Endgame level:
25. This is kind of arbitrary, but fits everyone nicely, and since everyone has equal stat growth (3 points a level)... yeah. It's also enough to hedge in enough points for the highest-tier special moves.
All damage figures are taken as a rough estimate against a frozen ATAC with 16 DEF. Not exactly ideal testing conditions, I know, but it's the only way I'm going to stay sane (I can't crack the damage formula for the life of me). If I ever manage to figure it out, I'll update. That said, take damage numbers with a grain of salt; they're literal to HP (enemy and PC HP tend to be more or less identical), but inflated due to the target. It all averages out in the end, though, if you use the 2.5x = KO method.
Bastion"I will not lose to you! I fight with honor!"
(Ultragunner - Kingdom/Empire tracks)
*
HP 228
*
BAS 22 /
POW 22 /
DEX 22 /
AGL 23 /
DEF 23 /
WEP 20
*
Speed 8.90
ATAC: Ultragunner (HP+80, BAS+5, POW+2, DEX+2, AGL+2, DEF+2, Move 6 Normal)
Weapon: Eternus (WEP+15, BAS+1, POW+1, DEX+1, AGL+1, DEF+1)
Stone: Gratia (Holy, BAS+1, POW+1, DEX+1, AGL+1, DEF+1, WEP+1)
Dormant Skills: Reflect Attack, Parry, Chivalry, Mental Vision,
Second Attack, Mass Menace
Support Skills: Holy Light
Flashing Fang (44 AP, 12 FP) - 65 damage (1.25x), -20% hit rate, collision
Blinding Light (40 AP, 25 FP) - 3 damage (0.10x), +10% hit rate, inflicts Accuracy Down, ranged
Lightning Strike (50 AP, 15 FP) - 85 damage (1.60x), +10% hit rate, ranged knockdownSplitting Smash (80 AP, 15 FP) - 115 damage (2.16x), +0% hit rate, ranged knockdownSoaring Dance (5 AP, 90 FP) - 135 damage (2.56x), -10% hit rate, ranged collision
(TIC-TAC - Ruin track)
*
HP 272
*
BAS 23 /
POW 21 /
DEX 21 /
AGL 22 /
DEF 26 /
WEP 20
*
Speed 8.67
ATAC: TIC-TAC (HP+120, BAS+8, POW+3, DEX+3, AGL+3, DEF+3, Move 6 Normal)
Weapon: Caliban (WEP+16)
Stone: Ocean Mist (Water, DEF+4)
Dormant Skills: Reflect Attack, Parry, Chivalry, Mental Vision,
Second Attack, Mass Menace
Support Skills: Cooling Mist, Pouring Rain
Ice Shards (30 AP, 15 FP) - 44 damage (0.85x), -10% hit rate, ranged
Ice Storm (40 AP, 10 FP) - 26 damage (0.50x), +10% hit rate, inflicts Speed Down, ranged
Mirage Mist (30 AP, 15 FP) - 31 damage (0.60x), +0% hit rate, inflicts Accuracy Down, ranged
Tidal Wave (30 AP, 30 FP) - 139 damage (2.66x), +30% hit rate, ranged knockdownNotes: As you can see, Bastion has two unique ATACs at his disposal (three, actually, but the Alba has absolutely no use compared to these two). Some may or may not allow the TIC-TAC, which is obtained only on an alternate track that follows a somewhat comical storyline and playable only after beating the two regular tracks. By a noticeable margin, the TIC-TAC is by far and away the superior choice - though the Ultragunner is no slouch itself.
Comments: Bastion is just all around solid in every field. Tanky, with above average speed and decent damage, after Second Attack. He's got not a single weak point, although no extraordinary strengths either aside from excellent HP, and Soaring Dance makes for a great killing counter. A
Heavy, in my opinion. (TIC-TAC... well, with its OHKO-dispensing damage every round before counters and even better durability... skirts the border of low Godlike.)
Reyna"It's a burden to be so dangerous."
