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Author Topic: Dragon Quest Eight: Journey of the Cursed King  (Read 7216 times)

OblivionKnight

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Dragon Quest Eight: Journey of the Cursed King
« on: December 24, 2007, 07:52:12 PM »
Welcome to DQ8's stat topic!  Fun times will surely ensue within!

DQ8 plays nearly exactly like any other DQ game, so if you're familiar with any of them, this should be pretty simple to understand.  For those of you who haven't played any of the games in the series, shame on you, but I'll forgive you for it. 

Mechanics
The game runs under a turn-based battle system, with higher agility characters acting first, with a bit of random variance thrown in for fun.  Yes, FUN!  The exact amount is unknown, but it shouldn't be more than +/- 25.  Closer to the lower end, all things considered.  Stat explanation, for good times:

Vital Statistics and What They Mean
HP: Indicates the amount of life-force a character has; once reduced to 0, the character is deader than Britney Spears' career
MP: Indicates the amount of spiritual force a character has; this stat is expended upon using special abilities, and must exceed or equal the cost of the ability to be able to use that ability
Strength: Base Attack stat
Agility: Speeeeeeeeeeeeeed and evasion
Resilence: Base for Defense stat
Wisdom: The always useless wisdom stat actually has a use this time - all spells have a wisdom range for damage, so the higher this is, the higher the damage of spells; this has no effect on reducing magical damage received, however

Characters have innate resistances and equipment-related resistances (equipment listed in the 3rd post of this topic), but otherwise are all equal when it comes to receiving magical damage.  Defense is quartered and Attack is halved for damage purposes, so, for example, 200 defense reduces damage by 50 points.  More of it is obviously better, but you need a lot of it.  If an attack would fail to break defense, it either does 0 or 1 damage, equal chance of either.

Note that none of the Attack+X skills are factored in to damages below.  Attack+25 raises damage by about 13, so it's not a huge difference overall, but should be noted. 

For Moses, I'm not assuming his Dragovian stuff, though I will list it.  Unique stuff, simple concoctions in the Alchemy Pot and storeboughts are listed below.  As a note, all weapon statuses seem to be ~10% accurate, so generally not that useful overall, but there if desired.  Equipment is thus:

Weapons
Hero
Flametang Boomerang - +63 Attack, fire, hits all targets; found
Dragonsbane - +72 Attack, 60% more damage to dragons; storebought
Blizzard Blade - +90 Attack, ice; storebought
Hero Spear - +100 Attack, heals 10% of damage done; beat Monster Arena Rank A
Metal Wing Boomerang - +90 Attack; Alchemy; requires finishing the game once to acquire the material components
Metal King Spear - +120 Attack; found; requires finishing the game once
Dragovian King Sword - +137 Attack, casts Kazap (200 lightning magic damage) when used; Alchemy; requires finishing the game once to acquire the material components

Yangus
Bardiche of Binding - +83 ATK, 25% more damage to demons; inflicts silence; found
Conqueror's Axe - +103 Attack; found
Megaton Hammer - +108 Attack, increased critical hit rate; Alchemy
Heavy Hatchet - +110 Attack; storebought
Flail of Destruction - +125 Attack, hits all targets; 110 Small Medal Reward; requires finishing the game once to acquire all the small medals

Jessica
Dragonsbane - +72 Attack, 30% more damage to dragons; storebought
Staff of Resurrection - +77 Attack, casts Zing when used; storebought
Blizzard Blade - +90 Attack, ice; storebought
Gringham Whip - +127 Attack, hits all targets; casino

Angelo
Staff of Resurrection - +77 Attack, casts Zing when used; storebought
Mercury's Rapier - +78 Attack, +20 Agility; Alchemy
Shamshir of Light - +110 Attack; Alchemy
Odin's Bow - +125 Attack; Alchemy

Helmets
Mercury's Bandana - +23 Defense, +15 Agility (Hero); Alchemy
Thinking Cap - +38 Defense, +15 Wisdom (Jess, Angelo); storebought
Golden Tiara - +43 Defense, resists silence, sleep, confusion and death (Jess); Alchemy
Great Helm - +45 Defense (Yangus, Hero); storebought
Phantom Mask - +48 Defense, raises evasion (Angelo); Alchemy
Dragovian Helm - +50 Defense (Hero); beat Lord of Dragovians; requires beating the game once

Shields
Ice Shield - +33 Defense, ice attacks do 5 less damage, casts an ice-specific Insulate when used (Hero, Angelo); storebought
Flame Shield - +34 Defense, fire attacks do 10 less damage, casts a fire-specific Insulate when used (Jess, Yangus); storebought
Power Shield - +38 Defense, fire and ice attacks do 15 less damage, casts Midheal when used (Hero, Yangus, Angelo); storebought
Mirror Shield - +43 Defense, random chance of reflecting spells (Hero, Angelo); storebought
Saintess Shield - +46 Defense, reduces fire and ice damage by 2/3 (Jess); Alchemy
Silver Shield - +48 Defense, fire attacks do 20 less damage (Hero, Angelo, Yangus); Alchemy
Big Boss Shield - +50 Defense, casts Kasap when used (Yangus); acquired from trading with Dodgy Dave
Dragovian Shield - +60 Defense (Hero), fire attacks do 30 less damage; beat Lord of Dragovians; requires beating the game once

Armour
Magical Skirt - +55 Defense, reduces spell damage by 2/3 (Jess); Alchemy
Crimson Robe - +82 Defense, ice attacks do 20 less damage (Jess, Angelo); Alchemy
Mirror Armour - +92 Defense, random chance of reflecting spells (Hero, Angelo); storebought
Princess's Robe - +94 Defense, spells do 30 less damage (Jess); Alchemy
Gigant Armour - +95 Defense, fire and ice attacks do 30 less damage (Yangus); storebought
Divine Bustier - +105 Defense, raises evasion (Jess); Alchemy
Dragovian Armour - +110 Defense (Hero), fire and ice attacks do 30 less damage; beat Lord of Dragovians; requires beating the game once

Accessories
Fishnet Stockings - +8 Defense (Jess); 32 Small Medal Reward
Templer's Ring - +5 Defense (All); Initial on Angelo

Tension is a new feature in this game that allows a PC to focus for a turn.  Each time they do this, the tension meter rises.  One use raises it to 5, two to 20, three to 50, and four to 100.  The use of a tension-dependent skill after tensing (which includes nearly everything except full healing/revival) will raise the effects of the skill by 1.7, 3, 5, and 7.5 times, respectively, for each tension level.   

I am assuming characters have level 40 skill point totals, and am taking what I feel is the "best" set-up for them in the DL.  The skill point totals for each character are as follows:
Hero - 189
Yangus - 202
Jessica - 207
Angelo - 149

All skills learned naturally, via plot or via the skill trees listed in the character descriptions are taken into account below.  Additional skills not listed here will be listed later if so desired.   


