I am high on stress. This will take ages for completion, this nearly has the same amount of PC Suikoden characters (70+).
HP: When this hits 0 you get pwned.
Mana: When this hits 0 you can't set up your killing skills.
Damage: Min/max damage dealt.
Armor: Determines damage reduction from everything. This armor type in Warcraft 3 is set to Hero for all people in this topic, so they gain innate 25% spell resistance.
Move Speed: How fast you move, duh.
Strength: Determines HP, HP regen/sec
Agility: Determines Armor, Attack Speed
Intelligence: Determines Mana, Mana regen/sec
Each hero here has a primary attribute, this primary attribute is either Strength, Agility, or Intelligence. The Primary attribute determines damage dealt. The primary attribute will be BOLDED.
Each Hero is taken at end-game levels of 25. During this time they have all their skills learnt, including Attribute Bonus Lv10, which is +20 to all stats. This will already be factored in.
Item interps are a headache and I won't do this just yet.
6.60 Changes
1. Aghanim's Scepter, an item that originally only was any good for a handful of heroes is now applicable to almost all of them. The Scepter itself grants a +250 HP boost, +200 Mana boost, and +10 to all stats. It boosts the Ultimate skill of heroes. I will factor these in.
2. Some heroes have new skillsets.
3. New Heroes -
6.56 --> Windrunner, Admiral
6.60 --> Batrider, Tauren Chieftain
SHENDELZARE SILKWOOD
Vengeful Spirit
HP: 1651
Mana: 1001
Damage: 130 ~ 144 177 ~ 196 w/ Command Aura
Armor: 13.8 (45% damage reduction)
Move Speed: 295
Strength: 79
Agility: 98
Intelligence: 77
Magic Missile - Deals 325 damage, stuns for 1.75 secs. 10 second cooldown, 140 Manacost
Terror - Reduces base armor and damage of nearby units by 5 and 20% respectively, 15 second cooldown, 40 mana
Command Aura - Increases nearby units damage by 36%, also applies to Shendelzare
Nether Swap - USELESS IN A DUEL (swaps positions with the target)
ZEUS
Lord of Olympus
HP: 1708
Mana: 1352
Damage: 125 ~ 133
Armor: 9.8 (38% damage reduction)
Move Speed: 295
Strength: 82
Agility: 75
Intelligence: 104
Arc Lightning - Laces 15 times through many nearby units, deals 130 damage. 86 manacost, 2 sec cooldown.
Lightning Bolt - Deals 350 damage, 135 manacost, 7 sec cooldown.
Static Field - Every time Zeus casts a spell, he shocks nearby units for 11% of their cHP
Thundergod's Wrath - Strikes down all enemy heroes (PCs, bosses, etc, but not randoms) for 460 damage, 450 mana, 120 sec cooldown
AIUSHTHA
Enchantress
HP: 1746
Mana: 1339
Damage: 124 ~ 134
Armor: 9.8 (38% damage reduction)
Move Speed: 295
Strength: 84
Agility: 82
Intelligence: 103
Enchant - Slows the enemy (40%) if they cannot be converted (which applies to everyone in the DL), 65 mana, 15 sec cooldown.
Nature's Attendants - Summons 9 wisps to heal. Each wisp lasts for 10 seconds and heals 10hp/sec, for a total of 900 HP healed. 170 mana, 45 sec cooldown
Untouchable - Whenever Aiushtha is attacked, she slows the enemy's attack speed by 85%.
Impetus (ULTIMATE) - Deals additional 25% damage of the distance to the enemy. 55 mana, 0 sec cooldown
MORPHLING
Morphling
HP: 1803 base
Mana: 949
Damage: 130 ~ 139
Armor: 18.3 (52% damage reduction)
Move Speed: 285
Strength: 87
Agility: 111
Intelligence: 73
Waveform - Deals 325 damage to everyone in his path. Usually ST. 165 mana, 11 sec cooldown.
Adaptive Strike - Deals 120 + 2.6x Agility iff Agility is the higher attribute, or stuns for 2.6 sec iff Strength is the higher attribute. 100 mana, 20 sec cooldown. Tests in a moment.
Morph - Morphling can edit his stats. He can either drop some Strength to gain Agility or vice versa. This greatly changes his HP, and affects Adaptive Strike's damage. 8 points are used per second/use. Tests in a moment.
Replicate - Creates a replica of any target friendly or enemy hero (everyone in the DL). It only deals 50% damage, but Morphling can morph into his replication. Lasts 60 seconds, 1500 cast range. 25 mana, 80 sec cooldown.
