IgglanovaHP: 30000
Speed: 15 (65%)
Def: 120 (1.05x)
MDef: 132 (0.96x)
Lacks any boss immunities whatsoever.
PC averages: Lv 27, HP 1500, 34 Speed, 171 Def, 111 MDef, 22 MBlock
[Average Summon: 2620]
Rolf's Nafoi: 2280
Lenneth's Nibelung Valesti 2: 1430
*Fayt's Jump: 1750
Average: 1528
Average w/ Summons: 1698 (from 3 PCs)
Attack: 348 physical damage
Fission: 348 physical damage, inflicts Poison
Comments: The durability's pretty respectable, which allows POIZN to add up. (Poison does roughly 2%, then 4%, then 6%, etc.). The damage, speed, and immunities are awful, however.
Light.
ReidHP: 36400
MP: 1600
Speed: 35 (average)
Def: 170 (0.66x)
MDef: 100 (1.21x)
Nulls Fire, Wind, Holy, and Water. Immune to all negative status except Slow and Stop.
PC averages: Lv 28, HP 1550, 35 Speed, 171 Def, 113 MDef, 22 MBlock
[Average Summon: 2360]
Rolf's Nafoi: 2360
*Vyse's Cutlass Fury: 4000
Lenneth's Nibelung Valesti 2: 1430
*Fayt's Jump: 2130
Average: 1714
Average w/ Summons: 1930
Attack: 417 physical damage
Omega Demon Chaos: Eight hits to random targets, each for 417 physical damage. Fully focussed total is 3336 damage.Sonic Chaos (20 MP): 518 magic damage
Sacred Fire (52 MP): 740 Fire magic damage, MT. Ignores evade.
Quasi Seal: 1594 Wind magic damage. Ignores defence. Useable below 25% max HP only.
Note: Reid is an optional fight deep in Sauzer's Tomb, a dungeon which you have no reason to return to later. You could scale him against a later party if you really wanted. In-game he's mostly just... very durable for the time (owns Rolf's elements, Vyse/Fayt don't like his defence, Lenneth is fine though), and easy enough to handle otherwise (Vyse's anti-physical moves ftw, although the Quasi Seal stage is modestly scary).
Comments: Fooooocus whore alert! 2x overkill with Omega Demon Chaos is just mean. Granted if you're the type to frown on focussing then he's much worse, although he should still be very damaging overall. Excellent physical durability, and magic... spoiling some key elements helps. Since I don't scale back focussing at all myself, he's another very solid
Godlike, fears the evasive somewhat though.
SauzerHP: 35175
MP: 1721
Speed: 59 (143%)
Def: 160 (0.74x)
MDef: 140 (0.90x)
Hit rate: 150%
Floats. Immune to all negative status except Seizure.
Sauzer has First Strike.
Kaiser Blade: 925 physical damageRagnarok: 819 magic damage, MT, half damage against more than one target. Ignores evade.
Counter: 1/3 chance of countering any damage with Kaiser Blade.
Comments: For all that he's not much in-game, he'd not be fun to duel, since he's accurate, fast, durable, and a random Kaiser Blade counter can really screw with you. Lacks the overwhelming offence or tricks of some of the other bosses so far, granted. It's quite possible to get his damage below 2HKO which means a PC healer should be able to handle him provided he or she isn't constantly 3-2ed.
High Heavy.
Note: Non-linear part of the game, go! At this point you can pretty much fight all the remaining bosses in any order. I'm going to pick an order, following plot suggestions (e.g. right after the world opens up, the plot strongly leads you onto Mt. Highfort, and from there to the Golden Plains, etc. Still, you do have a choice in the matter, so if you want to scale all the remaining bosses to near-endgame, that'd be pretty much legit. Average HP should finish up a little under 3000 by endgame, and damage... uh, hell. 5000? Should be higher than FF6. We'll see eventually!
