From EphUpdate: Pretty much everything is done now, except bosses because it's pretty much hopeless for the game to be ranked now.
All levels were taken around the 58-59 mark. Yeah, that is pretty high, but leveling up is really easy. That and levels don’t mean much in Atelier Iris. (stats averages 2-3 points on level ups).
First, I’ll tackle raw stats for each PC not including equips. There are quite a lot of equipment choosing in AI, so I add that in later. Anyway, there are 10 values in character’s stats…
Life: HP or whatever
Mana: character’s MP value. Some skills use Mana, basic stuff
ATK: How strong physical based attacks are.
MAGIC: *see ATK but replace physical with magical*
SPD: How fast the turn order is. Just like normal turn-based RPGs
DEF: Defense against attacks, duh
F RES: Fire resistance
I RES: Ice resistance
L RES: Lightning resistance
D RES: Dark resistance
Status and other notes:
Poision: takes 20% of Max Life per round; last 3 turns
Sleep: lasts until you get hit with anything
Curse: Can't heal yourself; lasts 3 turns
Paralysis: Reduces attack by 50%
Charm: Stop (the manual says that enemies will healings spells will heal you if Charmed, but I rarely see enemies that heal); lasts three turns
Half-Turn attack (only applies to Claw ATK and Sorcer's Staff)
Typically, there is no wind, earth, light elemental based attacks in Atelier Iris. (the game classifies them as physical damage) Although in DL you can give some of Klein’s mana items their respective element (Aeroangel = Wind, Meteor = Earth etc.) Sounds confusing and stupid, I know.
Every character has 8 Skills. The first skill is always their normal attack. Some skills can be used in battle while some give innate effects (like Magic Resist or Fast Attack). Skills also use the character’s Mana (MP stat). Most Skills are learned through leveling up and can be leveled up (aka become better, stronger) by spending skill points. You get 3 skill points per level which you can use to level up your skills. You can also equip Mana to gain some skill points for certain skills as well. That way you can max out every skill pretty easily.
Now about Alchemy info. Klein is the only character that can make and use alchemy based items. By using several elements and the aid of Mana spirits (more on them in a bit) Klein can make various mana items that he can use in battle. About elements, its easy in-game to stock up on as many elements as you can (you can carry up to 99 of each element). Klein can extract elements from objects on the map or items in your inventory. All elements, except for time, can be easily found on certain places and/or extracted from storebought items. The time element (only used in 2 of Klein’s mana items) are somewhat but you can get as many as you want in-game if you make some rare items. I wouldn’t allow any time using mana items in the DL because of this. Another thing to consider is “do you count Alchemy as magic?” What I mean is do you consider move like Mute or Silent Lake block the use of Alchemy items, or can reflect bounce back Klein’s? To my understanding, I think Alchemy/=/ Magic. Since Alchemy is the use of mixing several things together to making an item, not chanting a spell or anything. Take this as you will, I’m just pointing it out.
Okay, now about Mana spirits. There are 14 in all: Fire, Water, Air, Lightning, Dark, Stone, Wood, Life, Time, Power, Light, Spirit, Holy and Evil. Each Mana has a cost value to how many elements they use to make an item. I won’t go into too much detail about this. It’s much better if you play the game to understand this better. Let’s just say this: Klein has enough elements and mana items to last a LOOOOONNG time in DL fights. It’s horribly broken in-game if you abuse Alchemy. And if you don’t let Klein use Alchemy in the DL, well >_>, hello there light bait!
EDIT: I just let Klein bring 9 of each mana item (no Dragon Gem or any other Time items) into any of his matches. Using mana synthesis in battle is a little iffy because of possible Mana he's currently using. It's easy enough to restock on mana items outside of battle, so yeah 9 is the limit of all mana items.
Now to the PCs! Damages were tested against the final boss, except for Dark based spells (only applies to two anyways) because the boss resisted those. The rest were fine.
