Day 2 was a pretty big debacle all around. Captain K is right about what I should have done - if we'd known what was going to happen. What we THOUGHT would happen, though, the instant we saw Remo outing Rat, was that Day 2 would be about 2 or 3 hours long and consist of a summary Rat quicklynch.
Which I can't participate in, since I can't vote with the other scum.
And I can't skip out entirely and not post, unless the day ends REALLY fast, and even then I'd probably fall under some suspicion.
Hence, I go back to my Delta case, vote him, and then claim to have not been around when Rat's lynch goes down. Right?
.... Rat's lynch is going down, right guys? Right?
Yeeaaaaaaaaahhhhhhhhh.
Once we saw town (somehow, miraculously) wasn't lynching Rat, we were in a bit of a quandary, since at that point I can't plausibly get off of Delta, but no other scum can get on him, so he can't actually be lynched, and you see where this is going. We still came within 30 seconds of getting the Smodge lynch via underhanded treachery, but Andrew saved the day there.
Granted, we could have set up a Rat bus anyway, but that seemed silly because of the potential gain IF we managed to somehow get a townie lynch out of the day, and the fact that Rat was our MVP.
"What? But Captain K said Rat's power was a trap!"
Well, yes... if you know the whole setup.
Sure, with the numbers the Captain gives, don't use Rat's power, scum have an easy time. IF our nightkill isn't blocked. IF Xanth and Tom's death conditions don't trigger. IF nothing else happens. But we scum don't know the setup and we have no way to know any of that. All we know is that we're at a disadvantage rolewise. What if town has a vig who chooses to believe Remo? What if town has more than one vig? What if town has roles that manage to block all our kills? (I've been in that particular situation as scum too often!) What if Xanth and/or Tom die immediately? What if multiple cops start outing multiple scum? (Which is almost what happened!) What if any and possibly all of this happens at the same time?
Insert the possibility of how badly town roles can carve us up over a few nights, and Rat's ability suddenly starts looking pretty good. We really expected town to have at least one vig and to be capitalizing on cop results and Remo's role from the get go, with possibly three scum dying night 1 not counting a possible Ratkill. Even if, we theorized at the start of the game, even if he kills a couple of scum, that's still not all bad as it sets him up with a pro-town vig claim to use at endgame, and 4 out of the 5 scum he can hit are liabilities in the day or prone to sudden death at night anyway. And as you can see, the vig claim is actually what wound up happening, and helped divert the final lynch.
Not that we really needed it with Delta claiming scum, as Andrew pointed out.
It was an interesting game.
Props to Smodge. I was raising an eyebrow at him most of the way through the game, but it turns out he was a cop doing exactly what he should be doing. Maybe claim the result a little earlier, in a game like this, but it worked out for him the way he did it.
Wall of text warfare drags game, kills town, etc etc. Succinct rules are good.
16 new replies, posting and then editing. Including I see Rat posting all of this in Succinct style. Ah well!
Hugs!
Edit2 - Soppy calling pretty much the entire scum team dead on was amazing and big props to him too. More hugs!