Morph Tests:
When Strength = 1, Agility = 197, HP = 169, Armor = 27.6 (62%)
When Agility = 1, Strength = 197, HP = 3893, Armor = 0.1 (0.8%)
When Strength = 47 (87 - [8 * 5]), Agility = 151, HP = 1043, Armor = 21.1 (55%)
When Agility = 71 (111 - [8 * 5]), Strength = 117, HP = 2373, Armor = 9.9 (37%)
When Strength = 31 (87 - [8 * 6]), Agility = 167, HP = 739, Armor = 23.4 (58%)
When Agility = 55 (111 - [8 * 6]), Strength = 143, HP = 2867, Armor = 7.7 (31%)
When Strength = 55 (87 - [8 * 4]), Agility = 142, HP = 1195, Armor = 19.9 (54%)
When Agility = 79 (111 - [8 * 4]), Strength = 119, HP = 2411, Armor = 11.1 (40%)
Adaptive Strike Tests:
197 Agility: 632
167 Agility: 554
151 Agility: 512
142 Agility: 489
Optimum Agility: 167
Greater Agility Balance for Agility>Strength: 142 Agility/55 Strength
Greater Agility Balance for Strength>Agility: 79 Agility/119 Strength
RYLAI CRESTFALL
Crystal Maiden
HP: 1594
Mana: 1430
Damage: 127 ~ 133
Armor: 9.5 (36% damage reduction)
Move Speed: 280
Strength: 76
Agility: 74
Intelligence: 110
Frost Nova - Deals 175 target damage and 125 nova/splash damage for a total of 300 target damage, slows movement and attack speed for 4 secs. 185 Mana, 11 sec cooldown
Frostbite - Freezes a target, prohibiting movement and attacking. Deals 70 damage per second, lasts for 3 seconds. 150 mana, 10 sec cooldown.
Brilliance Aura - Adds 2.4 mana regeneration.
Freezing Field - Causes a crapload of random icy explosions in the area surrounding Rylai. Each explosion deals 250 damage and lasts for 4 seconds. 600 mana, 90 sec cooldown
SVEN
Rogue Knight
HP: 2183
Mana: 845
Damage: 138 ~ 140
Armor: 9.5 (36% damage reduction) 13.5 (44.8% damage reduction) with Toughness Aura
Move Speed: 295
Strength: 107
Agility: 74
Intelligence: 65
Storm Bolt - 375 AoE damage, causes stun for 2 seconds. 140 mana, 14 sec cooldown
Great Cleave - 40% damage is dealt as splash damage.
Warcry - Increases movespeed of Sven and nearby allies by 10~%. Increases Sven's Armor by 8, for a total final armor of 21.5
God's Strength - Selectable buff. Adds 150% damage for 25 seconds. 200 mana, 120 sec coooldown.
SLITHICE
Naga Siren
HP: 1974
Mana: 1001
Damage: 137 ~ 139
Armor: 18.2 (52% damage reduction)
Strength: 96
Move Speed: 320
Agility: 107
Intelligence: 77
Mirror Image - Creates 3 illusions that deal 45% original damage. Each illusion lasts 30 seconds. 150 mana, 50 sec cooldown
Ensnare - Stops an enemy target from moving for 5 seconds. 115 mana, 14 sec cooldown.
Critical Strike - 45% chance to deal 1.5 times damage on an attack
Song of the Siren - 100% Sleep affecting a huge area around Slithice. It lasts 8 seconds. 200 mana, 120 sec cooldown.
RAIGOR STONEHOOF
Earthshaker
HP: 2088
Mana: 1027
Damage: 126 ~ 136
Armor: 10.2 (37% damage reduction)
Move speed: 300
Strength: 102
Agility: 65
Intelligence: 79
Fissure - 275 damage, 1.75 second stun, causes a giant impassable crevasse where Fissure was cast, 170 mana, 15 sec cooldown
Enchant Totem - The next attack deals 200% increased damage. 50 mana, 7 sec cooldown.
Aftershock - Every time Raigor casts a spell the earth shakes dealing 115 damage and causing 1.5 second stun.
Echo Slam - 350 initial damage, 65 echo damage. 265 mana, 110 sec cooldown. Echo damage is... when the shockwaves from Echo Slam hit more than a single target, the waves ricochet from the targets dealing additional 65 damage per extra target.
RIKIMARU
Stealth Assassin
HP: 1765
Mana: 845
Damage: 137 ~ 141
Armor: 19 (53% damage reduction)
Move Speed: 300
Strength: 85
Agility: 113
Intelligence: 65
Smoke Screen - 325 unit AoE, causes Silence to every opponent underneath the smoke, slows them by 25%, and causes 70% of their attacks to miss. 90 mana, 15 sec cooldown.
Blink Strike - Deals 120 extra damage to an enemy target by teleporting to them and striking. 50 mana, 5 sec cooldown.
Backstab - Deals 1x the Agility of Rikimaru to the target if attacking them from behind.
Permanent Invisibility - Rikimaru is invisible WHEN HE IS NOT ATTACKING. Oh god Rikimaru for godlike. 1.5 second fade time.
SYLLABEAR feat. Spirit Bear
Lone Druid
HP: 1803 (2403)
Mana: 858
Damage: 130 ~ 134
Armor: 15.3 (47% damage reduction) (21.3 Armor, 56% damage reduction)
Move Speed: 305
Strength: 87
Agility: 108
Intelligence: 66
Summon Spirit Bear - Summons a Spirit Bear with 2700 HP. It Entangles enemies 16% of the time, has Return, Demolish, 33% spell damage reduction, and can carry items. Return is useless in a duel, Demolish just does extra damage to building armor if I remember right. 75 mana, 120 sec cooldown
Rabid - Increases either Syllabear's OR Spirit Bear's Attack Speed by 40% and movement speed by 20%. 50 mana, 30 sec cooldown.
