Were you expecting this at some point!? Yes, of course! Now, let me guide you through the process of what these brand new crazy Aruze characters look like! Fun for all!
I. Character Stats! (New and improved! More normalcy! Yay Cosmetor!)HP: Life Force - losing these causes you to not exist
MP: Must have for using special abilities - otherwise, you're stuck with beating things with a marlin (or lightsabre, or guitar, or jar of booze, depending on the character)
SP: Consumption of 1 SP per action a character gets (except Shania and Johnny, who lose a different amount based on their fusions/releases) - when 0 SP is reached, berserkness ensues; this is very similar to confusion, except it's only curable by restoring SP, and no other means
STR: Base Strength, affects attacks and physical-based attacks.
INT: Base Intelligence, affects magic and special-type attacks.
VIT: Base Defense, affects physical-based defense.
POW: Base Power, affects special-based defense.
AGL: Speed, affects turn order.
LUC: Criticals, status, and even first-action of a random battle are affected by this (the initiative fudge factor, as I call it)
*Each point in STR/VIT/INT/POW increases the respective stat ( P-ATK/P-DEF/S-ATK/S-DEF ) by 2 points. Basically, subtract the core stats from the final stats to get equipment boosts. This will also work for the fusion stat boosts - just do a little addition and subtraction.
II. Equipment! Fun for the whole family!Final, ultimate equipment is unique. Like in SH:C, every character also has unique accessories! Yay! These are automatically added to the character stats (exceptions noted).
More pressing than equipment is the Stellar Chart issue. Each character (except Shania) begins with a stellar chart equipped, as well as some spells initially placed on them. I allow these, and I'm fairly certain most other people do as well. It doesn't change too much (Johnny gets CURE, and Ricardo gets Gale, and some other stuff), but adds some more variety.
III. Skills! What makes the characters less Fire Emblemy!All skills are unique! Yay! Some require a bit more work to get (Johnny's Super-spell from Purgatory), but generally, I think everyone allows these anyway.
In terms of Shania, all her fusions are considered maxed.
IV. Stuff not previously categorized!Levels are taken at 50. For Hilda, I'm posting all 3 primary forms - she's different than Joachim, in that once in a form, she stays in a form (not randomly changes like Joachim). I...think I'll take them all into the averages - I do allow her to change at will, though perhaps not to the mask forms. Her skills do vary a bit by each form, though.
Stock! How could I forget this? Think of this as a combo metre, I suppose. Basically, once you've built up a full stock gauge, you can perform a "Double" action - basically, you do two attacks! Awesome, isn't it?! Mostly - you cannot use the same attack consecutively (so...no UBER ATTACK OF DEATH (UAD) for Johnny twice in a row), and it does lag your next turn (being a CTB system, and all). Generally, the gauge fills fairly fast in-game, though they might never see it in the DL (except Shania).
In terms of stock accrual...generally, a character will accumulate 1/4-1/3 of a full stock gauge with an action. Getting hit will also raise this. Most characters should have a full stock gauge by the 3rd action (though, I'll test some more to be sure).
Something important: attacks hit certain ranges of height, i.e., Arial, Mid-range and Ground (which oddly enough abbreviate to AMG, which is the abbreviation for Aminoglycosides, a class of antibiotics that includes Gentamicin and Tobramycin...coincidence? I think not!). Some techs (Frank's Fast Snowball) only hit ground, while others (Natan's Soul Valet) hit only arial. Most techs, though, hit mid-range (which is where I'd see most normal enemies falling, in terms of height), and possibly also strike another height as well. I...think I ignore this, DL-wise, but your mileage may vary. Note that most enemies (since they stand) can be hit by mid-range and ground attacks, so this really only matters for Natan's Soul Valet. In the averages, I'll use any and all attacks.
Oh, and all rings are normal rings, considered perfected. Also, all attack boosts are considered acquired. That should be it! Enjoy!
Johnny Garland "
Don't mess with New Yorkers!"
Neutral Innate
HP: 544
MP: 591
SP: 15
STR: 53
INT: 53
VIT: 52
POW: 59
AGL: 64
LUC: 64
Cherry Bowie, Liberty Ghost, *Panoramic Lens, **Flare Brooch
*Like with Anastasia, this allows Johnny's "Snap" to target all enemies
**Flare Brooch does the exact same thing as it did in the rest of the series - SP consumption during fusions is halved
P-ATK: 182
P-DEF: 172
S-ATK: 182
S-DEF: 186
Normal Attack: 130 physical-based damage
Snap: Takes a picture of a target! (1 MP)
Vacuum: Sucks up all of a target's stock (44 MP)
Phone Call: 180 void-based special damage, destroys up to one full stock gauge, AoE (84 MP)
Stellar Chart -
Cancer*Usable in Awaker form - [] indicate Awaker damages
Earth Edge - Adds earth element to physical attack (8 MP)
Hail Dust - 130 [160] water-based special damage, LT (16 MP)
Cure - Heals 187 [216] HP (6 MP)
Johnny's ReleasesAwaker - Neutral
*Also known as Johnny's "Gay Incan Stripper" form
SP Cost Per Action: 4 (2)
STR: 73
INT: 65
VIT: 65
POW: 69
AGL: 74
LUC: 74
Normal Attack: 220 physical-based damage
Dual React: 250 void-based special damage, destroys up to one full stock gauge, AoE (88 MP)
Ether Purge: 940 void-based special damage, MT (300 MP)
Shania "
Did you let your guard down because I'm a girl?"
