Author Topic: Succinct Mafia - Game over  (Read 45162 times)

Ranmilia

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Re: Succinct Mafia - Game start (Day 3)
« Reply #300 on: September 06, 2008, 04:44:48 AM »
You're posting in the topic, Soppy's not.

Carthrat

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Re: Succinct Mafia - Game start (Day 3)
« Reply #301 on: September 06, 2008, 04:45:17 AM »
Well what the hey. ##Vote: Dread Thomas. I don't see Kilga-scum claiming bulletproof, that gets you nowhere, and DT has raised my hackles all game for being indecisive and seeming to let others make up his mind for him without realling digging himself.

I have little to say about Kilga, having barely noticed him for most of the game.
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EvilTom

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Re: Succinct Mafia - Game start (Day 3)
« Reply #302 on: September 06, 2008, 04:47:11 AM »
Ah right.

All this metagame scheming is giving me a headache. I'm leaving my vote on Rat for now unless we come up with some kind of instant-win setup, because, Rat hasn't behaved like TownRat and he looks like scum. TownRat is always a lot more probing and proative, he's been completely reactive and passive in this game. And we have the whole Excal thing. I'd rather vote for somebody who is scummy rather than somebody who looks town 'but if our analysis of the bizarre setup is correct might get us a victory'. Because scum might be holding a special power over us, or we might just have it wrong.
But I've been fairly singleminded about going after him since the beginning of day 2, which I'll admit has caused me to look less at others, especially Kilga.

IMO scum are guaranteed to attack Sop if we let the game get to another night phase (unless Sop is scum). Or unless they do no-kill again.

Hm here's an idea, maybe the scum can give up their kill in exchange for an anonyvote? Would that solve all our problems?

<->

Rat: How do you know you'll be able to kill Sopko?

<->

Also: Why exactly are we trying to plan to kill Sop?

//

And: Well Rat, I think you're scum, so your vote doesn't phase me.
This is your life and it's ending one minute at a time.

Ranmilia

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Re: Succinct Mafia - Game start (Day 3)
« Reply #303 on: September 06, 2008, 04:49:34 AM »
I'm not sure which of those two statements is intended to be more damning, Rat-chan.  Guh.

Ninja by Tom

Tom we just came up with a pretty good win plan, were you not reading? I thought I explained it all pretty well.

##Vote: Dread Thomas

Ranmilia

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Re: Succinct Mafia - Game start (Day 3)
« Reply #304 on: September 06, 2008, 04:50:33 AM »
Oh and as far as the whole role madness plan goes - it's all aimed at killing off the people who were in the suspect pool anyway!  I am happy with this.

Sierra

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Re: Succinct Mafia - Game start (Day 3)
« Reply #305 on: September 06, 2008, 04:52:03 AM »
Tom: Scum getting the anonyvote is unlikely considering that it was used to kill the godfather.

Alex: Plan as originally outlined is acceptable, or would be if it was workable. Frankly, I'm still skeptical about this role of Rat's that gives us no results to check and has limitations that confound your attempts to plan out a lynch/night action scenario, and I'd rather vote for him than anyone else right now. But if you have an alternative, I'll go along with it.

Double-ninja'd. Sec.

Ranmilia

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Re: Succinct Mafia - Game start (Day 3)
« Reply #306 on: September 06, 2008, 04:53:27 AM »
Well, the point there is, if Rat is lying he is scum and if he is scum he has to kill Sopko anyway to keep appearances up, which means he isn't killing anyone else, which means we're at 5 man and can safely lynch Rat + 1 other target of choice.

EvilTom

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Re: Succinct Mafia - Game start (Day 3)
« Reply #307 on: September 06, 2008, 04:57:49 AM »
If Rat is scum (which I most certainly think he is) then we're not going to get much out of this other than an expensive ride.
From my readong of the (confusing) plan, a lot of it is hinging on him doing what he says he can.