Synergy - Gives Spirit Bear 30 damage and 30 movement speed, increases the duration of Rabid by 30 seconds, adds extra HP to True Form.
True Form - Syllabear becomes... guess what? A BEAR. He can freely morph between the two forms. The true form has 600 extra health, 6 bonus armor, 25 mana, 0 sec cooldown.
LINA INVERSE
Slayer
HP: 1556 (2006)
Mana: 1495 (1895)
Damage: 133 ~ 151 (143 ~ 151)
Armor: 9.2 (35% damage reduction)
Move Speed: 295
Strength: 74 (84)
Agility: 72 (82)
Intelligence: 115 (125)
Dragon Slave - Deals 280 /non-elemental/ damage in a line. 140 mana, 8.5 sec cooldown.
Light Strike Array - Deals 280 /non-elemental/ damage in a small area. It stuns for 1.6 seconds. 125 mana, 10 sec cooldown.
Ultimate - Selectable buff. Increases Lina's attack speed by 50% for 30 seconds. 60 mana, 30 sec cooldown.
Laguna Blade - Deals 950 instant damage. 680 mana, 55 sec cooldown Aghanim's Laguna Blade does 1150 instant damage but costs around 920 mana
YURNERO
Juggernaut
HP: 1765 (2215)
Mana: 871 (1271)
Damage: 132 ~ 136 (142 ~ 146)
Armor: 16.3 (49% damage reduction)
Move Speed: 305
Strength: 85 (95)
Agility: 108 (118)
Intelligence: 67 (77)
Blade Fury - Renders Yurnero immune to magic as he causes a bladestorm. Deals 140 per second to nearby units, lasts for 5 seconds. 110 mana, 30 sec cooldown.
Healing Ward - Summons a healing ward that heals all nearby allied units and Yurnero's life. heals 4% HP per second, lasts for 25 seconds for 100% HP healing if uninterrupted
Blade Dance - 36% chance to deal 2x damage on every attack.
Omnislash - Yurnero becomes invulnerable and slashes a crapload of targets 8 times. Is more potent if used against single targets. 350 mana, 110 sec cooldown. Aghanim's Omnislash does 12 slashes
NORTROM
Silencer
HP: 1613
Mana: 1313
Damage: 119 ~ 141
Armor: 11.2 (40%)
Move Speed: 290
Strength: 77
Agility: 86
Intelligence: 101
Curse of the Silent - Afflicts a target with the Curse of the Silent. It causes the target to lose 40 hp and 20 mana per second until it casts a spell. Screws over physical-reliant characters, tinks magic-reliants. 135 mana, 25 sec cooldown
Glaives of Wisdom - Deals 60% of Nortrom's intelligence (60) in additional PURE damage (this does not get reduced by armor), 15 mana, 0 sec cooldown]
Last Word - Anyone who gets close to Nortrom by a 700 unit radius gets silenced for 4 seconds after casting a spell.
Global Silence - Stops all ENEMIES on the map from casting spells. It lasts 5 seconds. Basically a Silent Lake that only hits the enemy. Broken. 450 mana, 160 sec cooldown
ROOFTRELLEN
Treant Protector
HP: 2582
Mana: 1040
Damage: 160 ~ 168
Armor: 12.8 (43%)
Move Speed: 300 (...how is he faster than INT-based heroes O__O)
Strength: 128 (!!)
Agility: 83
Intelligence: 80
Nature's Guise - If Rooftrellen is near a tree, he can blend in and look like a tree, being untargettable for as long as he is near a tree. It lasts 60 seconds. 60 mana, 3 sec cooldown
Eyes in the Forest - Useless in a duel.
Living Armor - Adds 12 armor and regenerates 4 HP/sec, 40 mana, 7 sec cooldown
Overgrowth - Prevents all nearby enemies from moving OR attacking and deals 85 damage/sec for 5 seconds. 200 mana, 160 sec cooldown.
DARCHROW
Enigma
HP: 1803
Mana: 1573
Damage: 143 ~ 149
Armor: 10.2 (37%)
Move Speed: 300
Strength: 87
Agility: 58
Intelligence: 121
Malefice: Repeatedly stuns an enemy and deals 80 damage to it every 2 seconds, lasting for 6 seconds. 160 mana, 15 sec cooldown.
Conversion: Useless in a duel, unfortunately (it splits an allied creep/random into 3 Dire Eidoolons which are pretty strong)
Midnight Pulse: Creates an area of dark magic where enemies who are in it lose 6% mHP per second, lasting 8 seconds for a total of 48% mHP lost, 180 mana, 25 sec cooldown. Synergizes EXTREMELY well with Malefice, take this as you will
Black Hole - Creates a black hole, causing enemies to get sucked into it. Channeling, deals 70 damage at range, deals 140 close up, lasts for 4 seconds. 400 mana, 180 sec cooldown.
