From FenrirWell, it has been a few weeks, though you'd post the topic by then. Go ahead of course.
NOTE: While hunts often begin with some status cast, unlike regular bosses you can just stay far from them waiting for the status to wear off before the fight.
Oh yeah.
[size=24]Rank I[/size][size=18]Thexterra[/size]HP: 380
Damage taken from physicals:
Damage taken from magic:
4% chance to counter, 16% below half HPs.
Vulnerable to stop, confusion, sleep, disease, slow, silence, blind, oil, berserk.
Physical: Physical. 4% chance to poison.
Lunge: Physical.
Fangs: Physical.
Cry for Help: Summons a wolf.
Saber: All three physical attacks now deal double damage, but Thexterra now gets hit by the same amount of damage he deals.
Comments: I'm overlevelled for that fight. Should have fought with Vaan/Penelo. You, who are playing the game for the first time, get some damage numbers. I'll let you sleep at my house one week for 5 american dollars, no credit card.
[size=18]Flowering Cactoid[/size]HP: 755
Damage taken from physicals:
Damage taken from magic:
6% chance to counter
Begins battle with Haste cast, and maybe Protect (50%). Evasion improves by 25% below 40% HPs
Vulnerable to stop, sleep, disease, slow, disable, immobilize, silence, blind, oil, sap.
Physical: 4% chance to blind.
Ram:
1000 Needles: 1000 damage, ITD. Unlocked at 20% HPs.
Potion: Heals 100 HPs. Only used if the team is far from him. 2PB.
Cure: Heals 53 HPs. Only used if the team is far from him. Becomes Potion's replacement once he runs out.
Comments: Same deal, someone get those stats! Those limit and evade are killer no matter what, though.
[size=18]Wraith[/size]HP: 5146
Damage taken from physicals: 90%
Damage taken from magic: 85%
Vulnerable to stop, confusion, reverse, slow, disable, immobilize, silence, blind, oil, sap.
Weak against thunder, absorbs ice.
Reduces damage from ITD weapons to 12.5%. Ignores reflect with his magic. Evasion improves by 25% below 50% HPs. Undead.
Attack: 80 above 50% HPs, 80 damage being also done to Wraith. 40 below 50% HPs. 95% speed. Relatively high (~10%) chance to combo up to 6 hits, even at high HPs.Blizzard: 88. Ice elemental. 110% speed below 20% HPs. 75% speed above.
Blind: Blind. 60% accuracy. 110% speed below 20% HPs. 75% speed above.
Dark: 127, dark, AoE. 110% speed below 20% HPs. 75% speed above.Doom: Inflicts Doom. 70% accuracy, 90% speed.
Sleep Touch: 31, inflicts 50% sleep. 110% speed.
Poison Touch: 31, inflicts 50% poison. 110% speed.
Party (Level 9):
Average HP: 334
Average damage: 130. Vaan 132 (Fire) Balthier 165 (Assassin's Dagger), Fran 94 (Stick)
Comments: Doom seems to have some animation lag? Ugh, CT nightmare. Anyway, Wraith does the status & tank thing well, sleep is completely unfair on a tanky mage. (See status notes above) Physical is bad, but with the combo rate he can win a fight or two. Heavy.
[size=18]Nidhogg[/size]HP: 6079
Damage taken from physicals: 75%
Damage taken from magic: 110%
Vulnerable to stop, confusion, sleep, disease, reverse, slow, immobilize, silence, blind.
Weak to fire, absorbs water, halves the other elements.
Begins battle with Protect cast, and maybe Shell, Haste and Bravery (50% chance for each)
Reduces physical damage to 33% below 20% HPs.
Saber: Physical attacks now deal double damage, but Nidhogg now gets hit by the same amount of damage he deals. Runs out below half HPs, but he can recast it. 110% speed.
Attack: 64, 75 below 20% HPs. 10% chance to combo up to 9 hits, 4% chance to poison. 105% speed.
Gnaw: 89. Usable above 20% HPs. 150% speed.Tail Spear: 390. 25% chance to add slow apparently! Usable below 20% HPs and every 10 turns. ~180% speed?
Party (Level 10):
Average HP: 376
Average damage: 185. Vaan 313 (Dark) Balthier 148 (Assassin's Dagger), Fran 95 (Stick)
Comments: Pretty damn scary on paper, Saber then Gnaw spam ruins lives, and what he gains at limit range is impressive. Can't really handle ball lightning opponents or fire though. Low Godlike.
