Boss Mumbo Jumbo! Some of this stuff might a bit outdated, etc. so yeah, keep that in mind!
Also, remember that this was *BEFORE* the "Stat topic all boss!" phase, hence bosses gotten were only those who were ranked, or outright requested.
Reno 1:HP: 1000 (fairly low, beaten by the two bosses before him, and only 200 more than Guard Scorpion)
Resists Lightning
Party's Average HP: 388
Attacks:
Pyramid: Encases person within a pyramid. Character in a pyramid is considered Dead, by the games PoV. Undone only by killing the Pyramid (if you can't break it in one hit, you suck)
Electro Mag Rod: 66 damage, Lighting Elemental (?)
"Special" Electro Mag Rod: 66 damage, paralyzes foe, Lightning elemental (?), used only when HP =< 250~
Physical: 53
Defense: Average
Magic Defense: Average
Speed: Above Average
Damages to him:
Cross Slash: 163
Big Shot: 143
Braver: 147
Beat Rush: 101
Cloud's Magic: 100
Barret's Magic: 85
Tifa's Physical: 40
Barret's Physical: 50
Cloud's Physical: 50
Comments: Well...if you allow Pyramid, he's a strict PC Killer. Without it...he really sucks. He has Grandia Boss level damage, and his Paralysis attack is low HP only (he can beat Lights with that, I guess) Low HP doesn't help either. So yeah, Pyramid LITERALLY makes or Breaks this form.
Rufus:HP: 500
Party HP: 500
Defense: Below Average
Magic Defense: Above Average
Speed: Above Average
Damage:
Shot Gun: 53 (mind, Cloud had a Four Slots on, so if anything, this number is HIGH)
Cloud's Magic: 105
Cloud's Attack: 95
Rufus: He has Speed! And nothing else. the fact That Cloud Solos him without breaking a sweat, even with the support of his dog proves this.
JENOVA-Birth:HP: 4000, Immune to Poison (Bio always "Misses" her)
MP: 110
Party's Average HP: 610
Defense: Average
Magic Defense: Average
Speed: Sluggish
Attacks:
Physical: 170 (can be used 3x in a row)
W-laser: 170 (can be used 3x in a row) Physical damage (No clue what the difference between the 2 are)
Tail Laser: 110 damage, Multi Target, Physical, blockable (one character on occassion), can be used 2x in a row
Stop: Adds "Stop" status to enemy. High success (saw it fail once on Cloud and Aeris once)
Damages to her:
Cross Slash: 390
Big Shot: 370
Barret's Beta: 645 (I wouldn't determine durability based off this...)
Cloud's Shiva: 340
Aeris' Choco/Mog: 220
Aeris' Level 1s: 160
Aeris' Level 2s: 300~ (this is from Memory of an older fight, I rushed from a save to get there, so take this number with a grain of salt)
Cloud's Physical: 115
Aeris' Physical: 95
Barret's Physical: 110
Barret's Level 1s: 95
Barret's Matra Magic: 130
Cloud throwing Peace Maker: 370
Cloud Throwing Assault Gun: 220
Comments: Good Durability with having best HP by a good amount (Bottomswell, who is fought with minimal random encounters before, has only 2500), and her physical ST Damage is pretty impressive, shaving off most of an Average PC's HP in one shot. stop is a good status too. Mind, I'm missing one attack, only cause I saw it once, and she rarely uses it ever. A fairly solid boss in all regards...besides Speed, where she's slow. your PCs should occassionally double turn her every now and then. Solid heavy boss, I guess.
Reno 2 (Gongaga):HP: 2000
MP: 80
Party's Average HP: 750
Defense: Average
Magic Defense: Average
Speed: Above Average
Damage:
Physical: 60
Turk Light: 240
Comments: Absolutly no durability whatsoever. Better damage than first form, but no Pyramid (if you allow it) Turk Light isn't bad, really, but...with that Durability, he's really sad. Well, ok, his physical makes him a contender in God Like *rolls eyes*
Rude 1 (Gongaga):HP: 2000
MP: 135
Defense: Above Average
Magic Defense: Above Average
Speed: Above average
Damage:
Physical: 160
Fire: 150
Cure 2: Supposedly he has this, haven't seen it though.