EZALOR
Keeper of the Light
HP: 1651
Mana: 1417
Damage: 125 ~ 141
Armor: 9.3 (35%)
Move Speed: 315 (he is on a horse, so)
Strength: 79
Agility: 73
Intelligence: 109
Illuminate - Channels a ball of energy, for every second channeled, it accumulates 100 damage. The distance is also increased. It can be channeled for 5 seconds dealing 500 damage at a max range of 800. 150 mana, 10 sec cooldown
Mana Leak - Target keeps losing mana as they run around and take actions based on the distance travelled. When the target completely loses their mana, they get stunned. 50 mana, 15 sec cooldown
Chakra Magic - Channels chakra through a friendly unit, restoring 300 mana, regeneration 0.6 HP/sec, and increasing damage by 28%. 120 mana, 19 sec cooldown.
Spirit Form - Ezalor turns into Spirit Form, changing his skillset:
-- Illuminate is the same as it was before, except Ezalor can move and leaves a spirit to cast.
-- Recall - Useless in a duel, calls all allies to his position
-- When he turns into Spirit Form, he makes a shockwave inducing knockback but dealing no damage.
ULFSAAR (formerly FUZZY WUZZY)
Ursa Warrior
HP: 2278
Mana: 936
Damage: 115 ~ 119
Armor: 14.5 (46%)
Move Speed: 310
Strength: 112
Agility: 88
Intelligence: 72
Earthshock - Slams the ground, dealing 220 damage, and inflicting 55% slow. 75 mana, 7 sec cooldown.
Overpower - Increases Ulfsaar's attack speed by 400% (4x), lasting for 15 seconds or 5 attacks, 75 mana, 10 sec cooldown.
Fury Swipes: Each attack Ulfsaar does increases the next one's damage by 24
Enrage: When activated, Ulfsaar deals 6% cHP in damage. 0 mana, 25 sec cooldown.
AGGRON STONEBREAKER (rank DotA Aggron!!!!)
Ogre Magi
HP: 2411 (2861)
Mana: 1066 (1466)
Damage: 123 ~ 129 (133 ~ 139)
Armor: 13 (43%)
Move Speed: 295
Strength: 119 (129)
Agility: 71 (81)
Intelligence: 82 (92) (that is not a typo, Aggron has higher STR)
Fireblast - Deals 275 damage and stuns for 1.5 seconds. 105 mana, 15 sec cooldown
Ignite - Causes a target to start burning, taking 40 damage/sec, and 25% slow. Lasts 7.5 seconds. 125 mana, 15 sec cooldown
Bloodlust - Increases attack speed by 50% and move speed by 15%, lasts 30 seconds. 75 mana, 20 sec cooldown
Multicast - Gives a 20% chance to cast Fireblast 4 times (this deals a total of 1100 damage, but actually deals 825), THIS IS PASSIVE (oh also it gives a 20% chance to cast Bloodlust on 3 targets) Aghanim's Multi-cast gives a 20% chance to cast Fireblast 5 times (deals a total of 1375 raw damage, actual damage 1031 damage)
BOUSH
Tinker
HP: 1765
Mana: 1287
Damage: 121 ~ 127
Armor: 9.6 (36%)
Move Speed: 305
Strength: 85
Agility: 61
Intelligence: 99
Laser - Deals 320 damage, causes the target and those around it to miss 25% of the time. 170 mana, 14 sec cooldown.
Heat Seeking Missile - Fires a rocket at the two nearest visible enemy heroes. Range is 2500. Deals 325 damage. 180 mana, 25 sec cooldown
March of the Machines - Calls in a horde of robot goblins to kill your enemies! Each tiny goblin does 40 damage. And by a horde I mean A HORDE. 190 mana, 35 sec cooldown. (There are well over 50 goblins in the animation so it could potentially deal more than 200 damage)
Rearm - Instantly reloads the Tinker's weapons. Basically it spends 1 second to make all of Boush's skills usable again. 350 mana, 0 sec cooldown
FURION
Prophet
HP: 1670
Mana: 1430
Damage: 128 ~ 142
Armor: 11 (39%)
Move Speed: 300
Strength: 80
Agility: 71
Intelligence: 110
Sprout - Causes a ring of trees to surround an enemy unit, trapping him and blocking his visibility. Basically he can't do shit for 5.25 seconds. 205 mana, 11 sec cooldown
Teleportation - Useless in a duel (teleports to any explored part of the map)
Force of Nature - Raises 5 treants from a bunch of trees for 60 seconds. 160 mana, 37 sec cooldown. Might be useless in a duel.
Wrath of Nature - Causes damaging energy to swath the area. It deals 225 base damage, each target hit causes the next one to be hit by 7% more damage. 16 targets max. 610 mana, 60 sec cooldown.
AZWRAITH (aka Kimahri. His character model is Kimahri)
Phantom Lancer
HP: 1784
Mana: 1157
Damage: 132 ~ 154
Armor: 15.6 (48%)
Move Speed: 290
Strength: 86
Agility: 110
Intelligence: 89
Spirit Lance - Deals 250 damage and slows it by 40%. It creates an illusion that lasts for 8 seconds. 140 mana, 7 sec cooldown.
Doppelwalk - Azwraith turns invisible, leaving an illusion to confuse his enemies. 10% movespeed bonus. 60 mana, 15 sec cooldown.
Juxtapose - 12% chance (18% with Phantom Edge) to create an image with every attack, maximum of 5 images. The image last 15 seconds.