Moses/Watermelon/Eight/Meeple/Bob/Guv/Hero
Lvl 40
HP: 408
MP: 197
Strength: 123
Agility: 100
Resilence: 56
Wisdom: 168
Attack: 223/213 (260)
Defense: 236 (276)
Innate ~25% reduction to lightning

100 Courage, 89 Sword

Equipment:
Hero Spear/Blizzard Blade (Dragovian King Sword)
Great Helm (Dragovian Helmet)
Mirror Shield (Dragovian Shield)
Mirror Armour (Dragovian Armour)

Attack: 65 physical damage, heals 7 HP (60 ice physical damage) [83 physical damage with Dragovian King Sword]

Heal (2 MP): Heals ~35 HP 
Midheal (3 MP): Heals ~85 HP 
Fullheal (6 MP): Full healing
Omniheal (36 MP): Fully healing, MT 
Squelch (2 MP): Cures poison status
Tingle (2 MP): Cures sleep and paralyze status
Zing (8 MP): 50% chance of reviving a target to 50% max HP
Sizz (4 MP): 40 fire magic damage, GT
Sizzle (6 MP): 72 fire magic damage, GT 
Kasizzle (10 MP): 100 fire magic damage, GT 
Zap (6 MP): 100 lightning magic damage, MT
Kazap (15 MP): 120 lightning magic damage, MT 
Fizzle (3 MP): ~33% chance of inflicting Silence, GT 

Spell Cost -50%: Lowers cost of all abilities by 50%
*Not factored into the above and below skills*

Dragon Slash (0 MP) : 60 ice physical damage; 50% more power against Dragon enemies
Flame Slash (0 MP): 60 fire physical damage 
Metal Slash (0 MP): 60 ice physical damage; versus Metal enemies, deals 1-2 damage 
Critical Hit Up: Raises critical hit rate with swords from nearly never to somewhat more common but still rare
Falcon Slash (0 MP): 90 ice physical damage
Attack +25: Attack stat rises by 25 when using a sword
Miracle Slash (4 MP): 86 ice physical damage, heals 38 HP

Gigaslash (20 MP): 176 magic damage, GT
Gigagash (20 MP): 254 magic damage, GT

Call Team (10 MP): Summons the monster team to fight for 3-4 rounds; similar to the Magus Sisters, as in you cannot control their actions; has initiative. (can only be used twice per battle; may not call the same team twice in one battle - see post later in topic for more notes)
Dragon Soul (64 MP): 413 magic damage



Yangus
Lvl 40
HP: 438
MP: 81
Strength: 145
Agility: 82
Resilence: 66
Wisdom: 97
Attack: 255/248
Defense: 256
Innate ~25% reduction to fire

100 Scythe, 42 Axe, 60 Humanity

Equipment:
Heavy Hatchet/Conqueror's Axe
Great Helm
Big Boss Shield
Gigant Armour

Attack: 81 physical damage (77 physical damage)

Wind Sickles (0 MP): 104 wind magic damage
Critical Hit Up: Raises critical hit rate with scythes from nearly never to somewhat more common but still rare 
Stainless Steel Sickle (0 MP): 106 physical damage; 1% chance of stealing an item
Attack +25: Attack stat rises by 25 when using a scythe
Grimmer Reaper (3 MP) : 81 physical damage; 25% more power against Zombies; inflicts instant death ~50%, GT
Big Banga (30 MP): 200 fire magic damage, MT

Helm Splitter (0 MP): 77 physical damage; lowers target defense by 50%
Hatchet Man (3 MP): Equal chance of missing, dealing normal damage, or dealing 248 physical ITD damage 
Critical Hit Up: Raises critical hit rate with axes from nearly never to somewhat more common but still rare
Attack +10: Attack stat rises by 10 when using an axe
Parallax (2 MP): 114 physical damage; inflicts paralysis ~50% 

Heal (2 MP): Heals ~35 HP 
Warcry (0 MP): ~33% chance of inflicting Stun, GT
Kabuff (3 MP): Raises defense by 25%, MT
Underpants Dance (0 MP): ~40% chance of inflicting Stun, MT
 


Jessica
Lvl 40
HP: 322
MP: 273 (+100 with a staff equipped)
Strength: 86
Agility: 136
Resilence: 48
Wisdom: 240
Attack: 213
Defense: 250
Innate ~25% reduction to wind, grappling

100 Fisticuffs, 84 Staff, 23 Whip

Equipment:
Gringham Whip
Golden Tiara
Saintess Shield
Divine Bustier
Fishnet Stockings

Attack: 60 physical damage, MT

Crack (3 MP): 60 ice magic damage
Crackle (5 MP): 100 ice magic damage, GT
Kacrackle (12 MP): 105 ice magic damage, MT
Frizz (2 MP): 28 fire magic damage 
Frizzle (4 MP): 140 fire magic damage
Kafrizzle (10 MP): 209 fire magic damage 
Sizz (4 MP): 40 fire magic damage, GT
Sizzle (6 MP): 72 fire magic damage, GT
Kasizzle (10 MP): 120 fire magic damage, GT
Bang (5 MP): 50 explosive magic damage, MT
Boom (8 MP): 120 explosive magic damage, MT
Kaboom (15 MP): 140 explosive magic damage, MT
Magic Burst (All MP): MPx2 fire magic damage, MT (546 at full MP, or 746 with a staff)
Snooze (3 MP): ~67% chance of inflicting Sleep
Insulatle (3 MP): Reduces fire and ice damage by 50%
Oomph (6 MP): Doubles attack power, but disables critical hits
Accelerate (3 MP): Doubles agility, MT
Bounce (4 MP): Reflects all spells sent towards the caster except the caster's own
Magic Barrier (3 MP): Lowers spell damage and status effect accuracy by 50%
Sap (2 MP): Lowers defense by 50%
Kasap (4 MP): Lowers defense by 25%, GT 

Agility +10: Raises agility by 10 when no weapon is equipped
Stone Throw (0 MP): 14 magic damage, GT
Critical Hit Up: Raises critical hit rate with no weapon equipped from nearly never to somewhat more common but still rare
Harvest Moon (6 MP): 18 physical damage against one target, 0-1 physical damage against 2 targets, MT
Evasion Up: Raises evasion when equipped with no weapon from nearly never to somewhat more common but still rare
Thin Air (2 MP): 88 wind magic damage, MT
Attack +35: Attack stat rises by 35 when using no weapon

Whiplash (4 MP): 60 physical damage; inflicts paralysis ~40%, GT
Attack +10: Attack stat rises by 10 when using a whip
Twin Dragon Lash (3 MP): 273 physical damage divided over 2 hits, GT, focuses on a single target

