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Author Topic: Grandia  (Read 3778 times)

Dhyerwolf

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Grandia
« on: December 18, 2007, 07:16:26 PM »
On building: I included stats gained from magic, since it reflects their in game stats. I generally built with an in game focus, although for Liete I concentrated on Fire/Wind since it nets her the best spells. Feena had a minor focus on Water/Wind to represent her building to Time Gate. All note that I’m considering all DL techs at 5 stars, except for Time Gate, which can not physically get to 5 stars. Note that this means TG will come out slowly, like in game.

Status Resistances- This is just a theory, but I believe each level of status protection reduces hit rate odds by 10% (subtraction). It fits with most of the similar things being 10%

General Alternate Equip List- Thought this would be more concise than listing these in each character’s section. Note that technically the all’s apply to temps if you scale them up.
Devil’s Robe- 32 Defense, Cuts Magic damage 20% (All)
Warrior’s Mail- 32 Defense, Reduces Move Block Chances 30% (Justin, Rapp)
Mink Coat- 25 Defense, 50% Water, Wind, and Ice Res, 25% Lightning Res (All)
Flying Dragon Vest- 14 Defense, 20% Fire Resistance, 10% Lightning Res (All)
Fairy Robe- 10 Defense, Reduces Sleep and Confusion Chances 20% (All)
Swallowtail Hat- 12 Defense, Reduces Confusion Chances 30% (All)

Talisman- Prevents All Statuses
Confusion Charm/Raincoat/Move Unblocker/Magic Block Charm- Prevents Confusion, Sleep, Move Block, and Magic Block respectively (Note that the last is a drop/dungeon find)
Scarab- Reduces Plague, Poison, and Sleep chances by 40%
Metal Frog/Snake Earrings/Disease Charm- Reduces Magic and Move Block/Poison/Disease by 30% Respecitvely
Spectacles- Lowers Crit Chances 20% (Critical might mean ID, but the only reason I think this is that I don’t think the game has crits. If so, this is worthless)

JUSTIN, L38
Spirit Sword- 70 Attack
Moonlight Shield- 21 Defense, 20% Water, Wind, and Ice Res, 10% Lightning Res
Aura Armor- 35 Defense, Boosts Skill Power 10% (Takes about 10% more physically, but no more magically, so it’s a better trade)
Charisma Helm- 26 Defense, 30 Speed
Battle Boots- 20 Defense, ID Immunity
Action Badge- 2 Wit

Alternate Equips
Bonesplitter Ax- 55 Attack, 33% chance of ID on a physical, 55% over a string
Earthen Axe- 68 Att, Fire/Earth (Justin) (Lowers his damage by 1%)
General Staff- 55 Att, Restores 5 HP a round (Lowers his damage by 6.4%)
Spirit Armor- 55 Defense, Restores 5 HP a round

264 HP
140 SP
274 Attack (174 Base)
226 Speed (194 Base)
186 Defense (81 Base)

Attack- 470 Over Two Hits, Recovers 6 SP
Critical- 353, Cancels
Heaven and Earth Slash- 1645 Physical Damage, MT, 90 SP (1810 with Aura Armor)
Thor Cut- 1410 Physical Thunder Damage, 40 SP (1551 with Aura Armor)
Ice Slash- 1175 Physical Ice Damage, 36 SP (1293 with Aura Armor)
Mid Air Cut- 940 Physical Damage, 32 SP (1034 with Aura Armor)
Lotus Cut- 940 Physical Fire Damage, 32 SP (1034 with Aura Armor)
Invincible- Justin is Invincible for 2 turns after it’s cast, 45 SP
W-Slash- 705 Physical Damage, Cancels, 20 SP

Evaluation/Changes: With bonus stats included, Justin gets a lot more damage. He also gets faster, but not enough to break the Charisma Helm average.

FEENA, L36
Whip of Light- 65 Attack, 20% Skill Power Boost
Moonlight Shield- 21 Defense, 20% Water, Wind, and Ice Resistance, 10% Lightning Res
Devil’s Robe- 32 Defense, Cuts Magic damage 20%
Mystic Mask- 17 Defense
Battle Boots- 20 Defense, ID Immunity
Jade Charm- 2 Attack

Alternate Equips
Assassin’s Dagger- 50 Attack, 5% chance of ID, 10% chance on an attack string (Lowers Attack Damage 10%, See Knife Hurl for Tech Info)

219 HP
93 SP
99/90/53 MP
190 Attack (123 Base)
150 Defense (60 Base)
248 Speed

Attack- 300 Over Two Hits, Recovers 2 SP
Zap Whip- 1080 Physical Thunder Damage, 38 SP
Knife Hurl- 405 Physical Damage, 10 MP (Only with a Knife)
End of the World- 999 Magical Damage, 33 L3 MP (Note that this doesn’t do 999 against Defending enemies)
Burnflare- 350 Magical Fire Damage, MT, 7 L3 MP
Tree of Life- Full Healing, 28 L2 MP
Time Gate- Freezes all other enemies and allies for 3 turns (and possibly can sneak in a badly needed physical), Has a small charge time, 99 L1 MP

Evaulation/Changes: Feena doesn’t function as well because End of the World is locked at 999. I’ve heard she can sneak in a physical under TG, but given that I’m not in a position to test it, I can’t be sure. However, with all stats included, she needs the physical to have a killer Time Gate combo to average.

