And now, RC's post:
Notes:
I found that status ailments last for three attacks. They last almost the same exact amount of time it took Randi to attack three times, thus, that is where the three turn comes from. Except petrify. That lasts until it's cured, or, on an enemy, kills them.
One turn = charge meter reaches 100%. Same amount of time as a spell cast, too.
Speed Rating: #/10. Based on speed of actions, etc, on a scale of 1 to 10. This is for bosses only. PCs have agility
Unusual Statuses of SoM
Frosty - Turn into a snowman. Take no damage, and unable to do anything.
Engulf - Paralysis and slow HP damage
Balloon - Paralysis
The PCs
I’ve included Lv. 7 and Lv. 8 weapons for Purim and Popoi. And, yes, I know that Mana Sword isn’t legal for Randi, but I just had to include it just so you can laugh at the difference between it and the 2nd best sword.
All damage tests were run on Master Ninjas. Took a while to find a good non-elemental test dummy...
All PC magic is at Lv. 8, with 8.99 as the total amount. Thus, it's really Lv. 8/9.
All PCs are at Lv. 48
Randi
Dragon Buster - 52 ATK (Extra damage VS dragons)
Mana Sword - 127 ATK (!!!)
Power Suit - 245 DEF (unique)
Griffin Helm - 145 DEF (unique)
Gauntlet - 90 DEF (storebought)
HP: 505
MP: 0
Physical - 150-170 damage
STR - 60
AGI - 55
CON - 55
INT - 27
WIS - 39
ATK - 112
HIT % - 88%
DEF - 535
EVA - 88%
MDEF - 519
Purim
Dragon Claws - 47 ATK (Extra damage VS dragons) (equipped for stats)
Aura Glove - 53 ATK
Vestguard - 240 DEF (storebought)
Needle Helm - 140 DEF (storebought)
Gauntlet - 90 DEF (storebought)
HP: 402
MP: 44
Physical (DC) - 130-150 damage
Physical (AG) - 140-160 damage
STR - 49
AGI - 45
CON - 42
INT - 38
WIS - 55
ATK - 96
HIT % - 86%
DEF - 512
EVA - 86%
MDEF - 525
Undine Spells - Water Elemental
-Cure Water - Full heal (2 MP)
-Remedy - Heal all negative statuses (1 MP)
-Ice Saber - Weapon becomes Water elemental. Physicals can now Frosty. (2 MP)
Gnome Spells - Earth Elemental
-Defender - Defense up (2 MP)
-Speed Up - Haste (2x speed) and Evade% up. (3 MP)
-Stone Saber - Weapon becomes Earth elemental. Physicals now can petrify. (4 MP)
Sylphid Spells - Wind Elemental
-Analyzer - SCAAAAAAAAAAN! (1 MP)
-Balloon - Lowers Wisdom and can cause Balloon (paralysis). (2 MP)
-Thunder Saber - Weapon becomes Wind elemental. Physicals can now Balloon. (3 MP)
Salamando Spells - Fire Elemental
-Fire Bouquet ~250 damage. Lowers ATK of target. (3 MP)
-Blaze Wall - 300 damage, and causes Engulf. (4 MP)
-Flame Saber - Weapon becomes Fire elemental. Physicals can now Engulf. (4 MP)
Lumina Spells - Light Elemental
-Lucent Beam -350 damage (8 MP)
-Lucid Barrier - Protect from physical damage. Goes away after enough damage (think Chaos Shield) (4 MP)
-Light Saber - Weapon becomes Light elemental. (5 MP)
Luna Spells - Lunar Elemental
-Moon Energy - Doubles ATK (criticals = everything). (2 MP)
-Lunar Boost - Raises damage in general. (2 MP)
-Moon Saber - Weapon becomes Lunar elemental. Physicals now drain HP (ex: 100 damage, 100 heal) (3 MP)
Dryad Spells - Tree Elemental
-Revivifier - Revives a PC. Sooooo useful in a duel... (10 MP)
-Wall - Reflects magic (6 MP)
-Mana Magic - Useless (1 MP)
Popoi
Shuriken - 47 ATK (Raises critical hit %) (equipped for stats)
Ninja’s Trump - 53 ATK
Vestguard - 240 DEF (storebought)
Needle Helm - 140 DEF (storebought)
Gauntlet - 90 DEF (storebought)
HP: 397
MP: 44
Physical (S) - 130-150 damage
