The idea behind a speed run, obviously, is speed. 3-hit combo, then CS -> MD -> CS, from my calculations, does more DPS than any other combo of Guy's. Every hit in his physical reduces damage by ~10% per hit, so after the third hit, the DPS starts going down the drain. Beyond that, Crescent Strike allows for the best DPS of any of his base Artes (Tiger Blade has positioning and animation time problems, Demon Fang does similar DPS to CS but it's less reliable), and Moonlight Demon is the only one of his Arcane Artes that I can get to consistently get every hit in. The rest either take too long (Final Cross, pretty much all the Tiger Blade ones), create positioning issues (any Arcane Arte with Void Tempest), or knock the enemy down, causing DPS to plummet (Beast, and its associated Arcane Artes). As much as I appreciate the input, I've tested this fairly thoroughly in my game, so unless someone can come up with something better, it's probably what I'm gonna go with.
Thunder Blade is used for a simple reason - reliability and speed. Infernal Prison does indeed do comparable, if not more damage, but causes lifting, which totally screws over Guy's DPS, and if it fails to lift the target, the final hit may miss sometimes. Some of Jade's other spells, like Blessed Drops and Ground Dasher, are unreliable for damage because some of the potential hits could miss. Prism Sword takes too long, as does Meteor Storm (never mind the reliability issues). And others, like Absolute, flat out suck. The weaknesses/resistances thing is a fair point though, and I'll have to take that into account as I play the game.
As for FoFs.. just no, at least not for Guy. Bloody Howling for Anise works well enough (8 hits, lots of chances to crit, rarely misses), and Limited w/o FoF sucks. Just so I know, though, can someone figure out how much Limited's FoF change does?
Juggling - waste of Guy's time. His DPS w/o juggling will more than compensate for time lost due to enemy MAs. Besides, I expect most fights to end in under a minute with 10x experience (God General battle on Mt. Roneal lasted like 20 seconds, as a reference).
Also, Tear's Pendant is also a waste of time. There are some scenes involved which waste time, and I have to go out of my way to get it. By the time I do get it, there's not enough game left to justify it.
Just so people know, I'm not planning on picking up ANY chests, other than a few weapon upgrades for Jade (because he doesn't get a broken Chesedonia weapon). If it's not directly in my way, I'm not getting it.
As for the world map glitch - SDA says it's a form of hardware modification, so it's not allowed.
I hope I covered most peoples' concerns, and hopefully this leads to some good dialogue. Thanks everyone.