Critical+15, 40EN, 120 Will, AABA) - 3525(.5) damage, 90(.2)% hit rate
Three-turn average - Alert => TK Boomerang X2, Zeal => TK Boomerang, Valored TK Boomerang for 3837.33 average damage. The "killer turn" alone deals around 7000~ damage, which isn't terrible, but clearly below typical Zeal turns.
Ring Mao (Huckebein)
HP: 5460
EN: 360
Armor: 1740
Mobility: 156
M Size
Overall Ranks: SABS (AABA from mech, SAAS from pilot. AND THE HUCKEBEIN CAN'T FLY. GODLIKE.)
SP: 146
Melee: 176
Ranged: 174
Hit: 272
Evade: 271
Defense: 155
Maneuver: 174
Effective Armor: 2262
Effective Evade: -10(.9)%
Will Gains:
+0 Attack Hit
+0 Attack Missed
+0 Dodge Success
+1 Dodge Fail
Pilot Skills: Off. Support L2, Hit & Away, Focus, Predict
Mech Skills: AB Field, Double Image
Ace Bonus: Accuracy+10%, Evade+10%, Critical+10
Huckebein's FUB: Weapon Space+40, EN +20%
Spirits
Strike - 8SP
Focus - 12SP
Alert - 8SP
Valor - 32SP
Rouse - 40SP
Enable - 56SP
Weapons
Gatling Gun (P, 1000, 1 Range, Ranged type, Hit+30, Critical+20, 20 Ammo, AAAA) - 10 damage, 59% hit rate
Roche Saber (P, 3000, 1-2 Range, Melee type, Hit+10, Critical+0 10 EN, ASAS) - 1884(.5) damage, 37% hit rate
Magna Beam Rifle (3300, 2-7 Range, Ranged type, Hit+25, Critical+45, 8 Ammo, AADA) - 1851(.5) damage, 42% hit rate
Remote Slasher (3500, 3-6 Range, Ranged type, Hit+10, Critical+0, 8 Ammo, 110 Will, AABA) - 2130(.5) damage, 27% hit rate
Black Hole Gun (5200, 1-8 Range, Ranged type, Hit+35, Critical+10, 50EN, 130 Will, AAAA) - 4502 damage, 52% hit rate
Three-turn average - Uhhhh... Strike, Alert => Remote Slasher X2, Strike => Valor Remote Slasher, averaging 2840 damage. You could even force her to Strike, Alert, Valor =>Remote Slasher X3 for 4260 average damage, since she barely has the SP for it, but... uh... yeah. I'm just taking the average of both, resulting in 3550 average damage.
Carla Borgnine (Randgrith)
HP: 8100
EN: 280
Armor: 2520
Mobility: 140
M Size
Overall Ranks: ASAA (ASAA from mech, AAAA from pilot)
SP: 137
Melee: 166
Ranged: 170
Hit: 269
Evade: 267
Defense: 183
Maneuver: 170
Effective Armor: 3991(.68)
Effective Evade: 32(.9)%
Will Gains
+0 Attack Hit
+3 Attack Missed
+1 Dodge Success
+2 Dodge Fail
Pilot Skills: Telekinesis L8, Fortune, Def. Support L3, Off. Support L3
Mech Skills: Beam Coat, Jammer
Ace Bonus: Direct hit+10%, Money+10%
Randgrith's FUB: Weapon Space +20
Spirits
Assail - 25SP
Focus - 15SP
Strike - 15SP
Rouse - 40SP
Valor - 35SP
Love - 60SP
Weapons
Spider Net (P, 2000, 1-4, Halves enemy's Movement(?), Hit+70, Critical+0, 2 Ammo, AAAA) - 10 damage, 134(.9)% hit rate
M13 Shotgun (P, 2600, 2-3 Range, Ranged type, Hit+60, Critical+55, 7 Ammo, AAAA) - 823 damage, 127(.9)% hit rate
Incision Knife (P, 2800, 1 Range, Melee type, Hit+20, Critical+20, ASAS) - 1421(.4) damage, 93(.9)% hit rate
Phalanx Missile (MAP, 3000, 1-4 Range, Ranged type, Hit+10, Critical+10, 3 Ammo, 105 Will, AABA) - 1373 damage, 74(.9)% hit rate
Matrix Missile (3800, 1-7 Range, Ranged type, Hit+25, Critical+5, 15 Ammo, AABA) - 2473 damage, 86(.9)% hit rate
Linear Bazooka (4200, 2-9 Range, Ranged type, Hit+50, Critical+20, 10 Ammo, AAAA) - 3023 damage, 111(.9)% hit rate
Three-turn average: Hm. Valor => Linear BazookaX2, Love => Linear Bazooka, for 6186 average damage. It runs Carla pretty dry, but she isn't really afraid of dying in-between with that defense and non-fail evasion.