Dark Innate
HP: 603
MP: 586
SP: 54
STR: 59
INT: 60
VIT: 59
POW: 54
AGL: 57
LUC: 52
Wild Mist, Nigvast, *Dream Porter, **Flare Brooch
*This allows Shania to start with 2 full stock gauges in battle
**Flare Brooch does the exact same thing as it did in the rest of the series - SP consumption during fusions is halved
P-ATK: 195
P-DEF: 185
S-ATK: 195
S-DEF: 176
Normal Attack: 200 physical-based damage
Shania's FusionsThunderbird - Dark
SP Cost Per Action: 4 (2)
STR: 66
INT: 67
VIT: 64
POW: 58
AGL: 67
LUC: 61
Normal Attack: 250 physical-based damage
Mind Assault: lalalala (1 MP)
Gathering: lalalala (32 MP)
Arc Gale: lalalala (18 MP)
Arc Mirage: lalalala (18 MP)
Bar Rod: lalalala (10 MP)
Bar Blast: lalalala (18 MP)
Evil Eye: lalalala (10 MP)
Dusk Proud: lalalala (10 MP)
Evil Shade: lalalala (24 MP)
Ebony Cluster: lalalala (18 MP)
Slash Rain: lalalala (34 MP)
Tatan'ka - Dark
SP Cost Per Action: 4 (2)
STR: 69
INT: 69
VIT: 66
POW: 60
AGL: 61
LUC: 58
Normal Attack: 260 physical-based damage
Howling: lalalala (22 MP)
Inspire: lalalala (26 MP)
Arc Rage: lalalala (18 MP)
Arc Surge: lalalala (18 MP)
Rock Bump: lalalala (10 MP)
Rock Burst: lalalala (18 MP)
Red Nova: lalalala (14 MP)
Red Bounce: lalalala (18 MP)
Dusk Proud: lalalala (10 MP)
Ebony Cluster: lalalala (18 MP)
Rumble Roar: lalalala (34 MP)
La Sirene - Dark
SP Cost Per Action: 4 (2)
STR: 63
INT: 65
VIT: 68
POW: 64
AGL: 64
LUC: 59
Normal Attack: 240 physical-based damage
Cure Plus: Heals 458 HP (12 MP)
Resurrection: Revives a fallen character to 100% MHP (20 MP)
Arc Shield: lalalala (18 MP)
Arc Barrier: lalalala (18 MP)
Hail Dust: lalalala (10 MP)
Hail Solid: lalalala (18 MP)
Bright Rage: lalalala (10 MP)
Bright Oracle: lalalala (18 MP)
Dusk Proud: lalalala (10 MP)
Ebony Cluster: lalalala (18 MP)
Current Breath: lalalala (34 MP)
Tirawa - Dark
SP Cost Per Action: 7 (4)
STR: 74
INT: 75
VIT: 74
POW: 69
AGL: 72
LUC: 67
Normal Attack: 300 physical-based damage
Shining Zephyr: 260 void-based special damage, heals party for 315 HP (20% more than damage dealt) (42 MP)
Sanlittobell: Raises all stats by 36%, MT (36 MP)
Sun Flare: 340 void-based special damage, AoE (60 MP)
Natan "
I've had more trouble hunting rabbits"
Wind Innate
HP: 609
MP: 526
SP: 18
STR: 61
INT: 59
VIT: 61
POW: 49
AGL: 60
LUC: 56
Missing 51, Arkin Apron, *Wise Calmet
*This accessory regenerates 10% MMP each action
P-ATK: 196
P-DEF: 189
S-ATK: 192
S-DEF: 162
Normal Attack: 160 physical-based damage
Slug Shell: 180 wind-based special damage (64 MP)
Rapid Shot: 200 wind-based special damage, AoE (68 MP)
Soul Valet: 220 wind-based special damage, AoE (84 MP)
Stellar Chart -
LibraHeal - Cures status effects (8 MP)
Evil Eye - 140 dark-based special damage, AoE (16 MP)
Air Edge - Adds wind element to physical attack (8 MP)
Frank Goldfinger "
Hey you! Be sure to brush your teeth!"