*
HP 147
*
BAS 18 /
POW 16 /
DEX 22 /
AGL 15 /
DEF 20 /
WEP 17
*
Speed 6.82
ATAC: Haurol (HP+15, Move 4, Normal)
Weapon: Halberd (WEP+13, DEF+2)
Stone: Lapis Lazuli (Water, DEF+3)
Dormant Skills: Parry, Mental Vision, Forward Menace, Rear Menace, Rapid Motion
Support Skills: Cooling Mist, Pouring Rain
Str. Thrust (50 AP, 10 FP) - 47 damage (1.40x), +0% hit rate
Ice Shards (30 AP, 15 FP) - 28 damage (0.85x), -10% hit rate, ranged
Ice Storm (40 AP, 10 FP) - 16 damage (0.50x), +10% hit rate, inflicts Defense Down, ranged
Mirage Mist (30 AP, 15 FP) - 20 damage (0.60x), +0% hit rate, inflicts Accuracy Down, ranged
Reyna's Trick (70 AP, 20 FP) - 65 damage (1.92x), +40% hit rate, collisionComments: Damage? Not there. Ability to take hits? Nope. Gameworst speed? Yep. Very little can save Reyna from the title of suck; certainly the sad status options that the Water Seal moves offer aren't up to the task. But at least she's ACCURATE!!!!111oneone
Light.
Devlin"I'll knock you flat on your sorry arse!"
*
HP 160
*
BAS 20 /
POW 28 /
DEX 15 /
AGL 15 /
DEF 18 /
WEP 16
*
Speed 6.90
ATAC: Ratatosk (HP+20, Move 4 Normal)
Weapon: Durandar (WEP+12, DEX+2)
Stone: Kunzite (Fire, POW+3)
Dormant Skills: Reflect Attack,
Second Attack, Snow Motion
Support Skills: Searing Flame, Blazing Phoenix
Fireball (25 AP, 24 FP) - 107 damage (1.35x), +15% hit rateMelting Flare (40 AP, 15 FP) - 22 damage (0.30x), -20% hit rate, inflicts Defense Down, ranged
Flare Bomb (50 AP, 25 FP) - 122 damage (1.55x), +0% hit rate, ranged knockdown
Burning Soul (30 AP, 50 FP) - 170 damage (2.15x), -10% hit rate, collisionComments: Devlin is just a prime example of why Fire users excel so well in-game, and particularly in the DL format. Excellent damage, coupled with Fireball's reasonable cost (easily the best Level 1 attack in the game, hands-down) which makes it a viable counterattack combine for a serious threat. Second Attack makes his offense that all more scary, and Burning Soul tops it all off as a fine finishing counter. He's not especially durable, and could use some more speed or accuracy, but neither of these fallings hinder the obscene damage output all that much. A damn good
Heavy.
Barlow"You chipped my lollipop! You DIE!"
*
HP 140
*
BAS 15 /
POW 15 /
DEX 20 /
AGL 16 /
DEF 29 /
WEP 16
*
Speed 6.94
ATAC: Ratatosk (HP+20, Move 4 Normal)
Weapon: Durandar (WEP+12, DEX+2)
Stone: Lapis Lazuli (Water, DEF+3)
Dormant Skills: Chivalry, Mass Menace
Support Skills: Cooling Mist, Pouring Rain
Str. Slash (50 AP, 10 FP) - 37 damage (1.25x), +10% hit rateIce Shards (30 AP, 15 FP) - 25 damage (0.85x), -10% hit rate, ranged
Ice Storm (40 AP, 10 FP) - 15 damage (0.50x), +10% hit rate, inflicts Defense Down, ranged
Mirage Mist (30 AP, 15 FP) - 17 damage (0.60x), +0% hit rate, inflicts Accuracy Down, ranged
Comments: ...it's Barlow, what did you expect, something non-suck? Given he spends more time eating his lollipop (... >_>) than fighting, it's no surprise he translates to trash at the end. Barlow is VB's throwaway char, with no redeeming features whatsoever - and he gets stuck with the worst stone, to boot. So he has no damage or speed or just about anything except admittedly good DEF... which helps to offset that gameworst HP a bit. (Mind, he still ends up more durable than the average PC, fortunately for his sake). Still a sad
Light.
