Part II: Playable Characters and Stat AnalysisTidusHP 3120
MP 142
STR 54
DEF 34
MAG 11
MDEF 7
AGI 40
EVA 29
ACC 29
Celestial weapon: Caladblog
-Evade & Counter (User has perfect physical evade rate, and perfect counter rate to physical attacks whether or not attack is evadable)
-Magic Counter (User has a perfect counter rate to magical attacks)
Default armour: Yellow Shield (Lightningproof)
Notable alternates: Sonic Steel (First Strike), White Shield (Iceproof), NulBlaze Shield (SOS NulBlaze)
Attack: 4950 damage at full HP. Drops linearly to 450 damage when Tidus is at 1 HP. Ignores defence.Attack, without Caladblog: 4100 damage.
SKILL Quick Hit (12 MP): Physical attack with 3x recharge time.
WHITE MAGIC Haste (8 MP): Doubles target speed. 0.75x recharge time.
WHITE MAGIC Slow (12 MP): Halves target's speed.
OVERDRIVE Blitz Ace: 14500 damage (spread over 9 hits), subject to physical defence. 0.42x recharge time.
Note: Since Haste and Slow are both statuses, they are not stackable. However, casting one will nullify the other in addition to adding the appropriate status.
COMMENTS: Tidus has a brutal speed game. Haste + Quick Hit + Slow = 12 turns to enemy's one. Blitz Ace is a fine finisher. Also, if you allow it, Tidus has a weapon with First Strike, a real boon to his speed game. And he has the almighty Evade and Counter weapon ability. Only real weakness is his low magic defence, and being pure physical himself. A Heavy, in my opinion.
LuluHP 2580
MP 432
STR 14
DEF 54
MAG 54
MDEF 84
AGI 21
EVA 84
ACC 5
Celestial weapon: Onion Knight
-Magic Booster (Magic damage and healing is multiplied by 1.5x, and MP cost is doubled)
-One MP Cost (Any ability that costs MP is reduced to a cost of 1 MP)
Default armour: Phantom Bangle (Fire/Ice/Water Eater)
Notable alternates: Fatal Cait Sith (Deathtouch), Saviour Bangle (Silence/Stoneproof)
Attack: 115 damage at full MP. Drops linearly to 10 damage when Lulu is at 0 MP. Ignores defence.
Attack, without Onion Knight: 95 damage.
BLACK MAGIC Flare (54 MP): 10250 magic damage. 0.6x recharge time without Doublecast.BLACK MAGIC Blizzaga, Firaga, Thundaga, Waterga (16 MP): 6900 Ice/Fire/Lightning/Water magic damage. With the Phantom Bangle, Lulu can cast any of these but Thundaga on herself for full (4200) healing.
BLACK MAGIC Bio (10 MP): Poisons target with perfect probability. FFX Poison tears off 25% max HP per turn afflicted char gets, after action is taken.
BLACK MAGIC Death (20 MP): Instant death. 80% base hit rate.
BLACK MAGIC Demi (32 MP): Reduce target's current HP by 3/8. Ignore Reflect.
SPECIAL Doublecast: Cast two Black Magic spells in a row, ignore abnormal recharge times for either. Unuseable if Silenced. MP costs must be paid for both spells.
SPECIAL Focus: Lulu and any allies get +1 MAG for rest of battle, and magic damage taken is reduced by 1/15. Stackable to a total of +5 MAG and 5/15 magic damage reduction. 1.5x recharge time.
Note: One MP Cost and Magic Booster compound for a 2 MP cost spell. Doublecast means Lulu will spend 4 MP a turn. (Yes, this means she takes 108 rounds to run out of MP.)
COMMENTS: Damage monster with brutal defensive stats (sans HP). She might not have Evade & Counter, but her evade is so good she might not care. Doublecast with Phantom Bangle allows for a brutal parasitic healing strategy, too. Now if only she weren't so damn slow... Still, Heavy, and a solid one.
RikkuHP 3560
MP 205
STR 35
DEF 25
MAG 28
MDEF 18
AGI 59
EVA 5
ACC 17
Celestial weapon: Godhand
-Double AP (User gains twice as much AP after battles. Useless, here.)
-Gillionaire (User gains twice as much gold after battles. USELESS AGAIN.)
