From Gourry
These are all taken at level 46, because that was the level I beat Ghaleon. I use RPGP legal equipment (unique or storebought), and I only give characters accessories if someone gives them the item through plot (few instances of this, actually. The good accessories, like the Hell Ring are given to the party, and it's hard to tell who it is actually given to). Damage tests are done on Death Warriors in Althena's Tower. I would have done characters like Tempest and Luna, but that would probably require a GameShark (Correction: I can get their stats now. The stats in Lunar are fixed, as far as I know). The storebought accessories in this game aren't so bad, so I'd allow 1.
Permanent PCs
Alex
HP: 261
MP: 148
Attack: 103 (179)
Defense: 77 (159)
Agility: 81
Wisdom: 88
Magic En: 78 (98)
#Attack: 3 (4)
Range: 17
Luck: 18
Equipment: Althena's Sword, Dragon Armor, Dragon Shield, Dragon Helmet, Dragon Ring, Flame Ring (I don't know if there was a better plot accessory that could go here).
The Dragon Equipment halves elemental damage. Althena's Sword regenerates a portion of Alex's HP (10%, it seems).
Abilities and Spells
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Attack Sequence- 280. 4 hits.
Sword Dance- 360
Explosion Staff- 220
Flash Cut- 180
Vigor 1- 71 ATK
Vigor 2 (yes, Vigor and other similar spells stack, but only twice)- 54 ATK
Vigor + Regular attack sequence- 440
Vigor + Sword Dance- ~530
Vigor + Explosion Staff- ~320 on who it's centered on. 270 or so on surroundings.
Vigor + Flash Cut- ~250
2 Vigors + Sword Dance- ~620
2 Vigors + Attack Sequence- 560
Red Dragon Anger- ~470.
Black Dragon Grief- sucks up all enemies. I wouldn't take this seriously in the RPGP.
Dragon Healing- Full healing + status healing. 40 MP.
Evaluation: Heavy. Alex is by far the best PC for Lunar. He has the best damage output in the game. He has healing, good magic damage (RDA), decent stats overall, and regeneration to boot. However, his healing and best damage are nasty MP hogs, so attrition isn't really his thing.
Nash
HP: 214
MP: 216
Attack: 81 (153)
Defense: 68 (135)
Agility: 90
Wisdom: 104 (120)
Magic En: 109
#Attack: 1
Range: 13
Luck: 9
Equipment: Starlight Bow, Sage's Robe, Stone Bracelet, Holy Bandanna, Mia's Bromide
Starlight Bow provides pretty unreliable instant death. It hasn't worked for me yet. This could be because the enemies in the last dungeon may be immune to it. They're immune to most of Nash's status spells.
Abilities and Spells
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Attack Sequence- 65
ThunderBolt- ~240
ThunderBomb- 90
ThunderThrust- ~140
OK came through with Nash's statuses.
Sleep- 90%. Lasts 3-4 turns. Sleeping enemies take more damage when hit. It is probably a critical hit, but I can't check right now.
Silence- 90%. Target cannot cast spells.
Paralyze- 65%. Enemies cannot act?
Confuse- 70%. Confused enemies can heal the enemy, hit the enemy, wander around for their turn, etc.
Stone- 65%. Lunar Stone is a loss if it hits.
Evaluation: Middle/Heavy. He's just a very versatile status mage. Unfortunately, he's pretty much sunk against bosses, and he's 1HKO bait, mostly. He actually has decent damage output, which is contrary to what many people believe. Thunderbolt does good damage...
Mia
HP: 203
MP: 308
Attack: 72 (132)
Defense: 71 (139)
Agility: 69
Wisdom: 119 (185)
Magic En: 105
#Attack: 1
Range: 13
Luck: 14
Equipment: Dragon Cane, Aegis Robe, Spook Armlet, Phantom Ribbon
Mia can opt for a Wind Cane. In doing so, she sacrifices 50 points of Wisdom and attack (pfft) for 20 points of agility. This would make her the second fastest. 50 Points doesn't seem that significant. Flameria does 210 as opposed to 240 with the extra 50 points. Also, her Aegis Robe halves all magic damage (thanks to PsySlaver).
Edit: According to NEB, the Dragon Cane halves Fire/Ice while the Aegis Robe halves Wind Lightning
Abilities and Spells
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Attack Sequence- 60
Power Drive + Attack Sequence- 85
2 Power Drive + Attack Sequence- 100
Flame Bomb- 220
Flame Circle- ~125
Flameria- 240
Ice Lance- 150
Ice Wall- 190
Blizzard- 110
Power Drive- 66 ATK
Power Drive 2- 26 ATK
Ice Shell- 69 DEF
Ice Shell 2- 28 DEF
Her Magic does good damage, but she's pretty slow. The Wind Cane will fix this, but only at a cost of 50 Wisdom points. She can up her offense (why would she do this?) or her defense (pretty safe, I guess). She's just not impressive in a duel, really.