Andrew"Another victory for the Andrew-nator!"
*
HP 160
*
BAS 20 /
POW 22 /
DEX 26 /
AGL 32* /
DEF 20 /
WEP 18
*
Speed 10.98
ATAC: Vendocorban (HP+20, BAS+1, DEX+2, AGL+6, Move 6 Ninja)
Weapon: Widowmaker (WEP+13, AGL+2)
Stone: Jade (Wind, AGL+3)
Dormant Skills: Parry, Assassinate,
Second Attack, Stealth Motion, Rapid Motion
Support Skills: Roaring Wind
Tornado (40 AP, 15 FP) - 25 damage (0.50x), +10% hit rate, inflicts Attack Down, ranged collision
Turbulence (10 AP, 30 FP) - 37 damage (0.75x), +20% hit rate, ranged knockdown
Wind Strike (35 AP, 20 FP) - 80 damage (1.56x), +10% hit rate, knockdownSomersault (56 AP, 28 FP) - 90 damage (1.75x), +50% hit rate, collisionComments: Ah... Andrew. Resident sexist pig ninja, his mere visage just radiates badass. Okay, so that's what he'd like us to think, but the Vendocorban more than backs up his claims with some fairly eye-popping stat boosts. With a maxxed AGL, Andrew's the fastest char of the cast, and retrospectively the most evasive as well; Second Attack gives that extra umph his offense needs to make him dangerous, and his accuracy (especially with Somersault) generally laughs at others dodging his attacks. As expected, his durability could use some work, but it's not as bad as you might think, and certainly doesn't keep him back from being a solid
Heavy.
Zeira"You have the reflexes of a drunk yak!"
*
HP 204
*
BAS 21 /
POW 18 /
DEX 22 /
AGL 22 /
DEF 24 /
WEP 17
*
Speed 8.62
ATAC: Toreadore (HP+60, BAS+5, POW+1, DEF+2, Move 7 Cavalry)
Weapon: Gunganir (WEP+12, DEX+1, DEF+1)
Stone: Royal Jade (Wind, AGL+4)
Dormant Skills: Chivalry,
Second Attack, Rapid Motion
Support Skills: Roaring Wind
Tornado (40 AP, 15 FP) - 18 damage (0.50x), +10% hit rate, inflicts Attack Down, ranged collision
Turbulence (10 AP, 30 FP) - 28 damage (0.75x), +20% hit rate, ranged knockdown
Wind Strike (35 AP, 20 FP) - 61 damage (1.56x), +10% hit rate, knockdownSonic Blade (40 AP, 33 FP) - 71 damage (1.80x), +20% hit rate, ranged knockdownComments: Bastion, except not quite as good in every field. The damage in particular could be better, although it's good in comparison to the average Wind user. Otherwise? All of those drops stack up to a nice division drop, so I'm inclined to call the good Duke Zeira a
Middle on the higher side of things and be done with it.
Alden"Feel the fangs of the Ice Wolf!"