Caduceus (0 MP): Heals ~85 HP
MP Recovery: Regens ~7 MP each round when using a staff
Max MP +100: Max MP raises by 100 when using a staff
     


Angelo
Lvl 40
HP: 365
MP: 189
Strength: 118
Agility: 117
Resilence: 58
Wisdom: 234
Attack: 243/228
Defense: 246
Innate ~25% reduction to ice

66 Swords, 65 Staves, 11 Bows, 7 Charisma

Equipment:
Odin's Bow/Shamshir of Light
Phantom Mask
Mirror Shield
Mirror Armour
Templar's Ring

Attack: 75 physical damage (67 physical damage)

Heal (2 MP): Heals ~35 HP 
Midheal (3 MP): Heals ~85 HP 
Fullheal (6 MP): Full healing
Multiheal (10 MP): Heals ~115 HP, MT
Oomph (6 MP): Doubles attack power, but disables critical hits
Buff (2 MP): Raises defense by 50% 
Kabuff (3 MP): Raises defense by 25%, MT
Bounce (4 MP): Reflects all spells sent towards the caster except the caster's own
Zing (8 MP): 50% chance of reviving a target to 50% max HP. 
Kazing (15 MP): Full revival
Squelch (2 MP): Cures poison status
Tingle (2 MP): Cures sleep and paralyze status
Whoosh (2 MP): 32 wind magic damage, GT
Swoosh (4 MP): 80 wind magic damage, GT
Kaswoosh (8 MP): 140 wind magic damage, GT
Drain Magic (0 MP): Drains 15 MP from a target
Dazzle (5 MP): ~80% chance of inflicting Blind, GT
Fizzle (3 MP): ~40% chance of inflicting Silence, GT
Fuddle (5 MP): ~60% chance of inflicting Confusion, GT
Kafuddle (10 MP): ~50% chance of inflicting Confusion, MT
Whack (4 MP): ~30% chance of inflicting Instant Death
Thwack (7 MP): ~40% chance of inflicting Instant Death, GT
Kathwack (15 MP): ~50% chance of inflicting Instant Death, MT

Flame Slash (0 MP): 67 fire physical damage
Metal Slash (0 MP): 67 physical damage; versus Metal enemies, deals 1-2 damage
Falcon Slash (0 MP): 101 physical damage
Critical Hit Up: Raises critical hit rate with swords from nearly never to somewhat more common but still rare
Miracle Slash (4 MP): 96 physical damage, heals 48 HP

Sandman's Arrow (2 MP): 75 physical damage; inflicts sleep ~40%

Caduceus (0 MP): Heals ~85 HP


Averages

HP: 383
1) Yangus - 438
2) Moses - 408
3) Angelo - 365
4) Jessica - 322

Defense: 247
1) Yangus - 256 (4% [2] less damage taken on average from physicals)
2) Jessica - 250 (2% [1] less damage taken on average from physicals)
3) Angelo - 246 (Average)
4) Moses - 236 (5% [3] more damage taken on average from physicals)

Agility: 109
1) Jessica - 136
2) Angelo - 117
3) Moses - 100
4) Yangus - 82

Damage: 235
1) Moses - 413 (Dragon Soul)
2) Jessica - 273 (Twin Dragon Lash)
3) Angelo - 140 (Kaswoosh)
4) Yangus - 114 (Parallax)

Average without Dragon Soul, using Gigagash (254 damage): 195
Average without Dragon Soul, using Gigaslash (176 damage): 176
Average without Dragon Soul, no Gigslash or Gigaslash due to skill point conundrums (Moses using Kazap for 120 damage): 162

Three-turn average, no Dragon Soul/Gigagash (no weapon switching): 217 (kill point: 543)
Three-turn average, no Dragon Soul/Gigagash (with weapon switching): 228 (kill point: 570)
(For both three-turn damage averages, it's actually possible for Jessica to do higher damage with tension x2 -> Magic Burst, but this was ignored because it backloads her damage in a way she can't afford in most matches.)
« Last Edit: September 30, 2013, 05:43:25 AM by Dark Holy Elf »
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

OblivionKnight

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Re: Dragon Quest Eight: Journey of the Cursed King
« Reply #1 on: December 24, 2007, 07:53:17 PM »
Monster Team stuff.   The "Call Team" ability summons one of Moses's monster team set-ups (he can have a max of two teams, 3 monsters each).  The ability has initiative, and costs 10 MP (5 with Spell Cost -50%).  Here, I'll detail some monsters, and what they can do.  As a note, once summoned, the team stays out for 3-4 turns (3 turns unless the team is a special team, where they last 4), or until killed or called back.  Moses can only use the ability twice; once the team is summoned and leaves/dies, he has to call the other team.  Once they're gone, he can't call again.  Anyway, here are potential interesting monsters.

The Triple Threat Team
*Combining Nohi, Cybot and Roborg together in one team allows them to use the potent Stream Killer Attack on a single target*

Nohi
HP: 630
Attack: 225
Defense: 200
Agility: 125

Attacks
*Attacks Twice*
Nohi Slashes Viciously!: 66 physical damage
Nohi Uses Kacrackle Slash!: 66 ice physical damage
Nohi Fires a Powerful Laser Beam!: 67 magic damage, MT
Nohi Aims and Lets an Arrow Fly!: 100 physical damage

Cybot
HP: 525
Attack: 210
Defense: 175
Agility: 125

Attacks
*Attacks Twice*
Cybot Slashes Viciously!: 58 physical damage
Cybot Uses Kacrackle Slash!: 58 ice physical damage
Cybot Fires a Powerful Laser Beam!: 67 magic damage, MT
Cybot Aims and Lets an Arrow Fly!: 96 physical damage

Roborg
HP: 494
Attack: 194
Defense: 198
Agility: 177

Attacks
*Attacks Twice*
Roborg Slashes Viciously!: 50 physical damage
Roborg Uses Kacrackle Slash!: 50 ice physical damage
Roborg Fires a Powerful Laser Beam!: 67 magic damage, MT
Roborg Aims and Lets an Arrow Fly!: 92 physical damage

Stream Killer Attack: 798 damage to one target; requires the use of all 3 robots's turns; they seem to like to use this combo a lot, as I've seen it nearly all the time on the first action, and usually done on the second action if not.

The team can also use the combo attack Triple Swords for 317 damage to one target, which fails.  They don't seem to use it much, to be fair.