Default armour: Victorious (Fire/Ice/Lightningproof)
Notable alternates: *Survivor (Alchemy), Sonar (Poisonstrike), Curative Targe (Auto-Med)
*Frankly, this should be her default.
Attack: 1400 damage at full HP. Drops linearly to 125 damage when Rikku is at 1 HP. Ignores defence.Attack, without Godhand: 1150 damage.
SPECIAL Use: Use an special item unique to this command. 1.5x recharge time. There are only two storebought items useable with this, though...
-Al Behd Potion = 1000 healing to party, cures Petrify/Poison/Silence. With Alchemy weapon, healing is instead 2000.
-Grenade = 350 damage to all enemies (ignores all stats/status).
OVERDRIVE Mix: Combine two items for a unique Overdrive. 0.5x recharge time. Using only storebought items, here are some of her more interesting Mixes:
-Flash Flood = 6 hits against random enemy targets dealing 700 Water damage each. Against a single enemy, that's 4200 damage.
-Hazardous Shell = 2300 damage to all enemies (ignores all stats/status). Inflict Darkness, Poison, Silence, and Sleep with perfect probability. All except Poison last for four of target's turns (Poison is permanent).
-Potato Masher = 2500 damage to all enemies (ignores all stats/status).
-Mighty G = Haste, Protect, and Shell to entire party.
-Vitality = Doubles the max HP of a random ally (including Rikku).
-Mega Elixir = Full HP and MP healing to party.
Note: If you allow Rikku to use common steals in Use and Mix, she becomes a far more devastating force. I may add some of these if people are interested.
COMMENTS: Rikku's power lies mainly in her status weapons, which I haven't included yet. She's also fast, and her healing is solid backed by Alchemy. However, her damage is pathetic. Definite Light, though not a terrible one.
WakkaHP 4418
MP 190
STR 54
DEF 30
MAG 33
MDEF 9
AGI 36
EVA 18
ACC 50
Celestial weapon: World Champion
-Double AP (User gains twice as much AP after battles. Useless, here.)
-Evade & Counter (User has perfect physical evade rate, and perfect counter rate to physical attacks whether or not attack is evadable)
Default armour: Yellow Armguard (Lightningproof)
Notable alternates: T.K.O. (Stonetouch), Pep Talk (SOS NulBlaze/Frost/Shock), White Armguard (Ice/Waterward)
Attack: 4950 damage at full HP. Drops linearly to 450 damage when Wakka is at 1 HP. Ignores defence.Attack, without World Champion: 4100 damage.
SKILL Dark Attack (5 MP): Physical attack. If it hits, target receives Darkness with 100% base hit rate. Added status lasts three of target's turns.
SKILL Silence Attack (5 MP): Physical attack. If it hits, target receives Silence with 100% base hit rate. Added status lasts three of target's turns.
SKILL Sleep Attack (5 MP): Physical attack. If it hits, target receives Sleep with 100% base hit rate. Added status lasts three of target's turns.
SKILL Triple Foul (24 MP): Physical attack. If it hits, target receives Darkness, Silence, and Sleep, each with 100% base hit rate. Added status lasts three of target's turns.
BLACK MAGIC Drain (12 MP): 850 magic damage. Wakka regains HP equal to damage dealt. 1.5x recharge time.
BLACK MAGIC Osmose: 400 magic damage to MP. Wakka regains MP equal to damage dealt. Note that FFX average PC MP is 244; take that as you will. 1.5x recharge time.
OVERDRIVE Attack Reels: 12 hits against random enemy targets dealing 2500 damage each. Against a single enemy, that's 30000 damage. Subject to physical defence. 0.75x recharge time.
OVERDRIVE Status Reels: 8700 damage to all enemies and inflicts one of the following (at Wakka's discretion) with perfect probability to all: Petrify, all four "Breaks" (see Auron), OR Darkness/Poison/Silence/Sleep. Subject to physical defence. 0.75x recharge time.
Note: FFX Darkness is utterly devastating to hit rate (I'd generously say Blinded characters hit 1/4 of the time). FFX Silence seals off magic but not special skills. FFX Sleep is cancelled by receiving physical damage. Magical or non-typed damage (e.g. Poison) do not remove it.