RAPP, L36

Evil Shuriken- 64 Attack, 20 Wit
Moonlight Shield- 21 Defense, 20% Water, Wind, and Ice Resistance, 10% Lightning Res
Aura Armor- 35 Defense, Boosts Skill Power 10%
Charisma Helm- 26 Defense, 30 Speed
Battle Boots- 20 Defense, ID Immunity
Black Belt- Boosts Move Power 20%. Note that I don’t personally allow this because it’s storebought and useable by everyone (I throw that out when they are just pure boosts)

Alternate Equips
Main Gauche- 44 Attack, 10 Defense, Enables Deathsword (Lowers Physical Damage 9.3%)
Thunder Arrow- 64 Attack, Thunder Elemental (No damage reduction)
Ice Boomerang- 46 Attack, Ice Elemental (Lowers Physical Damage 8.4%)
Lafa Flower Shield- 19 Defense, Raises Magic Damage 10%

216 HP
147 SP
95/65/27 MP
253 Attack (189 Base)
180 Defense (78 Base)
270 Speed (220 Base)

Attack- 430 over Two Hits, Recover 2 SP
Deathsword- 100% ID, 25 SP (Only with a Knife or Sword)
Neo Demon Ball- 1419 Physical Damage, MT (1290 without Aura Armor) (1677 with the Black Belt), 85 SP
Demon Ball- 1183 Physical Damage (1075 without Aura Armor) (1398 with the Black Belt), 40 SP
Missile- 710 Physical Damage, 14 SP (645 without Aura Armor) (839 with the Black Belt)
Fireburner- 600 Magical Fire Damage, 8 L3 MP

Evaluation: Rapp didn’t change much. Little below average damage, still has his ID, still fast.

LIETE, L36
Magic Staff- 60 Attack, Boosts Magic Power 20%
Magic Gloves- 20 Defense
Devil’s Robe- 32 Defense, Cuts Magic damage 20%
Angel Hat- 23 Defense, Restores 5 HP a turn
Battle Boots- 20 Defense, ID Immunity
Holy Ring- 10 Defense, Cuts Magic damage 20%

189 HP
78 SP
99/80/48 MP
153 Attack (93 Base)
185 Defense (80 Base)
178 Speed

Alternate Equips
General’s Staff (55 Attack, Restores 5 HP each turn) (Lowers magic damages/healing 20%, and lowers Physical damage 4.3%)

Attack- 230 over Two Hits, Recovers 2 SP
Redshock- 575 Physical Damage, 28 SP
Enclose- 1224 (1020) Magical Damage (Ignores Magic Resist), Locks up an enemy for about 2.5 of Liete’s turns, 26 L3 MP- Note that I’m not 100% sure General’s Staff affects it’s damage, but given that it isn’t a set 999 like EoTW, I think it likely does, 26 L3 MP
Gadzap- 1410 (1175) Magical Thunder Damage, 13 L3 MP
Meteorstrike- 1200 (1000) Magical Explosion Damage, 10 L2 MP
Magical Art- 1050 (875) Magical Fire Damage, 11 L1 MP
Fireburner- 720 (600) Magical Fire Damage, 8 L3 MP
Crackling- 570 (475) Magical Ice Damage, 14 L2 MP
Alhealer+- Heals 276 (320) HP, MT, 12 L3 MP
Alhealer- Heals 146 (122) HP, MT, 8 L2 MP
Star Symphony- Raises all stats, including Max HP, 10%. Stackable, 12 L2 MP
Protection- Invincibility for 2 turns, 21 L3 MP

Evaluation: She loses durability since the others have their HP bonuses from Water included, but she also gains damage from the 20% magic boost. Enclose is as good as advertised, and Enclose+2 Meteorstrikes could kill. Only PC that has an actual pool of damage, especially considering she gets 9 Magical Arts.