Storm DragonHP: 84000
MP: 1250
Speed: 65 (142%)
Def: 110 (1.13x)
MDef: 150 (0.82x)
Weak to Lightning. Absorbs Wind. Immune to all negative status except Dark and Seizure.
PC averages: Lv 29, HP 1660, 40 Speed, 194 Def, 136 MDef, 34 MBlock
[Average Summon: 2480]
Rolf's Nafoi: 2430
*Vyse's Cutlass Fury: 4260
Lenneth's Nibelung Valesti 2: 1480
*Fayt's Jump: 2480
Average: 1820
Average w/ Summons: 2039
Attack: 672 physical damage
Wing Sabre: 2015 physical damageGust: 812 Wind magic damage, MT. Ignores evade.
Razor Leaf: 846 magic damage, MT. Ignores evade.
Counter: 2/3 chance of countering any damage, with even probability of his physical attack and Wing Sabre. Average counter damage is 897.
Below 30720 (36.6% max) HP, Stormy gains access to the following:
Nazan (45 MP): 1777 Wind magic damage, optionally MT
Cyclonic (20 MP): 93.75% cHP gravity damage, 75% hit rate, MT.
Comments: The only surviving FF6 boss not named Ultros or Kefka, so you KNOW he's going to be badass. And he doesn't disappoint: he OHKOs off great speed, and that's just the beginning. The counter strategy is back and much more dangerous (Wing Sabre is brutal), and the obscene HP forces you to face a lot of them. His backup magic damage is 2HKO (good when you consider his speed), climibing to OHKO at "low" HP.
High Godlike.
Of course, since he's so good, he has more of an argument to be considered later (again, you'd need to come back to a dungeon for no reason but to fight him, though). Use your own judgement. I'm assuming he's fought now (affects later bosses because he drops Fayt's best armour).
RyogaHP: 42140
MP: 8000
Speed: 24 (75%)
Def: 220 (0.27x)
MDef: 127 (average)
Immune to all negative status except Slow.
PC averages: Lv 29, HP 1680, 39 Speed, 195 Def, 138 MDef, 36 MBlock
[Average Summon: 2530]
Rolf's Nafoi: 2430
*Vyse's Cutlass Fury: 4260
Ike's Short Axe: 1780
Lenneth's Nibelung Valesti 2: 1480
Laharl's Overlord's Wrath: 1480
*Fayt's Jump: 2480
Average: 1757
Average w/ Summons: 1956
Attack: 317 physical damage
Bakutsai Tanketsu: 872 Earth magic damage, MT, half damage against more than one target. Ignores evade.Muddle (8 MP): Inflicts Confuse, 94% hit rate.
Stop (10 MP): Inflicts Stop, 100% hit rate.
Sleep (5 MP): Inflicts Sleep, 111% hit rate.
Shishi Hokudan: 2850 physical damage. Ignores evade. Useable below 25% max HP only.
Comments: The speed is bad, but the physical durability is obscene. Physical fighters won't be able to blast past Shishi Hokudan, which kicks ass, and everyone has to deal with the status whoring.
Heavy/Godlike.
MilonMilon has two forms (if you've played FF4, you know how this works). When you kill the first, the second is immediately brought in mid-battle with an empty turn gauge.
First form:
HP: 20000
MP: 1600
Speed: 60 (136%)
Def: 100 (1.21x)
MDef: 100 (1.21x)
Immune to all negative status except Slow and Stop.
Second form:
HP: 19000
MP: 9999
Speed: 50 (119%)
Def: 127 (average)
MDef: 127 (average)
Weak to Fire and Holy. Absorbs Ice. Is Undead, so he reverses draining/healing and is OHKOed by revival. Immune to all negative status except Zombie (... uh) and Death (though some types of ID heal him).
