Blue's QuestParty: Blue, Gen, Liza, T260, Dr. Nusakan
(I assume endgame equipment for all of Blue's bosses. There's no reason not to, really, the way they're fought.)
KylinHP: 45000~
Speed: 71 Qui.
Resistances: 24 Slash/34 Hit/34 Pierce/34 Heat/34 Cold/34 Electricity/24 Light. 41 Vit.
Immune to Water, Sonic, Ground
Kylin always casts LightShift on its first turn.
LightShift: Brings sunlight into the battlefield; allows Kylin to regen 1000 HP/round, magical
Dash: 250 damage, causes pushback, strike-attribute, line effect
VaporBlast: 230 damage, criticals against floating targets, pierce-attribute, magical
ReverseGravity: 540 damage, causes Stun (success rate 3/20), strike-attribute, magical, MT
SacredSong: 660 damage, Sonic attack, light-attribute, MTMysteryTap: Causes Blue Mess (success rate 3/6), MT
Vortex: Dispel, hits entire battlefield, magical
Party StatisticsBlue: 549 HP, 46 Qui
Gen: 683 HP, 51 Qui
Liza: 662 HP, 57 Qui
T260: 800 HP, 99 Qui
Dr. Nusakan: 731 HP, 83 Qui
Average: 685 HP, 67 Qui
PC DamageBlue's MegaWindblast: 1950
Blue's Tower: 8500
Gen's HeadWind (Kusanagi): 2300
Liza's SkyTwister: 2350
T260's PluralSlash (LordStar): 3600
Dr. Nusakan's GriffithScratch: 2600
Total damage per round: 12800
Comments: Ow. Kylin hits hard, and hits everyone. Both SacredSong and ReverseGravity are bad news in a fight, and the former can't be PsychicPrisoned, either, making it almost a necessity to come in prepared and immuning sonic. Otherwise, his durability is respectable, and he's an overall solid boss with great crowd control; unlike many SaGa bosses, he -does- tend to use his MT attacks in-game.
TimeLordHP: 60000~
Speed: 60 Qui.
Resistances: 24 Slash/34 Hit/34 Pierce/34 Heat/34 Cold/34 Electricity/24 Light. 60 Vit.
Immune to Psychic
TimeLord always casts GlassShield on his first turn.
After losing 50% of his HP, TimeLord casts OverDrive on his next turn.
GlassShield: Blocks any one attack; if attack was a short-range physical, counters with BrokenGlass, dealing 840 ITD damage, magical
Physical: 130 damage, strike-attribute
Kick: 140 damage, strike-attribute
PoisonusBlow: 240 damage, strike-attribute, causes Venom (success rate 3/7)
PowerBeat: 300 damage, strike-attribute, causes Stun (success rate 1/3)
QuickSand: Highly variable damage (190-660) damage, average 425, strike/light-attribute, causes Stun (success rate 2/12), misses floating targets, MT
ChaosStream: Highly variable damage (50-250), average 150, light-attribute, causes random status effect (success rate 8/25), magical, MT
PhantasmShot: 250-350 damage, light-attribute, causes random status effect (see PC PhantasmShot, success rate 4/6), magical
TimeEclipse: 500 damage, light-attribute, causes Stone (success rate 18/21) and lowers QUI -massively- (success rate 3/3), magicalFascination: Causes Charm (success rate 2/2), magical
DelayOrder: Lowers QUI (success rate 6/9), magical, initiative move
PsyNet: Causes Palsy (success rate 19/20), MT
OverDrive: Grants 6 turns in succession, magical, initiative move, usuable only below 50% HP, OPB
Party StatisticsBlue: 549 HP, 46 Qui
Gen: 683 HP, 51 Qui
Liza: 662 HP, 57 Qui
T260: 800 HP, 99 Qui
Dr. Nusakan: 731 HP, 83 Qui
Average: 685 HP, 67 Qui
PC DamageBlue's MegaWindblast: 2100
Blue's Tower: 9100
Gen's HeadWind (Kusanagi): 2400
Liza's SkyTwister: 2550
T260's PluralSlash (LordStar): 3950
Dr. Nusakan's GriffithScratch: 2800
Total damage per round: 13800
Comments: Uhm... don't hit him with short range physicals. Also, don't be vulnerable to petrify, and don't hit him below 50% HP, either. Meet all of this, and survive near-OHKO damage every turn and your speed getting raped, and you have a winning formula against TL's famed boss form. Nasty in pretty much every regards, and TimeEclipse is just brutal as a multipurpose spell, wrapping a lethal status, high damage and speed breaking all into one.
DragonLordHP: 55000~
Speed: 75 Qui.
Resistances: 23 Slash/23 Hit/23 Pierce/13 Heat/13 Cold/13 Electricity/23 Light. 82 Vit.
Blocks deflectable attacks with Deflect about 25% of the time.
Counters close-range attacks with Kasumi about 25% of the time.