*
HP 184
*
BAS 16 /
POW 15 /
DEX 26 /
AGL 24 /
DEF 32* /
WEP 19
*
Speed 8.90
ATAC: Altagrave (HP+60, BAS+3, DEX+3, Move 5 Normal)
Weapon: Fridgia (WEP+12, DEX+2)
Stone: Hawk's Eye (Water, DEF+4)
Accessory: Rainbow Gem (DEF+4)
Dormant Skills: Parry, Chivalry, Mental Vision,
Second Attack, Rapid Motion, Snow Motion
Support Skills: Cooling Mist, Pouring Rain
Str. Slash (50 AP, 10 FP) - 41 damage (1.25x), +10% hit rateIce Shards (30 AP, 15 FP) - 27 damage (0.85x), -10% hit rate, ranged
Ice Storm (40 AP, 10 FP) - 16 damage (0.50x), +10% hit rate, inflicts Speed Down, ranged
Mirage Mist (30 AP, 15 FP) - 19 damage (0.60x), +0% hit rate, inflicts Accuracy Down, ranged
Blizzard Break (80 AP, 10 FP) - 66 damage (2.05x), +25% hit rate, collisionComments: Alden is the game's resident tank, with capped DEF and above average HP allowing him to take hits better than anyone else. Respectable AGL up his evasion enough to make him fairly difficult to take down, and only gets better after a Mirage Mist - you won't hit him often, and when you do, it won't do much. His problem, like a lot of non-Fire chars, is lack of damage - even with Blizzard Break's high multiplier, that POW is just too low, and it's lousy as a counter with its high cost, and can't be used with Second Attack. This condemns him to being merely a good
Middle.
Dionne"I am a ruthless foe. You are a casualty."
*
HP 192
*
BAS 18 /
POW 30 /
DEX 16 /
AGL 23 /
DEF 23 /
WEP 23
*
Speed 8.74
ATAC: Roaring Lion (HP+60, BAS+2, POW+5, Move 4 Heavy)
Weapon: Skorsek (WEP+14, POW+2)
Stone: Sunstone (Fire, POW+4)
Dormant Skills: Reflect Attack, Chivalry, Mental Vision, Mass Menace
Support Skills: Searing Flame, Blazing Phoenix
Fireball (25 AP, 24 FP) - 122 damage (1.35x), +15% hit rate
Melting Flare (40 AP, 15 FP) - 25 damage (0.30x), -20% hit rate, inflicts Defense Down, ranged
Flare Bomb (50 AP, 25 FP) - 141 damage (1.55x), +0% hit rate, ranged knockdownBursting Fire (10 AP, 80 FP) - 288 damage (3.15x), +0% hit rate, ranged knockdown
Comments: Holy hell, Bursting Fire
hurts! Serious overkill damage, which is limited somewhat by that skyhigh FP cost - but that's okay, he's still got Fireball and Flare Bomb, both of which generally 2HKO without a question. Dionne's got all his points covered, all his other stats generally above average except his accuracy, which really only matters against the notably evasive (no VB char has a real problem with hitting things). That said, Bursting Fire's damage with VB's counter system make him terrifying; thank god he doesn't get Second Attack, or else things would -fry-. As is, he's essentially a different take of Rolf, which makes him a low
Godlike of some sort.
Nana"That was fun, Kyu-Kyu! I want to beat another one!"
*
HP 244
*
BAS 31 /
POW 20 /
DEX 18 /
AGL 21 /
DEF 20 /
WEP 16
*
Speed 8.78
ATAC: Bahamut (HP+60, BAS+8, Move 4 Heavy)
Weapon: Demirune (WEP+12, BAS+2)
Stone: Carnelian (Earth, BAS+4)
Accessory: Fairy Earring (DEX+2)
Dormant Skills: Mental Vision, Mass Menace, Desert Motion
Support Skills:
Turn Quake, Gaia Protect, Earth Heal
Str. Thrust (50 AP, 10 FP) - 50 damage (1.40x), +0% hit rate
Quicksand (40 AP, 15 FP) - 8 damage (0.30x), -30% hit rate, inflicts Can't Move, ranged
Earthquake (45 AP, 15 FP) - 41 damage (1.20x), +20% hit rate, ranged knockdown
Terra Shock (55 AP, 40 FP) - 61 damage (1.75x), +40% hit rate, ranged collisionComments: Look, Reyna! It's Nana, the little girl that's just like you except better in almost every possible way! An actual speed score, and possessing the best HP of the cast, Nana still suffers from lacking good, solid damage. But at least she doesn't totally fail in all other regards. Probably a
Light/Middle, as Terra Shock is just too expensive to use consistently.