Yuuki Jaggar (Rathgrith)
HP: 7560
EN: 255
Armor: 2565
Mobility: 147
M Size
Overall Ranks: ASAA (ASAA from mech, AAAA from pilot)
SP: 141
Melee: 175
Ranged: 178
Hit: 272
Evade: 273
Defense: 163
Maneuver: 175
Effective Armor: 3780(.81)
Effective Evade: 47(.2)%
Will Gains
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
+1 Dodge Fail
Pilot Skills: Telekinesis L8, Hit & Away, Off. Support L2, Predict
Mech Skills: Beam Coat, Jammer
Ace Bonus: Evade +10%, Critical+10
Rathgrith's FUB: +50 Weapon Space
Spirits
Focus - 15SP
Strike - 10SP
Alert - 10SP
Accel - 5SP
Valor - 40SP
Drive - 45SP
Weapons
Incision Knife (P, 2800, 1 Range, Melee type, Hit+20, Critical+20, ASAS) - 1560 damage, 97(.2)% hit rate
Phalanx Missile (3400, 1-4 Range, Ranged type, Hit+40, Critical+10, 2 Ammo, 105 Will, AABA) - 2059 damage, 108(.2)% hit rate
Linear Missile Launcher (3600, 1-6 Range, Ranged type, Hit+50, Critical+20, 15 Ammo, AABA) - 2342 damage, 115(.2)% hit rate
Matrix Missile (3900, 2-8 Range, Ranged type, Hit+25, Critical+5, 10 Ammo, AABA) - 2766(.5) damage, 90(.2)% hit rate
F-Solid Bazooka (4600, 3-10 Range, Ranged type, Hit+60, Critical+20, 8 Ammo, 120 Will, ASAA) - 4407(.9) damage, 125(.2)% hit rate
Three-turn damage: Drive => F-Solid Bazooka, Valor => F-Solid Bazooka X2, for 8712(.7) average damage. It does run him dry, but, like Carla, Yuuki isn't afraid of taking a couple hits, and his damage with Valored F-Solid Bazooka is very good anyway.
Sanger Sonvolt (Dygenguard)
HP: 9750
EN: 285
Armor: 2375
Mobility: 150
L Size
Overall Ranks: ASBS (ASBA from mech, ASAS from pilot)
(Note: The Dygenguard always starts in the air. As soon as Sanger gets his turn, he can ground it without any penalty - no turn loss or anything. He always wants to go ground due to his S Ranks in it.)