Physical (NT) - 140-160 damage
STR - 32
AGI - 43
CON - 30
INT - 55
WIS - 27
ATK - 79
HIT % - 85%
DEF - 500
EVA - 85%
MDEF - 497
Undine Spells - Water Elemental
-Freeze ~350 damage (2 MP)
-Acid Storm ~150 damage. Lowers DEF. (3 MP)
-Energy Absorb ~250 damage (HP drain for same amount) (2 MP)
Gnome Spells - Earth Elemental
-Gem Missile ~230 damage (2 MP)
-Earth Slide ~325 damage (3 MP)
-Speed Down - SLOOOOW! Lowers Evade% too! (1 MP)
Sylphid Spells - Wind Elemental
-Air Blast ~300 damage (2 MP)
-Thunderbolt ~450 damage (4 MP)
-Silence -Causes confuse. (2 MP)
Salamando Spells - Fire Elemental
-Fireball ~200 damage (2 MP)
-Lava Wave ~450 damage (3 MP)
-Explosion ~550 damage (4 MP)
Shade Spells - Darkness Elemental
-Dark Force ~300 damage (2 MP)
-Evil Gate - Damage = (Current HP + Max HP) / (20 - 2 * 8 (Popoi's Shade level) (8 MP)
-Dispel Magic - Removes positive statuses are sets charge time to 0 for target (physical or magical). (4 MP)
Luna Spells - Lunar Elemental
-Magic Absorb ~50 MP damage (MP drain for the same amount) (1 MP)
-Change Form - Turns enemy into something crappy like a Rabite. Doesn't work on bosses.(5 MP)
-Lunar Magic - 3 random status effects on all PCs and enemies. (8 MP)
Dryad Spells - Tree Elemental
-Burst ~450 damage (4 MP)
-Sleep Flower - 100% sleep on targettable targets (2 MP)
-Mana Magic - Useless (1 MP)
The Four Generals (Prissy Spice, Crossdressy Spice, Ghoulie Spice, Undead Spice)
Geshtar (Mech Rider #2)
NOTE: I didn't use MR3 for Gesh's form simply because the script is sort of ambiguous (They ask if it's him, but Thanatos declares that he made it with dark magic, etc...) His attacks are the same, anyways, it’s just that his HP and MP are better since it’s MUCH later.
I fought Gesh with a Lv. 27 team, and to give you an idea of the difference, Randi had 301 HP at the time.
HP: 1258
MP: 30
Weakness: None
Type: Metallic
Special Notes: Physical damage from Randi was reduced by about 1/2 (120-150 -> 65-75). Magical damage was reduced by about 2/3
Attacks:
Charging Rush* - Dodgable physical attack. Anyone with good evade should be able to do it. Causes unconscious ~50% of the time. ~50 damage.
Missile* - Homing attack. ~65 x 3. 100% unconscious.
Speed Up - Speed and Evade% up (Earth)
Overall: Geshtar is a nasty boss to fight. He tends to be annoying to hit at all when he’s rushing around, and you can only hit him when he’s sitting around at the edge. ...if then. He's a truly hard bastard to hit, and that's before Speed Up. After Speed Up, he's almost impossible to hit with physicals, let alone charges (he'll rush off before you get a chance and knock you out of it).. Speed Rating: 7/10 before Speed Up.
Sheex (Aegagropilon)
HP: 3016
MP: 99
Weakness: None
Type: Plant
Attacks:
Physicals - Unevadeable. ~100 damage
Burst Lv. 7 - ~80 damage (Tree)
Sleep Flower Lv. 7 - Causes Sleep. 100% (Tree)
Wall Lv. 7 - Reflects magic. (Tree)
Overall: …nasty fight. Burst does nasty damage, and Wall and Sleep Flower are just annoying beyond belief. Other than that, he's not that tough. His HP is decent, but it's the Wall that really saves him in-game. However, for those that can get around Wall, he's not so bad. Until you fall asleep. And if you can get around both of those, he's not hard at all. Still, he's a slow, slow guy.
Speed Rating: 3/10.
Fanha (Hexas)
HP: 3465
MP: 69
Weakness: None
Type: Undead
Special Notes: Physicals were reduced to about 2/3 on her. Magic was reduced by 1/2.