Milea"Watch what Alden taught me!"
*
HP 157
*
BAS 18 /
POW 18 /
DEX 17 /
AGL 20 /
DEF 31 /
WEP 17
*
Speed 8.02
ATAC: Amphisia (HP +25, BAS+1, DEX+1, Move 5 Normal)
Weapon: Halberd (WEP+13, DEF+2)
Stone: Lapis Lazuli (Water, DEF+3)
Accessory: Power Tiara (POW+4)
Dormant Skills: Parry, Snow Motion
Support Skills: Cooling Mist, Pouring Rain
Str. Thrust (50 AP, 10 FP) - 55 damage (1.40x), +0% hit rateIce Shards (30 AP, 15 FP) - 32 damage (0.85x), -10% hit rate, ranged
Ice Storm (40 AP, 10 FP) - 18 damage (0.50x), +10% hit rate, inflicts Speed Down, ranged
Mirage Mist (30 AP, 15 FP) - 22 damage (0.60x), +0% hit rate, inflicts Accuracy Down, ranged
Comments: Alden with even worse damage. Not gooooooood. Milea's also slower and not quite as tanky, though she follows the same basic strategy - without Second Attack or Blizzard Break. Ehh, not too hot there.
Light.
Sadira"Mess with the best, lose like the rest!"
*
HP 204
*
BAS 21 /
POW 14 /
DEX 24 /
AGL 29 /
DEF 17 /
WEP 16
*
Speed 10.30
ATAC: Sylpheed (HP+60, BAS+3, AGL+3, Move 7 Flight)
Weapon: Steelburn (WEP+12, AGL+2)
Stone: Star Diamond (Wind, AGL+4)
Dormant Skills: Parry, Chivalry, Hoverjets,
Second Attack, Stealth Motion, Rapid Motion
Support Skills: Roaring Wind
Tornado (40 AP, 15 FP) - 13 damage (0.50x), +10% hit rate, inflicts Attack Down, ranged collision
Turbulence (10 AP, 30 FP) - 20 damage (0.75x), +20% hit rate, ranged knockdown
Wind Strike (35 AP, 20 FP) - 43 damage (1.56x), +10% hit rate, knockdownSpiral Dive (35 AP, 55 FP) - 60 damage (2.12x), +33% hit rate, ranged collisionComments: Our local princess brings good speed (best after the ninjas), evasion and notable durability to top it all off, and is extremely accurate with her attacks. The cost-effectiveness of Wind Strike also grants her viable countering ability. Again, though, with the lack of damage; Second Attack definitely helps in that regard. High
Middle.
Cecilia"My heart is beating so fast. I feel dizzy!"
*
HP 144
*
BAS 16 /
POW 18 /
DEX 24 /
AGL 32* /
DEF 17 /
WEP 17
*
Speed 10.82
ATAC: Vendocorban (HP+20, BAS+1, DEX+2, AGL+6, Move 6 Ninja)
Weapon: Widowmaker (WEP+13, AGL+2)
Stone: Jade (Wind, AGL+3)
Accessory: Pegasus Boots (Move +1. GODLIEK)
Dormant Skills: Assassinate, Rear Menace, Stealth Motion, Rapid Motion
Support Skills: Roaring Wind
Tornado (40 AP, 15 FP) - 21 damage (0.50x), +10% hit rate, inflicts Attack Down, ranged collision
Turbulence (10 AP, 30 FP) - 32 damage (0.75x), +20% hit rate, ranged knockdown
Wind Strike (35 AP, 20 FP) - 70 damage (1.56x), +10% hit rate, knockdown
Somersault (56 AP, 28 FP) - 77 damage (1.75x), +50% hit rate, collisionComments: Andrew with less damage and no Second Attack. Guh. Still bloody fast and evasive, and there's always counters to soften the lack of offense, but... that damage drop is a pretty big one. Maid girl Cecilia most likely gets tucked into the high
Middle corner.
Franco"Underestimate me at your peril."