Other Monsters

Talos
HP: 801
Attack: 316
Defense: 243
Agility: 116

Attacks
Talos Attacks!: 111 physical damage
Talos Stomps the Foe With Its Giant Foot!: 139 physical damage

Skeledoid
HP: 563
Attack: 310
Defense: 238
Agility: 168

Attacks
*Attacks Twice*
Skeledoid Attacks!: 108 physical damage, inflicts Sleep ~10%

Archfiend
HP: 926
MP: 38
Attack: 304
Defense: 132
Agility: 102

Attacks
Archfiend Attacks!: 105 physical damage
Archfiend Casts Insulatle! (3 MP): Reduces fire and ice damage by 50%
Archfiend Casts Kaboom! (15 MP): 105 explosive damage, MT

Hackzilla
HP: 747
Attack: 279
Defense: 195
Agility: 118

Attacks
Hackzilla Attacks!: 93 physical damage
Hackzilla Slashes Twice Like a Falcon!: 139 physical damage
Hackzilla Spews Flame Breath!: 35 fire magic damage, MT

Metabble
HP: 6
MP: 96
Attack: 65
Defense: 715
Agility: 125

Attacks
*Attacks Twice*
Metabble Attacks!: 0-1 physical damage
Metabble Casts Kasizzle! (10 MP): 70 fire magic damage, GT

Dumbking
HP: 601
MP: 24
Attack: 212
Defense: 184
Agility: 121

Attacks
Hackzilla Attacks!: 59 physical damage
Dumbking Launches a Desperate Attack!: 191 ITD physical damage
Dumbking Casts Oomph! (6 MP) : Doubles attack power, but disables critical hits

The following monsters are only available after beating the game once

Hev
HP: 10
MP: 128
Attack: 166
Defense: 999
Agility: 255

Attacks
*Attacks Twice*
Hev Attacks!: 36 physical damage
Hev Casts Kafrizzle! (10 MP): 114 fire magic damage

Spot
HP: 561
MP: 0
Attack: 350
Defense: 181
Agility: 161

Attacks
Spot Attacks!: 128 physical damage
Spot Launches a Desperate Attack!: 315 ITD physical damage

Gryphus
HP: 876
MP: 20
Attack: 334
Defense: 136
Agility: 99

Attacks
*Attacks Twice*
Gryphus Attacks!: 120 physical damage
Gryphus Belches Blazing Fire!: 75 fire magic damage, MT
Gryphus Casts Kabuff! (3 MP): Raises defense by 25%, MT

Mornstar
HP: 642
MP: 28
Attack: 326
Defense: 240
Agility: 122

Attacks
Mornstar Attacks!: 116 physical damage
Mornstar Psyches Itself Up!: Raises tension by one level
Mornstar Casts Oomph! (6 MP): Doubles attack power, but disables critical hits 
« Last Edit: April 27, 2008, 07:56:30 PM by OblivionKnight »
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

OblivionKnight

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Re: Dragon Quest Eight: Journey of the Cursed King
« Reply #2 on: December 24, 2007, 07:53:59 PM »
Hey all the other skills will go here later.  Like, stuff I didn't assume automatically.  Awesome.  Listed in parentheses after the skill name will be the SP cost to learn the skill.  I'll list skills already assumed above to make sure it's all noted.  Damages will assume the strongest weapon above (Blizzard Blade for swords on Moses, Gringham Whip for whips on Jessica, etc.).

Hero
Sword (All using the Blizzard Blade)
Attack +5 (4)
Dragon Slash (9)
Flame Slash (15)
Attack +10 (22)
Metal Slash (32)
Critical Hit Up (40)
Falcon Slash (52)
Attack +25 (66)
Miracle Slash (83)
Gigaslash (100)
Gigagash (100+100 Courage)
*All skills are as noted in the main post for the PCs

Spear (All using the Hero Spear)
Attack +5 (3)
Mercurial Thrust (7): 42 physical damage; has initiative
Thunder Thrust (12): Equal chance of missing, dealing normal damage, or dealing 223 physical ITD damage
Attack +10 (18)
Multithrust (25): 9 physical damage, hits 3-4 times
Critical Hit Up (34)
Clean Sweep (45): 52 physical damage, GT
Lightning Thrust (59): Equal chance of missing or dealing 223 physical ITD damage
Attack +25 (77)
Lightning Storm (100): 205 lightning magic damage, MT

Boomerang (All using the Flametang Boomerang)
Crosscutter Throw (6): 46 physical fire damage, MT; deals 92 physical fire damage to the first target hit, or to a solo target
Attack +5 (12)
Power Throw (18): 37 fire physical damage, MT
Attack +10 (25)
Firebird Throw (32): 40 fire magic damage, MT
Attack +15 (40)
Super Throw (52): 74 fire physical damage, MT
Attack +29 (66)
Stardust Throw (82): 80 explosive magic damage
Gigathrow (100): 164 lightning magic damage

Fisticuffs (All using...nothing!)
Attack +5 (4)
Defending Champion (11): Reduces all damage received by 90% for the turn used
Stone Throw (17): 14 magic damage, GT
Knuckle Sandwich (24): 45 physical damage
Attack +20 (33)
Thin Air (42): 88 wind magic damage, MT
Critical Hit Up (52)
Multifists (70): 4 hits of 0-1 physical damage; can focus on one target
Boulder Toss (83): 88 magic damage, MT
Attack +50 (100)

Courage (All used with anything)
Zoom (8)
Tingle (16)
Holy Protection (28)
Fizzle (40)
Zap (48)
Spell Cost -75% (56)
Kamikaze (70)
Omniheal (82)
Spell Cost -50% (90)
Kazap (100)
Gigaslash (100)
Gigagash (100+100 Swords)
*All skills are as noted in the main post for the PCs

Yangus
Axe (All using the Conqueror's Axe)
Helm Splitter (6)
Attack +5 (12)
Hatchet Man (19)
Critical Hit Up (26)
Attack +10 (34)
Parallax (42)
Axes of Evil (54): 62 wind physical damage, GT
Executioner (66): Equal chance of missing or dealing 248 physical ITD damage
Attack +20 (82)
Typhoeus' Maul (100): 139 wind physical damage; ~50% more power against Beasts
*Helm Splitter through Parallax are detailed above

Club (All using the Megaton Hammer)
Attack +5 (9)
Heart Breaker (19): 80 physical damage; ~10% chance to inflict Turn Skip
Penny Pincher (25) 80 physical damage; ~50% chance to steal gold from target
Monster Masher (32): 92 physical damage; 143 physical damage to Materials
Attack +10 (48)
Critical Hit Up (59)
Mind Breaker (71): 111 physical damage; ~25% chance to inflict Turn Skip
Attack +25 (82)
Gold Rush (92): 111 physical damage; 100% chance to steal gold
Devil Crusher (100): 92 physical damage; 143 physical damage to Materials; 206 physical damage to Demons

Scythe (All using the Heavy Hatchet)
Attack +5 (12)
Steal Sickle (22): 81 physical damage; ~1% chance to steal from target
Wind Sickles (32)
Attack +10 (42)
Grim Reaper (50): 49 physical damage, GT; ~20% chance to inflict Instant Death
Stainless Steal Sickle (70)
Attack +25 (80)
Grimmer Reaper (90)
Big Banga (100)
*All techs not fully listed here are otherwise listed above