Physical: 130 damage, slash-attribute
Heaven/Hell: 400 damage, strike-attribute, causes Stun (success rate 4/7)
DeadEnd: 540 damage, slash/pierce-attribute, causes instant death (success rate 3/4)ThunderThrust: 360 damage, slash/pierce/electric-attribute
TailHit: 390 damage, strike-attribute, causes Stun (success rate 2/5), area affect
GasFlame: 100 damage, heat-attribute, lowers QUI (success rate 4/15), MT
Deflect: Blocks a deflectable attack, used automatically
Kasumi: 540 ITD damage, used only as a counter to close-range attacks, negates the enemy's attack completely
Party StatisticsBlue: 601 HP, 46 Qui
Gen: 764 HP, 53 Qui
Liza: 735 HP, 60 Qui
T260: 800 HP, 99 Qui
Dr. Nusakan: 818 HP, 83 Qui
Average: 744 HP, 68 Qui
PC DamageBlue's MegaWindblast: 3800
Blue's OverDrive + StasisRune sequence: 31750
Gen's LifeSprinkler (Kusanagi): 3500
Liza's SkyTwister: 2600
Liza's DSC: 12550
T260's PluralSlash (LordStar): 4050
Dr. Nusakan's GriffithScratch: 2550
Total damage per round: 16500 (54400 w/ OverDrive and DSC)
Comments: Automatically sub-Jogurt durability due to facing Uber Blue. Ignoring that... decent at an anti-physical game (both Deflect and Kasumi combine for decent walling), as well as various options ranging from ID to stunlock running off of pretty good speed - but it's all singletarget, and physical.
FINAL BOSS - Hell'sLordHP: 100000~
Speed: 50 Qui in human form, 20 Qui in dragon form.
Resistances: 24 Slash/48 Hit/32 Pierce/34 Heat/34 Cold/26 Electricity/24 Light. 40 Vit in human form, 50 Vit in dragon form.
Hell'sLord has several attack patterns. They can generally be executed in any order, but always consist of the following combinations.
Hell'sLord has two forms, each with their own attack patterns; at the end of a round he can, at will, change forms. Doing so has no effect other than alternating between available attack lists (the human form uses magical attacks, the dragon form uses physical ones, generally).
When starting the battle and while in human form, all damage inflicted on Hell'sLord is reduced to 25% of norm. This lasts until a spell hits him. Everytime Hell'sLord reverts to human form, this damage reduction is reset, requiring another spell to be cast to break it again.
Human FormLifeSteal: Drains 1 LP which then heals an amount equal to the target's mHP (success rate 2/6), causes Palsy (success rate 1/2), fails on instant death immunity (has accuracy issues nonetheless)
IllStorm: Causes Venom (success rate 6/12), MT
Sabers: 400 ITD damage, MT
Smile: Causes Palsy (success rate 10/12), MT
Dragon FormPhysical: 140 damage, slash-attribute, can tripleact
Horn: 200 damage, slash/pierce-attribute
ArcticBreath: 330 damage, causes IceBarrier (50% chance), cold-attribute, area affect
BoltBreath: 400 damage, causes BoltBarrier (50% chance), electric-attribute, line effect
FireBreath: 310 damage, causes FireBarrier (50% chance), heat-attribute, area affectGasFlame: 230 damage, heat-attribute, lowers QUI (success rate 2/2), area affect
PoisonGas: 170 damage, light-attribute, causes Venom (success rate 1/3), area affect
Party StatisticsBlue: 601 HP, 46 Qui
Gen: 764 HP, 53 Qui
Liza: 735 HP, 60 Qui
T260: 800 HP, 99 Qui
Dr. Nusakan: 818 HP, 83 Qui
Average: 744 HP, 68 Qui
PC DamageBlue's MegaWindblast: 3200
Blue's OverDrive + StasisRune sequence: 26650
Gen's LifeSprinkler (DragonSword): 3750
Liza's SkyTwister: 3150
Liza's DSC: 8850
T260's PluralSlash (Kusanagi): 5050
Dr. Nusakan's GriffithScratch: 2550
Total damage per round: 17700 (46850 w/ OverDrive and DSC)
Comments: Wow, he's... a lot like Diva... except a hell of a lot worse. That's... sad, given he has to face freaking Uber Blue, which immediately punts any respect for him into the negatives. To boot, his best attack sequences are either all subject to shield blocking or are elemental reliant and only work once, leaving him with... low (though ITD) 2HKO in Sabers if those avenues are blocked. The only thing of note is the odd damage reduction that he gets in human form; too bad that doesn't really matter since no one sane respects his durability anyway.
== END OF BLUE'S QUEST ==
Red's QuestParty: Red, Gen, Liza, Rabbit, Doll
ArmorpillaHP: 1500~
Speed: 6 Qui. (>_>)
Resistances: 18 Slash/17 Hit/18 Pierce/23 Heat/23 Cold/13 Electricity/13 Light. 27 Vit.
Armorpilla is accompanied by two BlueFighters. They get OHKO'd by .. anything (ShiningKick kills them eight times over), physical for 0 damage, and can stun you... which is godly given that they are far slower than Alkaiser.
After losing about 40% of its HP, at the end of the round, Armorpilla warps the battleground into the "4th Dimension Magisphere".