*
HP 157
*
BAS 18 /
POW 17 /
DEX 23 /
AGL 25 /
DEF 15 /
WEP 17
*
Speed 9.22
ATAC: Korbelan (HP+25, BAS+1, Move 6 Flight)
Weapon: Durandar (WEP+12, DEX+2)
Stone: Jade (Wind, AGL+3)
Dormant Skills: Reflect Attack, Chivalry
Support Skills: Roaring Wind
Tornado (40 AP, 15 FP) - 17 damage (0.50x), +10% hit rate, inflicts Attack Down, ranged collision
Turbulence (10 AP, 30 FP) - 27 damage (0.75x), +20% hit rate, ranged knockdown
Wind Strike (35 AP, 20 FP) - 57 damage (1.56x), +10% hit rate, knockdownComments: Remember how I said Cecilia took a hit to damage? Well, at least she wasn't as bad as these two. Less AGL to boot, and the marginally better hit points do not make up for that pathetic DEF, at all. Wind's speed game isn't much when you've got nothing else to offer at the table. Franco thus spends his days languishing in
Light.
Halak"Beaten by an old lady, you were."
*
HP 153
*
BAS 17 /
POW 17 /
DEX 23 /
AGL 25 /
DEF 16 /
WEP 17
*
Speed 9.18
ATAC: Korbelan (HP+25, BAS+1, Move 6 Flight)
Weapon: Durandar (WEP+12, DEX+2)
Stone: Jade (Wind, AGL+3)
Dormant Skills: Bad Back, Mass Menace
Support Skills: Roaring Wind
Tornado (40 AP, 15 FP) - 17 damage (0.50x), +10% hit rate, inflicts Attack Down, ranged collision
Turbulence (10 AP, 30 FP) - 27 damage (0.75x), +20% hit rate, ranged knockdown
Wind Strike (35 AP, 20 FP) - 57 damage (1.56x), +10% hit rate, knockdownComments: ...see Franco, and fear their godly two-stat difference.
Light.
Claire"Fear my P.M.S.!"
*
HP 145
*
BAS 15 /
POW 31 /
DEX 20 /
AGL 20 /
DEF 18 /
WEP 17
*
Speed 7.90
ATAC: Einlager (HP+25, BAS+1, POW+2, Move 5 Normal)
Weapon: Durandar (WEP+12, DEX+2)
Stone: Kunzite (Fire, POW+3)
Accessory: Fairy Earring (DEX+2)
Dormant Skills: Parry, Chivalry, Forward Menace
Support Skills: Searing Flame, Blazing Phoenix
Fireball (25 AP, 24 FP) - 121 damage (1.35x), +15% hit rate
Melting Flare (40 AP, 15 FP) - 25 damage (0.30x), -20% hit rate, inflicts Defense Down, ranged
Flare Bomb (50 AP, 25 FP) - 138 damage (1.55x), +0% hit rate, ranged knockdownComments: To the appeasement of VSMs everywhere, Claire packs a Fire stone, which alone makes her one of the better duelers of the cast (although the worst Fire user). And with a wonderful POW score to boot, those attacks will be hurtin', following the usual strategy of Flare Bombs + Fireball counters. She like, totally doesn't learn Second Attack, but the offense is still a damned sight better than most. Probably a
Middle/Heavy; she doesn't have much else, but that alone lets her take out a lot more than you'd think, and she's fairly accurate with her attacks.