Three Turn Damage Average
1. Justin- 1551 (3 Thor Cuts)
2. Liete- 1410 (3 Gadzaps)
3. Rapp- 1183 (3 Demon Balls)
4. Feena- 1053 (2 Thunder Whips, 1 End of the World)
Average: 1299 (Kill Point 3248)

HP
1. Justin 264
2. Feena 219
3. Rapp 216
4. Liete 189
Average: 222

Defense
1. Justin 186
2. Liete 185
3. Rapp 180
4. Feena 150
Average: 175

Default Magic Resistance
1. Liete- 40%
2. Feena- 20%
3. Justin- 0%
4. Rapp- 0%
Average: 15% Resistance

Speed
1. Rapp 270
2. Feena 248
3. Justin 226
4. Liete 178
Average: 231 (216 without Charisma Helms) (210 without any Speed Boosters)
« Last Edit: December 07, 2008, 05:27:45 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Grandia
« Reply #1 on: December 18, 2007, 07:16:54 PM »
Temps. Note that I'm not including Aura Armor numbers for Milda/Guido because the cost is too high to get them for everyone around then. If you don't give them access to endgame equips, Sue and Gadwin can get very light Fire, Thunder, Water, and Ice resistance (20%, 10%, 10%, and 5%), and Sleep immunity, Poison resistance, and Confuse resistance.

Guido and Milda can get their paws on the heavy Wind/Ice/Water res.


SUE AND GADWIN

SUE
Weapon: Fish Bow

128 HP
60 SP
116 Att
85 Defense
72 Wit

Attack: 188 Damage
Puffy Fire: 245 Fire Physical, 36 SP
Rah-Rah: Heals 25 HP, 18 SP
Fight: Raises Physical Damage by 30 per casting, 16 SP

Evaluation: About 2/3 average damage, below average stats otherwise. Bad, but not a complete puny.

GADWIN
Weapon: Fish Sword

276 HP
52 SP
41/28/7 MP
87 Def
75 Wit

Attack: 244 Damage
Dragonking Slash: 255 Explosion Physical, 45 SP
Meteorstrike: 420 Explosion Magic, 10 L2 MP
Burnflare: 220 Fire Magic, 7 L3 MP
Wow!: Ups Physical Damage by 40 per casting
Diggin’: Not really worth it without healing

Evaluation: Meteorstrike is 2shots of 2HKO damage. His physical isn't a completely horrid back up, and he has excellent HP. Still, healers are not his friend unless you let him access endgame axes (gets the ID one then)

Averages
HP
1. Gadwin 276
2. Justin 141
3. Sue 128
4. Feena 125
Average: 168 (131 without Gadwin)

Damage (3 Turn)
1. Gadwin 365 (2 Meteorstrikes, 1 Dragon King Slash)
2. Justin 328 (2 MidAirCuts, 1 Attack)
3. Feena 213 (2 Burnflares, 1 Fire Whip)
4. Sue 207 (1 Puffy Fire, 2 Physicals)
Average: 278 (Kill Point 695)

Def
1. Justin 88
2. Gadwin 87
3. Sue 85
4. Feena 79
Average: 85

Wit
1. Feena 100
2. Justin 89
3. Gadwin 75
4. Sue 72
Average: 84

MILDA
Weapon: Buster Ax
Alternate Weapon: Bonesplitter Ax, 33% chance of ID a hit, 55% over an attack string

273 HP
85 SP
130 Def
72 Wit

Attack: 342
Milda Hit: 1045 Physical, 75 SP
Milda Kick: 490 Physical, 16 SP

Evaluation: Milda has one shot of 90% damage (less, if you factor in Rapp's 20% boost). However, her physical still serves as damage, and she gets good HP. Very sluggish though.

Averages
HP
1. Milda 273
2. Justin 182
3. Feena 150
4. Rapp 138
Average: 186

Damage (3 Turn)
1. Milda 576 (1 Milda Kick, 2 Physical Attacks)
2. Justin 563 (2 Mid Air Cuts, 1 Attack)
3. Rapp 380 (3 Missiles)- 456 with the boost
4. Feena: 313 (1 Zap Whip, 2 Attacks. Note that this could be 10 points off in either direction since I can’t exactly tell where normal Grandia elemental defenses fall! Zap Whip may be lower, but her elemental magic may be slightly better than her attack with a legal magic booster.)
Average: 458 (477) (Kill Point- 1145/1193)

Defense
1. Justin 144
2. Rapp 137
3. Milda 130
4. Feena 127
Average: 135

Wit
1. Feena 141
2. Rapp 136
3. Justin 119
4. Milda 72
Average: 117
 
GUIDO
Weapon: Some Sword, IIRC
Starts with Scarab accessory

144 HP
92 SP (Around that area...didn't actually write it down, but its not too relevant)
141 Def
148 Wit

Attack: 420
Mogay Shot: 420!, 14 SP (Note that Guido's physical is rather laggy)

Evaluation: Basically a scaled up Sue.