Comments: Well, he's worse than Reno in every way offensively, better defensively, but that says very little, he still dies extremely fast. Sad, really. Good thing he has later forms to work with.
Palmer:HP: 6000 (Materia Keeper before him has 8400, Lost Numbers has 7000 before that)
Party Average HP: 1400~
Defense: Average
Magic Defense: Average
Speed: Tends to trade turns with my team, so Average
Vulnerable to Poison and Stop status
Abilities:
Mako Gun: 415~, randomly chooses between Fire, Ice, or Lightning Damage, magical
NOTE: Its possible there are just 3 different versions of Mako Gun, but its impossible to actually check outside of looking at the games actual code.
Taunt: Nothing, wastes a turn, and involves him showing him your back side.
Damage to him:
NOTE: Cait Sith and Aeris have high magic stats, so the magic damages might be a little high. Also note that Cloud is a good 5 levels above the other 2, so his damage is going to be inflated even further.
Cait Sith's Ifrit: 570
Cloud's Shiva/Ramuh: 690
Aeris' Odin: 1680 (OPB at this point. If you have 2 shots, you ARE power building)
Cait Sith's Level 2s: 430
Cloud's Level 2s: 480
Aeris' level 2s: 445
Cait Sith's Physical (silver M-Phone, weak weapon keep in mind): 125
Cloud's Physical (Rune Blade): 300
Aeris' Physical (Fairy Tale): 200
Comments: Well, his damage is not THAT bad, but still nothing that'll save his ass, especially since its elemental. That said, he's an improved Rufus, all things considered, which means he still sucks. He has good HP, maybe, but nothing special.
Lord Godo:HP: 10000
Yuffie's HP: 1500
Defense: Average
Magic Defense: Average
Speed: Fast (occassionally double turned unhasted Yuffie, and she has (tied for) Game best Dex, AND the Magic Shuriken which boosts it further)
Can be hit with Poison and Gravity
Attacks are based off what Face he's using:
Yellow Face:
Cure 2: Heals 1300~ HP
Demi 3: Damage = 3/4s of CHP
White Face:
Mini: Inflicts Mini Status (all physicals do 1 damage), high success rate
Drain: Drains 180 HP and heals him for the same amount
Bio 2: 550 damage, inflicts Poison status
Red Face:
Beast Sword: 600 Damage, physical (Back Row, if its Physical, double this number)
Trine: 950 Magical Lightning elemental damage
Yuffie's Damage to him:
Physical (Magic Shuriken): 480
Bloodfest: 3000
Aqualung/Beta: 1500
Odin: 2000
Trine: 900
Level 2's: 550
Comments: Godo covers his basis' fairly well, with healing, strong damage, and some status to boot. HIs good Speed and High HP complement his skillset well too. Best Boss in the game, in terms of dueling, thus far, pity he's not in (and I don't suspect he'll get in anytime soon)
Jenova Life:HP: 10,000 HP (fairly low, at this point. As you can see, equal to Godo's, whose potentially fought 2 "dungeons" before)
MP: 300 MP (also low, she can be run out in game w/out much difficulty)
Party's Average HP: 1750
Weak vs. Earth, Absorbs Water
Defense: Average
Magic Defense: Above Average
Speed: Average
Damage:
Blue Flame: 480, magical, water elemental, costs 20 MP
Blue Light: 400, magical, water elemental
Reflect: Reflects 4 spells, used as a counter to anything magical, though, only if she doesn't have the status, cost TBA (don't know offhand)
Aqualung: 1550, magical, water elemental, 34 MP
Note: She can triple cast, but only Blue Light and Blue Flame
Damage to Her:
Cloud's physical (Murasame): 480
Vincent's Comet: 1800
Cid's Odin: 1500
Cid's Boost Jump (Dragoon Lance): 1750
Vincent's Beserk Dance (Buntline): 680
Cloud's Climhazzard: 2100
Vincent's Beast Flare: 1200
Cloud's Bahamut: 2800 (O_o)
Cid's Kujata: 1900
Vincent's Level 3s: 1250
Cloud's Level 3s: 1150 (note that Vincent had More Magic Materia on, likewise, raising his Magic higher)