[size=18]Cluckatrice[/size]HP: 7509
Damage taken from physicals: 100%
Damage taken from magic: 85%
Vulnerable to stop, disease, reverse, disable, silence, blind, sap.
Begins battle with Protect cast (100%) and maybe Haste (50%).
Weak to earth, absorbs wind.
Attack: 60 above 20% HPs. 10% chance to combo up to 5 hits, 4% chance to inflict slow. 95% speed. Raises to 65 damage, 200% speed below 20% HPs.
Stone Gaze: 40% chance to inflict petrify, AoE. Usable above 20% HPs.
Poke: 80. Can combo like a physical. Usable above 20% HPs. 185% speed.Mucus: 100, 45% chance to inflicts Slow. Usable above 20% HPs. 140% speed
Purify: Heals status. Fast, 160%ish?
[size=18]Chickatrice[/size]HP: 3067
Damage taken from physicals: 120%
Damage taken from magic: 95%
Vulnerable to doom, sleep, disease, reverse, slow, disable, immobilize, silence, blind, poison, oil, sap.
Reduces physical damage to 33% below 20% HPs. Evasion raised by 25% below 50% HPs. 30% chance to counter.
Weak to earth, absorbs wind.
Attack: 23. 90% speed
Poke: 28. 180% speedParty (Level 12):
Average HP: 456
Average damage: 214. Vaan 358 (Dark) Balthier 158 (Assassin's dagger) Fran 126 (Stick)
Comments: There are 1 Cluckatrice and 4 Chickatrices, if you fight one all the others come. Note that they can't pull poke spam at all if they're all there at once with the queue.
Scary boss in game. On its own, Cluckatrice isn't that good, though still relentless with impressive durability. Heavy.
[size=18]Rocktoise[/size]HP: 17548
Damage taken from physicals: 75%
Damage taken from magic: 100%
Vulnerable to stop, sleep, disease, slow, immobilize, silence, blind.
Weak to wind, absorbs earth.
Begins battle with Haste cast.
Above half HPs, Rocktoise ignores evasion, and his straight physicals deal double damage, but Rocktoise gets hit by the same amount of damage he deals. 22% chance to counter.
Sends back 1/20th of the damage dealt everytime it's attacked by anything.
Attack: 120. 10% chance to combo up to 4 hit, 4% chance to inflict slow. 90% speed, 170% speed below 20% HPs.
Stone Stomp: 460 Physical/earth elemental. 160% speed. Usable above 20% HPsSonic turn: 190, AoE. 150% speed. Usable above 20% HPs
Focus: Recovers 300 MPs. Uh... Probably 65% speed.
Flash: 55% MT Blind. Raises to perfect accuracy below 20% HPs. 150% speed. Usable above 20% HPs
Purify: Cures statuses.
Fire: 75, fire elemental. 90 below 20% HPs. 65% speed
Thunder: 75, thunder elemental. 90 below 20% HPs. 65% speed
Blizzard: 75, ice elemental. 90 below 20% HPs. 65% speed
Dark: 160, AoE, dark elemental. 190 below 20% HPs. 65% speed
Party (Level 16):
Average HP: 631
Average damage: 261. Vaan 200 (Cypruss Stick) Balthier 170 (Assassin's Dagger) Vossler 270 (Sword) Ashe 405 (Dark)
Comments: Wow, I thought he didn't close in at all at long range, but he actually does. Ubergodlike.
[size=24]Rank II[/size][size=18]Wyvern Lord[/size]
HP: 18669
Damage taken from physicals: 115%
Damage taken from magic: 120%
Vulnerable to sleep, reverse, slow, immobilize, blind.
Weak to earth, absorbs wind.
Reduces physical damage to 1/3rd below 20% HPs.
Noticeably bad accuracy. (~65%)
Flying.
Attack: 71, 10% chance to combo up to 7 hits, 4% chance to inflict petrify. 90 below 50% HPs. Not using much below 20% HPs. 80% speed.
Aero: 260, AoE. Wind. Raises to 330 below 20% HPs. 50% speedRam: 95. 110 below 50% HPs. 140 below 20% HPs. 110% speed.
Gust: 101, AoE. Wind. 110% speed
Breath: Fire/Physical. Apparently a bit less damage than Ram and similar speed, AoE, and 17% chance of inflicting Sap. Hurray for not using this more than once in three fights. OPB, usable below 20% HPs.