Evaluation: Light. She's a run of the mill mage, who should ALWAYS OPT FOR THE WIND CANE! Ahem. Anyway, she'll get the first turn on most people, and she does fairly good damage. Against physical attackers, she should probably use Ice Shell, which improves her defense immensely (puts her above Alex by a fair margin).
Kyle
HP: 251
MP: 104
Attack: 114 (184)
Defense: 71 (156)
Agility: 73
Wisdom: 80
Magic En: 59 (79)
#Attack: 3
Range: 17
Luck: 16
Equipment: Insane Sword, Insane Armor, Insane Shield, Insane Helmet
If Kyle needs a boost in Speed, he can use the Wind Sword, which is 10 points weaker than the Insane Sword.
Abilities and Spells
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Attack Sequence- 240
Power Up 1- 55 ATK
Power Up 2- 71 ATK
Power Slash- 270
Sonic Riser- 210
Power Up + Attack Sequence- 330
Power Up + Power Slash- 380
Power Up + Power Sweep- 290
Power Up + Sonic Riser- 290
2 Power Up + Attack Sequence- ~400
2 Power Up + Power Slash- 500
Evaluation: Middle. Kyle's a normal fighter. He's inferior to Alex, but his damage output is still impressive. Unlike Alex, it takes him two rounds to get his best bonuses from Power Up (which he is not likely to get because of his low speed). He has bad Magic Defense, and he's pretty slow, but that's expected of fighters.
Jessica
HP: 219
MP: 199
Attack: 100 (168)
Defense: 77 (144)
Agility: 83
Wisdom: 94
Magic En: 80 (102)
#Attack: 2
Range: 16
Luck: 15
Equipment- Holy Mace, Holy Clothes, Detonator Armlet, Fire Tiara
Jessica's Holy Mace allows her to regenerate a portion of her HP every turn (10%).
Abilities and Spells
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Damage Sequence- 140
Miracle Litany- Heals All HP
Y'know what? That's all she's got. She has staying power, but no real offense to back it up.
Evaluation: High Light. I dunno. She's awfully hard to kill for a Light, but she doesn't have the offense to back herself up in Middle. Decent speed doesn't hurt, I guess.
For those who care about comparisons...
HP- Alex (261) > Kyle (251) > Jessica (219) > Nash (214) > Mia (203)
Average: 230
MP- Mia (308) > Nash (216) > Jessica (199) > Alex 148) > Kyle (104)
Attack- Kyle (184) > Alex (179) > Jessica (168) > Nash (153) > Mia (132)
Average: 163
Defense- Alex (159) > Kyle (156) > Jessica (144) > Mia (139) > Nash (135)
Average: 147
Agility- Nash (90) > Jessica (83) > Alex (81) > Kyle (73) > Mia (69)
Average: 79 (Standard Deviation of 8.3)
Wisdom- Mia (185) > Nash (120) > Jessica (94) > Alex (88) > Kyle (80)
Average: 113
Magic En- Nash (109) > Mia (105) > Jessica (102) > Alex (98)> Kyle (79)
Average: 98
Overall Damage output: Alex > Kyle > Mia > Nash > Jessica.
First Round Damage Output: Red Dragon Anger (470) > Power Slash (270) > Flameria/Thunderbolt (240) > Jessica's Physical (140)
Average: 272
With Sword Dance in place of RDA, the average is 250.
Late Battle Damage Outputs: Alex's 2 Vigors + Sword Dance (620) > 2 Power Up + Power Slash (500) > Thunderbolt/Flameria (240) > Jessica's Physical (140)
Average: 348
Temporary Characters
I included Ghaleon and Laike's stats for fun. Oh boy, now you can bask in their godly stats *rolls eyes*
Lv99 Ghaleon
HP: 440
MP: 500
Attack: 152 (206)
Defense: 124 (164)
Agility: 107 (127)
Wisdom: 182 (187)
Magic En: 201
#Attack: 2
Range: 15
Luck: 0
Inferno, Nitro Dagger, Tornado, Rock'N'Roll
Wind Cane, Wisdom Robe, Jewel Bracelet, Tri-Ring
The Tri-Ring prevents status changes, but I don't know the difference between this and the other status protecting accessories.
Evaluation: Ghaleon would be retarded to take this over his boss form.