PC averages: Lv 30, HP 1800, 39 Speed, 195 Def, 138 MDef, 36 MBlock
[Average Summon: 2580]
Rolf's Nafoi: 2510
*Vyse's Cutlass Fury: 4520
Ike's Short Axe: 1890
Lenneth's Nibelung Valesti 2: 1520
Laharl's Overlord's Wrath: 1520
*Fayt's Jump: 2630
Average: 1836
Average w/ Summons: 2025
First form:
Attack: 167 physical damage
SuperFail!: 167 physical damage, inflicts Dark
Bolt 2 (22 MP): 687 Lightning magic damage. Can be used MT at half damage.Counter: 100% chance of countering any damage with Bolt 2. Unless he's hit with the spells Holy or Judgement, then he counters instead with Meteo (1473 magic damage ITD, 80% hit rate).
Second form:
Attack: 579 physical damage
Poizn: Physical attack, inflicts Seizure
Poison Mist: 696 Darkness magic damage, inflicts Poison and Seizure, MT. Ignores evade.Dischord (68 MP): Halves target Level, saved by ID immunity, 100% hit rate. This roughly reduces magic damage by 45% and physical damage by 2/3. Can be recast for a stacking effect (damage approaches about 10% of original with infinite castings, if you care).
Notes: Seizure kicks in about twice as often as Poison (twice a round, roughly), but never increases in damage (always about 2%).
Comments: Speed! Actually the first form's counters can be pretty frustrating, although they're not as good as Sauzer's or Stormy's (and lightning defence owns this form). Second form inflicts two POIZNs at once and can nuke your damage, which can add up fast, although he has to watch out for the element/healing weakness. If you don't let him form-chain he's pretty bad, but since it is one battle in-game... hmm.
Heavy. And it's MILON. What the fuck.
TroutHP: 5500
MP: 390 (dies if this is destroyed)
Speed: 30 (81%)
Def: 10 (1.91x)
MDef: 150 (0.82x)
Immune to all negative status.
PC averages: Lv 30, HP 1810, 42 Speed, 193 Def, 142 MDef, 38 MBlock
[Average Summon: 2800]
Rolf's Nafoi: 2510
*Vyse's Cutlass Fury: 4520
Ike's Short Axe: 1890
Tir's L2: 1780
Lenneth's Nibelung Valesti 2: 1520
Laharl's Overlord's Wrath: 1520
*Fayt's Jump: 2630
Average: 1828
Average w/ Summons: 2091
Always triple acts, using a fixed combo, in order:Steal: Takes your monies! You get them back when he dies.
Attack: 10 physical damage
Eggbeater: 10 physical damage
Comments: 91HKOs. That's... uh. Man, he's worse than his BoF2 form substantially. Which is impressive.
Puny. Loses to all other Punies in this topic so far; don't think he beats anyone ranked except Jogurt.
Frieza"Foolish monkeys... know the wrath of the most powerful being in the universe!"HP: 40000
MP: 9400
Speed: 35 (89%)
Def: 175 (0.63x)
MDef: 175 (0.63x)
Immune to all negative status except Slow.
Always triple acts. The third attack MUST be a regular physical, though, and he can't use anything except his physical more than once per round.Attack: 161 physical damage
Sonic Chaos (20 MP): 621 magic damage
Air Cutter: 62.5% cHP gravity damage. Ignores evade.
Stop (10 MP): Inflicts Stop, 100% hit rate.
Bakutsai Tanketsu: 709 Earth magic damage, MT, half damage against more than one target. Ignores evade.After each of his three actions, he has a 1/3 chance of using the following (he can use this multiple times per round, the checks are independent):
Charge: 322 physical damage. Ignores evade.
Comments: Man, he's weird. His damages look low but don't be fooled. He averages one Charge per round, and Air Cutter -> BT -> Attack -> Charge kills anyone with less than 1.75x average durability. Toss in Stop for good measure, and you have quite the PC killer. Against bosses he still has borderline OHKO damage. Dislikes Earth defence a little but can handle it, and durability is good thanks to defences.
Low Godlike.
He fights alongside this guy...
Deathjester"Uwhehehehe... yes, what he said..."
HP: 12000
MP: 7600 (dies if this is destroyed)
Speed: 35 (89%)
Def: 135 (0.94x)
MDef: 130 (0.98x)
Weak to Holy and Ice. Immune to all negative status except Slow.
