Niu's first post. Relive the Lezard for Godlike hype of the days of yore!
Spoiler below, duh?
RDM is p.defence and RST is M.defence to those who forgot.
Edit: Just note this for refference, I might be overleveled after comparing to El's level and maybe even Shale....
Ull
Hp 32400
ATK 700
MAG 600
HIT 100
AVD 75
RDM 40
RST 25
Fight along with a weakling goon.
Weakness: Fire and Holy for 50%
Resistence: Ice for 50%
Damage:
Average hp at the point: 2400~
Duel Dusk: 500~ (0.6x2)
Aiming Whisp: ~350x6 (physical, magical hybrid, magical half is holy element) (0.3x6, 20holyx6)
Moon Burst: 900~ (x1.8)
Sun Shine: 160x3~4 (0.3x4)
Feather Guard: Creates a shield that has around 1500~2000 hp
Cure Plums: 80% healing, (usable when hp is below 1/3)
Despair Flight: ~2450 ignores evade, block, counter, etc. (usable when hp is below 1/3)
Ull is... well inconsistent. His damage is too hit based, making it varies alot base on how many hits in. Feather Guard and Cure Plums provides him some durability, but his hp and def is still avergaish.Despair Flight is OHKO like all other Divine Assult. Heavy I guess.
Ahly
Hp 24000
ATK 850
MAG 600
HIT 95
AVD 75
RDM 80
RST 50
Resistence: Holy 70% Darkness 30% 50% to everything else
Block attack about 1/3 of the time (base block after factoring average Hit is 35%, her natural block rate is 60%)
She fights along with Aluze in this fight, hence why hp is lower than Ull. (And I didn't include boss Aluze because he eventually becoem a permenant PC)
Damage:
Average party hp at the time: 2600~
Advance Furious: 1300 (x2)
Slap Down: 1100 (0.1+1.4)
Hurrican Bolt: 600 (x1)
Existence Trial: 800~ (0.4+0.3+0.6
Nibelung Valesti: ~3200 ignores evade, block, counter, etc. (usable when hp is below 1/3)
Okay boss Ahly, yeah, she has PC forms, consider both PC forms are temps, she has an argument for using this boss form. This form is durable enough. Decent physical defence for the time, and VP2 magic all sucks. And all her damages are solid 3HKO, with her Divine Assult being OHKO, with no restriction of spamming it afterward. Well she has weakness, pathetic range, which doesn't mtter in DL, and being all physical.
Heimdal
Hp 30000
ATK 925
MAG 815
HIT 100
AVD 100
RDM 100
RST 25
Resistence: Fire Lightning Earth for 30%, Darkness for 50%, Holy for 80%
There are certain charms that floats around him that absorbs his damage until destroyed
He fights along with 3 other goons
Damage:
Average Hp at the time: 3500~
Striking Formation: 1300~ (x0.5+6x0.2)
Spiral Formation: 1500~ (1x0.7+6x0.2)
Infinity Fornation: 1000~ (x0.6+3x0.2)
Grim Malice: 3800~ ignores evade, block, counter, etc. The charm around him would reform. (usable when hp is below 1/3)
Heimdal is just damage and damage and damage, at least they are good ones. But still, he has absolutely nothing else. His defence is alright and magic defence is poor but saved by his elemental resiistence. Hp is nothing spectacular either. And his killer don't come until that 1/3 threshold like everyone else. Heavy.
Odin
Hp 36000
ATK 1600
MAG 1400
HIT 130
AVD 160
RDM 80
RST 80
Resistence: Fire&Darkness 50% Thunder&Holy 80% Earth 20%
Can be hit with Poison 50% chance and Freeze 20% chance
Damage:
Average party hp of the time: 4300~
All of Odin's attacks are unblockable
Absolute Reign: ~1000x1~3 (Hybrid of magic and phsyical, magical hal fis fire elemental, 1300 per the last two hithit after Spell Reinforce) (x0.7+50firex2)
Hirank Punish: ~900x4 (Hybrid of magic and phsyical, magical half is holy element, 1400 per hit after Spell Reinforce) (4x0.1+40holyx4)
Rebellion Trail: 1600~ (x1.2)
Freezing Spear: 1000x2 (Hybrid of magic and phsyical, magical half is ice element) (x0.1+50icex2)
Thunder Strom: 1500
Spell Reinforce: Boost magic damage by 50%
Thunder Fall: 2200, use as a counter when attack missed, which almost never occur (lighting80)
Spiritual Lancer: ~6500 ignores evade, block, counter, etc. (usable when hp is below 1/2)
Okay, moppy, this is a bit too good. Even defence is slightly on the low side, he has enough hp to still make himself durable. OHKOish physical damage before Divine Assult from Hirank Punish if enough hits get in.As well as decent 2HKO magic damage that has Spell Reinforce to back it up. His Divine Assult is simply over kill, and his 1/2 hp threshold is also pretty hard to avoid.