COMMENTS: Scary. Above average speed, deadly status, kills mages with Osmose, kills fighters with physical immunity. Good on durability, too, and has the most damaging non-Aeon Overdrives in the game. Lacking the punch of a Godlike, but a terror in Heavy.
AuronHP 4630
MP 153
STR 56
DEF 37
MAG 11
MDEF 13
AGI 17
EVA 15
ACC 4
Celestial weapon: Masamune
-Counterattack (User has perfect counter rate to physical attacks whether or not attack is evadable)
-First Strike (User gets a free first turn at the start of the battle)
Default armour: Defending Bracer (Dark/Deathproof)
Notable alternates: Red Bracer (Fireproof), White Bracer (Iceward), Blue Bracer (Waterward), Defending Bracer (Poison/Stoneproof)
Attack: 2750 damage at full HP. Rises linearly to 12000 damage when Auron is at 1 HP. Ignores defence.Attack, without Masamune: 4600 damage.
SKILL Armor Break (12 MP): Physical attack. If it hits, target receives Armor Break with 100% base hit rate, reducing his or her defence to 0 in FFX terms. This is roughly a 20% increase in physical damage taken compared to 25 defence. 0.75x recharge time.
SKILL Magic Break (8 MP): Physical attack. If it hits, target receives Magic Break with 100% base hit rate, cutting in half the damage/healing dealt by his or her Magic. 0.75x recharge time.
SKILL Mental Break (12 MP): Physical attack. If it hits, target receives Mental Break with 100% base hit rate, reducing his or her magic defence to 0 in FFX terms. This is roughly a 20% increase in magic damage taken compared to 25 magic defence. 0.75x recharge time.
SKILL Power Break (8 MP): Physical attack. If it hits, target receives Power Break with 100% base hit rate, cutting in half the damage dealt by his or her physical-typed attacks. 0.75x recharge time.
SKILL Zombie Attack (10 MP): Physical attack. If it hits, target receives Zombie with 100% base hit rate.
OVERDRIVE Shooting Star: 7000 damage and inflicts Eject with perfect probability (Eject is essentially a special type of unrevivable instant death). If enemy is immune, do 7800 damage instead. Subject to physical defence. 0.6x recharge time.
OVERDRIVE Banishing Blade: 8000 damage and inflicts Full Break (all four Break attacks, see above) with perfect probability. If enemy is immune, do 8600 damage instead. Subject to physical defence. 0.5x recharge time.
OVERDRIVE Tornado: 11500 damage to all enemies. Subject to physical defence. 0.42x recharge time.
Note: Zombied characters have the following properties: immunity to (but not healed by) instant death, any healing to them is reversed and does damage instead, any revival abilities used on them instantly KOs them (unless they are Death immune, in which case they lose 1/2 max HP), and any parasitic healing, either used by them or against them, is reversed.
COMMENTS: First Strike and stat breaks go a long way. Sadly, that's about all he has. His best bet is to cripple the opponent as best he can then build to Shooting Star, for an Eject. Good durability, at least, but speed is sad and damage lacking. The low accuracy is a bad note, too. Probably a low Heavy.
YunaHP 3075
MP 344
STR 15
DEF 15
MAG 63
MDEF 56
AGI 46
EVA 68
ACC 7
Celestial weapon: Nirvana
-Double AP (User gains twice as much AP after battles. Useless, here.)
-One MP Cost (Any ability that costs MP is reduced to a cost of 1 MP)
Default armour: Phantom Ring (Fire/Lightning/Water Eater)
Notable alternates: Soft Ring (Stoneproof, if you don't allow it anyway)
Attack: 135 damage at full MP. Drops linearly to 12 damage when Yuna is at 0 MP. Ignores defence.
Attack, without Nirvana: 110 damage.
WHITE MAGIC Holy (85 MP): 16000 magic damage. Technically, it's non-elemental, but I treat it as Holy. 0.75x recharge time.WHITE MAGIC Auto-Life (97 MP): Gives target Auto-Life status (if target is ever KOed, he/she is revived at 1/4 max HP and Auto-Life is removed).
WHITE MAGIC Curaga (20 MP): Full (5700) healing.
WHITE MAGIC Dispel (12 MP): Removes all positive status from target.
WHITE MAGIC Esuna (5 MP): Full status healing.
WHITE MAGIC Life (18 MP): Revives a KOed target at 1/4 max HP.