Fisticuffs (All using Naked Yanugs)
Attack +5 (3)
Agility +10 (7)
Knuckle Sandwich (15): 49 physical damage
Critical Hit Up (18)
Attack +20 (25)
Padfoot (33)
Thin Air (42): 88 wind magic damage, MT
Multifists (60): 4 hits of 0-1 physical damage; can focus on one target
Attack +45 (77)
Boulder Toss (100): 88 magic damage, MT

Humanity (All using Naked Yanugs)
Whistle (4)
Heal (10)
Nose for Treasure (16)
Warcry (22)
Share Magic (32)
Kabuff (42)
Underpants Dance (55)
Midheal (68)
Kerplunk (83)
Golden Oldies (100): 4 hits of 48 magic damage; can focus on one target

Jessica
Knife (All using the Blizzard Blade)
Attack +5 (4)
Toxic Dagger (9): 0-1 physical damage; ~40% chance to inflict Poison
Attack +10 (15)
Assassin's Stab (22): 41 physical damage; ~20% chance to inflict Instant Death
Equip Swords (30)
Critical Hit Up (40)
Attack +20 (52)
Toxic Sword (66): 63 physical damage; ~60% chance to inflict Poison
Attack +30 (82)
Sudden Death (100): 67 physical damage; ~30% chance to inflict Instant Death

Whip (All using the Gringham Whip)
Attack +5 (5)
Whiplash (10)
Attack +10 (16)
Twin Dragon Lash (23)
Lady's Thong (32): 60 physical damage, heals 8 HP, GT
Attack +15 (43)
Lashings of Love (55): 91 physical damage; ~50% chance of inflicting Paralysis, GT
Attack +25 (68)
Queen's Thong (82): 86 physical damage, heals 22 HP, GT
Serpent's Bite (100): 170 physical damage, GT

Staff (All using Anything)
Acceleratle (3)
Kasap (7)
Max MP +20 (13)
Bounce (21)
Magic Barrier (31)
Max MP +50 (44)
Caduceus (57)
MP Recovery (70)
Max MP +100 (84)
Kazing (100)
*All skills are as noted in the above post

Fisticuffs (All using the sexy Naked Jessica)
Attack +5 (5)
Agility +10 (13)
Stone Throw (19)
Critical Hit Up (28)
Attack +20 (35)
Harvest Moon (45)
Evasion Up (52)
Thin Air (68)
Attack +35 (85)
Magic Burst (100)
*All skills are as noted above

Sex Appeal (All using the Gringham Whip)
Blow Kiss (8): 60 physical damage; ~15% chance of inflicting Paralysis
Charm Attack (18): Upon being attacked by an opponent, there is a 10% chance that the attacker will not follow through with the attack, losing their turn
Fuddle (26): ~75% chance of inflicting Confusion, GT
Puff-Puff (38): ~25% chance of inflicting Turn Skip
Hip Drop (48): 91 physical damage
Sexy Beam (54): 70 magic damage
Kasnooze (68): ~80% chance of inflicting Sleep, GT
Extra Charm Attack (78): Upon being attacked by an opponent, there is a 20% chance that the attacker will not follow through with the attack, losing their turn
Pink Typhoon (88): 80 wind magic damage, GT; ~40% chance of inflicting Turn Skip
Hustle Dance (100): Heals ~75 HP, MT

Angelo
Sword (All using the Shamshir of Light)
Attack +5 (4)
Flame Slash (9)
Attack +10 (15)
Metal Slash (22)
Attack +20 (30)
Falcon Slash (40)
Critical Hit Up (52)
Miracle Slash (66)
Attack +25 (82)
Lightning Storm (100): 205 lightning magic damage, MT
*All skills from Miracle Slash and below are as listed above

Bow (All using Odin's Bow)
Sandman's Arrow (6)
Cherub's Arrow (18): 75 physical damage, heals 5 MP
Needle Shot (25): ~10% chance of inflicting Instant Death, deals 1 damage if it fails
Attack +10 (32)
Multishot (44): 14 physical damage, hits 3-4 times
Critical Hit Up (59)
Seraph's Arrow (66): 75 physical damage, heals 9 MP
Attack +25 (76)
Shining Shot (88): 120 explosive magic damage, MT
Needle Rain (100): ~10% chance of inflicting Instant Death, deals 1 damage if it fails, hits 3-4 times
*Sandman's Arrow is as noted above

Staff (All using Angelo with a sexy cape)
Dazzle (3)
Fizzle (6)
Bounce (9)
Drain Magic (12)
Max MP +20 (28)
Caduceus (48)
Kawthwack (56)
Oomph (65)
Max MP +50 (80)
MP Recovery (100)
*All skills are as noted above

Fisticuffs (All using sexy naked Angelo)
Attack +7 (7)
Agility +10 (14)
Evasion Up (21)
Attack +15 (28)
Knuckle Sandwich (35): 33 physical damage
Harvest Moon (42): 42 physical damage against one target, 0-1 physical damage against 3 targets, MT
Critical Hit Up (54)
Defending Champion (68): Reduces all damage received by 90% for the turn used
Attack +40 (82)
Miracle Moon (100): 71 physical damage, heals 19 HP against one target, 0-1 physical damage, heals 0-1 HP against 4 targets, MT

Charisma (All using Naked Angelo)
Squelch (3)
Fuddle (7)
Sarcastic Snigger (13): Lowers tension level by one
Angel Eyes (19): 22 magic damage; ~15% chance of inflicting Paralysis
Divine Intervention (27): ~50% chance to induce a ~25% weakness to magic, GT
Ban Dance (39): 100% chance of preventing all dancing, GT
Chilling Chuckle (52): Lowers tension level by one
Kafuddle (66) ~45% chance of inflicting Confusion, MT
Charming Look (81): 75 magic damage; ~35% chance of inflicting Paralysis
Pearly Gates (100): 195 magic wind damage, MT; 254 magic wind damage against Zombies
« Last Edit: April 30, 2008, 04:53:38 AM by OblivionKnight »
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

OblivionKnight

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Re: Dragon Quest Eight: Journey of the Cursed King
« Reply #3 on: December 24, 2007, 07:56:18 PM »


Better than Kefka
Human Dhoulmagus
Demon Race
HP: 1880
Defense: 128 (A bit below average; 6% [2] more damage taken from physicals on average)
Speed: 78
Evade: 2%
~25% reduction to ice

Level 28
Average HP: 235
Average Speed: 79

Dhoulmagus will always take his first turn to split into 2 clones; these clones have 570 HP, 128 Defense, 86 speed, 2% evade, and ~25% resistance to ice; the clones can only attack once per round and cannot be resummoned once defeated; the clones lack most of Dhoulmagus' skills, having only the physical (for 45 damage) and Multiheal (heals ~115 HP, MT)