Frei
Hp 43200 (Fight ends whenever she uses her Divine Assult, note game over still occur if Ether Strike wipes all party members off. 3 PWS sequence is used to bring her down to 1/2 hp after Exact Emotion )
ATK 1450
MAG 2000
HIT 120
AVD 120
RDM 135
RST 150
Resistence: Thunder&Ice 50% Holy 80% Earth&Darkness 20%
Can be hit with Peep 20% chance
Damage:
Average party hp of the time: 5000~
All of Frei's attacks are unblockable
Victory Sword: 2300 (6x0.3)
Burst Shot: 2141x2 (hybrid of magic and physical, magical half is fire elemental) (2x0.3+70firex2)
Thunder Sword: 2725 (hybrid of magic and physical, mgaical half is lightning and holy element) (x0.2+50lightning+50holy)
Side Slap- 2280~ (1~3x0.4+x0.7, always does back attack)
Earth Grave: 2800
Cool Damsel: 2100
Prismic Missile: 720x1~7 (usually only 3 or 4 shots well hit)
Exact Emotion: Boost All states by 50%
Ether Strike: ~6000 ignores evade, block, counter, etc. (usable when hp is below 1/2)
Okay, Frei is a hard case to crack, decent defence at all front as ell as good hp. She primarily relies on Thunder Sword for 2HKO, and Cool Damsel procides optional amgic damage. Exact Emotion helps much in damage, but sadly it didn't boost ATK. And like all other bosses, her Divine Assult is also overkill. Almost 2x PC hp to boot and cracking through that threshold is just not happening.
Lezard Valeth
Hp 86400
ATK 1900
MAG 1750
HIT 100
AVD 100
RDM 100
RST 250
Resistence: Holy 20% Everything else 80%
Damage:
Average Hp at the moment: ~6500
Dark Saber: 2200
Burn Storm: 2800
Thunder Storm: 2000
Chaotic Rune: All state down by 20%
Spell Reinforce: Raise magic damage by 50%
Guard Reinforce: Raise defence by 50%
Prevent Sorcery: 70% Silence
Spiritual Zone: 60% ID
Grand Trigger: 2800~ (usable when hp below 30% fire element)
Useless form, next.
New Creation God (Lezard 2)
Hp 108000
ATK 2100
MAG 1900
HIT 100
AVD 100
RDM 110
RST 280
Resistence: Holy 20% Everything else 80
Lezard posses a special defence that reduce all damage to puny level. Fused goddess is not present in this fight, thus his dfeence is unbrekable. The fight ends when his crystal is detsroyed.
Damage:
Average Hp at the moment: ~6500
Physical: 2500
Gungnir: 3500
Burn Storm: 3500
Thunder Storm: 2200
Poison Blow: 2300
Dark Saber: 2400
Cool Damsel: 2600
Indiffernt Judgement: 3700, usable when hp below 2/3
Rebellious Repentence: 4000, usable when hp is below 2/3
Grand Trigger: 2800, usable when hp is below 1/3
This form is likely illegal, next.
He Who Asks for Ruin (Lezard 3)
Hp 120000
ATK 2200
MAG 2000
HIT 132
AVD 122
RDM 130
RST 200
Resistence: 80% to every element
Lezard posses a special defence that reduce all damage to 1/10 of the original. Only the fused goddess penatrates it.
Average physical damage against Lezard: 30~ per hit
Average physical damage from fused goddess: 600~800 per hit
Average PWS damage against Lezard: 500
Average PWS damage from fused goddess at 40 hits: 3500~
Average PWS damage from fused goddess at 90 hits: 7000~
Damage:
Average part hp at the moment: ~6500
All of Lezard's attacks are unblockable
Physical: 500x5 (Physical magical hyrbird, magical half is both darkness and holy element) (5x0.1+10holyx5+10darknessx5)
Gungnir: ~4000 (second hit is magical, with lightning, darkness and holy element) (x1+40lightning+20holy+20darkness)
Explosion: 4500
Thunder Storm: 2100
Earth Grave: 2800
Glacier Blizzard: 2000
Dark Saber: 2000
Name that has Power: 100% ID, 1200 damage if immuned
Indifferent Judgement: ~10000, has teleport effect, used as counter if attack missed against him (usable when hp below 60%, physical magica hybrid, darkness and holy element) (4x0.4+40holyx4+40darknesx4)
Rebellious Repentence: ~10000, has teleport effect, usd as a counter if attacks missed against him (usable when hp below 60%, physical magica hybrid, darkness and holy element) (2x0.6+60holyx2+60darknessx2)
Teleport: Move to any spot on the field
Meteor Swarm: 3000 to all area (usable when hp is below 30%, fire element) Yes, VP2 great magic sucks this much
SUPREME GODLIKE! Even you count his defence specifcly against the fused goddess, it still take like 10 PWS sequence to bring him down. And if you do so otherwise, he is literally NOT DYING. Not to overlook the insane damage. Explosion is solid OHKO before hp threshold. And once he is down to 60% hp, hell break lose, PWS damage with a low threshold means complete nightmare. Ohh, not forget his perfect ID trciks, that kills PCs very nicely. He literally has no weakness, high damage on both physical and magical front, enough durability to live through even Fate Storm. Yeah, absolutely INSANE.