HP
1. Justin 225
2. Feena 171
3. Rapp 170
4. Guido 144
Average: 177

Damage
1. Justin 933 (2 Thor Cuts, 1 Mid Air Cut)
2. Rapp 785 (3 Neo Demon Balls) (942 with Boost)
3. Feena 650 (1 EotW, 1 Zap Whip, 1 Boosted Burnflare)
4. Guido 420 (Physical)
Average: 697 (736 w/ Rapp’s starting accessory) (Kill Point 1743/1840)

Def
1. Justin 164
2. Rapp 157
3. Guido 141
4. Feena 130
Average: 146

Act
1. Feena 171
2. Rapp 164
3. Guido 148
4. Justin 144
Average: 157
« Last Edit: June 27, 2009, 08:50:49 PM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Grandia
« Reply #2 on: December 18, 2007, 07:17:15 PM »
THE THREE SARGEANTS
PC HP: 178
PC Damage: 850 (Note that I give some credit, since most of that can't be carried into MT form)

MIO (Glasses)
HP: 3000
Speed: About 80% Average

Attack: 30
Kill Stun Gun: 40+100% Paralysis (This paralysis seems stackable. This paralysis last multiple turns...It hits, she wins)
Super Balloon- 100% Sleep. Note that if all enemies are sleeping this lasts for a while as long as no damage is incurred.
Stram- Lowers Attack by 20%. Stackable, really effective after a while.
Freeze- Lowes Move 10%.

NANA (Hair Dye)
HP: 4000
Speed: About 80% Average

Attack- 20
Electric Yoyo- 40
Zap- 40 Thunder
Fiora- 30% Move Block
Shhh!- 30% Silence

SAKI (Man Hair)
HP: 5000
Speed: About 80% Average

Attack- 25
Max Lariat- 35
Boom!- 40 Fire/Earth Damage
Wow!- Raises Attack 10%. Not really great without lots of stacking
Speedy- Raises speed 10%. Only 3 castings needed for her to get above average.

Evaluation: Mio is an awesome status whore, and enemy paralysis is sick. The others have 5HKO magic and phys...
 
BA'AL with Gaia Tentacles
HP: 6000 (Tentacles have 7000)
Average Defenses (Tentacles take 25% extra), Halves All Elements
125% Average Speed

PC Damage: 1000
PC HP: 195

Ba'al's Moves
Gaia Power- 400 Healing
Physical- 30 Damage+100% Random Status
Vanish- Dispels Stat Modifications, Field

Tentacles
Gaia Fang- 30 Damage+Def Down 10% (Stackable)
Gaia Strike- 55 Damage
Hoist Heel- 700 Healing

Evaluation: Depends on how you take him. Yeah, I don't allow the Tentacles. Plot merge/killing either ends the fight/they act separately (Enclosing one doesn't effect both). In that case, Mullen has...horrible damage (7HKO!!!), and rather bad HP. The random status does help a lot though, making him a passable Light.

MULLEN
HP: 2900
Defense: Above average, cuts damage by about 15-20%
Speed: Slower than Charisma Helm Justin (about 80% of his speed, factoring in charge times and such)
My Justin's HP: 250

Physical- 40, Move Block induces 100%
Rising Dragon Cut- 70 Physical Damage+ 100% Move Block
Fireburner- 80 Magical Fire Damage
Zap All- 75 Magical Thunder Damage
Crackling- 65 Magical Ice Damage
Sonic Boom- 35 Magic (I think)
Alhealer+- Heals 300 HP
Speedy- Raises speed about 10%
WOW- Raises Attack by 10% (Not worth it)

Evaluation: Move Block, Move Block, Move Block. Otherwise he's basically Sue/Guido (4HKO! Below PC HP! Below average speed!) as a boss, with boss immunities.

EVIL GAIA
HP: 9999 (PCish Range)
Defense: Takes an extra 55% from physicals,Resists Magic by 25%, Halves all Elements
Immune to Stat Downs in addition to Status
About 250 Speed (to a 235 average)
PC HP: 235

Burn- 30 Magical Fire Damage
Howl- 30 Magical Wind Damage
Poizn- 1 Nature Magical Damage; Does 10 HP worth of damage a turn, 25% hit rate on the Poison Infliction
Snooze- 100% Sleep. Burn or Howl cancel it, but Poizn and any damage from Poizn does not. Poizn might go off 3 times if the PC is left alone, and EG gets a large number of turns (6 ish)
Freeze- Lowers Movement in Theory. 0% Hit Rate
Stram- Lowers Attack in Theory. 0% Hit Rate
Cold- Lowers Speed in Theory. 0% Hit Rate

Evaluation: Evil Gaia basically has one strategy. Sleep, hope the opponent doesn't block Poison or even resist it, and try to hope it slowly kill the PC. Otherwise, a horrid, horrid dueller. Elemental resistances are nice, but his physical durability is only slightly better than Pikachu's. With this 9HKO damage, he doesn't slugfest well either.
...into the nightfall.