Attacks:
Physical - 50 damage. (After Pygmus Flare, 250-400)
Pygmus Flare - Gives pygmy (mini) status to a PC. 100%. ~15 damage when large, over 220-270 when pygmy. (uses no MP)
Dispel Magic Lv. 6 - Remove all positive status effects from target, and stops charging. (Dark)
Acid Storm Lv. 6- Reduce target’s DEF, and deal decent damage. ~100 damage. (Water)
Gem Missile Lv. 6- ~120 damage (Earth)
Earth Slide Lv. 6- ~180 damage (Earth)
Air Blast Lv. 6- ~150 damage. (Wind)
Thunderbolt Lv. 6- ~200 damage (Wind)
Fireball Lv. 6- ~120 damage (Fire)
Lava Wave Lv. 6- ~200 damage (Fire)
Overall: …well, well, well… Finally, an interesting boss… Her favourite trick is to cast Pygmus Flare on a PC (usually Popoi) and then physical him for mega damage/OHKO. Then, she’ll Dispel all positives and Acid Storm you to where your defense is almost on Pygmy level. She also follows through on her attacks quite quickly (i.e.: she doesn’t play around with standing in place like Sheex.) Speed Rating: 7/10.
Thanatos (Dark Lich)
HP: 6666
MP: 99
Weakness: Light
Type: Undead
Special Notes: Physicals were reduced by 3/4 + on him!
Attacks:
Freeze Beam - Causes Frosty status. 33% (uses no MP)
Petrify Beam - Causes Petrify status. 33%. (uses no MP)
Confuse Hoops - Causes Confused status. 50% (uses no MP).
Leaden Glare - Causes Slow. 100% (uses no MP)
Hand Crush - Barely decent physical pseudomagic. ~60 damage.
Freeze Lv. 7 - ~180 damage (Water)
Energy Absorb Lv. 7 - MP drain [NOTE: This one is VERY nasty. He was getting 50 at a time) (Lunar)
Earth Slide Lv. 7 - ~180 damage (Earth)
Thunderbolt Lv. 7 - ~200 damage Excellent damage (Wind)
Dark Force Lv. 7 - ~150 damage (Dark)
Evil Gate Lv. 7 - See Evil Gate in Popoi's spell list for formula. (Dark)
Overall: … Not really as terrifying as he looked to be from the game's story. Really, he bit the dust fast. However, in a duelling setting, he's not quite so bad. Just outclassed. He was also sorta sluggish. Speed Rating: 4/10. Not as bad as Sheex, at least.
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Ratings for the PCs:
Randi - Middle, 3.25. Randi, you suck. I didn't even bother checking your charge damage because you're like Cyan, only with better stats. Thus, you are middle, you crappy physicaller.
Purim - Godlike, 4.50. She's... just... ouch. Lucid Barrier and Wall are nasty enough, but her full healing, Sabers (especially Moon), Moon Energy, Fire Bouquet, Speed Up, Defender... she's a nightmare of a fighter here. She's not the greatest of games, but she's just too good for Heavy. Thus, she is a Borderline in Godlike. Just too much for Heavy.
Popoi - Godlike, 4.50. His HP is worse than Purims, but his damage is better and he can drain HP and MP. It's just a shame that his HP is so low. If he had just a bit more flexibility, I'd give him borderline, too, but he could win his way up.
Ratings for the Generals:
Geshtar: Heavy, 4.45. He’s fast, he does decent damage, and he makes himself hard to hit. That’s about it. Well, aside from making people unconscious and driving over them. If it wasn't for that little gem, he wouldn't be so good in my books, but his defense also is a beautiful bonus. All in all, he's a decent dueller.
Sheex : Heavy, 4.30. Sleep and Burst and Wall. Covers a lot of bases, but a decent boss will tear him up. He had defense issues. Not to mention the bad taste of actually being a random enemy in his first form. biggrin.gif
Fanha: Godlike, 4.68. Any PC that can’t stand up to Mini will be SOL, and slow people will get bludgeoned by her fun with Acid Rain. Dispel also stops people from playing fun with positive statuses, and her good HP will keep her around for a while. Also, her spell variety will keep her having
Thanatos: Godlike. 4.50. For a final boss (barring the Mana Beast), he sucks. Light magic absolutely tears him apart, and his status rates suck ass. Still, his damage isn't too bad, and his physical immunity is nice. His HP saves him here, really.
Post 2: I guess that I should post what Lunar Magic actually does. Causes 3 random status ailements on both all PCs and all enemies. This can include Remedy, it seems, too. So, yeah, Popoi could turn himself into a poisoned, slowed Rabite and the opponent into a Frostied Engulfed statue.