Horn: 30 damage, slash/pierce-attribute
Tackle: 30 damage, strike-attribute, causes pushback
SpiderNet: Lowers QUI (success rate 1/6)
BeetleJuice: 120 damage, light-attributeIn 4th Dimension MagisphereHorn: 80 damage, slash/pierce-attribute
Tackle: 80 damage, strike-attribute, causes pushback
SpiderNet: Lowers QUI
BeetleJuice: 120 damage, light-attributeParty StatisticsAlkaiser: 400 HP, 33 Qui
Average: 400 HP, 33 Qui
PC DamageAlkaiser's ShiningKick: 850
Total damage per round: 750
Comments: Fails at life, even with the "4th dimension magisphere!!" plot move that it uses; Alkaiser two-hits this loser. The only way to really lose this fight is to not kill off its support beforehand, and then get combo'd after you get warped into eyeball dimension.
SphinxHP: 1000~
Speed: Unknown (always went last).
Resistances: Unknown. Does it matter?
Sphinx is accompanied by two GreenFighters. Same disclaimer about their utter failure (now they break double digit damage, though! Barely!).
Physical: 30 damage, slash-attribute
Wing: 30 damage, slash/pierce-attribute
Tackle: 40 damage, strike-attribute, causes pushback
ElfShot: 50 damage, pierce/light-attribute, criticals against undead (OMG!), lowers WIL (success rate 3/7)
Thunderbolt: 140 damage, electric-attributeSphinxRiddle: Causes instant death (success rate 2/2)
Party StatisticsAlkaiser: 407 HP, 33 Qui
Cotton: 260 HP, 31 Qui
Average: 334 HP, 32 Qui
PC DamageAlkaiser's ShiningKick: 850
Cotton's Supersonic: 120
Total damage per round: 1070
Comments: ...
worse durability than the last boss? Words fail me. But he does have good ID! ...too bad Alkaiser immunes that >_>;
PlatyhooksHP: 12000~ (See below)
Speed: 24 Qui.
Resistances: 28 Slash/28 Hit/38 Pierce/43 Heat/43 Cold/53 Electricity/63 Light. 12 Vit.
Immune to Water
Vulnerable to status and instant death
After losing 33% of his HP, Platyhooks flees the battle, with four Platoonpus replacing him. If he is somehow killed (usually through ID - yay SphinxRiddle!) they still replace him. If you dawdle long enough trying to kill the Platoonpus though, he returns.
Physical: 20 damage, pierce-attribute
Beak: 40 damage, slash/pierce-attribute, causes Blind (success rate 1/4)
PoisonGrip: 50 damage, slash/strike-attribute, causes Venom (success rate 2/2)
SharpShoot: 40 damage, pierce-attribute
BoomerangHook: 60 damage, strike-attribute
Pheremone: Causes Charm... I think (success rate 0/3)
WaterCannon: 110 damage, slash/strike-attribute, Water attack, causes pushbackParty StatisticsRed: 175 HP, 18 Qui
Fuse: 222 HP, 20 Qui
Roufas: 242 HP, 17 Qui
White Rose: 222 HP, 18 Qui
BJ&K: 220 HP, 10 Qui
Average: 216 HP, 17 Qui
PC DamageRed's WheelSlash (Murakumo): 620
Fuse's BlasterSword (HandBlaster): 160
Roufas's ThunderThrust (SamuraiSword): 230
White Rose's FlashFire: 330
BJ&K's Laser: 550
Total damage per round: 1890
Comments: Status vulnerable AND not particularly durable. The damage could also use some work, given he has absolutely zero MT capability. And this one doesn't even face Alkaiser...
GoblinHP: 1500~
Speed: 22 Qui.
Resistances: Unknown (like it matters). 31 Vit.
Equipped with a Buckler
Goblin is accompanied by two YellowFighters... blah blah fail...
Physical: 10 damage, strike-attribute
Coils: 30 damage, strike-attribute, causes Palsy (success rate zero.. it's Alkaiser)Party StatisticsAlkaiser: 464 HP, 33 Qui
Average: 464 HP, 33 Qui
PC DamageAlkaiser's DeflectLance: 1450 (...)
Total damage per round: 1450
Comments: He's baaaaaaack! This time facing Alkaiser! ...yeah, that's a fair fight. His Emelia form looks Godlike compared to this one; same HP, same damage, but now he's fighting an overpowered main that nearly OHKOs him. That'll go well.
(Midgame equipment is assumed from now on, for the four BlackX Emperors. The order of which they will be fought are the order that I feel scales best difficulty wise.)
MBlackHP: 25000~
Speed: 55 Qui.
Resistances: 30 Slash/30 Hit/45 Pierce/25 Heat/25 Cold/10 Electricity/10 Light. 50 Vit.
Mec-type
MBlack only (but always) uses MoonScraper on its third round, and every third round afterwards.
Tackle: 220 damage, strike-attribute, causes pushbackThrust: 170 damage, pierce-attribute
Thunderbolt: 180 damage, electric-attribute
MoonScraper: 200 ITD damage, MT
Party StatisticsRed: 544 HP, 41 Qui
Gen: 508 HP, 45 Qui
Liza: 484 HP, 49 Qui
Rabbit: 525 HP, 99 Qui
Doll: 420 HP, 39 Qui
Average: 496 HP, 55 Qui
PC DamageRed's WheelSlash (Kusanagi): 1500
Gen's TripleThrust (Twin Dragon): 1650
Liza's SkyTwister: 2300
Rabbit's Laser: 2350
Doll's MegaWindblast: 2250
Total damage per round: 10050
Comments: Uh.... whatever. Standard average boss with a piddling 3HKO - absolutely pathetic by SaGa standards. MoonScraper is the only thing that comes even close to being somewhat threatening, and it's marred by a once every three turns limitation... yeah. MBlack is trash, much like every other boss in Red's quest (up to this point, anyway).