Comments: Jenova Life is quite different from Jenova Birth. Instead of having good durability, decent physicals it can use several times in a row (and a bad status move), Jenova Life is COMPLETELY magical, with rather low durability (you start getting some high level summons now) This is the form she wants if she wants Magic damage, or if the enemy is weak to water *waves hi to Dart and Rubicant* Granted, its got one obvious glaring flaw: Its damage is COMPLETELY water based. It has not one stroke of non elemental damage (IOWs, Meru destroys this form for free, unlike the Birth form, which could be trouble). Also, all her damage in this form is Magic based, making it clearly not the form to choose against the likes of Worker 8 or Solofia, though, this is the "duh" form ot use if she somehow finds herself fighting Kongol. Not a bad form, really, once you get past the suspect durability, probably not quite as good as her Birth form, but its a nice alternative option depending on Situations.
As a side note, this form in game is a total joke, thanks to the game outright hands you a Water Ring, persay, right before the fight, making it impossible to lose. Likewise, you could mock her more with Elemental + Leviathan on someone's Armor, which if its level 2 is another Water immune character.
Jenova DEATH:25000 HP, absorbs Fire
TBA MP (didn't see the value)
Party AVerage HP: 2500
Defense: Average
Magic Defense: Damn high
Speed: Below Average
Abilities:
Red Light: 700, magical, Fire elemental
Tropic Wind: 600, Magical, Fire elemental
Silence: Causes Silent Status, unknown hit rate (she only used it on Cloud who had a Ribbon -_-)
NOTE: She can double cast Red Light, and at HP < 8000, she can triple cast it, apparently.
Damage to her:
Yuffie's Bloodfest (magic Shuriken): 4800
Cloud's Bahamut: 3600
Cloud's Leviathan: 1550
Yuffie's Alexander: 2000
Yuffie's Comet: 1200
Tifa's Quake 3: 1300
Comments: Wow, Jenova Death is quite suprising. Sure, her Offense isn't much compared to the other 3, and she's completely fire elemental, an easily blocked element, but she has one thing going for her: She's quite a mage slayer. HEr durability is FAR better than that of her Life Form, and at least on par with her Birth form, and factor in the magic Defense, she's something a Mage doesn't want to fight, ESPECIALLY with Silence running around. This form is probably the most situational of the 3 forms, but still one with use. From what people are telling me about Jenova Synthesis (which I can't remmeber a damn thing about), it sounds like that's a lot more than what i can say for that form...
And it seems each form of Jenova covers a different area well. Jenova Birth covers physical damage, Jenova Life is Ball of Lightning Magic damage and has reflect as a nice option, Jenova Death has durability, Mage slaying, and is the form of choice when she needs magic but her opponent is immune/resists to Water. Who knows, MAYBE Jenova Synthesis might have a use...though doubtful <.<
NOTE: anything after Jenova Death take with a grain of salt. At this point, side quests open up, including things like Chocobos and such, and you start getting some really high level materia that messes with your HP (in a bad way), hence why the HP values don't seem to increase much when I post them. Note that you should at least have 5 different summons that can break 3000 damage at this point (Leviathan, Bahamut, Kujata, Neo Bahamut, and Alexander), as well as you get Contain Materia which is a nice boost in damage, and I think you can even get Tifa's Premium Heart this early to boot, for what its worth. So yeah, scale as you will, as from hence forth, scaling isn't quite as straight foward as it was before, that is also why I'm not posting damage values from characters.