Attacks
*Attacks Twice
Dhoulmagus Attacks!: 58 physical damage
Dhoulmagus Throws Debris!: 2 hits of 58 physical damage that hit random targets; can focus on the same target; once per round
Thousands of Whips extend from Dhoulmagus' Staff!: 40 magic damage, MT; once per round
Dhoulmagus Laughs Loudly!: Lololololol
Everything is Enveloped in Waves of Ice!: Dispels all effects (stat-boosts, tension, etc.) on the field, MT
Dhoulmagus Launches a Thin Air Attack!: 66 wind magic damage, MT; once per round
Dhoulmagus' Eyes Gleam Eerily!: 100% chance of inflicting Sleep
Dhoulmagus Casts Multiheal!: Heals ~115 HP, MT


Fowl Man
Demon Dhoulmagus
Demon Race
HP: 2640
Defense: 135 (Average)
~50% reduction to ice, ~25% reduction to fire, wind
Speed: 74

Level 28
Average HP: 235
Average Speed: 79

Attacks
*Attacks Twice
Dhoulmagus Attacks!: 62 damage
Dhoulmagus Casts Kasizzle!: 70 fire magic damage, GT; once per round
Dhoulmagus Casts Kacrackle: 65 ice magic damage, MT; once per round
Dhoulmagus Lets Out a Terrifying Howl!: ~40% chance of inflicting Turn Skip, MT; once per round
Dhoulmagus Belches Blazing Fire!: 75 fire magic damage, MT; once per round
Sharp Arrows Fly Out From Dhoulmagus' Wings!: 70 magic damage, MT; once per round
Dhoulmagus Launches an Ultra High-Speed Combo Attack: 5 hits of 21 damage; once per round
Everything is Enveloped in Waves of Ice!: Dispels all effects (stat-boosts, tension, etc.) on the field, MT


Season 6 Willow
Evil Jessica
HP: 1970
Defense: 130 (A bit below average; 8% [3] more damage taken from physicals on average)
Speed: 82
Evade: 6%
~50% reduction to fire, ice, ~25% reduction to explosive

Level 30
Average HP: 256
Average Speed: 84

Attacks
*Attacks Twice
Evil Jessica Attacks!: 44 physical damage
Evil Jessica Casts Kasizzle!: 70 fire magic damage, GT
Evil Jessica Casts Kacrackle!: 65 ice magic damage, MT
Evil Jessica Casts Kafrizzle!: 114 fire magic damage
Evil Jessica Casts Kasnooze!:  ~67% chance of inflicting Sleep, MT
Evil Jessica Rips Open the Fabric of Space!: Summons 3 Shadows at a time, up to a maximum of 6

*Shadows have 64 HP, 76 agility, 72 defense do 2 damage with their physical, or 15 damage by expelling cool breath; they are immune to wind



Big Bird
Empyrea
HP: 1875
Defense: 308 (High; 51% [40] less damage taken from physicals on average)
~50% reduction to fire, explosive, ~25% reduction to wind, ice, lightning
Speed: 101

Level 32
Average HP: 284
Average Speed: 89

Attacks
*Attacks Twice
Empyrea Attacks!: 146 physical damage
Empyrea Rushes Forward and Grabs Hold of Protagonist/Yangus/Jessica/Angelo!: 185 physical damage
Empyrea's Body Flashes Brightly!: ~67% chance of inflicting Blind, MT
Empyrea Casts Zap!: 64 lightning magic damage, MT
Empyrea Casts Midheal!: Heals ~85 HP
Everything is Enveloped in Waves of Ice!: Dispels all effects (stat-boosts, tension, etc.) on the field, MT


Doglike
Evil Sir Leopold
HP: 4260
Defense: 152 (Below average; 5% [2] more damage taken from physicals on average)
Speed: 94

Level 35
Average HP: 325
Average Speed: 96

Attacks
*Attacks Twice
Evil Sir Leopold Attacks!: 96 physical damage
Evil Sir Leopold Makes a Desperate Attack!: 269 ITD physical damage
Evil Sir Leopold Lets Out an Intimidating Scream!: ~40% chance of inflicting Turn Skip, MT; once per round
Evil Sir Leopold Exhales Cold Breath!: 130 ice magic damage, MT; once per round


Me
Marcello
HP: 3120
Defense: 178 (Above average; 11% [9] less damage taken from physicals on average)
~25% resistance to explosive and lightning, ~50% resistance to fire and ice
Speed: 108
Evasion: 6%

Level 35
Average HP: 325
Average Speed: 96

Attacks
*Attacks Twice
Marcello Attacks!: 106 physical damage
Everything is Enveloped in Waves of Ice!: Dispels all effects (stat-boosts, tension, etc.) on the field, MT
Marcello Casts Kafrizzle!: 114 fire magic damage
Marcello Uses Wind Sickles!: 116 wind magic damage
Marcello Opens a Portal to the Heavens!: 140 wind magic damage, MT; once per round
Marcello Casts Midheal!: Heals ~85 HP


Blob Ass
Incomplete Rhapthorne
HP: 4850
Defense: 186 (Average)
Speed: 115
~25% resistance to fire

Level 38
Average HP: 363
Average Speed: 105

Attacks
*Attacks Twice
Rhapthorne Attacks!: 114 physical damage
Rhapthorne Makes a Desperate Attack!: 311 ITD physical damage
Rhapthorne Casts Kafrizzle!: 114 fire magic damage
Rhapthorne Exhales Cold Breath!: 130 ice magic damage, MT
Rhapthorne Casts Kaboom!: 105 explosive magic damage, MT
Rhapthorne's Eyes Gleam Eerily!: 100% chance of inflicting Sleep
Rhathorne's Body Flashes Brightly!: ~67% chance of inflicting Blind, MT
Everything is Enveloped in Waves of Ice!: Dispels all effects (stat-boosts, tension, etc.) on the field, MT


Fat Bastard
Complete Rhapthorne
HP: 5640
Defense: 161 (Below average; 15% [7] more damage taken from physicals on average)
Speed: 115

Level 40
Average HP: 385
Average Speed: 110

Attacks
*Attacks Twice
Rhapthorne Smashes the Party With His Arm!: 110 physical damage, MT; once per round
Rhapthorne Flings the Balls From His Staff!: 2 hits of 110 physical damage that hit random targets; can focus on the same target
Rhapthorne Calls Down the Anger of the Gods!: 4 hits of 90 explosive magical damage damage that hits random targets; can focus on the same target; once per round
Rhapthorne Calls Down a Meteor Shower!: 110 physical damage, MT
Rhapthorne Belches Blazing Fire!: 75 fire magical damage, MT
Rhapthorne Casts Kafrizzle!: 114 fire magic damage
Rhapthorne Laughs Defiantly!: LAUGHS AT YOU HAHAHAH LOLOLOLOL n00b
Rhapthorne Casts Kaboom!: 105 explosive magic damage, MT
Rhapthorne's Eyes Gleam Eerily!: 100% chance of inflicting Sleep
Everything is Enveloped in Waves of Ice!: Dispels all effects (stat-boosts, tension, etc.) on the field, MT
Rhapthorne Exhales Cold Breath!: 130 ice magic damage, MT
Rhapthorne Releases a Burst of Magical Power!: 270 fire magical ITD damage, MT; Fat Bastard takes the next turn to Say a Dark Prayer and Meditate
Rhapthorne Says a Dark Prayer!: "Regains Magic Power"
Rhapthorne Meditates Intently!: Heals 500 HP
« Last Edit: April 03, 2010, 02:14:34 PM by OblivionKnight »
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