Klein Kiesling: Level 59
Life: 260 ( I subtracted some cause I used some stat ups on his Life)
Mana: 236
ATK: 65
Magic: 121
DEF: 73
SPD: 76
F RES: 77
I RES: 57
L RES: 57
D RES: 77
Skills: [Name of skill – how much mana does it cost – what it does]
ELE EXTRACT - mana cost: 0 - 120 damage, magic based
Mace ATK – mana cost: 0 - same as above, only physical
Delay – mana cost: 12 - delays the use of an mana item for 2 turns, pretty useless in-game and in the DL.
Wide Item – mana cost: 12 – allows mana items to be MT, or expand the range of some already MT items
Pass Item – mana cost: 12 – same thing as Wide Item as far as the DL matters.
Living Item – mana cost: 4 – I have no idea what this does really, I think it allows Klein to counter attack with the mana item used with the skill. Again, worthless
Power Item – mana cost: 24 – Increases the power of Mana items. Attack mana items 50% more damage, stat-ups last twice as long.
Magic Resist – raises F, I, L, D RES. Already factored into stats
Mana Items: (Klein ONLY) [Name of mana item – how many elements are used – what it does]
NOTE: All values were taken under the conderation of Power item being used. (it's only 24 Mana to Klein's high mana pool and healing)
Weapon used: Divine Cane
Heal Jar – 2 water – heals 240 Life
Heal Bulb – 2 light, 2 life – 230 MT Healing
Elixir – 10 water, 5 spirit, 1 holy – Full Life and Mana healing. W00t!
Mana Jar – 5 spirit – Restored 180 Mana
Aeroangel – 4 air – 800 phyiscal damage Knockback effect.
Ether Bulb – 6 light – 330 physical damage
Meteor – 12 stone, 3 air – one hit 220 physical and another for 120 fire based
Heaven Geode – 1 holy, 3 light, 3 lightning – deals 600-700 damage to demons/undead, misses on all other monsters (useless really)
Flame – 4 fire – 350 fire damage
Dragon Gem – 25 fire, 2 time, 5 evil –2200 Fire damage. However, it uses the rare time element, which might make this illegal
Bomb Ice – 3 water- 150 ice damage
Lightning Rod – 4 Lightning – 900 lightning damage; 20% chance of paralysisDirk – 6 power, 4 stone, 3 lightning – 750 damage (I'm hinting that this is ITD, because it does that much against most monsters already
Obake Bag – 4 dark, 4 spirit – 320 dark based damage, game saids it never misses
Vamp Fangs – 2 evil, 2 life – 50% chance to hit, it drains Life roughly 40% Max Life (Klein's that is)
Unholy Water – 1 dark, 5 stone, 1 water – POISON!!1 OMG! (hey, with Klein’s almost huge amounts of healing, poison can be good >_>)
Basilisk Eye – 1 evil, 10 stone – Halves the enemy’s damage, 50% on bosses, 80% on regular enemies
Love Gem – 1 evil, 10 wood – Charms opponents, only lasts one turn so it's kind of pointless
Laruba Key – 5 time, 5 dark – Instant Death!!!!! Never failed when I used Power Item against most randoms. Again, uses that dreaded time element.
Uroborus – 1 holy, 2 light, 16 wood – The good old “heal every status” item
Newlife – 10 life, 5 spirit, 5 fire – Restore
Refractor – 1 light, 3 stone – reveals the invisible, well that matters to only Quina and Celes >_>
Diselement – 3 fire, 3 water, 3 lightning – reduces resistance to elements. Misses around half of the time on the final boss.
Divine Shield – 5 spirit, 5 power, 5 holy – blocks attacks 50% of the time. Lasts around 3 turns, even longer with Power Item. Can you say BROKEN?!