BlackgarbHP: 2500~
Speed: Unknown (always goes last).
Resistances: 18 Slash/13 Hit/18 Pierce/33 Heat/33 Cold/23 Electricity/23 Light. Unknown Vit.
Blackgarb is accompanied by three AutoBuffers. They have around 3500~ HP each and do piddling damage (actually about as good as Blackgarb's >_>), but they do block non-long range attacks from targeting him until defeated.
The screen in the background use various moves as the battle progresses at random intervals, starting on the second round; it has an equal chance of using HypnoFlash, Yell, or nothing.
Vulcan: 80 damage, pierce-attribute, area affectC.T.C. ScreenHypnoFlash: Causes Sleep (success rate 10/12), MT
Yell: Raises STR and QUI, MT
Party StatisticsRed: 603 HP, 45 Qui
Gen: 592 HP, 50 Qui
Liza: 590 HP, 54 Qui
Rabbit: 555 HP, 99 Qui
Doll: 481 HP, 39 Qui
Average: 564 HP, 57 Qui
PC DamageRed's HeadWind (Kusanagi): 2900
Gen's TripleThrust (Twin Dragon): 2200
Liza's SkyTwister: 2700
Rabbit's TigerRampage: 4450 (YAY!)
Doll's MegaWindblast: 2300
Total damage per round: 14550
Comments: LOL HES GUNNA SHOOT U!!!! ...
He's worse than his
support (who outnumber him 3 to 1). That's just... wow. Yeah, this is one massive failure of a fight, and having the background on their side doesn't save it.
ArachneHP: 30000~
Speed: 40 Qui.
Resistances: 23 Slash/23 Hit/28 Pierce/13 Heat/13 Cold/13 Electricity/23 Light. 40 Vit.
Physical (BitSystem clone): 240 ITD damageECM: Creates ECM effect (causes Missile attacks to miss), initiative move
LightningWeb: 150 damage, electric-attribute, stuns Mecs, MT
Nightmare: 190 damage, light-attribute, causes Sleep (success rate 0/3), magical
BladeNet: 210 damage, slash-attribute, causes Palsy (success rate 1/2)
HPDrain: 80 parasitic healing, light-attribute
RavaShot: 150 damage, light-attribute
PainDoubler: Does damage equal to target's missing HP (i.e. damage incurred) - caps at 666, magical, MT
Party StatisticsAlkaiser: 853 HP, 70 Qui
Gen: 592 HP, 55 Qui
Liza: 590 HP, 54 Qui
Rabbit: 555 HP, 99 Qui
Doll: 481 HP, 39 Qui
Average: 614 HP, 62 Qui
PC DamageAlkaiser's Al-Phoenix: 2450
Gen's TripleThrust (Twin Dragon): 2000
Liza's SkyTwister: 2500
Liza's DSC: 10650 (Yes, she just learned it >_>)
Rabbit's TigerRampage: 4050
Doll's MegaWindblast: 2500
Total damage per round: 13450 (21600 with DSC)
Comments: Slow, fragile, no real offense worth mentioning, and also faces Alkaiser. All of these add up to a winning combination of suck. Lady Campbell is nothing to write home about, I'm afraid; even though PainDoubler is a nifty concept on paper, she'll practically never get a chance to use it effectively with such garbage durability, speed AND damage.
CyclopsHP: 35000~
Speed: 24 Qui.
Resistances: 31 Slash/21 Hit/31 Pierce/21 Heat/11 Cold/21 Electricity/21 Light. 40 Vit.
Immune to Gazes
Vulnerable to stun.
The battle starts with all PCs at half HP. This occurs in a cutscene where Cyclops attacks the party beforehand. Take this as you will.
Physical: 80 damage, strike-attribute
StunGaze: Causes Palsy (success rate 5/5), Gaze attack
DivingPress: 230 damage, strike-attributeRock: 130 damage, strike-attribute
Party StatisticsRed: 613 HP, 46 Qui
Gen: 592 HP, 50 Qui
Liza: 590 HP, 56 Qui
Rabbit: 555 HP, 99 Qui
Doll: 487 HP, 40 Qui
Average: 567 HP, 58 Qui
PC DamageRed's HeadWind (Kusanagi): 2400
Gen's TripleThrust (CometBlade): 2250
Liza's SkyTwister: 2550
Liza's DSC: 10400Rabbit's TigerRampage: 4000
Doll's MegaWindblast: 2600
Doll's Tower: 10000Total damage per round: 13800 (21650 w/ DSC)
Comments: Yet another 3HKOer with absolutely nothing up his sleeve. Well, there's the half HP gimmick but like hell if that's legal >_>
Shuzer (Form 1)HP: 30000~ (see below)
Speed: 45 Qui.
Resistances: 32 Slash/32 Hit/42 Pierce/32 Heat/32 Cold/32 Electricity/32 Light. 10 Vit.