Deathjester has First Strike. He can't use anything remotely damaging with it, though (best option is FIRE).
Attack: 80 physical damage
Fail: Physical attack, inflicts Dark instead of dealing damage.
Fire (4 MP): 182 Fire magic damage. Can be used MT at half damage.
Ice (5 MP): 191 Ice magic damage. Can be used MT at half damage.
Petrify (6 MP): 477 Earth magic damage
Fire 2 (20 MP): 520 Fire magic damage. Can be used MT at half damage.
Ice 2 (21 MP): 538 Ice magic damage. Can be used MT at half damage.
Bolt 2 (22 MP): 529 Lightning magic damage. Can be used MT at half damage.
Fire 3 (51 MP): 1049 Fire magic damage. Can be used MT at half damage.
Ice 3 (52 MP): 1058 Ice magic damage. Can be used MT at half damage.
Nathu (63 MP): 1405 Holy magic damageMega Volt (20 MP): 173 Lightning magic damage. Can be used MT at half damage.
Giga Volt (20 MP): 954 Lightning magic damage. Can be used MT at half damage.
Earthquake (20 MP): 867 Earth magic damage. Can be used MT at half damage.
Comments: Really frail, mostly, and kinda slow in practice, reminds me of Lemina but different in a few ways. He'd be decent if he had HP, since he's got a nice solid 2HKO and can hit pretty much any element he chooses. What a random choice for your source of an ultimate spell.
Low Middle. Really easy to outslug but at least he's status immune and he'll spoil sometimes.
Note: Virginia's back! I'm ignoring her in the damage figures. L2s are no longer good so she's entirely dependent on what she can replay for good damage.
EnaHP: 24000
Speed: 17 (60%)
Def: 220 (0.27x)
MDef: 220 (0.27x)
Immune to all negative status except Slow.
PC averages: Lv 32, HP 2050, 42 Speed, 190 Def, 146 MDef, 43 MBlock
[Average Summon: 3240]
Ryu's Terabreak: 3760
Rolf's Nathu: 3190
*Vyse's Cutlass Fury: 5080
Ike's Short Axe: 2120
Tir's L2: 1890
Laharl's Overlord's Wrath: 1810
Lenneth's Nibelung Valesti 2: 1610
*Fayt's Jump: 2950
Average: 2299
Average w/ Summons: 2579
Flametongue: 2240 physical damage. Ignores defence. 220% hit rate.Counter: 100% chance of countering any damage with Flametongue.
Note: Flametongue's damage is actually based on your number of steps, so it can vary a fair bit. Also means it scales some if you fight her later (or earlier).
Comments: Bad HP, godly defences. Bad speed but she counters a lot. The damage is brutal though it can't scratch the likes of Malik. Reminds me of the FE7 Dragon except she counters absolutely everything and can't be doubled, so a definite and clear improvement. Also feel the durability is better.
Godlike.
Freya"Stand fast, I will finish you soon!HP: 45000
MP: 10000
Speed: 35 (87%)
Def: 180 (0.59x)
MDef: 220 (0.27x)
Hit rate: 130%
MBlock: 60% (47%)
Immune to all negative status.
PC averages: Lv 32, HP 2050, 43 Speed, 189 Def, 143 MDef, 41 MBlock
[Average Summon: 2870]
Yuri's For the Child: 3210
Rolf's Nathu: 3190
Terra's Morph L2: 3030
Ryu's Terabreak: 2640
*Vyse's Cutlass Fury: 5080
Lenneth's physical: 2320
Fayt's physical: 2320
Ike's Short Axe: 2120
Tir's L2: 1890
Laharl's Overlord's Wrath: 1810
Average: 2507
Average w/ Summons: 2621
Freya will always combo Attack -> Thunder Sword. 1/3 of the time, she will then finish the combo with Ether Strike. She will continuously attack the same target during a combo, unless the target dies, in which case she will switch targets.