We should just lynch Rat today rather than waste our lynch on a plan which might not net us anything.

We should be lynching scum, not creating setups which might cause scum to act how we want. Forcing scum Rat to kill our Doc is a crap plan anyway.
Though I probably don't fully understand whatever gamebreaking it is we're trying to get off here.
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Kilgamayan

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Re: Succinct Mafia - Game start (Day 3)
« Reply #308 on: September 06, 2008, 05:00:17 AM »
Alex: Your plan can fail if Cid or Delta is the remaining scum.

Assuming Rat is today's lynchee, If Sopko and Rat are both targeting you and Rat shoots Sopko there's nothing stopping scum from killing Rat. This leaves You/Me/Cid/Delta, and I'm the only one left that you're dead set on. (Exchanging myself and Tom gets the same result.)


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Kilgamayan

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Re: Succinct Mafia - Game start (Day 3)
« Reply #309 on: September 06, 2008, 05:02:28 AM »
Forgot to note that You/Me/Cid/Delta would be LYLO since we're forced to lynch, but I'm sure you could have figured that out anyway.


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Ranmilia

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Re: Succinct Mafia - Game start (Day 3)
« Reply #310 on: September 06, 2008, 05:04:28 AM »
Aha, Kilga spots the loophole.  That's why I wanted it to go down with Rat himself being the target.  And immediately forgot that.  Hrm.

It can fail if Cid or Delta is the final scum, yes.

I wasn't planning on voting for them anyhow.  I don't see anything that could really happen to convince me they are more suspicious than the Big 4 (Kilga/Rat/Soppy/Tom).

Kilgamayan

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Re: Succinct Mafia - Game start (Day 3)
« Reply #311 on: September 06, 2008, 05:06:20 AM »
*Assuming Tom is the day's lynchee.

NO, FUCK YOU, BRAIN


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Laggy

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Re: Succinct Mafia - Game start (Day 3)
« Reply #312 on: September 06, 2008, 05:09:28 AM »
El Cid (0):
Soppy (0):
Kilga (0):
Rat (2): Soppy, Alex, Dread Thomas
Delta (0):
Alex (0):
Dread Thomas (2): Alex, Rat, Alex
Laggy (Mrf): Why does no one love me

With 7 alive, it takes 4 to lynch.
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Hunter Sopko

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Re: Succinct Mafia - Game start (Day 3)
« Reply #313 on: September 06, 2008, 05:10:16 AM »
I cannot self-doc.

I cannot support this hare-brained idea, because it all hinges on scum acting the way we expect. Given that we're, I don't know, EXPLICTLY GOING OVER OUR PLAN, it's easy for them to screw it up regardless of who it is. I wouldn't have a problem doing the whole sacrificing thing if I were more sure that this plan would work, but I'm still skeptical.

Since I'm switching in between here and Maple responsibilities (Z-run night, checking in between runs), can someone link me to the post that shows that scum are allowed no kill?

I'll be back.

Sierra

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Re: Succinct Mafia - Game start (Day 3)
« Reply #314 on: September 06, 2008, 05:14:10 AM »
Alright. Alex's plan hasn't nabbed enough supporters yet, and I need sleep. Not having any kind of vote down would no doubt make it harder for you guys to resolve this after I leave, so...dropping a vote on the player whose claim I am most skeptical about:

##Vote: Carthrat

Ranmilia

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Re: Succinct Mafia - Game start (Day 3)
« Reply #315 on: September 06, 2008, 05:16:42 AM »
No post, I asked Laggy on AIM.

With the scum down a roleblocker and GF already I am assuming that their capabilities are now limited to killing one person at night, yes.  I don't see a way for them to mess this up regardless.  If they do have something else, that's impossible to predict or play around and we all gang up and kill Laggy aftergame.   Being open is necessary here in order to get Rat to actually kill you.