Shuzer always uses ClawBit on the third round, and every third round following the end of the last ClawBit's duration.
When Shuzer loses 60% or more of his HP, the party is struck with EnemyFire (30 physical damage, MT) at the end of the round, and he flees. If after 12 rounds, if Shuzer hasn't lost all his HP (HAHAHAHAHHA), Shuzer flees as though defeated (including the EnemyFire bit) and the fight ends. This means that his effective HP is 18000.
Shuzer's remaining HP carries over to the next fight; if he is completely depleted, Alkaiser will one-hit him with anything during it. >_>
Physical: 160 damage, slash-attribute
GliderSpike: 300 damage, pierce-attribute
SpinAttack: 200 damage, strike-attribute, MT
Tornado: 480 damage, strike/light-attributeClawBit: 110 damage, slash/pierce-attribute, repeats damage at the end of every round afterwards; ends randomly after 1 to 5 rounds
(The below attacks are used while Shuzer is under the effects of ClawBit.)
RailCannon: 120 damage, strike/pierce-attribute
FlameBlast: 250 damage, heat-attribute, area affect
PoisonGas: 120 damage, light-attribute, causes Venom (success rate 1/5)
Vulcan: 280 damage, pierce-attribute, area affect
FireBreath: 260 damage, heat-attribute
Party StatisticsRed: 613 HP, 46 Qui
Gen: 592 HP, 50 Qui
Liza: 590 HP, 56 Qui
Rabbit: 555 HP, 99 Qui
Doll: 487 HP, 40 Qui
Average: 567 HP, 58 Qui
PC DamageRed's HeadWind (Kusanagi): 2250
Gen's TripleThrust (CometBlade): 2350
Liza's SkyTwister: 2350
Liza's DSC: 9650Rabbit's TigerRampage: 3800
Doll's MegaWindblast: 2250
Doll's Tower: 10000Total damage per round: 13300 (20600 w/ DSC)
Comments: ...wooooow. Despite being the first boss in Red's quest to actually pack some respectable damage, Shuzer blows it completely by one glaring flaw: his HP. It is completely within reason to one-round him, ESPECIALLY if you're packing high powered stuff like DSC or Tower. So while he wouldn't be that bad, the fact that he dies to virtually a sneeze is just -_- worthy (and to add insult in injury, the fight is even timed against him!).
Shuzer (Form 2)HP: See first form.
Speed: See first form.
Resistances: See first form.
Shuzer's attack list, pattern, and damage figures are completely identical to his first form (albeit all attacks will do moderately less damage due to his target), except he faces...
Party StatisticsAlkaiser: 871 HP, 72 Qui
Average: 871 HP, 72 Qui
PC DamageAlkaiser's Al-Phoenix: 2550
Total damage per round: 2550
Comments: Interpretation issues with his HP aside... no. You still suck, Shuzer.
Berva (Form 1)HP: 40000~
Speed: 28 Qui.
Resistances: 8 Slash/8 Hit/12 Pierce/8 Heat/8 Cold/8 Electricity/8 Light. 10 Vit.
Berva evades all contact moves (close-range ones, essentially) with SwayBack.
Physical: 50 damage, strike-attribute
DivingPress: 200 damage, strike-attribute
GroundHit: 210 damage, strike-attribute, Ground attack
PowerBomb: 220 damage, strike-attribute
MadAttack: 250 damage, strike-attributeMysteryTap: Causes Blue Mess (success rate 6/15), MT
Party StatisticsRed: 658 HP, 50 Qui
Gen: 645 HP, 54 Qui
Liza: 619 HP, 57 Qui
Rabbit: 555 HP, 99 Qui
Doll: 536 HP, 43 Qui
Average: 603 HP, 61 Qui
PC DamageRed's TripleThrust (Kusanagi): 3850
Gen's TripleThrust (CometBlade): 3350
Liza's SkyTwister: 3000~ (if it hit...)
Liza's DSC: 11550Rabbit's TigerRampage: 4900~ (again, if it hit...)
Doll's MegaWindblast: 2950
Doll's Tower: 13200Total damage per round: 18050 (26600 w/ DSC)
Comments: Berva's not serious in his first fight, and it shows. Low 3HKO damage, slow, crap-ass defenses (those resists are REALLY bad), HP's nothing to write home about... however, he
is monstrously anti-physical thanks to SwayBack, which remains his most key trait. Absolutely no reason to use this form though when he has...
Berva (Form 2)HP: 60000~
Speed: Same as first form.
Resistances: Same as first form.
Berva evades and counters all contact moves with BervaCounter.
Physical: 50 damage, strike-attribute
DivingPress: 200 damage, strike-attribute
GroundHit: 210 damage, strike-attribute, Ground attack
PowerBomb: 220 damage, strike-attribute
MadAttack: 250 damage, strike-attribute
MysteryTap: Causes Blue Mess (success rate 6/15), MT
GodHand: 630 damage, strike/heat-attributeBervaCounter: 330 ITD damage, used as a counter only
Party StatisticsRed: 658 HP, 50 Qui
Gen: 645 HP, 54 Qui
Liza: 619 HP, 57 Qui
Rabbit: 555 HP, 99 Qui
Doll: 536 HP, 43 Qui
Average: 603 HP, 61 Qui
PC DamageRed's TripleThrust (Kusanagi): 3850
Gen's TripleThrust (CometBlade): 3350
Liza's SkyTwister: 3000~ (if it hit...)