Mark of Courage – 4 power – raises ATK for 10 turns Mark of Weakness – 3 stone, 1 dark, 1 spirit – Lowers DEF for 10 turns ( 50% accuracy against bosses. Hit about everything else
Weapons:
Divine Cane: +44 ATK, +64 Magic, +22 to all RES
Mute Staff: +63 Life, +103 ATK, +33 Magic
Astral Cane: +52 ATK, +52 Magic, + 43 F RES and D RES
Accessories (unique ones ONLY):
Ring of Love: +33 Mana, +53 Magic, +53 D RES
Locket of Wishes: +31 Mana, +20 SPD, +15 to all RES
Lita Blanchimont: Level 58
Life: 246
Mana: 173
ATK: 135
Magic: 80
DEF: 111
SPD: 140
F RES: 10
I RES: 48
L RES: 47
D RES: 25
Skills:
Weapon used: Astral Gauntlets
Claw ATK – mana cost: 0 - 220 damage, 20% chance of critical (300 W/ Pale Wing (half turn attack) (20% of doing 440 damage with the Astral Gauntlets)
Jump Kick – mana cost: 3 – 700 physical damage (850 W/Pale Wing) (20% of doing double damage with the Astral Gauntlets) MeteorStrike – mana cost: 22 – Lita jumps off screen for a turn (cannot be attacked) and hits for around 400 MT physical damage after a turn
Fast Attack – mana cost: N/A – allows Lita to a full turn in before anyone else. Works about 40% of the time with further testings.
Dodge – mana cost: N/A – Allows Lita to dodge any attack. I mean any attack. OH NOES, watch out for FATE STORM! *Lita jumps out of the way* *wiff* O_o. Activates around 30% of the time for me.
Pale Wing – mana cost: 32 – decreases Lita’s max Life by 40% but increases all of her other stats by 40%. Lasts for 3 turns
Force Blast - mana cost: 22 - ~220 magical damage
Weapons:
Astral Gauntlet: + 30 Mana, +45 ATK, +36 DEF, +35 SPD, has the double attack properity (sometimes normal attacks do two attacks instead of one)
Zagenhand: +26 Life, +113 ATK, + 16 DEF, +30 F RES
Ebony Claw: Life and Mana –35, ATK +66, Magic +66, DEF +22, F RES +48, I RES +28, D RES +300 (roughly halves dark with this)
Accessories (unique ones ONLY):
Locket of Love: Life +31, DEF + 20, All RES +10
Alluring Bikini: Life +24, ATK +24, DEF +14, SPD +12, F RES +24, I RES -20, L RES +28, chance of inflicting Charm on the opponent at the beginning of battle
-Lita gets a Sylvan Ring if you complete the White Flower sidequest in Duran. Not unique, but clearly intended for her. It's pretty useless though (+12 Mana, +24 Fire RES and +56 Dark RES).
Delsus: Level 58
Life: 327
Mana: 110
ATK: 143
Magic: 62
DEF: 145
SPD: 86
F RES: 34
I RES: 66
L RES: 22
D RES: 8
Skills:
Weapon used: Devil Bow (slash of about a few points if Delsus wants the Galgazit Bow)
Cross Bow – mana cost: 0 – 250 physical damage (has a 20% chance of doing double damage
First Shot – mana cost: 1 – 95 physical damage, but turn comes up much quicker. (like Tidus' quick attack
Spirit Blast – mana cost: 99 (o_O) – one-turn charge attack (full leveled), deals 1450 ice or fire damage (it's random)Dark Attack – mana cost: 4 – 180 Dark based damage + either Curse, Poison or Paraylsis. It's random again
Flare Shot – mana cost: 12 – 480 physical damage
Power Shot – mana cost: 8 – 250 physical damage
Feint Shot – mana cost: N/A – Stop an attacking enemy, plus counters (only for 60 damage). Works 30% of the time
Counter – mana cost: N/A – Counters with a normal physical around 60% of the time.
Weapons:
Devil Bow: +80 ATK, has the Double Attack properity
Galgazit Bow: + 55 ATK, +30 Magic, +24 DEF, +14 SPD
*He has some fire elemental bow, but I sold it so I don’t have its stats*
Norn: Level 58 (Yay for cat-girls!)