Phantom Edge - 20% magic resistance, 7% chance ILLUSIONS will create illusions of themselves, increases Juxtapose's effect by extra 8%
TINY
Stone Giant (haha cute)
HP: 2354
Mana: 936
Damage: 153 ~ 159
Armor: 6 (26%)
Move Speed: 285
Strength: 116
Agility: 50 (his level 25 Agility without Attribute Boost is 30!)
Intelligence: 72
Avalanche: Deals 300 damage, stuns for about 2~3 seconds. 120 mana, 20 sec cooldown. A unit tossed into the air gets hit by more rocks.
Toss: Tiny grabs the nearest unit, ALLY OR ENEMY, and launches them at a target area. Upon landing, the unit deals 300 damage to that area, but the unit also takes 20% of that damage to themselves. This damage increases with each level of Grow.
Craggy Exterior - Whenever a melee unit attacks Tiny, there is a 24% chance the unit attacking Tiny takes 55 damage and gets stunned for 1.2 seconds.
Grow - Increases damage by 120 damage, 50% reduced attack speed, slightly increases move speed and increases Toss damage. Tiny also looks really really big.
SQUEE AND SPLEEN
Goblin Techies
HP: 1765
Mana: 1443
Damage: 113 ~ 115
Armor: 8.2 (32%)
Move Speed: 270 (......)
Strength: 85
Agility: 65
Intelligence: 111
Land Mines - Lays down invisible mines that ASPLODE when a target is nearby. The explosion deals 600 damage. You can lay down a max of 15 mines. 205 mana, 12 sec cooldown
Stasis Trap - Lays down an invisible Stasis TARP that stuns nearby units when detonated. Stuns for 6 seconds!! 160 mana, 10 sec cooldown
Suicide Squad, Attack! - Sacrifices Squee and Spleen but deals 1550 damage to a massive area. 175 mana, 75 cooldown. Not that this matters in a duel anyway.
Remote Mines - Creates an invisible mine that will only activate when Detonate is used. 600 damage when they blow up. 300 mana, 10 sec cooldown.
SUBSKILL - Detonate - Detonates all remote mines.
CHEN
Holy Knight
HP: 1594
Mana: 1404
Damage: 130 ~ 140
Armor: 11 (39%)
Move Speed: 300
Strength: 76
Agility: 85
Intelligence: 108
Penitence: Reduces an enemy's move speed by 32%, and makes them take 28% more damage. 100 mana, 14 sec cooldown.
Test of Faith - Deals 200 ~ 400 damage to foes based on FAITH (kills low Faith guys in FFT??). If cast on allies it teleports them away to a safe spot. 175 mana, 30 sec cooldown.
Holy Persuasion - Useless in a duel.
Hand of God - Heals every allied unit by 400 HP. 400 mana, 120 sec cooldown
REXXAR
Beastmaster
HP: 1995
Mana: 1053
Damage: 128 ~ 132
Armor: 12.8 (43%)
Move Speed: 310
Strength: 95
Agility: 76
Intelligence: 81
Wild Axes - Throws two axes outwards, intersecting and then return to Rexxar. Each axe can only hurt a target once. Each axe deals 180 damage. 120 mana, 13 sec cooldown.
Call of the Wild - Summons a Greater Hawk and a Greater Quilbeast. 25 mana, 60 sec cooldown. The Greater Quilbeast is worthy of mention because he has a POIZN slowing attack. 25 mana, 60 sec cooldown
Beast Rage - Every continuous attack gives Rexxar 20% bonus attack speed.
Primal Roar - 300 primary damage, 4 second stun, 300 side damage, 4 second slow. 200 mana, 70 sec cooldown. Intensely broken.
JAKIRO
Twin Head Dragon
HP: 2031
Mana: 1495
Damage: 129 ~ 141
Armor: 7.2 (30%)
Move Speed: 290
Strength: 99
Agility: 58
Intelligence: 115
Dual Breath - Breathes out an icy blast, then a wave of fire. Each breath does 140 damage, slowing the enemy and dealing 20 fire damage/second. 170 mana, 10 sec cooldown.
Ice Path - Creates a path of ice in front of Jakiro. After 0.5 secs, it asplodes, freezing nearby enemies for 2 seconds. 75 mana, 16 sec cooldown.
Auto Fire - While attacking, there is a 40% chance Jakiro's other head spits out a fireball that does 40 damage per second for 8 seconds (total of 320). Triggers a maximum of once every 1 second.
Macropyre - Creates a line of pulsing flame strikes in front of Jakiro. Each strike deals 175 damage per second for 5 seconds, and has a 200 AoE radius. There are about 5 strikes. 440 mana, 60 sec cooldown.
RAZZIL DARKBREW
Alchemist
HP: 1803
Mana: 1144
Damage: 111 ~ 120
Armor: 7.3 (30%)
Move Speed: 300
Strength: 87
Agility: 59
Intelligence: 86
Acid Spray - Sprays high-pressure acid across a target area. Any enemy inside it causes them to take 32 damage per second and reduces their armor by 6. Lasts for 16 seconds. 160 mana, 22 sec cooldown.