For the time being I'm down with lynching Tom, I've thought he's the scummiest aside from Rat's role oddness anyway.  At night, you and Rat both target the same person so he can kill you, this lets us eliminate you from the suspect list without using a lynch and lets us either confirm Rat or win if Rat is scum one way or another.

Carthrat

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Re: Succinct Mafia - Game start (Day 3)
« Reply #316 on: September 06, 2008, 05:20:38 AM »
I'd like to point out that this plan either clears me or kills me. Either Scum kill me tonight while I'm killing Soppy, scum kill *nobody* while I'm killing Soppy (and thus I get lynched the following day, taking us to 3-man LYLO), or scum kill someone else while I'm killing Soppy (and that should neatly prove my townhood, leaving us at 4-man LYLO except I won't be mislynched.)

So if you're actually suspicious of me but not suspicious of Delta/Alex/Cid, the plan is a far better idea than lynching me today. Only if you are suspicious of those three should you be arguing against this.
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Ranmilia

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Re: Succinct Mafia - Game start (Day 3)
« Reply #317 on: September 06, 2008, 05:26:56 AM »
Thank you
That is what I have been saying

If we lynch Rat today we are left with only 2 lynches to deal with Kilga, Tom, and possibly Sopko, with a big dash of WIFOM about Sopko.
If we go with my plan, Tom (or Kilga) is lynched, Sopko and Rat are confirmed or dead, and  we have a lynch left for Kilga (or Tom).  (Or whoever.)
The suspect pool is narrowed.

Kilgamayan

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Re: Succinct Mafia - Game start (Day 3)
« Reply #318 on: September 06, 2008, 05:31:33 AM »
All right, I'm convinced.

##Vote: EvilTom


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Laggy

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Re: Succinct Mafia - Game start (Day 3)
« Reply #319 on: September 06, 2008, 05:34:30 AM »
El Cid (0):
Soppy (0):
Kilga (0):
Rat (3): Soppy, Alex, Dread Thomas, El Cid
Delta (0):
Alex (0):
Dread Thomas (3): Alex, Rat, Alex, Kilga

With 7 alive, it takes 4 to lynch.
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Hunter Sopko

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Re: Succinct Mafia - Game start (Day 3)
« Reply #320 on: September 06, 2008, 05:39:23 AM »
Well, I can't help but think we're being led into a big trap, but I'll have to bite. I'll go along with the plan, hopefully Rat holds up his end.

Take the shot, Rat.

##Unvote: Rat
##Vote: Tom

Laggy

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Re: Succinct Mafia - Game start (Day 3)
« Reply #321 on: September 06, 2008, 05:42:19 AM »


Dread Thomas (VANILLA TOWNIE) counted from 3 and was blown to holy smithereens. Hallelujah! (lynched)

Day 3 Final Votecount
El Cid (0):
Soppy (0):
Kilga (0):
Rat (2): Soppy, Alex, Dread Thomas, El Cid
Delta (0):
Alex (0):
Dread Thomas (4): Alex, Rat, Alex, Kilga, Soppy

With 7 alive, it took 4 to lynch.

Day 3 has ended! Send in Night 3 actions.
« Last Edit: September 06, 2008, 05:52:07 AM by Laggy »
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Laggy

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Re: Succinct Mafia - Game start (Day 3)
« Reply #322 on: September 06, 2008, 05:53:03 AM »
Soppy (TOWN DOCTOR) broke his Zakum Helm, disconnected during a Horntail raid and had his guild invaded by standard Mapleites (nightkilled)

Day 4 has started! It ends on Sunday, 9/7, 10:00pm PST, barring autoextends.

With 5 alive, it takes 3 to lynch.

Good luck.
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Kilgamayan

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Re: Succinct Mafia - Game start (Day 4)
« Reply #323 on: September 06, 2008, 05:59:16 AM »
welp,

##Vote: Carthrat


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Ranmilia

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Re: Succinct Mafia - Game start (Day 4)
« Reply #324 on: September 06, 2008, 06:02:09 AM »
##Vote: Carthrat