Life: 220
Mana: 340
ATK: 42
Magic: 152
DEF: 56
SPD: 150
F RES: 100
I RES: 60
L RES: 100
D RES: 100
Skills:
Weapon used: Zeldalia's Cane
Sorcer Staff – mana cost: 0 – 235 magic damage, deal 22 damage to a character Mana and restore 12 to Norn (half-turn attack)
Telekinesis – mana cost: 16 – Physical attack, ranges from 200 to 800 depending on the enemy. Averages it out to be 600 at bestTurn 2 Candy – mana cost: 20 – takes one turn to charge. Turns someone into candy, thus killing them. It’s like ID, only yummier! The accuracy depends on Norn’s magic stat, with Zeldalia’s Cane, that shouldn’t be missing much. Definably her best skill. Can you imagine a yummy Ryu pie or an Orlandu flavored loli-pop!? ^_^
Sleep - mana cost: 16 – takes half-turn to cast, pretty much works on those not sleep immune.
Magic Shield - mana cost: 28 – Raised DEF and RES of all elements for 5 turns. I think by 40% or so.
Magic Resist: *same as Klein’s*
Weapons:
Prism Staff: Mana +42, ATK +42, Magic +64, DEF +32, L RES +76, Lightning elemental
Zeldalia’s Cane: Mana +36, ATK +50, Magic +126, L RES +60, D RES +120
*She can also use the same weapons Klein can, but those two above are better for her*
Arlin: Level 59
Life: 284
Mana: 201
ATK: 136
Magic: 95
DEF: 161
SPD: 98
F RES: 55
I RES: 32
L RES: 8
D RES: 35
Skills:
Weapon used: Eden Blade
Sword ATK – mana cost: 0 – 420 physical (720 critical, about 10% of the time)
PAR Strike – mana cost: 4 – 290 physical + Paraylsis (AI para halves your attack
Bull’s-Eye – mana cost: 33 – Arlin disappears for one turn, deals 950 MT (1300 if Berserker is used) magical damage when returningDouble – mana cost: 16 – 3 hits of 240 each (400 under Berserker); physical (same has his normal attack; each hit can critical)Berserker – mana cost: 12 – increases attack by 40%, but lowers def by 40% also too.
Fast Attack - *read Lita*
Blocking – mana cost: N/A – Eliminate enemy attack by chance. Worked 8/20 times I had Arlin be attacked
Weapons:
DevilSwordGram: Life +64, ATK +106, DEF +64, D RES +128, dark elemental
Dilvine: ATK + 98, Magic +64, F-I-L RES +36, D RES +128, has the “Evil Slayer” properity (I think its ID but I never used this sword)
Eden Blade: Life +82, Mana +24, ATK +74, D RES +100, has the “Single Power” properity (I have no idea what that does)
Dragon Buster: ATK 63, F RES +77 (only good smiting dragons, too bad Ryu isn’t in light/middle >_>)
Marietta Lixiss: Level 58 (a chick in armor with a whip sword, sexy >_>)
Life: 303
Mana: 87
ATK: 148
Magic: 87
DEF: 177
SPD: 69
F RES: 26
I RES: 44
L RES: 70
D RES: 20
Skills:
Sword ATK: 340 (200 of it is physical, 140 is lightning)
Halberd – mana cost: 5 – 250 physical
DimenExtract – mana cost: 12 – I have no idea what this does as I never saw it hit. I’ll go test on some scrub enemies later.
Brave – mana cost: 8 – Nulls Dark based attacks for 5 turns. OMG, IT OWNS TIR!!1 >_>
Healing – mana cost: 6 – Heals 220 Life. This saves her so badly as she has the worst damage and speed.
