Notes
1.All characters are taken at Level 50. I pretty carefully noted stat bonuses through the game to find where characters would end up at end-game.
2. There are many equip options listed in a lower post.
3. Abilites stones were determined by 2=unique. I listed those with 3 users with *
ZidaneUltima Weapon (100 Attack)
Circlet (51 Defense, Nulls Earth) (Thief’s Hat if he wants Speed)
Bracer (39 Evade, 24 Mevade, 1 Str) (Thief’s Gloves if he wants Speed)
Brave Suit (42 Defense, 1 Spir)
HP: 3525
MP: 215
Stones: 45
Speed: 29 (32 with Speed Equips)
Strength: 46 (45 base)
Magic: 38
Spirit: 34 (33 base)
Attack: 100
Defense: 42
Evade: 39
Magic Def: 53
Magic Evade: 24
Elemental Protection:
Absorb: Earth, Shadow (armor)
Null: Wind, Ice, Earth (helm); Holy, Shadow (greave)
Halve: Fire/Thunder/Water (helm); Fire, Ice, Thunder, Water (armor)
Physical Attack- 4212 (3557 with Mini Weapon- 5336 under Mini) (2434 with Doom) (2102 with Petrify) (1591 with Confuse) (515 with Silence)
Thief Skills:
Soul Blade-100% infliction of weapon status, Ignores Resistance, 6 MP.
<Evil tech, and all of Zidane’s dueling worth. His main statuses are Sleep/Mini/Doom/Petrify/Confuse and Silence. Mini is the best, reducing enemy physicals to double digits, halving their magic damage, boosting his physical 50%, and it’s permanent.>
GarnetMagic Racket (23 Attack, 2 Magic)
Circlet (51 Defense, Nulls Earth)
Magic Armlet (16 Evade, 16 Mevade, 2 Magic, 1 MDef)
Light Robe (41 Defense, 6 Mdef, 1 Magic, 1 Spirit, 1 Attack, Boosts Shadow Elemental) (Robe of Lords (46 Defense, 5 Mdef, 1 Speed, 1 Str, 1 Magic, 1 Spir, Nulls Wind))
HP: 2986
MP: 267 (320)
Stones: 41
Speed: 27
Strength: 35
Magic: 55 (50 base)
Spirit: 28
Attack: 36
Defense: 43 (48)
Evade: 16
Magic Def: 58 (57)
Magic Evade: 16
Elemental Protection:
Absorb: Earth (Armor)
Null: Earth, Wind, Ice (Helm); Wind, Thunder (armor); Holy, Shadow (greave)
Halve: Shadow (weapon); Fire/Thunder/Water (helm); Fire, Shadow, Water (armor); Water (greave)
Magic Stones:
Boost (12 Stones)- Summons full damage animation/damage boost
Concentrate (10 Stones)- Boosts Healing Potency by 50%
Odin’s Sword (5 Stones)- Enables Odin to do damage upon missing
MP +20% (8 Stones)*
Reflect Null (7 Stones)**- Ignores Reflect Abilities (Enemies or Own)
EidolonArk- 9999 MT Dark Magic (12729) (Light Robe), (8486- No Light Robe) (8667 (No Lapis Lazulis+Light Robe)), (6420- No Lapis Lazuli), 80 MP
Bahamut- 6199 MT Magic Damage (4694 without Garnets), 56 MP
Ifrit- 4634 MT Fire Magic, 26 MP
Shiva- 4273 MT Ice Magic, 24 MP
Ramuh- 4032 MT Thunder Magic, 22 MP
Leviathan- 3852 MT Water Magic (Aquamarines are rare), 42 MP
Atomos- Takes away 75% of current enemy HP, MT (30% without Amythests), 32 MP
Odin- 40% MT ID Magic with 99 Ore, 1.75% ID Magic with 0 Ore!, 28 MP
--However, Odin Sword allows her to do 8125 Magical Damage with 0 Ore, which goes to 2408 with 99 Ore. Ore are relatively easy to get (Common Steal/Drop), so having 99 isn’t hard at all--
White MagicCure- Heals 1472 HP (981 base),
Cura- Heals 3480 HP (2320 base), 10 MP
Curaga- Heals 9840 HP (6560 base), 22 MP
Shell- Halves magical damage, Lasts about 2 turns, 6 MP
Protect- Halves physical damage, Lasts about 2 turns. 6 MP
Reflect- Reflect all spells aimed at Garnet back at the caster. If Garnet uses a spell on herself, the spell instead affects her opponent, Lasts about 2 turns 6 MP
Berserk- 65% hit rate, Limits target to physicals attacks, but improves their attack 50%, Infinite Duration, 6 MP
Blind- 65% hit rate, Halves Accuracy, Infinite Duration, 6 MP
Silence- 40% hit rate, Disables spellcasting abilities, Infinite Duration, 8 MP
Mini- 40% hit rate, Enemy attacks do double digit damage, magic damage is halved, and they have 50% more from physicals, Infinite Duration, 8 MP
