Persona 3: The Journey
P3 Aigis - 3.6 Middle. Orgia Mode + Tarukuja to the rescue. Throw in healing and she's a solid slugfester (and can use her techniques repeatedly, unlike Junpei!). Lightning Weakness makes her take a dive. Turn locked by Coral Swords ._. EDIT: Oh yes, Pierce spoiling. I guess it just further enhances a win over the likes of KAIN. >_> <_< (spoils guns/spears/arrow users at least)
P3 Akihiko Sanada - 3.3 Middle. Generally see him as pretty solid as an overally package (certainly respect his debuffs more than some), but the weakness sucks. Let's face it folks.
P3 Chidori Yoshino - 1.5 Low Light/Puny. When you have Jeremy level durability, with none of the speed or opening damage, you're in trouble.
P3 Jin Shirato - 3.0 Low Middle. See Snow really >_>. I view his durability as EVEN WORSE since he dies from one rounding in game (lol Thunder Reign + physical beatdown of death). Granted! Funky options + element spoiling potential. Think that's enough for him to just ride along the border
P3 Junpei Iori - 3.1 Middle. Blocking Fire is neat. That, the Regen, counterstrike and Marakukaja make an interesting defensive game. Pretty much dies against physical tanks though. His back up fire damage while existant, sucks. And his better damage requiring him to constantly spend HP will become an issue clearly. Makes heal locks for him harder for example.
P3 Ken Amada - 3.4 Middle. Translates pretty well! The healing and ID combo isn't bad. Staller variation essentially. And his back up damage in case that fails at least is better than Junpei's fire damage. However, runs into problems against blitzers.
P3 Koromaru 3.5 - Blocking both Fire and Dark are nice, since Dark by extension is most types of ID. Throwing Masukukaja, high base EVA, high base HP and Counterstrike in there further makes for fun times. He wishes he can trade one of his MT spells with Junpei's Fire Break as that will solve the issue of wallers for him. Might be cast best dueller despite in-game, he's probably near the lower end of use >_>
P3 Mitsuru Kirijo - 3.4 Middle. Slight variation in terms of strategies than Akihiko. Same comments STILL apply. Ice immune effectively isn't that bad since Ice Break actually sees use! But Fire weakness is around the worse weakness you CAN have (see list). Combination of healing and damage as well as the potential heal locking is nice enough.
P3 Shinjiro Aragaki - 3.75 Low Heavy. Um...yeah. Power Charge + God Hand = whee! Nevermind, temp ends up being the best dueller. No weaknesses too as a bonus. Regen and Counterstrike as fun back ups. Physical spoiling is
. But hey, can't win em all.
P3 Takaya Sakaki- 3.1 Middle. More damage than Jin. That's around it. He needs to hit Weakness to do anything significant, since otherwise, he just 3HKOs. And his durability is equally bad as his partners. Granted, that more damage + Mind Charge is better than Jin's iffy funky status game as its more concrete and can ACTUALLY potentially heal lock.
P3 Yukari Takeba - 2.75 High Light. Wishes you voted on the FES form where she can get a weapon that boosts Wind damage. Otherwise, the main thing holding her back is her durability and Lightning weakness. Damage wise, she suffers a lot from in game, where she is nearly as strong as Mitsuru.