Liza's DSC: 11550Rabbit's TigerRampage: 4900~ (again, if it hit...)
Doll's MegaWindblast: 2950
Doll's Tower: 13200Total damage per round: 18050 (26600 w/ DSC)
Comments: Amazing what one (OHKO level) move can do. Better durability (excellent enough that it makes up for the crappy defenses), and now he evades and counters rather than simply evading and kills shit with GodHand. Solid, by far the best boss as of yet.
(Endgame equipment is assumed from now on, for the Black Ray and the BlackX base.)
MBlackIIHP: 40000~
Speed: 30 Qui.
Resistances: 40 Slash/40 Hit/60 Pierce/40 Heat/40 Cold/10 Electricity/10 Light. 80 Vit.
Mec-type
Physical: 110 damage, strike-attribute
Physical (RailCannon clone): 160 damage, strike/pierce-attribute
MoonScraper: 180 ITD damage, MT
MicroMissile: 5!!! damage, strike/pierce/heat-attribute, MT
Vulcan: 110 damage, pierce-attribute, area affect
ShootAll: 160 damage, strike/heat-attribute, MT
HE-Rocket: 0 damage (....), strike/pierce/heat-attribute but has accuracy issues...
Graviton: 300 damage, heat/cold/electric/light-attributeParty StatisticsRed: 792 HP, 67 Qui
Gen: 775 HP, 67 Qui
Liza: 718 HP, 66 Qui
Rabbit: 625 HP, 99 Qui
Doll: 604 HP, 47 Qui
Average: 703 HP, 69 Qui
PC DamageRed's TripleThrust (Asura): 2300
Gen's Tres Flores (SilverMoon): 2850
Liza's SkyTwister: 3200
Liza's DSC: 9450Rabbit's TigerRampage: 3800
Doll's MegaWindblast: 2800
Doll's Tower: 13700Total damage per round: 14950 (21200 w/ DSC)
Comments: Not exactly what I'd call an upgrade, and MBlack wasn't all that impressive to begin with. Getting hit by single-digit damage at this point in the game is fairly amusing, too. He does have crowd control! ...really. He tries, at least, with his
unchanged MoonScraper. -_-
BlackXHP: 30000~
Speed: 55 Qui.
Resistances: 20 Slash/20 Hit/30 Pierce/20 Heat/20 Cold/5 Electricity/5 Light. 50 Vit.
Doubleacts, using one attack from each of the following lists.
Physical: 120 damage, slash-attribute
Bloodsucker: 100 parasitic healing, light-attribute
ChainHeat: 150 damage, slash-attribute, causes instant death (success rate 4/9)Scissors: 140 damage, slash-attribute
CharmGaze: Causes Charm (success rate 3/4), Gaze attack
StoneGaze: Causes Stone (success rate 2/3), Gaze attack
StunGaze: Causes Palsy (success rate 3/3), Gaze attack
DeathGaze: Causes instant death (success rate 5/6), Gaze attack
Party StatisticsAlkaiser: 999 HP, 92 Qui
Gen: 782 HP, 67 Qui
Liza: 732 HP, 71 Qui
Rabbit: 775 HP, 99 Qui
Doll: 634 HP, 51 Qui
Average: 784 HP, 76 Qui
PC DamageAlkaiser's Al-Phoenix: 3550
Gen's Tres Flores (SilverMoon): 4200
Liza's SkyTwister: 3800
Liza's DSC: 12500Rabbit's TigerRampage: 4650
Doll's MegaWindblast: 3300
Doll's Tower: 16550Total damage per round: 19500 (28200 w/ DSC)
Comments: ...who the hell is he? I mean, plotless filler bosses that come out of nowhere are standard fine, but this vampire freak has lines and all, brief as they are. >_> Anyhow. BlackX (original nomenclature at its best) is a no-good status whore, and sucktastic damage. It works, and he's not awful on the draw - still below average, but better than every other boss before him - although he does drop like a stone.
(Not bothering with the Emperor clones, as they all fail anyway - unchanged damage, scaled up HP, and... just general suckage. Arachne is the only one with new moves (namely RavaBarrire) and it really doesn't save her.)
MBlackIIIHP: 100000~
Speed: 60 Qui.
Resistances: 27 Slash/32 Hit/37 Pierce/27 Heat/27 Cold/12 Electricity/12 Light. 55 Vit.
Mec-type
MBlackIII always follows the same attack pattern, executing his moveset in the order listed below and repeating ad nauseum. For the first iteration, Dark Phoenix replaces Dash.
(The following three attacks are carried out as a tripleact.)
