Welcome to PS1's stat topic! A great game really does deserve something awesome...especially a redone stat topic! Rank PS3!
This game is pretty simple on mechanics, now that I took the time to figure them out and test them. Everything is very basic, and all evasion, accuracy (well, both are related to defense in a way, so...), and speed is randomized. Despite what repeated playthroughs have theoretically taught me >_>
MechanicsBattles are turn-based, with characters and enemies acting in random orders. Stats are fairly explainable below.
Vital Statistics and What They MeanHP: Life force! Losing these makes you look more like Zombie Cochran than you'd like to be
MP: Magic points! Using these is important for casting the magicks that kills people
Attack: Physical attack power! Smiting evil, 9-5
Defense: Reduces damage taken power or something - pure subtraction, so easy to work with.
Random note - there is a very stupid damage overflow bug that kicks in if characters have higher defense than an opponent has attack. In these cases, the negative amount of damage a character would theoretically do is instead turned positive, and higher defense characters take more than lower defense characters. For example, if Alis had 200 defense, and Myau had 100 attack, the damage overflow bug would cause Myau to deal 100 damage to Alis (well, before random variance - numbers like this rarely if ever actually come up in-game). However, said character could also "miss" - in fact, missing is pretty much entirely a function of defense, so high defense is good and bad in this case: good because it gives you evasion, bad because you can actually receive more damage than you should. This is why it seems like Noah misses with every attack - his attack power is really crappy. I ignore this completely, though you are free to take it however you want <_<
Levels are taken at 26. You can beat the game as low as 18, but why? Alis technically levels slower and Noah technically levels faster (actually, the difference for Noah is fairly significant, but he joins later, so it's all fairly equal overall), but there's not a huge enough difference in the end. All equipment is unique or storebought. Yay, and such. That actually concludes the introduction. On with the show!
Alis LandaleLevel 26
HP: 210
MP: 29
Attack: 52 (112)
Defense: 119 (209)
Equipment:
Laconian Sword: +60 Attack
Diamond Armour: +60 Defense
Laser Shield: +30 Defense
Attack: 22 damage
Heal (2 MP): Heals 20 HP
Fire (4 MP): 7-11 damage per hit (9 average), hits 2 times total (14-22 total damage, 18 average), may focus on the same target
Rope (4 MP): Binds a target 100%, effectively paralyzing them; there is a 50% chance each turn that this will wear off and the target will be able to act again; however, the "un-roping" turn is forfeited
MyauLevel 26
HP: 210
MP: 51
Attack: 82 (112)
Defense: 114 (184)
Equipment:
Silver Fang: +30 Attack
Thick Fur: +30 Defense
Gloves: +40 Defense
Attack: 22 damage (63 damage with Help in effect)
Cure (6 MP): Heals 80 HP
Help (10 MP): Adds to the recipient's Attack stat an amount equal to 50% of base Attack; this adds 41 Attack to Myau's Attack stat at this level
Wall (10 MP): Invincibility for the turn cast, MT
OdinLevel 26
HP: 188
MP: 0
Attack: 43 (123)
Defense: 70 (190)
Equipment:
Laconian Axe: +80 Attack
*Laser Gun: +50 Attack; deals 20 ITD damage, MT
Laconian Armour: +80 Defense
Mirror Shield: +40 Defense (arguably immunes Stone status based on the plot...which technically doesn't exist in-game outside of plot >_>)
Attack: 33 damage
NoahLevel 26
HP: 191
MP: 79
Attack: 71 (81)
Defense: 119 (189)
Equipment:
Wand: +10 Attack
Frade Mantle: +40 Defense
Laser Shield: +30 Defense
Attack: 0 damage (9 damage with overflow bug)
Cure (6 MP): Heals 80 HP
Fire (4 MP): 7-11 damage per hit (9 average), hits 2 times total (14-22 total damage, 18 average), may focus on the same target
Wall (10 MP): Invincibility for the turn cast, MT
Wind (12 MP): 12-16 damage per hit (14 average), hits 3 times total (36-48 total damage, 42 average), may focus on the same target
Thunder (16 MP): 40 damage, MT
AveragesHP: 2001) Alis - 210
2) Myau - 210
3) Noah - 191
4) Odin - 188
Defense: 193 1) Alis - 209 (8% [16] less damage taken on average from physicals)
2) Odin - 190 (2% [3] more damage taken on average from physicals)
3) Noah - 189 (3% [4] more damage taken on average from physicals)
4) Myau - 184 (5% [9] more damage taken on average from physicals)
Damage: 301) Noah - 42 (Wind)
2) Odin - 33 (Attack)
3) Alis - 22 (Attack)
4) Myau - 22 (Attack)