Attack: 681 physical damage
Thunder Sword: 1703 physical damage. Ignores evade.Ether Strike (20 MP): 28400 (9999) magic damage. Ignores defence and evade.
Comments: The HP's merely okay, but good def/evade and great MDef make her a tank. This lets her often live long enough to Ether Strike something, which pretty much splatters anything this side of Myria1. Even if she doesn't, she has OHKO mostly-ITE damage so she's no pushover.
Godlike.
Note: MF6 damage spike is underway! FtC, Terra, Judgement got learned now, etc. First of all, I'm assuming Terra is Morphed for bosses, since she gains oodles of Morph gauge easily in the WoR (unlike the WoB). She does 2/3 her normal damage unmorphed, until she gets Ultima. Secondly, from this point on, dropping the Summon average, they haven't improved since the WoB and that really isn't changing much (and you're more and more likely to have defensive ones set, like Asellus and Suicune), so they are no longer key to offence. You can adjust the average up as you wish, but it tends to be a 2-5% increase from now on.
Ice DrakeHP: 44060
MP: 9000 (dies if this is destroyed)
Speed: 35 (89%)
Def: 127 (average)
MDef: 127 (average)
Nulls Earth. Immune to all negative status except Slow.
PC averages: Lv 32, HP 2050, 42 Speed, 195 Def, 150 MDef, 43 MBlock
Tir's Judgement: 7910
Terra's Morph physical: 5160
Yuri's For the Child: 3210
Rolf's Nathu: 3190
Ryu's Terabreak: 2560
*Vyse's Cutlass Fury: 5080
Lenneth's physical: 2320
Fayt's physical: 2320
Ike's Short Axe: 2120
Laharl's Overlord's Wrath: 1810
Shady's physical: 1280
Average: 3128
Attack: 528 physical damage
Bite: 1585 physical damageEarthquake (20 MP): 1092 Earth magic damage. Can be used MT at half damage.
Giga Volt (20 MP): 1201 Lightning magic damage. Can be used MT at half damage.
Ice 3 (52 MP): 1332 Ice magic damage. Can be used MT at half damage.
Nafoi (53 MP): 1474 Fire magic damage
Black Shadow (30 MP): 546 Darkness magic damage, MT. Ignores evade.
Poison Mist: 655 Darkness magic damage, inflicts Poison and Seizure, MT. Ignores evade.
Fissure: Inflicts Death, 75% hit rate.
Fix Frame: 1434 healing, MT. He doublecommands this, so 2868.
Ice Beam: 666 Ice magic damage. Ignores evade. Used only as a counter.
Counter: 100% chance of countering any damage, with either Bite (2/3 chance) or Ice Beam (1/3 chance). Average damage is 1279.
Comments: RAR, another counter whore. Getting tired of 'em yet? I know I am. Chewing on his opponent with Bite works pretty well, and he doesn't mind being forced into magic. There's also Fissure, and Poison Mist, though he lacks the HP to really pull off the latter. In fact his durability is pretty disappointing for a MF6 boss... though nothing terrible.
High Heavy.
LugiaHP: 53000
MP: 50000
Speed: 52 (116%)
Def: 192 (0.49x)
MDef: 222 (0.26x)
Weak to Lightning, Darkness, and Ice. Nulls Earth. Immune to all negative status.
Protect (15 MP): Inflicts Protect status, self only (1/3 reduction of oncoming magic damage, permanent).
Shield (12 MP): Inflicts Shield status, self only (1/3 reduction of oncoming physical damage, permanent).
Attack: 450 physical damage
Swift: 900 physical damage. Ignores evade.
Hydro Pump: 1397 Water magic damage, 80% hit rate.
Earthquake (20 MP): 1164 Earth magic damage. Can be used MT at half damage.
Giga Volt (20 MP): 1281 Lightning magic damage. Can be used MT at half damage.
Ice 3 (52 MP): 1420 Ice magic damage. Can be used MT at half damage.