Light Innate
HP: 675
MP: 528
SP: 17
STR: 64
INT: 49
VIT: 64
POW: 49
AGL: 55
LUC: 56
Spicy Skewer, Phoenix Suit, *Hooligan Lantern
*This increases the critical hit rate of Frank's normal physical...yes, it's as worthless as it sounds
P-ATK: 203
P-DEF: 197
S-ATK: 171
S-DEF: 160
Normal Attack: 250 physical-based damage
Ninja Star: 180 light-based physical damage, AoE (20 MP)
Seismic Wave: 200 light-based physical damage, LT (36 MP)
Demon Bomb: 220 light-based physical damage, AoE (68 MP)
Fast Snowball: 300 light-based physical damage, LT (84 MP)
Stellar Chart -
AriesHoly Edge - Adds light element to physical attack (8 MP)
Rock Bump - 100 earth-based special damage, LT (16 MP)
Mao "
Good women can fight...and hold their liquor"
Water Innate
HP: 586
MP: 562
SP: 19
STR: 55
INT: 64
VIT: 51
POW: 55
AGL: 58
LUC: 61
Dragonspring, Cat Gold Medal, *Cat Rush
*This prevents Mao from receiving any stock damage
P-ATK: 183
P-DEF: 166
S-ATK: 203
S-DEF: 177
Normal Attack: 130 physical-based damage
Cat Touch: 200 water-based physical damage (64 MP)
Purifying Spree: Heals all negative status, MT (18 MP)
Sake: Revives target with 30% MHP, MT (64 MP)
Sake Cup Purge: 240 water-based physical damage, destroys up to one full stock gauge, LT/AoE (88 MP)
Stellar Chart -
CapricornAqua Edge - Adds water element to physical attack (8 MP)
Mirage - Raises evasion by 36%
Surge - Raises S-atk by 36%
Hail Dust - 150 water-based special damage, LT (16 MP)
Red Nova - 155 fire-based special damage, destroys up to one full stock gauge, AoE (24 MP)
Gale Rod - 145 wind-based special damage (16 MP)
Hildegarde Valentine "
Pretty Flowers have thorns. Remember that"
Earth Innate
*Stats are listed: Slim/Curvy/Pink Bat
HP: 514/660/294
MP: 675/516/298
SP: 40/40/40
STR: 51/63/57
INT: 64/52/59
VIT: 49/64/57
POW: 64/56/60
AGL: 59/54/57
LUC: 53/53/53
Magical Key Hilding, Funny Peach, *Devil Straw
*This allows Hilda to suck out more negative calories (she also has the Seraphim Straw for positive calories, but it doesn't really make a bloody difference)
P-ATK: 175/199/281
P-DEF: 160/190/176
S-ATK: 203/179/193
S-DEF: 197/181/189
Normal Attack: 110/180/300 (~680 with Energy Charge) physical-based damage
Slim HildaThorn Whip: 190 earth-based special damage, AoE (36 MP)
Pumpkin Bomb: 210 earth-based special damage, AoE (68 MP)
Floral Ray: 230 earth-based special damage, AoE (84 MP)
Curvy HildaGrand Slam: 200 physical-based damage, destroys up to one full stock gauge, inflicts Instant Death status ~100% (48 MP)
Happiness Gift: Revives a target to 100% MHP (36 MP)
Full Bloom: Full healing, MT (54 MP)
Pink BatEnergy Charge: Raises user's physical attack power by 150% for the next attack (25% MMP)
Stellar Chart -
Virgo*Unusable while in Pink Bat form; [] indicate Curvy damages
Earth Edge - Adds Earth element to physical attack (8 MP)
Rage - Raises P-atk by 36% (12 MP)
Shield - Raises P-def by 36% (12 MP)
Surge - Raises S-atk by 36% (12 MP)
Barrier - Raises S-def by 36% (12 MP)
Gale - Raises speed by 30% (12 MP)
Mirage - Raises evasion by 36% (12 MP)
Entrance - Raises target's special attack power by 150% for the next attack (25% MMP)
Rock Bump - 140 [110] earth-based special damage, LT (16 MP)
Hail Dust - 150 [120] water-based special damage, LT (16 MP)
Red Nova - 155 [125] fire-based special damage, destroys up to one full stock gauge, AoE (24 MP)
Gale Rod - 145 [115] wind-based special damage (16 MP)
Bright Rage - 155 [125] light-based special damage, AoE (16 MP)
Evil Eye - 150 [120] dark-based special damage, AoE (16 MP)
Ricardo Gomez "
This wouldn't even count as a rehearsal!"