Carry Armor:HP: 24,000
MP: 200
Party's Average: 2500
NOTE: Average HP si hard to actually determine, since you get lots of high level Materia after Jenova Death (well, fine, just Phoenix, Ultima and Contain), so this is an estimate (my party had LESS than they did against Jenova death) Keep in mind, there aren't many battles between the two fights, so the HP shouldn't differ THAT much
Defense: Average
Magic Defense: Above Average
Speed: Slow
Weak vs. Lightning
Abilities:
Lapis Laser: 1600, Multi Target, Magical
Note: He comes with two arms, both 10,000 HP each, whose sole purpose is to grab one character. Grabbed Characters are considered dead. When he has his Arms, he can use a physical (not Lapis Laser though) that does about 300 damage.
Comments: Lapis Laser HURTS. And that's all he has. He's great at crowd control, but doesn't bring much to a duel, though I heard he could double up Lapis Laser, which would make him pretty scary actually. In game, he's really kind of reliant on his Arms for support. A bit disappointing, I must say.
Reno 3: (Gelinka)HP: 15000
Party's Average HP: 2500
Defense: Average
Magic Defense: Average
Speed: Above Average
Abilities:
Neo Turk Light: Causes Confusion, 100% hit rate (haven't seen it miss yet)
Physical: 550
Comments: Sucks. Crap damage, one easily blocked status, low HP, and you JUST got the God Hand, Heaven's Cloud, Battle Trumpet (Weapon that, attack wise, is equal to the HP Shout, doesn't have the HP bonus though), Double Cut Materia, Conformer (!!!), as well as any Materia that involves Chocobo's too. Pretty sad, really, confusion is the only thing that makes him interesting, he doesn't even resist lightning either.
Rude 2: (Gelinka)HP: 20000
Defense: Average
Magic Defense: Above Average
Speed: Fast
Physical: 1600
Fire 2: 750
Cure 2: 1400 Healing, used at low HP only
Bolt 2: 750
Comments: Unlike his partner, he's not all that bad. Easily the better of the two, his damage is actually not half bad, and Fire 2 and Bolt 2, while nothing really all that good, are there for some variety, as is Cure 2. His good speed and above average Magic Defense make him solid, though, he's still got low HP, though not as bad as Reno. This is quite a nifty boost from his last fight.
Rude 3: (Rocket Town form)HP: 9000
Party's Average HP: 2500
Defense: Average
Magic Defense: Above Average
Speed: Fast
Abilities:
Attack: 600
Grand Spark: 500, Magical, can be double/triple cast
Mbarrier: Halves all Magic damage (including ITD) for about 5 turns (hard to say exactly, its time based)
Bolt 2: 450
Cure 2: 1150 Healing, used as a counter at low HP
Comments: Yeah, this form is probably meant to be fought before the Gelinka one, since its inferior in...well, every way. Magic Barrier is nice, I guess, but the pitiful HP, and crap physical damage says otherwise. The Triple usage of Spark is decent magic damage, but...in general, he wants the Gelinka Form far more than this one in nearly all situations, unless he desperately needs magic damage.
Diamond Weapon:*HP: 50000
Party Average: 2500
*Taken from a FAQ. Don't know if this is correct or not, and you can't scan him so if anybody knows his actual HP value, verifying this or not, would be nice.
Defense: Average
Magic Defense: Average
Speed: Average
*Takes 0 from any normal physical (this includes Death Blow, Morph, etc), HOWEVER, Limits bypass this, and do half thier normal damage
Abilities:
Stomp: 1000, Magical (...)