WHITE MAGIC Protect (12 MP): Gives target Protect status (halves all physical damage taken).
WHITE MAGIC Reflect (14 MP): Gives target Reflect status (any reflectable magic cast on target bounces to a random opponent).
WHITE MAGIC Shell (10 MP): Gives target Shell status (halves all magical damage as well as magical healing taken).
SUMMON: Call one of Valefor, Ifrit, Ixion, Shiva, Bahamut, Yojimbo, Anima, or the Magus Sisters out to fight for Yuna. Aeon can not be re-summoned if killed.
OVERDRIVE Grand Summon: Summon an Aeon with a full Overdrive Gauge.
Well, from Yuna, it's only fitting we move onto the Aeons. They're all listed below. First, though...
All Aeons have the following abilities: First Strike (with two exceptions), Piercing (irrelevant), Sensor (irrelevant), Break HP/MP Limit, Break Damage Limit, Warrior/Dancer/Stoic Overdrive modes (yep, they cheat), and full status immunity.
All Aeons (except Yojimbo and Magus Sisters) possess the following commands:
Shield: Until next turn, all damage is reduced by 3/4 (including damage that could not normally be reduced, such as Demi). Overdrive Gauge does not charge.
Boost: Until next turn, all damage taken is increased by 1/2. Overdrive gauge charges twice as quickly as it would for attacks taken before Boost damage bonus is factored in.
Dismiss: Aeon forfeits a turn, and Yuna returns to the battlefield in its place. Aeon can be resummoned again later, and retains its current state (HP, MP, Overdrive gauge, etc.).
Note that Aeons do not have a Defend command, merely Shield.
Final, all Aeons have a unique AEON ABILITY. All of these ignore evade.
ValeforHP 2619
MP 79
STR 56
DEF 73
MAG 67
MDEF 69
AGI 39
EVA 47
ACC 30
Attack: 4000 damage.
BLACK MAGIC Blizzard, Fire, Thunder, Water (4 MP): 1900 Ice/Fire/Lightning/Water magic damage.
AEON ABILITY Sonic Wings: 2300 physical damage, and delays target's turn by half a round. 1.5x recharge time.
OVERDRIVE Energy Ray: 32000 magic damage to all enemies, ignore defence. 0.38x recharge time.
OVERDRIVE Energy Blast: 44000 magic damage to all enemies, ignore defence. 0.33x recharge time.
Note: Used against an equal-speed non-status-immune opponent, Valefor will get 6 turns to her opponent's one spamming Sonic Wings (!!!). If she holds a 4/3 speed advantage or better over her opponent, the opponent will never get a turn if spammed with Sonic Wings.
IfritAbsorbs Fire.
HP 3822
MP 76
STR 59
DEF 91
MAG 66
MDEF 62
AGI 34
EVA 24
ACC 30
Attack: 5400 damage.
BLACK MAGIC Fire (4 MP): 1800 Fire magic damage. Ifrit can cast this on himself for 1400 healing.
AEON ABILITY Meteor Strike: 5700 damage. Non-typed, but subject to physical defence. 0.75x recharge time.
OVERDRIVE Hellfire: 33000 Fire magic damage to all enemies, ignore defence. 0.38x recharge time.
IxionAbsorbs Lightning.
HP 3695
MP 83
STR 62
DEF 81
MAG 64
MDEF 87
AGI 29 (why is the LIGHTNING Aeon the game's slowest? -_-)
EVA 27
ACC 33
Attack: 6200 damage.
BLACK MAGIC Thunder (4 MP): 1700 Lightning magic damage. Ixion can cast this on himself for 1000 healing.
BLACK MAGIC Thundara (8 MP): 3500 Lightning magic damage. Ixion can cast this on himself for 2100 healing.
AEON ABILITY Aerospark: 6200 physical damage, and removes target's positive status. 0.75x recharge time.
OVERDRIVE Thor's Hammer: 31000 Lightning magic damage to all enemies, ignore defence. 0.38x recharge time.
ShivaAbsorbs Ice.
HP 3234
MP 90
STR 59
DEF 53
MAG 74
MDEF 71
AGI 60
EVA 75
ACC 30
Attack: 4700 damage.
BLACK MAGIC Blizzard (4 MP): 2300 Ice magic damage. Shiva can cast this on herself for 1600 healing.