ThunderBall: 160 damage, electric-attribute
Blade: 170 damage, slash-attribute
Tornado: 230 damage, strike/light-attribute
GliderSpike: 260 damage, pierce-attribute
TigerRampage: 780 damage, strike/light-attributeMoonScraper: 190 ITD damage, MT
Dark Phoenix: 700 damage, pierce/light-attribute, OPBDash: 180 damage, strike-attribute
Kick: 150 damage, strike-attribute
Party StatisticsAlkaiser: 999 HP, 92 Qui
Gen: 782 HP, 67 Qui
Liza: 732 HP, 71 Qui
Rabbit: 775 HP, 99 Qui
Doll: 634 HP, 51 Qui
Average: 784 HP, 76 Qui
PC DamageAlkaiser's Al-Phoenix: 3350
Alkaiser's Re-Al-Phoenix: 5600 (learned after MBlackIII uses Dark Phoenix)
Gen's Tres Flores (SilverMoon): 3800
Liza's SkyTwister: 3500
Liza's DSC: 10900Rabbit's TigerRampage: 4250
Doll's MegaWindblast: 3050
Doll's Tower: 16000Total damage per round: 17950 (25350 w/ DSC)
Comments: Ah, yes, "Metal Alkaiser" himself. MBlackIII has... durability, for starters, putting every other boss in the quest to shame in terms of taking hits. Then there's his skillset. Nothing but damage, some of it unimpressive, some of it... not - TigerRampage and Dark Phoenix come to mind, there. While he's still slow, that kind of damage output and breaking six digit HP goes a long way. Doesn't bring as much to a duel as Berva does, but he's definitely up there as far as Red's bosses have to offer.
FINAL BOSS - BossXHP: 120000~
Speed: 59 Qui.
Defense: 18 Slash/42 Hit/31 Pierce/13 Heat/13 Cold/13 Electricity/13 Light. 72 Vit.
After losing about 33% of its HP, BossX starts charging for JudgementX on the next round.
After losing 66% of its HP, BossX starts doubleacting with certain attack combos (the only one that really matters is Lord'sDinner + Graviton).
Rocks fall, everyone dies: 9999 damage, rock-attribute, MT *shot*
LordCannon: 175 ITD damage, used two to four times in successionLightningWeb: 140 damage, electric-attribute, stuns Mecs, MT
Graviton: 300 damage, heat/cold/electric/light-attribute
Flash: Causes Blind (success rate 0/9), MT
MadAttack: 210 damage, strike-attribute
Iron Ball: 290 damage, strike-attribute
ThunderBall: 440 damage, electric-attribute
PoisonGas: 70 damage, light-attribute, causes Venom (success rate 0/3), area affect
(The following two attacks are carried out as a doubleact.)
CharmGaze: Causes Charm (success rate 6/8), Gaze attack
StunGaze: Causes Stun (success rate 6/8), Gaze attack
Lord'sDinner: 840 parasitic healing, light-attribute, only usuable below 66% HPJudgementX: 450 ITD damage, MT, 1-round charge time, only usuable below 66% HP
HyperGaze: 140 damage, light-attribute, causes random status effect (success rate 5/9), MT, only usuable below 33% HP
Party StatisticsAlkaiser: 999 HP, 92 Qui
Gen: 782 HP, 67 Qui
Liza: 732 HP, 71 Qui
Rabbit: 775 HP, 99 Qui
Doll: 634 HP, 51 Qui
Average: 784 HP, 76 Qui
PC DamageAlkaiser's Re-Al-Phoenix: 5150
Gen's Tres Flores (SilverMoon): 4000
Liza's SkyTwister: 3250
Liza's DSC: 9200Rabbit's TigerRampage: 4150
Doll's MegaWindblast: 2850
Doll's Tower: 14700Total damage per round: 19400 (25350)
Comments: Too many moves. BossX has a monstrous skillset, much of it complete trash, but the ones that aren't are enough to propel him ahead in dueling, especially with such a ridiculously high HP count for SaGa standards. Albeit his best attacks aren't available until he's lost a third of his HP, he makes do before and after - LordCannon spam is surprisingly dangerous when focused, and Lord'sDinner is outright brutal, killing anyone not named Alkaiser. Also, fear the godliness that is JudgementX.
== END OF RED'S QUEST ==
Emelia's QuestParty: Emelia, Annie, Liza, Roufas, Rouge
NidhegHP: 3000~
Speed: Unknown. (Always went last.)
Resistances: Unknown.
Thrust: 30 damage, pierce-attribute
Dash: 40 damage, strike-attribute, line affect
Needles: 20 damage, pierce-attribute
Supersonic: 90 damage, light-attribute, Sonic attackStunGaze: Causes Palsy (success rate 3/3), Gaze attack
Party StatisticsEmelia: 103 HP, 10 Qui
Annie: 149 HP, 17 Qui
Liza: 120 HP, 24 Qui
Average: 124 HP, 17 Qui
PC DamageEmelia's HE Rocket (LightBazooka): 231
Annie's DoubleSlash (LaserKnife): 161
Liza's AirThrow: 141
Total damage per round: 533
Comments: Typically overpowered earlygame SaGa boss. Stun Gaze is generally lethal this early on, as Palsy refuses to wear off for long periods of time. He also lasts a surprisingly long amount of time, given how poor your damage options are so far. Still, not overly impressive.
GoblinHP: 1500~
Speed: 22 Qui.
Resistances: Unknown. 31 Vit.
Equipped with a Buckler
Goblin is accompanied by two YellowFighters. They inflict single digit damage and look like Power Ranger ripoffs.