Beam Attack: 750, magical
Count Down: Starts Charging for Diamond Flash. Note that he can still attack while charging. Used after 15k or so damage is taken. Counter starts at 3, goes down 1 every turn, loses Physical Immunity while charging
Diamond Flash: Gravity (87.5%), adds silence Status
Comments: well, I don't know how, but somehow being stepped on by a giant Godzilla sized monster hurts less than a bald man with Sunglasses punching you...don't you love RPG Logic? Anyway, his defensive game is his best thing going for him, with great HP, and being virtually physically immune. Diamond Flash can really screw people up, as not only does it knock them into basically death range, but also forces them to use physicals on him, which of course, means your screwed (though, in game, it often provokes a limit, so he's asking for a follow up beat down) Pity about the charge time though
Elena:*HP: 30000~
Average HP: 2800
*Unknown exact value. She's definatly got higher than the other two, but you can't Sense her (but you can sense the OTHER 2 -_-), so, yeah
Defense: Average
Magic Defense:
Speed: Above Average
Absorbs Ice
Abilities:
*"Try this on for size!": 550, Physical
"Take That!" Front Row: 550, Physical
Flare Shot: 600, physical
Physical: 1000
"Take that!" Back Row: Adds Confusion status
"Ouch, that hurt!": Jumps to the back row, physical damage now is halved
*this is identical to "Take that!" front Row, just that its her opening move, and she apparently has an inniative with it too. personally, I give her the inniative, but force her to open with it.
Comments: Elena is the most durable of the Turks, period...not that it says much. Her damage is pretty "meh" and being all physical isn't something that complements well with her confusion status, though, I guess she could purposely skip turns or something <_< Absorbing Ice is nice for taking out annoying Ice mages
Reno 4: (Midgar Form)HP: 25000
Defense: Average
Magic Defense: Below Average (takes about 6000 from Cloud's Ultima when the other 2 take 4800~
Speed: Above Average
Absorbs Lightning
Abilities:
Physical: 650
Electropod: 1500, physical
Turk Light: 550, magical
Comments: Wow, it took him 4 forms to do it, but Reno FINALLY got something that resembles damage in Electropod. Besides that? Same as all the other times, with the new addition of absorbing lightning now though, which helps. This is the form he goes for when Status doesn't work (Neo Turk Light or Pyramid, and to lesser extent, Electro Mag Rod) Though, I guess its good to see that Reno has a (Small) chance against SOME bosses using this form...
Rude 4: (Midgar Form)HP: 28000
Defense: Average
Magic Defense: Above Average
Speed: Average
Absorbs Fire
Abilities:
Physical: 2200
Grand Spark: 1000
Comments: Well absorbing fire is good, since there are lots of Fire Mages running around, though, he's more or less the same mold as his previous forms, though, his damage is considerably better, which is good for him. Nothing all that great, but he's not all too bad either.
Hojo:HP: 13000
Defense: Average
Magic Defense: Average
Speed: Unknown (he doesn't do anything besides summon monsters)
Abilities
Capsule: Summons up Bad Rap Sample, and Poodler Sample. Given this is actually an in battle summon, some might allow them, not to mention that's LITERALLY all this form CAN do.
Bad Rap Sample:HP: 11000
Defense: Average
Magic Defense: Average
Speed: Average
Abilities:
Physical: 350
Comments: one of the only ways Hojo's first form can actually kill something...and its not very good at doing that -_-;
Poodler Sample:HP: 10000
Defense: Average
Magic Defense: Average
Speed: Average
Abilities:
Physical: 400
Comments: the OTHER way Hojo's first form can do damage...and its only SLIGHTLY better at doing so, but takes hits worse...
Helletic Hojo:HP: 26000
MP: 200
Defense: Average
Magic Defense: Average
Speed: Slow
Abilities:
Confu: Adds confusion, bad hit rate
Physical: 1350
Comments: Well his damage is...alright, maybe? Pity he's slow as all hell, and Confu just plain doesn't hit. I guess this form is useful for Form Chaining in that it helps him outlast enemies, but other than that *punts*
Lifeform Hojo:HP: 30000
Defense: Average
Magic Defense: Average
Speed: Above Average
Abilities:
Combo: Hits 4x for 400~ damage each (1600), adds Poison and Sleep, physical, note that each hit is counterable individually
Slow(All): Adds slow status, 67% hit rate
Silence: Adds silence status, 50% hit rate, used as a counter against Magic or summons
Physical: 900
Comments: This form, now, finally Hojo has some nice decencies. Namely, several status' to work with. If your a mage and not immune to Silence, better run screaming, as Silence will kill you. Being able to Inflict Sleep status is good too, though, Poison on PCs isn't quite as threatening as it is when Bosses are inflicted with it (FF7 poison utterly rapes Disc 1 bosses) Slow lets him get many turns on people to boot. The only form of his that's actually got a shot at winning matches in a division outside of Light, heh.