AveragesHP(Bastion w/ TIC-TAC, 272) (1.56x)
01. Nana, 244 (1.40x)
02. Bastion, 228 (1.31x)
03t. Zeira, 204 (1.17x)
03t. Sadira, 204 (1.17x)
05. Dionne, 192 (1.10x)
06. Alden, 184 (1.05x)
07t. Devlin, Andrew 160 (0.92x)
09t. Milea, Franco 157 (0.90x)
10. Halak, 153 (0.88x)
12. Reyna, 147 (0.84x)
13. Claire, 145 (0.83x)
14. Cecilia, 144 (0.82x)
15. Barlow, 140 (0.80x)
Cast Average: 174.6
Speed01. Andrew, 10.98 (125.7%)
02. Cecilia, 10.82 (123.9%)
03. Sadira, 10.30 (117.9%)
04. Franco, 9.22 (105.6%)
05. Halak, 9.18 (105.1%)
06t. Bastion, Alden 8.90 (101.9%)
08. Nana, 8.78 (100.5%)
09. Dionne, 8.74 (100.1%)
(Bastion w/ TIC-TAC, 8.67) (99.3%)
10. Zeira, 8.62 (98.7%)
11. Milea, 8.02 (91.8%)
12. Claire, 7.90 (90.4%)
13. Barlow, 6.94 (79.5%)
14. Devlin, 6.90 (79.0%)
15. Reyna, 6.82 (78.1%)
Cast Average: 8.73
DEX (accuracy)
01t. Andrew, Alden 26
03t. Sadira, Cecilia 24
05t. Franco, Halak 23
07t. Bastion, Reyna, Zeira 22
(Bastion w/ TIC-TAC, 21)
10t. Barlow, Claire 20
12. Nana, 18
13. Milea, 17
14. Dionne, 16
15. Devlin, 15
Cast Average: 21.2
AGL (evasion - see Speed for speed values)
01t. Andrew, Cecilia 32
03. Sadira, 29
04t. Franco, Halak 25
06. Alden, 24
07t. Bastion, Dionne 23
(Bastion w/ TIC-TAC, 22)
09. Zeira, 22
10. Nana, 21
11t. Milea, Claire 20
13. Barlow 16
14t. Reyna, Devlin 15
Cast Average: 22.8
DEF (universal defense, i.e. physical AND magical)
01. Alden, 32
02. Milea, 31
03. Barlow, 29
(Bastion w/ TIC-TAC, 26)
04. Zeira, 24
05t. Bastion, Dionne 23
07t. Reyna, Andrew, Nana 20
10t. Devlin, Claire 18
12t. Sadira, Cecilia 17
14. Halak, 16
15. Franco, 15
Cast Average: 21.5
Optimum Damage (without Second Attack)
(Dionne's Bursting Fire, 288)01. Devlin's Burning Soul, 170
02. Dionne's Flare Bomb, 141
(Bastion w/ TIC-TAC's Tidal Wave, 139)
03. Claire's Flare Bomb, 138
(Bastion's Soaring Dance, 135)04. Bastion's Splitting Smash, 115
05. Andrew's Somersault, 90
06. Cecilia's Somersault, 77
07. Zeira's Sonic Blade, 71
08. Alden's Blizzard Break, 66
09. Reyna's Reyna's Trick, 65
10. Nana's Terra Shock, 61
11. Sadira's Spiral Dive, 60
12t. Franco's Wind Strike, 57
12t. Halak's Wind Strike, 57
14. Milea's Str. Thrust, 55
15. Barlow's Str. Slash, 37
Average: 84
KO damage point: 210
Optimum Damage (with Second Attack)
(Dionne's Bursting Fire, 288)(Bastion w/ TIC-TAC's double Tidal Wave, 278)
01. Devlin's double Fireball, 214
02. Bastion's double Lightning Strike, 170
03. Andrew's double Wind Strike, 160
04. Dionne's Flare Bomb, 141
05. Claire's Flare Bomb, 138
(Bastion's Soaring Dance, 135)06. Zeira's double Wind Strike, 122
07. Sadira's double Wind Strike, 86
08. Alden's double Str. Slash, 82
09. Cecilia's Somersault, 77
10. Reyna's Reyna's Trick, 65
11. Nana's Terra Shock, 61
12t. Franco's Wind Strike, 57
12t. Halak's Wind Strike, 57
14. Milea's Str. Thrust, 55
15. Barlow's Str. Slash, 37
Average: 102
KO damage point: 254
Overall damage average:
93Overall KO damage point:
232