Unstable Concotion - Razzil shakes up some chemical shit, then throws it at a target. It damages and stuns it based on how long he shook it up. He can shake it up to 5 seconds dealing a total of 300 damage and stunning for 5 seconds. 75 mana, 16 sec cooldown.
Goblin's Greed - Useless in a duel.
Chemical Rage - 1.2 base attack speed, 1050 bonus HP, and increased HP regen. It lasts for 25 secs. 150 mana, 45 sec cooldown.
MIRANA NIGHTSHADE
Priestess of the Moon
HP: 1689
Mana: 988
Damage: 124 ~ 135
Armor: 14 (45%)
Move Speed: 300
Strength: 81
Agility: 106
Intelligence: 76
Starfall - Calls meteors to hit nearby enemies. Enemies further than 600 AoE range have a 60% chance to still get hit. A random enemy will get hit again for half the damage. 300 damage per wave. CHANNELLING. 160 mana, 12 sec cooldown
Elune's Arrow - Deals 360 damage and stuns anywhere between 0.5 to 5 seconds depending on how far the target is. 100 mana, 25 sec cooldown. VERY BROKEN!
Leap - Useless in a duel.
Moonlight Shadow - Makes Mirana and all allied heroes invisible. If it's broken, it gets restored after the fade time during the shadow's duration. Lasts for 11 seconds, 1.5 sec fade time. 300 mana, 160 sec cooldown.
RAIJIN THUNDERKEG
Storm Spirit
HP: 1157
Mana: 1105
Damage: 107 - 117
Armor: 11.2 (40%)
Move Speed: 295
Strength: 53
Agility: 65
Intelligence: 85
Electric Remnant - Creates an electric spirit of Raijin that explodes when an enemy is nearby, dealing 260 AoE damage. 100 mana, 4 sec cooldown
Electric Vortex - Freezes an enemy and gets dragged closer to Raijin 250 units over 2.5 seconds. Note that during the animation Raijin attacks at least once, auto-triggering his next skill... (100 mana, 20 sec cooldown)
Overload - After Raijin casts a spell, his next attack deals 75 bonus AoE damage and slows the target for 2 seconds.
Ball Lightning - Raijin travels as ball lightning for as long as his mana can take him. He deals damage to those he passes through based on how far he travelled. He CAN attack the enemy during Ball Lightning's animation. No cooldown, mana based on distance
HUSKAR
Sacred Warrior
HP: 1955 (2405)
Mana: 962 (1392)
Damage: 116 ~ 125 (126 ~ 135)
Armor: 12.8 (43%)
Move Speed: 300
Strength: 95 (105)
Agility: 97 (107)
Intelligence: 74 (84)
Inner Vitality - Heals a target for 20% of the main attribute (60% if the target has less than 40% mHP) + 8 hp regen per sec. 170 mana, 25 sec cooldown.
Burning Spear - Ignites Huskar's spears, causing them to burn the enemy, causing them to take 12 damage/sec for 6 seconds. This stacks up to 5 times. Costs 15 HP, cannot cast if Huskar has less than 100 HP 0 sec cooldown
Berserker's Blood - Increases attack speed by 8% and damage by 8 for every 7% of mHP lost. Maximum of 7 bonuses, for 56% increased attack speed and 56 damage for 49% mHP lost.
Life Break - Causes the target to lose 40% cHP, slows it by 50% for 5 seconds. Costs 25% of Huskar's own cHP. 45 sec cooldown Aghanim's Life Break causes the target to lose 60% of the cHP instead of 40, 20 sec cooldown
LANAYA
Templar Assassin (in other words a huge homage to Starcraft)
HP: 1632
Mana: 1144
Damage: 129 ~ 139
Armor: 16.2 (49%)
Move Speed: 305
Strength: 78
Agility: 107
Intelligence: 88
Refraction - Creates a refraction that protects Lanaya from external harm and gives her bonus damage for 5 instances. Lasts 20 seconds, gives 80 bonus damage. 75 mana, 23 sec cooldown.
Meld - Turns Lanaya invisible. When Lanaya attacks, she deals 200 extra damage and reduces the target's armor by 8 for 10 seconds. 50 mana cost, 7 sec cooldown.
Psi Blades - Only thing relevant to the DL of this skill is that nearby units (320 range) also take the same damage as the target.
Psionic Trap - Creates a TARP on the ground. When triggered, it slows units within a 400 radius by 50%. Max of 11 traps. 15 mana, 14 sec cooldown.
PUCK
Faerie Dragon
HP: 1575
Mana: 1326
Damage: 115 ~ 126
Armor: 10.6
Strength: 75
Agility: 82
Intelligence: 102
Illusory Orb - Creates a magic orb flying down a straight path damaging everything in its way. It deals 280 damage. Puck can teleport to where the orb is. 125 mana, 15 sec cooldown.
Waning Rift - Deals 240 damage and silences for 3 seconds, 400 AoE. 130 mana, 20 sec cooldown
Phase Shift - Shifts Puck out of existence for 3 seconds, avoiding any damage. 20 mana, 6 sec cooldown, spammable.
Dream Coil - Initially, it deals 200 damage and 0.5 seconds stun. Enemies that travel too far from it and make the coil snap get damaged for 200 damage and stunned for 3 seconds. 200 mana, 85 sec cooldown.