Impulse (53 MP): 1164 magic damage
Nathu (63 MP): 1886 Holy magic damageNazan (45 MP): 1222 Wind magic damage, optionally MT
Rest: 2827 healing, MT. He doublecommands this, so 5654.
Comments: Tank! Like Ena, Lugia is simply not fun to damage with anything defence-subject (his MDef post-Protect is particularly obscene). Unlike Ena, he has some HP. His elemental weaknesses basically don't matter. Offence-wise, he's good but nothing we haven't seen before, solid 2HKO damage of various elements, headed up by the always painful Nathu. Still, just too durable.
Godlike.
FoomyHP: 34300
Speed: 30 (81%)
Def: 80 (1.37x)
MDef: 128 (0.99x)
Immune to all negative status except Slow.
PC averages: Lv 33, HP 2170, 42 Speed, 195 Def, 150 MDef, 43 MBlock
Tir's Judgement: 8150
Terra's Morph physical: 5400
Yuri's For the Child: 3300
Rolf's Nathu: 3280
*Vyse's Cutlass Fury: 5370
Ryu's Terabreak: 2640
Lenneth's physical: 2430
Fayt's physical: 2420
Ike's Short Axe: 2240
Laharl's Overlord's Wrath: 1860
Shady's physical: 1360
Average: 3382
Attack: 150 physical damage
Tail Smash: 900 physical damageComments: 3HKOs off bad speed. This is not what we've come to expect from an MF6 boss. Even has sub-PC physical durability.
Light.
Note: With the Cardboard Box, I'm making the first raid of Kefka's Tower now. A few nice goodies there, the big pertinent ones being the Minerva, second Mystile, and Diabolic Sword. Note on the Diabolic Sword, specifically: it hits a human weakness (which about half the remaining bosses are... you can probably figure out which). For the purpose of this stat thread I'll take Diabolic Sword halfway between its weakness-hitting and non-weakness-hitting damage. Laharl can now get 45% more damage if drops his shield, I'll ignore this since it tends to get him OHKOed by any decent physical and a lot of magic.
MithosHP: 55000
MP: 12500
Speed: 40 (97%)
Def: 150 (0.82x)
MDef: 127 (average)
Weak to Darkness. Nulls Holy. Immune to all negative status except Slow.
PC averages: Lv 33, HP 2140, 42 Speed, 196 Def, 159 MDef, 50 MBlock
Terra's Double Ultima: 16500
Tir's Judgement: 8150
Laharl's physical: 3780
Yuri's For the Child: 3300
Rolf's Nathu: 3280
Ryu's Terabreak: 3040
*Vyse's Cutlass Fury: 5370
Fayt's physical: 2420
Lenneth's physical: 2390
Ike's Short Axe: 2240
Jelze's average damage: 1800
Shady's physical: 1360
Average: 4241
Attack: 874 physical damage
Rejection: 1748 physical damage
Holy (40 MP): 1728 Holy magic damage
Ice 3 (52 MP): 1952 Ice magic damage. Can be used MT at half damage.Giga Volt (20 MP): 1760 Lightning magic damage. Can be used MT at half damage.
Earthquake (20 MP): 1600 Earth magic damage. Can be used MT at half damage.
Megid (64 MP): 75% cHP Holy gravity damage, MT. Ignores evade.
Grand Cross (20 MP): Attempts to inflict one random status, MT. Statuses that can be chosen are Dark, Zombie, Stone, Poison, Imp, Death Sentance, Mute, Berserk, Confuse, Siezure, Sleep, Slow, and Stop. 110% hit rate.
Comments: At this point bosses start getting railroaded pretty badly (you can kinda see why if you look at the damage curve, and rising MBlock, plus lots of anti-element cheese). Still, Mithos can really dish it out, even if he's not incredible at taking it. Usual high 2HKO, hits both defences, status (good stuff is turn 2), gravity, etc. Doesn't feel like he has quite enough oomph, but still a respectable dueller.
Heavy.