Party (Level 18):
Average HP: 710
Average damage: 276. Vaan 207 (Cypruss Stick) Vossler 253 (Sword) Balthier 223 (Fists) Ashe 420 (Dark)
Comments: A pretty pathetic joke...
Flying pathetic joke. And a freaking wall. Heavy.
[size=18]Croakadile[/size]HP: 19449
Damage taken from physicals: 90%
Damage taken from magic: 90%
Vulnerable to disease, reverse, slow, immobilize, silence, blind.
Weak to fire, absorbs water, halves other elements.
26% chance to counter. +25% evade below half HPs.
Attack: 135. 200 after Growing Threat. 250 below 20% HPs. 10% chance to combo up to 8 hits, 4% chance to inflict sleep. 70% speed.
Gnaw: 200. 300 after Growing Threat. 370 below 20% HPs. 160% speed.Aqua Bubbles: 1240, AoE. 36% chance to inflict Sap. Water/Physical. Usable below 20% HPs, OPB. 100% speed.Growing threat: Doubles Croakadile's level. Usable below 40% HPs. 100% speed.
Angel Song: Regen. 60% speed.
Party (Level 20):
Average HP: 828
Average damage: 376. Vaan 215 (Cypress Stick) Balthier 320 (Ancient Sword) Ashe 594 (Aero)
Comments: He also has the more than questionable Renew, but no. Gnaw spam, limit in Aqua Bubble, lasts a while. You could have better weapons by then, but I only had enough LPs for armor, and as usual, kinda quickening bait. Scary boss all in all. Godlike.
[size=18]Enkelados[/size]HP: 18709
Damage taken from physicals: 95%
Damage taken from magic: 105%
Vulnerable to stop, confusion, sleep, disease, slow, disable, silence, blind, oil, sap.
+25% evasion, reduces all damage to 2/3rd and ignores evasion below half HPs.
Weak to wind, absorbs earth, halves the other elements.
Attack: 235, 235 also being done to Enkelados above half HPs. 117 below 50% HPs. 160 below 20% HPs. 17% chance to combo up to 6 hits. 90% speed.
Gnaw: 290 damage, 290 also being done to Enkelados above half HPs. 145 below 50% HPs. 200 below 20% HPs. 150% speed.Spin Kick: 170, AoE. 110% speed.
Protect: Reduces physical damage by 25%. Usable above half HPs. Also automatically used if you stay away from him. 60% speed.
Shell: Reduces magical damage by 25%. Usable above half HPs. Also automatically used if you stay away from him. 60% speed.
Purify: Cures statuses. Usable below half HPs. Also becomes status immune for 2 minutes after using this. 110% speed.
Restore: Restores 5613 HPs. Usable once below half HPs and once below 20% HPs. 100% speed.
Party (Level 22)
Average HP: 943.
Average damage: 485. Balthier 445 (Blood Sword) Vaan 380 (Osafune) Ashe 625 (Aero)
Comments: Croakadile and this one are one area apart, but big weapon upgrade. Enkelados is still really durable with healing, elemental protection, etc etc. Low Godlike.
[size=18]Ixtab[/size]HP: 22562
Damage taken from physicals: 105%
Damage taken from magic: 110%
Vulnerable to stop, confusion, reverse, slow, immobilize, silence, blind, sap.
Weak to holy, absorbs dark.
+25% evade below half HPs.
Undead.
Attack: 180. 10% chance to combo up to 8 hits, 4% chance to inflict stop. 95% speed.
Watera: 180, AoE. Water elemental. 100% speed.
Doom: 91% chance to inflict doom.
Ram: 280. 160% speed.Annul: Full MP bust. 80% speed.
Aerora: 325, AoE. Wind elemental. 100% speed
Dark: 280, AoE. Dark elemental. 70% speed.
Party (Level 24):
Average HP: 1137
Average damage: 742. Balthier 780 (Icebrand) Vaan 505 (Kogarasumaru) Ashe 1400 (Glacial staff Blizzara) Larsa 285 (Sword)
Comments: Generic with MP bust. Your damage can get pretty high if you spam Curaga on him, he's immune to Phoenix downs though. Heavy.
[size=24]Rank III[/size][size=18]Ring Wyrm[/size]HP: 128648
Damage taken from physicals: 90%
Damage taken from magic: 90%
Vulnerable to confusion, slow, immobilize, blind.
Weak to fire, absorbs water, halves all other elements.