SP: 126
Melee: 188
Ranged: 158
Hit: 273
Evade: 244
Defense: 170
Maneuver: 193
Effective Armor: 3265(.62) [Air]/3592(.18) [Ground]
Effective Evade: -58(.29)% [Note: this is the evade on ground. I'd put the evade on air, but if it's into the negatives even grounded... <_<)
Will Gains
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
Pilot Skills: Prevail L9, Counter L9, In-fight L9, Predict
Mech Skills: None
Ace Bonus: Melee +10%
Dygenguard's FUB: +200 points on all Melee weapons (already factored in)
Spirits
Strike - 10SP
Drive - 45SP
Guard - 30SP
Resolve - 10SP
Valor - 35SP
Alert - 10SP
Weapons
Colossal Burst (4450, 1-4 Range, Melee type, Hit+15, Critical+10, 5EN, AABA) - 3767(.25) damage, 90(.6)% hit rate
Colossal Spinner (P, 4750, 2-3 Range, Melee type, Hit+10, Critical+35, 15 EN, AABA) - 4206(.75) damage, 88(.6)% hit rate
Colossal Thunder (P, 6050, 1-3 Range, Melee type, Hit+15, Critical+45, 120 Will, 40EN, AABA) - 6111(.25) damage, 93(.6)% hit rate
Colossal Storm (P, 6650, 1 Range, Melee type, Hit+20, Critical+50, 130 Will, 60EN, SSBS) - 7964(.47) damage, 104(.6)% hit rate
Three-turn damage - ... okay, how can I put this. Drive => Colossal Storm, Valor => Colossal Storm X2 nets a whopping 15249(.17) damage average. A Valored Colossal Storm alone deals around 18,000 damage (Drive being necessary to achieve CS, anyway, and that was factored into the damage I'm listing now). It -does- run him dry, but who the hell can live through over 40,000 OG2 damage spread over three turns in the DL that isn't a freak like Ghaleon or Myria? Sanger's damage is completely nuts.
Ratsel "Not Elzam" Feinschmecker (Ausenseiter)
HP: 9625
EN: 285
Armor: 1750
Mobility: 165
L Size
Overall Ranks: SSAS (ASAA from mech, SAAS from pilot)
SP: 124
Melee: 172
Ranged: 177
Hit: 281
Evade: 268
Defense: 172
Maneuver: 180
Effective Armor: 2666(.12)
Effective Evade: 61(.28)%
Will Gains:
+1 Attack Hit
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
Pilot Skills: Genius, Gunfight L9, Focus, Hit & Away
Mech Skills: None
Ace Bonus: Shooting +10%
Ausenseiter's FUB: +200 on all shooting weapons
Spirits
Focus - 8SP
Strike - 8SP
Alert - 8SP
Accel - 4SP
Valor - 32SP
Fury - 12SP
Weapons
Schulterplatte (P, 4150, 1-6 Range, Ranged type, Hit+30, Critical+35, 10EN, AAAA) - 3099(.5) damage, 108(.1)% hit rate
Lanzerkanone (4550, 1-9 Range, Ranged type, Hit+40, Critical+15, 10 Ammo, AABA) - 3663(.5) damage, 118(.1)% hit rate
Lanzerkanone W (5350, 3-10 Range, Ranged type, Hit+25, Critical+25, 5 Ammo, 120 Will, AABA) - 4791(.5) damage, 103(.1)%
Sturmangriff (P, 6050, 1-5 Range, Ranged type, Hit+45, Critical+40, 50EN, 130 Will, ASSA) - 6631(.55) damage, 123(.1)% hit rate
Three-turn average - Alert, Valor => Lanzerkanone X3, for 7372.5 average damage. Nothing else is remotely viable.
Shine Hausen (Fairlion G)
HP: 4455
EN: 221
Armor: 1160
Mobility: 194
S Size
Overall Ranks: SBCA (SBCA from mech, AACA from pilot)
SP: 154
Melee: 168
Ranged: 164
Hit: 273
Evade: 271
Defense: 161
Maneuver: 155
Effective Armor: 1697(.08)
Effective Evade: 73(.6)%
Will Gains
+0 Attack Hit
+0 Attack Miss
+0 Dodge Succeed
+1 Dodge Fail
Pilot Skills: Prophesy, Fortune, Focus, L3 Off. Support
Mech Skills: E Field, Jammer, Double Image
Ace Bonus: Money +20%
Fairlion G's FUB: Mobility +20%
Spirits
Alert - 8SP
Cheer - 20SP
Focus - 16SP
Bless - 40SP
Valor - 32SP
Strike - 12SP
Weapons
Assault Blade (P, 2800, Range 1-2, Melee type, Hit+30, Critical+40, SBAA) - 687(.8) damage, 84(.3)% hit rate
Rolling Cannon (P, 2900, Range 1-3, Ranged type, Hit+35, Critical+40, 10 Ammo, AABA) - 1148(.5) damage, 86(.3)% hit rate
Vostok Laser (3400, Range 2-6, Ranged type, Hit+40, Critical+30, 10 EN, AADA) - 1821 damage, 90(.3)% hit rate
Sonic Driver (P, 3900, Range 1, Melee type, Hit+45, Critical+45, 25EN, 110 Will, SABS) - 2571(.5) damage, 102(.3)% hit rate
Three-turn average - Focus => Vostok Laser X2, Focus, Valor => Vostok Laser, averaging 2428 damage. Straight-forward. I could force her into three Valors, but she can't kill fast ever anyway, and Shine needs Focus a lot more than, say, Latooni.