BLACK MAGIC Blizzara (8 MP): 4700 Ice magic damage. Shiva can cast this on herself for 3200 healing.
AEON ABILITY Heavenly Strike: 5700 physical damage, and freezes target. (Lasts about half a round or so... needs more testing.) 0.75x recharge time.
OVERDRIVE Diamond Dust: 48000 Ice magic damage to all enemies, ignore defence. 0.38x recharge time.
BahamutHP 5413
MP 117
STR 71
DEF 85
MAG 57
MDEF 84
AGI 39
EVA 50
ACC 30
Attack: 9400 damage.
BLACK MAGIC Blizzaga, Firaga, Thundaga, Waterga (16 MP): 5100 Ice/Fire/Lightning/Water magic damage.
AEON ABILITY Impulse: 9400 physical damage to all enemies. 0.5x recharge time.
OVERDRIVE Megaflare: 26000 magic damage to all enemies, ignore defence. 0.38x recharge time.
AnimaHP 6362
MP 146
STR 104
DEF 81
MAG 71
MDEF 67
AGI 34
EVA 50
ACC 30
Attack: 29000 damage. (No. This is not a typo.)
SKILL Dark Attack (5 MP): Physical attack. If it hits, target receives Darkness with 100% base hit rate. Added status lasts three of target's turns.
SKILL Silence Attack (5 MP): Physical attack. If it hits, target receives Silence with 100% base hit rate. Added status lasts three of target's turns.
SKILL Sleep Attack (5 MP): Physical attack. If it hits, target receives Sleep with 100% base hit rate. Added status lasts three of target's turns.
SKILL Zombie Attack (10 MP): Physical attack. If it hits, target receives Zombie with 100% base hit rate.
BLACK MAGIC Blizzaga, Firaga, Thundaga, Waterga (16 MP): 7700 Ice/Fire/Lightning/Water magic damage.
BLACK MAGIC Bio (10 MP): Poisons target with perfect probability. FFX Poison tears off 25% max HP per turn afflicted char gets, after action is taken.
AEON ABILITY Pain: 14000 magic damage, ignore defence. Inflicts instant death at perfect probability. 0.5x recharge time.
OVERDRIVE Oblivion: 99999 damage to all enemies. Non-typed damage, but subject to physical defence. (Against average defence it would do 140000, were it not for the damage cap. O_O) 0.38x recharge time.
Magus SistersThe Magus Sisters are Cindy, Sandy, and Mindy. Of the three, only Cindy has First Strike, so the others must wait a turn after summoning before taking their first actions.
Also, Magus Sister actions can be governed to a wide degree, but never totally controlled. I'll deal with this after covering their stats.
CindyHP 10720 (yep, Break HP Limit)
MP 161
STR 89
DEF 100
MAG 68
MDEF 83
AGI 39
EVA 50
ACC 30
Attack: 18500 damage.
WHITE MAGIC Auto-Life (97 MP): Gives target Auto-Life status (if target is ever KOed, he/she is revived at 1/4 max HP and Auto-Life is removed).
WHITE MAGIC Cure (4 MP): 1100 healing.
WHITE MAGIC Cura (10 MP): 2200 healing.
WHITE MAGIC Curaga (20 MP): 5900 healing.
WHITE MAGIC Full-Life (60 MP): Revives a KOed target at full HP.
WHITE MAGIC Holy (85 MP): 18000 magic damage. Technically, it's non-elemental, but I treat it as Holy. 0.75x recharge time.
WHITE MAGIC Life (18 MP): Revives a KOed target at 1/4 max HP.
BLACK MAGIC Blizzaga, Firaga, Thundaga, Waterga (16 MP): 7100 Ice/Fire/Lightning/Water magic damage.
BLACK MAGIC Flare (54 MP): 10400 magic damage. 0.6x recharge time.
BLACK MAGIC Osmose: 1600 magic damage to MP. Cindy regains MP equal to damage dealt. Note that FFX average PC MP is 244; take that as you will. 1.5x recharge time.
BLACK MAGIC Ultima (90 MP): 12300 magic damage to all enemies. 0.5x recharge time. Ignore Reflect.
SPECIAL Mighty Guard: Party gains Protect, Shell, and NulAll (see Sandy).