22% chance to counter, 27% below half HPs. Ignores evade below half HPs.
Begins battle with Protect and maybe Haste (50% chance) cast.
Attack: 350. 10% chance to combo up to 5 hits, 4% chance to inflict confusion. 75% speed. 180% speed below 20% HPs.
Fira: 390, AoE. Fire. 50% speed.
Blizzara: 390, AoE. Ice. 50% speed.
Thundara: 390, AoE. Thunder. 50% speed.
Immobilizega: 37% chance to inflict immobilize. 130% speed.
Rake: 550. Usable above 20% HPs. 160% speed.
Fireball: 900. Physical/Fire. 100% speed. Breath: 850, AoE. Usable above 20% HPs. 110% speed. Physical/Fire.
Restore: Heals 38594 HPs. OPB. Usable below half HPs. 90% speed.
Party (Level 23)
Average HP: 998.
Average damage: 474. Balthier 530 (Lohengrin) Vaan 385 (Osafune) Ashe 637 (Aero) Larsa 346 (Attack)
Comments: If you close in though, he only uses evadable stuff, so he's not that hard to wall with blind. (which seems to particularly lower his accuracy) Otherwise, he has half of the durable final's HPs, and 30% healing. Yeah.
[size=18]Feral Retriever[/size]HP: 22559
Damage taken from physicals: 100%
Damage taken from magic: 105%
Vulnerable to confusion, disease, reverse, slow, immobilize, silence, blind.
Weak to earth, absorbs wind, halves other elements
45% counter rate. Ignores reflect. Ignores evasion and +25% accuracy below half HPs.
Begins battle with Shell and maybe Faith (50% chance) cast.
Attack: 220. 260 below 50% HPs. 310 below 20% HPs. 110% speed.
Balance: Max HP - Current HP = Damage. So it should be around 18000. Ignores the damage limit. Usable below 20% HPs. 70% accuracy. OPB. 110% speed.
Purify: Usable below 50% HPs. Cures statuses. Usable below half HPs. Also becomes status immune for 2 minutes after using this. 120% speed.
Stone Gaze: 71% chance to inflict Petrify, AoE. 150% speed.
Rake: 300. 360 below 50% HPs. 430 below 20% HPs. 150% speed.
Blaster: 25% MHP damage. 71% chance to inflict slow, sleep, silence and blind. 140% speed.
Mind Lash: 510. Physical despite the name. 140% speed.Party (Level 26):
Average HP: 1217
Average damage: 742. Balthier 780 (Icebrand) Vaan 505 (Kogarasumaru) Ashe 1400 (Glacial staff Blizzara) Larsa 285 (Sword)
Comments: Uber Coeurl. A boss having Balance is pretty cool. That limit is pretty hard to dodge, godlike you go.
[size=18]Gil Snapper[/size]HP: 86956
Damage taken from physicals: 80%
Damage taken from magic: 95%
Vulnerable to disease, slow, immobilize, silence, blind.
Weak to thunder, absorbs ice, halves other elements.
Ignores Reflect. Reduces all damage taken by 30% below 50% HPs. Reduces physical damage to 1/3 below 20% HPs. When it gets damaged, 5% of the damage is sent back to the PC.
Begins battle with Shell and Protect cast.
Attack: 480. 10% chance to combo up to 4 hits, 4% chance to inflict Slow. 570 below 20% HPs. 70% speed.
Blizzara: 660, AoE. 730 below 20% HPs. Ice elemental. 50% speed. 100% below 20% HPs.
Blizzaga: 1250, AoE. Usable below 20% HPs. Ice elemental. 100% speed. OPB.
Disablega: 70% chance to inflict disable. 130% speed.
Flatten: 800, AoE. Usable above 20% HPs. 100% speed.Purify: Cures status. 140% speed?
Flash: 79% chance to inflict blind. Usable above 20% HPs. 150% speed.
Party (Level 26):
Average HP: 1217. Much higher with Bansat taken into account, however if he is the only one in your team left alive you get a gameover.
Average damage: 742. Balthier 780 (Icebrand) Vaan 505 (Kogarasumaru) Ashe 1400 (Glacial staff Blizzara) Larsa 285 (Sword) Barsat is also there. He has highly random damage, if you hurt him he really starts dishing out though.
Comments: Pretty much like Earth Tyrant except better! Status that doesn't matter, a cool limit, etc. Note that in game he only uses Blizzaga and ra below 20% HPs unless silenced.