RayquazaHP: 52500
MP: 38000
Speed: 41 (98%)
Def: 139 (0.91x)
MDef: 139 (0.91x)
MBlock: 30% (23%)
Weak to Ice. Nulls Fire, Lightning, Earth, and Water. Immune to all negative status except Slow.
PC averages: Lv 33, HP 2140, 42 Speed, 196 Def, 161 MDef, 49 MBlock
Quicken (10 MP): Inflicts Haste status, self only (31% speed boost).
Attack: 830 physical damage
Jump: 1245 physical damage. Ignores evade. One-turn charge time, Rayquaza is untargettable during this time.
Dragon Claw: 3320 physical damageSolar Beam: 1254 Lightning magic damage. Ignores evade.
Ice 3 (52 MP): 1275 Ice magic damage. Can be used MT at half damage.
Giga Volt (20 MP): 1150 Lightning magic damage. Can be used MT at half damage.
Black Shadow (30 MP): 523 Darkness magic damage, MT. Ignores evade.
Rest: 2836 healing, MT
Escape: Run away!
Counter: 1/3 chance of countering any damage with Dragon Claw.
If attacked by Kyogre or Groudon, Rayquaza will instead reply with the following quinta-act:
Revenger (20 MP): Dispels all positive status, MT. Ignores evade.
Ultima (80 MP): 4254 magic damage, MT, half damage against more than one target. Ignores defence and evade.
Judgement (70 MP): 2666 Darkness magic damage. Ignores evade.
Nibelung Valesti 3 (70 MP): 5104 magic damage. Ignores defence and evade.
For the Child: 1882 magic damage. Ignores evade.
(Total in a duel = 13906, most of it ITD. Bye!)
Comments: DRAGON CLAW SMASH. That's really all there is to him. He's not really durable enough to get in many counters, but he does hurt rather a lot. A bit bland otherwise, could use a better hit rate or something.
Heavy/Godlike. Really varies in terms of when you can fight him, so your opinion might differ significantly in either direction.
The next three bosses are fought together as a team. (They work that way, but have issues in a solo setting, as you will soon see!)
Ozzie"With these three weapons, we are invincible!"HP: 25000
MP: 2000 (dies if this is destroyed)
Speed: 35 (89%)
Def: 127 (average)
MDef: 127 (average)
Immune to all negative status.
PC averages: Lv 33, HP 2140, 42 Speed, 196 Def, 161 MDef, 49 MBlock
Terra's Double Ultima: 16500
Tir's Judgement: 8150
Laharl's physical: 3780
Yuri's For the Child: 3300
Rolf's Nathu: 3280
Ryu's Terabreak: 3120
*Vyse's Cutlass Fury: 5370
Fayt's physical: 2420
Lenneth's physical: 2390
Jelze's average damage: 1800
Shady's physical: 1360
Average: 4435 (from 3 PCs)
Bolt 2 (22 MP): 270 Lightning magic damage. Can be used MT at half damage.Escape: Run away! Used if alone.
Counter: If Slash and Flea are alive, has a 100% counter chance of countering any damage with:
Delta Force (20 MP): 576 Darkness magic damage, MT, half damage against more than one target. Ignores evade.
Comments: ... um. Even if you give him a phantom Flea and Slash so he can use his counters he's basically a frailer but slightly more damaging status-immune Renault. Some sort of Low Light? Too bad I don't, so he's
Puny. CT or MF6, Ozzie just can't catch a break, can he?
SlashHP: 25000
MP: 2000
Speed: 62 (132%)
Def: 100 (1.21x)
MDef: 150 (0.82x)
Nulls Ice and Water. Immune to all negative status except Confuse and Slow.
Attack: 262 physical damage. He doublecommands this, so 524.Sonic Chaos (20 MP): 363 magic damage
Counter: If Flea is alive, has a 100% counter chance of countering any damage with:
Fire Skean: 519 Fire magic damage. Ignores evade.