SPECIAL Pray: 300 healing to party.
AEON ABILITY Camisade: 24000 physical damage. 0.6x recharge time.
SandyHP 8822
MP 117
STR 129
DEF 82
MAG 77
MDEF 83
AGI 39
EVA 43
ACC 34
Attack: 56000 damage.
WHITE MAGIC Haste (8 MP): Doubles target speed. 0.75x recharge time.
WHITE MAGIC Protect (12 MP): Gives target Protect status (halves all physical damage taken).
WHITE MAGIC Reflect (14 MP): Gives target Reflect status (any reflectable magic cast on target bounces to a random opponent).
WHITE MAGIC Shell (10 MP): Gives target Shell status (halves all magical damage as well as magical healing taken).
SPECIAL NulAll: Sandy and each ally gains four statuses: NulBlaze, NulFrost, NulShock, and NulTide. Each status completely protects the affected character from damage of one of Fire/Ice/Lightning/Water element once, then is removed.
AEON ABILITY Razzia: 73000 physical damage. 0.6x recharge time.
MindyHP 6282
MP 201
STR 71
DEF 76
MAG 89
MDEF 83
AGI 48
EVA 56
ACC 32
Attack: 9400 damage.
BLACK MAGIC Blizzara, Fira, Thundara, Watera (8 MP): 6700 Ice/Fire/Lightning/Water magic damage.
BLACK MAGIC Blizzaga, Firaga, Thundaga, Waterga (16 MP): 12000 Ice/Fire/Lightning/Water magic damage.
BLACK MAGIC Bio (10 MP): Poisons target with perfect probability. FFX Poison tears off 25% max HP per turn afflicted char gets, after action is taken.
BLACK MAGIC Death (20 MP): Instant death. 80% base hit rate.
BLACK MAGIC Drain (12 MP): 5600 magic damage. Mindy regains HP equal to damage dealt. 1.5x recharge time.
BLACK MAGIC Flare (54 MP): 17000 magic damage. 0.6x recharge time.
BLACK MAGIC Ultima (90 MP): 20300 magic damage to all enemies. 0.5x recharge time. Ignore Reflect.
SPECIAL Lancet: 1650 magic damage to both target's HP and MP. Mindy regains HP and MP equal to HP and MP damage dealt, respectively. 1.5x recharge time.
AEON ABILITY Passado: 15 hits of 1200 physical damage each to one target. Total damage is thus 18000. 0.6x recharge time.
***
OVERDRIVE Delta Attack: 69000 damage to all enemies. Non-typed, but subject to physical defence. (The hell? Razzia is stronger.) Requires Overdrive Gauges of all three Sisters be full to be used, and empties the gauges of all three when used. Causes a recharge time of 0.6x for all three.
Now, about control of the Magus Sisters. They can not directly be told to do any particular attacks, and in fact, some of the attacks on their list I have never seen. What they do have is commands they can be given, which results in certain probabilities of attacks. This is complicated incredibly by the fact that not every command will always show up (exception: Do as you Will, Combine Powers, and Dismiss) and the action taken will depend not only on randomness but also on the state of the battle. Bah. The best I can do for now is give rough odds of how they work based on observation. I'm only listing commands that I've found or consider useful for each sister.
Before we begin: Targets are generally random, exceptions noted. Every action has a slight chance of causing "taking a break..." or a forfeited turn. Also, in general, in any situation that encourages a sister to use an attack she does not have MP for, or for which there are no legal targets, odds of taking a break rises considerably.
Cindy
>>> "Help each other!": Almost always shows up. Very high chance of healing any Sister below half HP with Cure/Cura/Curaga or reviving a defeated one with Life/Full-Life. If no sisters are injured, Auto-Life may be used. As a first attack, this seems to cause Auto-Life 60% of the time, Camisade 20% of the time, and Taking a Break 20% of the time. As more healing options open up, odds of these all go down, particularly Auto-Life.
>>> "Go, go!": Shows up about 80% of the time. About even odds of Camisade, physical attack, and taking a break at full MP, one of these happening around 75% of the time. The other 25% will be a Black Magic (high-end ones being more common), Holy, or Pray. If Cindy is at below half MP, there is a very high (60%?) chance of Osmose which drives down the odds of everything else.