Physical: 20 damage, strike-attribute
Coils: 80 damage, strike-attribute, causes Palsy (success rate 3/4)Party StatisticsEmelia: 196 HP, 22 Qui
Annie: 193 HP, 21 Qui
Liza: 185 HP, 26 Qui
Roufas: 227 HP, 20 Qui
Average: 200 HP, 22 Qui
PC DamageEmelia's HE Rocket (LightBazooka): 140
Annie's Smash (CeramicSword): 280
Liza's RollingCradle: 160
Roufas's ShadowCounter (SamuraiSword): 440
Total damage per round: 1020
Comments: Ahahahahaha. Coils makes him not completely fail! ...yeah, I'm just looking for something to mock. This guy is a complete joke.
(Midgame equipment is assumed from this point on.)
GargantuHP: 4000~
Speed: 18 Qui.
Resistances: 14 Slash/20 Hit/20 Pierce/10 Heat/20 Cold/2 Electricity/10 Light. 32 Vit.
Physical: 200 damage, strike-attribute
TailHit: 230 damage, strike-attribute, causes Stun (success rate 3/6)
Trample: 320 damage, strike-attributeQuake: 240 damage, strike-attribute, Ground attack, causes Stun (success rate 2/10)
Da-dum: STR and QUI up
MysteryTap: Causes Blue Mess (success rate 3/3), MT
Party StatisticsEmelia: 354 HP, 37 Qui
Annie: 369 HP, 32 Qui
Liza: 331 HP, 35 Qui
Average: 351 HP, 35 Qui
PC DamageEmelia's SharpShoot (LethalGun): 760
Annie's Smash (Osc-Sword): 660
Liza's BackFist: 460
Total damage per round: 1880
Comments: Slow and dies fast. But he hits... uh, hard, when he actually hits (Trample's hit chance is chancey, and shields completely own his entire skillset save Quake). He's also optional, and fighting him kicks you off to the bad ending to boot, so he's seldom seen.
(Endgame equipment is assumed from this point on, for the Forsaken Chapel.)
FINAL BOSS - DivaHP: 100000~
Speed: 55 Qui.
Defense: 33 Slash/33 Hit/43 Pierce/33 Heat/33 Cold/33 Electricity/99 Light. 40 Vit.
Diva has several attack patterns. They can be executed in any order, but the attacks she uses are always the following combinations on any given turn.
Diva has two forms, each with their own attack patterns; at the end of a round she can, at will, change forms. Doing so has no effect other than alternating between available attack lists (Form 1 uses magical attacks, Form 2 uses physical ones).
Form 1Thunderbolt: 300 damage, electric-attribute
ThunderBall: 340 damage, electric-attribute
BoltBreath: 220 damage, electric-attribute, causes BoltBarrier, area affectBoltBlast: 130 damage, electric-attribute, causes BoltBarrier, MT (if executed in this sequence, which is the most favorable for Diva, this will typically bounce off due to BoltBarrier...)
StunGaze: Causes Palsy (success rate 8/10), Gaze attack
CharmGaze: Causes Charm (success rate 8/10), Gaze attack
DeathGaze: Causes instant death (success rate 7/10), Gaze attack
Retribution: 360 damage, electric/light-attribute, MT
Form 2Blade: 110 damage, slash-attribute
GroundHit: 400 damage, strike-attribute, Ground attack, causes Stun (success rate 1/4)
HeatSmash: 140 damage, heat-attribute
Tornado: 500 damage, strike/light-attribute
Dash: 100 damage, strike-attributeHeadbutt: 160 damage, strike-attribute, causes Stun (success rate 2/5)
GaleAttack: 100 damage, slash/pierce-attribute, MT
MaginRampage: 570 damage, slash/strike-attribute
Party StatisticsEmelia: 730 HP, 78 Qui
Annie: 727 HP, 67 Qui
Liza: 744 HP, 59 Qui
Roufas: 765 HP, 53 Qui
Rouge: 608 HP, 51 Qui
Average: 714 HP, 62 Qui
PC DamageEmelia's BoundShot (TwoGun LethalGun): 3550
Annie's TurbidCurrent (Kusanagi): 2700
Liza's SkyTwister: 2600
Liza's DSC: 10000Roufas's TripleThrust (Asura): 2800
Rouge's MegaWindblast: 2100
Rouge's Tower: 9800Total damage per round: 13750 (21250 w/ DSC)
Comments: Uh. Diva's AI is much mocked ingame, and indeed it is quite stupid, often executing moves in a WTF manner (LOLZ, BoltBlast to give the entire party BoltBarrier and then spam the other electric-attritute attacks!!). In all honesty, though, given intelligent control, her arsenal can be quite fearsome. Fairly accurate statuses and her attacks are overwhelming if all focused on a single PC - admittedly, the physical sequence has issues being taken literally due to every attack being subject to shield blocking. Nonetheless, in the right order, her "thunder" sequence kills just fine, and if she's not up against good evasion the physical beatdown to come
hurts (and MaginRampage is a good alternative, anyhow). Oh, and as far as her durability goes... hands-down the best as of yet, even if you take DSC against her (which I would; DSC is basically a given if you have Liza on your team >_>).
== END OF EMELIA's QUEST ==
Anyway, we're about to hit the character limit, so... the rest of the bosses a few posts below.