Lv99 Laike
HP: 500
MP: 0
Attack: 121 (189)
Defense: 108 (160)
Agility: 112
Wisdom: 124
Magic En: 108
#Attack: 3
Range: 20
Luck: 8
Equipment: Master Sword, Holy Armor, Holy Shield, Holy Helmet, Fresh Ring, Healing Ring.
He has storebought equips. It's good to note that Kyle has comparable attack at level 46. Fresh Ring protects from certain statuses, and the Healing Ring allows him to regenerate (Thanks to PsySlaver for this info).
Evaluation: Heavy. Bleh. He's one dimensional as hell, but he does good damage when you get him. Also, 50 points of Lunar healing every round is pretty good. Note that he probably does just a bit above Kyle's attack sequence when it comes to raw damage, unscaled. However, he just kills stuff when he's around, and that's what I go by.
Luna
HP: 210
MP: 310
Attack: 74 (108)
Defense: 66 (90)
Agility: 73
Wisdom: 122
Magic En: 106
#Attack: 1
Range: 13
Luck: 16
Dream Cane, Magic Robe, Steel Armlet, Headband
Her Temptation Song works just as often as Nash's Sleep in my experience.
Cascade Song- 22 ATK, 26 DEF
Cascade Song- 28 ATK, 34 DEF
I can't get fair damage numbers right now. I'd have to test on different enemies. I think the monsters I tested on have above average defenses.
Evaluation: Light. Temptation Song/Cascade Song 2x seems like a fairly decent strategy in light. While her healing doesn't really hold up at this point, it's good enough to allow her to stay afloat in light.
Tempest
HP: 229
MP: 120
Attack: 110 (170)
Defense: (86) 142
Agility: 90
Wisdom: 90
Magic En: 67
#Attack: 2
Range: 15
Luck: 13
Attack Sequence- 180
Flash Arrow- 200 target, 160 on surroundings
Flash Wind- Blows enemies away. Ignore.
Evaluation: Wow, Tempest has pretty respectable stats. If he had a better bow, he might have been able to keep up with Alex and Kyle... If the game gave him the equips of an endgame party member and an extra attack, I wouldn't mind having him in lieu of somebody else. Unfortunately, he still kinda sucks compared to the party, so he's probably a Light/Middle.
... And here he is... God himself: Ramus
HP: 85
MP: 0
Attack: 30 (50)
Defense: 20 (43)
Agility: 14
Wisdom: 18
Magic En: 23
#Attack: 1
Range: 10
Luck: 24
Battle Bow, Iron Armor, Iron Shield, Iron Helmet
Evaluation: OMG, OMG, OMG... He's so awesome ROFL. Why didn't he just fight Ghaleon alone, he really could've... with his 1 attack a round and his 50 point offense. OMG, he's like a King on Earth. Seriously, the Lunar damage algorithm seems to incorporate levels into it, which means that Ramus will do slightly higher damage than people think. It's still godawful damage, though.
Lv99 Data (nothing to do with the RPGP)
Lv99 Alex
HP: 525
MP: 340
Attack: 200 (266)
Defense: 150 (232)
Agility: 150
Wisdom: 170
Magic En: 150 (170)
#Attack: 5 (6)
Range: 25
Luck: 18
Lv99 Luna
HP: 427
MP: 557
Attack: 142
Defense: 128
Agility: 139
Wisdom: 228
Magic En: 201
#Attack: 1
Range: 18
Luck: 16
Lv99 Nash
HP: 440
MP: 400
Attack: 160 (232)
Defense: 130 (197)
Agility: 165
Wisdom: 200 (216)
Magic En: 190
#Attack: 3
Range: 18
Luck: 9
Lv99 Jessica
HP: 460
MP: 400
Attack: 190 (258)
Defense: 150 (217)
Agility: 150
Wisdom: 180
Magic En: 150 (172)
#Attack: 4
Range: 20
Luck: 15
Lv99 Kyle
HP: 555
MP: 200
Attack: 220 (290)
Defense: 160 (245)
Agility: 130
Wisdom: 150
Magic En: 115 (135)
#Attack: 5
Range: 20
Luck: 18
Lv99 Mia
HP: 420
MP: 555
Attack: 140 (200)
Defense: 135 (203)
Agility: 135
Wisdom: 225 (291)
Magic En: 200
#Attack: 3
Range: 20
Luck: 14
Lv99 Tempest
HP: 470
MP: 216
Attack: 200 (260)
Defense: 165 (221)
Agility: 165
Wisdom: 176
Magic En: 123
#Attack: 2
Range: 15
Luck: 13
Lunar Criticals do 30% more than normal attacks.
Thanks to OblivionKnight for Nash's status data. I still need the % for the ID effect for his bow. It doesn't seem to work in the last dungeon.