Jenova Synthesis:HP: 60000
Party's Average (no Materia): 5000~
Defnse: Below Average
magic Defense: Below Average
Speed: Average
Abilities
Physical: 1600 (needs an Arm alive)
Bio 2: 1100, Poison elemental, adds poison status randomly
Absorb: 1000, Magical, adds Fury status
Stop: Adds stop status, good accurracy
Ultima: 9000, 5 turn charge time, used at 10000 > HP
Comments: well she has God Like damage with Ultima! ...pity it'll almost never see use, given the damage spike in the end (with all the Ultimate Weapons running around and high level materia, 60k HP falls FAST), and the obscene charge times. She has Stop, which would make this form useful...if Jenova Birth didn't have it already, and sadly that form is better in just about every way. well, I guess this is the Kick Raja's Ass for Free form, or something, but...really, its SAD, REALLY SAD. Even Jenova Death managed to have some hypothetical use (outside of Raja), this form...lets just say Banon can put up a good fight with -_-
Safer Sephiroth:HP:
?
Party Average: 5000
Defense: Below Average
Magic Defense: Average
Speed: Fast
Abilities:
Wall: Halves all damage, including ITD, for about 3 turns
Shadow Flare: 6300, magical, NOT Defense Ignoring
Physical: 6000
Fly: Becomes immune to all melee attacks. Can not use any move but Pale Horse, Super Nova, or Break
Pale Horse: 1700, adds Frog and Mini status
Super Nova: 87.5% Gravity, unblockable, 50% chance of Confusion, Silence, Sadness, and Slow status
Break: 5000, Earth elemental
Despell: Nulls all positive status effects
Heartless Angel: HP -> 1, BLOCKABLE (unlike Fallen one or Soul Rend), used at low HP only
Deen: 1400, magical
Comments: Holy Crap! Sephiroth is...well...yeah, he kicks ass. Dishes out OHKO damage, some status moves, melee immunity, HP to 1, the godly deen!1!!...yeah, he's pretty respectable in all regards. And that's not where it stops, he also has game best HP BY FAR (at least 70k, but...there's lots of factors that change that value), and he's fast too. Easily the best boss in...well, just about everyway. Though, his one flaw is that, given this is FF7, w/out wall, his durability pretty unimpressive, since his HP falls really fast in game, thankfully, Wall takes care of that. Easily one of the best God Likes around, its no wonder he's a former God Like Champion.
What about Bizzarro? ...that form has so many interpretation issues, such as being a multipart boss, and it, well, to be blunt, SUCKS. And mind, its NOT a form chain. Bizzarro Sephiroth and Safer Sephiroth, despite having no plot scene in between, are two totally different fights. Proof? I had my team hasted against Bizzarro, and against Safer, said status was gone. If that was one fight, the status would have stayed (only permanant status' in FF7 are Fury and Sadness, and that's cause while technically negative, they have some clear positive benefits (Fury speeds up limit gauge, Sadness increases defenses. So yeah, they are clearly two seperate fights, form Chaining excuse doesn't go there for Sephiroth, IMHO. As far as uses for that form? ...he has NONE, outside of Bizzaro Energy's healing, and...well, that's not saving him with his far inferior damage, speed, and durability...
That said, I have given my thoughts about DL bosses. And its no surprise that Sephiroth is the best of them by far, and that Jenova is distant 2nd Place (not that she's bad though) Oh, and Rufus is a clear God Like too <.<