Supposed to have decent evasion but I haven't noticed it at all.
[size=24]Rank V[/size][size=18]
White Mousse[/size]
HP: 69469
Damage taken from physicals: 55%
Damage taken from magic: 100%
Vulnerable to confusion, sleep, blind, berserk.
Weak to fire, absorbs water, halves other elements.
Begins battle with Shell cast maybe (50%).
Reduces damage from ITD weapons to 12.5%. Ignore the status resistance stat.
Attack: 330. 390 below 20% HPs? 10% chance to combo up to 5 hits. 4% chance to inflict sleep. Usable above 20% HPs (and berserked). 110% speed.
Slap: 450, AoE. Usable above 20% HPs. 160% speed.
Waterga: 910, AoE. Water elemental. 80% speed. ~150% below 20% HPs. Slowga: 80% chance to inflict slow, AoE. Usable above 20% HPs. 60% speed.
Toxify: 80% chance to inflict poison, AoE. Usable above 20% HPs. 80% speed.
Flash: 80% chance to inflict blind, AoE. Usable above 20% HPs. 130% speed.
Party (Level 26):
Average HP: 1217
Average damage: 742. Balthier 780 (Icebrand) Vaan 505 (Kogarasumaru) Ashe 1400 (Glacial staff Blizzara) Larsa 285 (Sword)
Comments: General damage reduction is vewy nice. Waterga and Slap are practically identical in practice and allow for some limit busting. Myria like HPs but it's becoming common. Godlike. High caliber in game, you are simply dead if you have him unberserked below 20% HPs.
[size=18]
Orthros[/size]
HP: 87141
Damage taken from physicals: 55%
Damage taken from magic: 95%
Vulnerable to sleep, disease, blind.
Weak to fire, absorbs water, halves other elements.
Reduces damage from ITD weapons to 12.5%. Reduces physical damage to 1/3 below 20% HPs.
Begins battle with Shell, Haste, and maybe Protect, Bravery and Faith (50% chance) cast.
Attack: 510. 17% chance to combo up to 6 hits. 110% speed.
Thundaga: 905, AoE. Thunder elemental. Usable below 50% HPs.
Slowga: 42% chance to inflict slow, AoE. 60% speed.
Break: 47% chance to inflict petrify, AoE. 65% speed.
Bleed: 67% chance to inflict sap, AoE. 65% speed.
Immobilizega: 35% chance to inflict Immobilize, AoE. 130% speed.
Disablega: 33% chance to inflict Disable, AoE. 130% speed.
Darkra: 620, AoE. Dark elemental. 65% speed.
Phantasmal Gaze: 37% chance to inflict confuse, AoE. 130% speed.
Lunge: 780. 170% speed.
Slap: Usable below 50% HPs. 160% speed.
Flash: 42% chance to inflict Blind, AoE. 130% speed.
Mythril Bubbles: 2100, AoE. 37% chance to add confuse and poison. Physical/Water. Low accuracy, 60%ish. Close range only. 150% speed.Party (Level 26):
Average HP: 1217
Average damage: 742. Balthier 780 (Icebrand) Vaan 505 (Kogarasumaru) Ashe 1400 (Glacial staff Blizzara) Larsa 285 (Sword)
Comments: How kyute <3...
No. This is sheer brutality in flan form. Can't handle reflect + ranged fira + charge in game, though.
[size=18]
Marilith[/size]
HP: 54921
Damage taken from physicals: 85%
Damage taken from magic: 95%
Weak to water, absorbs fire, immune to the other elements.
Vulnerable to confusion, disease, slow, silence, blind.
Ignores evasion above half HPs. Reduces physical damage to 1/3 below 20% HPs. +25 evade below half HPs.
Begins battle with maybe Protect, Shell and Haste cast.
Attack: 640, 10% chance to combo up to 9 hits. 770 below half HPs. 921 below 20% HPs. Fire/Physical. 100% speed. 200% speed below 20% HPs.
Gnaw: 950. 1140 below half HPs. Usable above 20% HPs. 150% speedTail Spear: 640. 25% chance to add slow. Usable above 20% HPs. 150% speed.
Party (Level 26):
Average HP: 1217
Average damage: 742. Balthier 780 (Icebrand) Vaan 505 (Kogarasumaru) Ashe 1400 (Glacial staff Blizzara) Larsa 285 (Sword)
Comments: Marilith doesn't bother with variety and that's not much of a problem. High HPs and way too dangerous, godlike.