Dark Holy Elf

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Re: Dragon Quest Eight: Journey of the Cursed King
« Reply #4 on: April 10, 2008, 08:02:44 PM »
Okay, I was bored and decided to actually peruse the mechanics guide. Looks like OK has already pulled elemental resistances from there. What he HASN'T done is update damage figures, so here's what I have.


Physical attacks:

Their damage is simple, At/2 - Df/4. I don't know what defence OK/Dhyer/whoever used, but I want to make an observation based on enemy attack stats:

Empyrea - 386
Leopold - 299
Marcello - 320

Note that Leo does at worst 10.5 less damage than Marcello, and Empyrea does at least 33 (probably closer to 35-40) more. In other words, it looks like the current stat topic entry is overestimating Marcello's physical by 20 or so. (It might be less of an overestimate, but then Leo and Empyrea do more damage.) Nice to know that my claim that Leo and Marcy have near-identical physical damage was in fact correct.

Desperate attacks average 90% of the attack stat. Thus:

Leopold's Desperate Attack - 270.

Enemy Magic attacks! These have a fixed range. They don't give a damn about Wisdom on either side (a few care about Level, though). In fact, enemies don't even have Wisdom! So if you remember two enemies doing different damage with spells (except Wind Sickles and Thin Air) or breath weapons, you are remembering incorrectly. They are all magic, i.e. reduced by the Magic Barrier spell. Here they are:

Kasizzle (Dhoulmagus, Jessica): 70
Kacrackle (Dhoulmagus, Jessica): 65
Kafrizzle (Jessica, Marcello, Rhapthorne): 114
Zap (Empyrea): 64
Kaboom (Rhapthorne): 84

Thousand Whips (Dhoulmagus): 40
Thin Air (Dhoulmagus): 48, Wind
Sharp Feathers (Dhoulmagus): 70
Blazing Fire (Dhoulmagus, Rhapthorne): 75, Fire
Cold Breath (Leopold, Rhapthorne): 130, Ice
Wind Sickles (Marcello): 116, Wind
Pearly Gates (Marcello): 140, Wind
Meteors: 88, Grapple
Magic Burst: 270, Fire


EDIT: Stat Down Resistance

The following bosses have 15% resistance (who cares) to stat downs: Marcello, Rhapthorne
The following bosses have 50% resistance (decent) to stat downs: Dhoulmagus, Jessica, Leopold
The following bosses are immune to stat downs: Don Mole (YES), Empyrea
The following bosses are too awesome for stat down resistance: Captain Crow


Speaking of which, I finally know how much damage the game's most important boss, CAPTAIN CROW, does!

Thin Air: 43, MT, Wind
Physical attack: Probably around 80. Again, depends on defence used.

After Tension x1: 1.5x damage
After Tension x2: 2.5x damage
After Tension x3: 3.5x damage
After Tension x4: 5x damage

Yeah, easy OHKO at max tension. Hell, he's possibly there after three uses, which means on turn 2. Backup MT magic damage is pretty mean too once charged. He also reduces all damage by 30%, meaning in practice his HP is roughly equal to that of Rhapthorne's unscaled, despite being fought a good 15 hours earlier or so. He reduces damage by a further 30% while he's at max tension.

Rank!
« Last Edit: April 11, 2008, 09:58:16 PM by Dark Holy Elf »

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

OblivionKnight

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Re: Dragon Quest Eight: Journey of the Cursed King
« Reply #5 on: April 30, 2008, 04:56:04 AM »
Ok, finally got off my ass to do what I've been meaning to do to my topics for a long time.  Full update and everything, etc.

Everything is fully updated, after looking at the mechanics guide (which I had looked at to get agility and HP for bosses earlier - I got the resistances by testing on my own), which NEB reminded me existed after a long hiatus.  There are even more monsters and a list of all skills to peruse, so look and love.  Any questions or comments, feel free to leave. 

Figured since there was a recent post here, this should be the first one to modify.  Now, only a crapload more...
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

hinode

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Re: Dragon Quest Eight: Journey of the Cursed King
« Reply #6 on: December 08, 2008, 07:22:54 PM »
I was browsing the mechanics faq, and Twin Dragon Lash's numbers look... off.  It's supposed to be two hits of 1.5x multiplier, for 3x total damage, but OK has it doing 4.55x damage at 273 to a base of 60 physical.  That's way too much to be due to random variance; there has to be a mistake somewhere.

The best guess I could come up with is that OK's number is with Oomph factored in; that would double the first hit of TDL, yielding approximately 180+90=270 damage.  If this is the case, the TDL figure needs to be changed, as well as the damage average.  Otherwise, the mechanics faq has TDL mislisted.
« Last Edit: December 08, 2008, 07:30:15 PM by hinode »

Dark Holy Elf

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Re: Dragon Quest Eight: Journey of the Cursed King
« Reply #7 on: December 25, 2008, 07:12:49 PM »
I should actually test this at some point, but I was thinking about this and I have to conclude that TDL's mult is wrong. 90 per hit at endgame sounds wrong beyond all reason, but I was thinking "maybe I am remembering it against very, very low defence. Or just misremembering". But I'm pretty sure I'm not, because...

We know max tension is 7.5x damage, and TDL is supposed to be 1.5, so that's 11.25 overall. I remember max tension TDL doing well over 1000 damage per hit against Ruin (before Oomph or Sap), who has below average Def but not that low, and have a combat record to prove it with. Jess' base physical shouldn't be more than 77 or so to him, which would yield 866 damage, well short, and well short even with random variance.

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Maybe.

James_xeno

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Re: Dragon Quest Eight: Journey of the Cursed King
« Reply #8 on: June 05, 2009, 09:04:42 AM »
I'd just like to point out that there is another weapon option for Hero. Sword users would likely want to opt for an 'Uber Falcon Blade' if they couldn't get anything better than a 'Blizzard Blade'.