Thunder God – mana cost: 16 – deals about 650 lightning damage. There's a second hit to it, but it always misses. dunno why.Courage: *Think BoFIV Ursula’s willpower* Has about 40% of activating. (she was reviving left and right when it was maxed leveled)Weapons:
Para Sword: Life +30, Mana +15, ATK +60, Magic +15, DEF +30, SPD -50 (yucky), F RES +30, I RES +15, L RES +30, D RES +15
*she can also use the Dilvine and the Dragon Buster* *sigh* Poor Marietta got shafted in the weapon department ;_;
Accessories:
Erotic Bikini (yes, a woman in armor has a skimpy bikini as her special accessory): Magic +48, DEF +9, SPD +24, F RES +12, I RES -38, L RES +12, D RES +48, chance of inflicting Charm on the opponent at the beginning of battle
Averages: The ones in the “( )” are character’s with their best weapon for that stat in account, since weapon choosing matters for the characters. So if you want Arlin with more defence or Norn with more Life, here you go. I’ve also factored in accessories for the normal average values (those without weapons factored in). I realize that I might be missing some equipment. As far as goes some accessories go, I’m only allowing unique ones until I see that some limited storeboughts are allowed. If so, I will add those to a special list at a later time.
Life:
(Arlin w/ Eden Blade – 366)
(Marietta w/ Para Sword – 335)
(Lita w/ Zagenhand – 329)
(Klein w/ Mute Staff – 323)
Delsus – 327
Marietta – 305
Lita - 301
(Norn w/ Mute Staff – 283)
Arlin – 284
Klein – 260
Norn - 220
Average - 283 (327)
Mana:
(Norn w/ Prism Staff – 392)
Norn - 340
Klein - 300
(Lita w/ Astral Gauntlets – 203)
Arlin - 201
Lita - 173
Delsus - 110
(Marietta w/ Para Sword – 106)
Marietta – 91
Average – 202.5 (218)
ATK:
(Lita w/ Zagenhand – 272)
(Marietta w/ Dilvine – 246)
(Arlin w/DevilSwordGram 242)
(Delsus w/ Devil Bow - 223)
(Klein w/ Mute Staff – 173)
Lita - 159
(Norn w/ Mute Staff – 150)
Marietta - 148
Delsus - 143
Arlin - 136
Klein - 65
Norn – 42
Averages: 115 (218)
MAGIC:
(Norn w/ Zeldalia’s Cane – 278)
(Klein w/ Divine Staff – 237)
(Marietta w/ Dilvine – 199)
Klein - 173
(Arlin w/ Dilvine – 159)
Norn – 152
(Lita w/ Ebony Claw – 146)
Marietta – 135
Arlin – 95
(Delsus w/ Galgazit Bow – 92)
Lita – 80
Delsus – 62
Averages: 116 (185)
DEF:
(Arlin w/ DevilSwordGram – 225)
(Marietta w/ Para Sword – 216)
Marietta - 186
(Lita w/ Astral Gauntlets – 181)
(Delsus w/ Galgazit Bow – 169)
Arlin – 161
Lita/Delsus – 145
(Norn w/ Prism Staff – 88)
Klein – 73
Norn – 56
Averages: 127 (159)
SPD:
(Lita w/ Astral Gauntlets – 187)
Lita – 152
Norn – 150
(Delsus w/ Galgazit Bow – 100)
Arlin – 98
Klein – 96
Marietta – 93
Delsus – 86
(Marietta w/ Para Sword – 43)
Averages: 113 (112 >_> that didn’t change much. Goddamn Lita >_<)
Damage:
Delsus' Spirit Blast - 1450 damage
(Arlin W/Berserker Bulls Eye - 1300 damage)
Arlin's Bulls Eye - 950
Klein's Lightning Rod - 900
(Pale Wing'D Lita's Jump Kick - 850)
Lita's Jump Kick - 700
Marietta's Thunder God - 650
Norn's Telekinesis - 600
Averages: 875 (958.3)
Not averaging RES. I dunno, doing so will make Delsus die to a dark elemental sneenze. While, in-game dark attacks don’t rape him too badly. I don’t know to take elements that don’t exisit in AI that apply to the DL, like wind or earth. I will throw up averages if I feel its nesseccary, but I don’t see a point at the moment.