Aya Kobayashi (R-3 Powered)
HP: 6580
EN: 238
Armor: 1885
Mobility: 150
M Size
Overall Ranks: SABS (SABS from mech, AABA from pilot)
SP: 163
Melee: 154
Ranged: 172
Hit: 256
Evade: 270
Defense: 155
Maneuver: 164
Effective Armor: 2695(.55)
Effective Evade: 43(.9)%
Will Gains:
+0 Attack Hit
+0 Attack Missed
+1 Dodge Success
+1 Dodge Fail
Pilot Skills: Telekinesis L7, Def. Support L3, Off. Support L3, Focus
Mech Skills: TK Field
Ace Bonus: Direct Hit+10%, SP+20
R-3 Powered's FUB: TK Field's damage reduction raises by 300
Spirits
Alert - 8SP
Prayer - 12SP
Focus - 12SP
Attune - 24SP
Valor - 36SP
Renew - 48SP
Weapons
Gatling Gun (P, 1000, 1 Range, Ranged type, Hit+40, Critical+20, 20 Ammo, SAAA) - 10 damage, 96(.6)% hit rate
Beam Sword (P, 2500, 1 Range, Melee type, Hit+45, Critical+40, AABA) - 485(.5) damage, 101(.1)% hit rate
TK Missile (P, 2900, MAP, 1-4 Range, Ranged type, Hit+25, Critical+0, 2 Ammo, 110 Will, SSAS) - 1666(.15) damage, 72(.6)% hit rate
TK Laser Cannon (3400, 1-6 Range, Ranged type, Hit+45, Critical+5, 10EN, SACA) - 1957 damage, 89(.6)% hit rate
Strike Shield (3900, 2-7, Ranged type, Hit+40, Critical+15, 6 Ammo, 105 Will, SABS) - 2649(.5) damage, 84(.6)% hit rate
Three-turn average - Focus/Alert, Valor => Strike Shield X3, for 5299 average damage. It runs Aya pretty dry as well, but with that much SP, I don't feel all that generous to her, and she can play it defensively instead if she wants anyway.
Gilliam Yager (Gespenst)
HP: 5400
EN: 280
Armor: 1800
Mobility: 154
M Size
Overall Ranks: SSAS (SSAS from mech, ASAS from pilot)
SP: 122
Melee: 176
Ranged: 176
Hit: 276
Evade: 277
Defense: 138
Maneuver: 177
Effective Armor: 2405 (.7)
Effective Evade: 41(.6)%
Will Gains:
+1 Attack Hit
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
Pilot Skills: Prophesy, SP Regenerate, Hit & Away, Off. Support L2
Mech Skills: Beam Coat
Ace Bonus: Final Evasion+15%
Gespenst's FUB: Ammo+4 on all integrated weapons
Spirits
Resolve - 10SP
Focus - 10SP
Strike - 10SP
Valor - 40SP
Alert - 10SP
Zeal - 55SP
Weapons
Weapon Breaker (2000, 1-6 Range, halves Weapon Power(?), Hit+70, Critical+0, 2 Ammo, AAAA) - 58 damage, 146(.2)% hit rate
Split Missile (2900, 1-6 Range, Ranged type, Hit+45, Critical+30, 16 Ammo, BAAA) - 1322(.5) damage, 123(.6)% hit rate
Plasma Sword (P, 3100, 1-2 Range, Melee type, Hit+40, Critical+30, 5EN, AABA) - 1603(.5) damage, 125(.2)% hit rate
M90 Assault Rifle (P, 3900, 1-4 Range, Ranged type, Hit+35, Critical+35, 15 Ammo, AABA) - 2727(.5) damage, 114(.2)% hit rate
Rectangular Launcher (3900, 2-7 Range, Ranged type, Hit+20, Critical+10, 6 Ammo, AABA) - 2727(.5) damage, 96(.2)% hit rate
Remote Slasher (4000, 3-6 Range, Ranged type, Hit+10, Critical+0, 8 Ammo, 110 Will, AABA) - 2868 damage, 86(.2)% hit rate
Neutron Beam (4300, 1-6 Range, Ranged type, Hit+35, Critical+40, 14 Ammo, SSAS) - 3893(.65) damage, 111(.2)% hit rate
Three-turn average - Alert => Neutron Beam X2, Zeal => Neutron Beam, Valor => Neutron Beam, for 6560(.30) average damage. The Zeal turn deals 11870 alone.