Though the Uber Falcon Blade may reduce their attack power a bit, it more than makes up for it with its double attack ability. That's a double physical or skill in one turn. (whatever you use x2) A normal physical becomes a Falcon Slash and Falcon Slash turns into Falcon Slash x2. (or 4x hits in one move for 300% of a normal physical's damage)

It would give Hero much better physical damage. (5HKO instead of the 7HKO he has now)
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Because there are 500 antelope and three crocodiles. Not because the crocodiles are enviornmentalists.

Dhyerwolf

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Re: Dragon Quest Eight: Journey of the Cursed King
« Reply #9 on: December 14, 2014, 07:30:17 AM »
Archive.org is amazing. I can't believe that I did not think to look of these before. There are damage averages here for boss, which is pretty useful. Also, since you a better idea of how the SDs on speed play out. Here's my pure, unadultered stats (as tempted as I was to remove incorrect notes on magic defense).

More boss notes! This includes defenses and speed tiering. Also taken at higher levels than OK's boss topic. These are not really needed anymore since the big draw was that we did not know speed at the time, and this helped us get a better barometer.

Dhoulmagus 2: (Didn’t get 1 because 1. 50% double acting hurts him 2. Slower 3. Weak to magic (takes about 20% extra))

HP: 2000-2100; Reduces Physicals by about 5 a hit. Average to magic
Seems more suseptable to stat-downs (Def down went about 67%)

Speed: Below average
Jessica: 1.778 (1.036 SD above)
Angelo: 2.611 (.512 SD above)
Guv: 2.778 (.074 SD above)
Dhouly: 3.444
Yangus: 4.556 (1.628 SD below)

PC HP: 232
PC Damage: 75 (1 Call Team, 2 members with 75 damage a turn, one of 50)

Attacks:
Physical: 65 Physical
Sharp Feathers: 65 MT Physical
High Speed Combo: 100 ST Physical (Very subject to defense)
Kasizzle: 80 Fire MT (Don’t think this can be doubled)
Kacrackle: 80 Ice MT (No doubling)
Belching Fire: 75 Fire MT, Ignores Buffers (No Doubling)
Shout: 40% Stun (No Doubling)
Wave of Ice

Eval: For me, he usually can unleash 180 damage at best. Slow and without many tricks, but his HP is good. Low Godlike.

Empyrea
HP: 1900, Reduces Physicals about 57.5%, Average to Magic, Halves Fire

Speed: Above average
Jessica 2.08 (.867 SD above)
Empyrea 2.24
Angelo 2.92 (.605 SD above)
Guv 3.17 (.212 SD above)
Yangus 4.84 (1.68 SD below)

PC HP: 311
PC Damage: 130 (Call team members likely do about the same)

Jessica 2.08 (.867 SD above)
Empyrea 2.24
Angelo 2.92 (.605 SD above)
Guv 3.17 (.212 SD above)
Yangus 4.84 (1.68 SD below)

*Attacks Twice
Physical – 145
Grabs hold – 180
Zap - ~60 MT.
Flashes Brightly - Blind, ~60%, MT.
Midheal - Heals ~90 HP.
Wave of Ice

Evaluation: Not uber speed, but still fast. Her HP is bad (1.15 or so with CT factored in), but her defense is nasty. A mid Godlike with that damage (although I see her going Physical+Grab Hold), but she hates evasion or defense.

Sir Leopold
HP: 4400, Reduces Physical About 7.5%, Reduces Magic About 5%
Stat Downs hit Easily

Jessica 2.08 (.85 SD above)
Angelo 2.58 (.43 SD above)
Guv 2.7 (.16 SD above)
Doglike 3.28
Yangus 4.38 (1.43 SD below)

PC HP: 350
PC Damage: 165

*Attacks Twice
Physical – 85, Evadable
Desperate Attack - 255 (It’s his crit, so it’s rather rare)
Exhales Cold Breath - 130 Ice, MT, Ignores Buffers (Can’t be doubled)
Intimidating Scream – 35% Stun (Can’t be doubled)

Evaluation: Low 2HKO normally, and no WoI. His HP is ok, but nothing decent. Enough to make him borderline H/G though, I guess.

Marcello
HP: 3500, Cuts Physicals About 15-17.5%, Takes about an extra 8-10% from Magic, 25% resistance to explosive and Thunder magic, ~50% resistance to fire and ice

Speed Tiering
Jess 1.73 (.88 SD above average)
Marcello 2.46
Angelo 2.91(.41 SD above average)
Guv 3.15 (.12 SD above average)
Yangus 4.47 (1.4 SD below average)

Evasion: 12.5%. Might help him against…Emily?

Average HP: 360
PC Damage: 170 (Now have 2 Call Teams)

*Attacks Twice
Physical - 105
Kafrizzle – 115 Fire Damage (Really wonky at times)
Wind Sickles – 105 Magical Damage
Opens a portal to the heavens – 135 Magical Damage, MT (Can’t be Doubled)
Waves of Ice - Dispel, MT.
Midheal - 90 HP healing.

Evaluation: Better than Leopold since he can double magic. Trades HP for speed and elemental resists, which I think helps him. Low, low Godlike.

Rhapthorne
6000 HP, Reduces Physical about 10-12% (Hard to say exactly since there aren’t exactly randoms around), Average to Magic

Jessica 2
Angelo 2.6
Guv 2.75
Rhapthorne 2.95
Yangus 4.65

PC HP: 398 (For damage, its about the same as the topic, although a bit higher due to some better weapons and seeds. 230 maybe).

Jessica 2 (1.07 SD above. Nice level gain, I guess)
Angelo 2.6 (.27 SD above)
Guv 2.75 (.01 SD below)
Rhapthorne 2.95
Yangus 4.65 (1.33 below)

Attacks Twice
Smashes with his arm – 110 physical, MT. (Can’t Double)
Flings his Balls - 2 hits of 140 physical damage that hit random targets; can focus on the same target
Calls down the anger of the Gods - 4 hits of 70 damage that hit random targets; can focus on the same target. I’ve seen 3 focus on one PC with four standing, but it usually focuses at 2. (Can’t Double)
Meteors Fall From the Sky – 80 MT Damage. Can't focus
Belches Blazing Fire – 70 Fire MT, ignores buffers
Kafrizzle – 120 Fire
Kaboom - 100, explosive, MT.
Eyes Gleam Eerily - Sleep, 100%.
Body flashes brightly - I haven't seen it, and damn, I gave him a good 200 chances.
Waves of Ice – MT Dispel
Exhales Cold Breath - 105 Ice MT

Meditates - Heals 500 HP.
Magic Burst – 250 Fire magic, MT. Drains MP, only used after Meditate
Prayer- Recovers MP. Always used on the turn after Magic Burst. May always be paired with Wave of Ice.

Evaluation: Mid Godlike boss slugger. Most will see him OHKOing physically, which is pretty good (he barely does to me with 420 damage, I think). Still, he wants more speed or HP. Sleep is cool though.
...into the nightfall.