RATTLETRAP
Clockwerk Goblin (the newest addition to DotA!)
HP: 2069
Mana: 1001
Damage: 132 ~ 134
Armor: 9.6 (36%)
Move Speed: 310
Strength: 101
Agility: 61
Intelligence: 77
Battery Assault - Nearby targets get ministunned and get hit for 80 damage every 0.75 seconds, lasting for 15 seconds. 75 mana cost, 20 sec cooldown. BROKEN as all hell.
Power Cog - Traps units with him within a circular barrier of cogs. Anything except Rattletrap needs to hit the cogs thrice to break it. Anything with Mana or MP gets shocked for 100 HP and Mana and is knocked back. A cog powers down after it shocks. 80 mana, 15 sec cooldown.
Rocket Flare - Deals 200 damage in a 600 AoE area.
Hookshot - Pulls Rattletrap to an enemy target, anything he collides with takes 300 damage and is stunned for 2 sec. 125 mana, 30 sec cooldown.
LUNA MOONFANG
Moon Rider
HP: 1613
Mana: 1040
Damage: 130 ~ 136 165 ~ 173 with Lunar Blessing
Armor: 15.5 (48%)
Move Speed: 320
Strength: 77
Agility: 109
Intelligence: 80
Lucent Beam - Deals 300 damage to a target, 0.6 ministun. 120 mana, 6 sec cooldown.
Moon Glaive - Hits 5 enemies with each attack, each enemy struck beyond the first incurs a 35% damage loss per unit.
Lunar Blessing - Increases base ranged damage by 27%
Eclipse - It summons 10 Lucent Beams to attack targets around Luna. 250 mana, 140 sec cooldown.
KARDEL SHARPEYE
Dwarven Sniper
HP: 1594
Mana: 1261
Damage: 125 ~ 131
Armor: 14.6 (46%)
Move speed: 290
Strength: 76
Agility: 110
Intelligence: 97
Scattershot - Showers a target area with 20 explosive pellets, each pellet does 20~35 physical damage in a 200 AoE. 120 mana, 13 sec cooldown.
Headshot - 40% to deal extra 50 damage and stun for 0.5~ secs with every attack.
Take Aim - Pretty useless in a duel. Well unless you take into account range. Then it adds 220 range to Kardel's base 550.
Assassinate - Deals 655 damage. 375 mana, 10 sec cooldown.
JAH'RAKAL
Troll Warlord
HP: 1841
Mana: 741
Damage: 124 ~ 142
Armor: 14.2 (46%)
Move Speed: 300
Strength: 89
Agility: 107
Intelligence: 57
Berserker Rage - Makes Jah'rakal melee, gains extra damage, movespeed, attackspeed, HP, armor and the Bash ability. Bash has 10% chance to deal 50 bonus damage and stun for 2 seconds.
Blind - Causes the target to miss on 42% of attacks. 20 mana, 8 sec cooldown, spammable.
Fervor - Increases nearby allies' attack speed by 30%. Applies to Jah'rakal.
Rampage - Increases Jah'rakal's attack speed by 120% and movespeed by 9%. Lasts 30 seconds, 205 mana, 55 sec cooldown.
RHASTA
Shadow Shaman
HP: 1556
Mana: 1469
Damage: 134 ~ 141
Armor: 9.5 (36%)
Move Speed: 275
Strength: 74
Agility: 74
Intelligence: 113
Forked Lightning - 300 damage to 7 targets. 160 mana, 10 sec cooldown.
Voodoo - Turns a random enemy into a harmless animal. Lasts 4 seconds. 200 mana, 13 sec cooldown.
Shackles - Binds an enemy so it cannot move or attack. It deals 40 damage per second, and lasts for 4.75 seconds. 185 mana, 16 sec cooldown.
Mass Serpent Ward - Summons 8 magic immune immobile serpent wards to attack enemies. Each ward does 73 max damage. 610 mana, 120 sec cooldown.
RIGWARL
Bristleback
HP: 1936
Mana: 1118
Damage: 124 ~ 134
Armor: 12.3 (42%)
Move Speed: 295
Strength: 94
Agility: 80
Intelligence: 86
Viscous Nasal Goo - Covers a target in snot. It reduces their armor by 2, and initial casting gives 20% slow. If you keep stacking this, it adds extra -2 armor and 12% slow. Each goo casting lasts 5 seconds. 30 mana, 1.5 sec cooldown.
Quill Spray - Sprays enemy units with quills. Deals 80 direct damage in a 650 AoE. Deals 30 extra damage everytime a unit is struck by a quill in the last 10 seconds. PHYSICAL PHYSICAL PHYSICAL. 45 mana, 3 sec cooldown.
Bristleback - Whenever Rigwarl's rear receives 300 damage, it releases a quill spray. His back also takes 40% less damage and his sides take 20% less.
Warpath - Every time Rigwarl casts a spell he initially gains 50% increased attack speed and 10% move speed, every casta fter that increases AS by 15% and MS by 3%.