>>> "Fight!": Shows up about 60% of the time. Fairly even odds of Camisade, physical attack, and taking a break, though the latter is least common (maybe a 40%/40%/20% distribution?).
>>> "Do as you will": A terrible option, overall. It more or less mimics the effects of "Help each other!" but with increased odds of attacks and Camisade, as well as taking a break. The most likely action to cause taking a break (seems to happen around 40% of the time?).
Summary: The least reliable sister, in general. Works best when the sisters are in trouble.
Sandy
>>> "Fight!": Only shows up about 2/3 of the time. High odds of either Attack or Razzia. Slight chance of taking a break. (10%?)
>>> "Defence!": Shows up around 3/4 of the time. Roughly even odds of Protect, Shell, Haste, or NulAll, the first three on a random sister. Choosing this command consecutively all but ensures that the same spell will be recast unless there are no legal targets. Odds of taking a break initially low, but will rise the more positive statuses Sandy heaps on the sisters.
>>> "Do as you will": Casts Reflect on Cindy if possible. Otherwise, high probability of attacking or Razzia. Very low odds of taking a break.
Summary: Excellent commands, reliable when called upon, but getting those commands to show up can be annoying.
Mindy
>>> "Fight!": Shows up most of the time, and causes Mindy to use either Attack or Passado, favouring Attack sligtly. Odds of taking a break are low.
>>> "Offence!": Unreliable command. Mindy may attack, use Passado, or use one of her umpteen attack spells. Taking a break seems rare, but I don't use this command much because at higher levels (where the sisters see more play) Mindy's magic is totally outclassed by physicals.
>>> "Are you all right?": Shows up only when Mindy is below half HP, but then almost always shows up. Mindy will most likely use Drain (if HP is low) or Lancet (if MP is low). 20% chance or so of taking a break.
>>> "Do as you will": If Cindy is under Reflect status, there is a very high probability of Mindy casting a non-Ultima Black Magic on her, usually a Level 3. Low odds of taking a break, Passado, or attack. If, however, Cindy is not under Reflect status, Mindy has a very high chance of using Passado or attack, favouring Passado. Odds of taking a break rises, but still not high (about equal to "Fight!")
Summary: The most consistent attacker of the three. Only flaw is not taking care of herself quite as well as could be desired, but she's never unreliable by the standards of the trio.
Universal commands:
>>> "One more time!" The Aeon repeats its previous action. Very small chance of taking a break. However, if the Aeon used one of its unique Aeon Ability or an Attack command, there is a chance it may use the other (less often then a true repetition, though).
>>> "Combine powers!": Only shows up if all three Sisters are alive with full Overdrive Gauges, but then it always shows up, and for every sister. Uses Delta Attack. Taking a break is rare, but possible.
>>> "Dismiss": Identical to normal Aeon dismiss command. This can not fail, I believe.
***
COMMENTS: Yuna is utterly ridiculous. Fast, and then she calls, say, Anima. Who utterly rapes the damage curve, not to mention durability and status immunity. Oh, and if Anima gets killed off, there are seven more Aeons. One of which is the Magus Sisters, who are just terrors. Definitely a top-tier PC Godlike. Her only danger is getting caught out before she can summon, usually by a perfect-accuracy high-power physical attack (her terrific Evade, Magic Defence, and equip options take care of most other threats).
AveragesDamage, 1st turn
Lulu (20500) > Yuna (16000) > Tidus = Wakka (4950) > Kimahri (3650) > Auron (2750) > Rikku (1400)
Average: 7700
Note that Quick Hit has a fast recharge time. Note also that Holy and Ultima have slow recharge times. Note also that aeons and Overdrives exist.