Tetsuya Onodera (Kurogane)
Subpilot: Eita Nadaka
HP: 19200
EN: 330
Armor: 2610
Mobility: 97
LL Size
Overall Ranks: AAAA (AAAA from both mech and pilot)
SP: 126
Eita's SP: 116
Melee: 159
Ranged: 166
Hit: 237
Evade: 193
Defense: 133
Maneuver: 177
Effective Armor: 3118(.95)
Effective Evade: -255(.48)%
(I've only listed Eita's SP, since it's the only stat he has that matters in any way. He actually has other stats, but since he can't be taken out of the subpilot spot in any condition, he never uses those. Thank god, since they fucking BLOW)
Will Gains:
+1 Attack Hit
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
Pilot Skills: Command L4, Off. Support L3, Def. Support L3
Mech Skills: E Field
Ace Bonus: Damage taken -20%
Kurogane's FUB: Armor +20%
Spirits (Tetsuya)
Strike - 20SP
Guard - 25SP
Guts - 35SP
Snipe - 20SP
Fury - 30SP
Valor - 40SP
Spirits (Eita)
Trust - 20SP
Focus - 20SP
Cheer - 20SP
Faith - 35SP
Accel - 5SP
Spirit - 30SP
Weapons
Chaff Grenade (2100, 1-7 Range, Halves target's accuracy (?), Hit+70, Critical+0, 2 Ammo, AAAA) - 93(.5) damage, 52% hit rate
Anti-air Autocannon (P, 2200, 1-2 Range, Ranged type, Hit+20, Critical+20, 30 Ammo, SBCS) - 10 damage, 11% hit rate
Torpedo (2900, 2-8 Range, Ranged type, Hit+35, Critical+50, 12 Ammo, DDSD) - Insta-kills Gobi. (actually, 1570(.45) damage, 26% hit rate against water-bound foes, unusable everywhere else).
Anti-air Missile (3100, 1-5 Range, Ranged type, Hit+40, Critical+0, 20 Ammo, SABS) - 1448(.5) damage, 31% hit rate
Sub Gun (3700, 1-7 Range, Ranged type, Hit+5, Critical+0, 10 Ammo, AAAA) - 2261(.5) damage, -13% hit rate (Yes. -13%. You're not reading wrong.)
Impact Cannon (4200, 2-8 Range, Ranged type, Hit+0, Critical+ 0, 25EN, AAAA) - 2939 damage, -18% hit rate (AND WE HAVE HIT A NEW LOW. Good god, this move's accuracy is sub-VP1 Hrist. EPIC.)
Titanic Drill (P, 6100, 1-4 Range, Melee type, Hit+40, Critical+10, 70EN, 130 Will, SSSS) - 6105(.2) damage, 25% hit rate
Three-turn average - Uh... SpiritX3, Strike => Titanic Drill X2, Strike, Valor => Titanic Drill, for 9538(.18) average damage, assuming you allow Eita in the league. If you don't... uh... Strike => Impact Cannon X2, Strike, Valor => Impact Cannon works, for 3951(.66). Of course, against healers, Tetsuya is absolutely, completely screwed unless he can OHKO them. That accuracy means he's not hitting anything -ever- without Strike.