MANGIX
Pandaren Brewmaster
HP: 2278
Mana: 832
Damage: 141 ~ 148
Armor: 12.6 (43%)
Move Speed: 300
Strength: 112
Agility: 82
Intelligence: 64
Thunder Clap - Stomps the ground. Deals 300 damage to targets nearby Mangix and reduces their move speed and attack speed by 55%. 150 mana, 12 sec cooldown.
Drunken Haze - MAKES PEOPLE GO DRUNK. ST. 22% move speed reduction, 75% chance to miss. Lasts 7 seconds. 50 mana, 12 sec cooldown.
Drunken Brawler - 24% to evade attacks, 20% chance to deal 1.8 times normal damage.
Primal Split - Splits the Pandaren Brewmaster into three REALLY FREAKING MIGHTY PANDAS for 19 seconds. You have to kill all of them for Mangix to die.
Fire one is offensive, his skills are pretty useless apart from BREATHING FIRE to deal minimal AoE damage. The blue one can make a tornado that renders enemies immobile for around 3 seconds. The Earth one can taunt enemies to make them only attack him, also he is immune to magic.
BRADWARDEN
Centaur Warchief
HP: 2145 (2829 with Great Fortitude)
Mana: 949
Damage: 137 ~ 139 (173 ~ 175 with Great Fortitude)
Armor: 12.8 (43%)
Move Speed: 300
Strength: 105 141 with Great Fortitude
Agility: 83
Intelligence: 73
Hoof Stomp - 250 damage, 2.75 second stun. Targets enemies nearby Bradwarden. 130 mana, 15 sec cooldown.
Double Edge - Deals 400 damage but deals around 20% of that back to Bradwarden. The recoil CAN kill Bradwarden. 120 mana, 25 sec cooldown
Return - Counters EVERY attack (even ranged attacks) for 50 damage.
Great Fortitude - Adds +36 strength.
GONDAR
Bounty Hunter
HP: 1670
Mana: 897
Damage: 137 ~ 151
Armor: 17 (50%)
Move Speed: 315
Strength: 80
Agility: 113
Intelligence: 69
Shuriken Toss - Deals 325 damage to a single unit. 155 mana, 10 sec cooldown.
Jinada - 20% chance to evade, 15% chance to deal x2 damage.
Wind Walk - Turns Gondar invisible, he deals extra 120 damage and lasts 30 seconds. 50 mana, 15 sec cooldown.
Track - Tracks an enemy hero for 30 seconds. Reduces the target's armor by 4. 50 mana, 5 sec cooldown.
KNIGHT DAVION (he becomes Arc Honist. or Archonist)
Dragon Knight, aka Ryulite
HP: 1784
Mana: 975
Damage: 133 ~ 139
Armor: 14.9 (47%) 22.9 (58%) with Dragon Blood
Move Speed: 290
Strength: 106
Agility: 91
Intelligence: 75
Breathe Fire - Breathes fire at enemy units dealing 300 damage. 130 mana, 12 sec cooldown.
Dragon Tail - Deals 100 damage to a melee-range target. Stuns them for 3.25 secs. 100 mana, 9 sec cooldown.
Dragon Blood - Increases armor by 8 and HP regen by 4/sec
Elder Dragon Form - Transforms Davion into a powerful Blue Elder Dragon with a powerful Frost attack. It slows down enemies a lot. It gives him bonus 25 move speed. 50 mana, 115 sec cooldown.
MAGINA
Anti-Mage
HP: 1689
Mana: 923
Damage: 133 ~ 137
Armor: 15.5 (48%)
Move Speed: 320
Strength: 81
Agility: 109
Intelligence: 71
Mana Break - Each attack burns 64 mana.
Blink - Useless in a duel.
Spell Shield - Reduces magic damage by 40%.
Mana Void - For each mana point lost, the unit takes 1.1 damage. 275 mana, 80 sec cooldown.
TRAXEX
Drow Ranger
HP: 1708
Mana: 884
Damage: 105 ~ 116 111 ~ 122 with Marksmanship 142 ~ 156 with Marksmanship and Trueshot Aura
Armor: 11.3 (40%) 25.7 (60%) with Marksmanship
Move Speed: 300
Strength: 82
Agility: 87 (123 with Marksmanship)
Intelligence: 68
Frost Arrows - Slows attack rate by 20% and movespeed by 40%. 12 mana, 0 sec cooldown.
Silence - Stops all enemies in a target area from casting spells for 6 seconds. 90 mana, 15 sec cooldown.
Trueshot Aura - Increases base ranged damage by 28%
Marksmanship - Gives +36 agility.
PURIST THUNDERWRATH
Omniknight
HP: 2107
Mana: 1040
Damage: 134 ~ 144
Armor: 12.9 (43%)
Move Speed: 300
Strength: 103
Agility: 77
Intelligence: 80
Purification - Heals a friendly unit for 360 HP and damages all nearby enemies. Can't be targetted on self. 160 mana, 12 sec cooldown.
Repel - Creates a barrier that makes a target IMMUNE to magic. CAN be targetted on self. Lasts 20 seconds. 90 mana, 20 sec cooldown.
Degen Aura - Nearby units get move speed reduced by 28%.
Guardian Angel - Grants everyone near Purist including Purist himself PHYSICAL IMMUNITY and increases HP regen greatly. Lasts 9 seconds. 250 mana, 150 sec cooldown.