Confuse- 40% hit rate, Causes target to physically attack random targets, Only wears off with physical damage, may lower Accuracy but FF 9 evasion is a bit of a headache anyways, 8 MP
ViviOctagon Rod (29 Attack, Absorbs Wind/Water, Raises Water elem attacks)
Circlet (51 Defense, Nulls Earth)
Egoist' Armlet (24 Evade, 26 Mevade, Nulls Shadow Damage) <Magic Armlet- 16 Evade, 16 Mevade, 2 Magic, 1 MDef>
Black Robe (43 Defense, 4 MDef, 2 Magic, Raises Shadow Elemental Damage) (Robe of Lords (46 Defense, 5 MDef, 1 Speed, 1 Str, 1 Magic, 1 Spir, Nulls Wind))
HP: 2730
MP: 267 (320)
Stones: 41
Speed: 21 (22)
Strength: 33 (34)
Magic: 51 (50) <53/52> (49 base)
Spirit: 30 (31)
Attack: 29
Defense: 43 (46)
Evade: 24 <16>
Magic Def: 55 (56) <56/57>
Magic Evade: 26 <16>
Elemental Protection
Absorb: Water/Wind (weapon); Earth (armor)
Null: Earth, Wind, Ice (helm); Wind (armor); Holy, Shadow (greave)
Halve: Fire/Thunder/Water (helm); Fire, Shadow, Water, Thunder (armor); Water (greave)
Magic Stones:
Mag Elem Null (13 Stones)
Return Magic (3 Stones)- Returns Normal Magic, Believe it Runs off his Magic Score
MP +20% (8 Stones)**
Reflect Null (7 Stones)**- Ignores Reflect Abilities (Enemies or Own)
Focus- Increases Magic Stat by 25%, Stackable (Increases Damage by about 23% each use)
Black MagicDoomsday- 8761 Dark magic damage, Hits whole Field, (5840 base), 72 MP
Flare- 6242 <6462> magical damage, 40 MP
Water- 4638 <4802> Water Damage (3092/3201 Base), Can Be Used Upon Self for Healing, 22 MP
Fir/Thund/Blizzaga- 3550 <3676> fire/thunder/ice damage, Boostable 50% with certain equips, 24 MP
Drain- 1260 <1449> magical Draining damage, 14 MP
Osmose- 72 <73> MP Draining Damage, 2 MP
Slow- 49%, Cuts enemy speed in half, but an average speed character in speed would only end up at about 75% average speed in practice, lasts about 4-5 turns, 6 MP
Sleep- 39% chance of Sleep, Cancelled by Physicals, Lasts about two turns, 10 MP
Stop- 29% chance of stop, note that this ends the battle and gives you AP and not EXP when there is only 1 enemies, and if there are more than 1, just stops the enemy for about 2 turns. Some might throw this out, 8 MP.
Break- 29% chance of petrify, note that this ends the battle and gives you AP and not EXP, so some might throw this out, 18 MP
Death- 34% ID, 20 MP
SteinerRagnarok (87 Attack) (Defender- 65 Attack, Halves Ice and Thunder)
Grand Helm (33 Mdef Defense, 1 Speed)
Venetia Shield (19 Evade, 30 Mdef, 1 Strength, 7 Magic, 1 Mdef) (Gauntlets- 38 Evade, 7 Mevade, 1 Speed, Halve Fire/Wind/Earth/Water)
Tin Armor (63 Defense, 32 Evade, 17 MEvade)
HP: 3839 (4222)
MP: 186
Stones: 44
Speed: 24 (23 Base)
Strength: 49
Magic: 39 (32 Base)
Spirit: 32
Attack: 87
Defense: 65 (65) (66)
Evade: 51 (70) (59)
Magic Def: 61 (60) (61)
Magic Evade: 45 (26) (39)
Elemental Protection
Absorb: Shadow (Armor)
Null: Fire (greaves)
Halve: Ice/Thunder (weapon), Water, Ice, Thunder (Helms); Wind, Earth, Shadow, Water, Ice, Fire/Ice/Thunder (Armor); Fire/Ice/Thunder, Fire/Earth/Wind/Water (greaves)
Magic Stones:
HP +10%* (4 Stones)
Attack- 3664
Attack with Defender- 3038
Attack with Blood Sword- 773
Sword Skills:Shock- 9999 physical damage (13865 without the cap), (9816 with Defender), 46 MP
Climhazzard- 9065 magical damage, (6629 with Defender), 32 MP
Stock Break- 5828 physical damage, (4833 with Defender) 26 MP
Darkside- 5402 Dark Damage (4474 with Defender), Ignores Protect and Mini, Costs 1/8 of Steiner’s MHP
Iai Strike- 16% Chance of ID, 16 MP
Power Break- 42% chance of Reducing the enemy physicals by 25%, Stackable, 8 MP
Magic Break- 42% chance of Reducing the enemy magic by 25%, Stackable, 8 MP
Armor Break- 42% chance of Reducing the enemy’s Defense, only good against really, really high Defense, 4 MP
Mental Break- 42% chance of halving Enemy MDef, only good against really, really high Mdef, 4 MP