*See below for Kimahri
HP
Auron (4630) > Wakka (4418) > Rikku (3560) > Tidus (3120) > Yuna (3075) > Lulu (2580)
Average: 3563
MP
Lulu (432) > Yuna (344) > Rikku (205) > Wakka (190) > Auron (153) > Tidus (142)
Average: 244
EVA
Lulu (84) > Yuna (68) > Tidus (29) > Wakka (18) > Auron (15) > Rikku (5)
Average: 36
ACC
Wakka (50) > Tidus (29) > Rikku (17) > Yuna (7) > Lulu (5) > Auron (4)
Average: 18
Effective defence:
Lulu (0.83) > Auron (0.96) > Tidus (0.98) > Wakka (1.01) > Rikku (1.05) > Yuna (1.14)
[Anima = 0.65]
Effective magic defence:
Lulu (0.62) > Yuna (0.80) > Rikku (1.09) > Auron (1.13) > Wakka (1.16) > Tidus (1.18)
[Anima = 0.73]
Effective physical durability:
Auron (0.74) > Wakka (0.82) > Rikku (1.06) > Tidus (1.12) > Lulu (1.15) > Yuna (1.33)
[Anima = 0.37]
Effective magical durability:
Lulu (0.86) > Auron (0.87) > Yuna (0.93) > Wakka (0.94) > Rikku (1.10) > Tidus (1.35)
[Anima = 0.41]
Effective speed, first turn:
Rikku 1.45 > Yuna 1.19 > Tidus 1.13 > Wakka 1.01 > Kimihari 0.88 > Lulu 0.71 > Auron 0.62
Effective speed, doubleturning:
Rikku 1.25 = Yuna 1.25 > Tidus 1.07 = Wakka 1.07 > Kimihari 0.94 > Lulu 0.75 > Auron 0.68
[Anima = 0.94]
KimahriI treat Kimahri as average in all stats. Not only do I feel it's the best reflection of his in-game self (where he can become
anything easily) but it keeps me from recalculating averages (besides damage).
His damage is 3650 with Ultima (Ultima has a terrible 0.5x recharge time, though... and costs 90 MP), and 230 HP/MP drain with Lancet (Lancet has 1.5x recharge, and again, note that 230 MP is almost the FFX PC average). Spirit Lance does 1750 (full HP) to 160 (1 HP) damage, and non-Celestial physicals do 1450.
His Celestial weapon is identical to Wakka's (Evade & Counter, Double AP).
His recommended armour is the Red Armlet, which allows him to half Fire, Ice, and Lightning.
His other notable equips are the Dragoon Lance (Evade & Counter, Magic Counter), Blue Armlet (Waterward), and White Armlet (Iceproof).
His Overdrives include a variety of high-accuracy status (Bad Breath, Stone Breath, Doom), as well as Nova, which does 5000 defence-ignoring magic damage.
There are altnernate interpretations of Kimahri, including taking him at the stats from his own sphere section only (in which case he massively sucks and the rest of the cast looks much better!) or scaling him in some way from what he looks like when he finishes the grid (he looks a bit like a skillless Auron variant, then). More on this in a later post.
About AccuracyAccuracy's a little annoying to interpret, based on numbers alone. So here are the hit rates of characters against various enemies in FFX, to give you an idea.
Ahriman: The most evasive normal enemy encountered in the game. 18 Evade.
Wakka 100%
Tidus 30%
Rikku, Yuna, Lulu, Auron 25%
Imp: Lategame flyer. 16 Evade.
Wakka 100%
Tidus 40%
Rikku, Yuna, Lulu, Auron 25%
Evil Eye: Midgame flyer. 13 Evade.
Wakka 100%
Tidus 80%
Rikku 30%
Yuna, Lulu, Auron 25%
Skoll: Lategame wolf. Condor: Earlygame flyer. 10 Evade.
Wakka, Tidus 100%
Rikku 50%
Yuna, Lulu 30%
Auron 25%
Iguion: Midgame wolf. 8 Evade.
Wakka, Tidus 100%
Rikku 80%
Yuna, Lulu 40%
Dingo: Earlygame wolf. 5 Evade.
Tidus, Wakka, Rikku 100%
Yuna, Lulu 60%
Auron 50%
THE VAST MAJORITY OF ENEMIES IN THE GAME. 0 Evade.
Everyone 100%
Fenrir: Superboss with high evasion. 60 Evade.
Everyone 25%
About EvasionAs scary as it sounds, the Evade score listed IS a raw percentage, against average enemy attacks. Some enemy attacks are extra accurate, such as Jecht Sword, which has 150 Accuracy. In the specific case of Jecht Sword, -50 is effectively applied to the target's evade; hence, only Lulu (34%) and Yuna (18%) have a chance of evading the attack. Vast majority of cases, though, attack accuracy is close to 100 (90-110 range seems typical), making evasion a raw percentage. Take this as you will, but I'd say Lulu and Yuna are quite the scary evaders.