And... scum didn't do something stupid during the night phase (for once), so that's game over. Sucks that we were short one player - that would have provided Town one more chance.
Role madness? Not quite.
First, let me show you the letter I sent to the scum players. Notice the Godfather is not bulletproof.
=======================
This same message is being sent to all members of the Mafia team. Please post
a "Confirmed" message in the signup topic when you receive this.
Be sure you understand both your powers and those of your teammates.
This team wins when all Town players have been eliminated.
Each night, this team selects one target to nightkill. One of your members
must be chosen to execute this action.
1. Bardiche = The Elderly Retiree (aka Godfather). You always return a response
of "Town" to Cops. You lose this protection if you perform the nightkill for the Mafia.
2. Strago = The Yes Man. You are a follower, not a leader. You may only vote for a player that another Mafia member has already placed a vote on. If all Mafia members unvote from that player, you must unvote as well. A moderator will unvote you if you do not remove your vote in a timely manner. And yes, this does mean that you can't vote if you're the only Mafia player remaining.
3. Sir Alex = The Rebel. You don't toe the company line! You may not vote for any player that another Mafia member has voted for. If another Mafia member votes for someone that you have a vote on, you must unvote. A moderator will unvote you if you do not unvote in a timely manner. And yes, this means you can't be part of a hammer with other Mafia players.
4. Evil Tom = The Hypochondriac. If a Doctor protects you during the night, you commit suicide.
5. Xanth = The Guilty Conscience. If a Cop investigates you during the night, you commit suicide.
6. Carthrat = The Sniper. You were once the best hitman in the city. But your eyesight isn't what it used to be. You may, as a night action, make a kill attempt. The target is chosen randomly from remaining players. Anyone other than yourself may be one of the random targets. You may not use this ability if you are performing the standard Mafia nightkill.
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And now, the Townies. Note that there were no third parties.
Smodge13: Cop (standard, no insanity)
Deltaflyer2k8: Doctor (standard)
AndrewRogue: Reporter (this was what you would call a Rolecop in other games). This was supposed to be a bit of a double-edged sword. The scum mostly had suspicious jobs, but a couple of townies did as well.
Hunter Sopko: Ice Cream Vendor. Originally, this was supposed to be a Vanilla Townie (hah, Vanilla - Ice Cream - get it?). However, when we ended up short one player, I made it the power role of "Watcher" to give Town a bit more boost. He could see where one person went during the night.
Remo: Stoolpigeon. Pretty much exactly what you saw. I gave him the name of a random scum to reveal after death. Which everyone promptly ignored except Delta (facepalms).
Lady Door: Elementary Schoolteacher. Vanilla.
Excal: Corrupt Politician. Vanilla. Yes, really. This was mainly to throw off the reporter.
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By being one player short, the game ended up heavily weighted towards Scum to win. Yet they still nearly lost. Here's what they did wrong.
A. They used Carthrat's power. That power was designed as a trap for scum to fall into, and they fell hard. Let's review Night 1. Remo got lynched, so Town was already down 1 player. Even if Xanth and EvilTom died Night 1 from Doc/Cop luckiness, that still leaves 4 Scum to 5 Town. Town has to lynch a Scum *every day* for the next 4 days to win. Scum win on Night 5. Now do you honestly think Town can make no mistakes for four days straight?
At first glance, Carthrat had a 55% chance of hitting Town*. But that leaves a 45% chance of fucking yourself over royally. Sucker's bet.
*And that's assuming the random targets have an equal chance of being hit. I merely said they were determined randomly - I could have given Scum a much higher chance to be hit. For the record, I didn't, and the rolls were not fudged. But that's just another example of why you don't use a power that you don't know all the details of.
B. Alex. Alex went against Delta hard. Too hard. He had no way of switching vote targets without making himself look bad. And no other scum could join in on Delta without kicking Alex off (and again making Alex look bad). With his role, he should have adopted a laid-back stance like Strago. Oh yeah, let's talk about Strago.
C. Strago. Right out of the gate, Strago makes an illegal vote. He quickly unvotes, but I can't in good conscience list his vote in the vote totals. Luckily for him, Town never went over the votecounts carefully, or they would have noticed that his jokevote was mysteriously missing. Carthrat also boned Strago later on by unvoting, although that may have been intentional on their part - you'll have to ask them.
Town player of the game was
Carthrat, er, Delta. He had almost all the scum pegged, figured out there was vote restrictions for scum, and several other good observations. His problem lies in presentation. As someone in scumchat said, "It doesn't matter how smart you are if you sound like an idiot." I'm sympathetic though, because I've had the same problem in past games.
Also, good job by Remo. You played your part excellently. If a Townie had to die on day 1 (which is almost guaranteed - Scum don't often screw up in the jokevote phase), you were the best candidate to die.
Anyway, I hope everyone had as much fun as I did. I was constantly laughing my ass off and facepalming at everything going on. I'll work on another of my offbeat setups for a future game. Hmm, I'm thinking... West Side Mafia!