If Flea is not alive, he instead counters with:
Yes Indeed!: 524 physical damage
Comments: A bit better, near-4HKO damage with counters to match, and he's fast. Still feels like a pretty crappy wannabe counter whore.
Light.
FleaHP: 25000
MP: 2000 (dies if this is destroyed)
Speed: 35 (89%)
Def: 80 (1.37x)
MDef: 130 (0.98x)
Floats. Immune to all negative status except Stop.
Kiss: 152 physical damage, inflicts Sleep
Gra (22 MP): 107 magic damage, MT
Poison Mist: 357 Darkness magic damage, inflicts Poison and Seizure, MT. Ignores evade.Muddle (8 MP): Inflicts Confuse, 94% hit rate.
Schiller (20 MP): Inflicts Dark, 80% hit rate, MT.
Counter: If Ozzie and Slash are alive, has a 100% counter chance of countering any damage with:
Impulse (53 MP): 595 magic damage
Comments: Best of the bunch by far. While he also has crappy damage (and even better, SCHILLER), he can Confuse or Sleep his foe then poison them or otherwise spam magic and watch them die. Kiss spam is perfect, and Muddle locking is somewhat possible too. Still too frail and gives up the first turn too often, also explodes if both his key statuses are blocked.
Middle.
Magus"Alright, give me your best shot... if you're prepared for the void."HP: 111110
MP: 50660
Speed: 45 (105%)
Def: 230 (0.20x) -> 127 (average)
MDef: 175 (0.63x) -> 127 (average)
His Defences change at half HP. He also loses any elemental strangeness he has at that point.
Immune to all negative status.
PC averages: Lv 34, HP 2260, 42 Speed, 196 Def, 161 MDef, 49 MBlock
Terra's Double Ultima: 16960
Tir's Judgement: 8370
Laharl's physical: 3990
Yuri's For the Child: 3390
Rolf's Nathu: 3370
Ryu's Terabreak: 3120
*Vyse's Cutlass Fury: 5680
Fayt's physical: 2540
Lenneth's physical: 2510
Jelze's average damage: 1900
Shady's physical: 1430
Average: 4584 (from 3 PCs)
Magus has First Strike.
Attack: 810 physical damage
Geyser: 810 physical damage, inflicts Seizure. Ignores evade.If Magus has an elemental weakness, he gains a new spell temporarily, based on the weakness, as follows:
Fire -> Fire 3 (51 MP): 1414 Fire magic damage, MT, half damage against more than one target
Ice -> Ice 23 (52 MP): 1426 Ice magic damage, MT, half damage against more than one target
Lightning -> Giga Volt (20 MP): 1286 Lightning magic damage, MT, half damage against more than one target
Water -> Water Edge: 1169 Water magic damage, MT, half damage against more than one target. Ignores evade.
Darkness -> Delta Force (20 MP): 1520 Darkness magic damage. Ignores evade.Holy -> Megid (64 MP): 75% cHP Holy gravity damage, MT. Ignores evade.
Wind -> Nazan (45 MP): 1227 Wind magic damage, MT
Earth -> Earthquake (20 MP): 1169 Earth magic damage, MT, half damage against more than one target
Counter: 100% chance of counter any damage with Wall Change. This allows him to absorb one element, be weak to its opposite, and null the rest. After using Wall Change, he has a 2/3 chance of using Geyser, and a 1/3 chance of using his physical, to complete the counter.
Below half HP, loses the counters and special spells, and gains the following:
Dark Matter: 1814 Darkness magic damage, MT. Ignores evade. One-turn charge time.Holocaust: 1361 magic damage, MT. Ignores evade. One-turn charge time.
Comments: Oh yeah, the badassery returns. Magus has plenty of HP, and great defences in his first phase. He can hide behind his barriers and lob 2HKO damage while owning everything except NE magic and ITD, and he's even pretty tough against the former. He's kinda screwed if you get him down to phase 2 (for all that he's still pretty scary in-game), but it can finish some people off.
Godlike.
Endgame awaits!