All notes and comments as per DNEA (Do not even ask). Not sure if this is completed (or if he will ever get back to it)
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ROAR! Now my fury be true!!
Stats
LV: The higher this is, the more likely you killed some monsters (in Virtue mode *spits on Lunar DS*)
HP: Don't have zero of this or you is a dead man!
MP: Magickery casting? You'll need these!
ATK: The more of this, the more hurt you put on enemies!
DEF: Make physical not hurt so much.
AGI: Influences dodging chanc- er, I mean, MAKES YOU NOT GET HIT BY SMASH. (Also supposedly dictates turn order in combat, but it seems pretty random to me)
INT: Have lots of this? Your magickery make others go *SPLAT* while their's goes *Jogurt Punch*
DEX: Higher this, less failing and missing you do!
LUK: Affect the chances of smashy-smashy criticals (x1.5 usual physical damage)
And now Lunar DS' failure statuses!
Poison: Deals 5% mHP to afflicted character each turn. Permanent until cured.
Sleep: Character cannot act. Once attacked (physically or magically) status effect is dispelled.
Blindness: Reduces accuracy, but really doesn't do anything noticable. Fails almost as much as FF6 blind.
Paralysis: Character cannot act. Also comes with one of the MOST FUCKING ANNOYING SOUNDS EVER.
Confusion: Character acts normally except randomly doesn't act at times. Not sure yet of the exact chances.
Silence: Character has been STFU'd and can't use any magic attacks/techniques.
Petrify: Exactly like Paralysis without the fail sound.
All Lunar DS status effects (with the exception of Poison) wear off after 4-2 turns (which I'm pretty sure depends on character's INT stat).
Yay! Time for the Main PCs!
Base stats listed first and stats after equips listed in parenthesis.
Jian Campbell
Another character that fuels my theory that all anime males are genetically mutated females without breasts. The penis is questionable.
LV: 51
HP: 523
MP: 66
ATK: 132 (388)
DEF: 95 (332)
AGI: 168 (176)
INT: 104 (114)
DEX: 137
LUK: 156
Weapon: Crystal Boots (+250 ATK, Inflicts Confuse on enemies with basic physicals)
Armor: Paladin Suit (+128 DEF, Jian restores 2% mHP each turn)
Arms: Dragon Gloves (ATK +6, INT +10, DEF +64, AGI +8)
Headgear: Dragon Headband (DEF +45, Resists Petrify status)
Accessory: Counter Prototype (Gives Jian the ability to counterattack, which occurs randomly everytime an enemy misses. Jian starts the game with it equiped)
Other Equips Jian might like (aka Accessories):
Blazing Ring (+10 INT, Enables Jian to use Inferno)
Tidal Ring (+10 INT, Enables Jian to use Loud Call)
Gale Ring (+10 INT, Enables Jian to use Wind Cutter)
Earth Ring (+10 INT, Enables Jian to use Lunar Quake)
*Counter Type Final (Gives Jian the ability to counterattack with a higher chance. Some people might not allow this as everyone can equip it, but everyone but Jian really doesn't want it)
Physical: 120 x3 (360)
Inferno (10 MP): 550, Magical, Fire-based, MT
Loud Call (10 MP): 550, Magical, Water-based, MT
Wind Cutter (10 MP): 550, Magical, Wind-based, MT
Lunar Quake (10 MP): 550, Magical, Earth-based, MT
Summary: Jian SMASH. Pretty damage output and HP make him easily the best dueler out of the cast (not that hard though). Even though he fries to magic like a shrimp on a BBQ, he should still hold his own in Heavy despite his lack of diversity.
Gabryel Ryan
A scantly clad beast loli? Clearly this game is made by the devil.
LV: 51
HP: 453
MP: 89
ATK: 150 (334)
DEF: 106 (320)
AGI: 150 (154)
INT: 157
DEX: 148
LUK: 104
Weapon: Fighting Fists (ATK +180, Sometimes physical deals x2 damage)
Armor: Champion's Uniform (DEF +115, Reduces damage from water attacks - not really noticable though)
Arms: Dragon Gauntlet (ATK +4, DEF +58, AGI +4)
Headgear: Fighter's Hairband (DEF +41, Resists Poison and Paralysis statuses)
Accessory: Ring (Think Goggles)
Physical: 120
Gale Cut (10 MP): 230, Physical, Unevadable, MT
Summary: Jian Lite without the physical combo and wussing out as much to magic. Middle feels right.
Flora Banks
Another RPG archer that fails? I NEVER WOULD'VE GUESSED!?!
LV: 50
HP: 312
MP: 139
ATK: 93 (253)
DEF: 77 (263)
AGI: 114
INT: 207 (209)
DEX: 109 (117)
LUK: 121
Weapon: Crystal Bow (ATK +160, Inflicts Confuse on enemies with basic physicals)
Armor: Angelic Dress (DEF +100, Auto-revives to full health if KO'd - OPB)
Arms: Shiny Wristband (INT +2, DEF +48, DEX +8)
Headgear: Crystal Haircomb (DEF +38, Resists Paralysis status)
Accessory: Ring (Think Goggles)
Other Equips Flora Might Want:
Weapon: Composite Bow (ATK +108, Sometimes strikes twice)
Headgear: Spirit's Haircomb (DEF +28, Resists Silence status)
Physical: 65
Healing Water (10 MP): 280 healing, ST
Tender Rain (30 MP): 130 healing, MT
Cure Squall (8 MP): ST status healing
Divine Rain (40 MP): 5% mHP healing per turn, MT
Quick (20 MP): Raises ally speed, MT
Grand Weapon (24 MP): Increases attack by 50%, MT
Grand Shell (28 MP): Increases defence by 50%, MT
Summary: Yuck, Flora just sucks. She can barely take a good physical hit, she runs out of resources very quickly, and she has nothing that will really scare her opponents. OPB Auto-revive helps, but isn't enough to save her from Light.
I'll recheck the stats, get the temp PCs, and the bosses up as soon as I preform a lobotomy on myself.