Fire Innate
HP: 565
MP: 604
SP: 16
STR: 59
INT: 56
VIT: 56
POW: 56
AGL: 62
LUC: 53
Diosa, Charo Passion, *Sarape Adorno
*This grants Ricardo 10% MHP regen each action
P-ATK: 192
P-DEF: 178
S-ATK: 186
S-DEF: 177
Normal Attack: 150 physical-based damage
Rainbow Oath: Grants all non-Ricardo allies 12% MHP regen for 5 actions (20 MP)
Hot Blood: 165 fire-based special damage, LT (36 MP)
Red Ties Legend: Grants all non-Ricardo allies 12% MMP regen for 5 actions (20 MP)
Road to Glory: Restores 36% MSP for all non-Ricardo allies (20 MP)
Meteor Shower: Grants all non-Ricardo allies immunity to status for 3 actions (35 MP)
Fighting Spirit: Raises critical hit rate for all non-Ricardo allies by 50% (35 MP)
Moonlight Poem: Raises evade rate for all non-Ricardo allies by 100% (35 MP)
Distant Tomorrow: Increases the rate of stock gauge filling for all non-Ricardo allies by 50% (35 MP)
Eternal Treasure: Raises the physical and special defense power of all non-Ricardo allies by 30% (50 MP)
Fated Day's End: 190 fire-based special damage, AoE (68 MP)
Sunset Memories: Raises the strike effect of all non-Ricardo allies by 20% (65 MP)
Don't Cry, Baby: Raises the physical and special attack power of all non-Ricardo allies by 30% (50 MP)
Spring Breeze: Grants all non-Ricardo allies 24% MHP regen for 5 actions (65 MP)
Flame in My Soul: Grant's all non-Ricardo allies a Third Key effect (all physical sequences attack 3 times) for 1 action (750 MP)
Twilight's End: Grants all non-Ricardo allies 24% MMP regen for 5 actions (65 MP)
For You, Forever: Restores 72% MSP for all non-Ricardo allies (65 MP)
Stellar Chart -
SagittariusHeat Edge - Adds fire element to physical attack (8 MP)
Arc Cure - Heals 194 HP, MT (16 MP)
Gale - Raises speed by 30% (12 MP)
Arc Mirage - Raises evasion by 36%, MT (36 MP)
Red Bounce - 150 fire-based special damage, AoE (32 MP)
Gale Blast - 140 wind-based special damage, LT (32 MP)
Averages*Note that I'm including all 3 of Hilda's forms for these
HP: 5611) Frank - 675
2) Curvy Hilda - 660
3) Natan - 609
4) Shania - 603
5) Mao - 586
6) Ricardo - 565
7) Johnny - 544
8) Slim Hilda - 514
9) Pink Bat - 294
P-def: 1791) Frank - 197
2) Curvy Hilda - 190
3) Natan - 189
4) Shania - 185
5) Ricardo - 178
6) Pink Bat - 176
7) Johnny - 172
8) Mao - 166
9) Slim Hilda - 160
S-def: 1781) Slim Hilda - 197
2) Pink Bat - 189
3) Johnny - 186
4) Curvy Hilda - 181
5t) Mao - 177
5t) Ricardo - 177
7) Shania - 176
8) Natan - 162
9) Frank - 160
AGL: 581) Johnny - 64
2) Ricardo - 62
3) Natan - 60
4) Slim Hilda - 59
5) Mao - 58
6t) Pink Bat - 57
6t) Shania - 57
8) Frank - 55
9) Curvy Hilda - 54
Damage: 250{248}1) Shania - 340 (Sun Flare)
2) Pink Bat - 300 (Normal Attack)
3) Frank - 300 (Fast Snowball)
4) Johnny - 250 (Dual React)
5) Mao - 240 (Sake Cup Purge)
6) Slim Hilda - 230 (Floral Ray)
7) Natan - 220 (Soul Valet)
8) Curvy Hilda - 200 Grand Slam)
{ Natan - 200 [Rapid Shot] }
9) Ricardo - 190 (Fated Day's End)
I generally don't subscribe to the three-turn average, but some people do, so...(and it matters in this case, at least) Note that I'm only taking stock into account for Shania until I figure out for sure how it's gained. Also, since double attacks will lag speed, I'm using it only as a finisher.
Damage: 289{286}1) Johnny - 1440/480 (Ether Purge+Dual React*2)
2) Shania - 1320/440 (Sun Flare+Sun Flare+Sun Flare+Normal Attack)
3) Pink Bat - 980/327 (Energy Charge+Normal Attack*2)
4) Frank - 900/300 (Fast Snowball*3)
5) Mao - 720/240 (Sake Cup Purge*3)
6) Slim Hilda - 690/230 (Floral Ray*3)
7) Natan - 660/220 (Soul Valet*3)
8) Curvy Hilda - 600/200 (Grand Slam*3)
{ Natan - 600/200 [Rapid Shot*3] }
9) Ricardo - 570/190 (Fated Day's End*3)